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MBUG177.ARC
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SSTREK.TXT
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1979-12-31
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4KB
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120 lines
YOU ARE Commander of the starship ENTERPRISE,
with a mission to seek and destroy a fleet of
KLINGON warships (from about 8-25) which is
menacing the United Federation of Planets. You
have a certain number of stardates in which to
complete your mission. There are one to four
Federation STARBASEs for resupplying your ship.
You will be assigned a starting position
somewhere in the galaxy, which is divided into
an 8X8 quadrant grid. The astronomical name of
each quadrant will identify it. Each quadrant
too is divided into an 8X8 grid.
On a section map, these symbols apply:
o ENTERPRISE S STARBASE
! KLINGON * STAR
You have eight possible commands:
Navigate the starship by setting course and
engine speed:
Warp engine control - course is a circular
arrangement of numerical vectors with integer or
real values (1, 2, 2.5, 5.4 etc.) up to 9
(equivalent to 1). One warp factor is the size
of one quadrant - to go from quadrant 5:5 to
quadrant 6:5, steer Course 3, Warp Factor 1.
4 3 2
. . .
. . .
COURSE 5----*----1
. . .
. . .
6 7 8
Short range sensor scan (one quadrant)
Long range sensor scan (nine quadrants). Coded
as ###, where units = stars, tens = starbases
and hundreds = KLINGONs.
Phaser control (energy gun), used to shoot at
the KLINGONs (also have phasers).
Torpedo course data: the same as used in warp
engine control. A hit KLINGON is destroyed and
cannot return fire. A missed KLINGON will
return fire. You are generally subject to
phaser attack by all KLINGONs in your quadrant.
The computer may be used to determine torpedo
courses.
Energy shield control (protection from phaser
attack). These require energy to be deployed
from the ship's supply.
Damage and state-of-repair report. A negative
state-of-repair indicates temporary damage.
Call computer. Here you have six options:
A: Cumulative galactic record - the
results of all previous short and long
range scans.
B: Status report - the number of
KLINGONs, STARBASEs and stardates
remaining.
C: Torpedo data - directions and distance
to all KLINGONs in your quadrant.
D: STARBASE navigation data - direction
and distance to any STARBASE in your
quadrant.
E: Direction/distance calculator - allows
you to specify coordinates for travel.
F: Galactic region map - prints the names
of the sixteen major galactic regions.
Certain reports on the ship's status are made by
crew members (Spock, Uhura, Chekhov et al.).
KLINGONs are mobile within their quadrants. If
you try to manoeuvre on them, they will move and
fire on you.
Firing and damage notes:
a. Phaser fire diminishes with increased
distance between combatants.
b. If a KLINGON zaps you sufficiently hard
(cf. your shield strength), some part
of the ship will suffer (indicated by a
damage control report).
c. If you do not hit a KLINGON sufficiently
hard (cf. its shield strength), you will cause
no damage. You sensors will report this.
d. Damage Control will let you know when out-
of-commission devices have been repaired.
Your engines will automatically shut down if you
try to leave the galaxy, or if you try to
manoeuvre through a star, a STARBASE or a
KLINGON warship.
If you miscalculate slightly, some shield
control energy will automatically be diverted to
warp engine control (if your shields are
operational).
While you are docked at a STARBASE, a team of
technicians can repair your ship, if you are
willing to wait - remember, repairmen always
underestimate the time taken!
If you destroy a STARBASE, you get a nasty note
from Starfleet Command. It you destroy your
last STARBASE, you will be relieved of command!