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- ;-| Super Motions |--------------------------------------------------------
-
- [Command]
- name = "qcfqcf_x"
- command = ~D, F, D, F, x
- time = 30
-
- [Command]
- name = "qcfqcf_y"
- command = ~D, F, D, F, y
- time = 30
-
- [Command]
- name = "qdfdb_a"
- command = ~D, F, D, B, a
- time = 30
-
- [Command]
- name = "qdfdb_b"
- command = ~D, F, D, B, b
- time = 30
-
- [Command]
- name = "fdb2_x"
- command = ~D, B, D, B, x
- time = 30
-
- [Command]
- name = "fdb2_y"
- command = ~D, B, D, B, y
- time = 30
-
- ;-| Special Motions |------------------------------------------------------
-
- [command]
- name = "fdbf_x"
- command = ~D, B, F, x
- time = 15
-
- [command]
- name = "fdbf_y"
- command = ~D, B, F, y
- time = 15
-
- [command]
- name = "bdf_a"
- command = ~B, D, F, a
- time = 15
-
- [command]
- name = "bdf_b"
- command = ~B, D, F, b
- time = 15
-
- [command]
- name = "db_x"
- command = ~D, B, x
- time = 15
-
- [command]
- name = "db_y"
- command = ~D, B, y
- time = 15
-
- [Command]
- name = "dp_a"
- command = ~F, D, DF, a
- time = 15
-
- [Command]
- name = "dp_b"
- command = ~F, D, DF, b
- time = 15
-
- [command]
- name = "df_x"
- command = ~D, F, x
- time = 15
-
- [command]
- name = "df_y"
- command = ~D, F, y
- time = 15
-
- [command]
- name = "df_a"
- command = ~D, F, a
- time = 15
-
- [command]
- name = "df_b"
- command = ~D, F, b
- time = 15
-
- [command]
- name = "fdf_a"
- command = ~F, D, F, a
- time = 15
-
- [command]
- name = "fdf_b"
- command = ~F, D, F, b
- time = 15
-
-
- [Command]
- name = "charge_x"
- command = ~30$B, F, x
- time = 15
-
- [Command]
- name = "charge_y"
- command = ~30$B, F, y
- time = 15
-
- [Command]
- name = "longjump"
- command = $D, $U
- time = 18
-
- ;-| Double Tap |-----------------------------------------------------------
-
- [Command]
- name = "FF"
- command = F, F
- time = 10
-
- [Command]
- name = "BB"
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
-
- [Command]
- name = "recovery"
- command = x+y
- time = 1
-
- [Command]
- name = "dodge"
- command = x+y
- time = 1
-
- [Command]
- name = "knockdown"
- command = a+b
- time = 1
-
- [Command]
- name = "abc"
- command = a+b+c
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
-
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_x"
- command = /F,x
-
- [Command]
- name = "back_x"
- command = /B,x
-
- [Command]
- name = "fwd_y"
- command = /F,y
-
- [Command]
- name = "back_y"
- command = /B,y
-
- [Command]
- name = "fwd_roll"
- command = /F, z
- time = 1
-
- [Command]
- name = "back_roll"
- command = /B, z
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
-
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "hold_a"
- command = /$a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "hold_b"
- command = /$b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "hold_x"
- command = /$x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "hold_y"
- command = /$y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
-
- [Command]
- name = "holdfwd_x"
- command = /$F, x
- time = 1
-
- [Command]
- name = "holdfwd_y"
- command = /$F, y
- time = 1
-
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 1
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- ;-|Commands|------------------------------------------------------------------------------
-
- [Statedef -1]
-
- ;┴°╜╔╛╞ (DM)
- [State -1]
- type = ChangeState
- value = 2500
- triggerall = command = "fdb2_x"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┴°╜╔╛╞ (SDM)
- [State -1]
- type = ChangeState
- value = 2900
- triggerall = command = "fdb2_y"
- triggerall = power >= 1000
- triggerall = life <= 170
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┴°╜╔╛╞ (SDM)
- [State -1]
- type = ChangeState
- value = 2800
- triggerall = command = "fdb2_y"
- triggerall = power >= 3000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┴°╜╔╛╞ (DM)
- [State -1]
- type = ChangeState
- value = 2500
- triggerall = command = "fdb2_y"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┤δ├╢└╬ (DM)
- [State -1]
- type = ChangeState
- value = 1900
- triggerall = command = "qdfdb_a"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┤δ├╢└╬ (SDM)
- [State -1]
- type = ChangeState
- value = 1970
- triggerall = command = "qdfdb_b"
- triggerall = power >= 1000
- triggerall = life <= 170
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┤δ├╢└╬ (SDM)
- [State -1]
- type = ChangeState
- value = 1960
- triggerall = command = "qdfdb_b"
- triggerall = power >= 3000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;┤δ├╢└╬ (DM)
- [State -1]
- type = ChangeState
- value = 1900
- triggerall = command = "qdfdb_b"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 1650
- trigger2 = movecontact = 1
-
- ;├╩╣Θ╖µ (DM)
- [State -1]
- type = ChangeState
- value = 1800
- triggerall = command = "qcfqcf_x"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 1650
- trigger2 = ctrl = 1
-
- ;├╩╣Θ╖µ (SDM)
- [State -1]
- type = ChangeState
- value = 1802
- triggerall = command = "qcfqcf_y"
- triggerall = power >= 1000
- triggerall = life <= 170
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 1650
- trigger2 = ctrl = 1
-
- ;├╩╣Θ╖µ (SDM)
- [State -1]
- type = ChangeState
- value = 1801
- triggerall = command = "qcfqcf_y"
- triggerall = power >= 3000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 1650
- trigger2 = movecontact = 1
- trigger2 = stateno = 1650
- trigger2 = ctrl = 1
-
- ;├╩╣Θ╖µ (DM)
- [State -1]
- type = ChangeState
- value = 1800
- triggerall = command = "qcfqcf_y"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 1650
- trigger2 = movecontact = 1
- trigger2 = stateno = 1650
- trigger2 = ctrl = 1
-
- ; ╕╕╣┌╚─┐¼
- [State -1]
- type = ChangeState
- value = 1650
- triggerall = command = "fdbf_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; ╕╕╣┌╚─┐¼
- [State -1]
- type = ChangeState
- value = 1650
- triggerall = command = "fdbf_y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; ├╡║╪╗Ω light
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = command = "dp_a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 220
- trigger2 = movehit = 1
- trigger3 = stateno = 221
- trigger3 = movehit = 1
- trigger4 = stateno = 230
- trigger4 = movehit = 1
- trigger5 = stateno = 231
- trigger5 = movehit = 1
- trigger6 = stateno = 420
- trigger6 = movehit = 1
- trigger7 = stateno = 217
- trigger7 = movehit = 1
- trigger8 = stateno = 236
- trigger8 = movehit = 1
- trigger9 = stateno = 265
-
- ; ├╡║╪╗Ω Hard
- [State -1]
- type = ChangeState
- value = 1510
- triggerall = command = "dp_b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 220
- trigger2 = movehit = 1
- trigger3 = stateno = 221
- trigger3 = movehit = 1
- trigger4 = stateno = 230
- trigger4 = movehit = 1
- trigger5 = stateno = 231
- trigger5 = movehit = 1
- trigger6 = stateno = 420
- trigger6 = movehit = 1
- trigger7 = stateno = 217
- trigger7 = movehit = 1
- trigger8 = stateno = 236
- trigger8 = movehit = 1
- trigger9 = stateno = 265
-
- ;╝╢╕«┴╓╚▓ light
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = command = "df_a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 265
-
- ;╝╢╕«┴╓╚▓ hard
- [State -1]
- type = ChangeState
- value = 1601
- triggerall = command = "df_b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 265
-
- ;┐╡┴╓ light
- [State -1]
- type = ChangeState
- value = 1700
- triggerall = command = "db_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 265
-
- ;┐╡┴╓ Hard
- [State -1]
- type = ChangeState
- value = 1701
- triggerall = command = "db_y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 265
-
- ; │¬╕∙╞─
- [State -1]
- type = ChangeState
- value = 2300
- triggerall = command = "df_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 220
- trigger2 = movehit = 1
- trigger3 = stateno = 221
- trigger3 = movehit = 1
- trigger4 = stateno = 230
- trigger4 = movehit = 1
- trigger5 = stateno = 231
- trigger5 = movehit = 1
- trigger6 = stateno = 420
- trigger6 = movehit = 1
- trigger7 = stateno = 217
- trigger7 = movehit = 1
- trigger8 = stateno = 236
- trigger8 = movehit = 1
- trigger9 = stateno = 265
- trigger10 = stateno = 1650
- trigger10 = ctrl = 1
-
- ; │¬╕∙╞─ Hard
- [State -1]
- type = ChangeState
- value = 2310
- triggerall = command = "df_y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 220
- trigger2 = movehit = 1
- trigger3 = stateno = 221
- trigger3 = movehit = 1
- trigger4 = stateno = 230
- trigger4 = movehit = 1
- trigger5 = stateno = 231
- trigger5 = movehit = 1
- trigger6 = stateno = 420
- trigger6 = movehit = 1
- trigger7 = stateno = 217
- trigger7 = movehit = 1
- trigger8 = stateno = 236
- trigger8 = movehit = 1
- trigger9 = stateno = 265
- trigger10 = stateno = 1650
- trigger10 = ctrl = 1
-
- ; Jumping knockdown attack
- [State -1]
- type = ChangeState
- value = 640
- triggerall = statetype = A
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Hold type 1
- [State -1]
- type = ChangeState
- value = 1850
- trigger1 = command = "fwd_y"
- trigger1 = statetype = S
- trigger1 = stateno != 100
- trigger1 = p2bodydist x <= 10
- trigger1 = p2movetype != H
- trigger1 = p2statetype != A
- trigger1 = ctrl = 1
-
- ; Hold type 2
- [State -1]
- type = ChangeState
- value = 1860
- trigger1 = command = "fwd_b"
- trigger1 = statetype = S
- trigger1 = stateno != 100
- trigger1 = p2bodydist x <= 10
- trigger1 = p2movetype != H
- trigger1 = p2statetype != A
- trigger1 = ctrl = 1
-
- ; Jumping light punch
- [State -1]
- type = ChangeState
- value = 605
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping forward light kick
- [State -1]
- type = ChangeState
- value = 615
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = Vel X != 0
- trigger1 = ctrl = 1
-
- ; Jumping light kick
- [State -1]
- type = ChangeState
- value = 610
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping forward hard punch
- [State -1]
- type = ChangeState
- value = 625
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = Vel X != 0
- trigger1 = ctrl = 1
-
- ; Jumping hard punch
- [State -1]
- type = ChangeState
- value = 620
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping forward hard kick
- [State -1]
- type = ChangeState
- value = 635
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = Vel X != 0
- trigger1 = ctrl = 1
-
- ; Jumping hard kick
- [State -1]
- type = ChangeState
- value = 630
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Crouching light punch
- [State -1]
- type = ChangeState
- value = 400
- trigger1 = statetype = C
- trigger1 = command = "x"
- trigger1 = ctrl = 1
-
- ; Crouching light kick
- [State -1]
- type = ChangeState
- value = 410
- trigger1 = statetype = C
- trigger1 = command = "a"
- trigger1 = ctrl = 1
-
- ; Crouching hard punch
- [State -1]
- type = ChangeState
- value = 420
- trigger1 = statetype = C
- trigger1 = command = "y"
- trigger1 = ctrl = 1
-
- ; Crouching forward hard kick
- [State -1]
- type = ChangeState
- value = 436
- triggerall = command = "holdfwd"
- triggerall = command = "b"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ; Crouching hard kick
- [State -1]
- type = ChangeState
- value = 430
- trigger1 = statetype = C
- trigger1 = command = "b"
- trigger1 = ctrl = 1
-
- ; Guard cancel roll (backwards)
- [State -1]
- type = ChangeState
- value = 260
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1500
- triggerall = command = "holdback"
- trigger1 = command = "dodge"
- trigger2 = command = "z"
-
- ; Guard cancel roll (forward)
- [State -1]
- type = ChangeState
- value = 250
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1500
- trigger1 = command = "dodge"
- trigger2 = command = "z"
-
- ; Guard cancel attack
- [State -1]
- type = ChangeState
- value = 270
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1500
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Standing knockdown attack
- [State -1]
- type = ChangeState
- value = 240
- triggerall = statetype != A
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Forward light punch
- [State -1]
- type = ChangeState
- value = 216
- triggerall = command = "fwd_x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Forward light punch skip
- [State -1]
- type = ChangeState
- value = 217
- triggerall = command = "fwd_x"
- triggerall = Var(1) = 0
- trigger1 = stateno = 220
- trigger1 = movecontact = 1
- trigger2 = stateno = 221
- trigger2 = movecontact = 1
- trigger3 = stateno = 230
- trigger3 = movecontact = 1
- trigger4 = stateno = 231
- trigger4 = movecontact = 1
- trigger5 = stateno = 420
- trigger5 = movecontact = 1
-
- ; Standing light punch (close)
- [State -1]
- type = ChangeState
- value = 201
- trigger1 = command = "x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 13
-
- ; Standing light punch
- [State -1]
- type = ChangeState
- value = 200
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Standing hard punch (close)
- [State -1]
- type = ChangeState
- value = 221
- trigger1 = command = "y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 15
-
- ; Standing hard punch
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Forward light kick
- [State -1]
- type = ChangeState
- value = 235
- triggerall = command = "fwd_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Forward light kick skipmode
- [State -1]
- type = ChangeState
- value = 236
- triggerall = command = "fwd_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 220
- trigger2 = movecontact = 1
- trigger3 = stateno = 221
- trigger3 = movecontact = 1
- trigger4 = stateno = 230
- trigger4 = movecontact = 1
- trigger5 = stateno = 231
- trigger5 = movecontact = 1
- trigger6 = stateno = 420
- trigger6 = movecontact = 1
-
- ; Standing light kick (close)
- [State -1]
- type = ChangeState
- value = 211
- trigger1 = command = "a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 45
-
- ; Standing light kick
- [State -1]
- type = ChangeState
- value = 210
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Standing hard kick (close)
- [State -1]
- type = ChangeState
- value = 231
- trigger1 = command = "b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 20
-
- ; Standing hard kick
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Taunt
- [State -1]
- type = ChangeState
- value = 195
- trigger1 = command = "s"
- trigger1 = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Run Forward
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = command != "holddown"
- trigger1 = ctrl = 1
-
- ; Run Backwards
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = command != "holddown"
- trigger1 = ctrl = 1
-
- ; Roll forward
- [State -1]
- type = ChangeState
- value = 255
- trigger1 = command = "fwd_roll"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ; Roll backwards
- [State -1]
- type = ChangeState
- value = 265
- trigger1 = command = "back_roll"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ; Evade (attack)
- [State -1]
- type = ChangeState
- value = 251
- triggerall = stateno = 255
- triggerall = AnimElem = 2, >= 0
- trigger1 = command = "x"
- trigger2 = command = "y"
- trigger3 = command = "a"
- trigger4 = command = "b"
-
-
- ;---------------------------------------------------------------------------
-