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- on mouseUp
- global gSprite2Cast, TimerCount, PlayedCarAnim
- if PlayedCarAnim = 1 then
- set TimerCount to 0
- end if
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- if gSprite2Cast = the number of cast "LakeWave1" then
- CursorOff()
- play frame "Lake1"
- else
- if gSprite2Cast = the number of cast "LakeWave2" then
- CursorOff()
- play frame "Lake2"
- else
- CursorOff()
- play frame "Lake3"
- end if
- end if
- end
-