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Text File | 2003-09-29 | 30.4 KB | 1,165 lines |
- ;========================================================
- ; Zero's Command file.
- ;========================================================
- ;------üié`éhÉΩùpüj---------------------------------------------------------
- [command]
- name = "AI_1"
- command = D, D, D, D, D, D, D, D
- time = 1
-
- [command]
- name = "AI_2"
- command = D, D, D, D, D, D, D, D
- time = 1
-
- [command]
- name = "AI_3"
- command = D, D, D, D, D, D, D, D
- time = 1
-
- [command]
- name = "AI_4"
- command = z, z, z, z, z, z, z, z
- time = 1
-
- [command]
- name = "AI_5"
- command = z, z, z, z, z, z, z, z
- time = 1
-
- [command]
- name = "AI_6"
- command = z, z, z, z, z, z, z, z
- time = 1
-
- [command]
- name = "AI_7"
- command = B, B, B, B, B, B, B, B
- time = 1
-
- [command]
- name = "AI_8"
- command = B, B, B, B, B, B, B, B
- time = 1
-
- [command]
- name = "AI_9"
- command = B, B, B, B, B, B, B, B
- time = 1
-
- [command]
- name = "AI_10"
- command = x, x, x, x, x, x, x, x
- time = 1
-
- [command]
- name = "AI_11"
- command = x, x, x, x, x, x, x, x
- time = 1
-
- [command]
- name = "AI_12"
- command = x, x, x, x, x, x, x, x
- time = 1
-
- [command]
- name = "AI_13"
- command = U, U, U, U, U, U, U, U
- time = 1
-
- [command]
- name = "AI_14"
- command = U, U, U, U, U, U, U, U
- time = 1
-
- [command]
- name = "AI_15"
- command = U, U, U, U, U, U, U, U
- time = 1
-
- [command]
- name = "AI_16"
- command = a, a, a, a, a, a, a, a
- time = 1
-
- [command]
- name = "AI_17"
- command = a, a, a, a, a, a, a, a
- time = 1
-
- [command]
- name = "AI_18"
- command = a, a, a, a, a, a, a, a
- time = 1
-
- [command]
- name = "AI_19"
- command = F, F, F, F, F, F, F, F
- time = 1
-
- [command]
- name = "AI_20"
- command = F, F, F, F, F, F, F, F
- time = 1
-
- [command]
- name = "AI_21"
- command = F, F, F, F, F, F, F, F
- time = 1
-
- [command]
- name = "AI_22"
- command = b, b, b, b, b, b, b, b
- time = 1
-
- [command]
- name = "AI_23"
- command = b, b, b, b, b, b, b, b
- time = 1
-
- [command]
- name = "AI_24"
- command = b, b, b, b, b, b, b, b
- time = 1
-
- [command]
- name = "AI_25"
- command = y, y, y, y, y, y, y, y
- time = 1
-
- [command]
- name = "AI_26"
- command = y, y, y, y, y, y, y, y
- time = 1
-
- [command]
- name = "AI_27"
- command = y, y, y, y, y, y, y, y
- time = 1
-
- [command]
- name = "AI_28"
- command = s, s, s, s, s, s, s, s
- time = 1
-
- [command]
- name = "AI_29"
- command = s, s, s, s, s, s, s, s
- time = 1
-
- [command]
- name = "AI_30"
- command = s, s, s, s, s, s, s, s
- time = 1
-
- [command]
- name = "AI_31"
- command = c, c, c, c, c, c, c, c
- time = 1
-
- [command]
- name = "AI_32"
- command = c, c, c, c, c, c, c, c
- time = 1
-
- [command]
- name = "AI_33"
- command = c, c, c, c, c, c, c, c
- time = 1
-
- ;---------------------------------------------------------------------------
- [Command]
- name = "hakura_a"
- command = ~D, F, D, F, a
- Time = 30
-
- [Command]
- name = "hakura_b"
- command = ~D, F, D, F, b
- Time = 30
-
- [Command]
- name = "hakura_ab"
- command = ~D, F, D, F, a+b
- Time = 30
-
- [Command]
- name = "gokusa_x"
- command = ~D, F, D, F, x
- Time = 30
-
- [Command]
- name = "gokusa_y"
- command = ~D, F, D, F, y
- Time = 30
-
- [Command]
- name = "gokusa_xy"
- command = ~D, F, D, F , x+y
- Time = 30
-
- ;---------------------------------------------------------------------------
- [Command]
- name = "kage_a"
- command = ~D, DF, F, a
- Time = 15
-
- [Command]
- name = "kage_b"
- command = ~D, DF, F, b
- Time = 15
-
- [Command]
- name = "fuuatu_a"
- command = ~D, DB, B, a
- Time = 15
-
- [Command]
- name = "fuuatu_b"
- command = ~D, DB, B, b
- Time = 15
-
- [Command]
- name = "taikuu_x"
- command = ~F, D, DF, x
- Time = 15
-
- [Command]
- name = "taikuu_y"
- command = ~F, D, DF, y
- Time = 15
-
- [Command]
- name = "manto_x"
- command = ~D, DF, F, x
-
- [Command]
- name = "manto_y"
- command = ~D, DF, F, y
-
- ;---------------------------------------------------------------------------
- [Command]
- name = "fwd_x"
- command = /F, x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F, y
- time = 1
-
- [Command]
- name = "fwd_a"
- command = /F, a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F, b
- time = 1
-
- [Command]
- name = "back_x"
- command = /B, x
- time = 1
-
- [Command]
- name = "back_z"
- command = /B, z
- time = 1
-
- [Command]
- name = "downfwd_a"
- command = /DF, a
- time = 1
-
- [Command]
- name = "hold_x"
- command = /x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /y
- time = 1
-
- [Command]
- name = "xa"
- command = x+a
- time = 1
-
- [Command]
- name = "yb"
- command = y+b
- time = 1
-
- [Command]
- name = "striker2"
- command = b+x
- time = 1
-
- [Command]
- name = "striker"
- command = a+y
- time = 1
-
- ;---------------------------------------------------------------------------
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "start"
- command = s
- time = 1
-
- ;---------------------------
- ; Required(do not remove)
- ;---------------------------
- [Command]
- name = "FF"
- command = F, F
- time = 10
-
- [Command]
- name = "BB"
- command = B, B
- time = 10
-
- [Command]
- name = "recovery"
- command = x+y
- time = 1
-
- [Command]
- name = "recovery"
- command = a+b
- time = 1
-
- [Command]
- name = "recovery"
- command = x+a
- time = 1
-
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 1
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- ;===========================================================================================
-
- [Statedef -1]
-
- ;--------------------------------
- ; ìûì╜ÄaÉwüEù∙ìû
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3300
- triggerall = Var(9) = 0
- triggerall = command = "gokusa_xy"
- triggerall = power >= 3000
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ìûì╜ÄaÉwüEù∙ìû AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3300
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 15
- triggerall = P2MoveType = H
- triggerall = Random <= 399
- triggerall = power >= 3000
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ìûì╜ÄaÉw
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = Var(9) = 0
- triggerall = command = "gokusa_x" || command = "gokusa_y"
- triggerall = power >= 1000
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ìûì╜ÄaÉw AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 15
- triggerall = P2MoveType = H
- triggerall = Random <= 299
- triggerall = power >= 1000
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3200
- triggerall = Var(9) = 0
- triggerall = command = "hakura_ab"
- triggerall = power >= 3000
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3200
- triggerall = Var(9) = 1
- triggerall = P2StateType != L
- triggerall = P2Stateno != 5120
- triggerall = P2BodyDist X <= 150
- triggerall = Random <= 999
- triggerall = power >= 3000
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; öÆùàû┼É╕
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = Var(9) = 0
- triggerall = command = "hakura_a" || command = "hakura_b"
- triggerall = power >= 1000
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; öÆùàû┼É╕ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = Var(9) = 1
- triggerall = P2StateType != L
- triggerall = P2Stateno != 5120
- triggerall = P2BodyDist X <= 150
- triggerall = Random <= 299
- triggerall = power >= 1500
- trigger1 = p2stateno != 910
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; Ä╛ë╬αèÉw
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = Var(9) = 0
- triggerall = command = "kage_a" || command = "kage_b"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 280 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------\------
- ; Ä╛ë╬αèÉw AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = Var(9) = 1
- triggerall = Random <= 299
- triggerall = P2MoveType = A
- triggerall = P2BodyDist X >= 50
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 280 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEÖÇëσ
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = Var(9) = 0
- triggerall = command = "taikuu_x"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEÖÇëσ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = Var(9) = 1
- triggerall = p2statetype != L
- triggerall = p2stateno != 5120
- triggerall = random <= 550
- triggerall = statetype != A
- trigger1 = ctrl
- trigger1 = P2bodydist X < 35
- trigger1 = p2stateno != 910
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEπ─öe
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = Var(9) = 0
- triggerall = command = "taikuu_y"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEπ─öe AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = Var(9) = 1
- triggerall = p2statetype != L
- triggerall = p2stateno != 5120
- triggerall = random <= 650
- triggerall = statetype != A
- trigger1 = ctrl
- trigger1 = P2bodydist X < 35
- trigger1 = p2stateno != 910
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEö╛ï╛
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = Var(9) = 0
- triggerall = command = "manto_x"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320 && AnimElem = 1,>=2)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEö╛ï╛ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = Var(9) = 1
- triggerall = P2bodydist X >= 15
- triggerall = P2StateNo != 5120
- triggerall = Random <= 50
- triggerall = p2statetype != L
- triggerall = statetype != A
- triggerall = P2MoveType = A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320 && AnimElem = 1,>=2)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEÄEûé
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = Var(9) = 0
- triggerall = command = "manto_y"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; ÄaòùëìöjüEÄEûé AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = Var(9) = 1
- triggerall = P2bodydist X < 90
- triggerall = P2StateNo != 5120
- triggerall = Random <= 399
- triggerall = p2statetype != L
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;----------------------
- ; ûéòæìgτN
- ;----------------------
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = Var(9) = 0
- triggerall = command = "fuuatu_a" || command = "fuuatu_b"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;----------------------
- ; ûéòæìgτN AI
- ;----------------------
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = Var(9) = 1
- triggerall = Random <= 199
- triggerall = P2bodydist X < 10
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 240 || stateno = 320)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
- trigger4 = movecontact && (stateno = 280 || stateno = 281 || stateno = 290 || stateno = 300 || stateno = 310)
-
- ;--------------------------------
- ; Éüé┴ö≥é╬é╡ìUîéÆnÅπ
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 320
- triggerall = Var(9) = 0
- triggerall = command = "c" || command = "yb"
- trigger1 = statetype != A && (ctrl || stateno = 100)
- trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
-
- ;--------------------------------
- ; Éüé┴ö≥é╬é╡ìUîéÆnÅπ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 320
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- triggerall = Random <= 99
- triggerall = command = "c" || command = "yb"
- trigger1 = statetype != A && (ctrl || stateno = 100)
- trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
-
- ;--------------------------------
- ; Éüé┴ö≥é╬é╡ìUîéï≤Æå
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 640
- trigger1 = (command = "c" || command = "yb") && statetype = A && ctrl
-
- ;--------------------------------
- ; ï┘ï}ë±ö≡îπ
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 825
- triggerall = (command = "z" || command = "xa") && command = "holdback"
- trigger1 = statetype != A && (ctrl || stateno = 100)
- trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
-
- ;--------------------------------
- ; ï┘ï}ë±ö≡æO
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 820
- triggerall = (command = "z" || command = "xa")
- trigger1 = statetype != A && (ctrl || stateno = 100)
- trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
-
- ;--------------------------------
- ; ôèé░
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 800
- triggerall = Var(9) = 0
- triggerall = (command = "fwd_y" || command = "fwd_b")
- trigger1 = ctrl && statetype != A && stateno != 100 && p2bodydist x < 20 && (p2statetype = S || p2statetype = C)
-
- ;--------------------------------
- ; ôèé░ AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 800
- triggerall = Var(9) = 1
- triggerall = Random <= 799
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 5
- trigger1 = stateno != 100
- trigger1 = p2statetype = S
- trigger1 = p2movetype != H
- trigger2 = stateno != 100
- trigger2 = p2statetype = C
- trigger2 = p2movetype != H
- trigger3 = p2statetype = S
- trigger3 = p2movetype != H
- trigger4 = p2statetype = C
- trigger4 = p2movetype != H
- trigger5 = stateno != 100
- trigger5 = p2statetype = S
- trigger5 = p2movetype != H
- trigger6 = stateno != 100
- trigger6 = p2statetype = C
- trigger6 = p2movetype != H
- trigger7 = p2statetype = S
- trigger7 = p2movetype != H
- trigger8 = p2statetype = C
- trigger8 = p2movetype != H
-
- ;--------------------------------
- ; î╢ûéìÅÅ═üiÆ╩Åφüj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 280
- triggerall = command = "fwd_x"
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = ctrl && statetype != A
-
- ;--------------------------------
- ; î╢ûéìÅÅ═üiâLâââôâZâïüj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 281
- triggerall = command = "fwd_x"
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = ctrl && statetype != A
- trigger2 = movecontact && (stateno = 220 || stateno = 225 || stateno = 250 || stateno = 260 || stateno = 270)
- trigger3 = movecontact && (stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430)
-
- ;--------------------------------
- ; É┌ï▀ùºé┐ï¡éo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 225
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "y" && command != "holddown" && statetype = S && p2bodydist x < 25 && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; É┌ï▀ùºé┐ï¡éo AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 225
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "y" && command != "holddown" && statetype = S && p2bodydist x < 25 && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ï▀ïùùúùºé┐ï¡éj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 240
- triggerall = Var(9) = 0
- trigger1 = command = "b" && command != "holddown" && p2bodydist x < 30 && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ï▀ïùùúùºé┐ï¡éj AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 240
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "b" && command != "holddown" && p2bodydist x < 30 && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐Äπéo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 200
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "x" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐Äπéo AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 200
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "x" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐Äπéj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 210
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "a" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐Äπéj AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 210
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "a" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐ï¡éo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "y" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐ï¡éo AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "y" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐ï¡éj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 230
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "b" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ùºé┐ï¡éj AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 230
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "b" && command != "holddown" && statetype = S && (ctrl || stateno = 100)
-
- ;--------------------------------
- ; ïⁿé▌Äπéo&ïⁿé▌Äπéj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 400
- triggerall = Var(9) = 0
- triggerall = (command = "x") || (command = "a")
- triggerall = command = "holddown"
- triggerall = command != "striker"
- trigger1 = statetype = C && ctrl
- trigger2 = (stateno = 400) && (AnimElem = 6,>=2)
-
- ;--------------------------------
- ; ïⁿé▌Äπéo&ïⁿé▌Äπéj AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 400
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- triggerall = (command = "x") || (command = "a")
- triggerall = command = "holddown"
- trigger1 = statetype = C && ctrl
- trigger2 = (stateno = 400) && (AnimElem = 6,>=2)
-
- ;--------------------------------
- ; ïⁿé▌ï¡éo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "y" && command = "holddown" && statetype = C && ctrl
-
- ;--------------------------------
- ; ïⁿé▌ï¡éo AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "y" && command = "holddown" && statetype = C && ctrl
-
- ;--------------------------------
- ; ïⁿé▌ï¡éj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 410
- triggerall = Var(9) = 0
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "b" && command = "holddown" && statetype = C && ctrl
-
- ;--------------------------------
- ; ïⁿé▌ï¡éj AI
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 410
- triggerall = Var(9) = 1
- triggerall = P2BodyDist X <= 100
- trigger1 = command = "b" && command = "holddown" && statetype = C && ctrl
-
- ;--------------------------------
- ; âWâââôâvÄπéo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "x" && vel x && statetype = A && ctrl
-
- ;--------------------------------
- ; ÉéÆ╝âWâââôâvÄπéo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "x" && statetype = A && ctrl
-
- ;--------------------------------
- ; âWâââôâvÄπéj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "a" && vel x && statetype = A && ctrl
-
- ;--------------------------------
- ; ÉéÆ╝âWâââôâvÄπéj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "a" && statetype = A && ctrl
-
- ;--------------------------------
- ; âWâââôâvï¡éo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 620
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "y" && vel x && statetype = A && ctrl
-
- ;--------------------------------
- ; ÉéÆ╝âWâââôâvï¡éo
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 620
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "y" && statetype = A && ctrl
-
- ;--------------------------------
- ; âWâââôâvï¡éj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 620
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "b" && vel x && statetype = A && ctrl
-
- ;--------------------------------
- ; ÉéÆ╝âWâââôâvï¡éj
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 620
- triggerall = command != "striker"
- triggerall = command != "striker2"
- trigger1 = command = "b" && statetype = A && ctrl
-
- ;--------------------------------
- ; â_âbâVâà
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = Var(9) = 0
- trigger1 = command = "FF" && statetype = S && ctrl && stateno != 100
-
- ;--------------------------------
- ; âoâbâNâ_âbâVâà
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB" && statetype = S && ctrl
-
- ;--------------------------------
- ; ƺö¡
- ;--------------------------------
- [State -1]
- type = ChangeState
- value = 195
- trigger1 = command = "start" && ctrl && statetype != A && stateno != 195
-
- ;--------------------------------
- ; AI ÉΩùp
- ;--------------------------------
- [State -1]
- type = VarSet
- triggerall = Var(9) = 0
- trigger1 = command = "AI_1"
- trigger2 = command = "AI_2"
- trigger3 = command = "AI_3"
- trigger4 = command = "AI_4"
- trigger5 = command = "AI_5"
- trigger6 = command = "AI_6"
- trigger7 = command = "AI_7"
- trigger8 = command = "AI_8"
- trigger9 = command = "AI_9"
- trigger10 = command = "AI_10"
- trigger11 = command = "AI_11"
- trigger12 = command = "AI_12"
- trigger13 = command = "AI_13"
- trigger14 = command = "AI_14"
- trigger15 = command = "AI_15"
- trigger16 = command = "AI_16"
- trigger17 = command = "AI_17"
- trigger18 = command = "AI_18"
- trigger19 = command = "AI_19"
- trigger20 = command = "AI_20"
- trigger21 = command = "AI_21"
- trigger22 = command = "AI_22"
- trigger23 = command = "AI_23"
- trigger24 = command = "AI_24"
- trigger25 = command = "AI_25"
- trigger26 = command = "AI_26"
- trigger27 = command = "AI_27"
- trigger28 = command = "AI_28"
- trigger29 = command = "AI_29"
- trigger30 = command = "AI_30"
- trigger31 = command = "AI_31"
- trigger32 = command = "AI_32"
- trigger33 = command = "AI_33"
- v = 9
- value = 1
-
- ;--------------------------------
- ; AI ÅIù╣
- ;--------------------------------
- [State -1]
- type = VarSet
- triggerall = Var(9) = 1
- trigger1 = Win = 1
- v = 9
- value = 0
-