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Text File | 2002-05-18 | 23.6 KB | 1,147 lines |
-
-
- ;-| Special Motions |------------------------------------------------------
-
-
- [Command]
- name = "15combo"
- command =~B, DB, D, DF, F, c
- time = 20
-
- [Command]
- name = "15combo"
- command = ~F, DF, D, DB, B, c
- time = 20
-
-
- [Command]
- name = "final_power"
- command =~B, DB, D, DF, F, b
- time = 20
-
- [Command]
- name = "final_power"
- command = ~F, DF, D, DB, B, b
- time = 15
-
- [Command]
- name = "supercombo2"
- command = ~B, DB, D, DF, F, x; a
- time = 20
-
- [Command]
- name = "supercombo2"
- command = ~F, DF, D, DB, B, x; a
- time = 20
-
- [Command]
- name = "supercombo3"
- command = ~B, DB, D, DF, F, y
- time = 20
-
- [Command]
- name = "supercombo3"
- command = ~F, DF, D, DB, B, y
- time = 20
-
- [Command]
- name = "upper_x"
- command = ~D, DB, B, x; a
-
- ;[Command]
- ;name = "Inteligencia"
- ;command = a+y
-
- [Command]
- name = "stronger_punch"
- command = ~D, DF, F, x; a
-
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
- [Command]
- name = "giromortal"
- command = y+x
-
-
-
- [Command]
- name = "combodoble2"
- command = ~D, DF, F, b;x
-
-
- [Command]
- name = "combodoble2"
- command = ~D, DB, B, b;x
-
-
-
- [Command]
- name = "supercombo"
- command =~B, DB, D, DF, F, b
- time = 20
-
-
- [Command]
- name = "supercombo"
- command = ~F, DF, D, DB, B, b
- time = 20
-
-
-
- [Command]
- name = "taewondo"
- command = ~D, DF, F, y
- time = 15
-
-
- [Command]
- name = "taewondo"
- command = ~D, DB, B, y
- time = 15
-
- [Command]
- name = "golpeb"
- command = ~D, DB, B, a; b
- time = 15
-
- [Command]
- name = "combodoble"
- command = ~D, DF, F, a; b
- time = 15
-
-
- [Command]
- name = "supercombo"
- command = ~D, DB, B, a; b
- time = 15
-
-
- [Command]
- name = "upper_y"
- command = ~F, D, DF, c
-
- [Command]
- name = "upper_xy"
- command = ~F, D, DF, x+y
-
- [Command]
- name = "QCF_x"
- command = ~D, DF, F, x
-
- [Command]
- name = "QCF_y"
- command = ~D, DF, F, y
-
- [Command]
- name = "QCF_xy"
- command = ~D, DF, F, x+y
-
- [Command]
- name = "QCB_a"
- command = ~D, DF, F, a
-
- [Command]
- name = "QCB_b"
- command = ~D, DF, F, b
-
- [Command]
- name = "FF_ab"
- command = F, F, a+b
-
- [Command]
- name = "FF_a"
- command = F, F, a
-
- [Command]
- name = "FF_b"
- command = F, F, b
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF" ;Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB" ;Required (do not remove)
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = x+y
- time = 1
-
- [Command]
- name = "cx";Required (do not remove)
- command = y+x
- time = 1
-
-
- [Command]
- name = "baile";Required (do not remove)
- command = b+x
- time = 1
-
- [Command]
- name = "superheroe"
- command = a+b+c
- time= 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "down_a"
- command = /$D,b;x
- time = 1
-
-
-
- [Command]
- name = "down_b"
- command = /$D,a; b
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,a; b
- time = 1
-
- [Command]
- name = "fwd_c"
- command = /F,y
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,a; b
- time = 1
-
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "a"
- command = x
- time = 1
-
- [Command]
- name = "b"
- command = a
- time = 1
-
- [Command]
- name = "c"
- command = y
- time = 1
-
- [Command]
- name = "x"
- command = b
- time = 1
-
- [Command]
- name = "y"
- command = c
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "start"
- command = s
- time = 1
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup" ;Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- [Command]
- name = "holda"
- command = /$a
- time = 1
-
- [Command]
- name = "holdb"
- command = /$b
- time = 1
-
-
-
- [Command]
- name = "salto_adelante-b"
- command = /UF,a; b
- time = 1
-
- [Command]
- name = "salto_adelante-c"
- command = /UF,y
- time = 1
-
- [Command]
- name = "salto_adelante-x"
- command = /UF,b;x
- time = 1
-
-
- [Command]
- name = "salto_atras-b"
- command = /UB,a; b
- time = 1
-
- [Command]
- name = "salto_atras-c"
- command = /UB,y
- time = 1
-
- [Command]
- name = "salto_atras-x"
- command = /UB,x
- time = 1
-
-
- [Command]
- name = "q_fwd"
- Command = c
- time = 1
-
- [Command]
- name = "q_fwd"
- Command = /F,c
- time = 1
-
- [Command]
- name = "q_back"
- Command = /B,c
- time = 1
-
- [Command]
- name = "az"
- Command = a+z
- time = 1
-
- [Command]
- name = "barrido"
- command = DF,a; b
-
-
- [Command]
- name = "cubriendose"
- command = F,a
-
- ;---------------------------------------------------------------------------
- ; 2. State entry
- ; --------------
- ; This is where you define what commands bring you to what states.
- ;
- ; Each state entry block looks like:
- ; [State -1, Label] ;Change Label to any name you want to use to
- ; ;identify the state with.
- ; type = ChangeState ;Don't change this
- ; value = new_state_number
- ; trigger1 = command = command_name
- ; . . . (any additional triggers)
- ;
- ; - new_state_number is the number of the state to change to
- ; - command_name is the name of the command (from the section above)
- ; - Useful triggers to know:
- ; - statetype
- ; S, C or A : current state-type of player (stand, crouch, air)
- ; - ctrl
- ; 0 or 1 : 1 if player has control. Unless "interrupting" another
- ; move, you'll want ctrl = 1
- ; - stateno
- ; number of state player is in - useful for "move interrupts"
- ; - movecontact
- ; 0 or 1 : 1 if player's last attack touched the opponent
- ; useful for "move interrupts"
- ;
- ; Note: The order of state entry is important.
- ; State entry with a certain command must come before another state
- ; entry with a command that is the subset of the first.
- ; For example, command "fwd_a" must be listed before "a", and
- ; "fwd_ab" should come before both of the others.
- ;
- ; For reference on triggers, see CNS documentation.
- ;
- ; Just for your information (skip if you're not interested):
- ; This part is an extension of the CNS. "State -1" is a special state
- ; that is executed once every game-tick, regardless of what other state
- ; you are in.
-
-
- ; Don't remove the following line. It's required by the CMD standard.
- [Statedef -1]
-
- ; Codigo creado por mi gran amigo Kain muchas gracias eres un amigo
-
- [State -1,giromortal]
- type = ChangeState
- value = 643
- trigger1 = statetype != S
- triggerall = var(59)= 1
- triggerall = command = "giromortal"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- [State -1, golpe]
- type = ChangeState
- value = 4990
- triggerall = statetype !=A
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- triggerall = var(59)= 1
- triggerall = command = "golpeb"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
-
- [State -1, golpe]
- type = ChangeState
- value = 4200
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2statetype !=A
- triggerall = statetype !=A
- triggerall = var(59)= 1
- triggerall = power>=1000
- triggerall = command = "supercombo2"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
-
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 9020
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- triggerall = power >=2000
- trigger1 = statetype != A
- triggerall = var(59)=1
- triggerall = command = "15combo"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1, golpe]
- type = ChangeState
- value = 3600
- triggerall = statetype !=A
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- triggerall = var(59)= 1
- triggerall = command = "combodoble2"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 7000
- triggerall = p2statetype !=A
- triggerall = statetype !=A
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = power>=2000
- triggerall = var(59)= 2
- triggerall = command = "supercombo3"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 3500
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = statetype !=A
- triggerall = var(59)= 1
- triggerall = command = "taewondo"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 2046
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = statetype !=A
- triggerall = var(59)= 2
- triggerall = command = "upper_x"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1, bailecito]
- type = ChangeState
- value = 8000
- trigger1 = statetype != A
- triggerall = var(59)= 1
- triggerall = command = "baile"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1, combodoble]
- type = ChangeState
- value = 3400
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- trigger1 = statetype != A
- triggerall = var(59)= 1
- triggerall = command = "combodoble"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 4000
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = statetype !=A
- triggerall = var(59)= 2
- trigger1 = command = "stronger_punch"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1]
- type = ChangeState
- value = 3200
- trigger1 = statetype != S
- triggerall = var(59)= 2
- trigger1 = command = "down_b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 5210
- triggerall = var(59)=1
- triggerall = canrecover = 1
- triggerall = Var(9) = 1
- triggerall = random < 999
- triggerall = life > 0
- trigger1 = time > 30
- trigger1 = stateno = 5050
-
- [State -1]
- type = ChangeState
- value = 5201
- triggerall = var(59)=1
- triggerall = canrecover = 1
- triggerall = Var(9) = 1
- triggerall = random < 999
- triggerall = life > 0
- trigger1 = stateno = 5100
- trigger1 = Pos Y < -20
- persistent = 0
-
-
- [State -1]
- type = ChangeState
- value = 130
- triggerall = var(59)=1
- triggerall = Var(9) = 1
- triggerall = random < 999
- triggerall = P2movetype = A
- triggerall = statetype != A
- triggerall = P2statetype != C
- trigger1 = ctrl
- trigger2 = stateno = 52
-
- [State -1]
- type = ChangeState
- value = 131
- triggerall = var(59)=1
- triggerall = Var(9) = 1
- triggerall = random < 999
- triggerall = P2movetype = A
- triggerall = statetype != A
- triggerall = P2statetype = C
- trigger1 = ctrl
- trigger2 = stateno = 52
- [State -1]
- type = ChangeState
- value = 132
- triggerall = var(59)=1
- triggerall = Var(9) = 1
- triggerall = random < 999
- triggerall = P2movetype = A
- triggerall = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 5210
-
- [State -1]
- type = ChangeState
- value = 152
- triggerall = var(59)=1
- triggerall = var(9) = 1
- triggerall = Statetype != A
- triggerall = P2statetype = C
- triggerall = P2Movetype = A
- trigger1 = stateno = 150
- trigger2 = stateno = 151
-
- [State -1]
- type = ChangeState
- value = 150
- triggerall = var(59)=1
- triggerall = var(9) = 1
- triggerall = Statetype != A
- triggerall = P2statetype != C
- triggerall = P2Movetype = A
- trigger1 = stateno = 152
- trigger2 = stateno = 153
-
- [State -1]
- type = ChangeState
- value = 150
- triggerall = var(59)=1
- triggerall = var(9) = 1
- triggerall = Statetype != A
- triggerall = Pos Y > -1
- triggerall = P2statetype != C
- triggerall = P2Movetype = A
- trigger1 = stateno = 154
- trigger2 = stateno = 155
-
- [State -1]
- type = ChangeState
- value = 152
- triggerall = var(59)=1
- triggerall = var(9) = 1
- triggerall = Statetype != A
- triggerall = Pos Y > -1
- triggerall = P2statetype = C
- triggerall = P2Movetype = A
- trigger1 = stateno = 154
- trigger2 = stateno = 155
-
-
-
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 3111
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- triggerall = power >=2000
- trigger1 = statetype != A
- triggerall = var(59)=2
- triggerall = command = "supercombo"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 3000
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- trigger1 = statetype != A
- triggerall = power >=1000
- triggerall = var(59)= 2
- triggerall = command = "cx"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
-
-
-
- [state -1, SHeros]
- type = ChangeState
- value = 99999+1*(var(59)=2)
- trigger1 = statetype != A
- trigger1 = command = "superheroe"
- trigger1 = ctrl
-
-
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 404
- triggerall = statetype != A
- triggerall = var(59)=2
- triggerall = command = "barrido"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 645
- triggerall = var(59)=1
- triggerall = command = "salto_adelante-x"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 645
- triggerall = var(59)=1
- triggerall = command = "salto_atras-x"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 635
- triggerall = var(59)=1
- triggerall = command = "salto_adelante-c"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = movecontact
-
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 635
- triggerall = var(59)=1
- triggerall = command = "salto_atras-c"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = movecontact
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 620
- triggerall = var(59) = 1
- triggerall = command = "salto_adelante-b"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = movecontact
-
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 620
- triggerall = var(59) = 1
- triggerall = command = "salto_atras-b"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = movecontact
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 3990
- triggerall = p2stateno !=5110
- triggerall = p2stateno !=5120
- triggerall = p2stateno !=800
- triggerall = p2stateno !=900
- triggerall = p2bodydist X >= 40
- triggerall = var(59)= 1
- triggerall = command = "cx"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1]
- type = ChangeState
- value = 215
- triggerall = var(59)= 1
- triggerall = p2bodydist X < 10
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- ;===========================================================================
- [State -1]
- Type = ChangeState
- Value = 214
- triggerall = var(59)= 1
- Triggerall = Command = "fwd_b"
- triggerall = Command != "holddown"
- Triggerall = Statetype = S
- Trigger1 = Ctrl
-
- ;---------------------------------------------------------------------------
- ;Run Fwd
- [State -1, Run Fwd]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Run Back
- [State -1, Run Back]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl
- ;---------------------------------------------------------------------------
-
- [State -1]
- type = ChangeState
- value = 800
- triggerall = var(59)=1
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = p2bodydist X < 2
- triggerall = stateno != 100
- triggerall = p2statetype != A
- triggerall = p2movetype != H
- trigger1 = command = "holdfwd"
- triggerall = command = "c"
- trigger2 = command = "holdback"
-
-
- [State -1]
- type = ChangeState
- value = 4500
- triggerall = power >= 1000
- triggerall = var(59)=2
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = p2bodydist X < 40
- triggerall = stateno != 100
- triggerall = p2statetype != A
- triggerall = p2movetype != H
- trigger1 = command = "final_power"
-
-
- [State -1]
- type = ChangeState
- value = 960
- triggerall = var(59)=2
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = p2bodydist X < 4
- triggerall = stateno != 100
- triggerall = p2statetype != A
- triggerall = p2movetype != H
- trigger1 = command = "x"
- trigger1 = command = "holdfwd"
- trigger2 = command = "holdback"
- trigger2 = command = "x"
-
- [State -1]
- type = ChangeState
- value = 900
- triggerall = var(59)=1
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = p2bodydist X < 2
- triggerall = stateno != 100
- triggerall = p2statetype != A
- triggerall = p2movetype != H
- triggerall = command = "x"
- trigger1 = command = "holdfwd"
- trigger2 = command = "holdback"
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 208
- triggerall = var(59)=2
- triggerall = command = "cubriendose"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 270
- triggerall = var(59)=2
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 5
- ;---------------------------------------------------------------------
- ; Golpe sencillo
- [State -1]
- type = ChangeState
- triggerall = var(59)=1
- value = IfElse(P2BodyDist X < 13,201,200) ; Un sencillo trigger dos opciones
- triggerall = command = "a" && Command != "holddown"
- trigger1 = (Ctrl = 1 || StateNo = 100) && StateType = S
- trigger2 = stateno = 200
- trigger2 = time > 9
- ;---------------------------------------------------------------------
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 210
- triggerall = var(59)=1
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = 210) && time > 5
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 217
- triggerall = var(59)=2
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = 217) && time > 3
-
- ;---------------------------------------------------------------------------
-
- [State -1, Stand Light Kick]
- type = ChangeState
- triggerall = var(59)= 2
- value = 227
- triggerall = command = "c" && Command != "holddown"
- trigger1 = (Ctrl = 1 || StateNo = 100) && StateType = S
-
- [State -1, Stand Light Kick]
- type = ChangeState
- triggerall = var(59)= 1
- value = IfElse(P2BodyDist X < 20,245,240)
- triggerall = command = "c" && Command != "holddown"
- trigger1 = (Ctrl = 1 || StateNo = 100) && StateType = S
-
-
- ;---------------------------------------------------------------------------
- [State -1, Standing Strong Kick]
- type = ChangeState
- triggerall = var(59)= 1
- value = IfElse(P2BodyDist X < 13,260,230)
- triggerall = command = "x" && Command != "holddown"
- trigger1 = (Ctrl = 1 || StateNo = 100) && StateType = S
-
- [State -1, Standing Strong Kick]
- type = ChangeState
- triggerall = var(59)= 2
- value = 248
- triggerall = command = "x" && Command != "holddown"
- trigger1 = (Ctrl = 1 || StateNo = 100) && StateType = S
-
- [State -1]
- type = ChangeState
- value = 990
- triggerall = var(59)= 1
- triggerall = Command = "q_fwd" && !Command = "holdback"
- trigger1 = StateType = S && (Ctrl = 1 || StateNo = 100)
-
- [State -1]
- type = ChangeState
- value = 991
- triggerall = var(59)= 1
- triggerall = Command = "q_back" && !Command = "holdfwd"
- trigger1 = StateType = S && (Ctrl = 1 || StateNo = 100)
-
- ;Taunt
- ;ƺö¡
- [State -1, Taunt]
- type = ChangeState
- value = 195
- triggerall = command = "start"
- trigger1 = statetype != A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Crouching Light Punch
- ;é╡éßé¬é▌Äπâpâôâ`
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 400
- triggerall = var(59)=1
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 402
- triggerall = var(59)=2
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Punch
- [State -1, Crouching Strong Punch]
- type = ChangeState
- value = 410
- triggerall = var(59) = 1
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = (stateno = 400) || (stateno = 430)
- trigger2 = (time > 9) || (movecontact && time > 5)
-
- [State -1, Crouching Strong Punch]
- type = ChangeState
- triggerall = var(59) = 2
- value = 411
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- ;---------------------------------------------------------------------------
- ;Crouching Light Kick
- [State -1, Crouching Light Kick]
- type = ChangeState
- value = 430
- triggerall = var(59)= 1
- triggerall = command = "c"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- [State -1, Crouching Light Kick]
- type = ChangeState
- value = 438
- triggerall = var(59)= 2
- triggerall = command = "c"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Kick
- [State -1, Crouching Strong Kick]
- type = ChangeState
- value = 440
- triggerall = var(59)= 1
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- [State -1, Crouching Strong Kick]
- type = ChangeState
- value = 448
- triggerall = var(59)= 2
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Light Punch
-
-
- [State -1, Jump Light Punch]
- type = ChangeState
- value = 601
- triggerall = stateno != 2046
- triggerall = var(59)= 2
- triggerall = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- [State -1, Jump Light Punch]
- type = ChangeState
- triggerall = var(59)= 1
- value = 600
- triggerall = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Punch
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 618
- triggerall = var(59)= 2
- triggerall = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-
-
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 610
- triggerall = var(59)= 1
- triggerall = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
-
-
- ;Jump Light Kick
- [State -1, Jump Light Kick]
- type = ChangeState
- value = 630
- triggerall = var(59)= 1
- triggerall = command = "c"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- [State -1, Jump Light Kick]
- type = ChangeState
- value = 638
- triggerall = var(59)= 2
- triggerall = command = "c"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Kick
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 640
- triggerall = var(59)= 1
- triggerall = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 648
- triggerall = var(59)= 2
- triggerall = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
- trigger2 = movecontact
-