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OL128.DOC
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2000-06-30
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10KB
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145 lines
╧╒╘╠╔╬┼ 128 IS AN IDEA PROCESSOR THAT WILL ASSIST YOU IN THE ORGANIZATION
OF RANDOM THOUGHTS INTO AN OUTLINE FORMAT. ╘HIS PROGRAM WAS DEVELOPED FOR
MY SPECIFIC NEEDS, BUT SHOULD BE HELPFUL TO MOST PEOPLE NEEDING IT'S
CAPABILITIES. ╧╒╘╠╔╬┼ 128 IS SIMPLE TO USE. ╩UST ONE OR TWO PRACTICE
SESSIONS WILL FAMILIARIZE YOU WITH THIS PROGRAM TO THE EXTENT THAT YOU
WILL HAVE NO PROBLEMS USING IT WITHOUT REFERRING TO THESE INSTRUCTIONS.
╞IRST OF ALL, A LITTLE INFORMATION ABOUT ╧╒╘╠╔╬┼ 128 ...
╘HIS PROGRAM ORGANIZES YOUR IDEAS INTO OUTLINE FORMAT. ╔T THEN OFFERS
YOU THE OPPORTUNITY TO EITHER PRINT THE FORMATTED OUTLINE TO PAPER OR SAVE
THE OUTLINE TO DISK. ╙AVING THE OUTLINE TO DISK CREATES A SEQUENTIAL FILE
NAMED "╧╒╘╠╔╬┼.╞╔╠┼" THAT CAN LATER BE LOADED INTO A WORD PROCESSOR.
╧╒╘╠╔╬┼.╞╔╠┼ FILES HAVE BEEN SUCCESSFULLY LOADED INTO ╞╠┼┼╘ ╙┘╙╘┼═ ╔╔╔ AND
╫╧╥─ ╫╥╔╘┼╥ WORD PROCESSORS. ╘HEY SHOULD BE ABLE TO BE LOADED INTO ANY
OTHER WORD PROCESSOR PROGRAMS WHICH CAN ACCEPT SEQUENTIAL FILES (JUST
ABOUT ALL OF THEM CAN). ╧NCE INSIDE THE WORD PROCESSOR, YOU CAN EXPAND
THE OUTLINE, CHECK SPELLING, AND REFORMAT THE FINAL OUTLINE IF NECESSARY.
╔ HAVE ATTEMPTED TO KEEP ╧╒╘╠╔╬┼ 128 SIMPLE TO USE. ┴S THE PROGRAM WAS
BEING WRITTEN AND TESTED, OTHER FAMILY MEMBERS EXPRESSED THEIR INTEREST IN
USING THE PROGRAM FOR SCHOOL PROJECTS AND SPEECHES. ╧N SCREEN
INSTRUCTIONS HAVE BEEN ADDED TO ASSIST THOSE NOT FAMILIAR WITH THE
PROGRAM. ┴DDITIONALLY, A "BEEP" WILL BEEP WHEN THE USER MAKES A GOOD
ENTRY AND A "BUZZER" TYPE SOUND WILL ALERT THE USER TO TRY AGAIN WHEN
MAKING AN ERROR. ╔ HAVE GIVEN COPIES OF THIS PROGRAM TO SEVERAL FRIENDS
WHO HAVE 128S AND THEY HAVE BEEN ABLE TO USE IT WITHOUT ASKING ME FOR ANY
GUIDANCE.
╧NE FINAL NOTE BEFORE GETTING INTO THE INSTRUCTIONS ...
╔ AM NOT A COMPUTER PROGRAMMER. ╔ ONLY WRITE PROGRAMS OUT OF NECESSITY,
AND FOR A LITTLE FUN. ╚OWEVER, BEFORE PUTTING THIS ON ╤╠, ╔ HAVE
ATTEMPTED TO MAKE ╧╒╘╠╔╬┼ 128 AS ERROR FREE AS POSSIBLE. ╚OWEVER, THIS
PROGRAM WILL CRASH IN EITHER ONE OF THE TWO FOLLOWING CIRCUMSTANCES. ╔F
YOU INSIST ON TELLING THE PROGRAM TO PRINT WHEN THE PRINTER IS NOT
CONNECTED (OR NOT TURNED ON) THE PROGRAM WILL CRASH. ╔F YOU TELL THE
PROGRAM TO SAVE A DISK FILE AND THERE IS ANOTHER FILE ON YOUR DISK NAMED
"╧╒╘╠╔╬┼.╞╔╠┼" THE PROGRAM WILL CRASH. ╔F EITHER OF THESE INSTANCES OCCUR
JUST TYPE "GOTO1670" AND CONTINUE WITH THE PROGRAM. ╨LEASE FEEL FREE TO
PASS THIS PROGRAM ON TO OTHER 128 OWNERS. ┴ND HOW ABOUT UPLOADING SOME OF
YOUR PROGRAMS? ╘HERE SEEMS TO BE A LACK OF 128 HOME
APPLICATION/PRODUCTIVITY PROGRAMS ON ╟ENIE. ╫E 128 OWNERS ARE GETTING THE
SHORT END OF THE STICK FROM THE SOFTWARE INDUSTRY. ╠ET'S SUPPORT
OURSELVES WITH OUR OWN PROGRAMS. ┴FTER ALL, IF WE JUST WANTED TO RUN ├64
PROGRAMS, WE WOULDN'T HAVE BOUGHT OUR 128S!!
╔╬╙╘╥╒├╘╔╧╬╙:
╒PON RUNNING THE PROGRAM YOU WILL SEE THE TITLE SCREEN. ╨RESS ANY KEY
TO BEGIN THE PROGRAM. ╘HE FIRST ENTRY YOU WILL MAKE IS NAMING YOUR
OUTLINE. ╘HIS PROGRAM RUNS IN UPPER/LOWER CASE MODE. ┘OU MAY WANT TO
MAKE YOUR TITLE ALL UPPER CASE LETTERS. ╔N ANY CASE, ONCE YOU HAVE TYPED
IN YOUR TITLE, YOU WILL BE GIVEN A CHANCE TO CHANGE IT. ┴FTER YOU ARE
SATISFIED WITH YOUR TITLE, YOU WILL ENTER YOUR IDEAS.
╬OW JUST TYPE IN YOUR IDEAS AS THEY COME TO YOU. ┴FTER ENTERING EACH
IDEA, YOU ARE SHOWN YOUR IDEA AND ASKED IF THAT'S THE WAY YOU WANT IT.
├HANGE IT, IF YOU DESIRE. ┴FTER ENTERING YOUR IDEA, THE # OF IDEAS BOX
WILL BE INCREASED BY ONE SO THAT YOU CAN KEEP TRACK OF HOW MANY IDEAS YOU
HAVE ENTERED. ╫HEN YOU ARE DONE ENTERING IDEAS, TYPE THE WORD "END" (DO
NOT USE THE QUOTES) AND HIT ╥┼╘╒╥╬. ╘HE SCREEN WILL ASK YOU IF YOU ARE
SURE THAT YOU DO NOT WANT TO ENTER ANY MORE IDEAS. ┘OU WILL THEN EITHER
CONTINUE ENTERING IDEAS OR GO ON TO THE NEXT STEP. (╔F YOU ENTER THE
MAXIMUM OF 100 IDEAS THE PROGRAM WILL AUTOMATICALLY GO ON TO THE NEXT
STEP)
╘HE NEXT STEP WILL SHOW YOU YOUR FIRST IDEA IN THE TOP WINDOW AND THEN
COMPARE IT WITH ALL OF YOUR OTHER IDEAS IN THE BOTTOM WINDOW. ╔F A
SPECIFIC IDEA GOES WITH THE FIRST IDEA THEN TYPE "Y" AND THAT IDEA WILL
AUTOMATICALLY BE LUMPED IN THE SAME ╥OMAN ╬UMERAL BLOCK AS THE FIRST IDEA.
┘OU MAY HAVE UP TO TEN IDEAS IN EACH ╥OMAN ╬UMERAL ┬LOCK. ╫ATCH THE
LITTLE WINDOWS AT THE BOTTOM OF THE SCREEN. ╘HESE WINDOWS WILL INDICATE
WHICH ╥OMAN ╬UMERAL BLOCK YOU ARE CURRENTLY IN, THE NUMBER OF IDEAS YET TO
COMPARE, AND HOW MANY IDEAS YOU HAVE LUMPED UNDER THE PRESENT ╥OMAN
╬UMERAL. ╔F YOU COMPLETE YOUR COMPARISON, THROUGH ALL TEN AVAILABLE ╥OMAN
╬UMERAL BLOCKS, AND STILL HAVE IDEAS THAT DID NOT GET LUMPED UNDER A ╥OMAN
╬UMERAL BLOCK, THEN THOSE IDEAS WILL BE LOADED INTO A BUFFER. ╠ATER, AS
YOU GET THE OPPORTUNITY TO ADD IDEAS TO YOUR ╥OMAN ╬UMERAL BLOCKS, THE
BUFFERED IDEAS CAN BE VIEWED AND ADDED.
╙TEP FOUR IS THE IDENTIFICATION OF YOUR ╥OMAN ╬UMERAL BLOCKS. ┘OU
WILL BE SHOWN ALL THE IDEAS YOU HAVE LUMPED TOGETHER UNDER ONE ╥OMAN
╬UMERAL. ─URING THIS STEP, AND OTHER STEPS THAT SHOW ALL THE IDEAS UNDER
A SPECIFIC ╥OMAN ╬UMERAL, IF THERE ARE MORE IDEAS THAN THERE IS SPACE TO
PRINT THEM ON THE SCREEN, YOU WILL BE ABLE TO VIEW THE IDEAS THAT ARE
VISIBLE, AND THEN PRESS ANY KEY TO SCROLL UP TO VIEW THE REMAINDER OF YOUR
IDEAS. ╟IVE THE ╥OMAN ╬UMERAL BLOCK A TITLE, SUCH AS ╙╘┼╨ ╧╬┼, OR
╔╬╘╥╧─╒├╘╔╧╬, OR ├┴╒╙┼╙, ETC. ┘OU WILL TITLE EACH ╥OMAN ╬UMERAL BLOCK.
┴FTER LABELING THE ╥OMAN ╬UMERAL BLOCKS YOU WILL BE SHOWN THE ╥OMAN
╬UMERAL BLOCKS IN THE ORDER THEY CURRENTLY EXIST. ┘OU MUST EITHER CONFIRM
OR CHANGE THIS ORDER BY TYPING IN THE APPROPRIATE NUMBER OF THE TITLE NEXT
TO THE CORRESPONDING ╥OMAN ╬UMERAL. ╔N OTHER WORDS, LETS SAY THAT ╠ABEL
#3 SHOULD BE ╥OMAN ╬UMERAL ╔. ╬EXT TO ╥OMAN ╬UMERAL ╔. TYPE THE NUMBER 3
AND PRESS ╥┼╘╒╥╬. ╠ABEL #3 WILL DISAPPEAR FROM THE BOTTOM WINDOW AND WILL
BE PLACED ADJACENT TO ╥OMAN ╬UMERAL ╔. ┴FTER DOING THIS WITH ALL OF YOUR
LABELS, THE SCREEN WILL CLEAR AND YOU WILL BE SHOWN THE NEW, ╥OMAN
╬UMERALED, SEQUENCE OF YOUR OUTLINE. ┴T THIS TIME YOU WILL EITHER CONFIRM
THIS SEQUENCE, OR BE GIVEN THE OPPORTUNITY TO GO BACK AND REPEAT THIS
STEP.
┴FTER YOU HAVE ORGANIZED YOUR ╥OMAN ╬UMERAL BLOCKS, THEY CANNOT BE
CHANGED. ┬E SURE THAT THEY ARE IN THE ORDER YOU WANT THEM TO BE.
╬EXT YOU WILL BE SHOWN THE ╥OMAN ╬UMERAL BLOCKS ONE AT A TIME WITH ALL
OF THE IDEAS LUMPED UNDER THAT SPECIFIC ╥OMAN ╬UMERAL. ┘OU MAY DELETE
IDEAS SIMPLY BY PRESSING THE CORRESPONDING NUMBER OF THE IDEA THAT DOES
NOT BELONG UNDER THAT ╥OMAN ╬UMERAL. ┴ DELETED IDEA WILL GO INTO THE
BUFFER, FROM WHENCE IT MAY BE RECALLED WHEN GIVEN THE OPTION OF ADDING
IDEAS. ┴FTER EACH DELETION, YOU WILL BE SHOWN THE RESULTS BY A COMPLETE
REPRINTING OF THE ╥OMAN ╬UMERAL BLOCK. ┴ NOTE HERE ... ┘OU WILL BE FORCED
TO HAVE AT LEAST TWO IDEAS UNDER EACH ╥OMAN ╬UMERAL. ╔F THERE ARE ONLY
TWO IDEAS UNDER THAT BLOCK AND YOU WISH TO DELETE ONE OF THOSE IDEAS, THEN
YOU MUST FIRST ADD AN IDEA, AND THEN DELETE THE UNWANTED IDEA. ┴FTER
DELETING ANY IDEAS YOU DO NOT WANT UNDER THE ╥OMAN ╬UMERAL, PRESS "D" TO
GO ON TO THE NEXT ╥OMAN ╬UMERAL. ┴FTER ALL OF YOUR ╥OMAN ╬UMERALED BLOCKS
HAVE BEEN REVIEWED UNDER THE ─┼╠┼╘┼ OPTION, YOU WILL BE TAKEN TO THE ┴──
STEP.
╘HE ┴── OPTION IS JUST ABOUT THE SAME AS THE ─┼╠┼╘┼ STEP, EXCEPT THAT
HERE YOU HAVE THE OPTION OF VIEWING THE IDEAS THAT ARE HELD IN THE BUFFER.
╔F YOU INADVERTENTLY TELL THE PROGRAM THAT YOU DESIRE TO ADD AN IDEA, THEN
CHANGE YOUR MIND JUST TYPE "C" AND PRESS ╥┼╘╒╥╬ TO GET OUT OF THAT OPTION.
┴FTER EACH ADDITION UNDER A ╥OMAN ╬UMERAL, YOU WILL BE SHOWN THE RESULT BY
A COMPLETE REPRINTING OF THE ╥OMAN ╬UMERAL BLOCK. ╧NCE AGAIN THERE IS A
LIMIT. ┘OU MAY ONLY HAVE TEN IDEAS UNDER EACH ╥OMAN ╬UMERAL BLOCK. ╔F
YOU HAVE TEN IDEAS UNDER ONE BLOCK AND DESIRE TO ADD ANOTHER IDEA, YOU
WILL FIRST HAVE TO DELETE AN IDEA.
╘HE FINAL STEP IN ARRANGING YOUR OUTLINE IS NEXT. ╬OW YOU CAN VIEW
EACH ╥OMAN ╬UMERAL BLOCK JUST AS IT WOULD BE PRINTED ON PAPER. ╧NCE
AGAIN, IF THERE IS NOT ENOUGH SPACE ON THE SCREEN TO PRINT AN ENTIRE
BLOCK, THE PROGRAM WILL WAIT FOR ANY KEY TO BE PRESSED BEFORE IT CONTINUES
PRINTING THE ENTIRE ╥OMAN ╬UMERAL BLOCK. ╘HIS IS YOUR LAST CHANCE TO ADD,
DELETE, AND REARRANGE THE SEQUENCE OF THE IDEAS UNDER THE ╥OMAN ╬UMERAL
BLOCK. ╘HE ADD AND DELETE ROUTINES WILL BE EXACTLY THE SAME AS EARLIER IN
THE PROGRAM. ╔F YOU DESIRE TO REARRANGE THE IDEAS UNDER THE ╥OMAN
╬UMERAL, THEN TYPE "R" FOR REARRANGE. ┘OU WILL SEE A SERIES OF SLASHES
WITH THE CURSOR NEXT TO THE FIRST SLASH. ╘YPE IN THE NUMBERS OF THE IDEAS
AS YOU WANT THEM TO APPEAR UNDER THE ╥OMAN ╬UMERAL, PRESSING ╥┼╘╒╥╬ AFTER
EACH NUMBER. ┘OU WILL PROBABLY DO MOST OF YOUR WORK TO FINALIZE YOUR
OUTLINE HERE.
╫HEN YOU HAVE COMPLETED THIS FINAL STEP, YOU WILL BE GIVEN THE OPTION
TO PRINT YOUR OUTLINE. ╔'D SUGGEST THAT YOU MAKE A PRINTOUT OF YOUR
OUTLINE, EVEN IF YOU KNOW THAT YOU ARE NOT SATISFIED WITH IT. ═AKE SURE
THAT YOUR PRINTER IS CONNECTED AND TURNED ON PRIOR TO SENDING THE PRINT
COMMAND.
╔F YOU DO NOT DESIRE A PRINTOUT OF YOUR OUTLINE, OR AFTER A PRINTOUT
HAS BEEN MADE, YOU CAN GO ON TO THE NEXT SCREEN WHICH ASKS WHETHER YOU
WANT TO MAKE A DISK COPY OF YOUR OUTLINE (A SEQUENTIAL FILE), RE-EDIT YOUR
OUTLINE, OR END THE PROGRAM. ╔F YOU DESIRE TO RE-EDIT YOUR OUTLINE, YOU
WILL BE TAKEN BACK TO THE BEGINNING OF THE FINAL EDITING STEP AND THE
PROGRAM WILL CONTINUE FROM THAT POINT.