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gondwana.ecr.mu.oz.au/pub/
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fermiVogle.tar.Z
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fermiVogle.tar
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devel
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examples
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world.c
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C/C++ Source or Header
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1996-02-07
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2KB
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154 lines
#include <stdio.h>
#include "vogle.h"
#ifdef TC
#define poly _poly
#endif
#include <math.h>
#ifdef TC
#undef poly
#define poly poly
#endif
#define RADIUS 10.0
#define SPHERE 1
/*
* most of the things in this program have been done before but it has
* a certain novelty value.
*/
main()
{
char dev[20];
int i;
float r, z, a;
fprintf(stderr,"Enter device: ");
gets(dev);
vinit(dev);
vsetflush(0);
vdevice.clipoff = 1;
font("futura.m");
perspective(80.0, 1.0, 0.001, 50.0);
lookat(13.0, 13.0, 8.0, 0.0, 0.0, 0.0, 0.0);
color(BLACK);
clear();
makesphere();
/*
* draw the main one in cyan
*/
color(CYAN);
callobj(SPHERE);
/*
* draw a smaller one outside the main one in white
*/
color(WHITE);
pushmatrix();
translate(0.0, -1.4 * RADIUS, 1.4 * RADIUS);
scale(0.3, 0.3, 0.3);
callobj(SPHERE);
popmatrix();
/*
* scale the text
*/
boxfit(2.0 * PI * RADIUS, 0.25 * RADIUS, 31);
/*
* now write the text in rings around the main sphere
*/
color(GREEN);
showroundtext("Around the world in eighty days ");
color(BLUE);
/*
* note: that software text is rotated here as
* anything else would be whether you use textang
* or rotate depends on what you are trying to do.
* Experience is the best teacher here.
*/
rotate(90.0, 'x');
showroundtext("Around the world in eighty days ");
color(RED);
rotate(90.0, 'z');
showroundtext("Around the world in eighty days ");
getkey();
vexit();
}
/*
* showroundtext
*
* draw string str wrapped around a circle in 3d
*/
showroundtext(str)
char *str;
{
float i, inc;
inc = 360.0 / (float)strlen(str);
for (i = 0; i < 360.0; i += inc) {
pushmatrix();
/*
* find the spot on the edge of the sphere
* by making it (0, 0, 0) in world coordinates
*/
rotate(i, 'y');
translate(0.0, 0.0, RADIUS);
move(0.0, 0.0, 0.0);
drawchar(*str++);
popmatrix();
}
}
/*
* makesphere
*
* create the sphere object
*/
makesphere()
{
float i, r, z, a;
makeobj(SPHERE);
for (i = 0; i < 180; i += 20) {
pushmatrix();
rotate(i, 'y');
circle(0.0, 0.0, RADIUS);
popmatrix();
}
pushmatrix();
rotate(90.0, 'x');
for (a = -90.0; a < 90.0; a += 20.0) {
r = RADIUS * cos((double)a * PI / 180.0);
z = RADIUS * sin((double)a * PI / 180.0);
pushmatrix();
translate(0.0, 0.0, -z);
circle(0.0, 0.0, r);
popmatrix();
}
popmatrix();
closeobj();
}