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- on exitFrame
- global gSprite2Cast, gSprite3Cast, gSprite4Cast
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- set gSprite2Cast to the castNum of sprite 2
- set gSprite3Cast to the castNum of sprite 3
- set gSprite4Cast to the castNum of sprite 4
- play done
- end
-