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- ;-| Super Motions |--------------------------------------------------------
-
- ; KAISER WAVE X
- [Command]
- name = "df2_x"
- command = ~F, B,DB, D, F, x
- time = 30
-
- ; KAISER WAVE Y
- [Command]
- name = "df2_y"
- command = ~F, B,DB, D, F, y
- time = 30
-
- ; KAISER WAVE S
- [Command]
- name = "df2_xy"
- command = ~F, B,DB, D, F, x+y
- time = 30
-
- ; ╣Θ╡σ╖╙
- [Command]
- name = "backdrop"
- command = ~F, DF, D, DB, B, F, y
- time = 30
-
- [Command]
- name = "backdrop"
- command = ~DF, B, F, y
- time = 30
-
- ; deadly wave
- [Command]
- name = "d-wave"
- command = ~D, DB, B, F, x
- time = 30
-
- [Command]
- name = "MAX2-1"
- command = D, B, D, F, y
- time = 45
-
- ;-| Special Motions |------------------------------------------------------
-
- [Command]
- name = "dizzyrecover"
- command = F,B
- time = 20
-
- [command]
- name = "db_a"
- command = ~D, B, a
- time = 15
-
- [command]
- name = "db_b"
- command = ~D, B, b
- time = 15
-
- [command]
- name = "db_x"
- command = ~D, B, x
- time = 15
-
- [command]
- name = "db_y"
- command = ~D, B, y
- time = 15
-
- [command]
- name = "bdf_a"
- command = ~B, D, F, a
- time = 15
-
- [command]
- name = "bdf_b"
- command = ~B, D, F, b
- time = 15
-
- [command]
- name = "df_a"
- command = ~D, F, a
- time = 15
-
- [command]
- name = "df_b"
- command = ~D, F, b
- time = 15
-
- [command]
- name = "fdf_a"
- command = ~F, D, F, a
- time = 15
-
- [command]
- name = "fdf_b"
- command = ~F, D, F, b
- time = 15
-
- [command]
- name = "fdf_x"
- command = ~F, D, F, x
- time = 15
-
- [command]
- name = "fdf_y"
- command = ~F, D, F, y
- time = 15
-
- [Command]
- name = "charge_x"
- command = ~30$B, F, x
- time = 15
-
- [Command]
- name = "charge_y"
- command = ~30$B, F, y
- time = 15
-
- [Command]
- name = "longjump"
- command = $D, $U
- time = 18
-
- ;-| Double Tap |-----------------------------------------------------------
-
- [Command]
- name = "FF"
- command = F, F
- time = 10
-
- [Command]
- name = "BB"
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
-
- [Command]
- name = "recovery"
- command = a+x
- time = 1
-
- [Command]
- name = "dodge"
- command = a+x
- time = 1
-
- [Command]
- name = "knockdown"
- command = y+b
- time = 1
-
- [Command]
- name = "abc"
- command = a+b+c
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
-
- [Command]
- name = "fwd_a"
- command = /F, a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F, b
- time = 1
-
- [Command]
- name = "fwd_x"
- command = /F, x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F, y
- time = 1
-
- [Command]
- name = "back_x"
- command = /B, x
-
- [Command]
- name = "back_y"
- command = /B, y
-
-
- ;-| Single Button |---------------------------------------------------------
-
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "hold_a"
- command = /$a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "hold_b"
- command = /$b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "hold_c"
- command = /$c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "hold_x"
- command = /$x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "hold_y"
- command = /$y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "hold_z"
- command = /$z
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
-
- [Command]
- name = "holdfwd_x"
- command = /$F, x
- time = 1
-
- [Command]
- name = "holdfwd_y"
- command = /$F, y
- time = 1
-
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 1
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- ;-|Commands|------------------------------------------------------------------------------
-
- [Statedef -1]
-
- ;Max2╣▀╡┐
- [State -1]
- type = ChangeState
- value = 8000
- triggerall = Var(20) = 0 && Power >= 1000
- triggerall = command = "hold_a" && command = "hold_y"
- trigger1 = statetype != A && ctrl = 1
-
- ;Backdrop
- [State -1]
- type = ChangeState
- value = 4000
- triggerall = command = "backdrop"
- triggerall = command = "y"
- triggerall = P2bodydist X < 25
- triggerall = p2statetype != A
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 400 && movecontact = 1
- trigger6 = stateno = 410 && movecontact = 1
- trigger7 = stateno = 420 && movecontact = 1
-
- ;┐ñ║╕╡σ╖╙
- [State -1]
- type = ChangeState
- value = 2700
- triggerall = command = "MAX2-1"
- triggerall = power >= 2000 && var(20) > 0
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Kaiser Wave Super
- [State -1]
- type = ChangeState
- value = 1550
- triggerall = command = "df2_xy"
- triggerall = power >= 1000 && var(20) > 0
- triggerall = numproj = 0
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ; Normal Kaiser Wave slow
- [State -1]
- type = ChangeState
- value = 1900
- triggerall = command = "df2_x"
- triggerall = power >= 1000 || var(20) > 0
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ; Normal Kaiser Wave fast
- [State -1]
- type = ChangeState
- value = 1910
- triggerall = command = "df2_y"
- triggerall = power >= 1000 || var(20) > 0
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;░°┴▀└Γ▒Γ
- [State -1]
- type = ChangeState
- value = 2601
- triggerall = command = "fdf_x" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ;░°┴▀└Γ▒Γ
- [State -1]
- type = ChangeState
- value = 2600
- triggerall = command = "fdf_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ;╡Ñ╡Θ╕«┐■└╠║Ω
- ;[State -1]
- ;type = ChangeState
- ;value = 2500
- ;triggerall = command = "d-wave"
- ;trigger1 = statetype = S
- ;trigger1 = ctrl = 1
- ;trigger2 = stateno = 201 && movehit = 1
- ;trigger3 = stateno = 211 && movehit = 1
- ;trigger4 = stateno = 221 && movehit = 1
-
- ; Briz Ball Upper light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1501
- triggerall = command = "db_x" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; Briz Ball Upper light
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = command = "db_x"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Briz Ball Upper light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1506
- triggerall = command = "db_y" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; Britz Ball Upper Hard
- [State -1]
- type = ChangeState
- value = 1505
- triggerall = command = "db_y"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Briz Ball Under light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1511
- triggerall = command = "db_a" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; Britz Ball Under light
- [State -1]
- type = ChangeState
- value = 1510
- triggerall = command = "db_a"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Briz Ball Under hard 2k2 mode
- [State -1]
- type = ChangeState
- value = 1516
- triggerall = command = "db_b" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; Britz Ball Under Hard
- [State -1]
- type = ChangeState
- value = 1515
- triggerall = command = "db_b"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ;Drop Kick Light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1003
- triggerall = command = "fdf_a" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
- trigger5 = stateno = 1602 && movecontact = 1
- trigger6 = stateno = 1616 && movecontact = 1
-
- ;Drop Kick Light
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = command = "fdf_a"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ;Drop Kick Hard 2k2 mode
- [State -1]
- type = ChangeState
- value = 1013
- triggerall = command = "fdf_b" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
- trigger5 = stateno = 1602 && movecontact = 1
- trigger6 = stateno = 1616 && movecontact = 1
-
-
- ; Drop Kick Hard
- [State -1]
- type = ChangeState
- value = 1010
- triggerall = command = "fdf_b"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Double Kick light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1603
- triggerall = command = "bdf_a" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
-
- ; Double Kick light
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = command = "bdf_a"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Double Kick hard 2k2 mode
- [State -1]
- type = ChangeState
- value = 1617
- triggerall = command = "bdf_b" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
-
- ; Double Kick Hard
- [State -1]
- type = ChangeState
- value = 1610
- triggerall = command = "bdf_b"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ;Leg Tomahawk Light 2k2 mode
- [State -1]
- type = ChangeState
- value = 1203
- triggerall = command = "df_a" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
- trigger5 = stateno = 1602 && movecontact = 1
- trigger6 = stateno = 1616 && movecontact = 1
-
-
- ;Leg Tomahawk Light 2k2 mode air
- [State -1]
- type = ChangeState
- value = 1204
- triggerall = command = "df_a" && var(20) > 0 && statetype = A && Vel X >= 0
- trigger1 = stateno = 600 && movecontact = 1
- trigger2 = stateno = 610 && movecontact = 1
- trigger3 = stateno = 620 && movecontact = 1
- trigger4 = stateno = 630 && movecontact = 1
-
- ; Leg Tomahawk light
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = command = "df_a"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ;Leg Tomahawk Hard 2k2 mode
- [State -1]
- type = ChangeState
- value = 1208
- triggerall = command = "df_b" && var(20) > 0 && statetype != A
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
- trigger5 = stateno = 1602 && movecontact = 1
- trigger6 = stateno = 1616 && movecontact = 1
-
- ;Leg Tomahawk Hard 2k2 mode air
- [State -1]
- type = ChangeState
- value = 1209
- triggerall = command = "df_b" && var(20) > 0 && statetype = A && Vel X >= 0
- trigger1 = stateno = 600 && movecontact = 1
- trigger2 = stateno = 610 && movecontact = 1
- trigger3 = stateno = 620 && movecontact = 1
- trigger4 = stateno = 630 && movecontact = 1
-
- ; Leg Tomahawk Hard
- [State -1]
- type = ChangeState
- value = 1205
- triggerall = command = "df_b"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 201 && movecontact = 1
- trigger3 = stateno = 211 && movecontact = 1
- trigger4 = stateno = 221 && movecontact = 1
- trigger5 = stateno = 240 && movecontact = 1
- trigger6 = stateno = 400 && movecontact = 1
- trigger7 = stateno = 410 && movecontact = 1
- trigger8 = stateno = 420 && movecontact = 1
- trigger9 = stateno = 430 && movecontact = 1
-
- ; Jumping knockdown attack
- [State -1]
- type = ChangeState
- value = 640
- triggerall = statetype = A
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Hold type 1
- [State -1]
- type = ChangeState
- value = 4101
- triggerall = statetype = S && Ctrl
- triggerall = stateno != 100
- triggerall = p2bodydist x < 10 && p2movetype != H && p2statetype != A
- trigger1 = command = "fwd_b"
-
- ; Hold type 2
- [State -1]
- type = ChangeState
- value = 4201
- triggerall = statetype = S && Ctrl
- triggerall = stateno != 100
- triggerall = p2bodydist x < 10 && p2movetype != H && p2statetype != A
- trigger1 = command = "fwd_y"
-
- ; Jumping light punch
- [State -1]
- type = ChangeState
- value = 600
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping light kick
- [State -1]
- type = ChangeState
- value = 610
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping hard punch
- [State -1]
- type = ChangeState
- value = 620
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Jumping hard kick
- [State -1]
- type = ChangeState
- value = 630
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ; Crouching light punch
- [State -1]
- type = ChangeState
- value = 400
- trigger1 = statetype = C
- trigger1 = command = "x"
- trigger1 = ctrl = 1
-
- ; Crouching light kick
- [State -1]
- type = ChangeState
- value = 410
- trigger1 = statetype = C
- trigger1 = command = "a"
- trigger1 = ctrl = 1
-
- ; Crouching hard punch
- [State -1]
- type = ChangeState
- value = 420
- trigger1 = statetype = C
- trigger1 = command = "y"
- trigger1 = ctrl = 1
-
- ; Crouching hard kick
- [State -1]
- type = ChangeState
- value = 430
- trigger1 = statetype = C
- trigger1 = command = "b"
- trigger1 = ctrl = 1
-
- ; Guard cancel roll (backwards)
- [State -1]
- type = ChangeState
- value = 260
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1000
- triggerall = command = "holdback"
- trigger1 = command = "dodge"
- trigger2 = command = "z"
-
- ; Guard cancel roll (forward)
- [State -1]
- type = ChangeState
- value = 250
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1000
- trigger1 = command = "dodge"
- trigger2 = command = "z"
-
- ; ╛╒└╕╖╬ ╚╕╟╟ (run)
- [State -1]
- type = ChangeState
- value = 256
- triggerall = command = "holdfwd" && command ="z" || command ="holdfwd" && command ="dodge"
- trigger1 = stateno = 100
-
- ; ╛╒└╕╖╬ ╚╕╟╟ 2k2 mode cancel
- [State -1]
- type = ChangeState
- value = 6200
- triggerall = (command = "holdfwd" && command ="z" || command ="holdfwd" && command ="dodge") && var(20) > 0 && statetype = S
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; ╛╒└╕╖╬ ╚╕╟╟
- [State -1]
- type = ChangeState
- value = 255
- triggerall = command = "holdfwd" && command ="z" || command ="holdfwd" && command ="dodge"
- trigger1 = statetype = S && ctrl = 1
-
- ; ╡┌╖╬ ╚╕╟╟ 2k2 mode cancel
- [State -1]
- type = ChangeState
- value = 6201
- triggerall = (command ="holdback" && command ="z" || command ="holdback" && command ="dodge") && var(20) > 0 && statetype = S
- trigger1 = stateno = 200
- trigger2 = stateno = 210 && time <= 13
- trigger3 = stateno = 220 && time <= 25
- trigger4 = stateno = 230 && time <= 21
-
- ; ╡┌╖╬ ╚╕╟╟
- [State -1]
- type = ChangeState
- value = 265
- triggerall = command = "holdback" && command ="z" || command ="holdback" && command ="dodge"
- trigger1 = statetype = S && ctrl = 1
-
- ; Guard cancel attack
- [State -1]
- type = ChangeState
- value = 270
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1500
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Standing knockdown attack
- [State -1]
- type = ChangeState
- value = 240
- triggerall = statetype != A
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
- trigger2 = command = "c"
-
- ; Standing light punch (close)
- [State -1]
- type = ChangeState
- value = 201
- trigger1 = command = "x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 35
-
- ; Standing light punch
- [State -1]
- type = ChangeState
- value = 200
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Standing hard punch (close)
- [State -1]
- type = ChangeState
- value = 221
- trigger1 = command = "y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 45
-
- ; Standing hard punch
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Standing light kick (close)
- [State -1]
- type = ChangeState
- value = 211
- trigger1 = command = "a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 45
-
- ; Standing light kick
- [State -1]
- type = ChangeState
- value = 210
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Standing hard kick (close)
- [State -1]
- type = ChangeState
- value = 231
- trigger1 = command = "b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X <= 20
-
- ; Standing hard kick
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Taunt
- [State -1]
- type = ChangeState
- value = 195
- trigger1 = command = "s"
- trigger1 = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Run Forward
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = command != "holddown"
- trigger1 = ctrl = 1
-
- ; Run Backwards
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = command != "holddown"
- trigger1 = ctrl = 1
-
- ; Power charge
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = command = "hold_b" && command = "hold_x"
- trigger1 = power < 4000
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-