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- on mouseDown
- TextCursorOff()
- set ThisSprite to 17
- puppetSprite(ThisSprite, 1)
- set locHolder to the number of cast "bed1txt"
- set the castNum of sprite ThisSprite to locHolder - 27
- updateStage()
- startTimer()
- repeat while the timer < 10
- nothing()
- end repeat
- puppetSound("NThrowing.bdtx")
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSound(0)
- set the castNum of sprite ThisSprite to locHolder
- updateStage()
- puppetSprite(ThisSprite, 0)
- end
-