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- on mouseUp
- global annieSkate, annieClothes, annieSkateOn, Twink1, Twink7, AnnieTalkFace, baseAlexFace, baseAnnieFace, AnnieSpriteChannel, AnnieClosetSprite, AnnieClosetCast, AlexTalkFace, AnnieSprite, AnnieSunClothesOn
- CursorOff()
- FlushStatics()
- set annieClothes to "Skate"
- GetAnnieCast()
- SetVisibles2()
- set AnnieClosetSprite to 3
- set AnnieSpriteChannel to 10
- puppetSprite(24, 1)
- puppetSprite(AnnieSprite, 1)
- puppetSprite(AnnieClosetSprite, 1)
- puppetSprite(AnnieTalkFace, 1)
- set the visible of sprite 24 to 0
- set the castNum of sprite AnnieClosetSprite to AnnieClosetCast
- set the visible of sprite AnnieTalkFace to 0
- updateStage()
- puppetSound("Harp Run")
- repeat with MyCastNum = Twink1 to Twink7
- set the castNum of sprite AnnieSpriteChannel to MyCastNum
- updateStage()
- end repeat
- set the visible of sprite 24 to 1
- puppetSprite(24, 0)
- set the castNum of sprite AnnieSpriteChannel to annieSkate
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSound(0)
- updateStage()
- set Talk1 to the number of cast "ALEXTK1.PICT"
- set Talk2 to the number of cast "ALEXTK9.PICT"
- set BaseFace to the number of cast "BaseAlexFace"
- puppetSound("AxItsSundayNotSaturday")
- puppetSprite(AlexTalkFace, 1)
- repeat with twice = 2 down to 1
- repeat with CNum = Talk1 to Talk2
- set the castNum of sprite AlexTalkFace to CNum
- updateStage()
- startTimer()
- repeat while the timer < 8
- nothing()
- end repeat
- end repeat
- end repeat
- set the castNum of sprite AlexTalkFace to BaseFace
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSprite(24, 0)
- puppetSprite(AlexTalkFace, 0)
- puppetSprite(AnnieTalkFace, 0)
- puppetSprite(AnnieSpriteChannel, 1)
- puppetSound(0)
- set AnnieSunClothesOn to 0
- CursorOn()
- end
-