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Text File | 2002-11-30 | 58.3 KB | 1,598 lines |
- ;===========================================================================
- ; Visual Kreations King AI Add-On, Copyright Visual Kreations & Friends 2001
- ; File format based on Orochi Herman's Shadow Dio CONSTANT.CNS
- ;
- ; Not for copying or redistribution. Do not modify. Do not even view this.
- ;===========================================================================
-
- ; Garbage - Version 0.1
-
- ;===========================================================================
- [Statedef 9999] ; By Yongming
- ;===========================================================================
-
- anim = 0
- ctrl = 0
-
- [State 9999, 1]
- type = Turn
- trigger1 = facing != parent, facing
-
- [State 9999, 2]
- type = Assertspecial
- trigger1 = time >= 0
- flag = invisible
-
- [State 9999, 3]
- type = PlayerPush
- trigger1 = time >= 0
- value = 0
-
- [State 9999, 4]
- type = NotHitBy
- trigger1 = time >= 0
- value = SCA
-
- [State 9999, 5]
- type = ParentVarSet
- triggerall = var(49) = 0
- triggerall = parent, RoundState = 2
- trigger1 = parent, command = "a"
- trigger2 = parent, command = "b"
- trigger3 = parent, command = "c"
- trigger4 = parent, command = "d"
- trigger5 = parent, command = "s"
- trigger6 = parent, command = "FF"
- trigger7 = parent, command = "BB"
- trigger8 = parent, command = "holdfwd"
- trigger9 = parent, command = "holdback"
- trigger10 = parent, command = "holdup"
- trigger11 = parent, command = "holddown"
- trigger12 = parent, command = "ab"
- trigger13 = parent, command = "cd"
- trigger14 = parent, command = "z"
- var(50) = 1
-
- [State 9999, 6]
- type = ParentVarSet
- triggerall = parent, var(50) = 1
- triggerall = parent, RoundState = 2
- trigger1 = (command = "a" && parent, command = "a")
- trigger2 = (command = "b" && parent, command = "b")
- trigger3 = (command = "c" && parent, command = "c")
- trigger4 = (command = "d" && parent, command = "d")
- trigger5 = (command = "s" && parent, command = "s")
- trigger6 = (command = "FF" && parent, command = "FF")
- trigger7 = (command = "BB" && parent, command = "BB")
- trigger8 = (command = "holdfwd" && parent, command = "holdfwd")
- trigger9 = (command = "holdback" && parent, command = "holdback")
- trigger10 = (command = "holdup" && parent, command = "holdup")
- trigger11 = (command = "holddown" && parent, command = "holddown")
- trigger12 = (command = "ab" && parent, command = "ab")
- trigger13 = (command = "cd" && parent, command = "cd")
- trigger14 = (command = "z" && parent, command = "z")
- var(50) = 0
-
- [State 9999, 7]
- type = VarSet
- trigger1 = var(49) = 1
- var(49) = 0
-
- [State 9999, 8]
- type = VarSet
- triggerall = var(49) = 0
- triggerall = parent, RoundState = 2
- trigger1 = parent, command = "a"
- trigger2 = parent, command = "b"
- trigger3 = parent, command = "c"
- trigger4 = parent, command = "d"
- trigger5 = parent, command = "s"
- trigger6 = parent, command = "FF"
- trigger7 = parent, command = "BB"
- trigger8 = parent, command = "holdfwd"
- trigger9 = parent, command = "holdback"
- trigger10 = parent, command = "holdup"
- trigger11 = parent, command = "holddown"
- trigger12 = parent, command = "ab"
- trigger13 = parent, command = "cd"
- trigger14 = parent, command = "z"
- var(49) = 1
-
- [State 9999, 9]
- type = Destroyself
- trigger1 = parent, ctrl = 1
-
- ;===========================================================================
- [Statedef -3] ; By Yongming
- ;=============================
-
- [State -3, Initialization]
- type = Helper
- triggerall = roundno = 1
- triggerall = anim = 0
- trigger1 = NumHelper(9999) = 0
- trigger1 = movetype != H
- trigger1 = ctrl = 0
- trigger1 = RoundState = 2
- name = "Yongming's Trigger"
- id = 9999
- pos = 1000, 1000
- stateno = 9999
- helpertype = normal
- keyctrl = 1
-
-
-
- [state -3, nolifebar]
- type = assertspecial
- trigger1 = roundstate < 2
- flag = NoBarDisplay
-
- [state -3, nolifeba]
- type = assertspecial
- trigger1 = roundstate != 2
- flag = NoBarDisplay
-
- ;===========================================================================
- [Statedef -1] By Visual Kreations
- ;===========================================================================
-
- [Statedef 102]
- type = S
- physics = N
- velset = const(velocity.run.fwd.x), 0
- sprpriority = 1
- ctrl = 0
-
- [State 100, NoWalk]
- type = AssertSpecial
- trigger1 = 1
- flag = nowalk
- [State 100, DashSound]
- type = PlaySnd
- trigger1 = time = 0
- value = 3,4
- loop = 1
- channel = 11
-
- [State 100, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 100
-
- [State 100, 2]
- type = ChangeState
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = time >= 6
- trigger1 = p2movetype = A
- trigger2 = p2bodydist x < 24
- value = 101
-
-
- [State -1, Merry Christmas and a Happy New Year]
- type = ChangeState
- value = 235
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != A
- triggerall = statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 225
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 20
- triggerall = p2statetype != A
- triggerall = random < 780
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 420
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 28
- triggerall = p2statetype != A
- triggerall = random < 780
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 410
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 24
- triggerall = p2bodydist x > -20
- triggerall = p2statetype = S
- triggerall = random < 960
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0 && p2bodydist x > 16
- trigger3 = stateno = 205 && AnimElem = 5, > 0 && p2bodydist x > 16
- trigger4 = stateno = 400 && animelem = 3, > 0 && p2bodydist x > 16
- trigger5 = stateno = 410 && animelem = 3, > 0 && p2bodydist x > 16
-
-
- [State -1, Video Games don't make kids violent]
- type = ChangeState
- value = 400
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2movetype != A
- triggerall = p2statetype != A
- triggerall = stateno != 300
- trigger1 = stateno = 410 && animelem = 3, > 0
- trigger1 = movecontact = 1
-
- [State -1, Video Games don't make kids violent]
- type = ChangeState
- value = 400
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2movetype != A
- triggerall = p2statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
-
- [State -1, Johnny Red Green]
- type = ChangeState
- value = 770
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = power >= 1000
- triggerall = random < 300
- triggerall = p2movetype = A
- triggerall = p2bodydist x < 16
- triggerall = backedgebodydist > 56
- trigger1 = stateno = [150,153]
-
-
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Illusion Dance B"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, See-Saw of Doom]
- type = ChangeState
- value = 760
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = power >= 1000
- triggerall = random < 300
- triggerall = p2movetype = A
- triggerall = p2bodydist x < 16
- triggerall = backedgebodydist < 24
- trigger1 = stateno = [150,153]
-
- [State -1, Funny I didn't see this]
- type = ChangeState
- value = 245
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = power >= 1000
- triggerall = statetype != A
- triggerall = random < 300
- triggerall = p2movetype = A
- triggerall = p2bodydist x < 32
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = stateno = [150,153]
-
- [State -1]
- type = ChangeState
- value = 3505
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Illusion Dance M"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- [State -1]
- type = ChangeState
- value = 3005
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Illusion Dance D"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Can you say I don't like you?]
- type = ChangeState
- value = 800
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A && p2bodydist X < 10
- triggerall = stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- triggerall = random < 500
- trigger1 = ctrl = 1
-
- [State -1, Tenebrous only updated my Gouki, not made it kthx]
- type = ChangeState
- value = 850
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A && p2bodydist X < 10
- triggerall = stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- triggerall = random < 500
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 3600
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Silent FlashM"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Silent Flash"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, This is a comment]
- type = ChangeState
- value = 120
- triggerall = RoundState = 2
- triggerall = alive = 1
- triggerall = Var(50) = 1
- triggerall = p2movetype = A
- triggerall = p2statetype != C
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Dance"
- triggerall = p2bodydist x < 30 && p2statetype != A
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Give it a go, then turn around]
- type = ChangeState
- value = 131
- triggerall = RoundState = 2
- triggerall = alive = 1
- triggerall = Var(50) = 1
- triggerall = p2movetype = A
- triggerall = p2statetype = C
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- [State -1, Jumping Jack Eats Rabbit]
- type = ChangeState
- value = 700
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2movetype = A
- triggerall = random < 200
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 100
-
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = Var(50) != 1
- triggerall = command = "Trap Shot"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- [State -1]
- type = ChangeState
- value = 1330
- triggerall = Var(50) != 1
- triggerall = command = "Trap Shot97"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Thx to AngelMyst, not crediting me for helping her but for nothing]
- type = ChangeState
- value = 1330
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist y < 19
- triggerall = p2bodydist x < 20
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 20 && random < 100+((p2statetype=A)*100)
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movehit = 1 && random < 300
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 300
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 300
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
-
- [State -1, Sheets of Blue Paper]
- type = ChangeState
- value = 740
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 32
- triggerall = p2movetype = A
- triggerall = random < 200
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 100
-
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = Var(50) != 1
- triggerall = numproj = 0
- triggerall = command = "Venom Strike"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Johnny ate Momma's Pie]
- type = ChangeState
- value = 225
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 12
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != C
- triggerall = p2statetype != A
- triggerall = p2movetype != A
- triggerall = statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
-
- [State -1, Merry Christmas and a Happy New Year]
- type = ChangeState
- value = 235
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != A
- triggerall = statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
-
-
- [State -1]
- type = ChangeState
- value = 1050
- triggerall = Var(50) != 1
- triggerall = numproj = 0
- triggerall = command = "Double Strike"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Kick A"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Can you run through a meadow naked?]
- type = ChangeState
- value = 200
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 18
- triggerall = p2bodydist x > 12
- triggerall = p2statetype != A
- triggerall = p2statetype != C
- triggerall = p2statetype != L
- triggerall = random < 600
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1, Red Ring Rico wears glasses]
- type = ChangeState
- value = 205
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 12
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != C
- triggerall = p2statetype != A
- triggerall = p2movetype != A
- triggerall = statetype != A
- triggerall = random < 750
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1]
- type = ChangeState
- value = 1405
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Kick C"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Ignorant people should be destroyed]
- type = ChangeState
- value = 215
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != A
- triggerall = p2movetype != A
- triggerall = statetype != A
- triggerall = random < 750
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = Var(50) != 1
- triggerall = command = "Tornado Kick B"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 1150
- triggerall = Var(50) != 1
- triggerall = command = "Tornado Kick D"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Unadulterated violence]
- type = ChangeState
- value = 420
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist y < 8
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -8
- triggerall = stateno != 300
- triggerall = p2statetype != L
- triggerall = p2movetype != H
- trigger1 = random < 500
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
- trigger2 = p2bodydist x < 8
- trigger2 = random < 100
- trigger2 = p2statetype != A
- trigger2 = statetype = C
- trigger2 = ctrl = 1
-
-
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = Var(50) != 1
- triggerall = command = "Surprise Rose A"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 1250
- triggerall = Var(50) != 1
- triggerall = command = "Surprise Rose C"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 100
- triggerall = Var(50) != 1
- trigger1 = command = "FF"
- trigger1 = statetype = S && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 105
- triggerall = Var(50) != 1
- trigger1 = command = "BB"
- trigger1 = statetype = S && ctrl = 1
-
- [State -1, Childhood Environment shapes personality]
- type = ChangeState
- value = 230
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist y < 16
- triggerall = p2bodydist x < 48
- triggerall = p2bodydist x > 36
- triggerall = random < 300
- triggerall = stateno != 300
- triggerall = p2statetype != L
- triggerall = p2movetype != H
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
-
- [State -1, Just leave me alone and stop bothering me]
- type = ChangeState
- value = 210
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 32
- triggerall = p2bodydist x > 20
- triggerall = p2statetype != C
- triggerall = p2statetype != L
- triggerall = random < 300
- triggerall = stateno != 300
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0 && p2bodydist x < 24
- trigger3 = stateno = 205 && AnimElem = 5, > 0 && p2bodydist x < 24
- trigger4 = stateno = 400 && animelem = 3, > 0 && p2bodydist x < 24
- trigger5 = stateno = 410 && animelem = 3, > 0 && p2bodydist x < 24
-
- [State -1, Red Ribbon Army was defeated by Goku alone]
- type = ChangeState
- value = 430
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 24
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != A
- triggerall = p2statetype != C
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = random < 150
- trigger1 = ctrl = 1
- trigger2 = random < 500
- trigger2 = p2movetype = H
- trigger2 = prevstateno = 410
- trigger2 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 800
- triggerall = Var(50) != 1
- trigger1 = statetype = S && ctrl = 1 && p2bodydist X < 10
- trigger1 = (command = "back_c" || command = "fwd_c") && stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
-
-
- [State -1]
- type = ChangeState
- value = 850
- triggerall = Var(50) != 1
- trigger1 = statetype = S && ctrl = 1 && p2bodydist X < 10
- trigger1 = (command = "back_d" || command = "fwd_d") && stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
-
-
- [State -1, Seven Cities of Gold]
- type = ChangeState
- value = 220
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 28
- triggerall = p2bodydist x > 12
- triggerall = p2movetype != A
- triggerall = p2statetype != A
- triggerall = p2statetype != C
- triggerall = p2statetype != L
- triggerall = p2movetype != A
- triggerall = random < 100
- triggerall = stateno != 300
- trigger1 = ctrl = 1
-
- [State -1, Counting to ten is easy]
- type = ChangeState
- value = 250
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 36
- triggerall = p2bodydist x > -20
- triggerall = p2movetype != A
- triggerall = p2statetype != L
- triggerall = p2statetype = C
- triggerall = random < 100
- triggerall = stateno != 300
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 240
- triggerall = Var(50) != 1
- trigger1 = command = "cd" && statetype != A && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 245
- triggerall = Var(50) != 1
- trigger1 = command = "cd" && stateno = [150,153]
- triggerall = power >= 1000
-
- [State -1]
- type = ChangeState
- value = 640
- triggerall = Var(50) != 1
- triggerall = command = "cd"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, I hope Elecbyte fixes the bugs I reported]
- type = ChangeState
- value = 260
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 36
- triggerall = p2bodydist x > -20
- triggerall = p2movetype != A
- triggerall = p2statetype != L
- triggerall = p2statetype = C
- triggerall = random < 100
- trigger1 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movecontact = 1
- trigger2 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movecontact = 1
- trigger3 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movecontact = 1
- trigger4 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movecontact = 1
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movecontact = 1
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movecontact = 1
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movecontact = 1
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movecontact = 1
-
- [State -1, Ten Billion Blistering Blue Barnacles]
- type = ChangeState
- value = 435
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 36
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- triggerall = p2statetype != A
- triggerall = random < 200
- triggerall = stateno != 300
- trigger1 = p2statetype = S && p2stateno = 130
- trigger1 = ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && moveguarded = 1
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && moveguarded = 1
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && moveguarded = 1
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && moveguarded = 1
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && moveguarded = 1
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && moveguarded = 1
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && moveguarded = 1
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && moveguarded = 1
-
-
- [State -1]
- type = ChangeState
- value = 770
- triggerall = Var(50) != 1
- trigger1 = command = "back_ab" && stateno = [150,153]
- triggerall = power >= 1000
-
- [State -1]
- type = ChangeState
- value = 760
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && stateno = [150,153]
- triggerall = power >= 1000
-
- [State -1, Truckloads of various invisible audio equipment]
- type = ChangeState
- value = 600
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype = A
- triggerall = p2bodydist x < 32
- triggerall = p2bodydist x > -12
- triggerall = p2statetype != L
- trigger1 = random < 400
- trigger1 = p2movetype != A
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno = 950
- trigger2 = p2movetype = A
- trigger2 = p2statetype != A
- trigger2 = ctrl = 1
-
- [State -1 If you're looking in here then you should go to hell]
- type = ChangeState
- value = 620
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype = A
- triggerall = p2bodydist x < 32
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = p2statetype = A
- trigger1 = random < 400
- trigger1 = ctrl = 1
- trigger2 = Vel Y > 4-((stateno = 950)*2)
- trigger2 = p2statetype = S
- trigger2 = random < 750
- trigger2 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 740
- triggerall = Var(50) != 1
- trigger1 = command = "back_ab" && statetype = S && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 750
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && movetype = H && ctrl = 0
- trigger1 = canrecover = 1 && statetype = A && pos Y >= -12 && vel Y > 0
-
-
- [State -1]
- type = ChangeState
- value = 700
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && statetype = S && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 260
- triggerall = Var(50) != 1
- triggerall = command = "fwd_b"
- trigger1 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger2 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger4 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1, Rolling Rolling Rolling]
- type = ChangeState
- value = 630
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype = A
- triggerall = p2bodydist x < 42
- triggerall = p2bodydist x > -12
- triggerall = p2statetype != L
- trigger1 = p2statetype = A
- trigger1 = random < 300
- trigger1 = ctrl = 1
- trigger2 = Vel Y > 4-((stateno = 950)*2)
- trigger2 = p2statetype != A
- trigger2 = random < 750
- trigger2 = ctrl = 1
- trigger3 = p2statetype != A
- trigger3 = random < 750
- trigger3 = p2movetype = A
- trigger3 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 250
- triggerall = Var(50) != 1
- triggerall = command = "fwd_b"
- trigger1 = statetype != A && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 205
- triggerall = Var(50) != 1
- triggerall = command = "a"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1, I'm never returning to the MUGEN scene]
- type = ChangeState
- value = 610
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype = A
- triggerall = p2bodydist x < 54
- triggerall = p2bodydist x > -12
- triggerall = p2bodydist y > -16
- triggerall = p2statetype != L
- triggerall = random < 400
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 215
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1]
- type = ChangeState
- value = 225
- triggerall = Var(50) != 1
- triggerall = command = "c"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 235
- triggerall = Var(50) != 1
- triggerall = command = "d" && p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 200
- triggerall = Var(50) != 1
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1]
- type = ChangeState
- value = 210
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1, Stop looking in these states]
- type = ChangeState
- value = 240
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x < 24
- triggerall = random < 1
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
-
- [State -1, Hunting Red Robins can be an arduous task for some]
- type = ChangeState
- value = 640
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype = A
- triggerall = p2bodydist x < 32
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = p2statetype = A
- trigger1 = ctrl = 1
- trigger1 = random < 1
- trigger2 = p2statetype != A
- trigger2 = random < 1
- trigger2 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(50) != 1
- triggerall = command = "c"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
-
- [State -1]
- type = ChangeState
- value = 230
- triggerall = Var(50) != 1
- triggerall = command = "d"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 400
- triggerall = Var(50) != 1
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
-
- [State -1]
- type = ChangeState
- value = 410
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- [State -1]
- type = ChangeState
- value = 420
- triggerall = Var(50) != 1
- triggerall = command = "c"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 435
- triggerall = Var(50) != 1
- triggerall = command = "df_d"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 430
- triggerall = Var(50) != 1
- triggerall = command = "d"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- [State -1, I think Mugenesis' BG is from Samurai Spirits Sprite Rip Gallery]
- type = ChangeState
- value = 132
- triggerall = RoundState = 2
- triggerall = alive = 1
- triggerall = Var(50) = 1
- triggerall = p2movetype = A
- triggerall = random < 750
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, Can this possibly be a jump state?]
- type = ChangeState
- value = 40
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2statetype != L
- triggerall = p2statetype != A
- triggerall = p2bodydist x > 56
- triggerall = p2movetype != A
- triggerall = life > 200
- trigger1 = random < 50
- trigger1 = ctrl = 1
- trigger2 = random < 50
- trigger2 = stateno = 102
-
- [State -1, Row, row, row your boat, gently down the stream]
- type = ChangeState
- value = 102
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2movetype != A
- triggerall = p2bodydist x > 56
- triggerall = random < 50
- triggerall = stateno != 300
- triggerall = stateno != 100
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 600
- triggerall = Var(50) != 1
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, True Lies Cannot Go Unpunished Without Death]
- type = ChangeState
- value = 105
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 32
- triggerall = stateno != 105
- trigger1 = random < 50
- trigger1 = backedgebodydist > 16
- trigger1 = ctrl = 1
- trigger1 = p2movetype = A
- trigger2 = random < 250-(frontedgebodydist)
- trigger2 = ctrl = 1
-
- [State -1, Kill All Enemies]
- type = ChangeState
- value = 750
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = movetype = H && canrecover = 1 && statetype = A && pos Y >= -12 && vel Y > 0
- triggerall = random < 600
- triggerall = p2movetype != A
- triggerall = p2bodydist x > 32
- trigger1 = ctrl = 0
-
- [State -1, Everyone Must Die]
- type = ChangeState
- value = 300
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2movetype = H
- triggerall = p2bodydist x > 54
- triggerall = p2statetype = L
- triggerall = random < 1
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 610
- triggerall = Var(50) != 1
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, Humping Camels Is An Offense]
- type = ChangeState
- value = 3505
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = power >= 2000
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && random < 300 && p2bodydist x > 56 && p2bodydist y > 12 && p2bodydist y < 32 && p2statetype = A && p2movetype != H
- trigger2 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger3 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger4 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger5 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger6 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- triggerall = P2Stateno != [5070,5120]
-
- [State -1, Sunboy, stop trying to contact me, leave me alone]
- type = ChangeState
- value = 3000
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = power >= 1000
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && random < 300 && p2bodydist x < 56 && p2bodydist y > 12 && p2bodydist y < 32 && p2statetype = A && p2bodydist x > 24 && p2movetype != H
- trigger2 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger3 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger4 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger5 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger6 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- triggerall = P2Stateno != [5070,5120]
-
- [State -1, Humping Camels Is An Offense]
- type = ChangeState
- value = 3005
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = power >= 1000
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && random < 300 && p2bodydist x > 56 && p2bodydist y > 12 && p2bodydist y < 32 && p2statetype = A && p2movetype != H
- trigger2 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger3 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger4 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 16
- trigger5 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger6 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H
-
- [State -1]
- type = ChangeState
- value = 620
- triggerall = Var(50) != 1
- trigger1 = command = "c"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, Did you know Iria character design was by Masakazu Katsura?]
- type = ChangeState
- value = 3600
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = power >= 2000
- trigger1 = statetype != A && ctrl = 1 && random < 300 && p2bodydist x < 32 && p2bodydist y > 8 && p2bodydist y < 48 && p2bodydist x > -20 && p2movetype != H
- trigger2 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger3 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger4 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger5 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
- trigger6 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
-
- [State -1, Did you know Iria character design was by Masakazu Katsura?]
- type = ChangeState
- value = 3100
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = power >= 1000
- trigger1 = statetype != A && ctrl = 1 && random < 300 && p2bodydist x < 32 && p2bodydist y > 8 && p2bodydist y < 48 && p2bodydist x > -20 && p2movetype != H
- trigger2 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger3 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger4 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && random < 500 && movehit = 1 && p2bodydist x < 24
- trigger5 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
- trigger6 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 500 && p2statetype = A && p2movetype = H && p2bodydist x < 24
-
- [State -1, Koga, Gouki's Tenma was straight because I wanted it RANDOM]
- type = ChangeState
- value = 1600
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x < 24 && p2statetype != A
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && random < 50
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 100
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 100
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 100
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100
-
- [State -1, You Cannot Escape Wrong Death]
- type = ChangeState
- value = 1050
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = numproj = 0
- triggerall = p2bodydist x > 24
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 148 && p2statetype != A && random < 150+(p2bodydist x)+((p2statetype = L)*32)
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 300
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 300
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 300
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
-
- [State -1]
- type = ChangeState
- value = 630
- triggerall = Var(50) != 1
- trigger1 = command = "d"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- [State -1, Jin and Jamesnich, sorry to disappoint you but I'm not dead yet]
- type = ChangeState
- value = 1000
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = numproj = 0
- triggerall = p2bodydist x < 96
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 56-((prevstateno = 107)*32) && p2statetype != A && random < 20+((p2statetype = L)*128)+((prevstateno = 107)*256) && p2movetype != A
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 100 && p2bodydist x > 24 && p2statetype != L
-
- [State -1, I'll stain my hands with your blood]
- type = ChangeState
- value = 1100
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 54
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2statetype = A && p2bodydist y < 0 && random < 200 && p2movetype != H && p2movetype != A
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 250
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 250
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 250
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
-
- [State -1, I have nothing much else to write here, so stop looking at this]
- type = ChangeState
- value = 1150
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 64
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2statetype = A && p2movetype != H && p2bodydist x > 42 && random < 100
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 250
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 250
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 250
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 250
-
- [State -1]
- type = ChangeState
- value = 300
- triggerall = Var(50) != 1
- triggerall = command = "s"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1, I'm tired and I need to go to sleep]
- type = ChangeState
- value = 1400
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 64
- triggerall = p2statetype != L
- triggerall = p2statetype != A
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 32 && p2movetype = H && random < 50
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 200
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 200
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 200
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
-
- [State -1, You shouldn't be looking in here, little boy.]
-
- type = ChangeState
- value = 1405
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 84
- triggerall = p2statetype != L
- triggerall = p2statetype != A
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 42 && p2movetype = H && random < 50
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 200
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 200
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 200
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
-
-
- [State -1, Thx to AngelMyst, not crediting me for helping her but for nothing]
- type = ChangeState
- value = 1300
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist y < 16
- triggerall = p2bodydist x < 20
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x > 19 && random < 100+((p2statetype=A)*100)
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movehit = 1 && random < 300
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 300
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 300
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 300
-
-
- [State -1, So General Ivan, I hear you lost your hand as well as your dignity]
- type = ChangeState
- value = 1200
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 64
- triggerall = p2statetype != L
- trigger1 = statetype != A && ctrl = 1 && p2statetype = A && p2movetype != H && random < 100
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movehit = 1 && random < 150
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 200
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 200
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 200
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger10 = prevstateno = 410 && statetype != A && ctrl = 1 && p2statetype = C && random < 200
-
-
- [State -1, Keep in mind this AI is for a balanced average character]
- type = ChangeState
- value = 1250
- triggerall = RoundState = 2
- triggerall = var(50) = 1
- triggerall = p2bodydist x > -20
- triggerall = p2bodydist x < 64
- triggerall = p2statetype != L
- triggerall = random < 50
- trigger1 = statetype != A && ctrl = 1 && p2statetype = A && p2movetype != H && random < 50
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movehit = 1 && random < 150
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit = 1 && random < 200
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit = 1 && random < 200
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit = 1 && random < 200
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit = 1 && random < 200
- trigger10 = prevstateno = 410 && statetype != A && ctrl = 1 && p2statetype = C && random < 200