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Text File | 2002-11-30 | 53.3 KB | 1,789 lines |
- ;-| Super Motions |--------------------------------------------------------
-
- [Command]
- name = "King"
- command = ~F,D ,B ,F, x+y
- time = 35
-
- ; new
- [Command]
- name = "newMax"
- command = ~B, F, D, a+b
- time = 16
-
- ; new
- [Command]
- name = "new"
- command = ~B, F, D, a
- time = 16
-
- ; new
- [Command]
- name = "new"
- command = ~B, F, D, b
- time = 16
-
- ; Illusion Dance
- [Command]
- name = "Illusion Dance B"
- command = ~D, F, DF, B, a
- time = 22
-
- [Command]
- name = "Illusion Dance D"
- command = ~D, F, DF, B, b
- time = 22
-
- [Command]
- name = "Illusion Dance M"
- command = ~D, F, DF, B, a+b
- time = 22
-
- ; Silent Flash
- [Command]
- name = "Silent Flash"
- command = ~D, B, D, B, a
- time = 22
-
- [Command]
- name = "Silent Flash"
- command = ~D, B, D, B, b
- time = 22
-
- [Command]
- name = "Silent FlashM"
- command = ~D, B, D, B, a+b
- time = 22
- ;-| Special Motions |------------------------------------------------------
- ;Venom Strike
- [Command]
- name = "Venom Strike"
- command = ~D, F, a
- time = 10
-
- [Command]
- name = "Double Strike"
- command = ~D, F, b
- time = 10
-
- ;Tornado Kick
- [Command]
- name = "Tornado Kick B"
- command = ~DF, B, a
- time = 15
-
- [Command]
- name = "Tornado Kick D"
- command = ~DF, B, b
- time = 15
-
- ;Surprise Rose
- [Command]
- name = "Surprise Rose A"
- command = ~F, D, DF, x
- time = 15
-
- [Command]
- name = "Surprise Rose C"
- command = ~F, D, DF, y
- time = 15
-
- ;Trap Shot
- [Command]
- name = "Trap Shot97"
- command = ~F, D, DF, b
- time = 15
-
- [Command]
- name = "Trap Shot"
- command = ~F, D, DF, a
- time = 15
-
- [Command]
- name = "Mirage Kick A"
- command = ~DF, B, x
- time = 15
-
- [Command]
- name = "Mirage Kick C"
- command = ~DF, B, y
- time = 15
-
- [Command]
- name = "Mirage Dance"
- command = ~DB, F, x
- time = 15
-
- [Command]
- name = "Mirage Dance"
- command = ~DB, F, y
- time = 15
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF";Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB";Required (do not remove)
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = x+a
- time = 1
-
- [Command]
- name = "ab"
- command = x+a
- time = 1
-
- [Command]
- name = "cd"
- command = y+b
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "fwd_a"
- command = /F,x
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_c"
- command = /F,y
- time = 1
-
- [Command]
- name = "fwd_d"
- command = /F,b
- time = 1
-
- [Command]
- name = "back_a"
- command = /B,x
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,a
- time = 1
-
- [Command]
- name = "back_c"
- command = /B,y
- time = 1
-
- [Command]
- name = "back_d"
- command = /B,b
- time = 1
-
- [Command]
- name = "down_a"
- command = /$D,x
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_c"
- command = /$D,y
- time = 1
-
- [Command]
- name = "down_d"
- command = /$D,b
- time = 1
-
- [Command]
- name = "df_d"
- command = /$DF,b
- time = 1
-
- [Command]
- name = "fwd_ab"
- command = /F, x+a
- time = 1
-
- [Command]
- name = "back_ab"
- command = /B, x+a
- time = 1
-
- [Command]
- name = "back_ab"
- command = /DB, x+a
- time = 1
-
- [Command]
- name = "longjump"
- command = ~D, $U
- time = 8
-
- [Command]
- name = "longjump"
- command = ~DF, $U
- time = 8
-
- [Command]
- name = "longjump"
- command = ~DB, $U
- time = 8
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "b"
- command = a
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "d"
- command = b
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- [Command]
- name = "a"
- command = x
- time = 1
-
- [Command]
- name = "c"
- command = y
- time = 1
-
- ;-| Hold Button |-----------------------------------------------------------
- [Command]
- name = "hold_a"
- command = /$x
- time = 1
-
- [Command]
- name = "hold_b"
- command = /$a
- time = 1
-
- [Command]
- name = "hold_c"
- command = /$y
- time = 1
-
- [Command]
- name = "hold_d"
- command = /$b
- time = 1
-
- [Command]
- name = "hold_z"
- command = /$z
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup";Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- ;-|AI Command |--------------------------------------------------------
- [Command]
- name = "ai"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
- time = 1
-
- [Command]
- name = "ai2"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a
- time = 1
-
- [Command]
- name = "ai3"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,z
- time = 1
-
- [Command]
- name = "ai4"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,y
- time = 1
-
- [Command]
- name = "ai5"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x
- time = 1
-
- [Command]
- name = "ai6"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,c
- time = 1
-
- [Command]
- name = "ai7"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,b
- time = 1
-
- [Command]
- name = "ai8"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a
- time = 1
-
- [Command]
- name = "ai9"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,z
- time = 1
-
- [Command]
- name = "ai10"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,y
- time = 1
-
- [Command]
- name = "ai11"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x
- time = 1
-
- [Command]
- name = "ai12"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,c
- time = 1
-
- [Command]
- name = "ai13"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,b
- time = 1
-
- [Command]
- name = "ai14"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a
- time = 1
-
- [Command]
- name = "ai15"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,z
- time = 1
-
- [Command]
- name = "ai16"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,y
- time = 1
-
- [Command]
- name = "ai17"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x
- time = 1
-
- [Command]
- name = "ai18"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,c
- time = 1
-
- [Command]
- name = "ai19"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,b
- time = 1
-
- [Command]
- name = "ai20"
- command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a
- time = 1
-
-
- [Statedef -1]
-
- ;AI
- [State -1]
- type = VarSet
- trigger1 = Command = "ai"
- trigger2 = Command = "ai2"
- trigger3 = Command = "ai3"
- trigger4 = Command = "ai4"
- trigger5 = Command = "ai5"
- trigger6 = Command = "ai6"
- trigger7 = Command = "ai7"
- trigger8 = Command = "ai8"
- trigger9 = Command = "ai9"
- trigger10 = Command = "ai10"
- trigger11 = Command = "ai11"
- trigger12 = Command = "ai12"
- trigger13 = Command = "ai13"
- trigger14 = Command = "ai14"
- trigger15 = Command = "ai15"
- trigger16 = Command = "ai16"
- trigger17 = Command = "ai17"
- trigger18 = Command = "ai18"
- trigger19 = Command = "ai19"
- trigger20 = Command = "ai20"
- ignorehitpause = 1
- var(50) = 1
-
- ;---------------------------------------------------------------------------------
- ;---------------------------------------------------------------------------------
- ;---------------------------------------------------------------------------------
- ;=====================================================================
-
- [State -1, AI - Close]
- type = varset
- trigger1 = roundstate = 1
- var(50) = 0
-
-
- ; air_z (¬┼ññ¡½╕})
- [State -1]
- type = ChangeState
- value = 630
- triggerall = stateno != 152
- triggerall = stateno != 142
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) && RoundState = 2 && p2life != 0
- triggerall = statetype = A && ctrl
- triggerall = vel X != 0
- trigger1 = p2statetype = C && p2bodydist X <= 26
- trigger1 = P2bodydist Y = [-16,16]
- trigger1 = random < 400
- trigger2 = stateno=52
- trigger2 = p2statetype != A && p2bodydist X <= 26
- trigger2 = P2bodydist Y < 16
- trigger2 = random < 200
- trigger3 = vel Y >= 0 && p2bodydist X <= 30
- trigger3 = random < 300
-
-
- [State -1, Merry Christmas and a Happy New Year]
- type = ChangeState
- value = 235
- triggerall = Var(50) = 1
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2statetype != A
- triggerall = statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- triggerall = p2statetype != L
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 225
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 20
- triggerall = p2statetype != A
- triggerall = random < 780
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 420
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 28
- triggerall = p2statetype != A
- triggerall = random < 780
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger1 = p2movetype = H
-
-
- [State -1, Don't believe anything Jin says]
- type = ChangeState
- value = 410
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 24
- triggerall = p2bodydist x > -20
- triggerall = p2statetype = S
- triggerall = random < 960
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0 && p2bodydist x > 16
- trigger3 = stateno = 205 && AnimElem = 5, > 0 && p2bodydist x > 16
- trigger4 = stateno = 400 && animelem = 3, > 0 && p2bodydist x > 16
- trigger5 = stateno = 410 && animelem = 3, > 0 && p2bodydist x > 16
-
-
- [State -1, Video Games don't make kids violent]
- type = ChangeState
- value = 400
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 14
- triggerall = p2bodydist x > 0
- triggerall = p2movetype != A
- triggerall = p2statetype != A
- triggerall = stateno != 300
- trigger1 = stateno = 410 && animelem = 3, > 0
- trigger1 = movecontact = 1
-
- [State -1, Video Games don't make kids violent]
- type = ChangeState
- value = 400
- triggerall = RoundState = 2
- triggerall = Var(50) = 1
- triggerall = statetype != A
- triggerall = p2bodydist x < 16
- triggerall = p2bodydist x > -20
- triggerall = p2movetype != A
- triggerall = p2statetype != A
- triggerall = random < 500
- triggerall = stateno != 300
- trigger1 = ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
-
- [State -1];│o¼OÑ╬¿╙▒▒¿εñH¬½├█ñU╛╫¬║
- type = ChangeState
- trigger1 = Var(50) && RoundState = 2
- trigger1 = Ctrl
- trigger1 = StateType != A
- trigger1 = P2StateType = C;╝─ñΦ¼O├█ñU
- trigger1 = P2MoveType = A;º≡└╗ª╙ÑB
- trigger1 = P2BodyDist X <= 50;╢Z┬≈⌐╝¬±«╔
- trigger1 = random = [0,700]
- triggerall = stateno != [5000,5999]
- value = 10;┤N├█ñU╣w│╞¿╛┐m
-
- [State -1];¡Φ╗PñW¡▒¬║¬FªΦ¼█ñ╧, ¼O¡nñH¬½»╕░_¿╙
- type = ChangeState
- trigger1 = Var(50) && RoundState = 2
- trigger1 = Ctrl
- trigger1 = StateType != A
- trigger1 = P2StateType = A
- trigger1 = P2MoveType = A
- trigger1 = random = [0,700]
- triggerall = stateno != [5000,5999]
- value = 12
-
- ;(║L)b
- [State -1]
- type = ChangeState
- value = 800
- triggerall = Var(50) && RoundState = 2 && p2life != 0
- triggerall = statetype != A && p2statetype != A && p2statetype != L && p2movetype != H
- triggerall = p2bodydist X = [0,10]
- triggerall = stateno != 100 && p2stateno != [120,153]
- triggerall = stateno != [5000,5999]
- trigger1 = ctrl = 1 && random = [60,80]
-
- [State -1];½e║u
- type = ChangeState
- value = 700
- triggerall = statetype != A
- triggerall = stateno != [5000,5999]
- triggerall = Var(50)
- trigger1 = p2MoveType = A;╝─ñΦÑ┐ªbº≡└╗
- trigger1 = Random = [800,870];└H╛≈ª^┴╫, ÑO╝─ñΦ├°ÑH«╗║NñvñΦ¬║ªµ░╩
- trigger1 = ctrl = 1
- trigger1 = p2bodydist X > 25
- trigger2 = Random = [870,920];└H╛≈ª^┴╫, ÑO╝─ñΦ├°ÑH«╗║NñvñΦ¬║ªµ░╩
- triggerall = (StateNo != 740) ||(StateNo != 151) ||(StateNo != 152) ||(StateNo != 150);ªPª█░╩╛╫«╔ñ@╝╦░╒!
- triggerall = ctrl = 1
- trigger2 = p2bodydist X = [0,25]
- trigger2 = p2MoveType = A
- trigger3 = Random = [900,970];└H╛≈ª^┴╫, ÑO╝─ñΦ├°ÑH«╗║NñvñΦ¬║ªµ░╩
- trigger3 = stateno = 100
- triggerall = (PrevStateNo != 2052) ||(PrevStateNo != 2053)
- trigger2 = stateno != 100
- trigger1 = stateno != 100
- triggerall = stateno != 740
-
- [State -1];½ß║u
- type = ChangeState
- value = 740
- triggerall = stateno != [5000,5999]
- triggerall = Var(50)
- trigger1 = P2MoveType = A;╝─ñΦÑ┐ªbº≡└╗
- trigger1 = Random = [70,120];└H╛≈ª^┴╫, ÑO╝─ñΦ├°ÑH«╗║NñvñΦ¬║ªµ░╩
- triggerall = (StateNo != 740) ||(StateNo != 151) ||(StateNo != 152) ||(StateNo != 150);ªPª█░╩╛╫«╔ñ@╝╦░╒!
- triggerall = statetype != A
- trigger1 = stateno != 100
- trigger1 = ctrl = 1
- trigger1 = p2bodydist X = [0,25]
-
- ;(║L)a
- [State -1]
- type = ChangeState
- value = 850
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) && RoundState = 2 && p2life != 0
- triggerall = statetype != A && p2statetype != A && p2statetype != L && p2movetype != H
- triggerall = p2bodydist X = [0,10]
- triggerall = stateno != 100 && p2stateno != [120,153]
- trigger1 = ctrl = 1 && random <= 30
-
- ;===========================================================================
- ;SUPER ATTACKS (Chou Hissatsu Waza)
- ;===========================================================================
-
- [State -1]
- type = ChangeState
- value = 3900
- triggerall = power >= 3000
- trigger1 = statetype != A && ctrl = 1
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- trigger1 = Random = [0,220]
- trigger1 = P2BodyDist X = [50,105]
- triggerall = P2StateType = A
- triggerall = p2movetype = A
-
- [State -1]
- type = ChangeState
- value = 3900
- triggerall = command = "King"
- triggerall = power >= 3000
- trigger1 = statetype != A && ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 3800
- triggerall = command = "newMax"
- triggerall = power >= 2000
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- [State -1]
- type = ChangeState
- value = 3700
- triggerall = command = "new"
- triggerall = power >= 1000
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 3505
- triggerall = Var(50) != 1
- triggerall = power >= 2000 && command = "Illusion Dance M"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- ;Illusion Dance
- [State -1]
- type = ChangeState
- value = 3505
- triggerall = stateno != [5000,5999]
- triggerall = power >= 2000
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = random = [100,200]
- trigger1 = P2StateType = A && p2bodydist x <=60
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = P2Stateno != [5070,5120]
-
- [State -1]
- type = ChangeState
- value = 3005
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Illusion Dance D"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Illusion Dance
- [State -1]
- type = ChangeState
- value = 3005
- triggerall = stateno != [5000,5999]
- triggerall = power >= 1000
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = random = [100,200]
- trigger1 = P2StateType = A && p2bodydist x <=60
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = P2Stateno != [5070,5120]
-
- ;Illusion Dance
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Illusion Dance B"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Illusion Dance
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = stateno != [5000,5999]
- triggerall = power >= 1000
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = random = [0,100]
- trigger1 = P2StateType = A && p2bodydist x <=60
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = P2Stateno != [5070,5120]
-
-
- ;Silent Flash
- [State -1]
- type = ChangeState
- value = 3600
- triggerall = Var(50) != 1
- triggerall = power >= 2000 && command = "Silent FlashM"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Silent Flash
- [State -1]
- type = ChangeState
- value = 3600
- triggerall = stateno != [5000,5999]
- triggerall = power >= 2000
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = p2bodydist x <=20
- triggerall = P2StateType != L
- triggerall = P2StateType = S
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger1 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = random = [200,240]
- triggerall = P2Stateno != [5070,5120]
-
- ;Silent Flash
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = Var(50) != 1
- triggerall = power >= 1000 && command = "Silent Flash"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Silent Flash
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = stateno != [5000,5999]
- triggerall = power >= 1000
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = p2bodydist x <=20
- triggerall = P2StateType != L
- triggerall = P2StateType = S
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger1 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = random = [200,240]
- triggerall = P2Stateno != [5070,5120]
- ;===========================================================================
- ;SPECIAL ATTACKS (Hissatsu Waza)
- ;===========================================================================
- ;Mirage Dance
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Dance"
- triggerall = p2bodydist x < 30 && p2statetype != A
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = P2StateType != A
- triggerall = p2bodydist X <= 30
- triggerall = stateno = 100
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0 && movehit
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0 && movehit
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0 && movehit
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0 && movehit
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0 && movehit
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0 && movehit
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0 && movehit
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0 && movehit
- trigger1 = ctrl = 1
- triggerall = random = [240,310]
-
-
- ;Trap Shot
- [State -1]
- type = ChangeState
- value = 1330
- triggerall = command = "Trap Shot97"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Trap Shot
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = Var(50) != 1
- triggerall = command = "Trap Shot"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Trap Shot
- [State -1]
- type = ChangeState
- value = 1330
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = stateno != [5000,5999]
- triggerall = p2bodydist X <= 21
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = random = [290,330]
- triggerall = P2StateType != L
- triggerall = P2StateType != A
- triggerall = random = [0,120]
-
-
- ;Trap Shot
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = stateno != [5000,5999]
- triggerall = p2bodydist X <= 21
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = random = [290,330]
- triggerall = P2StateType != L
- triggerall = P2StateType != A
- triggerall = random = [0,90]
-
-
-
-
- ;Venom Strike
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = numproj = 0
- triggerall = command = "Venom Strike"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
-
-
-
-
- [State -1]
- type = ChangeState
- value = 1050
- triggerall = numproj = 0
- trigger2 = P2Stateno = [5070,5120]
- trigger1 = statetype != A && ctrl = 1
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = stateno != [5000,5999]
- trigger1 = random < 280
- trigger2 = random < 330
- triggerall = P2BodyDist X > 150
- triggerall = statetype != A && ctrl = 1
-
- ;Venom Strike
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = numproj = 0
- trigger2 = P2Stateno = [5070,5120]
- trigger1 = statetype != A && ctrl = 1
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = stateno != [5000,5999]
- trigger1 = random < 330
- trigger2 = random < 430
- triggerall = P2BodyDist X > 90
- triggerall = P2BodyDist X < 280
- triggerall = statetype != A && ctrl = 1
-
-
-
- [State -1]
- type = ChangeState
- value = 1050
- triggerall = numproj = 0
- triggerall = command = "Double Strike"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- ;Mirage Kick
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Kick A"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Mirage Kick
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = P2StateType != A
- triggerall = stateno != 100
- triggerall = random = [480,730]
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger1 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 1405
- triggerall = Var(50) != 1
- triggerall = command = "Mirage Kick C"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Mirage Kick
- [State -1]
- type = ChangeState
- value = 1405
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = P2StateType != A
- triggerall = stateno != 100
- triggerall = random = [530,870]
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger1 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
-
- ;Tornado Kick B
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = Var(50) != 1
- triggerall = command = "Tornado Kick B"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Tornado Kick B
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = stateno != 100
- triggerall = random = [570,690]
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x >= 40
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 1150
- triggerall = Var(50) != 1
- triggerall = command = "Tornado Kick D"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Tornado Kick B
- [State -1]
- type = ChangeState
- value = 1150
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = stateno != 100
- triggerall = random = [660,740]
- trigger1 = statetype != A && ctrl = 1 && p2bodydist x <= 40 && P2StateType = A
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- trigger10 = statetype != A && ctrl = 1 && p2bodydist x <= 40 && P2StateType != A && p2movetype = A
-
-
-
-
-
- ;Surprise Rose
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = Var(50) != 1
- triggerall = command = "Surprise Rose A"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Surprise Rose
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = stateno != 100
- triggerall = random = [880,980]
- trigger1 = ctrl = 1 && p2bodydist x <= 140
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
- [State -1]
- type = ChangeState
- value = 1250
- triggerall = Var(50) != 1
- triggerall = command = "Surprise Rose C"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- triggerall = Var(50) != 1
-
- ;Surprise Rose
- [State -1]
- type = ChangeState
- value = 1205
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = stateno != 100
- triggerall = random = [780,860]
- trigger1 = ctrl = 1 && p2bodydist x != [40,140]
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
-
-
-
- ;======AI guard============
-
-
- [State -2, Stand guard]
- type = ChangeState
- triggerall = random >= 500
- triggerall = Var(50) = 1 && StateType != A && P2statetype != C && P2Movetype = A
- trigger1 = ctrl
- value = 130
-
- [State -2, Stand to Crouch guard]
- type = ChangeState
- triggerall = random >= 200
- triggerall = Var(50) = 1 && StateType != A && P2statetype = C && P2Movetype = A
- trigger1 = stateno = 150
- value = 152
-
-
- [State -2, Crouch guard]
- type = ChangeState
- triggerall = random >= 500
- triggerall = Var(50) = 1 && StateType != A && P2statetype = C && P2Movetype = A
- trigger1 = ctrl
- value = 131
-
- [State -2, Crouch to Stand guard]
- type = ChangeState
- triggerall = random >= 200
- triggerall = Var(50) = 1 && StateType != A && P2statetype != C && P2Movetype = A
- trigger1 = stateno = 152
- value = 150
-
-
- [State -2, Air guard]
- type = ChangeState
- triggerall = random >= 500
- triggerall = Var(50) = 1 && StateType = A && P2Movetype = A
- trigger1 = ctrl
- value = 132
-
- ; jumps
- [State -1, AI jump]
- type = ChangeState
- value = 40 ; see CNS
- triggerall = statetype != A && p2statetype != A && p2movetype != H
- triggerall = Var(50) != 0 && ctrl
- triggerall = frontedgebodydist >= 40
- trigger1 = p2stateno = 5120
- trigger1 = P2bodydist X >= 60
- trigger1 = random <= 450
- trigger2 = P2bodydist X >= 50
- trigger2 = p2statetype = L
- trigger2 = random <= 300
- trigger3 = p2bodydist X = [155,195]
- trigger3 = p2stateno = [200,999]
- trigger4 = p2bodydist x > 150 && stateno = 100
- trigger4 = random <= 450
- trigger5 = p2bodydist x <= 50 && p2statetype = C && random <= 100
- trigger5 = statetype != A && ctrl
-
-
-
-
-
- ;===========================================================================
- ;DASH/BACKHOP
- ;===========================================================================
- ;RunFwd
- [State -1]
- type = ChangeState
- value = 100
- triggerall = Var(50) != 1
- trigger1 = command = "FF"
- trigger1 = statetype = S && ctrl = 1
-
- ;RunBack
- [State -1]
- type = ChangeState
- value = 105
- triggerall = Var(50) != 1
- trigger1 = command = "BB"
- trigger1 = statetype = S && ctrl = 1
-
- ;===========================================================================
- ;NORMAL THROWS (Nage)
- ;===========================================================================
- ;C THROW (close dir+Strong Punch)
- [State -1]
- type = ChangeState
- value = 800
- triggerall = Var(50) != 1
- trigger1 = statetype = S && ctrl = 1 && p2bodydist X < 10 ;Near P2
- trigger1 = (command = "back_c" || command = "fwd_c") && stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
-
- ;D THROW (close dir+Strong Kick)
- [State -1]
- type = ChangeState
- value = 850
- triggerall = Var(50) != 1
- trigger1 = statetype = S && ctrl = 1 && p2bodydist X < 10 ;Near P2
- trigger1 = (command = "back_d" || command = "fwd_d") && stateno != 100 && (p2statetype = S || p2statetype = C) && p2movetype != H
-
-
- ;===========================================================================
- ;CD ATTACKS
- ;===========================================================================
- ; Standing CD
- [State -1]
- type = ChangeState
- value = 240
- triggerall = Var(50) != 1
- trigger1 = command = "cd" && statetype != A && ctrl = 1
-
-
- ; CD Counter
- [State -1]
- type = ChangeState
- value = 245
- triggerall = Var(50) != 1
- trigger1 = command = "cd" && stateno = [150,153]
- trigger1 = power >= 1000
-
- ;Jumping CD
- [State -1]
- type = ChangeState
- value = 640
- triggerall = Var(50) != 1
- triggerall = command = "cd"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;===========================================================================
- ;ROLLS
- ;===========================================================================
- ; Guard Cancel Roll backward
- [State -1]
- type = ChangeState
- value = 770
- triggerall = Var(50) != 1
- trigger1 = command = "back_ab" && stateno = [150,153]
- trigger1 = power >= 1000
-
- ; Guard Cancel Roll Forward
- [State -1]
- type = ChangeState
- value = 760
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && stateno = [150,153]
- trigger1 = power >= 1000
-
- [State -1];½e║u(╛╫)
- type = ChangeState
- value = 760
- triggerall = stateno != [5000,5999]
- triggerall = power >= 1000
- triggerall = Var(50)
- trigger1 = Random = [0,150]
- trigger1 = stateno = [150,153]
- trigger1 = power >= 1000
-
- [State -1];½e║u(╛╫)
- type = ChangeState
- value = 770
- triggerall = stateno != [5000,5999]
- triggerall = power >= 1000
- triggerall = Var(50)
- trigger1 = Random = [150,200]
- trigger1 = stateno = [150,153]
- trigger1 = power >= 1000
-
- ;Roll Backward
- [State -1]
- type = ChangeState
- value = 740
- triggerall = Var(50) != 1
- trigger1 = command = "back_ab" && statetype = S && ctrl = 1
-
- ;Recovery Roll
- [State -1]
- type = ChangeState
- value = 750
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && movetype = H && ctrl = 0
- trigger1 = canrecover = 1 && statetype = A && pos Y >= -12 && vel Y > 0
-
-
- [State -1]
- type = ChangeState
- value = 750
- triggerall = Var(50) = 1
- trigger1 = movetype = H && ctrl = 0
- trigger1 = canrecover = 1 && statetype = A && pos Y >= -12 && vel Y > 0
- trigger1 = random > 300
- trigger1 = alive =1
-
- ;Roll Forward
- [State -1]
- type = ChangeState
- value = 700
- triggerall = Var(50) != 1
- trigger1 = command = "ab" && statetype = S && ctrl = 1
-
- ;===========================================================================
- ;COMMAND NORMAL ATTACKS
- ;===========================================================================
- ;Trap Kick (chained)
- [State -1]
- type = ChangeState
- value = 260
- triggerall = Var(50) != 1
- triggerall = command = "fwd_b"
- trigger1 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger2 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger4 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger5 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger6 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger7 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger8 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- [State -1]
- type = ChangeState
- value = 250
- triggerall = Var(50) != 1
- triggerall = command = "fwd_b"
- trigger1 = statetype != A && ctrl = 1
-
- ;Slide Kick
- [State -1]
- type = ChangeState
- value = 435
- triggerall = Var(50) != 1
- triggerall = command = "df_d"
- trigger1 = statetype != A && ctrl = 1
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
-
- ;Slide Kick
- [State -1]
- type = ChangeState
- value = 435
- triggerall = stateno != [5000,5999]
- triggerall = Var(50) = 1 && RoundState = 2 && p2life != 0
- triggerall = statetype != A
- triggerall = P2StateType != L
- triggerall = stateno != 100
- triggerall = random = [790,830]
- trigger1 = statetype != A && ctrl = 1 && P2StateType = A && p2bodydist x < 62
- trigger2 = stateno = 205 && animelem = 3, > 0 && animelem = 5, < 0
- trigger3 = stateno = 215 && animelem = 3, > 0 && animelem = 5, < 0
- trigger4 = stateno = 225 && animelem = 4, > 0 && animelem = 5, < 0
- trigger5 = stateno = 235 && animelem = 3, > 0 && animelem = 4, < 0
- trigger6 = stateno = 235 && animelem = 6, > 0 && animelem = 7, < 0
- trigger7 = stateno = 240 && animelem = 4, > 0 && animelem = 6, < 0
- trigger8 = stateno = 400 && animelem = 2, > 0 && animelem = 4, < 0
- trigger9 = stateno = 420 && animelem = 3, > 0 && animelem = 5, < 0
- trigger10 = statetype != A && ctrl = 1 && P2StateType = S
- trigger10 = statetype != A && ctrl = 1 && P2moveType = A && P2StateType != A
-
-
- ;=
- [State -1]
- type = ChangeState
- value = 205
- triggerall = Var(50) != 1
- triggerall = command = "x"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Close B
- [State -1]
- type = ChangeState
- value = 215
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Close C
- [State -1]
- type = ChangeState
- value = 225
- triggerall = Var(50) != 1
- triggerall = command = "y"
- triggerall = p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
-
- ;Close D
- [State -1]
- type = ChangeState
- value = 235
- triggerall = Var(50) != 1
- triggerall = command = "d" && p2bodydist x < 20
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
-
- ;===========================================================================
- ;STANDING NORMAL ATTACKS
- ;===========================================================================
- ;Standing A
- [State -1]
- type = ChangeState
- value = 200
- triggerall = Var(50) != 1
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Standing B
- [State -1]
- type = ChangeState
- value = 210
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Standing C
- [State -1]
- type = ChangeState
- value = 220
- triggerall = Var(50) != 1
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Standing D
- [State -1]
- type = ChangeState
- value = 230
- triggerall = Var(50) != 1
- triggerall = command = "d"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;===========================================================================
- ;CROUCHING NORMAL ATTACKS
- ;===========================================================================
- ;Crouching A
- [State -1]
- type = ChangeState
- value = 400
- triggerall = Var(50) != 1
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Crouching B
- [State -1]
- type = ChangeState
- value = 410
- triggerall = Var(50) != 1
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C && ctrl = 1
- trigger2 = stateno = 200 && AnimElem = 4, > 0
- trigger3 = stateno = 205 && AnimElem = 5, > 0
- trigger4 = stateno = 400 && animelem = 3, > 0
- trigger5 = stateno = 410 && animelem = 3, > 0
-
- ;Crouching C
- [State -1]
- type = ChangeState
- value = 420
- triggerall = Var(50) != 1
- triggerall = command = "y"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;Crouching D
- [State -1]
- type = ChangeState
- value = 430
- triggerall = Var(50) != 1
- triggerall = command = "d"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;===========================================================================
- ;JUMPING NORMAL ATTACKS
- ;===========================================================================
- ;Jumping A
- [State -1]
- type = ChangeState
- value = 600
- triggerall = Var(50) != 1
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;Jumping B
- [State -1]
- type = ChangeState
- value = 610
- triggerall = Var(50) != 1
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;Jumping C
- [State -1]
- type = ChangeState
- value = 620
- triggerall = Var(50) != 1
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;Jumping D
- [State -1]
- type = ChangeState
- value = 630
- triggerall = Var(50) != 1
- trigger1 = command = "d"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;===========================================================================
- ;TAUNT
- ;===========================================================================
- [State -1]
- type = ChangeState
- value = 300
- triggerall = Var(50) != 1
- triggerall = command = "s"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-