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- on mouseDown
- puppetSprite(47, 1)
- puppetSound("Carrot.aif")
- set lcarrot1 to the number of cast "lcarrot1"
- set lcarrot6 to the number of cast "lcarrot6"
- repeat with CNum = lcarrot1 to lcarrot6
- set the castNum of sprite 47 to CNum
- updateStage()
- startTimer()
- repeat while the timer < 1
- nothing()
- end repeat
- end repeat
- set the castNum of sprite 47 to lcarrot1
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSprite(47, 0)
- puppetSound(0)
- play movie "GRANDMAS"
- end
-