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- ; Gaibel Posible Stage, King of Fighters '97 made by JuanABL
-
- ;--------------------------------------------------------
- [Info]
- ;Name of the stage.
- name = "The Discourament Rain"
-
- ;--------------------------------------------------------
- [Camera]
- ;Camera starting position: Usually 0 for both
- ;***
- startx = 0
- starty = 0
-
- ;Left and right bound of camera
- ;You may want to fiddle a bit with these values to make sure the
- ;background doesn't move too far or too little
- ;***
- boundleft = -216
- boundright = 216
-
- ;High and low bound of camera
- ;High is a negative number. Make is more negative if you want to
- ;camera to be able to move higher.
- ;Low should usually be 0.
- ;If omitted, defaults to -25 and 0 respectively
- ;***
- boundhigh = -25
- boundlow = 0
-
- ;This is how much the camera will move vertically towards the
- ;highest player. Valid values are from 0 to 1. A value of 0 will mean
- ;the camera does not move up at all. A value of 1 will makes the camera
- ;follow the highest player.
- ;Typically .2 for normal-sized backgrounds. You may need to pull this
- ;value up for taller backgrounds.
- verticalfollow = .3
-
- ;Distance player is from edge before camera starts to move. Typically 50
- tension = 50
-
-
- ;--------------------------------------------------------
- [PlayerInfo]
- ;--- Player 1 ---
- ;Player 1 starting coordinates.
- ;p1startx is typically -70 and p2startx is 70.
- ;p1starty and p1startz should be 0.
- p1startx = -70 ;Starting x coordinates
- p1starty = 0 ;Starting y coordinates
- p1startz = 0 ;Starting z coordinates
- p1facing = 1 ;Direction player faces: 1=right, -1=left
-
- ;--- Player 2 ---
- p2startx = 70
- p2starty = 0
- p2startz = 0
- p2facing = -1
-
- ;--- Common ---
- ;Don't change these values.
- leftbound = -1000 ;Left bound (x-movement)
- rightbound = 1000 ;Right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
-
- ;--------------------------------------------------------
- [Scaling]
- ;No need to change these values
- topz = 0 ;Top z-coordinate for scaling
- botz = 50 ;Bottom z-coordinate for scaling
- topscale = 1 ;Scale to use at top
- botscale = 1.2 ;Scale to use at bottom
-
- ;--------------------------------------------------------
- [Bound]
- ;Distance from left/right edge of screen that player can move to
- ;Typically 15
- screenleft = 15 ;Dist from left of screen that player can move to
- screenright = 15 ;Right edge
-
- ;--------------------------------------------------------
- [StageInfo]
- ;Z offset for drawing
- ;Adjust this value to move the ground level up/down in the screen.
- ;It's the position where the players stand at.
- ;Up - smaller, Down - larger
- ;***
- zoffset = 215
-
- ;Leave this at 1. It makes the players face each other
- autoturn = 1
-
- ;Set the following to 1 to have the background be reset between
- ;rounds.
- resetBG = 0
-
- ;--------------------------------------------------------
- [Shadow]
- ;This is the shadow color given in r,g,b. Valid values for each
- ;range from 0 (lightest) to 255 (darkest).
- ;Defaults to 92,92,92 if omitted.
- color = 32,32,32
-
- ;This is the scale factor of the shadow. Use a big scale factor
- ;to make the shadow longer. You can use a NEGATIVE scale factor
- ;to make the shadow fall INTO the screen.
- ;Defaults to 0.4 if omitted.
- yscale = -.1
-
- ;Set to 1 to draw "reflection" shadows. Defaults to 0.
- reflect = 0
-
- ;--------------------------------------------------------
- [Music]
- ;You should put Rythmic Hallucination, from the '97 AST if possible.
- bgmusic = sound/OrochiTeam.mp3
- bgvolume = 255
- ; Main background definition
- [BGdef]
- spr = stages\Orain.sff
- debugbg = 0
-
- [BG black]
- type = normal
- spriteno = 4, 0
- layerno = 0
- start = 0, 0
- delta = 0, 0
- trans = none
- mask = 1
- tile = 0, 0
-
- [BG Sky]
- type = anim ;Normal background layer
- spriteno = 3, 0 ;Sprite group and number
- actionno = 3
- layerno = 0 ;0 for background, 1 for foreground
- start = 0, 5 ;Start location
- delta = 0, 0 ;Far
- trans = none ;No transparency
- mask = 1
- tile = 0, 0 ;No tiling
-
- ;far
- [BG Hills]
- type = anim
- spriteno = 6, 0
- actionno = 6
- layerno = 0
- start = 0, 0
- delta = .3, .6
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- ;near
- [BG Hills2]
- type = anim
- spriteno = 7, 0 ;Sprite group and number
- actionno = 7
- layerno = 0 ;0 for background, 1 for foreground
- start = 0, 0 ;Start location
- delta = .6, .7 ;Change per unit
- trans = none ;No transparency
- mask = 1 ;No masking
- tile = 0, 0
- tilespacing = 0,0
-
- ;8, 160
- [BG BGL1]
- type = anim
- spriteno = 2, 0
- actionno = 11
- layerno = 0
- start = -140, 178
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BGL2]
- type = anim
- spriteno = 2, 0
- actionno = 12
- layerno = 0
- start = 124, 178
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BGL3]
- type = anim
- spriteno = 2, 0
- actionno = 13
- layerno = 0
- start = -40, 178
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG Floor]
- type = normal
- spriteno = 0, 0
- layerno = 0
- start = 0, 187
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG Water]
- type = anim
- spriteno = 5, 0
- actionno = 5
- layerno = 0
- start = 0, 0
- delta = 1
- mask = 1
-
- [BG a1]
- type = anim
- spriteno = 8, 0
- actionno = 108
- layerno = 0
- start = 1, -2
- delta = 1
- mask = 1
-
- [BG b1]
- type = anim
- spriteno = 9, 0
- actionno = 109
- layerno = 0
- start = -1, 1
- delta = 1
- mask = 1
-
- [BG c1]
- type = anim
- spriteno = 12, 0
- actionno = 112
- layerno = 0
- start = 6, -1
- delta = 1
- mask = 1
-
- [BG a2]
- type = anim
- spriteno = 8, 0
- actionno = 208
- layerno = 0
- start = -2, -2
- delta = 1
- mask = 1
-
- [BG b2]
- type = anim
- spriteno = 9, 0
- actionno = 209
- layerno = 0
- start = 0, 1
- delta = 1
- mask = 1
-
- [BG c2]
- type = anim
- spriteno = 12, 0
- actionno = 212
- layerno = 0
- start = -7, -1
- delta = 1
- mask = 1
-
- ;If you wish to remove the pilars (it won't look bad)
-
- ; Delete from here
-
- ;Pilar 1 destroyed
-
- [BG Pilar2]
- type = normal
- spriteno = 10, 1
- layerno = 0
- start = 0, 0
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- ;Pilar 3 destroyed
-
- [BG Pilar4]
- type = normal
- spriteno = 10, 3
- layerno = 0
- start = 0, 0
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- ;Pilar 5 destroyed
-
- [BG Pilar6]
- type = normal
- spriteno = 10, 5
- layerno = 0
- start = 0, 0
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
-
- ; Stop erasing stuff
-
- [BG FGL1]
- type = anim
- spriteno = 2, 0
- actionno = 14
- layerno = 0
- start = 136, 180
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG FGL2]
- type = anim
- spriteno = 2, 0
- actionno = 15
- layerno = 0
- start = -156, 176
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL1]
- type = anim
- spriteno = 2, 0
- actionno = 17
- layerno = 0
- start = -200, -4
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL2]
- type = anim
- spriteno = 2, 0
- actionno = 18
- layerno = 0
- start = -56, -1
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL3]
- type = anim
- spriteno = 2, 0
- actionno = 19
- layerno = 0
- start = 336, 31
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL4]
- type = anim
- spriteno = 2, 0
- actionno = 20
- layerno = 0
- start = 212, 3
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL5]
- type = anim
- spriteno = 2, 0
- actionno = 21
- layerno = 0
- start = -76, 0
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG BFGL6]
- type = anim
- spriteno = 2, 0
- actionno = 19
- layerno = 0
- start = -330, 22
- delta = 1
- trans = none
- mask = 1
- tile = 0, 0
- tilespacing = 0,0
-
- [BG Respingo]
- type = anim
- start = 0, 218
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -50, 190
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -100, 216
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -150, 195
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -200, 219
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -250, 195
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -300, 216
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -300, 190
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = -350, 197
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 50, 190
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 100, 216
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 150, 195
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 200, 219
- trans = add
- actionno = 100
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 250, 195
- trans = add
- actionno = 101
- delta = 1, 1
-
- [BG Respingo]
- type = anim
- start = 300, 216
- actionno = 100
- delta = 1, 1
- trans = add
-
- [BG Respingo]
- type = anim
- start = 300, 190
- actionno = 100
- delta = 1, 1
- trans = add
-
- [BG Respingo]
- type = anim
- start = 350, 197
- actionno = 100
- delta = 1, 1
- trans = add
-
-
-
- [BG RAIN]
- type = anim
- layerno = 1
- start = 0, -8
- delta = 1, 1
- velocity = 0, 0
- actionno = 1
- tile = 1,0
- tilespacing = 747, 0
-
- ;Rain
- [Begin Action 1]
- 1,0, 0,0, 1
- 1,1, 0,0, 1
- 1,2, 0,0, 1
- 1,3, 0,0, 1
- 1,4, 0,0, 1
- 1,5, 0,0, 1
- 1,6, 0,0, 1
- 1,7, 0,0, 1
-
- ;Sky
- [Begin action 3]
- 3,0, 0,0, 6 ; Dark
- 3,1, 0,0, 6 ; Bright
- 3,2, 0,0, 6 ; Med
- 3,3, 0,0, 6
- 3,4, 0,0, 6
- 3,1, 0,0, 6
- 3,5, 0,0, 6
- 3,6, 0,0, 6
- 3,7, 0,0, 6
- 3,8, 0,0, 6
- 3,9, 0,0, 6
- 3,10, 0,0, 6
- 3,11, 0,0, 6
- 3,12, 0,0, 6
- 3,13, 0,0, 6
- 3,14, 0,0, 6
- 3,15, 0,0, 6
- 3,16, 0,0, 6
- 3,17, 0,0, 6
- 3,18, 0,0, 6
- 3,19, 0,0, 6
- 3,20, 0,0, 6
- 3,21, 0,0, 6
- 3,22, 0,0, 6 ; Very dark
- 3,0, 0,0, 6 ; Dark
- 3,1, 0,0, 6 ; Bright
- 3,2, 0,0, 6 ; Med
- 3,3, 0,0, 6
- 3,4, 0,0, 6
- 3,16, 0,0, 6
- 3,17, 0,0, 6
- 3,18, 0,0, 6
- 3,19, 0,0, 6
- 3,20, 0,0, 6
- 3,5, 0,0, 6
- 3,6, 0,0, 6
- 3,7, 0,0, 6
- 3,8, 0,0, 6
- 3,9, 0,0, 6
- 3,10, 0,0, 6
- 3,11, 0,0, 6
- 3,12, 0,0, 6
- 3,13, 0,0, 6
- 3,14, 0,0, 6
- 3,15, 0,0, 6
- 3,21, 0,0, 6
- 3,22, 0,0, 6 ; Very dark
-
- [Begin action 5]
- 5,0, 0,0, 4
- 5,1, 0,0, 4
- 5,2, 0,0, 4
- 5,3, 0,0, 4
- 5,4, 0,0, 4
-
- [Begin action 6]
- 6,0, 0,0, 7
- 6,1, 0,0, 7
- 6,2, 0,0, 7
- 6,3, 0,0, 7
- 6,4, 0,0, 7
- 6,5, 0,0, 7
- 6,6, 0,0, 7
- 6,7, 0,0, 7
-
- [Begin action 7]
- 7,0, 0,0, 7
- 7,1, 0,0, 7
- 7,2, 0,0, 7
- 7,3, 0,0, 7
- 7,4, 0,0, 7
- 7,5, 0,0, 7
- 7,6, 0,0, 7
- 7,7, 0,0, 7
-
-
-
- [Begin action 11]
- 2,0, 0,0, 2330
- 11,0, 0,0, 2, H
- 11,1, 0,0, 2, H
- 11,2, 0,0, 2, H
- 11,3, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,3, 0,0, 2, H
- 11,2, 0,0, 2, H
- 11,1, 0,0, 2, H
- 11,0, 0,0, 2, H
- 2,0, 0,0, 112
-
- [Begin action 12]
- 11,0, 0,0, 2
- 11,1, 0,0, 2
- 11,2, 0,0, 2
- 11,3, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,3, 0,0, 2
- 11,2, 0,0, 2
- 11,1, 0,0, 2
- 11,0, 0,0, 2
- 2,0, 0,0, 3615
-
- [Begin action 13]
- 2,0, 0,0, 903
- 11,0, 0,0, 2, H
- 11,1, 0,0, 2, H
- 11,2, 0,0, 2, H
- 11,3, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,5, 0,0, 2, H
- 11,4, 0,0, 2, H
- 11,3, 0,0, 2, H
- 11,2, 0,0, 2, H
- 11,1, 0,0, 2, H
- 11,0, 0,0, 2, H
- 2,0, 0,0, 2942
-
- [Begin action 14]
- 2,0, 0,0, 1433
- 11,0, 0,0, 3
- 11,1, 0,0, 3
- 11,2, 0,0, 3
- 11,3, 0,0, 3
- 11,4, 0,0, 3
- 11,5, 0,0, 3
- 11,4, 0,0, 3
- 11,5, 0,0, 3
- 11,4, 0,0, 3
- 11,5, 0,0, 3
- 11,4, 0,0, 3
- 11,3, 0,0, 3
- 11,2, 0,0, 3
- 11,1, 0,0, 3
- 11,0, 0,0, 3
- 2,0, 0,0, 1278
-
- [Begin action 15]
- 2,0, 0,0, 932
- 11,0, 0,0, 2
- 11,1, 0,0, 2
- 11,2, 0,0, 2
- 11,3, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,5, 0,0, 2
- 11,4, 0,0, 2
- 11,3, 0,0, 2
- 11,2, 0,0, 2
- 11,1, 0,0, 2
- 11,0, 0,0, 2
- 2,0, 0,0, 2611
-
- [Begin action 17]
- 2,0, 0,0, 1201
- 17,0, 0,0, 2, H
- 2,0, 0,0, 4
- 17,1, 0,0, 2, H
- 17,2, 0,0, 2, H
- 17,3, 0,0, 2, H
- 17,4, 0,0, 2, H
- 17,5, 0,0, 2, H
- 17,6, 0,0, 2, H
- 17,7, 0,0, 2, H
- 17,8, 0,0, 2, H
- 17,9, 0,0, 2, H
- 17,10, 0,0, 2, H
- 17,11, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,11, 0,0, 2, H
- 17,10, 0,0, 2, H
- 17,9, 0,0, 2, H
- 2,0, 0,0, 1332
-
- [Begin action 18]
- 2,0, 0,0, 1999
- 17,0, 0,0, 2
- 2,0, 0,0, 5
- 17,1, 0,0, 2
- 17,2, 0,0, 2
- 17,3, 0,0, 2
- 17,4, 0,0, 2
- 17,5, 0,0, 2
- 17,6, 0,0, 2
- 17,7, 0,0, 2
- 17,8, 0,0, 2
- 17,9, 0,0, 2
- 17,10, 0,0, 2
- 17,11, 0,0, 2
- 17,12, 0,0, 2
- 17,13, 0,0, 2
- 17,12, 0,0, 2
- 17,13, 0,0, 2
- 17,12, 0,0, 2
- 17,13, 0,0, 2
- 17,12, 0,0, 2
- 17,11, 0,0, 2
- 17,10, 0,0, 2
- 17,9, 0,0, 2
- 2,0, 0,0, 999
-
- [Begin action 19]
- 2,0, 0,0, 569
- 17,0, 0,0, 2
- 2,0, 0,0, 3
- 17,1, 0,0, 2
- 17,2, 0,0, 2
- 17,3, 0,0, 2
- 17,4, 0,0, 2
- 17,5, 0,0, 2
- 17,6, 0,0, 2
- 17,7, 0,0, 2
- 17,8, 0,0, 2
- 17,9, 0,0, 2
- 17,10, 0,0, 2
- 17,11, 0,0, 2
- 17,12, 0,0, 2
- 17,13, 0,0, 2
- 17,12, 0,0, 2
- 17,13, 0,0, 2
- 17,13, 0,0, 2
- 17,12, 0,0, 2
- 17,11, 0,0, 2
- 17,10, 0,0, 2
- 17,9, 0,0, 2
- 2,0, 0,0, 1717
-
- [Begin action 20]
- 2,0, 0,0, 1444
- 17,0, 0,0, 2, H
- 2,0, 0,0, 4
- 17,1, 0,0, 2, H
- 17,2, 0,0, 2, H
- 17,3, 0,0, 2, H
- 17,4, 0,0, 2, H
- 17,5, 0,0, 2, H
- 17,6, 0,0, 2, H
- 17,7, 0,0, 2, H
- 17,8, 0,0, 2, H
- 17,9, 0,0, 2, H
- 17,10, 0,0, 2, H
- 17,11, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,13, 0,0, 2, H
- 17,12, 0,0, 2, H
- 17,11, 0,0, 2, H
- 17,10, 0,0, 2, H
- 17,9, 0,0, 2, H
- 2,0, 0,0, 966
-
- [Begin action 21]
- 2,0, 0,0, 799
- 17,0, 0,0, 3
- 2,0, 0,0, 5
- 17,1, 0,0, 3
- 17,2, 0,0, 3
- 17,3, 0,0, 3
- 17,4, 0,0, 3
- 17,5, 0,0, 3
- 17,6, 0,0, 3
- 17,7, 0,0, 3
- 17,8, 0,0, 3
- 17,9, 0,0, 3
- 17,10, 0,0, 3
- 17,11, 0,0, 3
- 17,12, 0,0, 3
- 17,13, 0,0, 3
- 17,12, 0,0, 3
- 17,12, 0,0, 3
- 17,13, 0,0, 3
- 17,13, 0,0, 3
- 17,12, 0,0, 3
- 17,11, 0,0, 3
- 17,10, 0,0, 3
- 17,9, 0,0, 3
- 2,0, 0,0, 2312
-
-
- [Begin action 108]
- 8,0, 0,0, 8
- 8,1, 0,0, 8
- 8,2, 0,0, 8
- 8,3, 0,0, 8
- 8,4, 0,0, 8
- 8,5, 0,0, 8
- 8,6, 0,0, 8
- 8,7, 0,0, 8
-
- [Begin action 109]
- 9,0, 0,0, 8
- 9,1, 0,0, 8
- 9,2, 0,0, 8
- 9,3, 0,0, 8
- 9,4, 0,0, 8
- 9,5, 0,0, 8
- 9,6, 0,0, 8
- 9,7, 0,0, 8
-
- [Begin action 112]
- 12,0, 0,0, 8
- 12,1, 0,0, 8
- 12,2, 0,0, 8
- 12,3, 0,0, 8
- 12,4, 0,0, 8
- 12,5, 0,0, 8
- 12,6, 0,0, 8
- 12,7, 0,0, 8
-
- [Begin action 208]
- 8,4, 0,0, 8, H
- 8,5, 0,0, 8, H
- 8,6, 0,0, 8, H
- 8,7, 0,0, 8, H
- 8,0, 0,0, 8, H
- 8,1, 0,0, 8, H
- 8,2, 0,0, 8, H
- 8,3, 0,0, 8, H
-
- [Begin action 209]
- 9,4, 0,0, 8, H
- 9,5, 0,0, 8, H
- 9,6, 0,0, 8, H
- 9,7, 0,0, 8, H
- 9,0, 0,0, 8, H
- 9,1, 0,0, 8, H
- 9,2, 0,0, 8, H
- 9,3, 0,0, 8, H
-
- [Begin action 212]
- 12,3, 0,0, 8, H
- 12,4, 0,0, 8, H
- 12,5, 0,0, 8, H
- 12,6, 0,0, 8, H
- 12,7, 0,0, 8, H
- 12,0, 0,0, 8, H
- 12,1, 0,0, 8, H
- 12,2, 0,0, 8, H
-
- [Begin action 100]
- 2,0, 0,0, 100
- 13,0, 0,0, 7,,A1
- 13,1, 0,0, 7,,A1
- 13,2, 0,0, 7,,A1
- 13,3, 0,0, 7,,A1
- 13,4, 0,0, 7,,A1
- 13,5, 0,0, 7,,A1
-
- [Begin action 101]
- 13,0, 0,0, 7,,A1
- 13,1, 0,0, 7,,A1
- 13,2, 0,0, 7,,A1
- 13,3, 0,0, 7,,A1
- 13,4, 0,0, 7,,A1
- 13,5, 0,0, 7,,A1
- 2,0, 0,0, 30
-