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INI File | 2004-01-08 | 9.1 KB | 479 lines |
- [Info]
- name = "Destroyed Stadium"
- [Camera]
- ;Camera starting position: Usually 0 for both
- ;***
- startx = 0
- starty = 0
-
- ;Left and right bound of camera
- ;You may want to fiddle a bit with these values to make sure the
- ;background doesn't move too far or too little
- ;***
- boundleft = -215
- boundright = 215
-
- ;High and low bound of camera
- ;High is a negative number. Make is more negative if you want to
- ;camera to be able to move higher.
- ;Low should usually be 0.
- ;If omitted, defaults to -25 and 0 respectively
- ;***
- boundhigh = -25
- boundlow = 0
-
- ;This is how much the camera will move vertically towards the
- ;highest player. Valid values are from 0 to 1. A value of 0 will mean
- ;the camera does not move up at all. A value of 1 will makes the camera
- ;follow the highest player.
- ;Typically .2 for normal-sized backgrounds. You may need to pull this
- ;value up for taller backgrounds.
- verticalfollow = .1
-
- ;Distance player is from edge before camera starts to move. Typically 50
- tension = 250
-
-
- ;--------------------------------------------------------
- [PlayerInfo]
- ;--- Player 1 ---
- ;Player 1 starting coordinates.
- ;p1startx is typically -70 and p2startx is 70.
- ;p1starty and p1startz should be 0.
- p1startx = -70 ;Starting x coordinates
- p1starty = 0 ;Starting y coordinates
- p1startz = 0 ;Starting z coordinates
- p1facing = 1 ;Direction player faces: 1=right, -1=left
-
- ;--- Player 2 ---
- p2startx = 70
- p2starty = 0
- p2startz = 0
- p2facing = -1
-
- ;--- Common ---
- ;Don't change these values.
- leftbound = -1000 ;Left bound (x-movement)
- rightbound = 1000 ;Right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
-
- ;--------------------------------------------------------
- [Scaling]
- ;No need to change these values
- topz = 0 ;Top z-coordinate for scaling
- botz = 50 ;Bottom z-coordinate for scaling
- topscale = 1 ;Scale to use at top
- botscale = 1.2 ;Scale to use at bottom
-
- ;--------------------------------------------------------
- [Bound]
- ;Distance from left/right edge of screen that player can move to
- ;Typically 15
- screenleft = 20 ;Dist from left of screen that player can move to
- screenright = 20 ;Right edge
-
- ;--------------------------------------------------------
- [StageInfo]
- ;Z offset for drawing
- ;Adjust this value to move the ground level up/down in the screen.
- ;It's the position where the players stand at.
- ;Up - smaller, Down - larger
- ;***
- zoffset = 220 ;Z offset for drawing
-
- ;Leave this at 1. It makes the players face each other
- autoturn = 1 ;Turn to face closest target
-
- ;--------------------------------------------------------
- [Shadow]
- ;This is the shadow color given in r,g,b. Valid values for each
- ;range from 0 (lightest) to 255 (darkest).
- ;Defaults to 92,92,92 if omitted.
- color = 128,128,128
-
- ;This is the scale factor of the shadow. Use a big scale factor
- ;to make the shadow longer. You can use a NEGATIVE scale factor
- ;to make the shadow fall INTO the screen.
- ;Defaults to 0.4 if omitted.
- yscale = .3
-
-
- ;--------------------------------------------------------
- [Music]
- ;Put a filename for an MP3 or MIDI here, or just comment
- ;it out if you don't want music. If an invalid filename
- ;is given, then no music will play.
- bgmusic = sound/TRASHHEAD.mp3
- bgvolume = 255
-
- ;========================================================
- ;--------------------------------------------------------
- ; Background definition
- ; ***
- ;-------------------------------------
- ; [BG x]
- ; type = ? "Normal"/"Parallax"/"Height" (def: "normal")
- ; spriteno = ?, ? Sprite group and number: groupno, imgno (req'd)
- ; start = ?, ? Starting location (integer) (def: 0, 0)
- ; delta = ?, ? Change in location per camera unit moved (float) (def: 1,1)
- ; trans = ? Transparency settings: "none"/"add"/"sub"/"avg" (def: "none")
- ; mask = ? Masking (int): 0 - off, 1 - on (def: 0)
- ; velocity = ?, ? Velocity: x, y (float): speed background moves (def: 0, 0)
- ; tile = ?, ? Tiling: xtile, ytile (int): 0 - off, 1 - infinite,
- ; >1 - tile that number of times (def: 0, 0)
- ; tilespacing = ?, ? Tiling: x, y (int) : space between tiles (def: 0, 0)
- ; Parallax-only:
- ; xscale = ?, ? Top xscale, bottom xscale (float) (if used, then no tiling)
- ; width = ?, ? Top width, bottom width (int) (if used, then tiles;
- ; use either this or above, but not both)
- ; yscalestart = ? Starting y-scale (float, in percent) (def: 100)
- ; yscaledelta = ? Change in y-scale per unit (float, in percent) (def: 0)
- ;-------------------------------------
-
- ;-------------------------------------
- ; Main background definition
- [BGdef]
- ;Filename of sprite data
- spr = stages/deststadium.sff
-
- ;----------
-
- [BG 0]
- type = anim
- actionno = 0
- start = 0, 0
- delta = 0, 0
-
- [BG 1]
- type = anim
- actionno = 1
- start = -171, 10
- delta = .35, 0
-
- [BG 2]
- type = anim
- actionno = 2
- start = 127, 10
- delta = .35, 0
-
- [BG 3]
- type = anim
- actionno = 3
- start = -41, 66
- delta = .35, 0
-
- [BG 4]
- type = anim
- actionno = 8
- start = -100, 40
- delta = 1, .8
- velocity = 4, -0.5
- tile = 1, 1
- tilespacing = 600, 280
-
- [BG 5]
- type = anim
- actionno = 7
- start = -200, 60
- delta = 1, .8
- velocity = 4, 0
- tile = 1, 1
- tilespacing = 900, 280
-
- [BG 6]
- type = anim
- actionno = 9
- start = -400, 100
- delta = 1, .8
- velocity = 4.5, 1
- tile = 1, 1
- tilespacing = 600, 280
-
- [BG 7]
- type = anim
- actionno = 14
- start = -300, 150
- delta = 1, .8
- velocity = 4.6, 0
- tile = 1, 1
- tilespacing = 500, 280
-
- [BG 8]
- type = anim
- actionno = 10
- start = -500, 80
- delta = 1, .8
- velocity = 4.6, -1
- tile = 1, 1
- tilespacing = 700, 280
-
- [BG 9]
- type = anim
- actionno = 13
- start = -100, 85
- delta = .75, .8
- velocity = 4.6, -0.7
- tile = 1, 1
- tilespacing = 800, 280
-
- [BG 10]
- type = normal
- spriteno = 4, 0
- start = 0, 109
- delta = 1, .8
- mask = 1
- velocity = 0
-
- [BG 11]
- type = anim
- actionno = 5
- start = -600, 185
- delta = 1, .8
- velocity = 5, 0
- tile = 1, 1
- tilespacing = 500, 280
-
- [BG 12]
- type = anim
- actionno = 6
- start = -700, 205
- delta = 1, .8
- velocity = 5.1, 0
- tile = 1, 1
- tilespacing = 1000, 280
-
- [BG 13]
- type = normal
- spriteno = 5, 0
- start = -366, 195
- layerno = 1
- delta = 1.2, .8
- mask = 1
- ;velocity = 0, 0
-
- [BG 14]
- type = normal
- spriteno = 6, 0
- start = 371, 195
- layerno = 1
- delta = 1.2, .8
- mask = 1
- velocity = 0, 0
-
- [BG 15]
- type = anim
- layerno = 1
- actionno = 4
- start = 0, 180
- delta = 1.2, .8
-
- [BG 16]
- type = anim
- actionno = 11
- start = -100, 115
- delta = 1, .8
- velocity = 5.5, 0.8
- layerno = 1
- tile = 1, 1
- tilespacing = 950, 280
-
- [BG 17]
- type = anim
- actionno = 12
- start = -100, 215
- delta = 1, .8
- velocity = 5.5, -0.5
- layerno = 1
- tile = 1, 1
- tilespacing = 750, 280
-
- [Begin Action 0]
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,0, 0,0, 5
- 0,8, 0,0, 1
- 0,1, 0,0, 5
- 0,2, 0,0, 5
- 0,3, 0,0, 5
- 0,4, 0,0, 5
- 0,5, 0,0, 5
- 0,8, 0,0, 1
- 0,6, 0,0, 5
- 0,7, 0,0, 5
- 0,8, 0,0, 1
-
- [Begin Action 1]
- 1,0, 0,0, 6
- 1,1, 0,0, 6
- 1,2, 0,0, 6
- 1,3, 0,0, 6
- 1,4, 0,0, 6
-
- [Begin Action 2]
- 2,0, 0,0, 6
- 2,1, 0,0, 6
- 2,2, 0,0, 6
- 2,3, 0,0, 6
-
- [Begin Action 3]
- 3,0, 0,0, 4
- 3,1, 0,0, 4
- 3,2, 0,0, 4
- 3,3, 0,0, 4
- 3,4, 0,0, 4
- 3,5, 0,0, 4
- 3,6, 0,0, 4
- 3,7, 0,0, 4
-
- [Begin Action 4]
- 7,0, 0,0, 10
- 7,1, 0,0, 10
-
- [Begin Action 5]
- 8,0, 0,0, 4
- 8,1, 0,0, 4
- 8,2, 0,0, 4
- 8,3, 0,0, 4
-
- [Begin Action 6]
- 9,0, 0,0, 4
- 9,1, 0,0, 4
- 9,2, 0,0, 4
- 9,3, 0,0, 4
- 9,4, 0,0, 4
- 9,5, 0,0, 4
- 9,6, 0,0, 4
- 9,7, 0,0, 4
-
- [Begin Action 7]
- 10,0, 0,0, 8
- 10,1, 0,0, 8
- 10,2, 0,0, 8
- 10,3, 0,0, 8
- 10,4, 0,0, 8
- 10,5, 0,0, 8
-
- [Begin Action 8]
- 11,0, 0,0, 9
- 11,1, 0,0, 9
- 11,2, 0,0, 9
- 11,3, 0,0, 9
- 11,4, 0,0, 9
- 11,5, 0,0, 9
- 11,6, 0,0, 9
- 11,7, 0,0, 9
-
- [Begin Action 9]
- 12,0, 0,0, 8
- 12,1, 0,0, 8
- 12,2, 0,0, 8
- 12,3, 0,0, 8
- 12,4, 0,0, 8
- 12,5, 0,0, 8
- 12,6, 0,0, 8
- 12,7, 0,0, 8
- 12,8, 0,0, 8
-
- [Begin Action 10]
- 13,0, 0,0, 7
- 13,1, 0,0, 7
- 13,2, 0,0, 7
- 13,3, 0,0, 7
- 13,4, 0,0, 7
- 13,5, 0,0, 7
- 13,6, 0,0, 7
- 13,7, 0,0, 7
-
- [Begin Action 11]
- 14,0, 0,0, 5
- 14,1, 0,0, 5
- 14,2, 0,0, 5
-
- [Begin Action 12]
- 15,0, 0,0, 9
- 15,1, 0,0, 9
- 15,2, 0,0, 9
-
- [Begin Action 13]
- 16,0, 0,0, 7
- 16,1, 0,0, 7
- 16,2, 0,0, 7
- 16,3, 0,0, 7
- 16,4, 0,0, 7
- 16,5, 0,0, 7
- 16,6, 0,0, 7
- 16,7, 0,0, 7
-
- [Begin Action 14]
- 17,0, 0,0, 7
- 17,1, 0,0, 7
- 17,2, 0,0, 7
- 17,3, 0,0, 7
- 17,4, 0,0, 7
- 17,5, 0,0, 7
- 17,6, 0,0, 7
- 17,7, 0,0, 7
-