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BEEHIVE
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GAMES
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NUMPUZ2.LBR
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NUMPUZ.DOC
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2000-06-30
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896b
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30 lines
NUMPUZ
This program emulates the sliding tile puzzle ie fifteen numbered
tiles in a frame, the object being to arrange them in ascending
order. The tile are moved by placing the cursor in one adjacent
to the blank space and hitting <space> or <return>. Brief help
is available in the program.
The program is written for CPM3 specifically on a Bondwell 14. If
your machine runs CPM3 and has similar low-resolution graphics,
you may only need to change one or other of the following and
recompile:
Item Value
Screen Location F800h
Line length 50h
Cursor up ^E(05h)
Cursor left ^S(13h)
Cursor right ^D(04h)
Cursor down ^X(18h)
All are defined in the first few lines of the program....
best of luck.
Doug Neil h)
Cursor down ^X(18h)
All are defined in the first few lines of the program....
bes