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fermiVogle.tar.Z
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viewp.c
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C/C++ Source or Header
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1996-02-07
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4KB
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169 lines
#include <stdio.h>
#include "vogle.h"
static Vstack *vsfree = (Vstack *)NULL;
/*
* pushviewport
*
* pushes the current viewport on the viewport stack
*
*/
void
pushviewport(void)
{
Vstack *nvport;
Token *tok;
if (!vdevice.initialised)
verror("pushviewport: vogle not initialised");
if (vdevice.inobject) {
tok = newtokens(1);
tok->i = PUSHVIEWPORT;
return;
}
if (vsfree != (Vstack *)NULL) {
nvport = vdevice.viewport;
vdevice.viewport = vsfree;
vsfree = vsfree->back;
vdevice.viewport->back = nvport;
vdevice.viewport->v.left = nvport->v.left;
vdevice.viewport->v.right = nvport->v.right;
vdevice.viewport->v.bottom = nvport->v.bottom;
vdevice.viewport->v.top = nvport->v.top;
} else {
nvport = (Vstack *)vallocate(sizeof(Vstack));
nvport->back = vdevice.viewport;
nvport->v.left = vdevice.viewport->v.left;
nvport->v.right = vdevice.viewport->v.right;
nvport->v.bottom = vdevice.viewport->v.bottom;
nvport->v.top = vdevice.viewport->v.top;
vdevice.viewport = nvport;
}
}
/*
* popviewport
*
* pops the top viewport off the viewport stack.
*
*/
void
popviewport(void)
{
Token *tok;
Vstack *nvport;
if (!vdevice.initialised)
verror("popviewport: vogle not initialised");
if (vdevice.inobject) {
tok = newtokens(1);
tok->i = POPVIEWPORT;
return;
}
if (vdevice.viewport->back == (Vstack *)NULL)
verror("popviewport: viewport stack underflow");
else {
nvport = vdevice.viewport;
vdevice.viewport = vdevice.viewport->back;
nvport->back = vsfree;
vsfree = nvport;
}
vdevice.maxVx = vdevice.viewport->v.right * vdevice.sizeX;
vdevice.maxVy = vdevice.viewport->v.top * vdevice.sizeY;
vdevice.minVx = vdevice.viewport->v.left * vdevice.sizeX;
vdevice.minVy = vdevice.viewport->v.bottom * vdevice.sizeY;
CalcW2Vcoeffs();
}
/*
* viewport
*
* Define a Viewport in Normalized Device Coordinates
*
* The viewport defines that fraction of the screen that the window will
* be mapped onto. The screen dimension is -1.0 -> 1.0 for both X & Y.
*/
void
viewport(float xlow, float xhigh, float ylow, float yhigh)
{
Token *tok;
char buf[35];
if (!vdevice.initialised)
verror("viewport: vogle not initialised");
/*
* A few preliminary checks ....
*/
if (xlow >= xhigh) {
sprintf(buf,"viewport: xleft(%5.2f) >= xright(%5.2f)", xlow, xhigh);
verror(buf);
}
if (ylow >= yhigh) {
sprintf(buf,"viewport: ybottom(%5.2f) >= ytop(%5.2f)", ylow, yhigh);
verror(buf);
}
if (vdevice.inobject) {
tok = newtokens(5);
tok[0].i = VIEWPORT;
tok[1].f = xlow;
tok[2].f = xhigh;
tok[3].f = ylow;
tok[4].f = yhigh;
return;
}
/*
* convert to 0.0 to 1.0
*/
xlow = xlow / 2 + 0.5;
xhigh = xhigh / 2 + 0.5;
ylow = ylow / 2 + 0.5;
yhigh = yhigh / 2 + 0.5;
/*
* Make sure the viewport stack knows about us.....
*/
vdevice.viewport->v.left = xlow;
vdevice.viewport->v.right = xhigh;
vdevice.viewport->v.bottom = ylow;
vdevice.viewport->v.top = yhigh;
vdevice.maxVx = xhigh * vdevice.sizeX;
vdevice.maxVy = yhigh * vdevice.sizeY;
vdevice.minVx = xlow * vdevice.sizeX;
vdevice.minVy = ylow * vdevice.sizeY;
CalcW2Vcoeffs();
}
/*
* getviewport
*
* Returns the left, right, bottom and top limits of the current
* viewport.
*/
void
getviewport(float *left, float *right, float *bottom, float *top)
{
*left = (vdevice.viewport->v.left - 0.5) * 2;
*right = (vdevice.viewport->v.right - 0.5) * 2;
*bottom = (vdevice.viewport->v.bottom - 0.5) * 2;
*top = (vdevice.viewport->v.top - 0.5) * 2;
}