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- ;============================================================================
- ; òKÄEïZ Zero's constants and state file
- ;============================================================================
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛
- ;---------------------
- [Statedef 1000]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- poweradd = 300
- velset = 0,0
- juggle = 9
- anim = 1000
-
- [State 1000, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 18
-
- [State 1000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S1000,0
-
- [State 1000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1000,1
-
- [State 1000, 2]
- type = Helper
- triggerall = var(7) = 0
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 7
- trigger3 = AnimElem = 8
- trigger4 = AnimElem = 9
- trigger5 = AnimElem = 10
- stateno = 1005
- pos = 0,0
- postype = p1
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 6
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 7
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 3]
- type = Hitdef
- trigger1 = AnimElem = 11
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1000, 8]
- type = HitDef
- trigger1 = AnimElem = 12
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1000, 8]
- type = HitDef
- trigger1 = AnimElem = 13
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = -10,-36
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1000, 8]
- type = HitDef
- trigger1 = AnimElem = 14
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = -10,-36
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1000, 9]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1000, 10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiö≥é╤ô╣ï∩ö╜Ä╦üEö╜Ä╦ùpé╠ò╟üj
- ;---------------------
- [Statedef 1005]
- type = A
- movetype= A
- physics = N
- velset = 0,0
- anim = 1005
- sprpriority = 2
-
- [State 1005, 1]
- type = HitDef
- trigger1 = Time >= 0
- attr = SCA, SP
- hitflag = P
- priority = 7, Hit
- p1stateno = 1006
- sparkno = -1
- guard.sparkno = -1
-
- [State 1400, 7]
- type = VarSet
- trigger1 = Time = 0
- v = 7
- value = 1
-
- [State 1005, 8]
- type = DestroySelf
- trigger1 = Movehit = 1
-
- [State 1005, 9]
- type = DestroySelf
- trigger1 = Time = 10
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiö≥é╤ô╣ï∩ö╜Ä╦üEïàé╠ö¡Ä╦üj
- ;---------------------
- [Statedef 1006]
- type = S
- movetype = A
- physics = N
- anim = 1006
- velset = 0,0
- ctrl = 0
-
- [State 1006, 1]
- type = Helper
- trigger1 = Time = 0
- stateno = 1007
- pos = 25,0
- postype = p1
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
- [State 1006, 2]
- type = Destroyself
- trigger1 = Time = 1
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiö≥é╤ô╣ï∩ö╜Ä╦üEïàüj
- ;---------------------
- [Statedef 1007]
- type = A
- movetype = A
- physics = N
- anim = 1007
- velset = 4.5,0
- ctrl = 0
-
- [State 1007, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, HA, NT, ST, HT
- time = 140
-
- [State 1007, 2]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, SP
- damage = 100,10
- animtype = Hard
- hitflag = MAFP
- guardflag = MA
- pausetime = 0,12
- sparkno = S8020
- guard.sparkno = S8070
- sparkxy = -10,-70
- hitsound = S5,2
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-5
- p1stateno = 1008
- getpower = 40,40
-
- [State 1007, 3]
- type = ChangeState
- trigger1 = MoveGuarded = 1
- value = 1008
- ctrl = 0
-
- [State 1007, 9]
- type = Destroyself
- trigger1 = Time = 140
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiö≥é╤ô╣ï∩ö╜Ä╦üEÅ┴û┼üj
- ;---------------------
- [Statedef 1008]
- type = S
- movetype = A
- physics = N
- anim = 1006
- velset = 0,0
- ctrl = 0
-
- [State 1008, 1]
- type = Explod
- trigger1 = Time = 0
- anim = 1008
- pos = 10,0
- postype = p1
- sprpriority = 2
- bindtime = -1
- ownpal = 1
-
- [State 1008, 9]
- type = Destroyself
- trigger1 = Time = 1
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiâqâbâgÄ₧æèÄΦô«ì∞éPüj
- ;---------------------
- [Statedef 1010]
- type = A
- movetype = H
- physics = N
-
- [State 1010, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1010, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 1010
-
- [State 1010, 9]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 1011
-
- ;---------------------
- ; ÄaòùëìöjüEö╛ï╛üiâqâbâgÄ₧æèÄΦô«ì∞éQüj
- ;---------------------
- [Statedef 1011]
- type = A
- movetype = H
- physics = N
- velset = -2.2,-15.3
-
- [State 1011, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .6
-
- [State 1011, 2]
- type = EnvShake
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- time = 16
- ampl = 10
- freq = 90
- phase = 90
- ignorehitpause = 1
-
- [State 1011, 9]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 5100
-
- ;---------------------
- ; ÄaòùëìöjüEÄEûé
- ;---------------------
- [Statedef 1100]
- type = S
- movetype = A
- physics = S
- anim = 1100
- velset = 0
- ctrl = 0
- juggle = 9
- poweradd = 300
-
- [State 1100, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 18
-
- [State 1100, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S1000,0
-
- [State 1100, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1000,1
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 6
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 7
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 3]
- type = Hitdef
- trigger1 = AnimElem = 11
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15, 5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = -10
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1100, 8]
- type = HitDef
- trigger1 = AnimElem = 12
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1100, 8]
- type = HitDef
- trigger1 = AnimElem = 13
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1000, 8]
- type = HitDef
- trigger1 = AnimElem = 14
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkno = S8040
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
-
- [State 1100, 9]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1100, 10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; Ä╛ë╬αèÉwüièJÄnüj
- ;---------------------
- [Statedef 1200]
- type = S
- movetype= A
- physics = S
- juggle = 9
- velset = 0,0
- ctrl = 0
- anim = 1200
- poweradd = 100
-
- [State 1200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = S1200,0
-
- [State 1200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = S1200,1
-
- [State 1200, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 71
-
- [State 1200, 3]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = M
- guardflag =
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 7,Hit
- damage = 0,0
- pausetime = 0,60
- guard.pausetime = 0,12
- sparkno = S8020
- guard.sparkno = S8060
- sparkxy = -10,-5
- hitsound = S5,2
- guardsound = S6,0
- ground.type = Low
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 0
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- getpower = 200, 150
- givepower = 75, 20
-
- [State 1200, 9]
- type = ChangeState
- trigger1 = MoveHit = 1
- value = 1250
- ctrl = 0
-
- [State 1200, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;----------------------
- ; Ä╛ë╬αèÉwüiâqâbâgîπüj
- ;----------------------
- [Statedef 1250]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 1250
- poweradd = 50
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 10
- value = S1200,4
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 30
- value = S1200,3
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 39
- value = S1200,3
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 46
- value = S1200,3
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 55
- value = S1200,3
-
- [State 1250, 1]
- type = PlaySnd
- trigger1 = AnimElem = 55
- value = S1200,2
-
- [State 1250, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 119
-
- [State 1250, 0]
- type = PosFreeze
- trigger1 = time = 0
-
- [State 1250, 3]
- type = PosAdd
- trigger1 = AnimElem = 10
- trigger2 = AnimElem = 11
- trigger3 = AnimElem = 12
- trigger4 = AnimElem = 13
- trigger5 = AnimElem = 14
- trigger6 = AnimElem = 15
- x = 14
-
- [State 1250, 4]
- type = Hitdef
- trigger1 = AnimElem = 30
- attr = S, NA
- hitflag = M
- guardflag =
- animtype = Heavy
- priority = 4,Hit
- damage = 30,0
- pausetime = 13,30
- guard.pausetime = 0,12
- sparkno = S8020
- guard.sparkno = S8070
- sparkxy = -10,-70
- hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 0
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = -3,-4.5
- getpower = 200, 150
- givepower = 75, 20
- kill = 0
-
- [State 1250, 5]
- type = Hitdef
- trigger1 = AnimElem = 39
- attr = S, NA
- hitflag = M
- guardflag =
- animtype = Heavy
- priority = 4,Hit
- damage = 30,0
- pausetime = 13,30
- guard.pausetime = 0,12
- sparkno = S8020
- guard.sparkno = S8070
- sparkxy = -10,-70
- hitsound = S5,4
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 0
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = -3,-4.5
- getpower = 200, 150
- givepower = 75, 20
- kill = 0
-
- [State 1250, 6]
- type = Hitdef
- trigger1 = AnimElem = 46
- attr = S, NA
- hitflag = M
- guardflag =
- animtype = Heavy
- priority = 4,Hit
- damage = 30,0
- pausetime = 14,30
- guard.pausetime = 0,12
- sparkno = S8020
- guard.sparkno = S8070
- sparkxy = -10,-35
- hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 0
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = -3,-4.5
- getpower = 200, 150
- givepower = 75, 20
- kill = 0
-
- [State 1250, 8]
- type = Hitdef
- trigger1 = AnimElem = 55
- attr = S, SP
- hitflag = M
- guardflag =
- animtype = Heavy
- priority = 4,Hit
- damage = 60,5
- pausetime = 47,60
- guard.pausetime = 0,6
- sparkno = S8030
- guard.sparkno = S8070
- sparkxy = -10,-95
- hitsound = S5,4
- guardsound = S6,0
- ground.type = Low
- air.type = Low
- guard.slidetime = 18
- guard.hittime = 19
- guard.ctrltime = 15
- ground.velocity = -5.5, -10
- guard.velocity = -10
- air.velocity = -5.5, -10
- sprpriority = 3
- p2stateno = 1260
- p2getp1state = 1
- getpower = 300, 240
- givepower = 150, 260
- fall = 1
- fall.recover = 1
- persistent = 0
- air.juggle = 15
- kill = 1
-
- [State 1250, 9]
- type = EnvShake
- trigger1 = AnimElem = 54
- time = 16
- ampl = 10
- freq = 90
- phase = 90
- ignorehitpause = 1
-
- [State 1250, 10]
- type = targetlifeadd
- Trigger1 = AnimElem = 56
- value = -40
-
- [State 1250, 11]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------
- ; Ä╛ë╬αèÉwüiâqâbâgîπæèÄΦô«ì∞üj
- ;--------------------
- [Statedef 1260]
- type = A
- physics = N
- movetype= H
- ctrl = 0
-
- [State 1260, 1]
- type = changeanim2
- trigger1 = time <= 48
- value = 1260
-
- [State 1260, 2]
- type = Posfreeze
- trigger1 = time <= 48
-
- [State 1260, 3.1]
- type = HitVelSet
- trigger1 = Time = 48
- x = 1
- y = 1
-
- [State 1260, 3.2]
- type = veladd
- trigger1 = time > 48
- y = .36
-
- [State 1260, 4]
- type = Nothitby
- trigger1 = 1
- value2 = SCA
- ignorehitpause = 1
-
- [State 1260, 9]
- type = Selfstate
- trigger1 = pos y >= -20
- trigger1 = vel y > 0
- value = 5100
- ignorehitpause = 1
-
- ;---------------------
- ; ûéòæìgτNüièJÄnüj
- ;---------------------
- [Statedef 1300]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- juggle = 9
- ctrl = 0
- anim = 1300
- poweradd = 150
-
- [State 1300, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 75
-
- [State 1300, 2]
- type = HitDef
- trigger1 = AnimElem = 17
- attr = S, NT
- hitflag = M-
- priority = 1
- snap = 26,0,0,1
- sparkno = S9999
- p2facing = 1
- p1stateno = 1350
- p2stateno = 1360
- p2getp1state = 1
- hitsound = S10000,0
- getpower = 200, 150
- givepower = 75, 20
-
- [State 1300, 9]
- type = ChangeState
- Trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; ûéòæìgτNüiâqâbâgÄ₧üj
- ;---------------------
- [Statedef 1350]
- type = S
- movetype= A
- physics = S
- anim = 1350
-
- [State 1350, 1]
- type = Width
- trigger1 = Time = 0
- edge = 80,0
- value = 80,0
-
- [State 1350, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1300,0
-
- [State 1350, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1300,1
-
- [State 1350, 1]
- type = PlaySnd
- trigger1 = AnimElem = 24
- value = S1300,2
-
- [State 1350, 1]
- type = PlaySnd
- trigger1 = AnimElem = 38
- value = S5,4
-
- [State 1350, 2]
- type = TargetBind
- Trigger1 = AnimElem = 1
- pos = 65,0
- time = 138
-
- [State 1350, 3]
- type = targetlifeadd
- Trigger1 = AnimElem = 27
- value = -200
-
- [State 1350, 4]
- type = EnvShake
- trigger1 = AnimElem = 27
- time = 16
- ampl = 10
- freq = 90
- phase = 90
- ignorehitpause = 1
-
- [State 1350, 9]
- type = ChangeState
- Trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------
- ; ûéòæìgτNüiâqâbâgîπæèÄΦô«ì∞üj
- ;--------------------
- [Statedef 1360]
- type = A
- physics = N
- movetype= H
- ctrl = 0
-
- [State 1360, 1]
- type = changeanim2
- trigger1 = time = 0
- value = 1360
-
- [State 1360, 2]
- type = Posfreeze
- trigger1 = time = 0
-
- [State 1360, 3]
- type = VelSet
- trigger1 = Time = 138
- x = -5.5
- y = -10
-
- [State 1360, 3]
- type = veladd
- trigger1 = time > 138
- y = .36
-
- [State 1360, 4]
- type = Nothitby
- trigger1 = 1
- value2 = SCA
- ignorehitpause = 1
-
- [State 1360, 9]
- type = Selfstate
- trigger1 = pos y >= -20
- trigger1 = vel y > 0
- value = 5100
- ignorehitpause = 1
-
- ;---------------------
- ; ÄaòùëìöjüEÖÇëσ
- ;---------------------
- [Statedef 1400]
- type = S
- movetype= A
- physics = S
- juggle = 9
- poweradd = 300
- ctrl = 0
- anim = 1400
- velset = 0,0
-
- [State 1400, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S1400,0
-
- [State 1400, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1000,1
-
- [State 1400, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 20
-
- [State 1400, 3]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, SA
- animtype = Medium
- damage = 15,5
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,2
- hitsound = S5,6
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 12
- ground.velocity = -4,-7.2
- air.velocity = -4,-7.2
- fall = 1
- fall.recover = 0
-
- [State 1400, 3]
- type = HitDef
- trigger1 = AnimElem = 8
- attr = S, SA
- animtype = Medium
- damage = 15,5
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,2
- hitsound = S5,5
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 12
- ground.velocity = -4,-7.2
- air.velocity = -4,-7.2
- fall = 1
- fall.recover = 0
-
- [State 1400, 3]
- type = HitDef
- trigger1 = AnimElem = 9
- attr = S, SA
- animtype = Medium
- damage = 15,5
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,2
- hitsound = S5,6
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 12
- ground.velocity = -4,-7.2
- air.velocity = -4,-7.2
- fall = 1
- fall.recover = 0
-
- [State 1400, 9]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1400, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1420
-
- ;---------------------
- ; ÄaòùëìöjüEÖÇëσüiï≤Æåüj
- ;---------------------
- [Statedef 1420]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 1420
- velset = 0, -2.5
-
- [State 1420, 3]
- type = PosAdd
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- x = 10
-
- [State 1420, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.4
-
- [State 1420, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1420, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1420, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1420, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
- envshake.time = 15
-
- [State 1420, 8]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
- envshake.time = 15
-
- [State 1420, 8]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- sparkno = S8040
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
- envshake.time = 15
-
- [State 1420, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1420, 9]
- type = ChangeState
- trigger1 = (Vel Y > 0) && (Pos Y >= 0)
- value = 1450
-
- ;---------------------
- ; ÄaòùëìöjüEÖÇëσüiÆàÆnüj
- ;---------------------
- [Statedef 1450]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 1450
- velset = 0,0
-
- [State 1450, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 1450, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; ÄaòùëìöjüEπ─öe
- ;---------------------
- [Statedef 1500]
- type = S
- movetype= A
- physics = S
- juggle = 9
- poweradd = 300
- ctrl = 0
- anim = 1500
- velset = 0,0
-
- [State 1500, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S1400,0
-
- [State 1500, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1000,1
-
- [State 1500, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 20
-
- [State 1500, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- animtype = Medium
- damage = 15,5
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,2
- hitsound = S5,6
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 12
- ground.velocity = -4,-7.2
- air.velocity = -4,-7.2
- fall = 1
- fall.recover = 0
-
- [State 1500, 3]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, SA
- animtype = Medium
- damage = 15,5
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,2
- hitsound = S5,6
- guardsound = S6,0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 12
- ground.velocity = -4,-7.2
- air.velocity = -4,-7.2
- fall = 1
- fall.recover = 0
-
- [State 1500, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1500, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 5
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 1500, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1510
-
- ;---------------------
- ; ÄaòùëìöjüEπ─öeüiï≤ÆåéPë±ô]û┌üj
- ;---------------------
- [Statedef 1510]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 1510
- velset = 0,0
-
- [State 1510, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 1510, 3]
- type = VelSet
- trigger1 = Time = 0
- x = 8.2
- y = -8.4
-
- [State 1520, 3]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.53
-
- [State 1510, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1510, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1510, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1510, 4]
- type = Hitdef
- trigger1 = AnimElem = 4
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,5
- pausetime = 0,2
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 15
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
- sprpriority = 1
- fall = 1
- fall.recover = 0
- getpower = 200, 150
- givepower = 75, 20
- yaccel = .7
-
- [State 1510, 8]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, SA
- damage = 100,15
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,10
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
- getpower = 200,55
- envshake.time = 15
-
- [State 1510, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 1510, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 1510, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1520
-
- ;---------------------
- ; ÄaòùëìöjüEπ─öeüiùÄë║üj
- ;---------------------
- [Statedef 1520]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 1520
- velset = 0,0
-
- [State 1520, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 1520, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.40
-
- [State 1520, 9]
- type = ChangeState
- trigger1 = (Vel Y > 0) && (Pos Y >= 0)
- value = 1530
-
- ;---------------------
- ; ÄaòùëìöjüEπ─öeüiÆàÆnüj
- ;---------------------
- [Statedef 1530]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 1530
- velset = 0,0
-
- [State 1530, 1]
- type = PlaySnd
- trigger1 = AnimElem = 12
- value = S1300,2
-
- [State 1530, 2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 1530, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;============================================================================
- ; Æ┤òKÄEïZ
- ;============================================================================
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéPë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3000]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- juggle = 9
- anim = 3000
- poweradd = -1000
-
- [State 3000, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 20
-
- [State 3000, 1]
- type = Explod
- trigger1 = Time = 1
- anim = 6050
- pos = 10,-58
- postype = p1
- sprpriority = 3
- supermove = 1
- bindtime = -1
-
- [State 3000, 2]
- type = Explod
- trigger1 = Time = 1
- anim = 6060
- pos = 10,-58
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = -1
-
- [State 3000, 3]
- type = EnvColor
- trigger1 = Time = 1
- value = 231,231,231
- time = 3
- under = 1
-
- [State 3000, 4]
- type = EnvColor
- trigger1 = Time = 3
- value = 0,0,0
- time = 24
- under = 1
-
- [State 3000, 5]
- type = SuperPause
- trigger1 = Time = 1
- time = 26
- anim = -1
- movetime = 3
-
- [State 3000, 4]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S3000,0
-
- [State 3000, 4]
- type = PlaySnd
- trigger1 = Time = 5
- value = S1000,1
-
- [State 3000, 4]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = S3000,2
-
- [State 3000, 4]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = S3000,2
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 4
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 5
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 6
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 7
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 11
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 12
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 5]
- type = Hitdef
- trigger1 = AnimElem = 14
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3000, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3000, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 3
- trigger2 = AnimElem = 4
- trigger3 = AnimElem = 5
- trigger4 = AnimElem = 6
- trigger5 = AnimElem = 7
- trigger6 = AnimElem = 8
- trigger7 = AnimElem = 9
- trigger8 = AnimElem = 10
- trigger9 = AnimElem = 11
- trigger10 = AnimElem = 12
- trigger11 = AnimElem = 13
- trigger12 = AnimElem = 14
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3000, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3010
- ctrl = 1
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéQë±û┌â}âôâgèJÄnüj
- ;---------------------
- [Statedef 3010]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3010
- velset = 0,0
-
- [State 3010, 1]
- type = PlaySnd
- trigger1 = Time = 5
- value = S3000,3
-
- [State 3010, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 10
-
- [State 3010, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, SA
- animtype = Medium
- damage = 15,8
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,30
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3010, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- animtype = Medium
- damage = 15,8
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3010, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- animtype = Medium
- damage = 15,8
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3010, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3010, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 3
- trigger3 = AnimElem = 4
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3010, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3020
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéQë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3020]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3020
- velset = 0,0
-
- [State 3020, 1]
- type = PlaySnd
- trigger1 = Time = 20
- value = S3000,3
-
- [State 3020, 3]
- type = PosAdd
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- trigger9 = AnimElem = 9
- trigger10 = AnimElem = 10
- trigger11 = AnimElem = 11
- trigger12 = AnimElem = 12
- trigger13 = AnimElem = 13
- trigger14 = AnimElem = 14
- trigger15 = AnimElem = 15
- trigger16 = AnimElem = 16
- trigger17 = AnimElem = 17
- x = 7
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 15,8
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 5
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 8]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, SA
- damage = 15,8
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 12
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 4]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3020, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3020, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 8
- trigger7 = AnimElem = 9
- trigger8 = AnimElem = 10
- trigger9 = AnimElem = 11
- trigger10 = AnimElem = 12
- trigger11 = AnimElem = 13
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3020, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3040
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéRë±û┌â}âôâgÆàÆnüj
- ;---------------------
- [Statedef 3040]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3040
- velset = 0,0
-
- [State 3040, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3050
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéSë±û┌â}âôâgèJÄnüj
- ;---------------------
- [Statedef 3050]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3050
- velset = 0,0
-
- [State 3050, 2]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 3050, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- animtype = Medium
- damage = 15,8
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3050, 3]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, SA
- animtype = Medium
- damage = 15,8
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3050, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3050, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 5
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3050, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3060
- ctrl = 0
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéSë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3060]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3060
- velset = 0,0
-
- [State 3060, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 3060, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 8.2
- y = -8.4
-
- [State 3060, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.53
-
- [State 3060, 3]
- type = EnvShake
- trigger1 = MoveHit && AnimElem = 3
- time = 20
- ampl = 10
- freq = 90
- phase = 90
- ignorehitpause = 1
-
- [State 3060, 0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S3000,4
-
- [State 3060, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3060, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3060, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3060, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 15,8
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3060, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 50,25
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 40,20
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
-
- [State 3060, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3060, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3060, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3070
- ctrl = 0
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéSë±û┌â}âôâgï≤ÆåùÄë║üj
- ;---------------------
- [Statedef 3070]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3070
- velset = 0,0
-
- [State 3070, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 3070, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.40
-
- [State 3070, 9]
- type = ChangeState
- trigger1 = (Vel Y > 0) && (Pos Y >= 0)
- value = 3080
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéSë±û┌â}âôâgÆàÆnüj
- ;---------------------
- [Statedef 3080]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3080
- velset = 0,0
-
- [State 3080, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 3080, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; öÆùàû┼É╕üièJÄnüj
- ;---------------------
- [Statedef 3100]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- juggle = 9
- anim = 3100
- poweradd = -1000
-
- [State 3100, 1]
- type = PosFreeze
- trigger1 = 1
- value = 1
-
- [State 3100, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- Time = 18
-
- [State 3100, 1]
- type = Explod
- trigger1 = Time = 8
- anim = 6050
- pos = 26,-90
- postype = p1
- sprpriority = 3
- supermove = 1
- bindtime = -1
-
- [State 3100, 2]
- type = Explod
- trigger1 = Time = 8
- anim = 6060
- pos = 26,-90
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = -1
-
- [State 3100, 2]
- type = Explod
- trigger1 = AnimElem = 9
- anim = 6030
- postype = p1
- pos = 0,0
- sprpriority = 4
- bindtime = 1
- ownpal = 1
-
- [State 3100, 2]
- type = Explod
- trigger1 = AnimElem = 9
- anim = 6040
- postype = p1
- pos = 0,0
- sprpriority = -1
- bindtime = 1
- ownpal = 1
-
- [State 3100, 3]
- type = EnvColor
- trigger1 = Time = 8
- value = 231,231,231
- time = 3
- under = 1
-
- [State 3100, 4]
- type = EnvColor
- trigger1 = Time = 11
- value = 0,0,0
- time = 24
- under = 1
-
- [State 3100, 5]
- type = SuperPause
- trigger1 = Time = 8
- time = 27
- anim = -1
- movetime = 3
-
- [State 3100, 4]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = S3000,0
-
- [State 3100, 4]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = S3100,0
-
- [State 3100, 4]
- type = PlaySnd
- trigger1 = AnimElem = 7
- value = S3100,1
- channel = 2
-
- [State 3100, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3110
-
- ;---------------------
- ; öÆùàû┼É╕üiìUîéüj
- ;---------------------
- [Statedef 3110]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- anim = 3110
-
- [State 3100, 4]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S3100,2
- channel = 3
-
- [State 3110, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- Time = 132
-
- [State 3110, 2]
- type = EnvColor
- trigger1 = AnimElem = 1,>=2
- value = 0,0,0
- under = 1
- time = 2
-
- [State 3110, 3]
- type = Helper
- trigger1 = AnimElem = 1
- ID = 3110
- postype = p1
- pos = 0,0
- stateno = 6010
- keyctrl = 0
- ownpal = 1
-
- [State 3110, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6000
- guardflag = A
- offset = 0,0
- velocity = 0,0
- projremovetime = 135
-
- [State 3110, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6001
- guardflag = A
- offset = 0,0
- velocity = 0,0
- projremovetime = 135
-
- [State 3110, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6002
- guardflag = A
- offset = 0,0
- velocity = 0,0
- projremovetime = 135
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = Heavy
- damage = 150,20
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 6, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 16
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 21
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 25
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 30
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 35
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 40
- attr = S, HA
- animtype = Heavy
- damage = 20,10
- guardflag = M
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 7]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1,=1
- trigger2 = AnimElem = 6,=1
- trigger3 = AnimElem = 11,=1
- trigger4 = AnimElem = 16,=1
- trigger5 = AnimElem = 21,=1
- trigger6 = AnimElem = 25,=1
- trigger7 = AnimElem = 30,=1
- trigger8 = AnimElem = 35,=1
- trigger9 = AnimElem = 40,=1
- anim = 8020
- postype = P2
- pos = -15,-80
- random = -5,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3110, 8]
- type = Pause
- trigger1 = MoveHit = 1
- trigger1 = (GameTime%2) =1
- trigger1 = P2movetype != A
- time = 1
- movetime = 0
-
- [State 3110, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3120
-
- ;---------------------
- ; öÆùàû┼É╕üiÅIù╣üj
- ;---------------------
- [Statedef 3120]
- type = S
- movetype= I
- physics = S
- ctrl = 0
- velset = 0,0
- anim = 3120
-
- [State 3120, 1]
- type = NotHitBy
- trigger1 = Time = 1
- value = SCA, NA, SA, NP, SP, NT, ST
-
- [State 3120, 1]
- type = StopSnd
- trigger1 = Time = 30
- channel = 2
-
- [State 3120, 1]
- type = StopSnd
- trigger1 = Time = 30
- channel = 3
-
- [State 3120, 2]
- type = EnvColor
- trigger1 = AnimElem = 4,<=1
- value = 0,0,0
- under = 1
- time = 2
-
- [State 3120, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6020
- postype = p1
- pos = 0,0
- sprpriority = -4
- bindtime = -1
- ownpal = 1
-
- [State 3120, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; öÆùàû┼É╕üiâwâïâpü[üj
- ;---------------------
- [Statedef 6010]
- movetype = A
- velset = 0,0
- anim = 6010
- sprpriority = -99
- Ctrl = 0
-
- [State 6010, 2]
- type = PlayerPush
- trigger1 = 1
- value = 0
-
- [State 6010, 3]
- type = Hitdef
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 35
- trigger4 = AnimElem = 50
- trigger5 = AnimElem = 65
- trigger6 = AnimElem = 80
- trigger7 = AnimElem = 95
- trigger8 = AnimElem = 110
- attr = S, SP
- damage = 15,10
- animtype = Heavy
- guardflag = M
- hitflag = MAF
- pausetime = 0,13
- hitsound = S5,4
- guardsound = S6,0
- guard.sparkno = S8070
- sparkxy = -10,-75
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-7.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 6010, 3]
- type = Hitdef
- trigger1 = AnimElem = 125
- attr = S, SP
- damage = 10,5
- animtype = Heavy
- guardflag = M
- hitflag = MAF
- pausetime = 0,13
- hitsound = S5,4
- guardsound = S6,0
- guard.sparkno = S8070
- sparkxy = -10,-75
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-11.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 6010, 4]
- type = MoveHitReset
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 22
- trigger3 = AnimElem = 37
- trigger4 = AnimElem = 52
- trigger5 = AnimElem = 67
- trigger6 = AnimElem = 82
- trigger7 = AnimElem = 97
- trigger8 = AnimElem = 112
- trigger9 = AnimElem = 127
- ignorehitpause = 1
-
- [State 6010, 5]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 21
- trigger3 = AnimElem = 36
- trigger4 = AnimElem = 51
- trigger5 = AnimElem = 66
- trigger6 = AnimElem = 81
- trigger7 = AnimElem = 96
- trigger8 = AnimElem = 111
- trigger9 = AnimElem = 126
- anim = 8020
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 6010, 9]
- type = DestroySelf
- trigger1 = Time = 132
-
- ;---------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█üièJÄnüj
- ;---------------------
- [Statedef 3200]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- juggle = 9
- anim = 3200
- poweradd = -3000
-
- [State 3200, 1]
- type = PosFreeze
- trigger1 = 1
- value = 1
-
- [State 3200, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- Time = 18
-
- [State 3200, 1]
- type = Explod
- trigger1 = Time = 8
- anim = 6050
- pos = 45,-110
- postype = p1
- sprpriority = 3
- supermove = 1
- bindtime = -1
-
- [State 3200, 2]
- type = Explod
- trigger1 = Time = 8
- anim = 6060
- pos = 45,-110
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = -1
-
- [State 3200, 3]
- type = EnvColor
- trigger1 = Time = 8
- value = 231,231,231
- time = 3
- under = 1
-
- [State 3200, 5]
- type = SuperPause
- trigger1 = Time = 8
- time = 27
- anim = -1
- movetime = 3
-
- [State 3200, 4]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = S3000,1
-
- [State 3200, 4]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = S3100,0
-
- [State 3200, 4]
- type = PlaySnd
- trigger1 = AnimElem = 7
- value = S3100,1
- channel = 2
-
- [State 3200, 6]
- type = Bgpalfx
- trigger1 = Time = 0
- time = 18
- mul = 0,0,0
- invertall = 1
- ignorehitpause = 1
-
- [State 3200, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3210
-
- ;---------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█üiìUîéüj
- ;---------------------
- [Statedef 3210]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- anim = 3210
-
- [State 3210, 4]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S3100,2
- channel = 3
-
- [State 3210, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- Time = 132
-
- [State 3210, 2]
- type = EnvColor
- trigger1 = AnimElem = 1,>=2
- value = 0,0,0
- under = 1
- time = 2
-
- [State 3210, 3]
- type = Helper
- trigger1 = AnimElem = 1
- ID = 3210
- postype = p1
- pos = 42,-23
- stateno = 6011
- keyctrl = 0
- ownpal = 1
-
- [State 3210, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6000
- guardflag = A
- offset = 42,-23
- velocity = 0,0
- projremovetime = 135
-
- [State 3210, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6001
- guardflag = A
- offset = 42,-23
- velocity = 0,0
- projremovetime = 135
-
- [State 3210, 3]
- type = Projectile
- trigger1 = AnimElem = 1
- projanim = 6002
- guardflag = A
- offset = 42,-23
- velocity = 0,0
- projremovetime = 135
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = Heavy
- damage = 250,20
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 6, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 9
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 13
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 15
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 17
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 19
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 21
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 23
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 25
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 27
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3110, 3]
- type = HitDef
- trigger1 = AnimElem = 29
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 31
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 33
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 35
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 37
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 39
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-9.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 3]
- type = HitDef
- trigger1 = AnimElem = 41
- attr = S, HA
- animtype = Heavy
- damage = 8,8
- guardflag =
- pausetime = 0,13
- guard.sparkno = S8070
- sparkxy = -10,-75
- hitsound = S5,4
- priority = 2, Hit
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -9.9,-9.2
- air.velocity = -9.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 3210, 7]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1,=1
- trigger2 = AnimElem = 3,=1
- trigger3 = AnimElem = 5,=1
- trigger4 = AnimElem = 7,=1
- trigger5 = AnimElem = 9,=1
- trigger6 = AnimElem = 11,=1
- trigger7 = AnimElem = 13,=1
- trigger8 = AnimElem = 15,=1
- trigger9 = AnimElem = 17,=1
- trigger10 = AnimElem = 19,=1
- trigger11 = AnimElem = 21,=1
- trigger12 = AnimElem = 23,=1
- trigger13 = AnimElem = 25,=1
- trigger14 = AnimElem = 27,=1
- trigger15 = AnimElem = 29,=1
- trigger16 = AnimElem = 31,=1
- trigger17 = AnimElem = 33,=1
- trigger18 = AnimElem = 35,=1
- trigger19 = AnimElem = 37,=1
- trigger20 = AnimElem = 39,=1
- trigger21 = AnimElem = 41,=1
- anim = 8020
- postype = P2
- pos = -15,-80
- random = -5,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3210, 8]
- type = Pause
- trigger1 = MoveHit = 1
- trigger1 = (GameTime%2) =1
- time = 1
- movetime = 0
-
- [State 3210, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3220
-
- ;---------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█üiÅIù╣üj
- ;---------------------
- [Statedef 3220]
- type = S
- movetype= I
- physics = S
- ctrl = 0
- velset = 0,0
- anim = 3220
-
- [State 3220, 1]
- type = NotHitBy
- trigger1 = Time = 1
- value = SCA, NA, SA, NP, SP, NT, ST
-
- [State 3220, 1]
- type = StopSnd
- trigger1 = Time = 30
- channel = 2
-
- [State 3220, 1]
- type = StopSnd
- trigger1 = Time = 30
- channel = 3
-
- [State 3220, 2]
- type = EnvColor
- trigger1 = AnimElem = 3,<=1
- value = 0,0,0
- under = 1
- time = 2
-
- [State 3220, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6020
- postype = p1
- pos = 39,-23
- sprpriority = -4
- bindtime = -1
- ownpal = 1
-
- [State 3220, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------
- ; öÆùàû┼É╕üEÉXùàû£Å█üiâwâïâpü[üj
- ;---------------------
- [Statedef 6011]
- movetype = A
- velset = 0,0
- anim = 6010
- sprpriority = -99
- Ctrl = 0
-
- [State 6011, 2]
- type = PlayerPush
- trigger1 = 1
- value = 0
-
- [State 6011, 3]
- type = Hitdef
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 35
- trigger4 = AnimElem = 50
- trigger5 = AnimElem = 65
- trigger6 = AnimElem = 80
- trigger7 = AnimElem = 95
- trigger8 = AnimElem = 110
- attr = S, SP
- damage = 8,8
- animtype = Heavy
- guardflag =
- hitflag = MAF
- pausetime = 0,13
- hitsound = S5,4
- guardsound = S6,0
- guard.sparkno = S8070
- sparkxy = -10,-75
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-7.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 6011, 3]
- type = Hitdef
- trigger1 = AnimElem = 125
- attr = S, SP
- damage = 10,10
- animtype = Heavy
- guardflag =
- hitflag = MAF
- pausetime = 0,13
- hitsound = S5,4
- guardsound = S6,0
- guard.sparkno = S8070
- sparkxy = -10,-75
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2.9,-11.2
- air.velocity = -2.9,-9.6
- guard.slidetime = 22
- guard.hittime = 32
- guard.ctrltime = 34
- guard.velocity = 0
- ground.cornerpush.veloff = 0
- air.cornerpush.veloff = 0
- guard.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 6011, 4]
- type = MoveHitReset
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 22
- trigger3 = AnimElem = 37
- trigger4 = AnimElem = 52
- trigger5 = AnimElem = 67
- trigger6 = AnimElem = 82
- trigger7 = AnimElem = 97
- trigger8 = AnimElem = 112
- trigger9 = AnimElem = 127
- ignorehitpause = 1
-
- [State 6011, 5]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 21
- trigger3 = AnimElem = 36
- trigger4 = AnimElem = 51
- trigger5 = AnimElem = 66
- trigger6 = AnimElem = 81
- trigger7 = AnimElem = 96
- trigger8 = AnimElem = 111
- trigger9 = AnimElem = 126
- anim = 8020
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 6011, 9]
- type = DestroySelf
- trigger1 = Time = 132
-
- ;---------------------
- ; ìûì╜ÄaÉwüEù∙ìûüièJÄnüj
- ;---------------------
- [Statedef 3300]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- velset = 0,0
- juggle = 9
- anim = 3000
- poweradd = -3000
-
- [State 3300, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 10
-
- [State 3300, 1]
- type = Explod
- trigger1 = Time = 1
- anim = 6050
- pos = 10,-58
- postype = p1
- sprpriority = 3
- supermove = 1
- bindtime = -1
-
- [State 3300, 2]
- type = Explod
- trigger1 = Time = 1
- anim = 6060
- pos = 10,-58
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = -1
-
- [State 3300, 4]
- type = bgpalfx
- trigger1 = Time = 0
- time = 30
- mul = 0,0,0
- invertall = 1
- ignorehitpause = 1
-
- [State 3300, 5]
- type = SuperPause
- trigger1 = Time = 1
- time = 26
- anim = -1
- movetime = 3
-
- [State 3300, 4]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S3000,1
-
- [State 3300, 4]
- type = PlaySnd
- trigger1 = Time = 5
- value = S1000,1
-
- [State 3300, 4]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = S3000,2
-
- [State 3300, 4]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = S3000,2
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 4
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 5
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 6
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 7
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 11
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 12
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 5]
- type = Hitdef
- trigger1 = AnimElem = 14
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,30
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3300, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3300, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 3
- trigger2 = AnimElem = 4
- trigger3 = AnimElem = 5
- trigger4 = AnimElem = 6
- trigger5 = AnimElem = 7
- trigger6 = AnimElem = 8
- trigger7 = AnimElem = 9
- trigger8 = AnimElem = 10
- trigger9 = AnimElem = 11
- trigger10 = AnimElem = 12
- trigger11 = AnimElem = 13
- trigger12 = AnimElem = 14
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3300, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3310
- ctrl = 1
-
- ;---------------------
- ; ìûì╜ÄaÉwüEù∙ìûüiéQë±û┌â}âôâgèJÄnüj
- ;---------------------
- [Statedef 3310]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3010
- velset = 0,0
-
- [State 3310, 1]
- type = PlaySnd
- trigger1 = Time = 5
- value = S3000,3
-
- [State 3310, 2]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA, NA, SA, NP, SP, NT, ST
- time = 10
-
- [State 3310, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, SA
- animtype = Medium
- damage = 18,10
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,30
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3310, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- animtype = Medium
- damage = 18,10
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3310, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- animtype = Medium
- damage = 18,10
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 18
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3310, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3310, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 3
- trigger3 = AnimElem = 4
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3310, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3320
-
- ;---------------------
- ; ìûì╜ÄaÉwüEù∙ìûüiéQë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3320]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3020
- velset = 0,0
-
- [State 3320, 1]
- type = PlaySnd
- trigger1 = Time = 20
- value = S3000,3
-
- [State 3320, 3]
- type = PosAdd
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- trigger9 = AnimElem = 9
- trigger10 = AnimElem = 10
- trigger11 = AnimElem = 11
- trigger12 = AnimElem = 12
- trigger13 = AnimElem = 13
- trigger14 = AnimElem = 14
- trigger15 = AnimElem = 15
- trigger16 = AnimElem = 16
- trigger17 = AnimElem = 17
- x = 7
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 18,10
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 5
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 8]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, SA
- damage = 18,10
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 12
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 4]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3320, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3320, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 8
- trigger7 = AnimElem = 9
- trigger8 = AnimElem = 10
- trigger9 = AnimElem = 11
- trigger10 = AnimElem = 12
- trigger11 = AnimElem = 13
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3320, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3330
-
- ;---------------------
- ; ìûì╜ÄaÉwüEù∙ìûüiéRë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3330]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3020
- velset = 0,0
-
- [State 3330, 1]
- type = PlaySnd
- trigger1 = Time = 5
- value = S3000,3
-
- [State 3330, 1]
- type = PlaySnd
- trigger1 = Time = 20
- value = S3000,3
-
- [State 3330, 3]
- type = PosAdd
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- trigger9 = AnimElem = 9
- trigger10 = AnimElem = 10
- trigger11 = AnimElem = 11
- trigger12 = AnimElem = 12
- trigger13 = AnimElem = 13
- trigger14 = AnimElem = 14
- trigger15 = AnimElem = 15
- trigger16 = AnimElem = 16
- trigger17 = AnimElem = 17
- x = 7
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 18,10
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 5
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 8
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 9
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 10
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 8]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, SA
- damage = 18,10
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,5
- guardflag = M
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 12
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 4]
- type = Hitdef
- trigger1 = AnimElem = 13
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0, -95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- air.type = High
- ground.slidetime = 0
- guard.slidetime = 0
- ground.hittime = 19
- guard.hittime = 19
- air.hittime = 19
- guard.ctrltime = 15
- ground.velocity = 0
- guard.velocity = -5
- air.velocity = -5, -8
-
- [State 3330, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3330, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 8
- trigger7 = AnimElem = 9
- trigger8 = AnimElem = 10
- trigger9 = AnimElem = 11
- trigger10 = AnimElem = 12
- trigger11 = AnimElem = 13
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3330, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3340
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéSë±û┌â}âôâgÆàÆnüj
- ;---------------------
- [Statedef 3340]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3040
- velset = 0,0
-
- [State 3340, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3350
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéTë±û┌â}âôâgèJÄnüj
- ;---------------------
- [Statedef 3350]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3050
- velset = 0,0
-
- [State 3350, 2]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 3350, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- animtype = Medium
- damage = 18,10
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3350, 3]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, SA
- animtype = Medium
- damage = 18,10
- sparkno = S8040
- guard.sparkno = S8070
- guardflag = M
- sparkxy = 0,-95
- pausetime = 0,20
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3350, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3350, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 5
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3350, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3360
- ctrl = 0
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéTë±û┌â}âôâgüj
- ;---------------------
- [Statedef 3360]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3060
- velset = 0,0
-
- [State 3360, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 3360, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 8.2
- y = -8.4
-
- [State 3360, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.53
-
- [State 3360, 3]
- type = EnvShake
- trigger1 = MoveHit && AnimElem = 3
- time = 20
- ampl = 10
- freq = 90
- phase = 90
- ignorehitpause = 1
-
- [State 3360, 0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S3000,4
-
- [State 3360, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3360, 4]
- type = Hitdef
- trigger1 = AnimElem = 1
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,5
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3360, 4]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3360, 4]
- type = Hitdef
- trigger1 = AnimElem = 3
- attr = S, NA
- hitflag = MAF
- guardflag = M
- animtype = Hard
- air.animtype = Back
- fall.animtype = Back
- priority = 4,Hit
- damage = 18,10
- pausetime = 0,20
- guard.pausetime = 0,12
- guard.sparkno = S8070
- sparkxy = 0,-95
- hitsound = S5,6
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 8
- ground.velocity = -0.4,-10
- air.velocity = -0.4,-10
- fall = 1
-
- [State 3360, 8]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 80,40
- hitflag = MAF
- guard.sparkno = S8070
- sparkxy = 0,-95
- pausetime = 40,20
- hitsound = S5,6
- guardflag = M
- guardsound = S6,0
- p2stateno = 1010
- fall = 1
-
- [State 3360, 8]
- type = explod
- trigger1 = movehit = 1
- anim = 6110
- pos = 5,-77
- postype = p2
- sprpriority = 10
- supermove = 0
- bindtime = 1
- removetime = 21
- persistent = 0
- ignorehitpause = 1
-
- [State 3360, 8]
- type = Explod
- triggerall = MoveHit
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- anim = 8040
- postype = P2
- pos = 15,-80
- random = 10,5
- facing = -1
- sprpriority = 4
- ignorehitpause = 1
- bindtime = 1
- ownpal = 1
-
- [State 3360, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3370
- ctrl = 0
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéTë±û┌â}âôâgï≤ÆåùÄë║üj
- ;---------------------
- [Statedef 3370]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3070
- velset = 0,0
-
- [State 3370, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 10
-
- [State 3370, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.40
-
- [State 3370, 9]
- type = ChangeState
- trigger1 = (Vel Y > 0) && (Pos Y >= 0)
- value = 3380
-
- ;---------------------
- ; ìûì╜ÄaÉwüiéTë±û┌â}âôâgÆàÆnüj
- ;---------------------
- [Statedef 3380]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 3080
- velset = 0,0
-
- [State 3380, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 3380, 9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-