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NONAME.WSF
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Text File
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1979-12-31
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2KB
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41 lines
-- NONAME --
by Simon Carter
This is a somewhat expanded version of `Noname,' a program
appearing in an ETI.
00100 CLS:CURS 16,8:PRINT"T H E N O N A M E G A M E"
00110 LORES:PLOT 0,0 TO 0,47 TO 127,47 TO 127,0 TO 0,0:POKE 257,1
00120 CURS 18,3:PRINT"Do you need instructions (Y/N)?":A0$=KEY$:IF A0$="N" THEN 230 ELSE IF A0$<>"Y" THEN 120
00130 CLS:CURS 22,3:PRINT"I N S T R U C T I O N S "
00140 PRINT SPC(12)"The NO-NAME game is a program for drawing"
00150 PRINT SPC(11)"pictures in LORES . Your starting point is"
00160 PRINT SPC(20)"chosen by the computer."
00170 PRINT SPC(8)"The keys to move up, down, left and right are :"
00180 PRINT SPC(31)"I"\SPC(28)"J K"
00190 PRINT SPC(8)"N - New game M"
00200 PRINT SPC(10)"Press any key to start the game........"
00210 LORES:PLOT 0,0 TO 0,47 TO 127,47 TO 127,0 TO 0,0
00220 U=USR(32774)
00230 CLS:A=INT(RND*120)+1:B=INT(RND*45)+1:SET A,B
00240 A0$=KEY:POKE 258,255:IF A0$="" THEN 240
00250 IF A0$="K" THEN 310
00260 IF A0$="I" THEN 330
00270 IF A0$="M" THEN 370
00280 IF A0$="J" THEN 350
00290 IF A0$="N" THEN 230
00300 GOTO 240
00310 A=A+1:IF A>127:A=127
00320 SET A,B:FOR I=0 TO 36:NEXT I:GOTO 240
00330 B=B+1:IF B>47:B=47
00340 SET A,B:FOR I=0 TO 87:NEXT I:GOTO 240
00350 A=A-1:IF A<0:A=0
00360 SET A,B:FOR I=0 TO 36:NEXT I:GOTO 240
00370 B=B-1:IF B<0:B=0
00380 SET A,B:FOR I=0 TO 87:NEXT I:GOTO 240
F A<0:A=0
00360 SET A,B:FOR I=0 TO 36:NEXT I:GOTO 240