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Text File | 2004-01-11 | 33.8 KB | 1,484 lines |
- ;-| impossible |--------------------------------------------------------
- [command]
- name = "impossible1"
- command = B,D,a+c,z,c+b,s
- time = 1
-
- [command]
- name = "impossible2"
- command = B,F,c+b,z,c+z,x,s
- time = 1
-
- [command]
- name = "impossible3"
- command = B,U,a+b,y,c+y,s,z,D
- time = 1
-
- [command]
- name = "impossible4"
- command = B,B,a+y,c,z+x,s
- time = 1
-
- [command]
- name = "impossible5"
- command = B,B,a+b,z,c+b,s
- time = 1
-
- [command]
- name = "impossible6"
- command = D,B,z+b,z,c+x,s
- time = 1
-
- [command]
- name = "impossible7"
- command = B,U,a+b,z,c+x,s
- time = 1
-
- [command]
- name = "impossible8"
- command = B,F,a+b,c,c+x,s
- time = 1
-
- ;-| Super Motions |--------------------------------------------------------
-
- [Command]
- name = "phantom"
- command = ~D, F, D, F, x
- time = 40
-
- [Command]
- name = "phantom"
- command = ~D, F, D, F, y
- time = 40
-
- [Command]
- name = "baribari"
- command = ~D, F, D, B, x
- time = 40
-
- [Command]
- name = "baribari"
- command = ~D, F, D, B, y
- time = 40
-
- [Command]
- name = "horse"
- command = ~D, B, D, F, a
- time = 40
-
- [Command]
- name = "horse"
- command = ~D, B, D, F, b
- time = 40
-
- ;-| Special Motions |------------------------------------------------------
-
- [Command]
- name = "cancel"
- command = ~D, F, a
- time = 20
-
- [Command]
- name = "tackle2"
- command = ~F, D, B, a
- time = 20
-
- [Command]
- name = "tackle"
- command = ~F, D, B, b
- time = 20
-
- [Command]
- name = "back"
- command = ~D, F, a
- time = 20
-
- [Command]
- name = "back"
- command = ~D, F, b
- time = 20
-
-
- [Command]
- name = "jumpbomb_1"
- command = ~F, D, F, x
- time = 20
-
- [Command]
- name = "jumpbomb_2"
- command = ~F, D, F, y
- time = 20
-
- [Command]
- name = "bomb_1"
- command = ~D, F, x
- time = 20
-
- [Command]
- name = "bomb_2"
- command = ~D, F, y
- time = 20
-
- [Command]
- name = "gatling_1"
- command = ~B, F, x
- time = 20
-
- [Command]
- name = "gatling_2"
- command = ~B, F, y
- time = 20
-
- [Command]
- name = "vulcan_1"
- command = x, x, x
- time = 20
-
- [Command]
- name = "vulcan_2"
- command = y, y, y
- time = 20
-
- [Command]
- name = "Ralf_K1_2"
- command = ~780a
- time = 20
-
- [Command]
- name = "Ralf_K1_1"
- command = ~340a
- time = 20
-
- [Command]
- name = "Ralf_K1"
- command = ~100a
- time = 20
-
- [Command]
- name = "Ralf_K2_2"
- command = ~780b
- time = 20
-
- [Command]
- name = "Ralf_K2_1"
- command = ~340b
- time = 20
-
- [Command]
- name = "Ralf_K2"
- command = ~100b
- time = 20
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF" ;Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB" ;Required (do not remove)
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery" ;Required (do not remove)
- command = x+a
- time = 1
-
- [Command]
- name = "recovery" ;Extra recovery commands (optional)
- command = c
- time = 1
-
- [Command]
- name = "by"
- command = b+y
- time = 1d
-
- [Command]
- name = "by"
- command = c
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F,y
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "start"
- command = s
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup" ;Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- [Command]
- name = "forward"
- command = F
- time = 1
-
- [Command]
- name = "backward"
- command = B
- time = 1
-
- [Command]
- name = "longjump"
- command = $D, $U
- time = 18
-
- ; Don't remove the following line. It's required by the CMD standard.
- [Statedef -1]
-
- ;▒Γ╞°╞╚
- [State -1]
- type = ChangeState
- value = 5301
- trigger1 = command = "x" && command = "y"
- trigger1 = NumExplod(4100) = 0
- trigger1 = var(18) < 1
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger1 = power >= 1000
-
- ;---------------------------------------------------------------------------
- ;╜║╞«╢≤└╠─┐ ╝╥╚»
- [State -1, Taunt]
- type = ChangeState
- value = 900
- trigger1 = command = "a" && command = "b"
- trigger1 = NumHelper(900) = 0 && NumHelper(901) = 0
- trigger1 = var(21) > 0
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
-
- ;===========================================================================
- ;===========================================================================
-
- ;---------------------------------------------------------------------------
- [State -1, ai guard]
- type = ChangeState
- value = 132
- triggerall = Var(17) = 1
- triggerall = statetype != S
- triggerall = statetype = A
- triggerall = p2movetype = A
- triggerall = movetype != A
- triggerall = P2bodydist X < 90
- triggerall = movetype != H
- trigger1 = ctrl = 1
-
- [State -1, ai guard1]
- type = ChangeState
- value = 130
- triggerall = Var(17) = 1
- triggerall = statetype = S
- triggerall = statetype != A
- triggerall = p2movetype = A
- triggerall = movetype != A
- triggerall = p2statetype != c
- triggerall = P2bodydist X < 90
- triggerall = movetype != H
- trigger1 = ctrl = 1
-
- [State -1, ai guard2]
- type = ChangeState
- value = 131
- triggerall = Var(17) = 1
- triggerall = p2statetype = c
- triggerall = p2movetype = A
- triggerall = movetype != A
- triggerall = p2statetype != s
- triggerall = statetype != A
- triggerall = P2bodydist X < 90
- triggerall = movetype != H
- trigger1 = ctrl = 1
-
- ;===========================================================================
- [State -1, ai attack]
- type = VarRandom
- trigger1 = movecontact = 1
- trigger1 = var(17) = 1
- trigger1 = power >= 1000
- trigger1 = stateno != [2000,3000]
- v = 20
- range = 0, 10
-
-
- ;╛╞╕ú┴¿╞╛ ╣Θ║Ω╕«─┐
- [State -1, back]
- type = ChangeState
- value = 800
- triggerall = power >= 1000
- triggerall = Var(20) = [5,10]
- triggerall = Var(17) = 1
- triggerall = statetype = S
- triggerall = movecontact = 1
- trigger1 = stateno = 200
- trigger2 = stateno = 200
- trigger3 = stateno = 210
- trigger4 = stateno = 215
- trigger5 = stateno = 230
- trigger6 = stateno = 235
- trigger7 = stateno = 240
- trigger8 = stateno = 245
- trigger9 = stateno = 250
- trigger10 = stateno = 400
- trigger11 = stateno = 410
- trigger12 = stateno = 420
- trigger13 = stateno = 430
-
- ;-------------------------------------------------------
- ;╣┘╕« ╣┘╕«╣▀─¡ ╞▌─í
- [State -1, Vulcan]
- type = ChangeState
- value = 2200
- triggerall = power >= 1000
- triggerall = Var(20) = [2,3]
- triggerall = Var(17) = 1
- triggerall = statetype = S
- triggerall = movecontact = 1
- trigger1 = stateno = 200
- trigger2 = stateno = 200
- trigger3 = stateno = 210
- trigger4 = stateno = 215
- trigger5 = stateno = 230
- trigger6 = stateno = 235
- trigger7 = stateno = 240
- trigger8 = stateno = 245
- trigger9 = stateno = 250
- trigger10 = stateno = 400
- trigger11 = stateno = 410
- trigger12 = stateno = 420
- trigger13 = stateno = 430
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
-
- ;---------------------------
- ;╕╗┼╕▒Γ ╣▀─¡ ╞▌─í
- [State -1, Horse]
- type = ChangeState
- value = 2100
- triggerall = power >= 1000
- triggerall = Var(20) = [4,5]
- triggerall = Var(17) = 1
- triggerall = statetype = S
- triggerall = movecontact = 1
- trigger1 = stateno = 200
- trigger2 = stateno = 200
- trigger3 = stateno = 210
- trigger4 = stateno = 215
- trigger5 = stateno = 230
- trigger6 = stateno = 235
- trigger7 = stateno = 240
- trigger8 = stateno = 245
- trigger9 = stateno = 250
- trigger10 = stateno = 400
- trigger11 = stateno = 410
- trigger12 = stateno = 420
- trigger13 = stateno = 430
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;---------------------------
- ;░╢╖░╞╝─½ ╞╥┼╥
- [State -1, Phantom]
- type = ChangeState
- value = 2000
- triggerall = power >= 1000
- triggerall = Var(20) = [1,2]
- triggerall = Var(17) = 1
- triggerall = statetype = S
- triggerall = movecontact = 1
- trigger1 = stateno = 200
- trigger2 = stateno = 210
- trigger3 = stateno = 215
- trigger4 = stateno = 230
- trigger5 = stateno = 235
- trigger6 = stateno = 240
- trigger7 = stateno = 245
- trigger8 = stateno = 250
- trigger9 = stateno = 400
- trigger10 = stateno = 410
- trigger11 = stateno = 420
- trigger12 = stateno = 430
-
- trigger13 = stateno = 1001
- trigger13 = movecontact = 1
- trigger14 = stateno = 1011
- trigger14 = movecontact = 1
- trigger15 = stateno = 1202
- trigger16 = stateno = 1100
- trigger16 = movecontact = 1
- trigger17 = stateno = 1110
- trigger17 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ; Guard cancel roll (FWD)
- [State -1]
- type = ChangeState
- value = 251
- triggerall = stateno = [150,151]
- triggerall = command = "z" && command = "holdfwd"
- trigger1 = power >= 500
- trigger2 = var(18) >= 1
-
- ; Guard cancel roll (Back)
- [State -1]
- type = ChangeState
- value = 256
- triggerall = stateno = [150,152]
- triggerall = command = "z" && command = "holdback"
- trigger1 = power >= 500
- trigger2 = var(18) >= 1
-
- ; Guard cancel Sway Attack
- [State -1]
- type = ChangeState
- value = 501
- triggerall = stateno = [150,152]
- trigger1 = command = "c" && power >= 500
- trigger2 = command = "by" && power >= 500
- trigger3 = var(18) >= 1 && command = "by"
-
-
- ;Roll Fwd
- [State -1, Roll Fwd]
- type = ChangeState
- value = 250
- trigger1 = command = "z" && command = "holdfwd"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Roll Back
- [State -1, Roll Back]
- type = ChangeState
- value = 255
- trigger1 = command = "z" && command = "holdback"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Run Fwd
- [State -1, Run Fwd]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Run Back
- [State -1, Run Back]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;─╡╜╜
- [State -1, cancel]
- type = ChangeState
- value = 0
- trigger1 = command = "cancel"
- trigger1 = statetype = S
- trigger1 = time > 6
- ctrl = 1
-
- ;┴°╕╗┼╕▒Γ ╣▀─¡ ╞▌─í
- [State -1, Run Back]
- type = ChangeState
- value = 2260
- triggerall = command = "horse"
- triggerall = power >= 1000
- triggerall = var(18) >= 1
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
-
- ;╕╗┼╕▒Γ ╣▀─¡ ╞▌─í
- [State -1, Run Back]
- type = ChangeState
- value = 2200
- triggerall = command = "horse"
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;┴° ░╢╖░╞╝─½ ╞╥┼╥
- [State -1, Ralf Tackle]
- type = ChangeState
- value = 2050
- triggerall = command = "phantom"
- triggerall = power >= 1000
- triggerall = var(18) >= 1
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;░╢╖░╞╝─½ ╞╥┼╥
- [State -1, Ralf Tackle]
- type = ChangeState
- value = 2000
- triggerall = command = "phantom"
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;┴° ╣┘╕« ╣┘╕« ╣▀─¡ ╞▌─í
- [State -1, Ralf Tackle2]
- type = ChangeState
- value = 2160
- triggerall = command = "baribari"
- triggerall = power >= 1000
- triggerall = var(18) >= 1
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;╣┘╕« ╣┘╕« ╣▀─¡ ╞▌─í
- [State -1, Ralf Tackle2]
- type = ChangeState
- value = 2100
- triggerall = command = "baribari"
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- trigger14 = stateno = 1001
- trigger14 = movecontact = 1
- trigger15 = stateno = 1011
- trigger15 = movecontact = 1
- trigger16 = stateno = 1202
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1110
- trigger18 = movecontact = 1
-
- ;===========================================================================
- ;╛╞╕ú┴¿╞╛ ╣Θ║Ω╕«─┐
- [State -1, back]
- type = ChangeState
- value = 800
- triggerall = command = "back"
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movehit = 1
- trigger3 = stateno = 210
- trigger3 = movehit = 1
- trigger4 = stateno = 215
- trigger4 = movehit = 1
- trigger5 = stateno = 230
- trigger5 = movehit = 1
- trigger6 = stateno = 235
- trigger6 = movehit = 1
- trigger7 = stateno = 240
- trigger7 = movehit = 1
- trigger8 = stateno = 245
- trigger8 = movehit = 1
- trigger9 = stateno = 250
- trigger9 = movehit = 1
- trigger10 = stateno = 400
- trigger10 = movehit = 1
- trigger11 = stateno = 410
- trigger11 = movehit = 1
- trigger12 = stateno = 420
- trigger12 = movehit = 1
- trigger13 = stateno = 430
- trigger13 = movehit = 1
-
-
- ; ┤°┴÷▒Γ
- [State -1, ┤°┴÷▒Γ]
- type = ChangeState
- value = 710
- triggerall = command = "fwd_b"
- triggerall = p2bodydist X < 15
- trigger1 = stateno != 100
- trigger1 = statetype = S
- trigger1 = p2movetype != H
- trigger1 = ctrl
-
- ; ┤°┴÷▒Γ
- [State -1, ┤°┴÷▒Γ]
- type = ChangeState
- value = 700
- triggerall = command = "fwd_y"
- triggerall = p2bodydist X < 15
- trigger1 = stateno != 100
- trigger1 = statetype = S
- trigger1 = p2movetype != H
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;╢÷╟┴ ┼┬┼¼
- [State -1, Ralf Tackle]
- type = ChangeState
- value = 1400
- triggerall = command = "tackle"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- [State -1, Ralf Tackle2]
- type = ChangeState
- value = 1410
- triggerall = command = "tackle2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;┴÷╗≤ ▒▐│½╟╧╞°┼║╞▌─í
- [State -1, Ralf kicks1]
- type = ChangeState
- value = 1250
- triggerall = command = "jumpbomb_1"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;┴÷╗≤ ▒▐│½╟╧╞°┼║╞▌─í
- [State -1, Ralf kicks2]
- type = ChangeState
- value = 1252
- triggerall = command = "jumpbomb_2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╢÷╟┴ ┼▒
-
- [State -1, Ralf kicks1_2]
- type = ChangeState
- value = 1306
- triggerall = command = "Ralf_K1_2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, Ralf kicks1_1]
- type = ChangeState
- value = 1304
- triggerall = command = "Ralf_K1_1"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, Ralf kicks1]
- type = ChangeState
- value = 1300
- triggerall = command = "Ralf_K1"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;╢÷╟┴ ┼▒2
- [State -1, Ralf kicks2_2]
- type = ChangeState
- value = 1314
- triggerall = command = "Ralf_K2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, Ralf kicks2_1]
- type = ChangeState
- value = 1312
- triggerall = command = "Ralf_K2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, Ralf kicks2]
- type = ChangeState
- value = 1310
- triggerall = command = "Ralf_K2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;▒▐│½╟╧ ╞°┼║ ╞▌─í
- [State -1, bomb]
- type = ChangeState
- value = 1200
- triggerall = command = "bomb_1"
- trigger1 = statetype = A
- trigger1 = statetype != S
- trigger1 = ctrl = 1
- trigger2 = stateno = 600
- trigger2 = movecontact = 1
- trigger3 = stateno = 605
- trigger3 = movecontact = 1
- trigger4 = stateno = 610
- trigger4 = movecontact = 1
- trigger5 = stateno = 615
- trigger5 = movecontact = 1
- trigger6 = stateno = 630
- trigger6 = movecontact = 1
- trigger7 = stateno = 635
- trigger7 = movecontact = 1
- trigger8 = stateno = 640
- trigger8 = movecontact = 1
- trigger9 = stateno = 645
- trigger9 = movecontact = 1
- trigger10 = movecontact = 1
- trigger10 = stateno = 510
- trigger11 = stateno = 106
- trigger11 = time >= 4
-
- ;▒▐│½╟╧ ╞°┼║ ╞▌─í2
- [State -1, bomb]
- type = ChangeState
- value = 1210
- triggerall = command = "bomb_2"
- trigger1 = statetype = A
- trigger1 = statetype != S
- trigger1 = ctrl = 1
- trigger2 = stateno = 600
- trigger2 = movecontact = 1
- trigger3 = stateno = 605
- trigger3 = movecontact = 1
- trigger4 = stateno = 610
- trigger4 = movecontact = 1
- trigger5 = stateno = 615
- trigger5 = movecontact = 1
- trigger6 = stateno = 630
- trigger6 = movecontact = 1
- trigger7 = stateno = 635
- trigger7 = movecontact = 1
- trigger8 = stateno = 640
- trigger8 = movecontact = 1
- trigger9 = stateno = 645
- trigger9 = movecontact = 1
- trigger10 = movecontact = 1
- trigger10 = stateno = 510
- trigger11 = stateno = 106
- trigger11 = time >= 4
-
- ;---------------------------------------------------------------------------
- ;░│╞▓╕╡ ╛ε┼├
- [State -1, gatling]
- type = ChangeState
- value = 1100
- triggerall = command = "gatling_1"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;░│╞▓╕╡ ╛ε┼├
- [State -1, gatling]
- type = ChangeState
- value = 1110
- triggerall = command = "gatling_2"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╣▀─¡ ╞▌─í
- [State -1, vulcan_1]
- type = ChangeState
- value = 1010
- triggerall = command = "vulcan_1"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;╣▀─¡ ╞▌─í2
- [State -1, vulcan_2]
- type = ChangeState
- value = 1000
- triggerall = command = "vulcan_2"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 210
- trigger3 = movecontact = 1
- trigger4 = stateno = 215
- trigger4 = movecontact = 1
- trigger5 = stateno = 230
- trigger5 = movecontact = 1
- trigger6 = stateno = 235
- trigger6 = movecontact = 1
- trigger7 = stateno = 240
- trigger7 = movecontact = 1
- trigger8 = stateno = 245
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;===========================================================================
- ;---------------------------------------------------------------------------
- ;Stand Sway Attack
- [State -1, Sway Attack]
- type = ChangeState
- value = 500
- triggerall = command = "by"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Jump Sway Attack
- [State -1, Jump Sway Attack]
- type = ChangeState
- value = 510
- triggerall = command = "by"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Stand Light Punch
- [State -1, Stand Light Punch]
- type = ChangeState
- value = 200
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Stand Strong Punch(close)
- [State -1]
- type = ChangeState
- value = 215
- triggerall = command = "y"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1 = 1
-
- ;Stand Strong Punch
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 210
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- [State -1]
- type = ChangeState
- value = 235
- triggerall = command = "a"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1 = 1
-
- ;Stand Light Kick
- [State -1, Stand Light Kick]
- type = ChangeState
- value = 230
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Standing Strong Kick
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 245
- triggerall = command = "b"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Standing Strong Kick
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 240
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Taunt
- [State -1, Taunt]
- type = ChangeState
- value = 195
- triggerall = command = "start"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouching Light Punch
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 400
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Punch
- [State -1, Crouching Strong Punch]
- type = ChangeState
- value = 410
- triggerall = command = "y"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouching Light Kick
- [State -1, Crouching Light Kick]
- type = ChangeState
- value = 430
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Kick
- [State -1, Crouching Strong Kick]
- type = ChangeState
- value = 440
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
-
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;Jump_x
- [State -1]
- type = ChangeState
- value = 605
- triggerall = command = "x"
- triggerall = Vel X = 0
- triggerall = stateno != 41
- trigger1 = statetype = A
- trigger1 = ctrl = 1 = 1
-
- ;Jump_y
- [State -1]
- type = ChangeState
- value = 615
- triggerall = command = "y"
- triggerall = Vel X = 0
- triggerall = stateno != 41
- trigger1 = statetype = A
- trigger1 = ctrl = 1 = 1
-
- ;Jump_X
- [State -1]
- type = ChangeState
- value = 635
- triggerall = command = "a"
- triggerall = Vel X = 0
- triggerall = stateno != 41
- trigger1 = statetype = A
- trigger1 = ctrl = 1 = 1
-
- ;Jump_X
- [State -1]
- type = ChangeState
- value = 645
- triggerall = command = "b"
- triggerall = Vel X = 0
- triggerall = stateno != 41
- trigger1 = statetype = A
- trigger1 = ctrl = 1 = 1
-
- ;---------------------------------------------------------------------------
- ;Jump Light Punch
- [State -1, Jump Light Punch]
- type = ChangeState
- value = 600
- triggerall = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = var(8) = -1 && ctrl = 1 && stateno = 41
- trigger3 = var(8) = 1 && ctrl = 1 && stateno = 41
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Punch
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 610
- triggerall = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = var(8) = -1 && ctrl = 1 && stateno = 41
- trigger3 = var(8) = 1 && ctrl = 1 && stateno = 41
-
- ;---------------------------------------------------------------------------
- ;Jump Light Kick
- [State -1, Jump Light Kick]
- type = ChangeState
- value = 630
- triggerall = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = var(8) = -1 && ctrl = 1 && stateno = 41
- trigger3 = var(8) = 1 && ctrl = 1 && stateno = 41
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Kick
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 640
- triggerall = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = var(8) = -1 && ctrl = 1 && stateno = 41
- trigger3 = var(8) = 1 && ctrl = 1 && stateno = 41
-
-