home *** CD-ROM | disk | FTP | other *** search
Text File | 2002-07-29 | 24.5 KB | 1,313 lines |
-
- ;====== Æ╩ÅφüAô┴ÄΩïZ ======
-
- ;------ ëôïùùúÄπâpâôâ` ------
- [Statedef 200]
- type = S
- movetype = A
- physics = S
- anim = 200
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0 && Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 3
- movetype = I
-
- [State 200, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- animtype = Light
- damage = ifelse(P2movetype = A,50,35)
- getpower = 65,65
- givepower = 20,20
- hitflag = MAF
- guardflag = M
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-80
- guard.sparkno = S4008
- hitsound = S4,0
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- ground.cornerpush.veloff = -8.5
- guard.cornerpush.veloff = -8.5
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 200, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ èOÄ«üEìîòÇü@ùz[âmü[âLâââôâZâï] ------
- [Statedef 6501]
- type = S
- movetype = A
- physics = S
- anim = 215
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 1300, 5]
- type = PosAdd
- trigger1 = AnimElem = 2 || AnimElem = 3
- x = 6
-
- [State 1300, 5]
- type = PosAdd
- trigger1 = AnimElem = 12 || AnimElem = 13
- x = -3
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 6
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 7
- movetype = I
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,45,30)
- getpower = 85,85
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 8,8
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = high
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -10
- guard.hittime = 30
- guard.velocity = -10
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4945,ifelse(p2statetype = C && P2movetype != A,4277,4275)))
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,45,30)
- getpower = 85,85
- givepower = 20,20
- guardflag = H
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4945,ifelse(p2statetype = C && P2movetype != A,4277,4275)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 231, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ èOÄ«üEìîòÇü@ùz[âLâââôâZâï] ------
- [Statedef 6500]
- type = S
- movetype = A
- physics = S
- anim = 216
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 1000, 2]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = -10,0
-
- [State 1300, 5]
- type = PosAdd
- trigger1 = AnimElem = 2 || AnimElem = 3
- x = 6
-
- [State 1300, 5]
- type = PosAdd
- trigger1 = AnimElem = 4
- x = 4
-
- [State 1300, 5]
- type = PosAdd
- trigger1 = AnimElem = 7 || AnimElem = 8
- x = -3
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 6
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 7
- movetype = I
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,40,25)
- getpower = 85,85
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 8,8
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = high
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -10
- guard.hittime = 30
- guard.velocity = -10
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4945,ifelse(p2statetype = C && P2movetype != A,4277,4275)))
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,40,25)
- getpower = 85,85
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = high
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4945,ifelse(p2statetype = C && P2movetype != A,4277,4275)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 231, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ëôïùùúÄπâLâbâN ------
- [Statedef 210]
- type = S
- movetype = A
- physics = S
- anim = 210
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 210, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 210, 2]
- type = PlaySnd
- trigger1 = Time = 0 && Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 5
- movetype = I
-
- [State 210, 3]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- animtype = Light
- damage = ifelse(P2movetype = A,50,35)
- getpower = 65,65
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-80
- guard.sparkno = S4008
- hitsound = S4,1
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- ground.cornerpush.veloff = -8.5
- guard.cornerpush.veloff = -8.5
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 210, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ï▀ïùùúÄπâLâbâN ------
- [Statedef 211]
- type = S
- movetype = A
- physics = S
- anim = 211
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 211, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 211, 3]
- type = PlaySnd
- trigger1 = Time = 0 && Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 211, 4]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- animtype = Light
- damage = ifelse(P2movetype = A,40,25)
- getpower = 65,65
- givepower = 20,20
- guardflag = L
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4003
- sparkxy = -10,-40
- guard.sparkno = S4008
- hitsound = S4,1
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- ground.cornerpush.veloff = -8.5
- guard.cornerpush.veloff = -8.5
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 211, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ëôïùùúï¡âpâôâ` ------
- [Statedef 220]
- type = S
- movetype = A
- physics = S
- anim = 220
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 220, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 6
- movetype = I
-
- [State 220, 3]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,95,70)
- getpower = 130,130
- givepower = 20,20
- hitflag = MAF
- guardflag = M
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-80
- guard.sparkno = S4009
- hitsound = S4,2
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 220, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ï▀ïùùúï¡âpâôâ` ------
- [Statedef 221]
- type = S
- movetype = A
- physics = S
- anim = 221
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 1000, 2]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = -15,0
-
- [State 1000, 3]
- type = PosAdd
- trigger1 = AnimElem = 2 || AnimElem = 3
- x = 10
-
- [State 1000, 3]
- type = PosAdd
- trigger1 = AnimElem = 6
- x = -10
-
- [State 221, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 221, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 5
- movetype = I
-
- [State 221, 4]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,75,60)
- getpower = 130,130
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,2
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 221, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ëôïùùúï¡âLâbâN ------
- [Statedef 230]
- type = S
- movetype = A
- physics = S
- anim = 230
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 231, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 231, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,80,65)
- getpower = 130,130
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-80
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 231, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ ï▀ïùùúï¡âLâbâN ------
- [Statedef 231]
- type = S
- movetype = A
- physics = S
- anim = 231
- poweradd = 0
- ctrl = 0
- velset = 0
-
- [State 231, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 231, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 5
- movetype = I
-
- [State 231, 4]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,80,65)
- getpower = 130,130
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-80
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4950,ifelse(p2statetype = C && P2movetype != A,4277,4290)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 231, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ é╘é┴ö≥é╬é╡ìUîé ------
- [Statedef 240]
- type = S
- movetype = A
- physics = S
- anim = 240
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 220, 2]
- type = PlaySnd
- trigger1 = Time = 0 && random < 500
- value = 1,2
- channel = 0
-
- [State 240, 3]
- type = VelSet
- trigger1 = AnimElem = 5
- x = 7
-
- [State 230, 5]
- type = PosAdd
- trigger1 = AnimElem = 4 || AnimElem = 5
- x = 4
-
- [State 240, 4]
- type = VelSet
- trigger1 = AnimElem = 6
- x = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 6
- movetype = I
-
- [State 240, 4]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,120,90)
- getpower = 170,170
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-60
- guard.sparkno = S4009
- hitsound = S4,4
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = 0
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(P2movetype = A,4815,4045)
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 220, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------ é╡éßé¬é▌Äπâpâôâ` ------
- [Statedef 400]
- type = C
- movetype = A
- physics = C
- anim = 400
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 400, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 400, 2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 3
- movetype = I
-
- [State 400, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = C, NA
- animtype = Light
- damage = ifelse(P2movetype = A,40,25)
- getpower = 65,65
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-50
- guard.sparkno = S4008
- hitsound = S4,0
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- ground.cornerpush.veloff = -8.5
- guard.cornerpush.veloff = -8.5
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;------ é╡éßé¬é▌ÄπâLâbâN ------
- [Statedef 410]
- type = C
- movetype = A
- physics = C
- anim = 410
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 410, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 410, 2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 3
- movetype = I
-
- [State 410, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = C, NA
- animtype = Light
- damage = ifelse(P2movetype = A,40,30)
- getpower = 65,65
- givepower = 20,20
- guardflag = L
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-10
- guard.sparkno = S4008
- hitsound = S4,1
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- ground.cornerpush.veloff = -8.5
- guard.cornerpush.veloff = -8.5
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;------ é╡éßé¬é▌ï¡âpâôâ` ------
- [Statedef 420]
- type = C
- movetype = A
- physics = C
- anim = 420
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 420, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 420, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 6
- movetype = I
-
- [State 420, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = C, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,85,70)
- getpower = 130,130
- givepower = 20,20
- guardflag = M
- hitflag = MAF
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-80
- guard.sparkno = S4009
- hitsound = S4,2
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 420, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;------ é╡éßé¬é▌ï¡âLâbâN ------
- [Statedef 435]
- type = C
- movetype = A
- physics = C
- anim = 435
- poweradd = 0
- velset = 0
- ctrl = 0
-
- [State 435, 1]
- type = PlaySnd
- trigger1 = Time = 0 || AnimElem = 5
- value = 5,1
-
- [State 435, 2]
- type = PlaySnd
- trigger1 = Time = 0 || AnimElem = 5
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 7
- movetype = I
-
- [State 435, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- animtype = hard
- damage = ifelse(P2movetype = A,55,45)
- hitflag = M
- getpower = 85,85
- givepower = 20,20
- guardflag = L
- pausetime = 12,12
- sparkno = S4004
- sparkxy = -10,0
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 17
- ground.velocity = -13
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = -19
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4945,ifelse(p2statetype = C && P2movetype != A,4277,4275)))
-
- [State 435, 4]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, NA
- animtype = hard
- damage = ifelse(P2movetype = A,50,45)
- hitflag = MAF
- guardflag = L
- getpower = 85,85
- givepower = 20,20
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-25
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = Low
- guard.slidetime = 30
- guard.hittime = 30
- guard.velocity = -13
- ground.cornerpush.veloff = 0
- guard.cornerpush.veloff = -19
- p2stateno = ifelse(P2movetype = A,4840,4120)
-
- [State 435, 6]
- type = PosAdd
- trigger1 = AnimElem = 4 || AnimElem = 5 || AnimElem = 6 || AnimElem = 7 || AnimElem = 8 || AnimElem = 9
- x = 8
-
- [State 1000, 4]
- type = ChangeState
- trigger1 = (var(2)!=0) && (animtime = 0)
- value = var(2)
- ctrl = 0
-
- [State 435, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;------ âWâââôâvÄπâpâôâ` ------
- [Statedef 600]
- type = A
- movetype = A
- physics = A
- anim = 600
- poweradd = 0
- ctrl = 0
-
- [State 600, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- animtype = Light
- damage = ifelse(P2movetype = A,50,35)
- getpower = 65,65
- givepower = 20,20
- hitflag = MAF
- guardflag = H
- priority = 3
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-50
- guard.sparkno = S4008
- hitsound = S4,0
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- ;------ âWâââôâvÄπâLâbâN ------
- [Statedef 610]
- type = A
- movetype = A
- physics = A
- anim = 610
- poweradd = 0
- ctrl = 0
-
- [State 611, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
-
- [State 610, 2]
- type = PlaySnd
- trigger1 = Time = 0 && Random < 500
- value = 1,0
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 610, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- animtype = Light
- damage = ifelse(P2movetype = A,55,45)
- getpower = 65,65
- givepower = 20,20
- hitflag = MAF
- guardflag = H
- priority = 3
- pausetime = 12,12
- sparkno = S4003
- sparkxy = 0,-60
- guard.sparkno = S4008
- hitsound = S4,1
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.hittime = 20
- guard.velocity = -6
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- ;------ âWâââôâvï¡âpâôâ` ------
- [Statedef 620]
- type = A
- movetype = A
- physics = A
- anim = 620
- poweradd = 0
- ctrl = 0
-
- [State 620, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
-
- [State 620, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 620, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- animtype = Medium
- damage = ifelse(P2movetype = A,65,50)
- getpower = 130,130
- givepower = 20,20
- hitflag = MAF
- guardflag = H
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-50
- guard.sparkno = S4009
- hitsound = S4,2
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.slidetime = 30
- guard.hittime = 30
- guard.velocity = -10
- guard.cornerpush.veloff = ifelse(Pos Y >= -25,-10,0)
- ground.cornerpush.veloff = ifelse(Pos Y >= -25,-10,0)
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- ;------ èOÄ«üEô▐ùÄùÄé╞é╡ ------
- [Statedef 625]
- type = A
- movetype = A
- physics = A
- anim = 625
- poweradd = 0
- ctrl = 0
-
- [State 625, 1]
- type = PlaySnd
- trigger1 = Time = 2
- value = 5,0
-
- [State 625, 1]
- type = PlaySnd
- trigger1 = Time = 2
- value = 1,2
- channel = 0
-
- [State 4000, 2]
- type = targetstate
- trigger1 = P2life = 0 && Var(10) = 0
- value = 4240
- ignorehitpause = 1
- persistent = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 3
- movetype = I
-
- [State 625, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,65,50)
- getpower = 150,150
- givepower = 20,20
- guardflag = H
- pausetime = 5,5
- sparkno = S4004
- sparkxy = 0,-50
- guard.sparkno = S4009
- hitsound = S4,2
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 18
- ground.velocity = -13
- guard.slidetime = 30
- guard.hittime = 30
- guard.velocity = -13
- guard.cornerpush.veloff = ifelse(Pos Y >= -25,-13,0)
- ground.cornerpush.veloff = ifelse(Pos Y >= -25,-13,0)
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4960,ifelse(p2statetype = C && P2movetype != A,4277,4305)))
-
- ;------ ÉéÆ╝âWâââôâvï¡âLâbâN ------
- [Statedef 630]
- type = A
- movetype = A
- physics = A
- anim = 630
- poweradd = 0
- ctrl = 0
-
- [State 625, 1]
- type = PlaySnd
- trigger1 = Time = 2
- value = 5,0
-
- [State 625, 1]
- type = PlaySnd
- trigger1 = Time = 2
- value = 1,2
- channel = 0
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = AnimElem = 4
- movetype = I
-
- [State 625, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- animtype = Medium
- damage = ifelse(P2movetype = A,100,80)
- getpower = 130,130
- givepower = 20,20
- guardflag = H
- pausetime = 12,12
- sparkno = S4004
- sparkxy = -20,-50
- guard.sparkno = S4009
- hitsound = S4,3
- guardsound = S4,9
- ground.type = Low
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.slidetime = 30
- guard.hittime = 30
- guard.velocity = -10
- guard.cornerpush.veloff = ifelse(Pos Y >= -25,-10,0)
- ground.cornerpush.veloff = ifelse(Pos Y >= -25,-10,0)
- p2stateno = ifelse(p2statetype = C && P2movetype = A,4985,ifelse(P2movetype = A,4975,ifelse(p2statetype = C && P2movetype != A,4277,4330)))
-
- ;------ âWâââôâvé╙é┴é╞é╬é╡ìUîé ------
- [Statedef 640]
- type = A
- movetype = A
- physics = A
- anim = 640
- ctrl = 0
-
- [State 640, 1]
- type = PlaySnd
- trigger1 = Time = 0 && random < 500
- value = 1,2
- channel = 0
-
- [State 640, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 5,1
-
- [State 640, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- animtype = Hard
- damage = ifelse(P2movetype = A,100,85)
- getpower = 170,170
- givepower = 20,20
- guardflag = M
- pausetime = 12,12
- sparkno = S4004
- sparkxy = 0,-50
- guard.sparkno = S4009
- hitsound = S4,4
- guardsound = S4,9
- ground.type = High
- ground.slidetime = 30
- ground.hittime = 9
- ground.velocity = -6
- guard.slidetime = 30
- guard.hittime = 30
- guard.velocity = -10
- guard.cornerpush.veloff = ifelse(Pos Y >= -25,-13,0)
- ground.cornerpush.veloff = 0
- p2stateno = ifelse(P2movetype = A,4815,4045)
-