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INI File | 2002-12-05 | 14.1 KB | 794 lines |
- [Command]
- name = "426426k"
- command = ~D, F, D, F, b
- time = 30
-
- [Command]
- name = "426426k"
- command = ~D, F, D, F, a
- time = 30
-
- [Command]
- name = "2624p"
- command = ~D, B, D, F, x
- time = 30
-
- [Command]
- name = "2624p1"
- command = ~D, B, D, F, y
- time = 30
-
- [Command]
- name = "2624p2"
- command = ~D, B, D, F, x+y
- time = 30
-
- [Command]
- name = "222p2"
- command = ~D, D, D, x+y
- time = 45
-
-
- ;----▒╪╔▒╝╝^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- [Command]
- name = "df_1"
- command = ~D, F, x
-
- [Command]
- name = "df_2"
- command = ~D, F, y
-
- [Command]
- name = "fdb_1"
- command = ~F, D, B, x
-
- [Command]
- name = "fdb_3"
- command = ~F, D, B, y
-
- ;
- [Command]
- name = "fdf_4"
- command = ~F, D, F, y
-
- [Command]
- name = "fdf_2"
- command = ~F, D, F, x
-
- ;╖╔├½╜┼
- [Command]
- name = "df_4"
- command = ~D, F, b
-
- [Command]
- name = "df_3"
- command = ~D, F, a
-
- ;
- [Command]
- name = "db_4"
- command = ~D, B, b
-
- [Command]
- name = "db_3"
- command = ~D, B, a
-
- [Command]
- name = "db_2"
- command = ~D, B, y
-
- [Command]
- name = "db_1"
- command = ~D, B, x
-
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF" ;Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB" ;Required (do not remove)
- command = B, B
- time = 10
-
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "call"
- command = y+a
- time = 1
-
- [Command]
- name = "recovery";Required (do not remove)
- command = x+y
- time = 1
-
- [Command]
- name = "dodge"
- command = x+y
- time = 1
-
- [Command]
- name = "c"
- command = a+b
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "down_x"
- command = /$D,x
- time = 1
-
- [Command]
- name = "down_y"
- command = /$D,y
- time = 1
-
- [Command]
- name = "down_z"
- command = /$D,z
- time = 1
-
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_c"
- command = /F,c
- time = 1
-
- [Command]
- name = "fwd_x"
- command = /F,x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F,y
- time = 1
-
- [Command]
- name = "fd_y"
- command = /DF,y
- time = 1
-
- [Command]
- name = "fwd_z"
- command = /F,z
- time = 1
-
- [Command]
- name = "back_a"
- command = /B,a
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,b
- time = 1
-
- [Command]
- name = "back_c"
- command = /B,c
- time = 1
-
- [Command]
- name = "back_x"
- command = /B,x
- time = 1
-
- [Command]
- name = "back_y"
- command = /B,y
- time = 1
-
- [Command]
- name = "back_z"
- command = /B,z
- time = 1
-
- [Command]
- name = "fd_y"
- command = /DF,y
- time = 1
-
- [Command]
- name = "fd_a"
- command = /DF,a
- time = 1
-
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
-
- [Command]
- name = "down_c"
- command = /$D,c
- time = 1
-
-
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "hold_x"
- command = /$x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /$y
- time = 1
-
- [Command]
- name = "hold_z"
- command = /$z
- time = 1
-
- [Command]
- name = "hold_a"
- command = /$a
- time = 1
-
- [Command]
- name = "hold_b"
- command = /$b
- time = 1
-
- [Command]
- name = "hold_s"
- command = /$s
- time = 1
-
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = y+b
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = x+a
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- [Command]
- name = "back"
- command = B
- time = 1
-
- [Command]
- name = "upback"
- command = UB
- time = 1
-
- [Command]
- name = "downback"
- command = DB
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup" ;Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
- ;---------------------------------------------------------------------------
- [Statedef -1]
- ;---------------------------------------------------------------------------
- ;╟░┼▄
- [State -1, Run Fwd]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 3204
- triggerall = power >= 3000
- triggerall = statetype != A
- triggerall = command = "222p2"
- trigger1 = ctrl = 0
- trigger1 = stateno =220 || stateno = 420
- trigger1 = movehit = 1
- trigger2 = ProjHit1003 = 1 ,<8
-
- [State -1]
- type = ChangeState
- value = 3200
- triggerall = power >= 3000
- triggerall = statetype = S
- triggerall = command = "222p2"
- trigger1 = ctrl = 1
- ;trigger2 = stateno =220 || stateno = 420
- ;trigger2 = movehit = 1
-
-
-
- [State -1]
- type = ChangeState
- value = 3150
- triggerall = command = "2624p2"
- triggerall = power >= 1000
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = (stateno =220&& animelem = 6,<0) || stateno = 301
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 3130
- triggerall = command = "2624p1"
- triggerall = power >= 1000
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = (stateno =220&& animelem = 6,<0) || stateno = 301
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = command = "2624p"
- triggerall = power >= 1000
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = (stateno =220&& animelem = 6,<0) || stateno = 301
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = command = "426426k"
- triggerall = power >= 1000
- triggerall = statetype = S
- trigger1 = ctrl = 1
-
-
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = command = "fdf_2" || command = "fdf_4"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301
- trigger2 = movehit = 1
-
- [State -1]
- type = VarSet
- v = 6
- value = 1
- triggerall = stateno = 1400
- trigger1 = command = "fdb_1"
-
- [State -1]
- type = VarSet
- v = 6
- value = 2
- triggerall = stateno = 1400
- trigger1 = command = "fdb_3"
-
- [State -1]
- type = VarSet
- v = 6
- value = 1
- triggerall = stateno = 1405 || stateno = 1406
- trigger1 = command = "fwd_x"
- trigger2 = command = "fwd_y"
-
-
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = command = "df_1" || command = "df_2"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 1210
- triggerall = command = "db_4"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = command = "db_3"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
-
- ;╖╔├½═╚
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = command = "df_3"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
- [State -1]
- type = ChangeState
- value = 1105
- triggerall = command = "df_4"
- triggerall = statetype != A
- trigger1 = ctrl
- trigger2 = stateno =220 || stateno = 301 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
-
- [State -1]
- type = ChangeState
- value = 1010
- triggerall = command = "db_2"
- triggerall = numproj = 0
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno =220 || stateno = 301 ||stateno = 420 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
-
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = command = "db_1"
- triggerall = numproj = 0
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno =220 || stateno = 301 ||stateno = 420 ||stateno =410 ||stateno =400
- trigger2 = movehit = 1
-
-
- ;╠╪╩Γ╝╝
- [State -1]
- type = ChangeState
- value = 300
- triggerall = command = "fwd_x"
- triggerall = command != "holddown"
- triggerall = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 310
- triggerall = command = "fd_y"
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 220 && movecontact && animelem = 6,<0
- trigger3 = stateno = 420 && movecontact && animelem = 5,<0
-
-
- [State -1]
- type = ChangeState
- value = 301
- triggerall = command = "fwd_x"
- triggerall = command != "holddown"
- trigger1 = stateno = 220 && movecontact && animelem = 6,<0
- trigger2 = stateno = 420 && movecontact && animelem = 5,<0
-
- ;═╢╝╝
- [State -1]
- type = ChangeState
- value = 700
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 15
- trigger1 = command = "fwd_y"
- trigger1 = stateno != 100
- trigger1 = p2statetype = S
- trigger1 = p2movetype != H
- ;═╢╝╝2
- [State -1]
- type = ChangeState
- value = 710
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 15
- trigger1 = command = "fwd_b"
- trigger1 = stateno != 100
- trigger1 = p2statetype = S
- trigger1 = p2movetype != H
-
- ; Guard cancel / counter CD - "button C"
- [State -1]
- type = ChangeState
- value = 241
- triggerall = stateno = 150 || stateno = 152
- triggerall = power >= 1000
- trigger1 = command = "c" || (command = "b" && command = "y")
-
- ;│¼╓╪╗≈
- [State -1]
- type = ChangeState
- value = 240
- triggerall = command = "c"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 640
- triggerall = command = "c"
- triggerall = command != "holddown"
- triggerall = statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno = 300 && anim=43
-
- ; ║≤╣÷ - back dodge
- [State -1]
- type = ChangeState
- value = 112
- trigger1 = command = "z"
- ;|| (command = "x" && command = "a")
- trigger1 = command = "holdback" && statetype = S && ctrl
-
- ; ╟░╣÷ - Forward dodge
- [State -1]
- type = ChangeState
- value = 110
- trigger1 = command = "z"
- ; || (command = "x" && command = "a")
- trigger1 = command != "holdback" && statetype = S && ctrl
-
- [State -1]
- type = ChangeState
- value = 113
- triggerall = stateno = 150 || stateno = 152
- triggerall = power >= 1000
- trigger1 = command = "holdback"
- trigger1 = command = "z" || (command = "a" && command = "x")
-
- ; FWD_dodge during guard cancel
- [State -1]
- type = ChangeState
- value = 111
- triggerall = stateno = 150 || stateno = 152
- triggerall = power >= 1000
- trigger1 = command = "z" || (command = "a" && command = "x")
-
-
-
- [State -1, Jump Kick]
- type = ChangeState
- value = 620
- triggerall = command = "y"
- triggerall = statetype = A
- trigger1 = ctrl
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 630
- triggerall = command = "b"
- triggerall = statetype = A
- trigger1 = ctrl
-
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 610
- triggerall = command = "a"
- triggerall = statetype = A && vel x = 0
- trigger1 = ctrl
-
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 615
- triggerall = command = "a"
- triggerall = statetype = A
- trigger1 = ctrl
-
-
- [State -1]
- type = ChangeState
- value = 605
- triggerall = command = "x"
- triggerall = statetype = A && vel x = 0
- trigger1 = ctrl
-
-
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command = "x"
- triggerall = statetype = A
- trigger1 = ctrl
-
- [State -1, Crouching Light Kick]
- type = ChangeState
- value = 420
- triggerall = command = "y"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = (stateno = 400) || (stateno = 410)
- trigger2 = (time > 9) || (movecontact && time > 5)
-
- ;╧┬╢╫╓╪╜┼
- [State -1, Crouching Strong Kick]
- type = ChangeState
- value = 430
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = (stateno = 400) || (stateno = 410)
- trigger2 = (time > 9) || (movecontact && time > 5)
-
-
-
- ;╧┬╢╫╟ß╜┼
- [State -1, Crouching Strong Punch]
- type = ChangeState
- value = 410
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
-
- ;╧┬╢╫╟ß╚¡
- [State -1]
- type = ChangeState
- value = 400
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = stateno = 400 && time >6
-
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "b"
- triggerall = p2bodydist x <= 20
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1]
- type = ChangeState
- value = 235
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╓╪╚¡
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "y"
- triggerall = command != "holddown"
- triggerall = p2bodydist x <= 20
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, Stand Light Kick]
- type = ChangeState
- value = 225
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 215
- triggerall = command = "a"
- triggerall = command != "holddown"
- triggerall = p2bodydist x <= 18
- trigger1 = statetype = S
- trigger1 = ctrl
-
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 210
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;╒╛┴ó╟ß╚¡ú¿╜ⁿ╔φú⌐
- [State -1]
- type = ChangeState
- value = 205
- triggerall = command = "x"
- triggerall = command != "holddown"
- triggerall = p2bodydist x <= 18
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
-
- ;╒╛┴ó╟ß╚¡
- [State -1, Stand Light Punch]
- type = ChangeState
- value = 200
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = stateno = 200 && time >6
-
- [State -1]
- type = ChangeState
- value = 195
- trigger1 = command = "s"
- trigger1 = statetype = s
- trigger1 = ctrl = 1
-