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Text File | 1999-01-01 | 90.2 KB | 4,623 lines |
- ;==================================
- ; RYUJI YAMAZAKI's Animations File
- ;==================================
-
- ;STAND
- [Begin Action 0]
- Clsn2default: 3
- Clsn2[0] = -8,-119, 6,-102
- Clsn2[1] = -18,-101, 14,-31
- Clsn2[2] = -26,-31, 17, 1
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 0, 0,0, 23
- 0, 1, 0,0, 9
- 0, 2, 0,0, 9
- 0, 3, 0,0, 15
- 0, 2, 0,0, 11
- 0, 1, 0,0, 11
- 0, 4, 0,0, 5
- 0, 5, 0,0, 5
- 0, 6, 0,0, 5
- 0, 7, 0,0, 5
- 0, 8, 0,0, 6
- 0, 9, 0,0, 9
- 0, 10, 0,0, 5
- 0, 11, 0,0, 3
- 0, 12, 0,0, 3
- 0, 13, 0,0, 7
- 0, 14, 0,0, 13
- 0, 15, 0,0, 6
- 0, 16, 0,0, 6
- 0, 17, 0,0, 6
- 0, 18, 0,0, 6
- 0, 19, 0,0, 6
- 0, 20, 0,0, 9
- 0, 19, 0,0, 6
- 0, 18, 0,0, 9
- 0, 21, 0,0, 7
- 0, 22, 0,0, 7
-
- ;=============================
-
- ;Stand Spark @_@
- [Begin Action 1]
- 1, 0, 0,0, 2
- 1, 1, 0,0, 3
- 1, 2, 0,0, 3
- 1, 3, 0,0, 4
-
- ; Turning
- [Begin Action 5]
- Clsn2: 3
- Clsn2[0] = -13,-104, 18,-38
- Clsn2[1] = -13,-38, 27, 1
- Clsn2[2] = -6,-119, 9,-105
- 5,0, 0,0, 1,H
- Clsn2: 3
- Clsn2[0] = -19,-105, 13,-38
- Clsn2[1] = -8,-121, 5,-107
- Clsn2[2] = -21,-38, 11, 0
- 5,0, 0,0, 3
-
- ; Turning while crouching
- [Begin Action 6]
- Clsn2: 1
- Clsn2[0] = -25,-62, 21, 1
- 6,0, 0,0, 1,H
- Clsn2: 1
- Clsn2[0] = -25,-62, 21, 1
- 6,0, 0,0, 3
-
- ;Standing to crouching
- [Begin Action 10]
- Clsn2: 2
- Clsn2[0] = -22,-100, 14, 1
- Clsn2[1] = -3,-111, 15,-93
- 10,0, 0,0, 1
- Clsn2: 2
- Clsn2[0] = -15,-70, 23,-20
- Clsn2[1] = -27,-31, 21, -1
- 10,1, 0,0, 3
-
- ; Crouching
- [Begin Action 11]
- Clsn2: 2
- Clsn2[0] = -25,-55, 24, 2
- Clsn2[1] = 7,-62, 26,-44
- 11,0, 0,0, -1
-
- ; Crouching to standing
- [Begin Action 12]
- Clsn2: 2
- Clsn2[0] = -15,-70, 23,-20
- Clsn2[1] = -27,-31, 21, -1
- 10,1, 0,0, 1
- Clsn2: 2
- Clsn2[0] = -22,-100, 14, 1
- Clsn2[1] = -3,-111, 15,-93
- 10,0, 0,0, 3
-
- ; Walking forward
- [Begin Action 20]
- Clsn2default: 4
- Clsn2[0] = -21,-104, 13,-67
- Clsn2[1] = -12,-120, 5,-102
- Clsn2[2] = -8,-69, 13,-35
- Clsn2[3] = -25,-37, 22, 1
- 20, 0, 0,0, 8
- 20, 1, 0,0, 8
- 20, 2, 0,0, 8
- 20, 3, 0,0, 8
- 20, 4, 0,0, 8
- 20, 5, 0,0, 8
- 20, 6, 0,0, 8
- 20, 7, 0,0, 8
-
- ; Walking backwards
- [Begin Action 21]
- Clsn2default: 4
- Clsn2[0] = 6,-114, 20,-99
- Clsn2[1] = -15,-102, 15,-66
- Clsn2[2] = -14,-68, 9,-38
- Clsn2[3] = -25,-37, 22, 1
- 21, 0, 0,0, 8
- 21, 1, 0,0, 8
- 21, 2, 0,0, 8
- 21, 3, 0,0, 8
- 21, 4, 0,0, 8
- 21, 5, 0,0, 8
- 21, 6, 0,0, 8
- 21, 7, 0,0, 8
-
- ; Start jumping
- [Begin Action 40]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 4
-
- ; Jumping upwards
- [Begin Action 41]
- Clsn2: 4
- Clsn2[0] = 4,-115, 16,-97
- Clsn2[1] = -17,-67, 20,-27
- Clsn2[2] = -20,-27, 11, -1
- Clsn2[3] = -14,-110, 19,-66
- 41, 0, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -15,-110, 20,-72
- Clsn2[1] = -13,-71, 29,-49
- Clsn2[2] = -16,-48, 12,-22
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -13,-108, 22,-74
- Clsn2[1] = -15,-76, 29,-53
- Clsn2[2] = -15,-53, 13,-32
- 41, 2, 0,0, 9
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ; Jumping forward
- [Begin Action 42]
- Clsn2: 4
- Clsn2[0] = 4,-115, 16,-97
- Clsn2[1] = -17,-67, 20,-27
- Clsn2[2] = -20,-27, 11, -1
- Clsn2[3] = -14,-110, 19,-66
- 41, 0, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -15,-110, 20,-72
- Clsn2[1] = -13,-71, 29,-49
- Clsn2[2] = -16,-48, 12,-22
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -13,-108, 22,-74
- Clsn2[1] = -15,-76, 29,-53
- Clsn2[2] = -15,-53, 13,-32
- 41, 2, 0,0, 9
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ; Jumping backwards
- [Begin Action 43]
- Clsn2: 4
- Clsn2[0] = 4,-115, 16,-97
- Clsn2[1] = -17,-67, 20,-27
- Clsn2[2] = -20,-27, 11, -1
- Clsn2[3] = -14,-110, 19,-66
- 41, 0, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -15,-110, 20,-72
- Clsn2[1] = -13,-71, 29,-49
- Clsn2[2] = -16,-48, 12,-22
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -13,-108, 22,-74
- Clsn2[1] = -15,-76, 29,-53
- Clsn2[2] = -15,-53, 13,-32
- 41, 2, 0,0, 9
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ; Landing
- [Begin Action 47]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 4
-
- ; Running forward
- [Begin Action 100]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 3
- loopstart
- Clsn2default: 3
- Clsn2[0] = 5,-78, 51,-57
- Clsn2[1] = -12,-62, 28,-33
- Clsn2[2] = -33,-35, 38, -2
- 100,0, 0,0, 4
- 100,1, 0,0, 4
- 100,2, 0,0, 4
- 100,3, 0,0, 4
- 100,4, 0,0, 4
- 100,5, 0,0, 4
- 100,6, 0,0, 4
- 100,7, 0,0, 4
-
- ; Running forward stop to stand
- [Begin Action 101]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 2
-
- ; Backdash (launch)
- [Begin Action 105]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 3
-
- ; Backdash (in the air)
- [Begin Action 106]
- Clsn2: 4
- Clsn2[0] = -25,-97, 11,-62
- Clsn2[1] = -5,-62, 30,-39
- Clsn2[2] = 3,-38, 40, -9
- Clsn2[3] = -15,-108, -2,-91
- 106, 0, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -21,-102, 12,-47
- Clsn2[1] = -20,-47, 19, -8
- Clsn2[2] = -4,-112, 7,-93
- 106, 1, 0,0, 5
- Clsn2: 4
- Clsn2[0] = -20,-101, 14,-56
- Clsn2[1] = -20,-57, 19,-26
- Clsn2[2] = -31,-27, 9, -6
- Clsn2[3] = 2,-105, 15,-88
- 106, 2, 0,0, -1
-
- ; Backdash (landing)
- [Begin Action 107]
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 2
-
- ; Start guarding (standing)
- [Begin Action 120]
- Clsn2: 4
- Clsn2[0] = -28,-104, 12,-67
- Clsn2[1] = -24,-67, 10,-23
- Clsn2[2] = -33,-24, 15, 1
- Clsn2[3] = -10,-119, 5,-102
- 120,0, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -23,-109, 2,-47
- Clsn2[1] = -34,-51, 10, 1
- Clsn2[2] = -15,-117, -2,-98
- 120,1, 0,0, 3
-
- ; Start guarding (crouching)
- [Begin Action 121]
- Clsn2: 2
- Clsn2[0] = -30,-60, 19, 2
- Clsn2[1] = -5,-67, 9,-51
- 121,0, 0,0, 3
- Clsn2: 4
- Clsn2[0] = -31,-65, 3,-40
- Clsn2[1] = -20,-75, -9,-59
- Clsn2[2] = -32,-25,-48, 1
- Clsn2[3] = -30,-43, 13, 1
- 121,1, 0,0, 3
-
- ; Start guarding (in the air)
- [Begin Action 122]
- Clsn2: 1
- Clsn2[0] = -20,-110, 19,-30
- 122,0, 0, 0, 6
-
- ; Guarding (standing)
- [Begin Action 130]
- Clsn2: 4
- Clsn2[0] = -31,-104, -4,-50
- Clsn2[1] = -38,-50, 4,-22
- Clsn2[2] = -40,-22, 19, 0
- Clsn2[3] = -21,-116, -9,-96
- 120,2, 0,0, -1
-
- ; Guarding (crouching)
- [Begin Action 131]
- Clsn2: 3
- Clsn2[0] = -36,-73, -4,-30
- Clsn2[1] = -31,-40, 14, 1
- Clsn2[2] = -29,-25,-50, 2
- 121,2, 0,0, -1
-
- ; Guarding (in the air)
- [Begin Action 132]
- Clsn2: 2
- Clsn2[0] = -12,-116, 21,-62
- Clsn2[1] = -23,-64, 20,-34
- 122,1, 0,0, -1
-
- ; Stop guarding (standing)
- [Begin Action 140]
- Clsn2: 3
- Clsn2[0] = -24,-110, 2,-48
- Clsn2[1] = -36,-48, 13, 0
- Clsn2[2] = -14,-117, -1,-101
- 120,1, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -23,-105, 10,-36
- Clsn2[1] = -28,-37, 13, 0
- Clsn2[2] = -8,-118, 5,-101
- 120,0, 0,0, 4
-
- ; Stop guarding (crouching)
- [Begin Action 141]
- Clsn2: 3
- Clsn2[0] = -29,-73, 1,-31
- Clsn2[1] = -29,-42, 13, 0
- Clsn2[2] = -27,-26,-48, 1
- 121,1, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -28,-61, 16, 0
- 121,0, 0,0, 4
-
- ; Stop guarding (in the air)
- [Begin Action 142]
- Clsn2: 1
- Clsn2[0] = -19,-110, 19,-34
- 122,0, 0,0, 8
-
- ; Guarding a hit (standing)
- [Begin Action 150]
- Clsn2: 3
- Clsn2[0] = -28,-112, -4,-51
- Clsn2[1] = -40,-54, 2,-27
- Clsn2[2] = -38,-29, 17, 0
- 120,2, 0,0, -1
-
- ; Guarding a hit (crouching)
- [Begin Action 151]
- Clsn2: 4
- Clsn2[0] = -25,-74,-14,-57
- Clsn2[1] = -34,-64, -4,-32
- Clsn2[2] = -24,-40, 14, 2
- Clsn2[3] = -24,-30,-49, 1
- 121,2, 0,0, -1
-
- ; Guarding a hit (in the air)
- [Begin Action 152]
- Clsn2: 2
- Clsn2[0] = -16,-116, 19,-61
- Clsn2[1] = -25,-63, 20,-37
- 122,1, 0,0, -1
-
- ;Time over loss
- [Begin Action 170]
- 170, 0, 0,0, 6
- loopstart
- 170, 1, 0,0, 10
- 170, 2, 0,0, 10
- 170, 3, 0,0, 10
- 170, 2, 0,0, 10
- 170, 1, 0,0, 10
-
-
- ;********************************************************************************************
- ;Winpose A Casual
- [Begin Action 180]
- 180, 0, 0,0, 6
- 180, 1, 0,0, 6
- 180, 2, 0,0, 25
- 180, 3, 0,0, -1
- ;-----------------
-
- ; Win pose B Knife
- [Begin Action 181]
- 181, 0, 0,0, 6
- 181, 1, 0,0, 6
- 181, 2, 0,0, 2
- 181, 3, 0,0, 11
- 181, 4, 0,0, 4
- 181, 5, 0,0, 2
- 181, 6, 0,0, 2
- 181, 7, 0,0, 9
- 181, 8, 0,0, 6
- 181, 9, 0,0, 5
- 181, 10, 0,0, 6
- 181, 11, 0,0, 6
- 181, 12, 0,0, 5
- 181, 11, 0,0, 5
- 181, 13, 0,0, 5
- 181, 12, 0,0, 5
- 181, 11, 0,0, 5
- 181, 13, 0,0, 5
- 181, 12, 0,0, 5
- 181, 11, 0,0, 5
- 181, 13, 0,0, 5
- 181, 12, 0,0, 5
- 181, 11, 0,0, 5
- 181, 13, 0,0, 5
- 181, 12, 0,0, -1
-
- ; Win pose 3 Franing
- [Begin Action 182]
- 181, 0, 0,0, 6
- 182, 0, 0,0, 5
-
- 182, 1, 0,0, 3
- 182, 2, 0,0, 3
- 182, 3, 0,0, 3
-
- 182, 1, 0,0, 3
- 182, 2, 0,0, 3
- 182, 3, 0,0, 3
-
- 182, 1, 0,0, 3
- 182, 2, 0,0, 3
- 182, 3, 0,0, 3
-
- 182, 1, 0,0, 3
- 182, 2, 0,0, 3
- 182, 3, 0,0, 3
-
- 182, 1, 0,0, 3
- 182, 2, 0,0, 3
- 182, 3, 0,0, 11
-
- 182, 4, 0,0, 4
- loopstart
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
-
-
- ; Win pose D Sit n'
- [Begin Action 183]
- 183, 0, 0,0, 6
- 183, 1, 0,0, 6
- 183, 2, 0,0, 6
- 183, 3, 0,0, 6
- 183, 4, 0,0, 50
- 183, 5, 0,0, 5
- 183, 6, 0,0, -1
-
-
- ;=======================================================
- ;Pre-fight intro Coat
- [Begin Action 190]
- 190, 0, 0,0, 70
- 190, 1, 0,0, 6
- 190, 2, 0,0, 6
- 190, 3, 0,0, 11
- 190, 4, 0,0, 5
- 190, 5, 0,0, 30
- 190, 6, 0,0, 7
-
- ;Pre-fight intro Coat
- [Begin Action 171]
- 190, 7, 0,0, 20
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- 190, 7, 0,0, 2
- 190, -1, 0,0, 1
- loopstart
- 190, 7, 0,0, 1
- 190, -1, 0,0, 1
- 190, 7, 0,0, 1
- 190, -1, 0,0, 1
- 190, 7, 0,0, 1
- 190, -1, 0,0, 1
- 190, 7, 0,0, 1
- 190, -1, 0,0, 1
- 190, 7, 0,0, 1
- 190, -1, 0,0, 1
- 190, 7, 0,0, 1
-
- ;Pre-fight intro Knuckle
- [Begin Action 191]
- 0, 0, 0,0, 25
- 0, 4, 0,0, 5
- 0, 5, 0,0, 5
- 0, 6, 0,0, 5
- 0, 7, 0,0, 5
- 0, 8, 0,0, 6
- 0, 9, 0,0, 9
- 0, 10, 0,0, 5
- 0, 11, 0,0, 3
- 0, 12, 0,0, 3
- 0, 13, 0,0, 7
- 0, 14, 0,0, 13
- 0, 15, 0,0, 6
- 0, 16, 0,0, 6
- 0, 17, 0,0, 6
- 0, 18, 0,0, 6
- 0, 19, 0,0, 6
- 0, 20, 0,0, 9
- 0, 19, 0,0, 6
- 0, 18, 0,0, 9
- 0, 21, 0,0, 7
- 0, 22, 0,0, 7
-
- ;Pre-fight intro Vs Orochi
- [Begin Action 192]
- 0, 0, 0,0, 25
- 181, 0, 0,0, 50
- 0, 0, 0,0, 6
- 192, 0, 0,0, 6
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 3, 0,0, 7
-
- 192, 4, 0,0, 7
- 192, 5, 0,0, 7
-
- 192, 4, 0,0, 7
- 192, 5, 0,0, 7
-
- 192, 4, 0,0, 7
- 192, 5, 0,0, 7
-
- 192, 6, 0,0, 6
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 1, 0,0, 5
- 192, 2, 0,0, 5
-
- 192, 7, 0,0, 6
-
- 192, 8, 0,0, 6
-
- 192, 9, 0,0, 100
-
- 192, 8, 0,0, 6
-
- ;==================================
- ; Taunt
- [Begin Action 195]
- Clsn2default: 2
- Clsn2[0] = -21,-104, 12, 0
- Clsn2[1] = -12,-120, 5,-104
- 195, 0, 0,0, 8
- 195, 1, 0,0, 8
- 195, 2, 0,0, 8
- 195, 3, 0,0, 8
- 195, 4, 0,0, 8
- 195, 5, 0,0, 8
- 195, 6, 0,0, 17
- 195, 0, 0,0, 8
-
- ;===========================[Get Hits]=========================================
- ; Standing/air hit high (light)
- [Begin Action 5000]
- Clsn2: 4
- Clsn2[0] = -30,-117,-16,-103
- Clsn2[1] = -33,-103, -2,-64
- Clsn2[2] = -21,-65, 13,-41
- Clsn2[3] = -23,-42, 17, 1
- 5000, 0, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -53,-114,-39,-101
- Clsn2[1] = -50,-103,-17,-66
- Clsn2[2] = -31,-75, 9,-38
- Clsn2[3] = -27,-39, 17, -2
- 5000,10, 0,0, 3
-
- ; Standing/air hit high (medium)
- [Begin Action 5001]
- Clsn2: 4
- Clsn2[0] = -53,-115,-39,-101
- Clsn2[1] = -50,-104,-15,-67
- Clsn2[2] = -29,-72, 10,-29
- Clsn2[3] = -28,-30, 15, -5
- 5000,10, 0,0, 6
-
- ; Standing/air hit high (hard)
- [Begin Action 5002]
- Clsn2: 5
- Clsn2[0] = -71,-107,-57,-91
- Clsn2[1] = -58,-103,-28,-66
- Clsn2[2] = -36,-79, 6,-37
- Clsn2[3] = -32,-37, 20,-24
- Clsn2[4] = -27,-24,-14, 2
- 5000,20, 0,0, 5
- Clsn2: 5
- Clsn2[0] = -79,-97,-65,-84
- Clsn2[1] = -71,-98,-27,-59
- Clsn2[2] = -33,-79, 1,-30
- Clsn2[3] = 1,-63, 21,-34
- Clsn2[4] = -31,-32,-15, 2
- 5000,1, 0,0, 5
-
- ; Standing recover high (light)
- [Begin Action 5005]
- Clsn2: 4
- Clsn2[0] = -53,-115,-39,-101
- Clsn2[1] = -50,-104,-15,-67
- Clsn2[2] = -29,-72, 10,-29
- Clsn2[3] = -28,-30, 15, -5
- 5000,10, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -30,-117,-16,-103
- Clsn2[1] = -33,-103, -2,-64
- Clsn2[2] = -21,-65, 13,-41
- Clsn2[3] = -23,-42, 17, 1
- 5000,0, 0,0, -1
-
- ; Standing recover high (medium)
- [Begin Action 5006]
- Clsn2: 4
- Clsn2[0] = -53,-115,-39,-101
- Clsn2[1] = -50,-104,-15,-67
- Clsn2[2] = -29,-72, 10,-29
- Clsn2[3] = -28,-30, 15, -5
- 5000,10, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -30,-117,-16,-103
- Clsn2[1] = -33,-103, -2,-64
- Clsn2[2] = -21,-65, 13,-41
- Clsn2[3] = -23,-42, 17, 1
- 5000,0, 0,0, -1
-
- ; Standing recover high (hard)
- [Begin Action 5007]
- Clsn2: 5
- Clsn2[0] = -71,-107,-57,-91
- Clsn2[1] = -58,-103,-28,-66
- Clsn2[2] = -36,-79, 6,-37
- Clsn2[3] = -32,-37, 20,-24
- Clsn2[4] = -27,-24,-14, 2
- 5000,20, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -53,-115,-39,-101
- Clsn2[1] = -50,-104,-15,-67
- Clsn2[2] = -29,-72, 10,-29
- Clsn2[3] = -28,-30, 15, -5
- 5000,10, 0,0, 1
- Clsn2: 4
- Clsn2[0] = -30,-117,-16,-103
- Clsn2[1] = -33,-103, -2,-64
- Clsn2[2] = -21,-65, 13,-41
- Clsn2[3] = -23,-42, 17, 1
- 5000,0, 0,0, -1
-
- ; Standing hit low (light)
- [Begin Action 5010]
- Clsn2: 3
- Clsn2[0] = -20,-105, 10,-32
- Clsn2[1] = -3,-115, 9,-105
- Clsn2[2] = -27,-32, 11, -1
- 5010, 0, 0,0, 5
-
- ; Standing hit low (medium)
- [Begin Action 5011]
- Clsn2: 3
- Clsn2[0] = -7,-106, 5,-88
- Clsn2[1] = -27,-97, 2,-64
- Clsn2[2] = -31,-67, 15, -4
- 5010,10, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -44,-92, -5,-62
- Clsn2[1] = -39,-60, 9,-28
- Clsn2[2] = -25,-29, 23, -2
- 5010,20, 0,0, 4
-
- ; Standing hit low (hard)
- [Begin Action 5012]
- Clsn2: 3
- Clsn2[0] = -44,-92, -5,-62
- Clsn2[1] = -39,-60, 9,-28
- Clsn2[2] = -25,-29, 23, -2
- 5010,20, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -52,-87, -6,-47
- Clsn2[1] = -42,-50, 16,-25
- Clsn2[2] = -31,-27, -9, 1
- 5010,1, 0,0, 5
-
- ; Standing recover low (light)
- [Begin Action 5015]
- Clsn2: 2
- Clsn2[0] = -30,-100, 5,-42
- Clsn2[1] = -25,-42, 13, -2
- 5010,10, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -3,-114, 9,-99
- Clsn2[1] = -20,-105, 8,-31
- Clsn2[2] = -27,-31, 10, -1
- 5010,0, 0,0, -1
-
- ; Standing recover low (medium)
- [Begin Action 5016]
- Clsn2: 2
- Clsn2[0] = -30,-100, 5,-42
- Clsn2[1] = -25,-42, 13, -2
- 5010,10, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -3,-114, 9,-99
- Clsn2[1] = -20,-105, 8,-31
- Clsn2[2] = -27,-31, 10, -1
- 5010,0, 0,0, -1
-
- ; Standing recover low (hard)
- [Begin Action 5017]
- Clsn2: 3
- Clsn2[0] = -44,-92, -5,-62
- Clsn2[1] = -39,-60, 9,-28
- Clsn2[2] = -25,-29, 23, -2
- 5010,20, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -30,-100, 5,-42
- Clsn2[1] = -25,-42, 13, -2
- 5010,10, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -3,-114, 9,-99
- Clsn2[1] = -20,-105, 8,-31
- Clsn2[2] = -27,-31, 10, -1
- 5010,0, 0,0, -1
-
- ; Crouching hit (light)
- [Begin Action 5020]
- Clsn2: 3
- Clsn2[0] = -32,-58, 11,-30
- Clsn2[1] = -28,-29, 20, 3
- Clsn2[2] = -11,-70, 4,-52
- 5020, 0, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -38,-58, 1,-27
- Clsn2[1] = -29,-73,-14,-57
- Clsn2[2] = -29,-29, 27, 0
- 5020,10, 0,0, 4
-
- ; Crouching hit (medium)
- [Begin Action 5021]
- Clsn2: 3
- Clsn2[0] = -38,-58, 1,-27
- Clsn2[1] = -29,-73,-14,-57
- Clsn2[2] = -29,-29, 27, 0
- 5020,10, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -38,-72,-22,-57
- Clsn2[1] = -40,-58, -9,-26
- Clsn2[2] = -33,-38, 28, 1
- 5020,20, 0,0, 4
-
- ; Crouching hit (hard)
- [Begin Action 5022]
- Clsn2: 3
- Clsn2[0] = -38,-72,-22,-57
- Clsn2[1] = -40,-58, -9,-26
- Clsn2[2] = -33,-38, 28, 1
- 5020,20, 0,0, 1
- Clsn2: 2
- Clsn2[0] = -55,-66, -5,-22
- Clsn2[1] = -30,-34, 28, 1
- 5020,1, 0,0, 4
-
- ; Crouching recover (light)
- [Begin Action 5025]
- Clsn2: 3
- Clsn2[0] = -38,-58, 1,-27
- Clsn2[1] = -29,-73,-14,-57
- Clsn2[2] = -29,-29, 27, 0
- 5020,10, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -32,-58, 11,-30
- Clsn2[1] = -28,-29, 20, 3
- Clsn2[2] = -11,-70, 4,-52
- 5020,0, 0,0, -1
-
- ; Crouching recover (medium)
- [Begin Action 5026]
- Clsn2: 3
- Clsn2[0] = -38,-58, 1,-27
- Clsn2[1] = -29,-73,-14,-57
- Clsn2[2] = -29,-29, 27, 0
- 5020,10, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -32,-58, 11,-30
- Clsn2[1] = -28,-29, 20, 3
- Clsn2[2] = -11,-70, 4,-52
- 5020, 0, 0,0, -1
-
- ; Crouching recover (hard)
- [Begin Action 5027]
- Clsn2: 3
- Clsn2[0] = -38,-72,-22,-57
- Clsn2[1] = -40,-58, -9,-26
- Clsn2[2] = -33,-38, 28, 1
- 5020,20, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -35,-59, -1,-23
- Clsn2[1] = -29,-35, 23, 1
- Clsn2[2] = -28,-75,-15,-56
- 5020,10, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -32,-58, 11,-30
- Clsn2[1] = -28,-29, 20, 3
- Clsn2[2] = -11,-70, 4,-52
- 5020,0, 0,0, -1
-
- ; Hit back
- [Begin Action 5030]
- Clsn2: 3
- Clsn2[0] = -24,-98, 3,-52
- Clsn2[1] = -6,-60, 36,-37
- Clsn2[2] = 11,-43, 50,-21
- 5030,0, 0,0, 4
- ;====================================================================
- ; Air recovery
- [Begin Action 5040]
- Clsn2: 1
- Clsn2[0] = -20,-80, 18,-39
- 5210, 0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-80, 18,-39
- 5210, 1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-80, 18,-39
- 5210, 2, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -19,-109, 11,-53
- Clsn2[1] = -18,-58, 19,-33
- Clsn2[2] = -24,-35, 10, -7
- 41, 0, 0,0, -1
-
- ; Air fall going up
- [Begin Action 5050]
- Clsn2: 3
- Clsn2[0] = -28,-97, 1,-54
- Clsn2[1] = -5,-65, 39,-32
- Clsn2[2] = 12,-33, 33, -6
- 5030, 0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -31,-77, 55,-46
- 5030, 30, 0,0, -1
-
- ; Air fall down
- [Begin Action 5060]
- Clsn2: 1
- Clsn2[0] = -30,-79, 50,-47
- 5030,30, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -39,-62, 11,-33
- Clsn2[1] = -5,-104, 32,-57
- Clsn2[2] = 29,-80, 67,-61
- 5030,40, 0,0, -1
-
- ; Tripped
- [Begin Action 5070]
- Clsn2: 4
- Clsn2[0] = -32,-90, -4,-53
- Clsn2[1] = -9,-65, 38,-41
- Clsn2[2] = 36,-53, 56,-36
- Clsn2[3] = 5,-41, 20,-14
- 5030,10, 0,0, 9
- Clsn2: 3
- Clsn2[0] = -29,-98, 3,-52
- Clsn2[1] = -7,-59, 35,-32
- Clsn2[2] = 10,-52, 50,-12
- 5030,0, 0,0, 6
- Clsn2: 1
- Clsn2[0] = -36,-76, 58,-45
- 5030,30, 0,0, 11
- Clsn2: 3
- Clsn2[0] = -36,-61, 10,-32
- Clsn2[1] = -5,-96, 30,-56
- Clsn2[2] = 25,-78, 68,-61
- 5030,40, 0,0, -1
-
- ;liedown hit
- [Begin Action 5080]
- Clsn2: 3
- Clsn2[0] = -26,-44, 0, -2
- Clsn2[1] = -4,-24, 25, -3
- Clsn2[2] = 15,-45, 60,-15
- 5040, 20, 0,0, 3
-
- ;liedown hit up
- [Begin Action 5090]
- Clsn2: 3
- Clsn2[0] = -30,-45, 1, -6
- Clsn2[1] = 19,-45, 64,-20
- Clsn2[2] = -2,-26, 22, -1
- 5040, 0, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -49,-37,-36,-22
- Clsn2[1] = -35,-47, 65,-15
- 5160, 0, 0,0, -1
-
- ; Hitground
- [Begin Action 5100]
- Clsn2: 3
- Clsn2[0] = -26,-44, 3, -2
- Clsn2[1] = 0,-28, 21, -2
- Clsn2[2] = 18,-43, 63,-16
- 5040, 0, 0,0, 3
-
- ; Lie down
- [Begin Action 5110]
- Clsn2: 1
- Clsn2[0] = -48,-18, 71, 3
- 5040,10, 0,0, 3
-
- ; Get up
- [Begin Action 5120]
- Clsn2: 2
- Clsn2[0] = -26,-50, -3, -1
- Clsn2[1] = -5,-26, 50, 1
- 5120,0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -25,-62, 24, 1
- 5120,1, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 8
-
- ;Bounce
- [Begin Action 5160]
- Clsn2: 1
- Clsn2[0] = -47,-45, 64,-15
- 5160, 0, 0,0, -1
-
- ;hit frm Bounce
- [Begin Action 5170]
- Clsn2: 1
- Clsn2[0] = -47,-20, 71, 5
- 5040, 10, 0,0, 3
-
- ; Fall recovery (near ground)
- [Begin Action 5200]
- Clsn2: 1
- Clsn2[0] = -16,-54, 17, 1
- 5200, 0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-42, 17, -7
- 5200, 1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -10,-57, 23,-10
- 5200, 2, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -17,-78, 24,-36
- Clsn2[1] = -29,-37, 36, -2
- Clsn2[2] = -50,-19,-28, 3
- 5200, 3, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -23,-99, 8,-45
- Clsn2[1] = -40,-44, 16, 2
- Clsn2[2] = -2,-106, 12,-90
- 5200, 4, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -17,-105, 14,-37
- Clsn2[1] = -27,-39, 9, 0
- Clsn2[2] = 0,-115, 12,-98
- 5200, 5, 0,0, 5
-
- ; Fall recovery (in mid-air)
- [Begin Action 5210]
- Clsn2: 1
- Clsn2[0] = -22,-86, 16,-43
- 5210, 0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-76, 15,-39
- 5210, 1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-76, 15,-39
- 5210, 2, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -19,-109, 11,-53
- Clsn2[1] = -18,-58, 19,-33
- Clsn2[2] = -24,-35, 10, -7
- 41, 0, 0,0, -1
-
- ;Dizzy
- [Begin Action 5300]
- Clsn2: 2
- Clsn2[0] = -19,-89, 21,-32
- Clsn2[1] = -23,-32, 20, 2
- 170, 0, 0,0, 6
- loopstart
- Clsn2default: 2
- Clsn2[0] = -13,-75, 28,-33
- Clsn2[1] = -22,-35, 24, 2
- 170, 1, 0,0, 10
- 170, 2, 0,0, 10
- 170, 3, 0,0, 10
- 170, 2, 0,0, 10
- 170, 1, 0,0, 10
-
- ;Continue?
- [Begin Action 5500]
- 170, 0, 0,0, 6
- loopstart
- 170, 1, 0,0, 10
- 170, 2, 0,0, 10
- 170, 3, 0,0, 10
- 170, 2, 0,0, 10
- 170, 1, 0,0, 10
-
- ;=================<> Diagup Hit<> =============================================
-
- ;AirFall
- [Begin action 5052]
- Clsn2: 3
- Clsn2[0] = -57,-95,-12,-60
- Clsn2[1] = -16,-67, 14,-39
- Clsn2[2] = 6,-46, 35,-22
- 5052, 0, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -57,-95,-12,-60
- Clsn2[1] = -16,-67, 14,-39
- Clsn2[2] = 8,-49, 40,-21
- 5052, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -58,-101,-14,-63
- Clsn2[1] = -16,-67, 14,-39
- Clsn2[2] = 8,-49, 40,-21
- 5052, 2, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -58,-101,-14,-63
- Clsn2[1] = -16,-73, 17,-46
- Clsn2[2] = 8,-49, 40,-21
- 5052, 3, 0,0, 3
-
- ;fall
- [begin action 5062]
- Clsn2: 1
- Clsn2[0] = -36,-80, 54,-43
- 5030,30, 0, 0, 4
- Clsn2: 4
- Clsn2[0] = -43,-60, 12,-33
- Clsn2[1] = -10,-98, 31,-58
- Clsn2[2] = 27,-80, 61,-62
- Clsn2[3] = 13,-120, 27,-99
- 5030,40, 0, 0, 4
- Clsn2: 4
- Clsn2[0] = 8,-88, 63,-69
- Clsn2[1] = -14,-76, 17,-51
- Clsn2[2] = -26,-51, -1,-26
- Clsn2[3] = -29,-28,-13,-12
- 5030,50, 0, 0, 4
- Clsn2: 1
- Clsn2[0] = -12,-128, 9, -4
- 5060,10, 0, 0, -1
-
- ;liedown hit
- [begin action 5082]
- Clsn2: 4
- Clsn2[0] = -6,-29, 34, 5
- Clsn2[1] = 30, -5, 45, 13
- Clsn2[2] = -5,-24,-38, -1
- Clsn2[3] = -39,-12,-65, 5
- 5172, 0, 0,0, 4
-
- ;hit grnd
- [begin action 5102]
- Clsn2: 4
- Clsn2[0] = -4,-33, 29, 1
- Clsn2[1] = 26, -9, 40, 6
- Clsn2[2] = -27,-81, -7,-41
- Clsn2[3] = -15,-46, 7,-23
- 5102, 0, 0,0, 3
-
- ;Lie down
- [begin action 5112]
- Clsn2: 2
- Clsn2[0] = -70,-18, 41, 9
- Clsn2[1] = 41,-12, 55, 5
- 5112, 0, 0,0, 3
-
- ;GEt Up
- [begin action 5122]
- Clsn2: 2
- Clsn2[0] = -30,-38, 25, 4
- Clsn2[1] = -70,-13,-28, 3
- 5122, 0, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -15,-65, 18, 0
- Clsn2[1] = -36,-16,-13, 0
- 5122, 1, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -18,-99, 13,-32
- Clsn2[1] = -20,-35, 15, 0
- Clsn2[2] = -1,-109, 13,-93
- 40,0, 0,0, 8
-
- ;bounce
- [begin action 5162]
- Clsn2: 3
- Clsn2[0] = -17,-41, 31, -4
- Clsn2[1] = 24,-22, 50, -7
- Clsn2[2] = -43,-74,-17,-26
- 5162, 0, 0,0, -1
-
- ;hit grnd frm bounce
- [begin action 5172]
- Clsn2: 4
- Clsn2[0] = -6,-29, 34, 5
- Clsn2[1] = 30, -5, 45, 13
- Clsn2[2] = -5,-24,-38, -1
- Clsn2[3] = -39,-12,-65, 5
- 5172, 0, 0,0, 4
-
- ;=========================================================================
- ;BASIC ATTACKS
- ;==========================================================================
- ;Standing light punch
- [Begin Action 200]
- Clsn2: 3
- Clsn2[0] = -13,-106, 15,-28
- Clsn2[1] = -22,-29, 15, 0
- Clsn2[2] = 3,-114, 16,-98
- 200, 0, 0,0, 2
- Clsn2: 4
- Clsn2[0] = 19,-106, 35,-89
- Clsn2[1] = -3,-97, 31,-63
- Clsn2[2] = 1,-65, 32,-34
- Clsn2[3] = -18,-33, 39, 0
- 200, 1, 0,0, 4
- Clsn1: 1
- Clsn1[0] = 46,-100, 96,-77
- Clsn2: 5
- Clsn2[0] = 28,-114, 42,-98
- Clsn2[1] = 5,-99, 44,-69
- Clsn2[2] = 44,-97, 88,-83
- Clsn2[3] = 3,-69, 39, 2
- Clsn2[4] = 1,-25,-16, 2
- 200, 2, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -16,-104, 22, 0
- Clsn2[1] = 3,-115, 16,-97
- 200, 3, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -13,-106, 15,-28
- Clsn2[1] = -22,-29, 15, 0
- Clsn2[2] = 3,-114, 16,-98
- 200, 0, 0,0, 4
-
- ;Standing light punch CLOSE
- [Begin Action 210]
- Clsn2: 2
- Clsn2[0] = -19,-105, 16, 2
- Clsn2[1] = 1,-113, 15,-99
- 240, 8, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 15,-85, 48,-69
- Clsn2: 3
- Clsn2[0] = -14,-104, 19, 1
- Clsn2[1] = 0,-118, 13,-101
- Clsn2[2] = 16,-84, 43,-72
- 210, 0, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -19,-105, 16, 2
- Clsn2[1] = 1,-113, 15,-99
- 240, 8, 0,0, 5
-
- ;Standing light kick
- [Begin Action 220]
- Clsn2: 3
- Clsn2[0] = -19,-105, 7,-44
- Clsn2[1] = -19,-45, 15, -2
- Clsn2[2] = -11,-117, 4,-100
- 220, 0, 0,0, 1
- Clsn2: 4
- Clsn2[0] = -31,-104, -4,-58
- Clsn2[1] = -23,-59, 19,-22
- Clsn2[2] = -27,-22,-15, 3
- Clsn2[3] = -19,-115, -5,-99
- 220, 1, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -39,-96,-12,-61
- Clsn2[1] = -11,-73, 30,-44
- Clsn2[2] = -28,-60,-10, 3
- Clsn2[3] = -30,-112,-17,-97
- 220, 2, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 57,-88, -4,-56
- Clsn2: 5
- Clsn2[0] = -46,-104,-33,-90
- Clsn2[1] = -52,-92,-21,-57
- Clsn2[2] = -30,-72, -8, 4
- Clsn2[3] = -10,-73, 42,-57
- Clsn2[4] = 30,-78, 57,-65
- 220, 3, 0,0, 4
- Clsn2: 4
- Clsn2[0] = -31,-113,-16,-93
- Clsn2[1] = -40,-96,-10,-63
- Clsn2[2] = -10,-76, 26,-44
- Clsn2[3] = -27,-64, -9, 2
- 220, 2, 0,0, 3
- Clsn2: 4
- Clsn2[0] = -31,-104, -4,-58
- Clsn2[1] = -23,-59, 19,-22
- Clsn2[2] = -27,-22,-15, 3
- Clsn2[3] = -19,-115, -5,-99
- 220, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -25,-106, 9,-54
- Clsn2[1] = -19,-53, 17, -3
- Clsn2[2] = -7,-117, 3,-103
- 220, 0, 0,0, 3
-
- ; Standing light kick (close)
- [Begin Action 230]
- Clsn2: 3
- Clsn2[0] = -26,-103, 6,-65
- Clsn2[1] = -19,-65, 15, 0
- Clsn2[2] = -10,-117, 3,-102
- 220, 0, 0,0, 1
- Clsn2: 4
- Clsn2[0] = -35,-101, -5,-64
- Clsn2[1] = -24,-66, 20,-20
- Clsn2[2] = -26,-20,-15, 3
- Clsn2[3] = -18,-114, -5,-100
- 220, 1, 0,0, 3
- Clsn1: 3
- Clsn1[0] = -8,-68, 11,-40
- Clsn1[1] = 3,-56, 28,-28
- Clsn1[2] = 19,-40, 50, 4
- Clsn2: 6
- Clsn2[0] = -31,-111,-18,-94
- Clsn2[1] = -42,-99,-10,-56
- Clsn2[2] = -29,-55,-11, 3
- Clsn2[3] = -12,-66, 9,-43
- Clsn2[4] = 7,-54, 26,-30
- Clsn2[5] = 22,-38, 39,-22
- 230, 0, 0,0, 4
- Clsn2: 4
- Clsn2[0] = -34,-103, -4,-63
- Clsn2[1] = -27,-63, 20,-23
- Clsn2[2] = -28,-23,-15, 4
- Clsn2[3] = -18,-114, -6,-101
- 220, 1, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -26,-103, 6,-65
- Clsn2[1] = -19,-65, 15, 0
- Clsn2[2] = -10,-117, 3,-102
- 220, 0, 0,0, 4
-
- ; Standing forward light punch
- [Begin Action 215]
- Clsn2: 3
- Clsn2[0] = -18,-103, 9,-24
- Clsn2[1] = -7,-118, 5,-103
- Clsn2[2] = -21,-26, 10, -1
- 215, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -22,-104, 10, -1
- Clsn2[1] = -12,-118, 1,-101
- 215, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -22,-104, 10, -1
- Clsn2[1] = -12,-118, 1,-101
- 215, 2, 0,0, 7
- Clsn1: 1
- Clsn1[0] = 31,-96, 54, -1
- Clsn2: 4
- Clsn2[0] = -1,-98, 31,-35
- Clsn2[1] = -16,-35, 39, 0
- Clsn2[2] = 23,-106, 34,-88
- Clsn2[3] = 30,-91, 49,-70
- 215, 3, 0,0, 3
- Clsn2: 5
- Clsn2[0] = 5,-85, 49,-51
- Clsn2[1] = 1,-51, 45, 1
- Clsn2[2] = -17,-16, 2, 1
- Clsn2[3] = 49,-71, 65,-44
- Clsn2[4] = 63,-49, 78,-32
- 215, 4, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 42,-74, 83,-28
- Clsn2: 5
- Clsn2[0] = 5,-85, 49,-51
- Clsn2[1] = 1,-51, 45, 1
- Clsn2[2] = -17,-16, 2, 1
- Clsn2[3] = 49,-71, 65,-44
- Clsn2[4] = 63,-49, 78,-32
- 215, 5, 0,0, 10
- Clsn2: 4
- Clsn2[0] = 1,-100, 31,-47
- Clsn2[1] = -8,-45, 39,-14
- Clsn2[2] = -18,-14, 39, -1
- Clsn2[3] = 21,-106, 36,-88
- 215, 6, 0,0, 6
- Clsn2: 2
- Clsn2[0] = 4,-114, 15,-97
- Clsn2[1] = -15,-106, 16, 0
- 215, 7, 0,0, 6
-
-
- ; Standing hard punch
- [Begin Action 240]
- Clsn2: 2
- Clsn2[0] = -19,-104, 12, 1
- Clsn2[1] = -5,-117, 9,-99
- 240, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -19,-104, 12, 1
- Clsn2[1] = -5,-117, 9,-99
- 240, 1, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -13,-104, 19, 1
- 240, 2, 0,0, 5
- Clsn2: 4
- Clsn2[0] = -4,-94, 28,-59
- Clsn2[1] = -5,-59, 37, 1
- Clsn2[2] = -23,-17, -4, 3
- Clsn2[3] = 18,-103, 33,-88
- 240, 3, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 32,-79, 71,-52
- Clsn2: 5
- Clsn2[0] = -14,-89, 29,-53
- Clsn2[1] = 30,-79, 47,-66
- Clsn2[2] = 45,-72, 64,-58
- Clsn2[3] = -7,-53, 31, 1
- Clsn2[4] = -28,-20, -7, 1
- 240, 4, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -4,-93, 32,-54
- Clsn2[1] = -9,-55, 33, 3
- Clsn2[2] = -25,-15,-10, 3
- 240, 5, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -1,-96, 34, 2
- Clsn2[1] = -22,-22, -1, 2
- Clsn2[2] = 18,-108, 29,-88
- 240, 6, 0,0, 9
- Clsn2: 4
- Clsn2[0] = -15,-99, 24,-64
- Clsn2[1] = -10,-65, 23,-33
- Clsn2[2] = -21,-33, 32, 2
- Clsn2[3] = 2,-114, 16,-95
- 240, 7, 0,0, 5
- Clsn2: 2
- Clsn2[0] = 4,-114, 15,-97
- Clsn2[1] = -15,-106, 16, 0
- 240, 8, 0,0, 6
-
- ;Standing hard punch (close)
- [Begin Action 250]
- Clsn2: 2
- Clsn2[0] = 4,-114, 15,-97
- Clsn2[1] = -15,-106, 16, 0
- 240, 8, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 29,-87, 66,-34
- Clsn2: 5
- Clsn2[0] = 0,-98, 31,-65
- Clsn2[1] = -1,-65, 35, 0
- Clsn2[2] = -19,-30, -1, 0
- Clsn2[3] = 32,-79, 62,-65
- Clsn2[4] = 22,-108, 35,-89
- 250, 0, 0,0, 3
- Clsn2: 3
- Clsn2[0] = 3,-98, 39, -1
- Clsn2[1] = -15,-27, 4, -1
- Clsn2[2] = 23,-111, 35,-94
- 250, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -8,-118, 20,-45
- Clsn2[1] = -20,-46, 32, 0
- 250, 2, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -8,-118, 20,-45
- Clsn2[1] = -20,-46, 32, 0
- 250, 3, 0,0, 9
- Clsn2: 2
- Clsn2[0] = -8,-118, 20,-45
- Clsn2[1] = -20,-46, 32, 0
- 250, 4, 0,0, 4
- Clsn2: 2
- Clsn2[0] = 1,-117, 11,-104
- Clsn2[1] = -15,-106, 16, 0
- 250, 5, 0,0, 5
-
- ; Standing hard kick
- [Begin Action 260]
- Clsn2: 2
- Clsn2[0] = -21,-106, 16, 1
- Clsn2[1] = -4,-114, 11,-98
- 260, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -19,-110, 16, -1
- 260, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -11,-104, 26,-37
- Clsn2[1] = 16,-36, 32, -1
- 260, 2, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -10,-102, 37,-51
- Clsn2[1] = 13,-52, 35, -2
- 260, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 116,-98, 51,-69
- Clsn2: 4
- Clsn2[0] = -10,-101, 49,-61
- Clsn2[1] = 26,-62, 41, 1
- Clsn2[2] = 50,-90, 80,-75
- Clsn2[3] = 79,-91,112,-79
- 260, 4, 0,0, 6
- Clsn1: 1
- Clsn1[0] = 47,-93,110,-62
- Clsn2: 4
- Clsn2[0] = -10,-98, 43,-60
- Clsn2[1] = 20,-60, 38, 0
- Clsn2[2] = 42,-80, 80,-65
- Clsn2[3] = 77,-86,104,-72
- 260, 5, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -10,-102, 37,-51
- Clsn2[1] = 13,-52, 35, -2
- 260, 3, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -11,-104, 26,-37
- Clsn2[1] = 16,-36, 32, -1
- 260, 2, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -19,-110, 16, -1
- 260, 1, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -21,-106, 16, 1
- Clsn2[1] = -4,-114, 11,-98
- 260, 0, 0,0, 4
-
-
- ; Standing hard kick (close)
- [Begin Action 270]
- Clsn2: 2
- Clsn2[0] = -16,-108, 16, 1
- Clsn2[1] = 3,-114, 15,-98
- 270, 0, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -14,-101, 13,-53
- Clsn2[1] = -8,-54, 15, 1
- Clsn2[2] = 1,-112, 12,-96
- 270, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 24,-82, 56,-32
- Clsn2: 3
- Clsn2[0] = -5,-113, 21,-74
- Clsn2[1] = 12,-78, 48,-42
- Clsn2[2] = 8,-43, 20, 0
- 270, 2, 0,0, 3
- Clsn1: 2
- Clsn1[0] = 29,-102, 79,-51
- Clsn1[1] = 51,-121, 96,-69
- Clsn2: 5
- Clsn2[0] = -10,-113, 27,-69
- Clsn2[1] = 10,-68, 27, -1
- Clsn2[2] = 27,-96, 56,-79
- Clsn2[3] = 48,-112, 78,-96
- Clsn2[4] = 71,-119, 91,-110
- 270, 3, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -7,-115, 25,-62
- Clsn2[1] = 5,-64, 24, 1
- Clsn2[2] = 20,-81, 49,-45
- 270, 2, 0,0, 6
- Clsn2: 1
- Clsn2[0] = -12,-110, 16, 1
- 270, 1, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -14,-106, 16, -2
- Clsn2[1] = 3,-112, 16,-98
- 270, 0, 0,0, 5
-
- ; Standing knockdown attack
- [Begin Action 280]
- Clsn2: 2
- Clsn2[0] = -30,-99, 9, 1
- Clsn2[1] = -19,-117, -7,-101
- 280, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -30,-99, 9, 1
- Clsn2[1] = -29,-113,-13,-99
- 280, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -41,-112, -6,-57
- Clsn2[1] = -33,-59,-15, 5
- 280, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -41,-112, -6,-57
- Clsn2[1] = -33,-59,-15, 5
- 280, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -41,-112, -6,-57
- Clsn2[1] = -33,-59,-15, 5
- 280, 2, 0,0, 5
- Clsn1: 1
- Clsn1[0] = 36,-90, 70, 2
- Clsn2: 3
- Clsn2[0] = 18,-85, 55,-49
- Clsn2[1] = 7,-49, 51,-23
- Clsn2[2] = -19,-23, 51, 2
- 280, 4, 0,0, 4
- Clsn1: 1
- Clsn1[0] = 36,-91, 79, 2
- Clsn2: 4
- Clsn2[0] = 26,-90, 60,-51
- Clsn2[1] = 59,-81, 73,-67
- Clsn2[2] = 12,-53, 58,-24
- Clsn2[3] = -16,-24, 53, 2
- 280, 5, 0,0, 4
- Clsn2: 4
- Clsn2[0] = 22,-95, 59,-61
- Clsn2[1] = 12,-61, 49,-32
- Clsn2[2] = -16,-31, 52, 3
- Clsn2[3] = 59,-93, 70,-77
- 280, 6, 0,0, 9
- Clsn2: 3
- Clsn2[0] = -1,-100, 33,-44
- Clsn2[1] = -9,-44, 36, 0
- Clsn2[2] = 23,-108, 35,-88
- 280, 7, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -15,-106, 16, 1
- Clsn2[1] = 3,-114, 15,-98
- 280, 8, 0,0, 5
-
- ; Crouching light punch
- [Begin Action 400]
- Clsn2: 2
- Clsn2[0] = -20,-56, 21, 0
- Clsn2[1] = 9,-64, 23,-47
- 400,0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -20,-56, 21, 0
- Clsn2[1] = 5,-66, 18,-52
- 400,1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 24,-62, 77,-43
- Clsn2: 4
- Clsn2[0] = -13,-60, 22,-31
- Clsn2[1] = 14,-71, 26,-55
- Clsn2[2] = -34,-31, 30, 3
- Clsn2[3] = 24,-59, 75,-44
- 400,2, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -20,-59, 21,-28
- Clsn2[1] = -31,-29, 31, 1
- Clsn2[2] = 6,-68, 19,-50
- 400,1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -24,-57, 25, 0
- Clsn2[1] = 9,-65, 23,-49
- 400,0, 0,0, 4
-
- ; Crouching light kick
- [Begin Action 420]
- Clsn2: 2
- Clsn2[0] = -5,-61, 8,-45
- Clsn2[1] = -26,-56, 17, 0
- 420,0, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -35,-55, 6,-14
- Clsn2[1] = -26,-16, 33, 2
- Clsn2[2] = 6,-36, 28,-17
- 420,1, 0,0, 3
- Clsn1: 2
- Clsn1[0] = -1,-27, 34, -8
- Clsn1[1] = 24,-15, 68, 4
- Clsn2: 3
- Clsn2[0] = -41,-45, 2,-10
- Clsn2[1] = -21,-10, 66, 4
- Clsn2[2] = 1,-25, 31,-10
- 420,2, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -19,-60, -6,-41
- Clsn2[1] = -34,-49, 5,-12
- Clsn2[2] = -19,-29, 33, 5
- 420,1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -27,-52, 16, 5
- Clsn2[1] = -5,-63, 9,-43
- 420,0, 0,0, 4
-
- ; Crouching hard punch
- [Begin Action 440]
- Clsn2: 3
- Clsn2[0] = -10,-57, 22,-26
- Clsn2[1] = -25,-28, 26, 5
- Clsn2[2] = 9,-65, 23,-47
- 400, 0, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -5,-87, 33,-51
- Clsn2[1] = -9,-52, 34,-23
- Clsn2[2] = -18,-25, 26, 4
- 440, 0, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 33,-98, 77,-19
- Clsn2: 5
- Clsn2[0] = 1,-95, 31,-61
- Clsn2[1] = 31,-97, 71,-80
- Clsn2[2] = -3,-62, 38,-17
- Clsn2[3] = -16,-17, 31, 3
- Clsn2[4] = 18,-104, 32,-86
- 440, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 9,-124, 77,-20
- Clsn2: 4
- Clsn2[0] = -7,-98, 21,-45
- Clsn2[1] = -1,-47, 32,-14
- Clsn2[2] = -19,-16, 34, 4
- Clsn2[3] = 9,-119, 25,-94
- 440, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = -34,-103,-13,-83
- Clsn2: 5
- Clsn2[0] = -14,-102, 16,-51
- Clsn2[1] = -2,-53, 24,-23
- Clsn2[2] = -19,-23, 32, 2
- Clsn2[3] = 6,-110, 18,-97
- Clsn2[4] = -32,-101,-15,-84
- 440, 3, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -18,-103, 21,-76
- Clsn2[1] = -10,-77, 27, 1
- 440, 4, 0,0, 7
- Clsn2: 4
- Clsn2[0] = -5,-103, 18,-53
- Clsn2[1] = 1,-51, 33,-21
- Clsn2[2] = -18,-20, 32, 0
- Clsn2[3] = 7,-120, 26,-90
- 440, 2, 0,0, 4
- Clsn2: 4
- Clsn2[0] = 0,-93, 28,-57
- Clsn2[1] = 19,-102, 33,-87
- Clsn2[2] = 24,-94, 70,-82
- Clsn2[3] = -4,-57, 33, 0
- 440, 1, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -4,-88, 33,-39
- Clsn2[1] = -12,-40, 26, 1
- 440, 0, 0,0, 5
-
- ;Crouching hard kick
- [Begin Action 460]
- Clsn2: 1
- Clsn2[0] = -17,-62, 19, 1
- 460, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -17,-62, 19, 1
- 460, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -14,-65, 28, 0
- Clsn2[1] = -43,-32,-14, 1
- 460, 2, 0,0, 3
- Clsn1: 2
- Clsn1[0] = 19,-35, 62, 3
- Clsn1[1] = 58,-23,100, 3
- Clsn2: 4
- Clsn2[0] = -14,-65, 28, 0
- Clsn2[1] = 27,-26, 61, 0
- Clsn2[2] = 60,-21, 86, -1
- Clsn2[3] = -14,-38,-40, -1
- 460, 3, 0,0, 5
- Clsn1: 2
- Clsn1[0] = 19,-30, 61, 2
- Clsn1[1] = 57,-23, 94, 1
- Clsn2: 4
- Clsn2[0] = -14,-65, 28, 0
- Clsn2[1] = 27,-26, 61, 0
- Clsn2[2] = 60,-21, 86, -1
- Clsn2[3] = -14,-38,-40, -1
- 460, 4, 0,0, 7
- Clsn2: 2
- Clsn2[0] = -14,-65, 28, 0
- Clsn2[1] = -43,-32,-14, 1
- 460, 2, 0,0, 6
- Clsn2: 1
- Clsn2[0] = -17,-66, 22, 0
- 460, 1, 0,0, 6
- Clsn2: 1
- Clsn2[0] = -15,-61, 17, 1
- 460, 0, 0,0, 6
-
-
- ;---------------------
- ;VERTICAL
- ;---------------------
- ; Jumping light punch
- [Begin Action 600]
- Clsn2: 2
- Clsn2[0] = -16,-108, 25,-43
- Clsn2[1] = -19,-44, 5,-27
- 600, 0, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 10,-92, 59,-49
- Clsn2: 4
- Clsn2[0] = -21,-111, 16,-36
- Clsn2[1] = 13,-107, 30,-82
- Clsn2[2] = 28,-83, 48,-64
- Clsn2[3] = 42,-66, 58,-54
- 600, 1, 0,0, 11
- Clsn2: 2
- Clsn2[0] = -18,-108, 23,-43
- Clsn2[1] = -19,-44, 4,-27
- 600, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ; Jumping light kick
- [Begin Action 620]
- Clsn2: 2
- Clsn2[0] = -15,-112, 27,-43
- Clsn2[1] = -6,-43, 5,-29
- 620, 0, 0,0, 3
- Clsn1: 4
- Clsn1[0] = 18,-66, 41,-36
- Clsn1[1] = 4,-76, 24,-56
- Clsn1[2] = 36,-44, 57,-21
- Clsn1[3] = 49,-32, 63,-17
- Clsn2: 3
- Clsn2[0] = -18,-116, 19,-50
- Clsn2[1] = 18,-63, 40,-38
- Clsn2[2] = 37,-42, 55,-24
- 620, 1, 0,0, 11
- Clsn2: 1
- Clsn2[0] = -16,-113, 28,-30
- 620, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ;Jumping hard punch
- [Begin Action 640]
- Clsn2: 1
- Clsn2[0] = -19,-115, 22,-34
- 640, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -19,-115, 22,-34
- 640, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -17,-123, 16,-70
- Clsn2[1] = -26,-71, 21,-34
- Clsn2[2] = -10,-33, 1,-18
- 640, 2, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -9,-118, 22,-74
- Clsn2[1] = -32,-75, 12,-28
- 640, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 10,-93, 69,-52
- Clsn2: 4
- Clsn2[0] = 4,-112, 34,-73
- Clsn2[1] = -27,-80, 12,-32
- Clsn2[2] = 33,-87, 52,-64
- Clsn2[3] = 49,-71, 69,-53
- 640, 4, 0,0, 7
- Clsn2: 3
- Clsn2[0] = -18,-110, 23,-76
- Clsn2[1] = -21,-77, 12,-21
- Clsn2[2] = 7,-118, 22,-102
- 640, 5, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ;Jumping hard kick
- [Begin Action 660]
- Clsn2: 1
- Clsn2[0] = -22,-112, 18,-30
- 660, 0, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -15,-116, 18,-62
- Clsn2[1] = -16,-64, 26,-28
- 660, 1, 0,0, 4
- Clsn1: 2
- Clsn1[0] = 12,-79, 82,-53
- Clsn1[1] = 77,-67, 87,-52
- Clsn2: 4
- Clsn2[0] = -21,-119, 15,-62
- Clsn2[1] = -29,-73, 76,-57
- Clsn2[2] = -18,-56, 1,-44
- Clsn2[3] = 76,-66, 86,-55
- 660, 2, 0,0, 7
- Clsn2: 2
- Clsn2[0] = -15,-116, 18,-62
- Clsn2[1] = -16,-64, 26,-28
- 660, 1, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -22,-112, 18,-30
- 660, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ;----------------------------------
- ;JUMP HORIZONTAL ATTACKS
- ;----------------------------------
-
- ; Jumping light punch
- [Begin Action 610]
- Clsn2: 1
- Clsn2[0] = 24,-105,-21,-37
- 600, 0, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 9,-94, 60,-49
- Clsn2: 5
- Clsn2[0] = -15,-110, 29,-74
- Clsn2[1] = -20,-73, 12,-38
- Clsn2[2] = 28,-87, 41,-68
- Clsn2[3] = 39,-75, 52,-59
- Clsn2[4] = 48,-65, 58,-51
- 600, 1, 0,0, 11
- Clsn2: 1
- Clsn2[0] = -14,-111, 21,-32
- 600, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ;Jumping light kick
- [Begin Action 630]
- Clsn2: 1
- Clsn2[0] = -14,-114, 23,-38
- 630, 0, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -18,-114, 16,-64
- Clsn2[1] = -19,-65, 33,-41
- 630, 1, 0,0, 3
- Clsn1: 3
- Clsn1[0] = 11,-77, 42,-31
- Clsn1[1] = 41,-59, 67,-31
- Clsn1[2] = 68,-48, 83,-31
- Clsn2: 5
- Clsn2[0] = -21,-108, 15,-60
- Clsn2[1] = -25,-61, 51,-43
- Clsn2[2] = 51,-53, 77,-38
- Clsn2[3] = -13,-120, 0,-107
- Clsn2[4] = 15,-72, 35,-62
- 630, 2, 0,0, 9
- Clsn2: 2
- Clsn2[0] = -18,-114, 16,-64
- Clsn2[1] = -19,-65, 33,-41
- 630, 1, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -14,-114, 23,-38
- 630, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ; Jumping hard punch
- [Begin Action 650]
- Clsn2: 3
- Clsn2[0] = -13,-108, 22,-74
- Clsn2[1] = -15,-76, 29,-53
- Clsn2[2] = -15,-53, 13,-32
- 41, 2, 0,0, 1
- Clsn1: 1
- Clsn1[0] = 19,-99, 51,-74
- Clsn2: 2
- Clsn2[0] = 0,-125, 14,-108
- Clsn2[1] = -15,-110, 19,-37
- 650, 0, 0,0, 3
- Clsn1: 1
- Clsn1[0] = -10,-158, 21,-113
- Clsn2: 3
- Clsn2[0] = -22,-121, 18,-66
- Clsn2[1] = -8,-157, 17,-121
- Clsn2[2] = -31,-66, 11,-27
- 650, 1, 0,0, 12
- Clsn2: 3
- Clsn2[0] = -4,-124, 12,-107
- Clsn2[1] = -16,-110, 19,-31
- Clsn2[2] = 1,-32, 14,-11
- 650, 2, 0,0, 6
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
- ;Jumping hard kick
- [Begin Action 670]
- Clsn2: 1
- Clsn2[0] = -16,-113, 20,-30
- 630, 0, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -16,-114, 14,-63
- Clsn2[1] = -20,-66, 31,-39
- 630, 1, 0,0, 4
- Clsn1: 4
- Clsn1[0] = -6,-76, 33,-36
- Clsn1[1] = 19,-42, 40,-16
- Clsn1[2] = 32,-27, 48,-11
- Clsn1[3] = 32,-27, 48,-11
- Clsn2: 5
- Clsn2[0] = -23,-112, 22,-71
- Clsn2[1] = -3,-74, 31,-39
- Clsn2[2] = 21,-38, 37,-19
- Clsn2[3] = -13,-123, 0,-110
- Clsn2[4] = 34,-24, 47,-13
- 670, 0, 0,0, 9
- Clsn2: 2
- Clsn2[0] = -16,-114, 14,-63
- Clsn2[1] = -20,-66, 31,-39
- 630, 1, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -16,-113, 20,-30
- 630, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
- ;-----------------------------------------------------------
-
- ; Jumping knockdown attack
- [Begin Action 680]
- Clsn2: 1
- Clsn2[0] = -15,-104, 21,-25
- 680, 0, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -30,-106, 13,-49
- Clsn2[1] = -23,-48, 23,-21
- Clsn2[2] = -29,-121,-13,-107
- 680, 1, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -14,-108, 20,-75
- Clsn2[1] = -28,-76, 14,-28
- Clsn2[2] = 10,-120, 24,-106
- 680, 2, 0,0, 4
- Clsn1: 1
- Clsn1[0] = 16,-103, 66,-65
- Clsn2: 4
- Clsn2[0] = -2,-102, 42,-70
- Clsn2[1] = 40,-85, 63,-69
- Clsn2[2] = -15,-79, 13,-50
- Clsn2[3] = -36,-49, 22,-24
- 680, 3, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -6,-115, 34,-78
- Clsn2[1] = -15,-80, 11,-31
- 680, 4, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -6,-115, 28,-71
- Clsn2[1] = -32,-78, 8,-29
- 680, 5, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-115, 19,-59
- Clsn2[1] = -27,-60, 17,-33
- Clsn2[2] = -12,-35, 0,-16
- 680, 6, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -21,-112, 19,-28
- 680, 7, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -15,-112, 20,-69
- Clsn2[1] = -12,-70, 29,-45
- Clsn2[2] = -19,-45, 11,-18
- 41, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -14,-113, 17,-54
- Clsn2[1] = -16,-56, 20,-30
- Clsn2[2] = -21,-33, 12, 0
- 41, 0, 0,0, -1
-
-
- ;=================
- ;---[Hitsparks]---
- ;=================
- ;-------------
- ; Light Spark
- ;-------------
- [begin action 1036]
- 1036, 0, 0,0, 3,,A1
- 1036, 1, 0,0, 3,,A1
- 1036, 2, 0,0, 2,,A1
- 1036, 3, 0,0, 2,,A1
- 1036, 4, 0,0, 2,,A1
- 1036, 5, 0,0, 1,,A1
- 1036, 6, 0,0, 2,,A1
- 1036, 7, 0,0, 1,,A1
- 1036, 8, 0,0, 2,,A1
- 1036, 9, 0,0, 1,,A1
-
- ;-------------
- ; Hard Spark
- ;-------------
- [begin action 1037]
- 1037, 0, 0,0, 4,,A1
- 1037, 1, 0,0, 3,,A1
- 1037, 2, 0,0, 3,,A1
- 1037, 3, 0,0, 2,,A1
- 1037, 4, 0,0, 2,,A1
- 1037, 5, 0,0, 2,,A1
- 1037, 6, 0,0, 1,,A1
- 1037, 7, 0,0, 2,,A1
- 1037, 8, 0,0, 1,,A1
- 1037, 9, 0,0, 2,,A1
-
- ;-------------
- ; Light Guard Spark
- ;-------------
- [begin action 1038]
- 1038, 0, 0,0, 2
- 1038, 1, 0,0, 1
- 1038, 2, 0,0, 2
- 1038, 3, 0,0, 2
- 1038, 4, 0,0, 2
- 1038, 5, 0,0, 2
- 1038, 6, 0,0, 3
-
- ;-------------
- ; Hard Guard Spark
- ;-------------
- [begin action 1039]
- 1039, 0, 0,0, 2
- 1039, 1, 0,0, 1
- 1039, 2, 0,0, 2
- 1039, 3, 0,0, 2
- 1039, 4, 0,0, 2
- 1039, 5, 0,0, 2
- 1039, 6, 0,0, 3
-
- ;-------------
- ;Hyper Spark
- ;-------------
- [begin action 1040]
- 1040, 0, 0,0, 4,,A1
- 1040, 1, 0,0, 2,,A1
- 1040, 2, 0,0, 2,,A1
- 1040, 3, 0,0, 2,,A1
- 1040, 4, 0,0, 1,,A1
- 1040, 5, 0,0, 2,,A1
- 1040, 6, 0,0, 1,,A1
- 1040, 7, 0,0, 2,,A1
- 1040, 8, 0,0, 1,,A1
- 1040, 9, 0,0, 1,,A1
- 1040, 10, 0,0, 2,,A1
-
- ;-------------
- ;Special Spark
- ;-------------
- [begin action 1041]
- 1041, 0, 0,0, 4,,A1
- 1041, 1, 0,0, 2,,A1
- 1041, 2, 0,0, 2,,A1
- 1041, 3, 0,0, 2,,A1
- 1041, 4, 0,0, 1,,A1
- 1041, 5, 0,0, 2,,A1
- 1041, 6, 0,0, 1,,A1
- 1041, 7, 0,0, 2,,A1
- 1041, 8, 0,0, 1,,A1
- 1041, 9, 0,0, 2,,A1
-
- ;-------------------
- ;Special Guard Spark
- ;-------------------
- [begin action 1042]
- 1042, 0, 0,0, 2,,A1
- 1042, 1, 0,0, 1,,A1
- 1042, 2, 0,0, 2,,A1
- 1042, 3, 0,0, 2,,A1
- 1042, 4, 0,0, 2,,A1
- 1042, 5, 0,0, 2,,A1
- 1042, 6, 0,0, 2,,A1
- 1042, 7, 0,0, 3,,A1
-
- ;-------------------
- ;Sharp Spark
- ;-------------------
- [begin action 1043]
- 1043, 0, 0,0, 4,,A1
- 1043, 1, 0,0, 3,,A1
- 1043, 2, 0,0, 2,,A1
- 1043, 3, 0,0, 1,,A1
- 1043, 4, 0,0, 2,,A1
- 1043, 5, 0,0, 1,,A1
- 1043, 6, 0,0, 2,,A1
- 1043, 7, 0,0, 1,,A1
-
- ;-------------------
- ;Blood Spark
- ;-------------------
- [begin action 1044]
- 1044, 0, 0,0, 3,,A1
- 1044, 1, 0,0, 2,,A1
- 1044, 2, 0,0, 3,,A1
- 1044, 3, 0,0, 4,,A1
- 1044, 4, 0,0, 2,,A1
- 1044, 5, 0,0, 2,,A1
- 1044, 6, 0,0, 2,,A1
-
- ;-------------------
- ;Blood speck
- ;-------------------
- [begin action 1045]
- 1045, 2, 0,0, 2
- 1045, 1, 0,0, 2
- 1045, 0, 0,0, 2
-
- ;-------------------
- ;Grab Spark
- ;-------------------
- [begin action 1046]
- 1046, 0, 0,0, 3,,A1
- 1046, 1, 0,0, 2,,A1
- 1046, 2, 0,0, 2,,A1
- 1046, 3, 0,0, 4,,A1
- 1046, 4, 0,0, 4,,A1
- 1046, 5, 0,0, 4,,A1
- 1046, 6, 0,0, 4,,A1
- 1046, 7, 0,0, 2,,A1
-
- ;-------------------
- ;Knife Blood Spark
- ;-------------------
- [begin action 1047]
- 1047, 0, 0,0, 2,,A1
- 1047, 1, 0,0, 3,,A1
- 1047, 2, 0,0, 3,,A1
- 1047, 3, 0,0, 3,,A1
- 1047, 4, 0,0, 3,,A
- 1047, 5, 0,0, 2,,A1
- 1047, 6, 0,0, 2,,A1
- 1047, 7, 0,0, 2,,A1
- 1047, 8, 0,0, 1,,A1
- 1047, 9, 0,0, 1,,A1
- 1047, 10, 0,0, 1,,A1
-
- ;-------------------
- ;Grab Blood Speck
- ;-------------------
- [begin action 1048]
- 1048, 0, 0,0, 4,,A1
- 1048, 1, 0,0, 2,,A1
- 1048, 2, 0,0, 3,,A1
- 1048, 3, 0,0, 3,,A1
- 1048, 4, 0,0, 2,,A1
- 1048, 5, 0,0, 1,,A1
-
- ;---------------------------
- ;Grab Primary Spark special
- ;---------------------------
- [begin action 304]
- 304, 0, 0,0, 4,,A1
- 304, 1, 0,0, 3,,A1
- 304, 2, 0,0, 3,,A1
- 304, 3, 0,0, 3,,A1
- 304, 4, 0,0, 3,,A1
- 304, 5, 0,0, 2,,A1
- 304, 6, 0,0, 3,,A1
- 304, 7, 0,0, 4,,A1
-
- ;-------------------
- ;Counter Spark
- ;-------------------
- [begin action 1350]
- 1350, 0, 0,0, 4,,A1
- 1350, 1, 0,0, 3,,A1
- 1350, 2, 0,0, 2,,A1
- 1350, 3, 0,0, 2,,A1
- 1350, 4, 0,0, 2,,A1
- 1350, 5, 0,0, 2,,A1
- 1350, 6, 0,0, 2,,A1
- 1350, 7, 0,0, 1,,A1
- 1350, 8, 0,0, 2,,A1
-
-
- ;====================
- ;---[Hyper Sparks]---
- ;=======================
- ;Blue Foreground Spark
- ;-------------------
- [Begin Action 1351]
- 0, -1, 0,0, 2,,A1
- 1351,0, 0,0, 2,,A1
- 1351,1, 0,0, 1,,A1
- 1351,2, 0,0, 2,,A1
- 1351,3, 0,0, 2,,A1
- 1351,4, 0,0, 2,,A1
- 1351,5, 0,0, 2,,A1
- 1351,6, 0,0, 3,,A1
- 1351,7, 0,0, 3,,A1
- 1350, 0, 0,0, 1,,A1
- 1350, 1, 0,0, 1,,A1
- 1350, 2, 0,0, 1,,A1
- 1350, 3, 0,0, 1,,A1
- 1350, 4, 0,0, 1,,A1
- 1350, 5, 0,0, 1,,A1
- 1350, 6, 0,0, 1,,A1
- 1350, 7, 0,0, 2,,A1
-
- ;----------------------------------------
- ;blue sparks - Background
- [Begin Action 1352]
- 0 ,-1, 0,0, 6,,A1
- 1351,8, 0,0, 1,,A1
- 1351,9, 0,0, 1,,A1
- 1351,10, 0,0, 1,,A1
- 1351,11, 0,0, 1,,A1
- 1351,12, 0,0, 1,,A1
- 1351,13, 0,0, 1,,A1
- 1351,14, 0,0, 1,,A1
- 1351,15, 0,0, 1,,A1
- 1351,16, 0,0, 1,,A1
- 1351,17, 0,0, 1,,A1
- 1351,18, 0,0, 1,,A1
- 1351,19, 0,0, 2,,A1
-
- ;-----------------------------------
- ; DM level 2 red sparks - foreground
- [Begin Action 1353]
- 0, -1, 0,0, 2,,A1
- 1353,1, 0,0, 2,,A1
- 1353,2, 0,0, 1,,A1
- 1353,3, 0,0, 2,,A1
- 1353,4, 0,0, 2,,A1
- 1353,5, 0,0, 2,,A1
- 1353,6, 0,0, 2,,A1
- 1353,7, 0,0, 3,,A1
- 1353,8, 0,0, 3,,A1
- 1353,9, 0,0, 1,,A1
- 1353,10, 0,0, 1,,A1
- 1353,11, 0,0, 1,,A1
- 1353,12, 0,0, 1,,A1
- 1353,13, 0,0, 1,,A1
- 1353,14, 0,0, 1,,A1
- 1353,15, 0,0, 1,,A1
- 1353,16, 0,0, 2,,A1
-
- ;-----------------------------------
- ; DM level 2 red sparks - Background
- [Begin Action 1354]
- 0,-1, 0,0, 4,,A1
- 1354,0, 0,0, 1,,A1
- 1354,1, 0,0, 1,,A1
- 1354,2, 0,0, 1,,A1
- 1354,3, 0,0, 1,,A1
- 1354,4, 0,0, 1,,A1
- 1354,5, 0,0, 1,,A1
- 1354,6, 0,0, 1,,A1
- 1354,7, 0,0, 1,,A1
- 1354,8, 0,0, 1,,A1
- 1354,9, 0,0, 1,,A1
- 1354,10, 0,0, 1,,A1
- 1354,11, 0,0, 2,,A1
- ;-----------------------------------
- ;Medium ground Wave
- [Begin Action 1506]
- 1506,0, 0,0, 3
- 1506,1, 0,0, 2
- 1506,2, 0,0, 2
- 1506,3, 0,0, 2
- 1506,4, 0,0, 2
- 1506,5, 0,0, 2
- 1506,6, 0,0, 2
- 1506,7, 0,0, 3
- 1506,8, 0,0, 4
-
- ;Hard ground Wave
- [Begin Action 1507]
- 1507,0, 0,0, 3,,A1
- 1507,1, 0,0, 3,,A1
- 1507,2, 0,0, 2,,A1
- 1507,3, 0,0, 2,,A1
- 1507,4, 0,0, 2,,A1
- 1507,5, 0,0, 2,,A1
- 1507,6, 0,0, 3,,A1
- 1507,7, 0,0, 3,,A1
- 1507,8, 0,0, 3,,A1
-
- ;===========================================
- ;Flame Spark
- [Begin Action 1508]
- 1508, 0, 0,0, 1,,A5
- 1508, 1, 0,0, 1,,A5
- 1508, 2, 0,0, 1,,A5
- 1508, 3, 0,0, 1,,A5
- 1508, 4, 0,0, 1,,A5
- 1508, 5, 0,0, 1
- 1508, 6, 0,0, 1
- 1508, 7, 0,0, 2
- 1508, 8, 0,0, 2
- 1508, 9, 0,0, 2
- 1508, 10, 0,0, 3
- 1508, 11, 0,0, 3
-
- ;Flame Spark
- [Begin Action 1509]
- 1509, 0, 0,0, 1
- 1509, 1, 0,0, 1
- 1509, 2, 0,0, 1
- 1509, 3, 0,0, 1
- 1509, 4, 0,0, 1
- 1509, 5, 0,0, 2
- 1509, 6, 0,0, 2
- 1509, 7, 0,0, 3
- 1509, 8, 0,0, 3
-
- ;=====================================
- ;Throws-------------------------------
- ;=====================================
- ;Throw Y
- [begin action 300]
- Clsn1: 1
- Clsn1[0] = 2,-110, 66, 2
- 0, 0, 0,0, 1
-
- :Success
- [begin action 301]
- 0, 0, 0,0, 2
- 300, 0, 0,0, 4
- 300, 1, 0,0, 4
- 300, 2, 0,0, 4
- 300, 3, 0,0, 9
- 300, 4, 0,0, 5
- 300, 5, 0,0, 17
- 300, 6, 0,0, 6
- 300, 7, 0,0, 6
- 300, 8, 0,0, 6
-
- ;P2 Grabbed
- [begin action 302]
- 5010,0, 0,0, 6
- 5010,10, 0,0, 4
- 5012,0, 0,0, 4
- 5012,0, 0,0, 9
- 5032,20, 0,0, 5, VH
-
- ;P2 Grabbed 1
- [begin action 305]
- 5031,20, 0,0, -1, VH
-
- ;-------------------------------------
- ;Success D hold
- [begin action 311]
- 0, 0, 0,0, 2
- 300, 0, 0,0, 3
- 300, 1, 0,0, 3
- 300, 2, 0,0, 9
- 310, 0, 0,0, 5
- 310, 1, 0,0, 3
- 310, 2, 0,0, 3
- 310, 3, 0,0, 6
- 310, 4, 0,0, 9
- 310, 5, 0,0, 6
- 310, 6, 0,0, 5
- 310, 7, 0,0, 5
-
- ;P2 Grabbed 1
- [begin action 312]
- 5010,0, 0,0, 5
- 5010,10, 0,0, 3
- 5012,0, 0,0, 9
- 5012,10, 0,0, 5
- 5072,10, 0,0, 3
- 5032,20, 0,0, 3, VH
- 5071,20, 0,-20, -1
-
- ;======================================================
- ;-----[Rolls, Sidestep and Charge]-----
- ;======================================================
-
- ;Roll Fwd
- [Begin action 700]
- Clsn2: 2
- Clsn2[0] = -22,-100, 14, 1
- Clsn2[1] = -3,-111, 15,-93
- 10,0, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -15,-70, 23,-20
- Clsn2[1] = -27,-31, 21, -1
- 10,1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -18,-58, 19, 0
- 700, 0, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -20,-45, 24, -5
- 700, 1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -27,-45, 14, -2
- 700, 2, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -20,-45, 21, -5
- 700, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -15,-70, 23,-20
- Clsn2[1] = -27,-31, 21, -1
- 10,1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -22,-100, 14, 1
- Clsn2[1] = -3,-111, 15,-93
- 10,0, 0,0, 5
-
- ;Roll Back
- [Begin action 701]
- Clsn2: 2
- Clsn2[0] = -19,-105, 15, 0
- Clsn2[1] = -4,-115, 9,-96
- 701, 0, 0,0, 1
- Clsn2: 1
- Clsn2[0] = -22,-106, 15, 2
- 701, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -36,-93, 5,-25
- Clsn2[1] = -30,-28, 16, 1
- 701, 2, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -19,-44, 13, -6
- 700, 3, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -19,-44, 13, -6
- 5200, 0, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -19,-44, 13, -6
- 5200, 1, 0,0, 5
- Clsn2: 1
- Clsn2[0] = -10,-57, 23,-10
- 5200, 2, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -17,-78, 24,-36
- Clsn2[1] = -29,-37, 36, -2
- Clsn2[2] = -50,-19,-28, 3
- 5200, 3, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -23,-99, 8,-45
- Clsn2[1] = -40,-44, 16, 2
- Clsn2[2] = -2,-106, 12,-90
- 5200, 4, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -17,-105, 14,-37
- Clsn2[1] = -27,-39, 9, 0
- Clsn2[2] = 0,-115, 12,-98
- 5200, 5, 0,0, 3
-
- ;SideStep
- [Begin action 702]
- Clsn2: 2
- Clsn2[0] = -25,-103, 12, 0
- Clsn2[1] = -7,-118, 4,-102
- 702, 0, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -23,-115, 5,-37
- Clsn2[1] = -40,-38, 19, 3
- 702, 1, 0,0, 6
- Clsn2: 4
- Clsn2[0] = -3,-114, 11,-99
- Clsn2[1] = -10,-101, 10,-72
- Clsn2[2] = -18,-89, 4,-37
- Clsn2[3] = -31,-50, 13, 0
- 702, 2, 0,0, 17
- Clsn2: 2
- Clsn2[0] = -23,-113, 4,-35
- Clsn2[1] = -35,-37, 13, 0
- 702, 1, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -24,-102, 8, 0
- Clsn2[1] = -7,-118, 5,-102
- 702, 0, 0,0, 6
-
- ;Attack
- [Begin action 703]
- Clsn2: 3
- Clsn2[0] = -16,-119, -1,-102
- Clsn2[1] = -23,-105, 1,-39
- Clsn2[2] = -35,-48, 17, 1
- 703, 0, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -16,-119, -1,-102
- Clsn2[1] = -23,-105, 1,-39
- Clsn2[2] = -35,-48, 17, 1
- 703, 1, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -24,-103, 6,-49
- Clsn2[1] = -32,-48, 22, -1
- Clsn2[2] = -13,-119, 7,-104
- 703, 2, 0,0, 2
- Clsn2: 4
- Clsn2[0] = -10,-95, 21,-49
- Clsn2[1] = -15,-49, 28, 0
- Clsn2[2] = 18,-93, 48,-81
- Clsn2[3] = -32,-25,-15, 1
- 703, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 41,-75, 81,-42
- Clsn2: 5
- Clsn2[0] = 6,-88, 48,-51
- Clsn2[1] = -2,-53, 43, 1
- Clsn2[2] = -21,-22, -1, 2
- Clsn2[3] = 60,-57, 76,-48
- Clsn2[4] = 46,-71, 58,-46
- 703, 4, 0,0, 15
- Clsn2: 3
- Clsn2[0] = -2,-100, 30,-34
- Clsn2[1] = -19,-34, 36, 0
- Clsn2[2] = 20,-108, 32,-90
- 703, 5, 0,0, 6
-
- ;Charge
- [Begin action 704]
- Clsn2: 3
- Clsn2[0] = -15,-100, 17,-28
- Clsn2[1] = -23,-28, 21, 0
- Clsn2[2] = -7,-114, 6,-98
- 704, 0, 0,0, 4
- loopstart
- Clsn2: 2
- Clsn2[0] = -19,-95, 19, 1
- Clsn2[1] = -8,-111, 6,-95
- 704, 1, 0,0, 1
- Clsn2: 2
- Clsn2[0] = -19,-95, 19, 1
- Clsn2[1] = -7,-107, 6,-90
- 704, 2, 0,0, 1
-
- ;Charge Over
- [Begin action 705]
- Clsn2: 2
- Clsn2[0] = -6,-114, 6,-99
- Clsn2[1] = -21,-99, 18, 0
- 704, 0, 0,0, 4
-
- ;Charge Explod
- [Begin action 706]
- 706, 0, 0,0, 2
- 706, 1, 0,0, 2
- 706, 2, 0,0, 2
- 706, 3, 0,0, 2
- 706, 4, 0,0, 2
- 706, 5, 0,0, 2
-
- ;Max Motion
- [Begin action 708]
- Clsn2: 2
- Clsn2[0] = -19,-117, -4,-103
- Clsn2[1] = -26,-103, 13, 1
- 182, 0, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -31,-120, 6,-18
- Clsn2[1] = -31,-18, 16, 0
- 182, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -24,-108, 5,-64
- Clsn2[1] = -15,-64, 18,-19
- Clsn2[2] = -24,-20, 24, 4
- 182, 4, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -24,-108, 5,-64
- Clsn2[1] = -15,-64, 18,-19
- Clsn2[2] = -24,-20, 24, 4
- 182, 5, 0,0, 1
- Clsn2default: 3
- Clsn2[0] = -24,-108, 5,-64
- Clsn2[1] = -15,-64, 18,-19
- Clsn2[2] = -24,-20, 24, 4
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -5,-115, 6,-97
- Clsn2[1] = -18,-101, 15, 2
- Clsn2[2] = -18,-101, 15, 2
- 704, 0, 0,0, 4
-
- ;MAx Explod
- [Begin action 707]
- 707, 0, 0,0, 2
- 707, 1, 0,0, 2
- 707, 2, 0,0, 2
- 707, 3, 0,0, 2
- 707, 4, 0,0, 2
- 707, 5, 0,0, 2
- 707, 6, 0,0, 2
- 707, 7, 0,0, 2
-
- ;AI BLANK ANIM
- [Begin action 9999]
- 9999, -1, 0,0, -1
-
- ;==================================================================
- ; ---- <SPECIAL MOVES> ----
- ;===========================
-
- ;Snake arm B start
- [Begin action 1000]
- Clsn2: 3
- Clsn2[0] = -16,-103, 14,-34
- Clsn2[1] = -26,-34, 13, 5
- Clsn2[2] = -1,-114, 12,-97
- 1000, 0, 0,0, 3
- Clsn2default: 1
- Clsn2[0] = -21,-104, 27, 1
- 1000, 1, 0,0, 10
- loopstart
- 1000, 2, 0,0, 7
- 1000, 3, 0,0, 7
- 1000, 4, 0,0, 7
- 1000, 5, 0,0, 7
- 1000, 6, 0,0, 11
- 1000, 5, 0,0, 7
- 1000, 4, 0,0, 7
- 1000, 3, 0,0, 7
- 1000, 2, 0,0, 7
- 1000, 1, 0,0, 11
-
- ;Snake arm B action
- [Begin action 1001]
- Clsn2: 1
- Clsn2[0] = -21,-104, 27, 1
- 1001, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -21,-104, 27, 1
- 1001, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 34,-105, 89,-49
- Clsn2: 4
- Clsn2[0] = 0,-103, 35, 2
- Clsn2[1] = -22,-28, -1, 3
- Clsn2[2] = 21,-113, 36,-96
- Clsn2[3] = 33,-103, 88,-56
- 1001, 2, 0,0, 2
- Clsn2: 4
- Clsn2[0] = 0,-103, 35, 2
- Clsn2[1] = -22,-28, -1, 3
- Clsn2[2] = 21,-113, 36,-96
- Clsn2[3] = 33,-103, 88,-56
- 1001, 2, 0,0, 1
- Clsn2: 4
- Clsn2[0] = 0,-103, 35, 2
- Clsn2[1] = -22,-28, -1, 3
- Clsn2[2] = 21,-113, 36,-96
- Clsn2[3] = 36,-102,116,-81
- 1001, 2, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 37,-110,161,-75
- Clsn2: 4
- Clsn2[0] = 0,-103, 35, 2
- Clsn2[1] = -22,-28, -1, 3
- Clsn2[2] = 21,-113, 36,-96
- Clsn2[3] = 41,-103,139,-82
- 1001, 2, 0,0, 1
- Clsn2: 4
- Clsn2[0] = 0,-103, 35, 2
- Clsn2[1] = -22,-28, -1, 3
- Clsn2[2] = 21,-113, 36,-96
- Clsn2[3] = 38,-103, 84,-82
- 1001, 2, 0,0, 1
- Clsn2default: 3
- Clsn2[0] = -16,-103, 14,-34
- Clsn2[1] = -26,-34, 13, 5
- Clsn2[2] = -1,-114, 12,-97
- 1001, 3, 0,0, 4
- 1001, 4, 0,0, 4
- 1001, 5, 0,0, 4
- 1001, 6, 0,0, 13
- 1001, 7, 0,0, 6
-
- ;Snake arm B elastic arm
- [Begin action 1002]
- 1002, 0, 0,0, 2
- 1002, 1, 0,0, 1
- 1002,-1, 0,0, 1
-
- ;Snake arm B elastic arm
- [Begin action 1004]
- 1002, 2, 0,0, 2
- 1002, 3, 0,0, 1
- 1002, 4, 0,0, 1
- 1002, 5, 0,0, 1
- 1002, 6, 0,0, 2
-
- ;Snake arm B cancel
- [Begin action 1003]
- Clsn2: 2
- Clsn2[0] = -20,-105, 13, 1
- Clsn2[1] = 0,-114, 13,-98
- 1000, 0, 0,0, 3
-
- ;------------------------------
-
- ;Snake arm Y action
- [Begin action 1011]
- Clsn2: 1
- Clsn2[0] = -25,-105, 24, 2
- 1001, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -25,-105, 24, 2
- 1001, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 23,-95, 79,-35
- Clsn2: 3
- Clsn2[0] = -4,-99, 34,-61
- Clsn2[1] = -11,-60, 39, 1
- Clsn2[2] = 28,-83, 70,-38
- 1005, 0, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -4,-99, 34,-61
- Clsn2[1] = -11,-60, 39, 1
- Clsn2[2] = 28,-83, 70,-38
- 1005, 0, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -4,-99, 34,-61
- Clsn2[1] = -11,-60, 39, 1
- Clsn2[2] = 32,-81, 57,-51
- 1005, 0, 0,0, 2
- Clsn1: 3
- Clsn1[0] = 20,-96, 94,-62
- Clsn1[1] = 106,-58,157, -1
- Clsn1[2] = 83,-79,122,-37
- Clsn2: 5
- Clsn2[0] = -4,-99, 34,-61
- Clsn2[1] = -11,-60, 39, 1
- Clsn2[2] = 36,-86, 81,-65
- Clsn2[3] = 81,-75,110,-53
- Clsn2[4] = 104,-58,146,-14
- 1005, 0, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -3,-100, 30,-60
- Clsn2[1] = -14,-63, 38, 3
- Clsn2[2] = 34,-84, 55,-56
- 1005, 0, 0,0, 1
- Clsn2default: 2
- Clsn2[0] = -19,-103, 16, 2
- Clsn2[1] = 0,-115, 13,-95
- 1001, 3, 0,0, 4
- 1001, 4, 0,0, 4
- 1001, 5, 0,0, 4
- 1001, 6, 0,0, 13
- Clsn2: 2
- Clsn2[0] = -24,-106, 13, 1
- Clsn2[1] = 1,-113, 12,-97
- 1001, 7, 0,0, 6
-
- ;Snake arm Y elastic arm
- [Begin action 1012]
- 1005, 1, 0,0, 2
- 1005, 2, 0,0, 1
- 1005,-1, 0,0, 1
-
- ;Snake arm Y elastic arm
- [Begin action 1014]
- 1005, 3, 0,0, 2
- 1005, 4, 0,0, 1
- 1005, 5, 0,0, 1
- 1005, 6, 0,0, 1
- 1005, 7, 0,0, 2
- ;--------------------------------------------------------------------
-
- ;Snake arm X action
- [Begin action 1021]
- Clsn2: 1
- Clsn2[0] = -20,-104, 23, 1
- 1001, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -20,-104, 23, 1
- 1001, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 18,-145, 75,-43
- Clsn2: 3
- Clsn2[0] = -7,-107, 27, 0
- Clsn2[1] = 16,-121, 50,-92
- Clsn2[2] = 27,-138, 65,-95
- 1010, 0, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -7,-107, 27, 0
- Clsn2[1] = 16,-121, 50,-92
- Clsn2[2] = 27,-138, 65,-95
- 1010, 0, 0,0, 1
- 1010, 0, 0,0, 2
- Clsn1: 2
- Clsn1[0] = 50,-193,122,-145
- Clsn1[1] = 25,-155, 76,-83
- Clsn2: 4
- Clsn2[0] = -7,-107, 31, 1
- Clsn2[1] = 14,-120, 50,-92
- Clsn2[2] = 38,-140, 65,-94
- Clsn2[3] = 57,-177, 71,-141
- 1010, 0, 0,0, 1
- Clsn2: 3
- Clsn2[0] = -7,-107, 27, 0
- Clsn2[1] = 16,-121, 50,-92
- Clsn2[2] = 27,-138, 65,-95
- 1010, 0, 0,0, 1
- Clsn2default: 1
- Clsn2[0] = -19,-110, 17, 1
- 1001, 3, 0,0, 4
- 1001, 4, 0,0, 4
- 1001, 5, 0,0, 4
- 1001, 6, 0,0, 13
- Clsn2: 1
- Clsn2[0] = -19,-107, 12, 1
- 1001, 7, 0,0, 6
-
- ;Snake arm X elastic arm
- [Begin action 1022]
- 1010, 1, 0,0, 2
- 1010, 2, 0,0, 1
- 1010,-1, 0,0, 1
-
- ;Snake arm X elastic arm
- [Begin action 1024]
- 1010, 3, 0,0, 2
- 1010, 4, 0,0, 1
- 1010, 5, 0,0, 1
- 1010, 6, 0,0, 1
- 1010, 7, 0,0, 2
-
- ;=======================================
-
- ;Dust kick (D)
- [Begin action 2000]
- Clsn2: 2
- Clsn2[0] = -20,-107, 15, 1
- Clsn2[1] = 3,-115, 17,-97
- 2000, 0, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -13,-114, 16, 1
- 2000, 1, 0,0, 7
- Clsn1: 1
- Clsn1[0] = 17,-132, 78, 0
- Clsn2: 3
- Clsn2[0] = 0,-117, 24, 0
- Clsn2[1] = 24,-112, 70,-98
- Clsn2[2] = 23,-99, 46,-79
- 2000, 2, 0,0, 7
- Clsn2: 3
- Clsn2[0] = 0,-117, 24, 0
- Clsn2[1] = 23,-110, 69,-88
- Clsn2[2] = 21,-87, 36,-73
- 2000, 3, 0,0, 12
- Clsn2: 3
- Clsn2[0] = -8,-112, 20,-58
- Clsn2[1] = 3,-59, 20, 0
- Clsn2[2] = 18,-79, 65,-56
- 2000, 4, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -13,-114, 16, 1
- 2000, 1, 0,0, 4
-
- ;Dust
- [Begin action 2001]
- 2001, 0, 0,0, 1
- 2001, 1, 0,0, 1
- 2001, 2, 0,0, 1
- 2001, 3, 0,0, 1
- 2001, 4, 0,0, 2
- 2001, 5, 0,0, 2
- 2001, 6, 0,0, 3
- 2001, 7, 0,0, 3
- 2001, 8, 0,0, 4
- 2001, 9, 0,0, 6
-
- ;p2hit
- [Begin action 2002]
- Clsn2default: 1
- Clsn2[0] = -28,-116, 17, 0
- 5000, 0, 0,0, 2
- 5000, 10, 0,0, 3
- 5000, 20, 0,0, 4
- 5010, 10, 0,0, 4
- 5010, 20, 0,0, 5
- 5010, 10, 0,0, 6
- 5010, 0, 0,0, 8
-
- ;--------------------------------------------------------
- ;DUSTKICK (B)
- [Begin action 2050]
- Clsn2: 2
- Clsn2[0] = -10,-104, 15, 2
- Clsn2[1] = 3,-117, 18,-102
- 2050, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = 1,-101, 34, 2
- Clsn2[1] = 14,-113, 26,-100
- 2050, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -18,-102, 20,-43
- Clsn2[1] = -28,-44, 25, 3
- Clsn2[2] = -7,-115, 7,-102
- 2050, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -12,-110, 19,-52
- Clsn2[1] = -12,-53, 27, 1
- 2050, 3, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -6,-106, 28,-53
- Clsn2[1] = 18,-80, 54,-38
- Clsn2[2] = 18,-46, 30, 3
- 2050, 4, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 20,-152, 73, 1
- Clsn2: 4
- Clsn2[0] = 6,-117, 32,-67
- Clsn2[1] = 31,-100, 48,-67
- Clsn2[2] = 37,-151, 63,-100
- Clsn2[3] = 17,-67, 33, 2
- 2050, 5, 0,0, 3
- Clsn2: 4
- Clsn2[0] = 3,-121, 34,-69
- Clsn2[1] = 17,-69, 35, 3
- Clsn2[2] = 30,-154, 57,-88
- Clsn2[3] = 27,-88, 44,-69
- 2050, 6, 0,0, 7
- Clsn1: 1
- Clsn1[0] = 27,-119, 99,-42
- Clsn2: 5
- Clsn2[0] = 3,-106, 32,-59
- Clsn2[1] = 21,-60, 36, 3
- Clsn2[2] = 32,-89, 50,-60
- Clsn2[3] = 69,-108, 96,-95
- Clsn2[4] = 47,-100, 72,-86
- 2050, 7, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 2,-36, 50, 3
- Clsn2: 4
- Clsn2[0] = -24,-98,-10,-80
- Clsn2[1] = -32,-79, 8,-50
- Clsn2[2] = -11,-51, 36,-22
- Clsn2[3] = -25,-22, 40, 3
- 2050, 8, 0,0, 4
- Clsn2: 4
- Clsn2[0] = -24,-98,-10,-80
- Clsn2[1] = -32,-79, 8,-50
- Clsn2[2] = -11,-51, 36,-22
- Clsn2[3] = -25,-22, 40, 3
- 2050, 9, 0,0, 11
- Clsn2: 3
- Clsn2[0] = -25,-98, 11,-53
- Clsn2[1] = -17,-53, 23, 1
- Clsn2[2] = -14,-112, 2,-96
- 2050, 10, 0,0, 6
- Clsn2: 2
- Clsn2[0] = -27,-100, 16, 3
- Clsn2[1] = -12,-115, 2,-99
- 2050, 11, 0,0, 5
-
- ;--------------------------------------------------------
-
- ;Taunt reversal 1
- [Begin action 2100]
- Clsn2: 2
- Clsn2[0] = -19,-103, 19, 2
- Clsn2[1] = 3,-114, 16,-98
- 2100, 0, 0,0, 2
- loopstart
- Clsn1default: 1
- Clsn1[0] = -7,-83, 44,-41
- Clsn2default: 3
- Clsn2[0] = -4,-80, 42,-53
- Clsn2[1] = -4,-52, 33, -1
- Clsn2[2] = -22,-23, -3, 1
- 2100, 1, 0,0, 6
- 2100, 2, 0,0, 6
- 2100, 3, 0,0, 6
- 2100, 2, 0,0, 6
-
- ;End
- [Begin action 2101]
- Clsn2: 2
- Clsn2[0] = -19,-103, 19, 2
- Clsn2[1] = 3,-114, 16,-98
- 2100, 0, 0,0, 4
-
- ;Attack motion
- [Begin action 2105]
- Clsn2: 2
- Clsn2[0] = -50,-113,-12,-61
- Clsn2[1] = -22,-59, 13, 5
- 2105, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -37,-114, 2,-59
- Clsn2[1] = -22,-59, 13, 5
- 2105, 1, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -17,-105, 15, 1
- Clsn2[1] = 2,-114, 17,-98
- 2105, 2, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -3,-103, 34,-65
- Clsn2[1] = -10,-66, 37, 3
- 2105, 3, 0,0, 3
- Clsn2: 3
- Clsn2[0] = 13,-92, 57,-70
- Clsn2[1] = 9,-70, 32,-38
- Clsn2[2] = -1,-40, 52, 0
- 2105, 4, 0,0, 1
- Clsn2: 3
- Clsn2[0] = 25,-87, 69,-57
- Clsn2[1] = 18,-58, 46,-30
- Clsn2[2] = -18,-31, 56, 1
- 2105, 5, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 41,-141,110, 0
- Clsn2: 5
- Clsn2[0] = 29,-82, 64,-51
- Clsn2[1] = 22,-52, 59, 0
- Clsn2[2] = -12,-22, 23, 2
- Clsn2[3] = 62,-99, 80,-76
- Clsn2[4] = 77,-111, 88,-99
- 2105, 6, 0,0, 4
- Clsn2: 3
- Clsn2[0] = 24,-84, 66,-46
- Clsn2[1] = 16,-47, 59, -1
- Clsn2[2] = -11,-20, 16, -2
- 2105, 7, 0,0, 7
- Clsn2: 3
- Clsn2[0] = 22,-84, 69,-56
- Clsn2[1] = 17,-57, 47,-30
- Clsn2[2] = -16,-30, 56, -1
- 2105, 5, 0,0, 4
- Clsn2: 3
- Clsn2[0] = 15,-92, 57,-58
- Clsn2[1] = 8,-58, 37,-30
- Clsn2[2] = -16,-30, 56, -1
- 2105, 4, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -2,-101, 35,-62
- Clsn2[1] = -10,-62, 37, 0
- 2105, 3, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -21,-108, 17, 0
- 2105, 2, 0,0, 5
-
- ;explod 1
- [Begin action 2106]
- 2106, 0, 0,0, 1
-
- ;explod2
- [Begin action 2107]
- 2106, 1, 0,0, 2
-
- ;sxplod3
- [Begin action 2108]
- 2106, 2, 0,0, 3
- 2106, 3, 0,0, 3
- 2106, 4, 0,0, 4
-
- ;==========================================================================
- ;Swats it away 1
- [Begin action 2200]
- Clsn2: 2
- Clsn2[0] = -9,-117, 7,-102
- Clsn2[1] = -18,-104, 11, 1
- 2200, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -21,-109, 14, 0
- 2200, 1, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -18,-107, 19, 1
- 2200, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 10,-103, 60, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 3, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 2,-142, 46, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 4, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 5, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 6, 0,0, 9
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 4, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -6,-118, 20,-37
- Clsn2[1] = -18,-39, 23, 1
- 2200, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -8,-107, 19,-38
- Clsn2[1] = -18,-39, 23, 1
- 2200, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -7,-117, 5,-100
- Clsn2[1] = -21,-105, 12, 1
- 2200, 7, 0,0, 3
-
- ;projectile eraser
- [Begin action 2201]
- Clsn2default: 1
- Clsn2[0] = 2,-142, 46, 0
- Clsn1default: 1
- Clsn1[0] = 2,-142, 46, 0
- 2201, 0, 0,0, 1
- 2201, 1, 0,0, 1
-
- ;Return fire
- [Begin action 2251]
- Clsn2: 2
- Clsn2[0] = -9,-121, 25,-50
- Clsn2[1] = -19,-49, 25, 0
- 2200, 5, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -9,-121, 25,-50
- Clsn2[1] = -19,-49, 25, 0
- 2200, 4, 0,0, 2
- Clsn2: 2
- Clsn2[0] = 7,-94, 35,-57
- Clsn2[1] = -3,-63, 30, 2
- 2250, 0, 0,0, 2
- Clsn2: 2
- Clsn2[0] = 5,-83, 39,-45
- Clsn2[1] = -12,-48, 37, 2
- 2250, 1, 0,0, 2
- Clsn2: 2
- Clsn2[0] = 5,-83, 39,-45
- Clsn2[1] = -12,-48, 37, 2
- 2250, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = 5,-83, 39,-45
- Clsn2[1] = -12,-48, 37, 2
- 2250, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = 5,-83, 39,-45
- Clsn2[1] = -12,-48, 37, 2
- 2250, 4, 0,0, 7
- Clsn2: 1
- Clsn2[0] = -8,-103, 24, 1
- 2250, 5, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -17,-107, 14, 0
- 2250, 6, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -17,-107, 14, 0
- Clsn2[1] = -7,-114, 7,-102
- 2200, 0, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -17,-107, 14, 0
- Clsn2[1] = -7,-114, 7,-102
- 2200, 7, 0,0, 4
-
- ;return explod
- [Begin action 2252]
- 2251, 0, 0,0, 2
- 2251, 1, 0,0, 2
- 2251, 2, 0,0, 2
- 2251, 3, 0,0, 2
- 2251, 4, 0,0, 2
- 2251, 5, 0,0, 3
- 2251, 6, 0,0, 3
- 2251, 7, 0,0, 3
-
- ;return bloodball
- [Begin action 2253]
- Clsn1default: 1
- Clsn1[0] = -29,-32, 8, 31
- Clsn2default: 1
- Clsn2[0] = -29,-32, 8, 31
- 2252, 0, 0,0, 1
- 2252, 1, 0,0, 1
- 2252, 2, 0,0, 1
- 2252, 3, 0,0, 1
- 2252, 4, 0,0, 1
- 2252, 5, 0,0, 1
-
- ;return Bloodball hit
- [Begin action 2254]
- 2253, 0, 0,0, 2
- 2253, 1, 0,0, 2
- 2253, 2, 0,0, 2
- 2253, 3, 0,0, 2
- 2253, 4, 0,0, 2
- 2253, 5, 0,0, 2
- 2253, 6, 0,0, 3
- 2253, 7, 0,0, 3
- 2253, 8, 0,0, 3
- 2253, 9, 0,0, 4
-
- ;projectile eraser
- [Begin action 2255]
- Clsn2default: 1
- Clsn2[0] = 2,-142, 65, 0
- Clsn1default: 1
- Clsn1[0] = 2,-142, 65, 0
- 2201, 0, 0,0, 1
- 2201, 1, 0,0, 1
-
- ;Swats it away 1
- [Begin action 2250]
- Clsn2: 2
- Clsn2[0] = -18,-105, 13, 1
- Clsn2[1] = -5,-119, 8,-101
- 2200, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -16,-106, 12, 3
- 2200, 1, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -15,-107, 19, 3
- 2200, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 10,-103, 60, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 3, 0,0, 1
- Clsn1: 1
- Clsn1[0] = 10,-103, 60, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 2,-142, 46, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 4, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 2,-142, 46, 0
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 4, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 5, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 6, 0,0, 9
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 4, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -6,-118, 21,-31
- Clsn2[1] = -18,-32, 24, 2
- 2200, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -12,-109, 17,-32
- Clsn2[1] = -18,-32, 24, 2
- 2200, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -18,-105, 13, 1
- Clsn2[1] = -5,-119, 8,-101
- 2200, 7, 0,0, 3
-
- ;==================================
- ;Fancy HEADBUTT MISS
- [Begin action 2300]
- Clsn1: 1
- Clsn1[0] = 3,-116, 38, 2
- Clsn2: 2
- Clsn2[0] = -7,-118, 6,-101
- Clsn2[1] = -21,-104, 11, -1
- 0, 0, 0,0, 1
- Clsn2: 2
- Clsn2[0] = -20,-104, 15, 1
- Clsn2[1] = 3,-114, 16,-96
- 2300, 0, 0,0, 2
- Clsn2: 3
- Clsn2[0] = 19,-104, 37,-76
- Clsn2[1] = 0,-98, 30,-47
- Clsn2[2] = -11,-46, 37, 3
- 2300, 1, 0,0, 3
- Clsn2: 3
- Clsn2[0] = -12,-48, 40, 3
- Clsn2[1] = 0,-98, 30,-47
- Clsn2[2] = 20,-110, 34,-93
- 2300, 2, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -9,-118, 16,-50
- Clsn2[1] = -17,-50, 31, 3
- 2300, 3, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -9,-118, 16,-50
- Clsn2[1] = -17,-50, 31, 3
- 2300, 4, 0,0, 7
- Clsn2: 2
- Clsn2[0] = -9,-118, 16,-50
- Clsn2[1] = -17,-50, 31, 3
- 2300, 5, 0,0, 4
- Clsn2: 3
- Clsn2[0] = -12,-119, 3,-100
- Clsn2[1] = -22,-103, 15,-51
- Clsn2[2] = -23,-51, 20, 3
- 2300, 6, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -11,-118, 6,-102
- Clsn2[1] = -21,-102, 19, 2
- 2300, 7, 0,0, 7
- Clsn2: 2
- Clsn2[0] = -11,-118, 6,-102
- Clsn2[1] = -21,-102, 19, 2
- 2300, 8, 0,0, 4
-
- ;Success
- [Begin action 2301]
- 2300, 0, 0,0, 2
- 2300, 1, 0,0, 3
- 2301, 0, 0,0, 5
- 2301, 1, 0,0, 4
- 2301, 2, 0,0, 4
- 2301, 3, 0,0, 4
- 2301, 2, 0,0, 14
- 2301, 4, 0,0, 13
- 2301, 5, 0,0, 29
- 2301, 6, 0,0, 5
-
- ;p2hit
- [Begin action 2302]
- 5010, 0, 0,0, 2
- 5010, 0,0,0, 3
- 5002, 0,0,0, 5
- 5002, 0,0,0, 4
- 5002, 0,0,0, 4
- 5002, 10,0,0, 4
- 5002, 0,0,0, 14
-
- ;p2shake
- [Begin action 2303]
- 5012, 20,0,0, 13
-
- ;---------------------------------------------------
- ;Butcher
- [Begin action 2400]
- Clsn2: 2
- Clsn2[0] = -18,-105, 10, -1
- Clsn2[1] = -7,-117, 9,-100
- 2400, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -20,-104, 14, 0
- 2400, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -7,-102, 25,-66
- Clsn2[1] = -14,-67, 18, 2
- 2400, 2, 0,0, 4
- Clsn2: 3
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- 2400, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 29,-75, 68,-18
- Clsn2: 4
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- Clsn2[3] = 28,-80, 47,-62
- 2400, 4, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 5, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 6, 0,0, 6
-
- ;Butcher 2
- [Begin action 2401]
- Clsn2: 3
- Clsn2[0] = -11,-89, 33,-58
- Clsn2[1] = -7,-57, 20,-32
- Clsn2[2] = 2,-34, 35, 1
- 2400, 7, 0,0, 1
- Clsn2: 5
- Clsn2[0] = -11,-89, 33,-58
- Clsn2[1] = -7,-57, 20,-32
- Clsn2[2] = -13,-31, 33, 2
- Clsn2[3] = -32,-15,-14, 2
- Clsn2[4] = 32,-79, 53,-70
- 2400, 8, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -16,-98, 19,-30
- Clsn2[1] = -25,-33, 34, 3
- 2400, 9, 0,0, 2
- Clsn1: 2
- Clsn1[0] = -82,-94, 56,-79
- Clsn1[1] = 23,-85, 57,-19
- Clsn2: 3
- Clsn2[0] = -16,-98, 19,-30
- Clsn2[1] = -25,-33, 34, 3
- Clsn2[2] = -52,-93,-15,-82
- 2400, 10, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -21,-99, 16,-33
- Clsn2[1] = -25,-33, 34, 3
- 2400, 11, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -21,-99, 16,-33
- Clsn2[1] = -25,-33, 34, 3
- 2400, 12, 0,0, 8
- Clsn2: 3
- Clsn2[0] = -13,-96, 19,-34
- Clsn2[1] = -25,-33, 34, 3
- Clsn2[2] = -2,-109, 10,-93
- 2400, 13, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -18,-115, 11, 0
- 2400, 14, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -17,-117, 14, 1
- 2400, 15, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -18,-115, 11, 0
- 2400, 16, 0,0, 3
- Clsn2: 1
- Clsn2[0] = -18,-115, 11, 0
- 2400, 17, 0,0, 4
-
- ;=========================
- ;Butcher 2
- [Begin action 2500]
- Clsn2: 2
- Clsn2[0] = -18,-105, 10, -1
- Clsn2[1] = -7,-117, 9,-100
- 2400, 0, 0,0, 2
- Clsn2: 1
- Clsn2[0] = -20,-104, 14, 0
- 2400, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -7,-102, 25,-66
- Clsn2[1] = -14,-67, 18, 2
- 2400, 2, 0,0, 6
- Clsn2: 3
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- 2400, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 29,-75, 68,-18
- Clsn2: 4
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- Clsn2[3] = 28,-80, 47,-62
- 2400, 4, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 5, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 6, 0,0, 3
-
- ;Butcher 3
- [Begin action 2501]
- Clsn2: 3
- Clsn2[0] = -11,-89, 33,-58
- Clsn2[1] = -7,-57, 20,-32
- Clsn2[2] = 2,-34, 35, 1
- 2400, 7, 0,0, 1
- Clsn2: 5
- Clsn2[0] = -11,-89, 33,-58
- Clsn2[1] = -7,-57, 20,-32
- Clsn2[2] = -13,-31, 33, 2
- Clsn2[3] = -32,-15,-14, 2
- Clsn2[4] = 32,-79, 53,-70
- 2400, 8, 0,0, 2
- Clsn2: 2
- Clsn2[0] = -16,-98, 19,-30
- Clsn2[1] = -25,-33, 34, 3
- 2400, 9, 0,0, 2
- Clsn1: 2
- Clsn1[0] = -82,-94, 56,-79
- Clsn1[1] = 23,-85, 57,-19
- Clsn2: 3
- Clsn2[0] = -16,-98, 19,-30
- Clsn2[1] = -25,-33, 34, 3
- Clsn2[2] = -52,-93,-15,-82
- 2400, 10, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -21,-99, 16,-33
- Clsn2[1] = -25,-33, 34, 3
- 2400, 11, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -21,-99, 16,-33
- Clsn2[1] = -25,-33, 34, 3
- 2400, 12, 0,0, 4
-
- ;Butcher 4
- [Begin action 2502]
- Clsn2: 3
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- 2400, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 29,-75, 68,-18
- Clsn2: 4
- Clsn2[0] = 0,-100, 31,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -23,-39, 44, 2
- Clsn2[3] = 28,-80, 47,-62
- 2400, 4, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 5, 0,0, 2
- Clsn2: 3
- Clsn2[0] = -6,-83, 35,-60
- Clsn2[1] = -5,-59, 25,-38
- Clsn2[2] = -6,-38, 30, 1
- 2400, 6, 0,0, 6
-
-
- ;<><><><><><><><><<>><><<><><><><><><><><><><><><><><><><><><><><><><><><><>><<><><><><><><><>
- ;===================
- ; ----<> DM1 <>----
- ;===================
- ;ATTEMPT ON GROUND
- [Begin action 3000]
- Clsn2: 2
- Clsn2[0] = -19,-102, 14, 1
- Clsn2[1] = 3,-113, 16,-99
- 200, 0, 0,0, 4
- Clsn2: 2
- Clsn2[0] = -19,-68, 20, 1
- Clsn2[1] = 17,-63, 33,-47
- 3000, 1, 0,0, 3
- Clsn2: 2
- Clsn2[0] = -19,-68, 20, 1
- Clsn2[1] = 10,-75, 24,-58
- 3000, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 21,-93, 55,-25
- Clsn2: 5
- Clsn2[0] = -7,-98, 21,-27
- Clsn2[1] = -23,-26, 21, 2
- Clsn2[2] = 20,-92, 36,-67
- Clsn2[3] = 30,-74, 50,-63
- Clsn2[4] = 9,-110, 22,-95
- 3000, 3, 0,0, 4
-
- ;Start Lift Off
- [Begin action 3004]
- Clsn1: 2
- Clsn1[0] = -1,-166, 39,-48
- Clsn1[1] = -4,-129, 59,-48
- Clsn2: 3
- Clsn2[0] = -14,-125, 21,-30
- Clsn2[1] = 4,-161, 23,-127
- Clsn2[2] = 3,-31, 13, 0
- 3000, 4, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -2,-126, 23,-64
- Clsn2[1] = -17,-65, 22,-20
- 3000, 5, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -3,-118, 35,-82
- Clsn2[1] = -5,-82, 19,-60
- Clsn2[2] = -27,-59, 33,-40
- 3000, 6, 0,0, 5
- Clsn2: 5
- Clsn2[0] = 5,-99, 38,-72
- Clsn2[1] = -8,-80, 14,-57
- Clsn2[2] = -43,-63, 29,-49
- Clsn2[3] = 37,-98, 50,-86
- Clsn2[4] = 12,-51, 29,-33
- 3000, 7, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 22,-71, 61,-17
- Clsn2: 8
- Clsn2[0] = -71,-92,-38,-73
- Clsn2[1] = -45,-80, 4,-65
- Clsn2[2] = -17,-69, 1,-50
- Clsn2[3] = 36,-85, 52,-72
- Clsn2[4] = -7,-88, 37,-66
- Clsn2[5] = 26,-66, 42,-52
- Clsn2[6] = 44,-36, 57,-23
- Clsn2[7] = 34,-53, 53,-35
- 3000, 8, 0,0, -1
-
- ;Land
- [Begin action 3005]
- Clsn2: 4
- Clsn2[0] = -9,-66, 38,-32
- Clsn2[1] = -46,-33, 7, -2
- Clsn2[2] = 38,-62, 53,-48
- Clsn2[3] = 37,-47, 53, -6
- 3000, 9, 0,0, 4
- Clsn2: 1
- Clsn2[0] = -17,-64, 19, 1
- 3000, 10, 0,0, 7
- Clsn2: 2
- Clsn2[0] = -21,-67, 25,-18
- Clsn2[1] = -21,-21, 16, 4
- 10, 1, 0,0, 5
- Clsn2: 2
- Clsn2[0] = -17,-100, 11, 1
- Clsn2[1] = -2,-108, 13,-93
- 10, 0, 0,0, 5
-
- ;Explod1
- [Begin action 3001]
- 3001, 0, 0,0, 5
-
- ;Explod2
- [Begin action 3002]
- 3002, 0, 0,0, 2
-
- ;Explod2
- [Begin action 3003]
- 3003, 0, 0,0, 2
- 3003, 1, 0,0, 2
- 3003, 2, 0,0, 4
-
- ;p2catched
- [Begin action 3006]
- 5032, 40, 0,0, -1
-
-
- ;-----------------------------------------------
- ; ---<> success <>---
- ;---------------------
- ;Catch
- [Begin action 3010]
- 3010, 0, 0,0, 3
- 3010, 1, 0,0, 4
- 3010, 2, 0,0, 4
- 3010, 3, 0,0, 4
- 3010, 4, 0,0, 4
- 3010, 5, 0,0, 4
- 3010, 6, 0,0, 4
- 3010, 7, 0,0, 5
- 3010, 0, 0,0, 3
- 3010, 1, 0,0, 4
- 3010, 2, 0,0, 4
- 3010, 3, 0,0, 4
- 3010, 4, 0,0, 4
- 3010, 5, 0,0, 4
- 3010, 6, 0,0, 4
- 3010, 7, 0,0, 5
- 3010, 8, 0,0, 2
- 3010, 9, 0,0, 4
- 3010, 10, 0,0, 4
- 2000, 2, 0,0, 7
- 2000, 3, 0,0, 11
- 2000, 4, 0,0, 6
- 2000, 1, 0,0, 6
- 2000, 0, 0,0, 8
-
- ;---------------------------
- ;p2 sinusubsob
- [Begin action 3011]
- 5032, 40, 0,0, 7
- 5042, 10, 0,0, 4
- 5042, 10, 0,0, 4
- 5032, 40, 0,0, 8
- 5042, 10, 0,0, 4
- 5042, 10, 0,0, 5
- 5032, 40, 0,0, 7
- 5042, 10, 0,0, 4
- 5042, 10, 0,0, 4
- 5032, 40, 0,0, 8
- 5042, 10, 0,0, 4
- 5042, 10, 0,0, 5
- 5032, 30, 0,0, 2
- 5032, 0, 0,0, 4
- 5010, 0, 0,0, 4
- 5010, 20, 0,0, 8
- ;----------------------------------
- ;<><><><><><><<><><><><><><><><><><><><><><<><<><><><<><><><><><><><><><><><><><<><><><<>><><>
- ;SDM SUCCESS
- [Begin action 3050]
- 3010, 0, 0,0, 2
- 3010, 1, 0,0, 3
- 3010, 2, 0,0, 3
- 3010, 3, 0,0, 3
- 3010, 4, 0,0, 3
- 3010, 5, 0,0, 3
- 3010, 6, 0,0, 3
- 3010, 7, 0,0, 4
- 3010, 0, 0,0, 2
- 3010, 1, 0,0, 3
- 3010, 2, 0,0, 3
- 3010, 3, 0,0, 3
- 3010, 4, 0,0, 3
- 3010, 5, 0,0, 3
- 3010, 6, 0,0, 3
- 3010, 7, 0,0, 4
- 3010, 0, 0,0, 2
- 3010, 1, 0,0, 3
- 3010, 2, 0,0, 3
- 3010, 3, 0,0, 3
- 3010, 4, 0,0, 3
- 3010, 5, 0,0, 3
- 3010, 6, 0,0, 3
- 3010, 7, 0,0, 4
- 3010, 8, 0,0, 2
- 3010, 9, 0,0, 3
- 3010, 10, 0,0, 3
-
- ;SDM SUCCESS STOMP
- [Begin action 3051]
- 3051, 0, 0,0, 2
- 3051, 1, 0,0, 2
- 3051, 2, 0,0, 3
- 3051, 3, 0,0, 3
- 3051, 4, 0,0, 4
- 3051, 5, 0,0, 2
-
- ;SDM SUCCESS END KICK
- [Begin action 3052]
- 3010, 9, 0,0, 5
- 3010, 10, 0,0, 5
- 2000, 2, 0,0, 16
- 2000, 3, 0,0, 13
- 2000, 4, 0,0, 6
- 2000, 1, 0,0, 6
- 2000, 0, 0,0, 8
-
- ;SDM P2 Sinubasob
- [Begin action 3060]
- 5032, 40, 0,0, 5
- 5042, 10, 0,0, 6
- 5032, 40, 0,0, 6
- 5042, 10, 0,0, 7
- 5032, 40, 0,0, 5
- 5042, 10, 0,0, 6
- 5032, 40, 0,0, 6
- 5042, 10, 0,0, 7
- 5032, 40, 0,0, 5
- 5042, 10, 0,0, 6
- 5032, 40, 0,0, 6
- 5042, 10, 0,0, 7
- 5040, 10, 0,0, 8
-
- ;SDM P2 tapakan
- [Begin action 3061]
- 5040, 10, 0,0, 7
- 5040, 20, 0,0, 7
- 5040, 10, 0,0, 2
-
- ;SDM P2 tapakan
- [Begin action 3062]
- 5040, 10, 0,0, 7
- 5040, 20, 0,0, 7
- 5040, 10, 0,0, 2
-
- ;SDM P2 patapos na tinadjakan
- [Begin action 3064]
- Clsn1default: 1
- Clsn1[0] = -26,-33, 27, 32
- 5041, 20, 0,0, 4
- 5041, 20, 0,0, 4, V
-
-
- ;<><><><><><>><<><><>><><><<><>>><><><><><<<<><>><>>>><>><>>><>>><<>>><><>><>>><>>><<<<<>>><>>
- ; DRILL DM
- ;<><><><><><><><><<>><><><<>><<><><><<>><<><><><><><><>>><>><>><<<<>>><>><<>><<>><<>><<>><<>>>
- ;ATTEMPT
- [Begin action 4000]
- Clsn1: 1
- Clsn1[0] = -1,-117, 53, 3
- Clsn2default: 2
- Clsn2[0] = -22,-101, 15, 3
- Clsn2[1] = -9,-118, 6,-102
- 0, 0, 0,0, 1
- 4000, 0, 0,0, 4
- 4000, 1, 0,0, 4
- 4000, 2, 0,0, 9
- 4000, 3, 0,0, 11
- 4000, 4, 0,0, 8
- 4000, 5, 0,0, 2
- 4000, 6, 0,0, 2
- 4000, 7, 0,0, 4
- 4000, 8, 0,0, 4
-
- ;Success
- [Begin action 4001]
- 300, 0, 0,0, 3
- 300, 1, 0,0, 3
- 4000, 1, 0,0, 4
- 4000, 2, 0,0, 26
- 40, 0, 0,0, 3
- 3000, 1, 0,0, 6
- 3000, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 7,-87, 55,-12
- 4001, 0, 0,0, 4
- Clsn1: 1
- Clsn1[0] = 2,-159, 65, 0
- 4001, 1, 0,0, 10
- 4001, 2, 0,0, 5
- 240, 8, 0,0, 5
- ;------------------
-
- ;p2 Victim
- [Begin action 4002]
- 5010, 0, 0,0, 5
- 5002, 0, 0,0, 30
-
-
- ;Variation 1
- [Begin action 4010]
- 704, 1, 0,0, 1
- 704, 2, 0,0, 1
-
- ;Variation 2
- [Begin action 4011]
- 4011, 0, 0,0, 1
- 4011, 1, 0,0, 1
-
- ;Variation 3
- [Begin action 4012]
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
-
- ;<><><><><<><><><><><><><><><><><><><><><><><><><<><><><><><<><><><><>>>><><><<><><><<><><>><>
- ; Standing forward light punch
- [Begin Action 4050]
- 704, 0, 0,0, 2
- 215, 0, 0,0, 2
- 215, 1, 0,0, 2
- 215, 2, 0,0, 3
- 215, 3, 0,0, 2
- 215, 5, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 42,-74, 103,-0
- 215, 4, 0,0, 3
- 215, 6, 0,0, 6
-
- ;Uppercut on ground
- [Begin Action 4051]
- 3000, 1, 0,0, 3
- 3000, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 19,-98, 65, -1
- 3000, 3, 0,0, 4
-
- ;Uppercut on Air
- [Begin Action 4052]
- Clsn1: 2
- Clsn1[0] = -1,-166, 39,-48
- Clsn1[1] = -4,-129, 59,-48
- 3000, 4, 0,0, 5
- 3000, 5, 0,0, 4
- 41, 0, 0,0, -1 ;4
-
- ;KICK
- [Begin Action 4053]
- 270, 0, 0,0, 12
- 270, 1, 0,0, 4
- Clsn1: 1
- Clsn1[0] = 23,-99, 61, -1
- 270, 2, 0,0, 3
- Clsn1: 2
- Clsn1[0] = 29,-102, 79,-51
- Clsn1[1] = 51,-121, 96,-69
- 270, 3, 0,0, 6
- 270, 2, 0,0, 5
- 270, 1, 0,0, 5
- 270, 0, 0,0, 5
-
- ;Finish
- [Begin Action 4054]
- 2105, 3, 0,0, 3
- 2105, 4, 0,0, 1
- 2105, 5, 0,0, 2
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- 2105, 7, 0,0, 20
- 2105, 5, 0,0, 4
- 2105, 4, 0,0, 4
- 2105, 3, 0,0, 4
- 2105, 2, 0,0, 5
-
- ;Drill PROJ
- [Begin Action 4055]
- 0, -1, 0,0, 10
- 4055, 0, 0,0, 2
- 4055, 1, 0,0, 2
- 4055, 2, 0,0, 2
- 4055, 3, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 4, 0,0, 2
- 4055, 5, 0,0, 2
- 4055, 6, 0,0, 2
- 4055, 7, 0,0, 2
- 4055, 8, 0,0, 3
- 4055, 9, 0,0, 3
- 4055, 10, 0,0, 3
- 4055, 11, 0,0, 4
- 4055, 12, 0,0, 5
- 4055, 13, 0,0, 5
-
- ;Taunt 2 FINISH
- [Begin Action 4060]
- Clsn2: 1
- Clsn2[0] = -20,-103, 19, 0
- 4060, 0, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -26,-96, 12,-62
- Clsn2[1] = -16,-63, 22, 2
- Clsn2[2] = -13,-109, -2,-97
- 4060, 3, 0,0, 5
- Clsn2: 3
- Clsn2[0] = -26,-99, 11,-64
- Clsn2[1] = -11,-62, 26,-21
- Clsn2[2] = -25,-22, 20, 1
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- 4060, 1, 0,0, 3
- 4060, 2, 0,0, 3
- Clsn2: 4
- Clsn2[0] = -26,-99, 11,-64
- Clsn2[1] = -11,-62, 26,-21
- Clsn2[2] = -25,-22, 20, 1
- Clsn2[3] = -15,-111, -2,-99
- 4060, 3, 0,0, 6
- Clsn2: 4
- Clsn2[0] = -18,-101, 17, 0
- Clsn2[1] = 2,-112, 17,-92
- Clsn2[2] = 2,-112, 17,-92
- Clsn2[3] = 2,-112, 17,-92
- 4060, 0, 0,0, 50
-
- ;<<><><><><><><><>>><><><><>><>><<<>><>><>><>><>><>><>>>
- ;Standing light kick
- [Begin Action 4070]
- 704, 0, 0,0, 2
- 220, 0, 0,0, 2
- 220, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = -7,-68, 50, 3
- 230, 0, 0,0, 4
- 220, 1, 0,0, 3
- 220, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = -15,-100, 57,-31
- 220, 3, 0,0, 4
- 220, 2, 0,0, 3
- 220, 1, 0,0, 3
- 220, 0, 0,0, 3
- 3000, 2, 0,0, 4
- ;---------------------------------------
- ;JUMP ON AIR
- [Begin Action 4071]
- 41, 0, 0,0, 1
- 41, 1, 0,0, 2
- 660, 0, 0,0, 3
- 660, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 10,-93, 86,-41
- 660, 2, 0,0, 5
- 660, 1, 0,0, 3
- 660, 0, 0,0, 3
- 41, 1, 0,0, 2
- 41, 0, 0,0, -1
- ;------------------------------
-
- ;LAND CD
- [Begin Action 4072]
- 40, 0, 0,0, 1
- 280, 0, 0,0, 2
- 280, 1, 0,0, 2
- 280, 2, 0,0, 2
- 280, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 23,-92, 71, 2
- 280, 4, 0,0, 7
- 280, 5, 0,0, 9
- 280, 6, 0,0, 2
- 280, 7, 0,0, 3
-
- ;STOMP
- [Begin Action 4073]
- 3051, 0, 0,0, 3
- 3051, 1, 0,0, 3
- 3051, 2, 0,0, 6
- Clsn1: 1
- Clsn1[0] = -7,-32, 52, 3
- 3051, 3, 0,0, 6
- 3051, 4, 0,0, 5
-
- ;KICK
- [Begin Action 4074]
- 260, 0, 0,0, 3
- 260, 1, 0,0, 3
- 260, 2, 0,0, 2
- 260, 3, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 46,-108,119,-38
- 260, 4, 0,0, 6
- 260, 5, 0,0, 3
- 260, 3, 0,0, 3
- 260, 2, 0,0, 3
- 260, 1, 0,0, 3
- ;---------------
-
- ;<><><><><><><><><><><><><><><><><><><><><><><><><><><<><><><><><><>>>><><><><><><><><>>><>><>
- ;VARIATON 3
- ;Pickup
- [Begin Action 4080]
- 704, 0, 0,0, 2
- 215, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 3,-52, 58, 1
- 300, 5, 0,0, 2
- 300, 6, 0,0, 2
- 300, 7, 0,0, 3
- 300, 2, 0,0, 3
- 300, 3, 0,0, 18
-
- ;headbutt 7 times
- [Begin Action 4081]
- 2301, 0, 0,0, 1
- 2301, 1, 0,0, 2
- 2301, 2, 0,0, 2
- 2301, 3, 0,0, 2
- 2301, 2, 0,0, 4
- 2301, 4, 0,0, 2
- 2301, 5, 0,0, 7
-
- ;Final Headbutt
- [Begin Action 4082]
- 2301, 0, 0,0, 1
- 2301, 1, 0,0, 2
- 2301, 2, 0,0, 2
- 2301, 3, 0,0, 2
- 2301, 2, 0,0, 4
- 2301, 4, 0,0, 8
- 2301, 5, 0,0, 7
- ;-----------------
- 704, 1, 0,0, 1
- 704, 2, 0,0, 1
- 704, 1, 0,0, 1
- 704, 2, 0,0, 1
- ;---------------
- 4011, 0, 0,0, 1
- 4011, 1, 0,0, 1
- 4011, 0, 0,0, 1
- 4011, 1, 0,0, 1
- ;---------------
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- ;--------------
- 270, 0, 0,0, 5
-
-
- ;P2 PICKED UP
- [Begin Action 4083]
- 5041, 10, 0,0, 1
- 5032, 20, 0,0, 2
- 5032, 10, 0,0, 3
- 5012, 0, 0,0, 21
-
- ;P2 HEADBUTT
- [Begin action 4084]
- 5002, 0,0,0, 5
- 5002, 10,0,0, 2
- 5002, 0,0,0, 4
- 5012, 20,0,0, 7
- 5012, 10,0,0, 8
-
- ;<<<><><><><<><><><><><><<><><><><><<><><><><><><<><><><><>
- ;HITLOW ANIM
- [Begin Action 6007]
- Clsn2: 1
- Clsn2[0] = 30,-108, -30, 0
- 5010,20, 0,0, 4
-
- ;HITLOW ANIM
- [Begin Action 6008]
- Clsn2: 1
- Clsn2[0] = 30,-30, -30, 0
- 5040,20, 0,-10, 4
-
- ;===========================================================================================
-
- ;<><><><><><><><><><><><><><><><><><><><><><><><><><><<><><><><><><>>>><><><><><><><><>>><>><>
- ;VARIATON 4 START
- [Begin Action 4100]
- 704, 0, 0,0, 2
- 200, 1, 0,0, 2
- 1000, 0, 0,0, 2
- 1000, 1, 0,0, 1
- 1000, 2, 0,0, 1
- 1000, 3, 0,0, 1
- 1000, 4, 0,0, 1
- 1000, 5, 0,0, 1
- 1000, 6, 0,0, 1
- 1000, 5, 0,0, 1
- 1000, 4, 0,0, 1
- 1000, 3, 0,0, 1
- 1000, 2, 0,0, 1
- 1000, 1, 0,0, 1
- 1000, 2, 0,0, 1
- 1000, 3, 0,0, 1
- 1000, 4, 0,0, 1
- 1000, 5, 0,0, 1
- 1000, 6, 0,0, 1
- 1000, 5, 0,0, 1
- 1000, 4, 0,0, 1
- 1000, 3, 0,0, 1
- 1000, 2, 0,0, 1
- 1000, 1, 0,0, 1
- 1000, 2, 0,0, 1
- 1000, 3, 0,0, 1
- 1000, 4, 0,0, 1
- 1000, 5, 0,0, 1
- 1000, 6, 0,0, 1
-
- ;SNAKE DOWN
- [Begin Action 4102]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 14,-107,115, 4
- 1005, 0, 0,0, 2
- 1001, 3, 0,0, 2
-
- ;SNAKE FORWARD
- [Begin Action 4103]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 15,-131,122, 3
- 1001, 2, 0,0, 2
- 1001, 3, 0,0, 2
-
- ;SNAKE UP
- [Begin Action 4104]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 12,-150,116, 3
- 1010, 0, 0,0, 2
- 1001, 3, 0,0, 2
-
- ;SNAKE END
- [Begin Action 4105]
- 1001, 3, 0,0, 5
- 1001, 4, 0,0, 4
- 1001, 5, 0,0, 8
- 1001, 6, 0,0, 4
-
-
-
- ;><><<><<<<<<><<<><><><><><><><><><><<>><>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>
- ; SDM DRILL
- ;<><<><>>><><>>
-
-
- ;<>><><><>><<><>>
- ;VARIATION1
- ;<><><><><<><><><
- ;STOMP 1
- [Begin Action 4510]
- 704, 0, 0,0, 3
- 3051, 0, 0,0, 3
- 3051, 1, 0,0, 3
- 3051, 2, 0,0, 4
- Clsn1: 1
- Clsn1[0] = -7,-32, 52, 3
- 3051, 3, 0,0, 2
- 3051, 4, 0,0, 2
-
- ;STOMP 2
- [Begin Action 4511]
- 3051, 0, 0,0, 2
- 3051, 1, 0,0, 2
- 3051, 2, 0,0, 2
- Clsn1: 1
- Clsn1[0] = -7,-32, 52, 3
- 3051, 3, 0,0, 2
- 3051, 4, 0,0, 3
-
- ;Standing light kick combo
- [Begin Action 4512]
- 220, 0, 0,0, 3
- 220, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = -7,-68, 50, 3
- 230, 0, 0,0, 4
- 220, 1, 0,0, 2
- 220, 2, 0,0, 2
- Clsn1: 1
- Clsn1[0] = -15,-100, 57,-31
- 220, 3, 0,0, 4
- 220, 2, 0,0, 2
- 220, 1, 0,0, 3
- 220, 0, 0,0, 3
-
- ;DUST KICK
- [Begin action 4513]
- 2000, 0, 0,0, 2
- 2000, 1, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 13,-126, 69, -1
- 2000, 2, 0,0, 4
- 2000, 3, 0,0, 8
- 2000, 4, 0,0, 5
- 2000, 1, 0,0, 5
- 2000, 0, 0,0, 4
-
-
- ;Finish
- [Begin Action 4515]
- 2105, 3, 0,0, 3
- 2105, 4, 0,0, 1
- 2105, 5, 0,0, 2
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 38,-199,148,-50
- Clsn1[1] = 109,-49, 39, -1
- 2105, 6, 0,0, 1
- 2105, 7, 0,0, 20
- 2105, 5, 0,0, 4
- 2105, 4, 0,0, 4
- 2105, 3, 0,0, 4
- 2105, 2, 0,0, 5
-
- ;================================================================
- ; VARIATION 2 (BUTCHER)
- ;===============
- ;Dust Kick
- [Begin action 4520]
- 704, 0, 0,0, 3
- 2000, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 13,-125,118, -1
- 2000, 2, 0,0, 4
- 2000, 3, 0,0, 3
- 2000, 4, 0,0, 2
- 2000, 1, 0,0, 2
-
- ;Butcher 1
- [Begin action 4521]
- 2400, 1, 0,0, 2
- 2400, 2, 0,0, 2
- 2400, 3, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 25,-97, 69, 1
- 2400, 4, 0,0, 2
- 2400, 5, 0,0, 1
- 2400, 6, 0,0, 1
- 2400, 7, 0,0, 1
- 2400, 8, 0,0, 1
- 2400, 9, 0,0, 1
- Clsn1: 2
- Clsn1[0] = 25,-97, 69, 1
- Clsn1[1] = -81,-96, 69,-74
- 2400, 10, 0,0, 2
- 2400, 11, 0,0, 1
- 2400, 12, 0,0, 1
-
- ;Butcher 2 5X
- [Begin action 4522]
- 2400, 3, 0,0, 1
- Clsn1: 1
- Clsn1[0] = 29,-75, 68,-18
- 2400, 4, 0,0, 1
- 2400, 5, 0,0, 1
- 2400, 6, 0,0, 1
- 2400, 7, 0,0, 1
- 2400, 8, 0,0, 1
- Clsn1: 2
- Clsn1[0] = -82,-94, 56,-79
- Clsn1[1] = 23,-85, 57,-19
- 2400, 10, 0,0, 1
- 2400, 11, 0,0, 1
- 2400, 12, 0,0, 1
-
- ;Butcher 3
- [Begin action 4523]
- 2400, 3, 0,0, 1
- Clsn1: 1
- Clsn1[0] = 29,-75, 68,-18
- 2400, 4, 0,0, 1
- 2400, 5, 0,0, 1
- 2400, 6, 0,0, 1
- 2400, 7, 0,0, 1
- 2400, 8, 0,0, 1
- 2400, 9, 0,0, 3
- Clsn1: 2
- Clsn1[0] = -82,-94, 56,-79
- Clsn1[1] = 23,-85, 57,-19
- 2400, 10, 0,0, 1
- 2400, 11, 0,0, 9
- 2400, 12, 0,0, 5
-
- ;=================================================
- ; VARIATION 3
- ;=============
-
- ;SLAM
- [Begin Action 4531]
- 300, 4, 0,0, 2
- 300, 5, 0,0, 5
- 300, 6, 0,0, 2
- 300, 7, 0,0, 2
- 300, 2, 0,0, 2
- 300, 3, 0,0, 3
-
- ;P2 Grabbed
- [begin action 4532]
- 5032,20, 0,0, 2, VH
-
- ;P2 PICKED UP
- [Begin Action 4533]
- 5072, 10, 0,0, 2
- 5072, 0, 0,0, 2
- 5012, 0, 0,0, 5
-
- ;P2 smashed
- [Begin Action 4534]
- 5032, 10, 0,0, 2, VH
-
- ;P2 liedown
- [Begin Action 4535]
- 5072, 20, 0,0, 3
-
- ;FINAL SLAM
- [Begin Action 4536]
- 300, 4, 0,0, 2
- 300, 5, 0,0, 5
- 300, 6, 0,0, 2
- 300, 7, 0,0, 2
- 300, 2, 0,0, 2
- 300, 3, 0,0, 4
-
- ;FINISHING HEAD BUTT
- [Begin Action 4537]
- 280, 0, 0,0, 2
- 280, 1, 0,0, 2
- 280, 2, 0,0, 2
- 280, 3, 0,0, 2
- 280, 2, 0,0, 3
- Clsn1: 1
- Clsn1[0] = 23,-92, 71, 2
- 280, 4, 0,0, 7
- 280, 5, 0,0, 7
- 280, 6, 0,0, 3
- 280, 7, 0,0, 3
-
- ;FINISHING HEAD BUTT
- [Begin Action 4539]
- 704, 1, 0,0, 1
- 704, 2, 0,0, 1
- 704, 1, 0,0, 1
- 704, 2, 0,0, 1
- ;---------------
- 4011, 0, 0,0, 1
- 4011, 1, 0,0, 1
- 4011, 0, 0,0, 1
- 4011, 1, 0,0, 1
- ;---------------
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- 182, 6, 0,0, 1
- 182, 5, 0,0, 1
- ;--------------
- 270, 0, 0,0, 5
-
-
- ;<><><<><><><><<><><><><><><><<><>><><><><><><>>><><><><>
- ; FINAL SDM
- ;<><><><><><<><>
-
- ;SNAKE DOWN
- [Begin Action 4552]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 14,-111,115, 4
- 1005, 0, 0,0, 1
- 1001, 3, 0,0, 2
-
- ;SNAKE FORWARD
- [Begin Action 4553]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 14,-126,117, 4
- 1001, 2, 0,0, 1
- 1001, 3, 0,0, 2
-
- ;SNAKE UP
- [Begin Action 4554]
- 200, 1, 0,0, 2
- Clsn1: 1
- Clsn1[0] = 14,-152,116, 3
- 1010, 0, 0,0, 1
- 1001, 3, 0,0, 2
-