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- on mouseDown
- puppetSprite(46, 1)
- puppetSound("Carrot.aif")
- set rcarrot1 to the number of cast "rcarrot1"
- set rcarrot6 to rcarrot1 + 5
- repeat with CNum = rcarrot1 to rcarrot6
- set the castNum of sprite 46 to CNum
- updateStage()
- startTimer()
- repeat while the timer < 2
- nothing()
- end repeat
- end repeat
- set the castNum of sprite 46 to rcarrot1
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSprite(46, 0)
- puppetSound(0)
- unLoad()
- unLoadCast()
- go(1, "Grandmas")
- end
-