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- ;╕╞╜├╕╢ ─┐╕╟╡σ ╝│┴ñ╞─└╧
- ;░í░φ└╧└╠ └█╝║
- ;-----------------------------------------------------------------------------
- ;├╩╟╩╗∞▒Γ
- ;-----------------------------------------------------------------------------
- [Command]
- name = "mr1"
- command = ~D, B, D, B, a
- time = 25
-
- [Command]
- name = "mr2"
- command = ~D, B, D, B, b
- time = 25
-
- [Command]
- name = "mr3"
- command = ~D, B, D, B, a+b
- time = 25
-
- [Command]
- name = "mr3"
- command = ~D, B, D, B, c
- time = 25
-
- [Command]
- name = "br1"
- command = ~D, F, D, F, a
- time = 25
-
- [Command]
- name = "br2"
- command = ~D, F, D, F, b
- time = 25
-
- [Command]
- name = "br3"
- command = ~D, F, D, F, a+b
- time = 25
-
- [Command]
- name = "br3"
- command = ~D, F, D, F, c
- time = 25
-
- [Command]
- name = "buster1"
- command = ~D, F, D, B, x
- time = 25
-
- [Command]
- name = "buster2"
- command = ~D, F, D, B, y
- time = 25
-
- [Command]
- name = "buster3"
- command = ~D, F, D, B, x+y
- time = 25
-
- [Command]
- name = "buster3"
- command = ~D, F, D, B, z
- time = 25
-
- [Command]
- name = "final1"
- command = ~D, F, D, F, x
- time = 25
-
- [Command]
- name = "final2"
- command = ~D, F, D, F, y
- time = 25
-
- [Command]
- name = "final3"
- command = ~D, F, D, F, x+y
- time = 25
-
- [Command]
- name = "final3"
- command = ~D, F, D, F, z
- time = 25
-
- ;-----------------------------------------------------------------------------
- ;╟╩╗∞▒Γ
- ;-----------------------------------------------------------------------------
- [Command]
- name = "M-41"
- command = ~D, B, x
- time = 20
-
- [Command]
- name = "M-42"
- command = ~D, B, y
- time = 20
-
- [Command]
- name = "system1"
- command = ~D, DF, F, x
- time = 20
-
- [Command]
- name = "system2"
- command = ~D, DF, F, y
- time = 20
-
- [Command]
- name = "1000t"
- command = ~D,DF, F, b
- time = 20
-
- [Command]
- name = "system31"
- command = ~F, DF, D, DB, B, a
- time = 25
-
- [Command]
- name = "system32"
- command = ~F, DF, D, DB, B, b
- time = 25
-
- [Command]
- name = "darch1"
- command = ~B, DB, D, DF, F, a
- time = 30
-
- [Command]
- name = "darch2"
- command = ~B, DB, D, DF, F, b
- time = 30
-
- [Command]
- name = "m191"
- command = ~F, D, DF, a
- time = 25
-
- [Command]
- name = "m192"
- command = ~F, D, DF, b
- time = 25
-
- ;--------------------------------------------------------------------------
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
- [Command]
- name = "dizzyrecover"
- command = F,B
- time = 20
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF"
- command = F, F
- time = 10
-
- [Command]
- name = "BB"
- command = B, B
- time = 10
-
- ;-| 2 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery"
- command = x+a
- time = 1
-
- [Command]
- name = "dodge"
- command = x+a
- time = 1
-
- [Command]
- name = "cd"
- command = b+y
- time = 1
-
- [Command]
- name = "max"
- command = a+y
- time = 1
-
- [Command]
- name = "counter"
- command = c
- time = 1
-
- [Command]
- name = "armor"
- command = z
- time = 1
-
- ;-| Hold Button |-----------------------------------------------------------
- [Command]
- name = "hold_x"
- command = /x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /a
- time = 1
-
- [Command]
- name = "hold_z"
- command = /y
- time = 1
-
- [Command]
- name = "hold_a"
- command = /b
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 1
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- [Command]
- name = "holddownfwd"
- command = /$DF
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "throw1"
- command = /F,y
- time = 1
-
- [Command]
- name = "throw1"
- command = /B,y
- time = 1
-
- [Command]
- name = "throw2"
- command = /F,b
- time = 1
-
- [Command]
- name = "throw2"
- command = /B,b
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = a
- time = 1
-
- [Command]
- name = "z"
- command = y
- time = 1
-
- [Command]
- name = "a"
- command = b
- time = 1
-
- [Command]
- name = "b"
- command = c
- time = 1
-
- [Command]
- name = "c"
- command = z
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- ;---------------------------------------------------------------------------
- [Statedef -1]
- ;---------------------------------------------------------------------------
- ; ├╩╟╩╗∞▒Γ
- ;---------------------------------------------------------------------------
- ;║í─┐ ╣÷╜║┼═ ┴°
- [State -1]
- type = ChangeState
- value = 3050
- triggerall = Power >= ifelse (Var(12), 1000, 2000)
- triggerall = Command = "buster3"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;----------------------------------------------------------------------
- ;║í─┐ ╣÷╜║┼═
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = Power >= 1000 || Var(12)
- triggerall = Command = "buster1" || Command = "buster2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;---------------------------------------------------------------------
- ;╕▀╜├╕╢ ╕«║Ñ┴« ┴°
- [State -1]
- type = ChangeState
- value = 3150
- triggerall = !Var(12) && Power >= 2000
- triggerall = Command = "mr3"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;---------------------------------------------------------------------
- ; ╕▀╜├╕╢ ╕«║Ñ┴«
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = Power >= 1000 || Var(12)
- triggerall = Command = "mr1" || Command = "mr2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;---------------------------------------------------------------------
- ;║Ω╕┤├≈ ╕«║Ñ┴« ┴°
- [State -1]
- type = ChangeState
- value = 3250
- triggerall = !Var(12) && Power >= 2000
- triggerall = Command = "br3"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;----------------------------------------------------------------------
- ;║Ω╕┤├≈ ╕«║Ñ┴«
- [State -1]
- type = ChangeState
- value = 3200
- triggerall = Power >= 1000 || Var(12)
- triggerall = Command = "br1" || Command = "br2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;---------------------------------------------------------------------
- ;╞─└╠│╬ ╕╞╜├╕╢ ║÷
- [State -1]
- type = ChangeState
- value = 3300
- triggerall = Power >= 1000 || Var(12)
- triggerall = Command = "final1" || Command = "final2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;---------------------------------------------------------------------
- ; ╟╩╗∞▒Γ
- ;---------------------------------------------------------------------
- ; M-4 ║ú└╠╞█ ─││φ
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = Command = "M-41" || Command = "M-42"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;--------------------------------------------------------------------------
- ; SYSTEM - 1 : ╕▀╜├╕╢ ╜║┼⌐╖Ñ║φ
- [State -1]
- type = ChangeState
- value = ifelse (Command = "system1", 1010, 1011)
- triggerall = Command = "system1" || Command = "system2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;--------------------------------------------------------------------------
- ; ╡Ñ└╬┴«╖»╜║ ╛╞─í
- [State -1]
- type = ChangeState
- value = 1050
- triggerall = Command = "darch1" || Command = "darch2"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;--------------------------------------------------------------------------
- ; SYSTEM-3 : ╕▀╜├╕╢ ╕«╟┴╞«
- [State -1]
- type = ChangeState
- value = 1060
- triggerall = Command = "system31" || Command = "system32"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;--------------------------------------------------------------------------
- ; M-19 ║Ω╕┤├≈ ─││φ
- [State -1]
- type = ChangeState
- value = 1080
- triggerall = Command = "m191" || Command = "m192"
- triggerall = StateType != A
- trigger1 = Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [300, 402])) && MoveContact
- trigger3 = StateNo = 500 && MoveContact
- trigger4 = Var(12) && (StateNo = [1000, 1015]) && MoveContact
- trigger5 = Var(12) && StateNo = 1060
-
- ;--------------------------------------------------------------------------
- ; ▒Γ║╗ ╡┐└█
- ;--------------------------------------------------------------------------
- ; MAX ╕≡╡σ
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = !Var(12) && Power >= 1000
- triggerall = Command = "max"
- triggerall = StateType != A
- trigger1 = Ctrl
-
- ;---------------------------------------------------------------------------
- ;░í╡σ ─╡╜╜ ─½┐ε┼═
- [State -1]
- type = ChangeState
- value = 815
- triggerall = power >= 1000
- triggerall = command = "cd"
- trigger1 = stateno = 150 || stateno = 152
-
- ;---------------------------------------------------------------------------
- ;░í╡σ ─╡╜╜ ╚╕╟╟
- [State -1]
- type = ChangeState
- value = 811
- triggerall = power >= 1000
- triggerall = command = "dodge"
- trigger1 = stateno = 150 || stateno = 152
-
- ;---------------------------------------------------------------------------
- ;╚╕╟╟
- [State -1]
- type = ChangeState
- value = 810
- triggerall = command = "dodge"
- trigger1 = statetype = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ;▒Γ └·├α
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = !Var(12) && Power < 4000 && (command = "hold_x" && command = "hold_a")
- trigger1 = StateType != A && Ctrl
-
- ;---------------------------------------------------------------------------
- ; └ⁿ╣µ┤δ╜├
- [State -1]
- type = ChangeState
- value = 100
- triggerall = Command = "FF"
- trigger1 = StateType = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ; ╚─╣µ┤δ╜├
- [State -1]
- type = ChangeState
- value = 105
- triggerall = Command = "BB"
- trigger1 = StateType = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ; ╡╡╣▀
- [State -1]
- type = ChangeState
- value = 195
- triggerall = StateNo != 195
- triggerall = Command = "s"
- triggerall = Command != "holddown"
- trigger1 = StateType = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ; ▒Γ║╗▒Γ
- ;---------------------------------------------------------------------------
- ; ┤┘└╠│╩╕╢└╠╞« ╡σ╖╙ && ├▌┼╖ ╣┘└╠╜║
- [State -1]
- type = ChangeState
- value = 800
- triggerall = StateNo != 100
- triggerall = StateType = S && Ctrl
- triggerall = P2BodyDist X < 6 && P2StateType != A && P2MoveType != H
- trigger1 = Command = "throw1" || Command = "throw2"
-
- ;---------------------------------------------------------------------------
- ; │»╖┴╣÷╕«▒Γ
- [State -1]
- type = ChangeState
- value = 300
- triggerall = Command = "cd" && Command != "holddown"
- trigger1 = StateType = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ;M-9 ╕▀╜├╕╢ ╣╠╗τ└╧
- [State -1]
- type = ChangeState
- value = 500
- triggerall = Command = "z"
- triggerall = Command = "holddown" && Command = "holdfwd"
- trigger1 = StateType = C && Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
-
- ;---------------------------------------------------------------------------
- ; ╕∙░φ╕«╛╚
- [State -1]
- type = ChangeState
- value = 301
- triggerall = Command = "holdfwd" && Command = "x"
- triggerall = Command != "holddown"
- trigger1 = statetype = S && Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
- trigger3 = Var(12) && StateNo = 302 && MoveContact
-
- ;---------------------------------------------------------------------------
- ; │╪║Ω╖╣└╠─┐
- [State -1]
- type = ChangeState
- value = 302
- triggerall = Command = "holdfwd" && Command = "y"
- triggerall = Command != "holddown"
- trigger1 = statetype = S && Ctrl
- trigger2 = (StateNo = 201 || StateNo = 203 || StateNo = 205 || StateNo = 207 || (StateNo = [400, 402])) && MoveContact
-
- ;---------------------------------------------------------------------------
- ; ╗≤┤▄ ╛α╞▌─í
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 18, 200, 201)
- triggerall = Command = "x" && Command != "holddown"
- trigger1 = StateType = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╗≤┤▄ ░¡╞▌─í
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 18, 202, 203)
- triggerall = Command = "z" && Command != "holddown"
- trigger1 = StateType = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╗≤┤▄ ╛α┼▒
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 18, 204, 205)
- triggerall = Command = "y" && Command != "holddown"
- trigger1 = StateType = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╗≤┤▄ ░¡┼▒
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 18, 206, 207)
- triggerall = Command = "a" && Command != "holddown"
- trigger1 = StateType = S && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╟╧┤▄ ╛α╞▌─í
- [State -1]
- type = ChangeState
- value = 400
- triggerall = Command = "x" && Command = "holddown"
- trigger1 = StateType = C && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╟╧┤▄ ░¡╞▌─í
- [State -1]
- type = ChangeState
- value = 401
- triggerall = Command = "z" && Command = "holddown"
- trigger1 = StateType = C && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╟╧┤▄ ╛α┼▒
- [State -1]
- type = ChangeState
- value = 402
- triggerall = Command = "y" && Command = "holddown"
- trigger1 = StateType = C && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ╟╧┤▄ ░¡┼▒
- [State -1]
- type = ChangeState
- value = 403
- triggerall = Command = "a" && Command = "holddown"
- trigger1 = StateType = C && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ░°┴▀ │»╖┴╣÷╕«▒Γ
- [State -1]
- type = ChangeState
- value = 700
- triggerall = Command = "cd"
- trigger1 = StateType = A && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ┴í╟┴ ╛α╞▌─í
- [State -1]
- type = ChangeState
- value = ifelse (!Var(7) && Vel X, 601, 600)
- triggerall = Command = "x"
- trigger1 = StateType = A && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ┴í╟┴ ░¡╞▌─í
- [State -1]
- type = ChangeState
- value = ifelse (!Var(7) && Vel X, 603, 602)
- triggerall = Command = "z"
- trigger1 = StateType = A && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ┴í╟┴ ╛α┼▒
- [State -1]
- type = ChangeState
- value = ifelse (!Var(7) && !Vel X, 604, 605)
- triggerall = Command = "y"
- trigger1 = StateType = A && Ctrl
-
- ;---------------------------------------------------------------------------
- ; ┴í╟┴ ░¡┼▒
- [State -1]
- type = ChangeState
- value = ifelse (!Var(7) && Vel X, 607, 606)
- triggerall = Command = "a"
- trigger1 = StateType = A && Ctrl
-
- ;---------------------------------------------------------------------------