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INI File | 2004-01-20 | 2.0 KB | 49 lines |
- [Data]
- life = 1000 ;Amount of life to start with
- attack = 100 ;100% attack power (more is stronger)
- defence = 100 ;100% defensive power (more is stronger)
- fall.defence_up = 90 ;Def goes up by 50% everytime player is hit on ground
- liedown.time = 60 ;Time player takes before getting up from HIT_LIEDOWN
- airjuggle = 15 ;Can do 15 points of juggling
- sparkno = S6000 ;Default spark number
- guard.sparkno = S6005;Default guard spark number
- volume = 80
- IntPersistIndex=59
- FloatPersistIndex=0
- KO.echo = 0 ;1 to enable echo on KO
- power = 3000
-
- [Size]
- xscale = 1 ;Horizontal scaling factor.
- yscale = 1 ;Vertical scaling factor.
- ground.back = 20 ;Player width (back, ground)
- ground.front = 17 ;Player width (front, ground)
- air.back = 20 ;Player width (back, air)
- air.front = 11 ;Player width (front, air)
- z.width = 3 ;Player width (into and out)
- attack.width = 0 ;Default attack width: back, front
- attack.dist = 160 ;Default attack distance
- proj.attack.dist = 90 ;Default attack distance for projectiles
- head.pos = -9, -93 ;Approximate position of head
- mid.pos = -5, -63 ;Approximate position of midsection
-
- [Velocity]
- walk.fwd = 2.4 ;Walk forward
- walk.back = -2.4 ;Walk backward
- run.fwd = 5.5 ;Run forward (x, y) - if y<0, player will hop
- run.back = -5.5,-4.5 ;Run backward (x, y) - if y=0, player will run
- jump.neu = 0,-8 ;Neutral jumping velocity (x, y)
- jump.back = -3.3,-8 ;Jump back Speed (x, y)
- jump.fwd = 3.3,-8 ;Jump forward Speed (x, y)
- runjump.fwd = 4,-8 ;.
- ;airjump.neu = 0,-9 ;.
- ;airjump.back = -2.55,-9;Air jump speeds (opt)
- ;airjump.fwd = 2.5,-9 ;.
-
- [Movement]
- airjump.num = 1 ;Number of air jumps allowed (opt)
- airjump.height = 35 ;Minimum distance from ground before you can air jump (opt)
- yaccel = .450 ;Vertical acceleration
- stand.friction = .80 ;Friction coefficient when standing
- crouch.friction = .80 ;Friction coefficient when crouching
-