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.PL66 INSTRUCTION╙ FO╥ FLIP
Numbe≥ 1║ Augus⌠ 1985
Concept¼ Prograφ anΣ Instruction≤ b∙ Ros≤ Williams.
Fli≡ gamσ copyrigh⌠ (c⌐ Ros≤ William≤ 1982.
Prograφ anΣ Instruction≤ copyrigh⌠ (c⌐ Ros≤ William≤ 1985.
DistributeΣ b∙ Grotniδ Software.
P.O« Bo° 372¼ Glensidσ 5065« SoutΦ Australia« Ph║ (08⌐ 7╣-2988.
Al∞ right≤ reserved.
GROTNI╦ i≤ ß registereΣ trademark.
Fli≡ i≤ aε intriguinτ puzzlσ tha⌠ capture≤ thσ interes⌠ oµ almos⌠ everyonσ ì
wh∩ play≤ it« Fo≥ eacΦ ne≈ game¼ thσ playinτ boarΣ i≤ generateΣ randoml∙ ì
s∩ tha⌠ eacΦ gamσ represent≤ ß ne≈ puzzle« Simplσ ye⌠ challenging¼ Fli≡ ì
present≤ ß variet∙ oµ problem≤ t∩ bσ solved.
INTRODUCTION
Congratulation≤ oε purchasinτ Flip¼ aε absorbinτ puzzlσ fo≥ thσ ì
MicroBee« I⌠ ha≤ beeε founΣ tha⌠ Fli≡ player≤ d∩ no⌠ tirσ oµ thσ gamσ ì
quickl∙ a≤ i⌠ offer≤ ne≈ challenge≤ oncσ thσ basiπ gamσ i≤ mastered.
Fli≡ i≤ ß simplσ game« Nearl∙ al∞ oµ thσ gamσ statσ i≤ displayeΣ oε ì
thσ screen« Therσ arσ onl∙ fou≥ controls║ up¼ down¼ lef⌠ anΣ right« Fli≡ ì
i≤ suitablσ fo≥ age≤ fivσ upwards.
Thσ gamσ i≤ s∩ simplσ tha⌠ thesσ instruction≤ arσ hardl∙ necessary« ì
However¼ therσ i≤ morσ t∩ Fli≡ thaε meet≤ thσ eyσ anΣ a≤ wel∞ a≤ containinτ ì
technica∞ informatioε anΣ instruction≤ oε ho≈ t∩ pla∙ thσ game¼ thi≤ ì
bookle⌠ contain≤ periphera∞ informatioε abou⌠ thσ gamσ includinτ ß partia∞ ì
mathematica∞ analysis.
Iε essence¼ though¼ Fli≡ i≤ a≤ simplσ a≤ it≤ namσ anΣ yo⌡ shoulΣ hardl∙ ì
neeΣ t∩ refe≥ t∩ thesσ instructions« T∩ ge⌠ starteΣ reaΣ thσ firs⌠ sectioε ì
oε ho≈ t∩ ruε thσ game.
CONTENTS
Gettinτ Started
1« Runninτ Flip.....................3
Ho≈ t∩ Pla∙ Flip
2« Descriptioε oµ thσ game..........3
3« Thσ screen.......................4
4« Thσ controls.....................5
5« Solvinτ Flip.....................6
Note≤ oε Flip
6« Variation≤ oµ Flip...............8
7« Analysi≤ oµ Flip................10
è Appendices
A« Loadinτ Flip....................12
B« Keyma≡ fo≥ Flip.................14
C« Technica∞ Information...........14
D« Copyrigh⌠ notice................15
E« Acknowledgments................15
1« ╥ ╒ ╬ ╬ ╔ ╬ ╟ ╞ ╠ ╔ P
Thi≤ sectioε i≤ designeΣ t∩ ge⌠ yo⌡ playinτ Fli≡ a≤ quickl∙ a≤ ì
possible.
Fli≡ i≤ ß machinσ codσ program« Yo⌡ wil∞ neeΣ ß MicroBeσ witΦ a⌠ leas⌠ ì
16╦ oµ memory.
T∩ loaΣ anΣ ruε Fli≡ refe≥ t∩ Appendi° ┴ whicΦ contain≤ instruction≤ oε ì
ho≈ t∩ loaΣ thσ prograφ int∩ memor∙ froφ eacΦ oµ thσ variou≤ mediß upoε ì
whicΦ thσ prograφ i≤ sold.
Iµ yo⌡ havσ correctl∙ loadeΣ anΣ ruε Flip¼ instruction≤ wil∞ appea≥ oε ì
thσ screen« ReaΣ them¼ theε pres≤ thσ RETUR╬ key« Yo⌡ wil∞ theε bσ ì
playinτ Flip.
Thσ screeε show≤ ß fou≥ b∙ fou≥ griΣ oµ blacδ anΣ whitσ square≤ witΦ ß ì
gre∙ cursor« Thi≤ i≤ thσ puzzlσ tha⌠ yo⌡ mus⌠ solve« B∙ movinτ thσ curso≥ ì
arounΣ usinτ thσ 'W'¼ 'A'¼ 'S'¼ anΣ 'Zº keys¼ tr∙ t∩ turε thσ griΣ int∩ ì
eithe≥ al∞ blacδ o≥ al∞ whitσ iε thσ minimuφ numbe≥ oµ moves.
Iµ yo⌡ makσ ß mistake¼ ß beepinτ noisσ wil∞ bσ emitted« Yo⌡ ma∙ finΣ ì
thσ keyma≡ iε Appendi° ┬ helpful« Iµ yo⌡ neeΣ t∩ rσ-reaΣ thσ instructions¼ ì
typσ I.
─ ┼ ╙ ├ ╥ ╔ ╨ ╘ ╔ ╧ ╬ ╧ ╞ ╘ ╚ ┼ ╟ ┴ ═ E
Fli≡ i≤ ß boardgame« Thσ boarΣ consist≤ oµ sixteeε square≤ arrangeΣ iε ì
ß fou≥ b∙ fou≥ grid« A⌠ an∙ time¼ eacΦ squarσ oε thσ griΣ caε bσ coloureΣ ì
eithe≥ blacδ o≥ white.
EacΦ gamσ begin≤ witΦ ß randoml∙ coloureΣ grid« Thσ aiφ oµ thσ gamσ i≤ ì
t∩ conver⌠ thσ griΣ t∩ eithe≥ al∞ blacδ o≥ al∞ white« Durinτ thσ game¼ yo⌡ ì
caε changσ you≥ objectivσ oµ al∞ blacδ o≥ al∞ whitσ a≤ man∙ time≤ a≤ yo⌡ ì
likσ anΣ wheneve≥ yo⌡ please.
Sittinτ oε onσ oµ thσ square≤ oε thσ boarΣ i≤ ß curso≥ ove≥ whicΦ thσ ì
playe≥ ha≤ control« Thσ curso≥ caε bσ moveΣ onσ squarσ up¼ down¼ lef⌠ o≥ ì
righ⌠ bu⌠ no⌠ diagonall∙ o≥ ofµ thσ board« Aε additiona∞ restrain⌠ i≤ tha⌠ ì
thσ curso≥ caε no⌠ bσ moveΣ ont∩ thσ squarσ froφ whicΦ i⌠ jus⌠ came« Wheε ì
thσ curso≥ move≤ ont∩ ß squarσ i⌠ change≤ (o≥ flips⌐ thσ colou≥ oµ thσ ì
square« I⌠ i≤ b∙ thi≤ mechanisφ tha⌠ thσ boarΣ i≤ manipulateΣ b∙ thσ ì
player.
Thesσ arσ thσ rule≤ oµ thσ gamσ Flip« Thi≤ MicroBeσ compute≥-gamσ ìèversioε oµ Fli≡ project≤ thσ boarΣ ont∩ thσ screeε anΣ allow≤ yo⌡ t∩ movσ ì
thσ curso≥ b∙ pressinτ keys« Iµ yo⌡ makσ thσ griΣ al∞ onσ colour¼ thσ ì
compute≥ wil∞ instantl∙ recognisσ tha⌠ yo⌡ havσ woε anΣ tel∞ yo⌡ ho≈ man∙ ì
move≤ yo⌡ tooδ t∩ win.
3« ╘ ╚ ┼ ╙ ├ ╥ ┼ ┼ N
Thi≤ sectioε describe≤ thσ informatioε tha⌠ i≤ projecteΣ ont∩ thσ ì
computer'≤ screeε durinτ thσ gamσ oµ Flip« A≤ wel∞ a≤ representinτ thσ ì
gameboard¼ thσ screeε contain≤ somσ helpfu∞ reminde≥ informatioε anΣ thσ ì
statu≤ oµ thσ sounΣ anΣ joysticδ options« Herσ i≤ aε annotateΣ diagraφ oµ ì
thσ screeε durinτ thσ gamσ oµ Flip.
Cursor
½¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡-+
:½¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡-½ ┼ :╝¡-Thσ word
:║ ║ :///////////://////////║ ╥ ║ ERROR
:║ O╧ ║ :///////////://////////║ ╥ ║ flashes
:║ O╧ ║ :///////////://////////║ ╧ ║ herσ if
:║ ║ :///////////://////////║ ╥ ║ yo⌡ makσ a
:║ ║ :///////////://////////║ ║ mistake.
:½¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡-½ :
:://////////║ ║ ║ ║ :
:://////////║ ║ ║ ║ ES├ :╝¡-Helpfu∞
:://////////║ ║ ║ ║ ║ notσ of
:://////////║ ║ ║ ║ ║ ke∙ t∩ end
:://////////║ ║ ║ ║ ║ thσ game.
:½¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡-½ :
:║ ║ :///////////║ ║ ╫ :╝¡-Helpful
:║ ║ :///////////║ ║ ┴ ╙ ║ notσ of
:║ ║ :///////////║ ║ ┌ ║ key≤ to
:║ ║ :///////////║ ║ ║ move.
:║ ║ :///////////║ ║ :
:½¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡-½ :
:║ ║ ║ ║ ║ :
:║ ║ ║ ║ ║ █ :╝¡-Helpful
:║ ║ ║ ║ ║ ╗ └ ║ notσ of
:║ ║ ║ ║ ║ » ║ key≤ to
:║ ║ ║ ║ ║ ║ move.
:½¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡¡-½¡¡¡¡¡¡¡¡¡-½ :
:Pres≤ ▒ fo≥ instructions« :
║ ⁿ N∩ sound[G▌ N∩ Joystick[J▌ Moves:░ :
½¡¡¡-ⁿ¡¡¡¡¡¡¡-ⁿ¡¡¡¡¡¡¡¡¡¡¡-ⁿ¡¡¡¡¡¡¡¡¡¡¡¡¡-ⁿ¡¡¡¡¡¡¡¡¡¡-+
Helpfu∞ SounΣ statu≤ Joysticδ Thσ number
reminde≥ 'Noº mean≤ statu≤ oµ move≤ you
message« silence;'º 'Noº mean≤ havσ madσ s∩ far.
mean≤ beeps« disabled╗
Pres≤ ╟ t∩ 'º mean≤ enabled.
change« Pres≤ ╩ t∩ change.
è Thσ square≤ oε thσ screeε arσ thσ gamσ squares« Thσ gre∙ squarσ tha⌠ ì
appear≤ iε onσ oµ thσ gamσ square≤ i≤ thσ curso≥ tha⌠ i≤ useΣ t∩ movσ ì
arounΣ thσ boarΣ anΣ fli≡ thσ squares.
Thσ 'Pres≤ ╔ fo≥ Instructionsº tha⌠ appear≤ a⌠ thσ bottoφ oµ thσ screeε ì
i≤ n∩ morσ thaε ß reminde≥ tha⌠ thσ instructioε pagσ i≤ instantl∙ ì
accessiblσ b∙ pressinτ thσ ╔ key.
Thσ worΣ 'Soundº a⌠ thσ bottoφ oµ thσ screeε display≤ whethe≥ sounΣ i≤ ì
enabled« SounΣ refer≤ t∩ thσ beepinτ noisσ tha⌠ i≤ emitteΣ iµ ß mistakσ i≤ ì
made« Iµ sounΣ i≤ turneΣ off¼ ß 'Noº wil∞ appea≥ beforσ thσ worΣ 'Soundº ì
readinτ 'N∩ Sound'« Iµ sounΣ i≤ turneΣ on¼ thσ 'Noº wil∞ bσ absen⌠ anΣ ì
jus⌠ thσ worΣ 'Soundº wil∞ bσ visible« Thσ '[G]º i≤ t∩ reminΣ yo⌡ tha⌠ t∩ ì
togglσ thσ sounΣ status¼ yo⌡ neeΣ t∩ pres≤ thσ ╟ key.
Thσ worΣ 'Joystickº a⌠ thσ bottoφ oµ thσ screeε display≤ whethe≥ thσ ì
joysticδ facilit∙ i≤ enabled« Iµ i⌠ isn'⌠ theε ß 'Noº wil∞ appea≥ beforσ ì
thσ worΣ 'Joystickº readinτ 'N∩ Joystick'« Iµ thσ joysticδ facilit∙ i≤ ì
enabled¼ thσ 'Noº wil∞ bσ absen⌠ anΣ jus⌠ thσ worΣ 'Joystickº wil∞ bσ ì
visible« Thσ '[J]º i≤ t∩ reminΣ yo⌡ tha⌠ t∩ togglσ thσ joysticδ status¼ ì
yo⌡ wil∞ neeΣ t∩ pres≤ thσ ╩ key.
Thσ numbe≥ oµ move≤ tha⌠ yo⌡ havσ madσ sincσ thσ gamσ starteΣ i≤ ì
displayeΣ afte≥ thσ worΣ 'Movesº iε thσ bottoφ righ⌠ corner« EacΦ timσ thσ ì
curso≥ i≤ moveΣ froφ onσ squarσ t∩ thσ next¼ thσ move≤ coun⌠ i≤ incrementeΣ ì
b∙ one.
A≤ ß reminde≥ oµ thσ key≤ tha⌠ contro∞ thσ cursor¼ thσ ke∙ label≤ fo≥ ì
eacΦ oµ thσ tw∩ directiona∞ ke∙ set≤ arσ displayeΣ t∩ thσ righ⌠ oµ thσ ì
grid« Thu≤ 'Wº i≤ up¼ 'Aº i≤ left¼ anΣ s∩ on« ES├ sit≤ oε it≤ owε a≤ ß ì
reminde≥ tha⌠ t∩ abor⌠ thσ game¼ yo⌡ mus⌠ pres≤ ESCape.
4« ╘ ╚ ┼ ├ ╧ ╬ ╘ ╥ ╧ ╠ S
Havinτ examineΣ thσ gamσ anΣ thσ wa∙ tha⌠ i⌠ i≤ projecteΣ ont∩ thσ ì
screen¼ wσ no≈ discus≤ thσ control≤ useΣ t∩ pla∙ it« Appendi° ┬ contain≤ ß ì
keyma≡ tha⌠ yo⌡ ma∙ finΣ helpfu∞ t∩ refe≥ t∩ whilσ readinτ thi≤ section.
KEYIN╟ ERRORS
Onl∙ ß fe≈ oµ thσ key≤ oε thσ keyboarΣ arσ valiΣ anΣ havσ ß usefu∞ ì
effect« Pressinτ onσ oµ thσ othe≥ key≤ wil∞ resul⌠ iε ß higΦ pitcheΣ ì
beepinτ noisσ anΣ thσ worΣ 'ERRORº wil∞ bσ flasheΣ oε thσ righ⌠ hanΣ sidσ ì
oµ thσ screeε t∩ indicatσ you≥ mistake.
HELP
A⌠ an∙ timσ durinτ thσ game¼ yo⌡ caε revie≈ thσ rule≤ oµ Fli≡ b∙ ì
pressinτ I« Iµ thi≤ i≤ done¼ thσ instruction≤ screeε wil∞ bσ displayeΣ anΣ ì
afte≥ yo⌡ havσ finisheΣ witΦ it¼ yo⌡ caε returε t∩ you≥ gamσ b∙ pressinτ ì
RETURN.
èMOVIN╟ TH┼ CURSOR
Therσ arσ tw∩ set≤ oµ control≤ fo≥ movinτ thσ cursor« Thesσ arσ thσ ì
'Wº-up¼ 'Aº-left¼ 'Sº-righ⌠ anΣ 'Zº-dowε key≤ anΣ thσ '[º-up¼ ';º-left¼ ì
'@º-righ⌠ anΣ '/º-dowε keys« Wheε yo⌡ pres≤ ß movemen⌠ key¼ tw∩ thing≤ caε ì
happen« Iµ yo⌡ havσ attempteΣ ß valiΣ move¼ thσ curso≥ wil∞ movσ iε thσ ì
directioε oµ thσ command« Iµ yo⌡ havσ attempteΣ aε invaliΣ movσ theε thσ ì
curso≥ wil∞ no⌠ movσ anΣ ß lo≈ pitcheΣ beepinτ noisσ wil∞ sounΣ t∩ indicatσ ì
you≥ mistake« Thσ worΣ 'ERRORº wil∞ als∩ bσ flasheΣ oε thσ righ⌠ hanΣ sidσ ì
oµ thσ screen« ┴ movσ i≤ invaliΣ iµ i⌠ woulΣ movσ thσ curso≥ ont∩ thσ ì
squarσ froφ whicΦ i⌠ jus⌠ came.
JOYSTIC╦ CONTROL
Fli≡ ma∙ bσ playeΣ usinτ ß standarΣ MicroBeσ joysticδ a≤ describeΣ iε ì
thσ Testinτ You≥ Joystickü articlσ oµ thσ MicroBeσ Engineerinτ Notebookü ì
publisheΣ b∙ ApplieΣ Technology« T∩ pla∙ Fli≡ usinτ ß Joystick¼ connec⌠ ì
thσ joysticδ t∩ thσ MicroBee« Yo⌡ mus⌠ theε enablσ joysticδ contro∞ iε ì
Fli≡ b∙ pressinτ thσ 'Jº key« Pressinτ 'Jº toggle≤ joysticδ enabling« ì
Durinτ ß game¼ yo⌡ caε seσ whethe≥ thσ joysticδ i≤ currentl∙ enableΣ b∙ ì
lookinτ a⌠ thσ joysticδ statu≤ a⌠ thσ bottoφ oµ thσ screen« Fli≡ see≤ thσ ì
joysticδ (wheε i⌠ i≤ enabled⌐ a≤ anothe≥ cop∙ oµ thσ movemen⌠ keys« A≤ ß ì
hand∙ bonus¼ Fli≡ see≤ thσ firσ buttoε a≤ ß cop∙ oµ thσ RETUR╬ key« Thi≤ ì
mean≤ tha⌠ wheε yo⌡ havσ finisheΣ ß gamσ usinτ thσ joystick¼ yo⌡ caε g∩ ì
ont∩ thσ nex⌠ onσ b∙ pressinτ thσ firσ button.
SOUND
Thσ beepinτ noise≤ tha⌠ Fli≡ use≤ t∩ le⌠ yo⌡ kno≈ tha⌠ wheε yo⌡ havσ ì
presseΣ aε incorrec⌠ ke∙ arσ generall∙ helpful« Therσ arσ times¼ however¼ ì
wheε yo⌡ ma∙ wisΦ t∩ pla∙ Fli≡ quietl∙ s∩ a≤ no⌠ t∩ disturΓ others« ┴ ì
facilit∙ ha≤ thereforσ beeε addeΣ tha⌠ allow≤ yo⌡ t∩ switcΦ thσ sounΣ oε ì
anΣ off« T∩ turε thσ sounΣ ofµ pres≤ thσ 'Gº key« T∩ turε thσ sounΣ oε ì
agaiε pres≤ i⌠ again« Turninτ thσ beep≤ ofµ doe≤ no⌠ turε ofµ thσ worΣ ì
'ERRORº tha⌠ flashe≤ a⌠ thσ righ⌠ oµ thσ screeε s∩ yo⌡ wil∞ stil∞ bσ ì
alerteΣ wheε yo⌡ makσ mistakes« A⌠ al∞ times¼ thσ statu≤ oµ thσ sounΣ ì
facilit∙ i≤ displayeΣ a⌠ thσ bottoφ oµ thσ screen.
ABORTIN╟ ┴ GAME
Iµ yo⌡ wisΦ t∩ abor⌠ ß game¼ pres≤ ESCape« Yo⌡ wil∞ theε bσ prompteΣ ì
anΣ havσ thσ optioε oµ eithe≥ playinτ anothe≥ gamσ o≥ exitinτ thσ program.
WINNING
Iε MicroBeσ Flip¼ yo⌡ d∩ no⌠ neeΣ t∩ declarσ t∩ thσ compute≥ iε an∙ wa∙ ì
tha⌠ yo⌡ havσ won« Afte≥ ever∙ movσ tha⌠ yo⌡ make¼ thσ compute≥ check≤ thσ ì
boarΣ anΣ iµ yo⌡ havσ won¼ i⌠ place≤ ß winninτ messagσ u≡ anΣ ask≤ yo⌡ iµ ì
yo⌡ wan⌠ anothe≥ game.
è ╙ ╧ ╠ ╓ ╔ ╬ ╟ ╞ ╠ ╔ P
Thi≤ sectioε outline≤ ß methoΣ fo≥ solvinτ Fli≡ tha⌠ thσ autho≥ ha≤ ì
realizeΣ hσ i≤ usinτ wheε solvinτ Flip« Thσ methoΣ i≤ no⌠ ß rigorou≤ ste≡ ì
b∙ ste≡ solutioε bu⌠ rathe≥ ß genera∞ outlinσ oµ ho≈ t∩ g∩ abou⌠ playinτ ì
thσ game« Iµ yo⌡ arσ havinτ troublσ solvinτ Flip¼ yo⌡ migh⌠ finΣ thi≤ ì
sectioε helpful« Iµ yo⌡ aren't¼ yo⌡ migh⌠ finΣ thi≤ sectioε interesting¼ ì
a≤ thσ technique≤ expresseΣ herσ ma∙ bσ wha⌠ yo⌡ arσ doinτ intuitivel∙ ì
anyway!
┴ probleφ divideΣ i≤ ß probleφ lessened« Solvinτ Fli≡ caε bσ vieweΣ a≤ ì
ß tw∩ stagσ process« Durinτ an∙ gamσ oµ Flip¼ therσ i≤ ß poin⌠ iε thσ gamσ ì
wherσ yo⌡ caε suddenl∙ seσ thσ wa∙ t∩ finish« BoarΣ configuration≤ wherσ ì
thi≤ happen≤ fo≥ yo⌡ wσ shal∞ cal∞ watersheΣ configurations« Finishinτ ofµ ì
thσ gamσ afte≥ thi≤ poin⌠ i≤ stagσ two« Thσ proces≤ oµ fiddlinτ arounΣ t∩ ì
ge⌠ t∩ thσ watersheΣ configuratioε i≤ stagσ one.
Whilσ thi≤ ma∙ no⌠ seeφ aε astonishinτ observation¼ i⌠ i≤ usefu∞ ì
becausσ thσ se⌠ oµ gamσ configuration≤ tha⌠ tenΣ t∩ forφ thσ watersheΣ ì
configuratioε caε bσ characteriseΣ anΣ aε intuitivσ sensσ fo≥ thesσ ì
formation≤ caε bσ developed« Oncσ thi≤ i≤ done¼ thσ probleφ i≤ spli⌠ iε ì
half« T∩ finisΦ ß game¼ yo⌡ firs⌠ movσ arounΣ usinτ intuitioε t∩ ge⌠ t∩ ß ì
watersheΣ configuration« Afte≥ tha⌠ thσ solutioε i≤ obviou≤ b∙ definition« ì
Thσ cru° oµ thi≤ methoΣ i≤ identifyinτ anΣ workinτ toward≤ thσ watersheΣ ì
configurations« Firs⌠ thσ identification.
WatersheΣ configuration≤ arσ characteriseΣ b∙ thσ playe≥ beinτ ablσ t∩ ì
seσ ß solutioε easil∙ froφ tha⌠ point« Naturall∙ morσ experienceΣ player≤ ì
wil∞ havσ morσ watersheΣ configuration≤ thaε novices« Fo≥ thσ perfec⌠ ì
player¼ ever∙ boarΣ configuratioε i≤ ß watersheΣ configurationí Wσ shal∞ ì
dea∞ witΦ onl∙ easil∙ recognisablσ watersheΣ configurations.
Configuration≤ whosσ solution≤ arσ easil∙ recogniseΣ arσ usuall∙ ì
characteriseΣ b∙ ß clea≥ mappinτ oµ thσ configuratioε presenteΣ t∩ thσ ì
playe≥ t∩ thσ sequencσ oµ move≤ tha⌠ wil∞ completσ thσ game« Herσ arσ somσ ì
examples:
╧ represent≤ inverteΣ square.
½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-+
:___:__:__:__║ :___:__:__:__║ :O__:O_:O_:__║ :O__:O_:O_:O_:
:___:O_:<_:__║ :___:__:v_:__║ :O__:O_:O_:__║ :O__:>_:O_:O_:
:___:__:__:__║ :___:__:O_:O_║ :___:^_:__:__║ :O__:__:O_:__:
:___:__:__:__║ :___:__:O_:O_║ :___:__:__:__║ :O__:O_:O_:__:
½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-+
:O__:O_:O_:O_║ :___:__:__:__║ :O__:O_:__:__║ :___:__:O_:O_:
:O__:O_:O_:__║ :___:O_:O_:O_║ :O__:v_:__:__║ :O__:O_:O_:O_:
:___:__:O_:__║ :___:O_:O_:O_║ :O__:O_:__:__║ :O__:O_:__:O_:
:>__:O_:O_:__║ :___:>_:O_:O_║ :O__:O_:__:__║ :___:>_:O_:O_:
轡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-+
:___:O_:O_:O_║ :O__:O_:O_:O_║ :___:O_:O_:O_║ :___:O_:O_:O_:
:O__:O_:O_:O_║ :O__:O_:O_:O_║ :___:O_:O_:O_║ :___:O_:__:O_:
:___:__:^_:__║ :O__:^_:__:O_║ :O__:O_:O_:O_║ :___:O_:O_:O_:
:___:__:__:__║ :O__:O_:O_:O_║ :^__:__:O_:O_║ :___:__:__:^_:
Yo⌡ havσ probabl∙ noticeΣ tha⌠ ß gooΣ rulσ fo≥ characterisinτ watersheΣ ì
configuration≤ is║ "Al∞ thosσ configuration≤ tha⌠ caε bσ solveΣ withou⌠ thσ ì
curso≥ havinτ t∩ cros≤ it≤ owε path.ó Thi≤ rulσ arise≤ becausσ wherσ ß ì
solutioε patΦ exist≤ unde≥ thσ abovσ condition¼ i⌠ i≤ virtuall∙ drawε oε ì
thσ screen!í Solutioε path≤ exis⌠ tha⌠ cros≤ thei≥ owε patΦ bu⌠ the∙ d∩ ì
no⌠ ma≡ themselve≤ clearl∙ anΣ simpl∙ ont∩ thσ board« Rathe≥ the∙ obscurσ ì
an∙ possiblσ visua∞ mappinτ b∙ runninτ ove≥ themselves« Herσ arσ tw∩ ì
example≤ oµ unfriendl∙ configuration≤ anΣ thei≥ simplσ solutions.
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Thσ wa∙ froφ thσ curren⌠ configuratioε t∩ ß watersheΣ configuratioε i≤ ì
usuall∙ no⌠ obvious« However¼ i⌠ i≤ usuall∙ fa≥ morσ obviou≤ thaε thσ wa∙ ì
t∩ ß solutioε a≤ therσ arσ fa≥ morσ watersheΣ configuration≤ tha⌠ therσ arσ ì
solutioε configurations« A≤ yo⌡ menta∞ dictionar∙ oµ watersheΣ ì
configuration≤ grows¼ yo⌡ wil∞ finΣ theφ easie≥ t∩ find« Thσ bes⌠ wa∙ t∩ ì
worδ toward≤ ß watersheΣ configuratioε i≤ t∩ looδ a⌠ thσ patterε anΣ heaΣ ì
toward≤ thσ square≤ tha⌠ looδ someho≈ ou⌠ oµ place« Failinτ this¼ jus⌠ ì
wande≥ arounΣ unti∞ somethinτ hopefu∞ come≤ ou⌠ oµ thσ mess!
Afte≥ ß whilσ yo⌡ ma∙ finΣ tha⌠ somσ watersheΣ configuration≤ appea≥ s∩ ì
ofteε tha⌠ the∙ becomσ ingraineΣ anΣ seconΣ nature« Yo⌡ wil∞ theε finΣ ì
yourselµ headinτ toward≤ theφ quickl∙ anΣ intuitively« Herσ arσ somσ ì
examplσ Fli≡ boarΣ configuration≤ a⌠ thσ star⌠ oµ thσ game« Thσ cursor¼ ì
whicΦ i≤ no⌠ shown¼ i≤ iε thσ to≡ lef⌠ corne≥ anΣ caε movσ eithe≥ dowε o≥ ì
right« BeneatΦ eacΦ configuratioε i≤ thσ sequencσ oµ move≤ requireΣ t∩ ì
reacΦ ß simplσ watersheΣ configuration.
½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡-+
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╓ ╛ ╓ ╛ ╛ ╛ ╛ ╓ ╓ >
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╓ >╓
è Thi≤ i≤ onσ wa∙ oµ goinτ abou⌠ solvinτ Flip« Therσ arσ many¼ man∙ ì
littlσ tricks¼ pattern≤ anΣ way≤ oµ goinτ abou⌠ solvinτ thσ gamσ tha⌠ coulΣ ì
bσ listed« ┴ rathe≥ obviou≤ examplσ i≤ thσ kee≡ aε eyσ ou⌠ fo≥ solution≤ ì
iε botΦ colours« T∩ cataloguσ al∞ thσ trick≤ woulΣ takσ fa≥ to∩ mucΦ ì
space« Hopefully¼ thσ methoΣ describeΣ ha≤ alread∙ helpeΣ yo⌡ becomσ ß ì
bette≥ player.
6« ╓ ┴ ╥ ╔ ┴ ╘ ╔ ╧ ╬ ╙ ╧ ╞ ╞ ╠ ╔ P
Fo≥ thσ purpose≤ oµ generalizatioε thi≤ sectioε describe≤ thσ ì
generalization≤ oµ thσ gamσ Flip« First¼ thσ origina∞ gamσ whicΦ take≤ thσ ì
namσ "Flipó i≤ described« Theε eacΦ variatioε upoε thσ gamσ i≤ describeΣ ì
iε thσ forφ oµ ß variatioε oµ Flip« Thi≤ doe≤ no⌠ meaε tha⌠ thσ variation≤ ì
arσ mutuall∙ exclusive« Mos⌠ oµ thσ variation≤ arσ orthogona∞ t∩ thσ othe≥ ì
variation≤ anΣ ma∙ bσ combineΣ t∩ forφ ne≈ kind≤ oµ Flip« Afte≥ thσ ì
variations¼ tw∩ combination≤ arσ described« Purσ Fli≡ arosσ durinτ ì
analysi≤ a≤ thσ cleanes⌠ forφ oµ thσ basiπ Fli≡ game« I⌠ i≤ ß combinatioε ì
oµ Fastidiou≤ Fli≡ anΣ Firσ Flip(1)« Supe≥ Fli≡ i≤ Fli≡ witΦ al∞ ì
variation≤ included.
Al∞ oµ thσ game≤ tha⌠ coulΣ bσ generateΣ b∙ thesσ variation≤ o≥ an∙ ì
combinatioε oµ theφ arσ copyrigh⌠ (c⌐ Ros≤ William≤ 198╡ excep⌠ Fli≡ whicΦ ì
i≤ ß copyrigh⌠ (c⌐ Ros≤ William≤ 1982« Unles≤ otherwisσ stated¼ al∞ ì
parameter≤ oµ thσ game≤ (eg║ N⌐ iε thσ followinτ description≤ arσ natura∞ ì
number≤ (ie║ 1¼ 2¼ 3¼ 4¼ .....).
FLIP
Fli≡ i≤ ß gamσ fo≥ onσ playe≥ tha⌠ i≤ playeΣ oε ß 4x┤ grid« A⌠ an∙ ì
time¼ eacΦ squarσ oε thσ griΣ i≤ coloureΣ onσ oµ tw∩ colours« EacΦ gamσ ì
begin≤ witΦ ß randoml∙ coloureΣ griΣ anΣ s∩ present≤ ß ne≈ puzzle.
Thσ aiφ oµ thσ gamσ i≤ t∩ conver⌠ al∞ thσ square≤ t∩ thσ samσ colour« ì
Thi≤ i≤ donσ b∙ movinτ ß curso≥ froφ thσ squarσ tha⌠ i⌠ i≤ oε t∩ aε ì
adjacen⌠ square« EacΦ gamσ start≤ witΦ thσ curso≥ iε thσ to≡ lef⌠ corne≥ ì
anΣ beinτ ablσ t∩ movσ dowε o≥ right« Wheneve≥ thσ curso≥ move≤ oε t∩ ß ì
square¼ i⌠ change≤ (ie║ flips⌐ thσ colou≥ oµ thσ squarσ anΣ thi≤ count≤ a≤ ì
onσ move.
Thσ curso≥ canno⌠ move:
¬ Ou⌠ oµ thσ sixteeε squares.
¬ Diagonally.
¬ Oε t∩ thσ squarσ froφ whicΦ i⌠ came.
VARYIN╟ TH┼ GRI─ SIZE║ ═ B┘ ╬ FLIP
═ b∙ ╬ Fli≡ i≤ identica∞ t∩ Fli≡ excep⌠ tha⌠ thσ boarΣ ha≤ ß heigh⌠ oµ ì
═ anΣ ß widtΦ oµ N.
Thi≤ i≤ thσ samσ a≤ Fli≡ excep⌠ tha⌠ therσ arσ ─ dimension≤ insteaΣ oµ ìètw∩ dimensions« Thσ "n∩ diagona∞ movesó rulσ become≤ thσ "thσ curso≥ ma∙ ì
onl∙ movσ iε onσ dimensioε iε eacΦ move".
VARYIN╟ TH┼ NUMBE╥ O╞ COLOURS║ MULTICOLOU╥ FLIP
Multicolou≥ Fli≡ i≤ identica∞ t∩ Fli≡ excep⌠ tha⌠ eacΦ squarσ ma∙ bσ ì
onσ oµ ╙ colours« EacΦ square¼ rathe≥ thaε beinτ imagineΣ a≤ ß platσ witΦ ì
onσ colou≥ oε eacΦ side¼ mus⌠ bσ imagineΣ a≤ ß druφ witΦ ╙ face≤ tha⌠ i≤ ì
rotateΣ onσ facσ wheε thσ curso≥ land≤ oε it.
VARYIN╟ TH┼ NUMBE╥ O╞ CURSORS║ CONCURREN╘ FLIP
Concurren⌠ Fli≡ i≤ thσ samσ a≤ Fli≡ excep⌠ tha⌠ therσ ma∙ bσ morσ thaε ì
onσ cursor« EacΦ move¼ thσ playe≥ mus⌠ choosσ ß singlσ curso≥ anΣ theε ì
movσ it« Thσ "n∩ movinτ backwardsó rulσ i≤ enforceΣ oε ß curso≥ b∙ curso≥ ì
basis« Tha⌠ is¼ an∙ onσ curso≥ ma∙ no⌠ movσ t∩ thσ squarσ froφ whicΦ i⌠ ì
las⌠ came¼ regardles≤ oµ an∙ interveninτ activit∙ oµ thσ othe≥ cursors.
VARYIN╟ SQUAR┼ CONNECTIONS║ STRING┘ FLIP
Iε string∙ Flip¼ thσ rectangula≥ structurσ oµ Fli≡ i≤ abandoned« ì
InsteaΣ oµ square≤ therσ i≤ ß directeΣ grapΦ structurσ consistinτ oµ ß ì
collectioε oµ node≤ Nπ wherσ π range≤ froφ ▒ t∩ T« EacΦ nodσ π i≤ ì
connecteΣ viß ß unidirectiona∞ linδ t∩ Rc¼ ß noε-stric⌠ subse⌠ oµ thσ se⌠ ì
oµ nodes« Thσ naturσ oµ thσ connection≤ i≤ u≡ t∩ thσ instantiato≥ oµ thσ ì
game.
VARYIN╟ TH┼ SOLUTIO╬ PATTERN║ FASTIDIOU╙ FLIP
Iε Fastidiou≤ Flip¼ thσ onl∙ solutioε statσ i≤ tha⌠ iε whicΦ thσ boarΣ ì
i≤ al∞ oµ thσ firs⌠ colour¼ no⌠ eithe≥ colou≥ a≤ iε Flip.
VARYIN╟ CURSO╥ CONSTRAINTS║ MEMORYLES╙ FLI╨ AN─ FIR┼ FLIP
Memoryles≤ Fli≡ i≤ identica∞ t∩ Fli≡ excep⌠ tha⌠ thσ curso≥ ma∙ movσ ì
ont∩ thσ squarσ froφ whicΦ i⌠ jus⌠ came« I⌠ i≤ calleΣ Memoryles≤ Fli≡ ì
becausσ thσ curso≥ can'⌠ remembe≥ wherσ i⌠ ha≤ been.
Firσ Fli≡ i≤ identica∞ t∩ Fli≡ excep⌠ tha⌠ thσ curso≥ ma∙ no⌠ movσ oε ì
an∙ oµ thσ previou≤ ╞ square≤ (╞ i≤ ß natura∞ numbe≥ o≥ zero⌐ tha⌠ i⌠ ha≤ ì
visited« I⌠ i≤ calleΣ Firσ Fli≡ becausσ i⌠ i≤ a≤ iµ thσ curso≥ leave≤ ì
behinΣ ß trai∞ oµ slowl∙ dyinτ firσ tha⌠ i⌠ canno⌠ ste≡ on« Thσ zer∩ casσ ì
oµ Firσ Fli≡ i≤ Memoryles≤ Flip.
PUR┼ FLIP
Wheε analysi≤ oµ Fli≡ commenced¼ i⌠ wa≤ realizeΣ tha⌠ thσ systeφ oµ ì
startinτ thσ gamσ witΦ thσ curso≥ iε thσ to≡ lef⌠ corne≥ witΦ i⌠ ablσ t∩ ì
movσ dowε o≥ righ⌠ wa≤ inelegan⌠ a≤ i⌠ wa≤ thσ onl∙ timσ durinτ ß gamσ wheε ì
thσ curso≥ coulΣ bσ iε ß corne≥ anΣ ablσ t∩ movσ iε morσ thaε onσ ì
direction« I⌠ wa≤ als∩ decideΣ tha⌠ thσ gamσ woulΣ bσ morσ interestinτ t∩ ì
analysσ iµ onl∙ onσ colou≥ wa≤ thσ targe⌠ colour.
Purσ Fli≡ i≤ identica∞ t∩ Fli≡ excep⌠ tha⌠ thσ curso≥ start≤ iε ß ì
randoml∙ choseε squarσ witΦ ß randoφ history« A≤ wel∞ a≤ this¼ therσ i≤ ìèonl∙ onσ solutioε statσ anΣ tha⌠ i≤ thσ wholσ boarΣ beinτ oµ thσ firs⌠ ì
colour.
Thu≤ Purσ Fli≡ i≤ ß combinatioε oµ Fastidiou≤ Fli≡ anΣ Firσ Flip(1).
SUPE╥ FLIP
Jus⌠ t∩ provσ tha⌠ al∞ thσ variation≤ caε bσ combineΣ withou⌠ ì
difficulty¼ thei≥ ful∞ combinatioε calleΣ Supe≥ Fli≡ i≤ no≈ described.
Therσ i≤ ß collectioε oµ node≤ Nπ wherσ π range≤ froφ ▒ t∩ T« EacΦ ì
nodσ i≤ connecteΣ viß ß unidirectiona∞ linδ t∩ thσ node≤ iε Rc¼ ß noε ì
stric⌠ subse⌠ oµ thσ se⌠ oµ nodes« Therσ exist≤ ╙ colour≤ H2..Hs« A⌠ an∙ ì
time¼ eacΦ nodσ iε thσ grapΦ i≤ coloureΣ onσ oµ thesσ colours« Therσ arσ ╦ ì
cursors« EacΦ curso≥ ha≤ ß memor∙ lengtΦ ═ wherσ ═ i≤ zer∩ o≥ ß natura∞ ì
number.
A⌠ thσ star⌠ oµ thσ game¼ eacΦ nodσ i≤ coloureΣ randoml∙ froφ thσ se⌠ ì
oµ colour≤ H1...Hs« EacΦ curso≥ i≤ randoml∙ allocateΣ ß nodσ anΣ ß histor∙ ì
oµ lengtΦ M.
Durinτ eacΦ move¼ thσ playe≥ select≤ ß curso≥ anΣ move≤ i⌠ froφ thσ ì
nodσ i⌠ i≤ oε t∩ aε accessiblσ node« ┴ nodσ N│ i≤ accessiblσ t∩ nodσ N▒ iµ ì
N│ i≤ ß membe≥ oµ R1« Wheε ß curso≥ land≤ oε ß nodσ ¼ thσ node'≤ colou≥ i≤ ì
changed« Iµ thσ olΣ colou≥ i≤ Hu¼ thσ ne≈ colou≥ i≤ H1+(⌡ moΣ s).
Thσ solutioε statσ i≤ tha⌠ iε whicΦ al∞ node≤ arσ oµ thσ colou≥ H1.
┴ ╬ ┴ ╠ ┘ ╙ ╔ ╙ ╧ ╞ ╞ ╠ ╔ P
Fli≡ i≤ ß gamσ tha⌠ i≤ highl∙ amenablσ t∩ mathematica∞ analysi≤ anΣ t∩ ì
thi≤ end¼ thi≤ sectioε ha≤ beeε includeΣ containinτ fact≤ anΣ discoverie≤ ì
abou⌠ Flip.
Iµ yo⌡ wan⌠ t∩ bσ kep⌠ u≡ t∩ datσ witΦ an∙ morσ comprehensivσ analyse≤ ì
made¼ writσ t∩ Grotniδ Software.
CONTRIBUTORS
Thσ followinτ notatioε i≤ useΣ t∩ represen⌠ contributor≤ t∩ thi≤ ì
section« AH║ Andre≈ Hensel¼ RW║ Ros≤ Williams.
TERMINOLOGY
¬ ┴ patternü refer≤ t∩ thσ boarΣ statσ no⌠ includinτ thσ curso≥ positioε ì
anΣ orientation« ┴ configurationü refer≤ t∩ thσ boarΣ statσ includinτ thσ ì
curso≥ positioε anΣ orientation« ¡-RW
èSIMPL┼ FACTS
¬ Fli≡ use≤ ß 4x┤ griΣ witΦ ß tota∞ oµ 4x4=1╢ squares« A≤ eacΦ oµ thesσ ì
square≤ caε bσ iε onσ oµ thσ tw∩ state≤ thσ tota∞ numbe≥ oµ differen⌠ ì
pattern≤ possiblσ i≤ 216=65536« ¡-RW
¬ Ou⌠ oµ al∞ oµ thσ pattern≤ possiblσ iε 4x┤ Flip¼ tw∩ configurations¼ onσ ì
al∞ whitσ anΣ onσ al∞ blacδ arσ solutioε patterns« Thu≤ therσ i≤ ß ▓ iε ì
6553╢ o≥ ▒ iε 3276╕ o≥ 0.000030╡ chancσ oµ winninτ thσ gamσ iε ░ moves!í ¡-ì
RW
¬ Purσ 3x│ Fli≡ ha≤ beeε solveΣ completel∙ witΦ thσ aiΣ oµ ß computer« Thσ ì
maximuφ numbe≥ oµ move≤ requireΣ t∩ g∩ froφ an∙ configuratioε oµ Purσ 3x│ ì
Fli≡ t∩ an∙ othe≥ i≤ 24« ¡-AH
¬ Aε upperbounΣ oε thσ maximuφ numbe≥ oµ move≤ requireΣ t∩ g∩ froφ an∙ ì
configuratioε oµ Purσ Fli≡ t∩ an∙ othe≥ i≤ 47« Thi≤ i≤ no⌠ ß leas⌠ ì
upperbound« ¡-AH
MUSINGS
A╚ ha≤ pointeΣ ou⌠ onσ implicatioε oµ thσ wa∙ iε whicΦ thσ gamσ starts« ì
A⌠ present¼ a⌠ thσ star⌠ oµ eacΦ game¼ thσ curso≥ i≤ placeΣ iε thσ to≡ lef⌠ ì
corne≥ oµ thσ griΣ anΣ initiall∙ i⌠ i≤ possiblσ t∩ movσ eithe≥ dowε o≥ ì
right« Thi≤ situatioε neve≥ arise≤ iε thσ coursσ oµ ß gamσ wherσ wheneve≥ ì
thσ playe≥ i≤ iε ß corner¼ therσ i≤ onl∙ onσ choice« T∩ alleviatσ this¼ ì
Purσ Fli≡ ha≤ beeε createΣ incorporatinτ thi≤ anΣ anothe≥ modification« ì
Seσ sectioε 6║ Variation≤ oε Flip« Futurσ version≤ oµ thσ Fli≡ program¼ ì
wil∞ probabl∙ bσ Purσ Flip« ¡-RW
¬ ┴ deepe≥ reasoε arise≤ fo≥ ß changeove≥ t∩ Purσ Flip« Thσ gamσ woulΣ bσ ì
morσ elegan⌠ iµ thσ gamσ starteΣ iε ß statσ tha⌠ coulΣ bes⌠ bσ describeΣ a≤ ì
ß "stead∙ state"« Thσ neares⌠ tha⌠ caε bσ achieveΣ t∩ thi≤ i≤ ß randoφ ì
configuratioε witΦ ß randoφ curso≥ positioε anΣ randoφ directiona∞ ì
constraints« A╚ say≤ tha⌠ thσ initia∞ configuratioε oµ thσ gamσ woulΣ bσ ì
tha⌠ oµ ß gamσ pu⌠ dowε fo≥ ß momen⌠ b∙ ß Martiaε wh∩ ha≤ beeε randoml∙ ì
playinτ witΦ thσ puzzle«¡-RW
¬ ┴ se⌠ oµ move≤ iε Fli≡ arσ likσ ß foldeΣ stri≡ oµ pape≥ tha⌠ caε bσ ì
placeΣ ove≥ thσ board« Thσ overal∞ resul⌠ oµ thσ se⌠ oµ move≤ caε bσ ì
determineΣ b∙ thσ odd/evennes≤ oµ thσ numbe≥ oµ layer≤ oµ pape≥ ove≥ eacΦ ì
square« ¡-AH
PROO╞ O╞ SOLUBILIT┘ O╞ FLIP
Thi≤ prooµ demonstrate≤ tha⌠ i⌠ i≤ possiblσ t∩ g∩ froφ an∙ patterε oµ ì
Fli≡ t∩ an∙ othe≥ anΣ place≤ aε upperbounΣ oε thσ numbe≥ oµ move≤ requireΣ ì
t∩ d∩ so.
Thσ prooµ i≤ baseΣ upoε provinτ tha⌠ regardles≤ oµ initia∞ o≥ fina∞ ì
curso≥ position¼ ß finitσ sequencσ oµ move≤ (t∩ bσ collectivel∙ referreΣ ì
t∩ a≤ ß move⌐ exist≤ tha⌠ wil∞ fli≡ an∙ giveε squarσ anΣ tha⌠ squarσ only« ì
Iµ thσ existencσ oµ sucΦ ß movσ fo≥ eacΦ squarσ oµ an∙ configuratioε caε bσ ìèproved¼ theε i⌠ follow≤ tha⌠ ß sourcσ patterε ma∙ bσ changeΣ t∩ ß targe⌠ ì
configuratioε usinτ ß move« A≤ therσ i≤ ß finitσ numbe≥ oµ squares¼ thσ ì
upperbounΣ oµ thσ numbe≥ oµ move≤ requireΣ i≤ finite.
Herσ i≤ thσ prooµ tha⌠ ß movσ exist≤ fo≥ an∙ square« Takσ thσ targe⌠ ì
squarσ anΣ fi⌠ onσ oµ thσ followinτ template≤ ont∩ thσ boarΣ s∩ tha⌠ thσ ì
squarσ oε thσ templatσ markeΣ ╘ (fo≥ target⌐ i≤ oε to≡ oµ thσ targe⌠ squarσ ì
anΣ s∩ tha⌠ al∞ oµ thσ templatσ i≤ oε thσ board« Tha⌠ thi≤ i≤ alway≤ ì
possiblσ i≤ easil∙ showε througΦ ß casσ analysi≤ oµ thσ variou≤ type≤ oµ ì
boarΣ square║ corner¼ sidσ anΣ centre.
½¡¡¡¡¡¡¡¡¡¡¡-½ ½¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡-+
║ ║ ║ ║ ║ ║ :
║ ║ ║ ║ ║ ║ :
║¡¡¡¡-½¡¡¡¡¡-║ ║¡¡¡¡¡-½¡¡¡¡-½¡¡¡¡-+
║ ║ ║ ║ ║ ║ :
║ ║ ║ ║ ║ ║ :
║¡¡¡¡-½¡¡¡¡¡-½ ║¡¡¡¡¡-½¡¡¡¡-║¡¡¡¡-:
║ ║ ⁿ ¡ ⁿ ¡ ⁿ ¡ ⁿ ¡ |ⁿ ║ ║ |ⁿ ¡ ¡ ⁿ ¡ ⁿ ¡ ⁿ ¡ ¡ |
║ ║ ║ :
½¡¡¡¡-½ ½¡¡¡¡¡-+
Fig« A« Fig« B.
Move≤ showε fo≥ Fiτ ┴ arσ a≤ follows║ U¼ R¼ U¼ L¼ D¼ R¼ U¼ L¼ D¼ D.
Move≤ showε fo≥ Fiτ ┬ are║ U¼ U¼ R¼ R¼ D¼ L¼ U¼ R¼ D¼ L¼ L¼ D.
Thσ sequencσ oµ move≤ oµ thσ movσ i≤ a≤ follows║-
1« Movσ thσ curso≥ t∩ thσ squarσ markeΣ oε thσ templatσ a≤ ╙ (fo≥ start)« ì
Thσ curso≥ mus⌠ bσ orienteΣ s∩ tha⌠ i⌠ i≤ ablσ t∩ movσ iε thσ directioε ì
froφ ╙ t∩ T.
2« Appl∙ thσ sequencσ oµ move≤ listeΣ unde≥ thσ choseε template.
3« Retracσ thσ patΦ followeΣ iε 1¼ thu≤ reversinτ thσ damage.
Thi≤ flip≤ thσ squarσ markeΣ ╘ withou⌠ flippinτ an∙ othe≥ squares« Thσ ì
fac⌠ tha⌠ thσ directioε oµ thσ curso≥ i≤ changeΣ i≤ immateria∞ a≤ thi≤ wa≤ ì
no⌠ ß preconditioε oµ applyinτ thσ move¼ anΣ move≤ arσ al∞ wσ appl∙ t∩ ì
solvσ thσ puzzle.
Becausσ i⌠ i≤ possiblσ t∩ g∩ froφ an∙ patterε t∩ an∙ othe≥ viß ß ì
sequencσ oµ moves¼ i⌠ mus⌠ bσ possiblσ t∩ g∩ froφ an∙ patterε t∩ ß solutioε ì
pattern« Hencσ ever∙ configuratioε oµ Fli≡ i≤ solvable«¡-AH
PROBLEM╙ O╞ INTEREST
¬ EacΦ Purσ Fli≡ boarΣ configuratioε ha≤ ß numbe≥ tha⌠ i≤ thσ minimuφ ì
numbe≥ oµ move≤ tha⌠ arσ requireΣ t∩ solvσ thσ configuration« Wha⌠ i≤ thσ ì
maximuφ oµ thσ se⌠ oµ minimums┐ Fo≥ 3x│ Purσ Fli≡ i⌠ i≤ 24«¡-RW
è¬ Thσ solutioε t∩ Fli≡ embodieΣ iε thσ prooµ oµ solvabilit∙ abovσ supplie≤ ì
ß soliΣ bu⌠ ver∙ higΦ upperbounΣ oε thσ numbe≥ oµ move≤ requireΣ t∩ solvσ ì
thσ game« I⌠ woulΣ bσ interestinτ t∩ finΣ ß morσ efficien⌠ method« Onσ ì
ha≤ beeε founΣ witΦ aε upperbounΣ oµ 47« Caε yo⌡ d∩ better?
┴ ╨ ╨ ┼ ╬ ─ ╔ ╪ A║ ╠ ╧ ┴ ─ ╔ ╬ ╟ ╞ ╠ ╔ P
Thi≤ sectioε describe≤ ho≈ t∩ loaΣ anΣ ruε Fli≡ froφ thσ variou≤ ì
medium≤ upoε whicΦ i⌠ i≤ sold« Variation≤ iε thσ precisσ wa∙ iε whicΦ thσ ì
prograφ i≤ recordeΣ ma∙ occu≥ froφ timσ t∩ time« An∙ majo≥ change≤ wil∞ bσ ì
documenteΣ separatel∙ anΣ thosσ instruction≤ wil∞ supplemen⌠ anΣ supersedσ ì
thesσ ones.
CASSETT┼ TAPES
Thσ Fli≡ cassettσ ha≤ threσ 120░ bauΣ copie≤ oµ thσ prograφ recordeΣ oε ì
onσ side¼ anΣ onσ 30░ bauΣ cop∙ recordeΣ oε sidσ two« Fli≡ take≤ abou⌠ onσ ì
minutσ t∩ loaΣ a⌠ 120░ bauΣ anΣ abou⌠ threσ minute≤ t∩ loaΣ a⌠ 30░ baud« ì
Upoε purchasσ thσ cassettσ woulΣ bσ rewounΣ t∩ sidσ one.
T∩ loaΣ anΣ ruε Flip¼ pu⌠ thσ cassettσ iε you≥ cassettσ uni⌠ anΣ froφ ì
BASI├ typσ LOA─ anΣ hi⌠ thσ RETUR╬ key« Pres≤ PLA┘ oε thσ cassettσ uni⌠ ì
anΣ thσ prograφ wil∞ loaΣ anΣ bσ ruε automatically.
5.25ó FLOPP┘ DISK╙ AN─ 3.5ó DISKS
Thσ terφ distributioε disδ useΣ iε thσ followinτ refer≤ t∩ thσ disδ ì
tha⌠ yo⌡ havσ jus⌠ purchased.
Fli≡ oε disδ i≤ solΣ oε MicroBeσ standarΣ forma⌠ 5.25ó disk≤ anΣ oε thσ ì
ne≈ compute≥-iε-ß-booδ 3.5ó disks.
Thσ distributioε disδ i≤ formatteΣ anΣ ha≤ writteε upoε i⌠ ß singlσ ì
.CO═ file« Thσ distributioε disδ doe≤ no⌠ havσ thσ operatinτ systeφ (CP/M⌐ ì
oε i⌠ s∩ d∩ no⌠ attemp⌠ t∩ boo⌠ you≥ disδ systeφ froφ it.
Thσ .CO═ filσ oε thσ distributioε disδ consist≤ firstl∙ oµ seventeeε ì
bytσ loade≥ anΣ theε thσ prograφ itselµ whicΦ i≤ identica∞ t∩ thσ tapσ ì
version.
┴ loade≥ i≤ useΣ s∩ tha⌠ exactl∙ thσ samσ versioε oµ ß prograφ caε bσ ì
useΣ fo≥ botΦ disδ anΣ tape« Thi≤ mean≤ tha⌠ therσ i≤ onl∙ onσ curren⌠ ì
versioε oµ Fli≡ prograφ regardles≤ oµ thσ mediuφ upoε whicΦ i⌠ i≤ sold.
T∩ ruε thσ program¼ yo⌡ mus⌠ boo⌠ you≥ disδ systeφ anΣ executσ thσ ì
Flip.CO═ filσ oε thσ distributioε disk« Contro∞ wil∞ returε t∩ CP/═ afte≥ ì
execution.
1« Bootinτ thσ Disδ System
Wσ assumσ tha⌠ yo⌡ kno≈ ho≈ t∩ boo⌠ you≥ disδ systeφ anΣ makσ thσ ì
distributioε disδ thσ defaul⌠ disk« Iµ yo⌡ don't¼ refe≥ t∩ you≥ MicroBeσ ì
Disδ Systeφ Manual« D∩ no⌠ tr∙ bootinτ ofµ thσ distributioε disδ a≤ i⌠ ì
doe≤ no⌠ havσ ß cop∙ oµ thσ operatinτ systeφ oε it.
è2« Executinτ thσ FLIP.CO═ File
┴ director∙ oµ thσ distributioε disδ wil∞ revea∞ ß singlσ Flip.CO═ file« ì
Thσ .CO═ filσ i≤ thσ prograφ anΣ ma∙ bσ executeΣ b∙ typinτ it≤ namσ FLI╨ ì
withou⌠ thσ filσ extension« Thus¼ iε orde≥ t∩ ruε FLIP.COM¼ yo⌡ neeΣ onl∙ ì
givσ thσ commanΣ FLI╨ wheε thσ CP/═ promp⌠ (eg║ A>⌐ come≤ up.
Returninτ t∩ CP/M
Wheε yo⌡ exi⌠ thσ program¼ contro∞ wil∞ returε t∩ CP/═ viß ß warφ boot« I⌠ ì
i≤ thereforσ importan⌠ t∩ ensurσ tha⌠ therσ i≤ ß disδ witΦ thσ CP/═ ì
operatinτ systeφ oε i⌠ iε thσ boo⌠ drivσ wheε yo⌡ exi⌠ thσ program« Al∞ ì
carσ ha≤ beeε takeε t∩ ensurσ tha⌠ thσ prograφ doe≤ no⌠ upse⌠ CP/═ bu⌠ n∩ ì
responsibilit∙ i≤ takeε fo≥ thσ consequence≤ oµ undefineΣ systeφ state≤ ì
upoε returninτ t∩ CP/M.
EPROMS
Fli≡ iε chi≡ forφ i≤ solΣ a≤ ß singlσ 276┤ EPRO═ tha⌠ i≤ suitablσ fo≥ ì
instal∞atioε iε serie≤ II╔ RO═ baseΣ MicroBees.
T∩ usσ thσ chip¼ yo⌡ wil∞ firs⌠ havσ t∩ instal∞ i⌠ iε you≥ MicroBee« ┴ ì
ful∞ descriptioε oµ ho≈ t∩ d∩ thi≤ appear≤ iε ß sectioε titleΣ Addinτ Morσ ì
Interna∞ RO═ Softwareü iε thσ bookle⌠ Serie≤ II╔ Microbeσ User≤ Manualü tha⌠ ì
i≤ issueΣ witΦ eacΦ Serie≤ II╔ MicroBee« I⌠ i≤ pagσ 5│ iε m∙ copy« Thσ ì
followinτ ma∙ als∩ bσ useΣ a≤ ß guide.
Firs⌠ oµ all¼ thσ to≡ cove≥ oµ thσ MicroBeσ mus⌠ bσ removeΣ t∩ exposσ ì
thσ to≡ RO═ anΣ RA═ board« T∩ d∩ this¼ turε thσ MicroBeσ upsidσ down« Yo⌡ ì
wil∞ theε bσ faceΣ witΦ si° screws« Unscre≈ thσ tw∩ oε thσ lef⌠ anΣ righ⌠ ì
hanΣ sidσ oµ thσ bacδ oµ thσ MicroBee« Pu⌠ thσ screw≤ somewherσ safe¼ theε ì
turε thσ MicroBeσ ove≥ agaiε anΣ gentl∙ lif⌠ thσ to≡ ofµ thσ raiseΣ ì
section.
Thi≤ wil∞ exposσ aε arra∙ oµ biτ fa⌠ chip≤ anΣ somσ socket≤ oµ simila≥ ì
size« Thσ sockets¼ somσ oµ whicΦ ma∙ alread∙ bσ filleΣ arσ fo≥ EPROMS« ì
EacΦ socke⌠ ha≤ ß correspondinτ number« Herσ i≤ ß diagraφ oµ wha⌠ yo⌡ ì
shoulΣ see:
BAC╦ O╞ MICROBEE
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
:° ║ :° ║ :° ║ :° :
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
:° ║ :° ║ :° ║ :° ║ ║ SOC┤ ║ ║ SOC╡ :
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
:° ║ :° ║ :° ║ :° ║ ║ SOC│ :
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+è:° ║ :° ║ :° ║ :° ║ ║ SOC▓ :
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
:° ║ :° ║ :° ║ :° ║ ║ SOC▒ :
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-+
FRON╘ O╞ MICROBEE
Choosσ thσ socke⌠ witΦ thσ lowes⌠ numbe≥ froφ thσ se⌠ oµ empt∙ socket≤ ì
theε inser⌠ thσ chi≡ a≤ follows« I⌠ i≤ ß gooΣ ideß no⌠ t∩ toucΦ thσ pin≤ ì
oµ thσ chi≡ durinτ thi≤ process.
Firs⌠ oµ al∞ identif∙ thσ notcΦ oε onσ oµ thσ shor⌠ side≤ oµ thσ EPROM« ì
Wheε yo⌡ inser⌠ thσ chip¼ thi≤ notcΦ shoulΣ facσ iε thσ samσ directioε a≤ ì
thσ notche≤ oµ thσ othe≥ chip≤ (seσ diagram)« GraΓ thσ chi≡ a⌠ eithe≥ enΣ ì
anΣ pul∞ i⌠ ou⌠ oµ it≤ foaφ holder« Tr∙ t∩ inser⌠ i⌠ int∩ thσ choseε ì
socke⌠ rememberinτ t∩ ge⌠ thσ notcΦ direction« Iµ yo⌡ finΣ tha⌠ thi≤ i≤ ì
difficul⌠ becausσ thσ leg≤ oµ thσ chi≡ arσ to∩ spreaΣ ou⌠ theε i⌠ ma∙ bσ ì
helpfu∞ t∩ benΣ thσ pin≤ oε onσ sidσ b∙ pushinτ thσ chi≡ a⌠ aε anglσ ont∩ ß ì
fla⌠ surfacσ beforσ inserting.
Thσ EPRO═ contain≤ ß twent∙ bytσ loade≥ anΣ theε thσ prograφ itselµ ì
whicΦ i≤ identica∞ t∩ thσ tapσ version.
T∩ ruε thσ prograφ givσ thσ PAk° commanΣ wherσ ° i≤ thσ numbe≥ oµ thσ ì
EPRO═ socke⌠ int∩ whicΦ yo⌡ inserteΣ thσ chip« Oncσ yo⌡ havσ issueΣ thσ ì
PA╦ command¼ thσ prograφ shoulΣ ruε immediately« Iµ i⌠ doe≤ no⌠ theε ì
somethinτ i≤ wrong« Checδ tha⌠ thσ chi≡ i≤ inserteΣ properl∙ anΣ tha⌠ yo⌡ ì
havσ giveε thσ PA╦ commanΣ correctly.
Wheε yo⌡ exi⌠ Flip¼ thσ compute≥ wil∞ rese⌠ s∩ makσ surσ tha⌠ yo⌡ d∩ ì
no⌠ havσ an∙ preciou≤ informatioε iε memor∙ wheε yo⌡ givσ thσ PA╦ command.
è┴ ╨ ╨ ┼ ╬ ─ ╔ ╪ B║ ╦ ┼ ┘ ═ ┴ ╨ ╞ ╧ ╥ ╞ ╠ ╔ P
RU╬ MODE
Herσ i≤ ß ma≡ oµ al∞ thσ key≤ t∩ whicΦ Fli≡ wil∞ responΣ durinτ ß game« ì
A⌠ al∞ othe≥ times¼ Fli≡ indicateΣ iε it≤ promp⌠ wha⌠ actioε i≤ requireΣ ì
anΣ s∩ thosσ othe≥ mode≤ havσ no⌠ beeε documenteΣ here.
Abort
Current
Game
» U≡ SounΣ Vie≈ Instruction≤ Up
½¡¡¡¡¡-½ » ▄ » /
║ ES├ ║ » ▄ » » Right
½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ▄ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ |
║ ╫ ║ ▄ ║ ╔ ║ ║ █ ║ |
½¡¡¡¡-½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½¡-½ ½¡¡¡¡¡-½¡¡¡¡¡-+
║ ┴ ║ ╙ ║ ║ ╟ ║ ║ ╩ ║ ║ ╗ ║ └ :
½¡¡¡¡-½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½ ½¡¡¡¡¡-½¡¡¡¡¡-+
/║ ┌ :▄ » » ║ » :
» ½¡¡¡¡¡-½ ▄ » » ½¡¡¡¡¡-+
Lef⌠ Righ⌠ Joysticδ Lef⌠ \
On/Ofµ Down
┴ ╨ ╨ ┼ ╬ ─ ╔ ╪ C║ ╘ ┼ ├ ╚ ╬ ╔ ├ ┴ ╠ ╔ ╬ ╞ ╧ ╥ ═ ┴ ╘ ╔ ╧ N
Herσ i≤ ß shor⌠ lis⌠ oµ importan⌠ addresse≤ iε thσ Fli≡ prograφ tha⌠ ì
ma∙ bσ usefu∞ iµ yo⌡ arσ havinτ troublσ runninτ thσ program« I⌠ shoulΣ ì
als∩ bσ usefu∞ iµ yo⌡ wan⌠ t∩ takσ ß backu≡ cop∙ o≥ savσ i⌠ oε ß differen⌠ ì
medium.
1000║ Star⌠ Address.
1000║ G∩ Address.
1009║ Star⌠ oµ Prσ-I├ 3░ b∙ 6┤ vide∩-registe≥ values.
1019║ Star⌠ oµ I├ 3░ b∙ 6┤ vide∩-registe≥ values.
22D8║ EnΣ addres≤ oµ Fli≡ program.
Fli≡ doe≤ no⌠ cal∞ an∙ externa∞ routine≤ (eg« Monito≥ o≥ BASIC).
Fli≡ program≤ thσ vide∩ register≤ t∩ makσ thσ screeε 3░ ° 6┤ ì
characters« Despitσ this¼ Fli≡ ma∙ bσ ruε oε ß variet∙ oµ MicroBee≤ a≤ i⌠ ì
adapt≤ itselµ fo≥ each« However¼ therσ ha≤ beeε somσ difficult∙ witΦ thi≤ ì
iε thσ past« Iµ you≥ cop∙ load≤ ofµ thσ tapσ bu⌠ doe≤ no⌠ ruε properl∙ ì
(esp« thσ screeε lookinτ likσ ß sicδ oscilloscope)¼ theε i⌠ ma∙ bσ ß ì
probleφ witΦ thσ vide∩ programming« Iµ thi≤ happens¼ writσ t∩ Grotniδ ì
Softwarσ anΣ the∙ wil∞ bσ happ∙ eithe≥ t∩ fi° thσ probleφ o≥ arrangσ aε ì
adjustment.
Fli≡ i≤ locateΣ a⌠ 1000╚ t∩ ge⌠ i⌠ awa∙ froφ al∞ thσ critica∞ memor∙ ì
(eg« interrup⌠ vector≤ anΣ thσ monitor'≤ worδ area⌐ tha⌠ thσ MicroBeσ ha≤ ì
lowe≥ dowε iε memory.
èVERSIO╬ NUMBERS
Fli≡ ha≤ ß versioε numbe≥ t∩ aiΣ iε thσ reportinτ oµ problems« Versioε ì
number≤ arσ representeΣ a≤ tw∩ digit≤ separateΣ b∙ ß dot« Thσ firs⌠ digi⌠ ì
i≤ thσ rewritσ coun⌠ anΣ thσ seconΣ i≤ thσ modificatioε count« Thσ versioε ì
numbe≥ i≤ displayeΣ a⌠ thσ to≡ oµ thσ screeε instructions.
Thesσ instruction≤ werσ writteε wheε versioε 1.░ oµ Fli≡ wa≤ current« ì
iµ yo⌡ havσ ß late≥ versioε therσ wil∞ probabl∙ bσ loosσ sheet≤ ì
accompanyinτ thesσ instructions« Thσ informatioε oε sucΦ sheet≤ ì
supplement≤ anΣ supersede≤ thesσ instructions.
┴ ╨ ╨ ┼ ╬ ─ ╔ ╪ D║ ├ ╧ ╨ ┘ ╥ ╔ ╟ ╚ ╘ ╬ ╧ ╘ ╔ ├ E
AlthougΦ createΣ year≤ before¼ thσ Fli≡ gamσ wa≤ firs⌠ explicitl∙ ì
copyrighteΣ iε 198▓ wheε i⌠ wa≤ releaseΣ fo≥ thσ Sorcere≥ computer« Thσ ì
gamσ iε al∞ it≤ form≤ remain≤ copyright« Anyonσ wishinτ t∩ rewritσ o≥ ì
distributσ thi≤ gamσ iε an∙ forφ mus⌠ obtaiε prio≥ permissioε iε writinτ t∩ ì
Ros≤ Williams«
Thi≤ softwarσ anΣ thσ accompanyinτ instruction≤ arσ copyrigh⌠ (c⌐ 198╡ ì
b∙ Ros≤ Williams.
Customer≤ arσ remindeΣ oµ thσ law≤ relatinτ t∩ copyrigh⌠ whicΦ prohibi⌠ ì
unauthoriseΣ copyinτ oµ compute≥ programs« However¼ customer≤ ma∙ makσ ì
bacδ-u≡ copie≤ fo≥ thei≥ privatσ usσ only.
┴ ╨ ╨ ┼ ╬ ─ ╔ ╪ E║ ┴ ├ ╦ ╬ ╧ ╫ ╠ ┼ ─ ╟ ┼ ═ ┼ ╬ ╘ S
Thσ origina∞ Flip¼ thσ ne≈ MicroBeσ versioε anΣ thesσ instruction≤ werσ ì
al∞ writteε b∙ Ros≤ Williams« Thσ "Flipwalkeró illustration≤ werσ ì
extracteΣ froφ ß drawinτ b∙ R« Tomlaiε anΣ subsequentl∙ modifieΣ b∙ Ros≤ ì
Williams« Piratσ drawinτ b∙ R« Tomlain« Al∞ othe≥ artworδ b∙ Ros≤ ì
Williams« Thank≤ t∩ Andre≈ Hense∞ fo≥ hi≤ contributioε t∩ thσ analysi≤ oµ ì
thσ game.
Kee≡ you≥ Fli≡ boarΣ beautiful.
Pleasσ disposσ oµ thσ blacδ square≤ thoughtfully!