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- ; Posible Goenitz Stage, King of Fighters '97 made by JuanABL
-
-
- ;--------------------------------------------------------
- [Info]
- ;Name of the stage.
- name = "The Desolation Wind"
-
- ;--------------------------------------------------------
- [Camera]
- ;Camera starting position: Usually 0 for both
- ;***
- startx = 0
- starty = 0
-
- ;Left and right bound of camera
- ;You may want to fiddle a bit with these values to make sure the
- ;background doesn't move too far or too little
- ;***
- boundleft = -216
- boundright = 216
-
- ;High and low bound of camera
- ;High is a negative number. Make is more negative if you want to
- ;camera to be able to move higher.
- ;Low should usually be 0.
- ;If omitted, defaults to -25 and 0 respectively
- ;***
- boundhigh = -60
- boundlow = 0
-
- ;This is how much the camera will move vertically towards the
- ;highest player. Valid values are from 0 to 1. A value of 0 will mean
- ;the camera does not move up at all. A value of 1 will makes the camera
- ;follow the highest player.
- ;Typically .2 for normal-sized backgrounds. You may need to pull this
- ;value up for taller backgrounds.
- verticalfollow = .3
-
- ;Distance player is from edge before camera starts to move. Typically 50
- tension = 50
-
-
- ;--------------------------------------------------------
- [PlayerInfo]
- ;--- Player 1 ---
- ;Player 1 starting coordinates.
- ;p1startx is typically -70 and p2startx is 70.
- ;p1starty and p1startz should be 0.
- p1startx = -70 ;Starting x coordinates
- p1starty = 0 ;Starting y coordinates
- p1startz = 0 ;Starting z coordinates
- p1facing = 1 ;Direction player faces: 1=right, -1=left
-
- ;--- Player 2 ---
- p2startx = 70
- p2starty = 0
- p2startz = 0
- p2facing = -1
-
- ;--- Common ---
- ;Don't change these values.
- leftbound = -1000 ;Left bound (x-movement)
- rightbound = 1000 ;Right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
-
- ;--------------------------------------------------------
- [Scaling]
- ;No need to change these values
- topz = 0 ;Top z-coordinate for scaling
- botz = 50 ;Bottom z-coordinate for scaling
- topscale = 1 ;Scale to use at top
- botscale = 1.2 ;Scale to use at bottom
-
- ;--------------------------------------------------------
- [Bound]
- ;Distance from left/right edge of screen that player can move to
- ;Typically 15
- screenleft = 15 ;Dist from left of screen that player can move to
- screenright = 15 ;Right edge
-
- ;--------------------------------------------------------
- [StageInfo]
- ;Z offset for drawing
- ;Adjust this value to move the ground level up/down in the screen.
- ;It's the position where the players stand at.
- ;Up - smaller, Down - larger
- ;***
- zoffset = 215
-
- ;Leave this at 1. It makes the players face each other
- autoturn = 1
-
- ;Set the following to 1 to have the background be reset between
- ;rounds.
- resetBG = 0
-
- ;--------------------------------------------------------
- [Shadow]
- ;This is the shadow color given in r,g,b. Valid values for each
- ;range from 0 (lightest) to 255 (darkest).
- ;Defaults to 92,92,92 if omitted.
- color = 32,32,32
-
- ;This is the scale factor of the shadow. Use a big scale factor
- ;to make the shadow longer. You can use a NEGATIVE scale factor
- ;to make the shadow fall INTO the screen.
- ;Defaults to 0.4 if omitted.
- yscale = -.1
-
- ;Set to 1 to draw "reflection" shadows. Defaults to 0.
- reflect = 0
-
- ;--------------------------------------------------------
- [Music]
- ;You should put Rythmic Hallucination, from the '97 AST if possible.
- bgmusic = sound/TrashHead(Goenitz).mp3
- bgvolume = 255
-
- ; Main background definition
- [BGdef]
- spr = stages\owind.sff
- debugbg = 0
-
-
- [BG Sky1]
- type = normal ;Normal background layer
- spriteno = 8, 0 ;Sprite group and number
- layerno = 0 ;0 for background, 1 for foreground
- start = 0, 0 ;Start location
- delta = 0, 0 ;Far
- trans = none ;No transparency
- mask = 1
- tile = 0, 0 ;No tiling
-
- [BG black]
- type = normal
- spriteno = 9, 0
- layerno = 0
- start = 0, 120
- delta = 0, .6
- trans = none
- mask = 1
- tile = 0, 0
-
-
- [BG Sky2]
- type = anim ;Normal background layer
- spriteno = 3, 0 ;Sprite group and number
- actionno = 3
- layerno = 0 ;0 for background, 1 for foreground
- start = 0, 0;193;187 ;Start location
- delta = 0, 0 ;Far
- trans = none ;No transparency
- mask = 1
- tile = 0, 0 ;No tiling
-
- ;far
- [BG Hills]
- type = normal
- spriteno = 2, 1
- layerno = 0
- start = 0, 187
- delta = .3, .6
- trans = none
- mask = 1
- tile = 1, 0
-
- ;near
- [BG Hills2]
- type = normal ;Normal background layer
- spriteno = 2, 0 ;Sprite group and number
- layerno = 0 ;0 for background, 1 for foreground
- start = 0, 187 ;Start location
- delta = .6, .7 ;Change per unit
- trans = none ;No transparency
- mask = 1 ;No masking
- tile = 1, 0 ;No tiling
-
- [BG Floor] ; Animated Background
- type = normal
- spriteno = 0, 0
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
-
- [BG Pilar1]
- type = normal
- spriteno = 6, 0
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Pilar2]
- type = normal
- spriteno = 6, 1
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Pilar3]
- type = normal
- spriteno = 6, 2
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Pilar4]
- type = normal
- spriteno = 6, 3
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Pilar5]
- type = normal
- spriteno = 6, 4
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Pilar6]
- type = normal
- spriteno = 6, 5
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Tornado] ; Animated Background
- type = anim
- spriteno = 7, 0
- actionno = 4
- layerno = 0
- start = 0, 192
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 1a] ; Animated Background
- type = anim
- spriteno = 5, 0
- actionno = 5
- layerno = 0
- start = 175, 172
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 2b] ; Animated Background
- type = anim
- spriteno = 5, 0
- actionno = 6
- layerno = 0
- start = 120, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 1b]
- type = anim
- spriteno = 5, 0
- actionno = 7
- layerno = 0
- start = -165, 192
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 2b]
- type = anim
- spriteno = 5, 0
- actionno = 8
- layerno = 0
- start = -120, 177
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 1c]
- type = anim
- spriteno = 5, 0
- actionno = 9
- layerno = 0
- start = -220, 186
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Twister 2c]
- type = anim
- spriteno = 5, 0
- actionno = 10
- layerno = 0
- start = 210, 195
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Dust]
- type = anim
- spriteno = 1,0
- actionno = 1
- trans = add1
- layerno = 1
- start = 0, 161
- delta = 1.5, 1.5
- mask = 1
- velocity = -2.8,0
- tile = 1, 0
- tilespacing = 304, 0
-
-
- [Begin action 1]
- 1,0, 0,0, 275,,A1
- 1,0, 0, 5, 5,,A1
- 1,0, 0, 10, 5,,A1
- 1,0, 0, 15, 5,,A1
- 1,0, 0, 20, 5,,A1
- 1,0, 0, 25, 5,,A1
- 1,0, 0, 30, 5,,A1
- 1,0, 0, 35, 5,,A1
- 1,0, 0, 40, 5,,A1
- 1,0, 0, 45, 5,,A1
- 1,0, 0, 50, 5,,A1
- 1,0, 0, 55, 5,,A1
- 1,0, 0, 60, 5,,A1
- 1,0, 0, 75, 5,,A1
- 1,0, 0, 80, 5,,A1
- 1,0, 0, 85, 5,,A1
- 1,0, 0, 90, 5,,A1
- 1,0, 0, 95, 5,,A1
- 1,0, 0,100, 5,,A1
- 7,0, 0,0,-1
-
-
- [Begin action 5]
-
- 7,0, 0,0, 700
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
- 7,0, 0,0, 300
-
- [Begin action 6]
-
- 7,0, 0,0, 760
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
- 7,0, 0,0, 240
-
- [Begin action 7]
- 7,0, 0,0, 820
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
- 7,0, 0,0, 180
-
- [Begin action 8]
- 7,0, 0,0, 880
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
- 7,0, 0,0, 120
-
- [Begin action 9]
- 7,0, 0,0, 940
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
- 7,0, 0,0, 60
-
- [Begin action 10]
- 7,0, 0,0, 1000
- 5,1, 0,0, 1
- 5,2, 0,0, 1
- 5,3, 0,0, 1
- 5,4, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 1
- 5,5, 0,0, 1
- 5,6, 0,0, 1
- 5,7, 0,0, 1
- 5,8, 0,0, 2
-
-
- ;---------------------------
-
- [Begin Action 3]
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,0, 0,0, 5
- 3,8, 0,0, 1
- 3,1, 0,0, 5
- 3,2, 0,0, 5
- 3,3, 0,0, 5
- 3,4, 0,0, 5
- 3,5, 0,0, 5
- 3,8, 0,0, 1
- 3,6, 0,0, 5
- 3,7, 0,0, 5
- 3,8, 0,0, 1
-
- [Begin Action 4]
- 7,0,0,0,250
- 4,1, 0,0, 1
- 4,2, 0,0, 1
- 4,3, 0,0, 1
- 4,4, 0,0, 1
- 4,5, 0,0, 1
- 4,6, 0,0, 1
- 4,7, 0,0, 1
- 4,8, 0,0, 1
- 4,9, 0,0, 1
- 4,10, 0,0, 1
- 4,11, 0,0, 1
- 4,12, 0,0, 1
- 4,13, 0,0, 1
- 4,14, 0,0, 1
- loopstart
- 4,15, 0,0, 1
- 4,16, 0,0, 1
- 4,17, 0,0, 1
- 4,18, 0,0, 1
-
-