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Text File | 2003-06-21 | 43.0 KB | 1,475 lines |
- ;-| Super Motions |--------------------------------------------------------
-
- ;------ â^âCâvâ`âFâôâW ------
- [Command]
- name = "â^âCâvâ`âFâôâW"
- command = ~D, D, a+b
- time = 10
- [Command]
- name = "â^âCâvâ`âFâôâW"
- command = /D, c
-
- ;------ æûô╦ ------
- [Command]
- name = "æûô╦"
- command = ~F, B, F, F, a
- time = 30
- [Command]
- name = "æûô╦"
- command = ~F, B, F, F, x
- time = 30
- [Command]
- name = "ïtæûô╦"
- command = ~B, F, B, B, a
- time = 30
- [Command]
- name = "ïtæûô╦"
- command = ~B, F, B, B, x
- time = 30
- [Command]
- name = "æûô╦"
- command = /D, c
-
- [Command]
- name = "â_âuâïâTâCâNâìâô"
- command = ~D, DB, B, D, DB, a+x
- time = 30
- [Command]
- name = "ïtâ_âuâïâTâCâNâìâô"
- command = ~D, DF, F, D, DF, a+x
- time = 30
-
- ;âtâèü[â_âÇâXâNâèâàü[
- [Command]
- name = "âtâèü[â_âÇâXâNâèâàü["
- command = a, a, D, DF, F, a+x
- time = 30
- [Command]
- name = "ïtâtâèü[â_âÇâXâNâèâàü["
- command = a, a, D, DB, B, a+x
- time = 30
- [Command]
- name = "âtâèü[â_âÇâXâNâèâàü["
- command = ~D, DF, F, D, DF, c
- time = 20
-
- ;âXâëâCâhâXâNâèâàü[
- [Command]
- name = "âXâëâCâhâXâNâèâàü["
- command = ~D, DF, F, D, DF, a+x
- time = 25
- [Command]
- name = "ïtâXâëâCâhâXâNâèâàü["
- command = ~D, DB, B, D, DB, a+x
- time = 25
- ;âXâëâCâhâXâNâèâàü[
- [Command]
- name = "âXâëâCâhâXâNâèâàü["
- command = ~D, DF, F, c
- time = 15
-
- üGâXâNâèâàü[âAâbâpü[
- [Command]
- name = "ÄπâXâNâèâàü[âAâbâpü["
- command = ~D, DF, F, D, DF, a
- time = 25
- [Command]
- name = "ïtÄπâXâNâèâàü[âAâbâpü["
- command = ~D, DB, B, D, DB, a
- time = 25
- [Command]
- name = "ï¡âXâNâèâàü[âAâbâpü["
- command = ~D, DF, F, D, DF, x
- time = 25
- [Command]
- name = "ïtï¡âXâNâèâàü[âAâbâpü["
- command = ~D, DB, B, D, DB, x
- time = 25
- [Command]
- name = "ÄπâXâNâèâàü[âAâbâpü["
- command = /F, c
- [Command]
- name = "ï¡âXâNâèâàü[âAâbâpü["
- command = /DF, c
-
-
- ;öÜù⌠ânâèâPü[âôâ^âCâKü[âJâJâg(LV.2)
- [Command]
- name = "öÜù⌠ânâè2"
- command = ~D, DF, F, DF, DB, B, a+x
- time = 25
- [Command]
- name = "ïtöÜù⌠ânâè2"
- command = ~D, DB, B, DB, DF, F, a+x
- time = 25
-
- [Command]
- name = "öÜù⌠ânâè2"
- command = ~D, DB, B, c
- time = 15
-
- ;öÜù⌠ânâèâPü[âôâ^âCâKü[âJâJâg(LV.1)
- [Command]
- name = "öÜù⌠ânâè1"
- command = ~D, DF, F, DF, DB, B, a
- time = 25
- [Command]
- name = "ïtöÜù⌠ânâè1"
- command = ~D, DB, B, DB, DF, F, a
- time = 25
- [Command]
- name = "öÜù⌠ânâè1"
- command = ~D, DF, F, DF, DB, B, x
- time = 25
- [Command]
- name = "ïtöÜù⌠ânâè1"
- command = ~D, DB, B, DB, DF, F, x
- time = 25
-
- [Command]
- name = "öÜù⌠ânâè1"
- command = /DB, c
-
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.3)
- [Command]
- name = "ÄjÅπì┼ï¡3"
- command = ~D, DF, F, DF, DB, B, b+y
- time = 25
- [Command]
- name = "ïtÄjÅπì┼ï¡3"
- command = ~D, DB, B, DB, DF, F, b+y
- time = 25
-
- [Command]
- name = "ÄjÅπì┼ï¡3"
- command = ~F, D, DF, c
- time = 15
-
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.2)
- [Command]
- name = "ÄjÅπì┼ï¡2"
- command = ~D, DF, F, D, DF, b+y
- time = 25
- [Command]
- name = "ïtÄjÅπì┼ï¡2"
- command = ~D, DB, B, D, DB, b+y
- time = 25
-
- [Command]
- name = "ÄjÅπì┼ï¡2"
- command = ~B, D, DB, c
- time = 15
-
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.1)
- [Command]
- name = "ÄπÄjÅπì┼ï¡1"
- command = ~D, DF, F, D, DF, b
- time = 25
- [Command]
- name = "ïtÄπÄjÅπì┼ï¡1"
- command = ~D, DB, B, D, DB, b
- time = 25
- [Command]
- name = "ï¡ÄjÅπì┼ï¡1"
- command = ~D, DF, F, D, DF, y
- time = 25
- [Command]
- name = "ïtï¡ÄjÅπì┼ï¡1"
- command = ~D, DB, B, D, DB, y
- time = 25
-
- [Command]
- name = "ÄπÄjÅπì┼ï¡1"
- command = /B, c
-
- ;ë⌐ïαé╠â^âCâKü[âLâbâN
- [Command]
- name = "ë⌐ïαé╠â^âCâKü[âLâbâN"
- command = ~D, DF, F, UF, b
- time = 30
- [Command]
- name = "ïtë⌐ïαé╠â^âCâKü[âLâbâN"
- command = ~D, DB, B, UB, b
- time = 30
- [Command]
- name = "ë⌐ïαé╠â^âCâKü[âLâbâN"
- command = ~D, F, UF, y
- time = 30
- [Command]
- name = "ïtë⌐ïαé╠â^âCâKü[âLâbâN"
- command = ~D, DB, B, UB, y
- time = 30
-
- ;ë⌐ïαé╠â^âCâKü[âLâbâN
- [Command]
- name = "ë⌐ïαé╠â^âCâKü[âLâbâN2"
- command = ~D, DF, F
- time = 10
-
- [Command]
- name = "ë⌐ïαé╠â^âCâKü[âLâbâN"
- command = /D, c
-
- ;-| Special Motions |------------------------------------------------------
-
- [Command]
- name = "âPâcôûÉg"
- command = ~F, DF, DB, B, a
- time = 20
- [Command]
- name = "ïtâPâcôûÉg"
- command = ~B, DB, DF, F, a
- time = 20
- [Command]
- name = "âPâcôûÉg"
- command = ~F, DF, DB, B, x
- time = 20
- [Command]
- name = "ïtâPâcôûÉg"
- command = ~B, DB, DF, F, x
- time = 20
-
- [Command]
- name = "ï¡ânâèâPü[âôâAâbâpü["
- command = ~B, DB, DF, F, x
- time = 20
- [Command]
- name = "ïtï¡ânâèâPü[âôâAâbâpü["
- command = ~F, DF, DB, B, x
- time = 20
- [Command]
- name = "ÄπânâèâPü[âôâAâbâpü["
- command = ~B, DB, DF, F, a
- time = 20
- [Command]
- name = "ïtÄπânâèâPü[âôâAâbâpü["
- command = ~F, DF, DB, B, a
- time = 20
-
- [Command]
- name = "ï¡âXâëâbâVâàâLâbâN"
- command = ~B, DB, DF, F, y
- time = 20
- [Command]
- name = "ïtï¡âXâëâbâVâàâLâbâN"
- command = ~F, DF, DB, B, y
- time = 20
- [Command]
- name = "ÄπâXâëâbâVâàâLâbâN"
- command = ~B, DB, DF, F, b
- time = 20
- [Command]
- name = "ïtÄπâXâëâbâVâàâLâbâN"
- command = ~F, DF, DB, B, b
- time = 20
-
- [Command]
- name = "ï¡â^âCâKü[âLâbâN"
- command = ~F, D, DF, y
- time = 15
- [Command]
- name = "ïtï¡â^âCâKü[âLâbâN"
- command = ~B, D, DB, y
- time = 15
- [Command]
- name = "Äπâ^âCâKü[âLâbâN"
- command = ~F, D, DF, b
- time = 15
- [Command]
- name = "ïtÄπâ^âCâKü[âLâbâN"
- command = ~B, D, DB, b
- time = 15
-
- [Command]
- name = "Äπë⌐ïαé╠âJâJâg"
- command = ~D, DB, B, b
- time = 15
- [Command]
- name = "ïtÄπë⌐ïαé╠âJâJâg"
- command = ~D, DF, F, b
- time = 15
- [Command]
- name = "ï¡ë⌐ïαé╠âJâJâg"
- command = ~D, DB, B, y
- time = 15
- [Command]
- name = "ïtï¡ë⌐ïαé╠âJâJâg"
- command = ~D, DF, F, y
- time = 15
-
- [Command]
- name = "ÄπöÜù⌠î¥"
- command = ~a, a, a, a
- time = 20
- [Command]
- name = "ï¡öÜù⌠î¥"
- command = ~x, x, x, x
- time = 30
-
- [Command]
- name = "öÜù⌠âtâBâjâbâVâàÆå"
- command = ~D, DF, F, a
- time = 15
- [Command]
- name = "ïtöÜù⌠âtâBâjâbâVâàÆå"
- command = ~D, DB, B, a
- time = 15
- [Command]
- name = "öÜù⌠âtâBâjâbâVâàÅπ"
- command = ~D, DF, F, x
- time = 15
- [Command]
- name = "ïtöÜù⌠âtâBâjâbâVâàÅπ"
- command = ~D, DB, B, x
- time = 15
-
- ;-| Double Tap |-----------------------------------------------------------
-
- [Command]
- name = "FF"
- command = F, F
- time = 12
- [Command]
- name = "FDF"
- command = F, D, F
- time = 12
-
- [Command]
- name = "BB"
- command = B, B
- time = 12
- [Command]
- name = "BDB"
- command = B, D, B
- time = 12
-
-
- ;-| 2/3 Button Combination |-----------------------------------------------
-
- [Command]
- name = "xa"
- command = x+a
- time = 30
-
- [Command]
- name = "yb"
- command = y+b
- time = 1
-
- [Command]
- name = "zc"
- command = z+c
- time = 1
-
- [Command]
- name = "xb"
- command = x+b
- time = 1
-
- [Command]
- name = "yc"
- command = y+c
- time = 1
- ;-----------------------------
-
- [Command]
- name = "recovery"
- command = a+b
- time = 1
-
- [Command]
- name = "dodge"
- command = a+b
- time = 1
-
- [Command]
- name = "knockdown"
- command = x+y
- time = 1
-
- [Command]
- name = "b+c"
- command = b+c
-
- [Command]
- name = "back_b+c"
- command = /B,b+c
-
- [Command]
- name = "back_a+b"
- command = /B,a+b
-
- [Command]
- name = "abc"
- command = a+b+c
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_a"
- command = /F,a
-
- [Command]
- name = "back_a"
- command = /B,a
-
- [Command]
- name = "fwd_x"
- command = /F,x
-
- [Command]
- name = "fwd_y"
- command = /F,y
-
- [Command]
- name = "back_x"
- command = /B,x
-
- [Command]
- name = "down_x"
- command = /D, x
-
- [Command]
- name = "down_y"
- command = /D, y
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
-
- ;-| Single Button |---------------------------------------------------------
-
- [Command]
- name = "b"
- command = b
- time = 15
-
- [Command]
- name = "hold_b"
- command = /$b
- time = 15
-
- [Command]
- name = "y"
- command = y
- time = 15
-
- [Command]
- name = "hold_y"
- command = /$y
- time = 15
-
- [Command]
- name = "c"
- command = c
- time = 15
-
- [Command]
- name = "a"
- command = a
- time = 15
-
- [Command]
- name = "hold_a"
- command = /$a
- time = 15
-
- [Command]
- name = "x"
- command = x
- time = 15
-
- [Command]
- name = "hold_x"
- command = /$x
- time = 15
-
- [Command]
- name = "hold_ax"
- command = /$a+x
- time = 15
- [Command]
- name = "hold_by"
- command = /$b+y
- time = 15
-
- [Command]
- name = "z"
- command = z
- time = 15
-
- [Command]
- name = "s"
- command = s
- time = 15
-
- ;-| Hold Dir |--------------------------------------------------------------
-
- [Command]
- name = "holdfwd_a"
- command = /$F, a
- time = 1
-
- [Command]
- name = "holdfwd_x"
- command = /$F, x
- time = 1
-
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 10
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- ;-|Commands|------------------------------------------------------------------------------
-
- [Statedef -1]
-
- [State -1]
- type = Varset
- trigger1 = 1
- var(30) = 0
- [State -1]
- type = Varset
- trigger1 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 200
- trigger2 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 201
- trigger3 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 210
- trigger4 = AnimElem = 8, >= 1 && AnimElem = 8, < 3 && stateno = 215
- trigger5 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 221
- trigger6 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 231
- trigger7 = AnimElem = 2, >= 1 && AnimElem = 2, < 3 && stateno = 400
- trigger8 = AnimElem = 5, >= 1 && stateno = 430
- ignorehitpause = 1
- var(30) = var(30) | 1
-
- [State -1]
- type = Varset
- trigger1 = 1
- var(31) = 0
- [State -1]
- type = Varset
- trigger1 = AnimElem = 6, >= 1 && AnimElem = 7, < 3 && stateno = 1310 && MoveContact
- trigger2 = AnimElem = 3, >= 1 && AnimElem = 4, < 3 && stateno = 1500 && MoveContact
- trigger3 = AnimElem = 3, >= 1 && AnimElem = 4, < 3 && stateno = 1520 && MoveContact
- trigger4 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 3200 && MoveContact
- ignorehitpause = 1
- var(31) = var(31) | 1
-
- [State -1]
- type = null;Varset
- trigger1 = 1
- var(32) = 0
- [State -1]
- type = null;Varset
- trigger1 = AnimElem = 5, >= 1 && AnimElem = 5, < 5 && stateno = 220
- trigger2 = AnimElem = 4, >= 1 && AnimElem = 4, < 5 && stateno = 230
- trigger3 = AnimElem = 2, >= 1 && AnimElem = 2, < 5 && stateno = 410
- trigger4 = AnimElem = 6, >= 1 && AnimElem = 6, < 5 && stateno = 420
- trigger5 = AnimElem = 5, >= 1 && AnimElem = 5, < 5 && stateno = 435 && MoveContact
- ignorehitpause = 1
- var(32) = var(32) | 1
-
- ;------ â^âCâvâ`âFâôâW ------
- [State -1]
- type = ChangeState
- value = ifelse(Var(12) = 0,3700,3710)
- triggerall = command = "z"
- triggerall = statetype != A && var(16) = 0
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
-
- ;-----------------------------------------------------
- ;æûô╦
- [State -1]
- type = ChangeState
- value = 3900
- triggerall = command = "æûô╦"
- triggerall = statetype != A && var(12) = 1
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
- trigger5 = stateno = 40 && power >= ifelse(var(10) = 0,1000,0)
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 1
- trigger1 = P2Dist X >= 0 && command = "æûô╦"
- trigger2 = P2Dist X < 0 && command = "ïtæûô╦"
- var(21) = 11
- [State -1]
- type = varset
- trigger1 = var(21) = 11 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = 3900
-
-
-
-
- [State -1]
- type = ChangeState
- value = 3800
- triggerall = command = "â_âuâïâTâCâNâìâô" && var(12) = 1
- triggerall = statetype != A && var(10) != 0 && power >= 1000
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 1
- trigger1 = P2Dist X >= 0 && command = "â_âuâïâTâCâNâìâô"
- trigger2 = P2Dist X < 0 && command = "ïtâ_âuâïâTâCâNâìâô"
- var(21) = 10
- [State -1]
- type = varset
- trigger1 = var(21) = 10 && var(10) != 0 && power >= 1000
- trigger1 = (command = "hold_a" && command = "hold_x") && animtime = 0
- var(20) = 3800
-
- ;-------------------------------------------------
- ;âtâèü[â_âÇâXâNâèâàü[
- [State -1]
- type = ChangeState
- value = 2300
- triggerall = command = "âtâèü[â_âÇâXâNâèâàü["
- triggerall = statetype != A && var(10) != 0 && power >= 1000; && life <= 300
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && command = "âtâèü[â_âÇâXâNâèâàü["
- trigger2 = P2Dist X < 0 && command = "ïtâtâèü[â_âÇâXâNâèâàü["
- var(21) = 1
- [State -1]
- type = varset
- trigger1 = var(21) = 1 && var(10) != 0 && power >= 1000; && life <= 300
- trigger1 = (command = "hold_a" && command = "hold_x") && animtime = 0
- var(20) = 2300
-
- ;-----------------------------------------------------
- ;ë⌐ïαé╠â^âCâKü[âLâbâN
- [State -1]
- type = ChangeState
- value = 3200
- triggerall = command = "ë⌐ïαé╠â^âCâKü[âLâbâN"
- triggerall = statetype != A && var(12) = 1
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
- trigger5 = stateno = 40 && power >= ifelse(var(10) = 0,1000,0)
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 1
- trigger1 = P2Dist X >= 0 && command = "ë⌐ïαé╠â^âCâKü[âLâbâN"
- trigger2 = P2Dist X < 0 && command = "ïtë⌐ïαé╠â^âCâKü[âLâbâN"
- var(21) = 2
- [State -1]
- type = varset
- trigger1 = var(21) = 2 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_b" || command = "hold_y") && animtime = 0
- var(20) = 3200
-
- ;--------------------------------------------------
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.3)
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = command = "ÄjÅπì┼ï¡3" && var(12) = 1
- triggerall = statetype != A && var(10) != 0 && power >= 1000
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 1
- trigger1 = P2Dist X >= 0 && command = "ÄjÅπì┼ï¡3"
- trigger2 = P2Dist X < 0 && command = "ïtÄjÅπì┼ï¡3"
- var(21) = 3
- [State -1]
- type = varset
- trigger1 = var(21) = 3 && var(10) != 0 && power >= 1000
- trigger1 = (command = "hold_b" && command = "hold_y") && animtime = 0
- var(20) = 3100
-
- ;-------------------------------------------------------
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.2)
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = command = "ÄjÅπì┼ï¡2" && var(12) = 0
- triggerall = statetype != A && var(10) != 0 && power >= 1000
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 0
- trigger1 = P2Dist X >= 0 && command = "ÄjÅπì┼ï¡2"
- trigger2 = P2Dist X < 0 && command = "ïtÄjÅπì┼ï¡2"
- var(21) = 4
- [State -1]
- type = varset
- trigger1 = var(21) = 4 && var(10) != 0 && power >= 1000
- trigger1 = (command = "hold_b" && command = "hold_y") && animtime = 0
- var(20) = 3000
-
- ;---------------------------------------------------------
- ;öÜù⌠ânâèâPü[âôâ^âCâKü[âJâJâg(LV.2)
- [State -1]
- type = ChangeState
- value = 2700
- triggerall = command = "öÜù⌠ânâè2" && var(12) = 0
- triggerall = statetype != A && var(10) != 0 && power >= 1000
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 0
- trigger1 = P2Dist X >= 0 && command = "öÜù⌠ânâè2"
- trigger2 = P2Dist X < 0 && command = "ïtöÜù⌠ânâè2"
- var(21) = 5
- [State -1]
- type = varset
- trigger1 = var(21) = 5 && var(10) != 0 && power >= 1000
- trigger1 = (command = "hold_a" && command = "hold_x") && animtime = 0
- var(20) = 2700
-
- ;----------------------------------------------------------
- ;öÜù⌠ânâèâPü[âôâ^âCâKü[âJâJâg(LV.1)
- [State -1]
- type = ChangeState
- value = 2600
- triggerall = command = "öÜù⌠ânâè1"
- triggerall = statetype != A && var(12) = 0
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 0
- trigger1 = P2Dist X >= 0 && command = "öÜù⌠ânâè1"
- trigger2 = P2Dist X < 0 && command = "ïtöÜù⌠ânâè1"
- var(21) = 6
- [State -1]
- type = varset
- trigger1 = var(21) = 6 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = 2600
-
- ;-----------------------------------------------------
- ;ÄjÅπì┼ï¡é╠âìü[âLâbâN(Lv.1)
- [State -1]
- type = ChangeState
- value = ifelse(command = "ÄπÄjÅπì┼ï¡1",2900,2950)
- triggerall = command = "ÄπÄjÅπì┼ï¡1" || command = "ï¡ÄjÅπì┼ï¡1"
- triggerall = power >= 1000
- triggerall = statetype != A && var(12) = 0
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0 && var(12) = 0
- trigger1 = P2Dist X >= 0 && (command = "ÄπÄjÅπì┼ï¡1" || command = "ï¡ÄjÅπì┼ï¡1")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπÄjÅπì┼ï¡1" || command = "ïtï¡ÄjÅπì┼ï¡1")
- var(21) = 7
- [State -1]
- type = varset
- trigger1 = var(21) = 7 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_b" || command = "hold_y") && animtime = 0
- var(20) = ifelse(command = "hold_b",2900,2950)
-
- ;--------------------------------------------------------------------
- ;âXâëâCâhâXâNâèâàü[
- [State -1]
- type = ChangeState
- value = 2100
- triggerall = command = "âXâëâCâhâXâNâèâàü["
- triggerall = statetype != A && var(10) != 0 && power >= 1000
- trigger1 = var(30) = 1 && power >= 1000
- trigger2 = var(31) = 1 && power >= 2000
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= 1000
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= 1000
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && command = "âXâëâCâhâXâNâèâàü["
- trigger2 = P2Dist X < 0 && command = "ïtâXâëâCâhâXâNâèâàü["
- var(21) = 8
- [State -1]
- type = varset
- trigger1 = var(21) = 8 && var(10) != 0 && power >= 1000
- trigger1 = (command = "hold_a" && command = "hold_x") && animtime = 0
- var(20) = 2100
-
- ;---------------------------------------------------------
- ;âXâNâèâàü[âAâbâpü[
- [State -1]
- type = ChangeState
- value = ifelse(command = "ÄπâXâNâèâàü[âAâbâpü[",2090,2095)
- triggerall = command = "ÄπâXâNâèâàü[âAâbâpü[" || command = "ï¡âXâNâèâàü[âAâbâpü["
- triggerall = power >= 1000
- triggerall = statetype != A && var(12) = 0
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
-
- ;ùáâXâNâèâàü[âAâbâpü[
- [State -1]
- type = ChangeState
- value = ifelse(command = "ÄπâXâNâèâàü[âAâbâpü[",2000,2050)
- triggerall = command = "ÄπâXâNâèâàü[âAâbâpü[" || command = "ï¡âXâNâèâàü[âAâbâpü["
- triggerall = power >= 1000
- triggerall = statetype != A && var(12) = 1
- trigger1 = var(30) = 1 && power >= ifelse(var(10) = 0,1000,0)
- trigger2 = var(31) = 1 && power >= ifelse(var(10) = 0,2000,1000)
- trigger3 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = power >= ifelse(var(10) = 0,1000,0)
- trigger4 = ctrl || (stateno = 101 && time >= 1)
- trigger4 = power >= ifelse(var(10) = 0,1000,0)
-
- [State -1]
- type = varset
- triggerall = var(20) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "ÄπâXâNâèâàü[âAâbâpü[" || command = "ï¡âXâNâèâàü[âAâbâpü[")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπâXâNâèâàü[âAâbâpü[" || command = "ïtï¡âXâNâèâàü[âAâbâpü[")
- var(21) = 9
- [State -1]
- type = varset
- trigger1 = var(12) = 0 && var(21) = 9 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = ifelse(command = "hold_a",2090,2095)
- [State -1]
- type = varset
- trigger1 = var(12) = 1 && var(21) = 9 && power >= ifelse(var(10) = 0,1000,0)
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = ifelse(command = "hold_a",2000,2050)
-
- ;---------------------------------------------------
- ;â^âCâKü[âLâbâN
- [State -1]
- type = ChangeState
- value = ifelse(command = "Äπâ^âCâKü[âLâbâN",1500,1520)
- triggerall = command = "Äπâ^âCâKü[âLâbâN" || command = "ï¡â^âCâKü[âLâbâN"
- triggerall = statetype != A
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
- ;------é╟é▒âLâââô------
- [State -1]
- type = null;ChangeState
- value = ifelse(command = "Äπâ^âCâKü[âLâbâN",1500,1520)
- triggerall = command = "Äπâ^âCâKü[âLâbâN" || command = "ï¡â^âCâKü[âLâbâN"
- triggerall = statetype != A && var(10) != 0
- trigger1 = var(32) = 1
- trigger2 = AnimElem = 4,>= 1 && AnimElem = 4,< 3 && stateno = 1300 && MoveContact
- trigger3 = AnimElem = 9,>= 1 && AnimElem = 9,< 3 && stateno = 1300 && MoveContact
- trigger4 = AnimElem = 16,>= 1 && AnimElem = 16,< 3 && stateno = 1300 && MoveContact
- trigger5 = AnimElem = 25,>= 1 && AnimElem = 25,< 3 && stateno = 1300 && MoveContact
- trigger6 = AnimElem = 33,>= 1 && AnimElem = 33,< 3 && stateno = 1300 && MoveContact
- trigger7 = AnimElem = 40,>= 1 && AnimElem = 40,< 3 && stateno = 1300 && MoveContact
- trigger8 = AnimElem = 45,>= 1 && AnimElem = 45,< 3 && stateno = 1300 && MoveContact
- trigger9 = AnimElem = 52,>= 1 && AnimElem = 52,< 3 && stateno = 1300 && MoveContact
- trigger10 = AnimElem = 54,>= 1 && AnimElem = 54,< 3 && stateno = 1300 && MoveContact
- trigger11 = AnimElem = 59,>= 1 && AnimElem = 59,< 3 && stateno = 1300 && MoveContact
- trigger12 = AnimElem = 61,>= 1 && AnimElem = 61,< 3 && stateno = 1300 && MoveContact
- trigger13 = AnimElem = 68,>= 1 && AnimElem = 68,< 3 && stateno = 1300 && MoveContact
- trigger14 = AnimElem = 70,>= 1 && AnimElem = 70,< 3 && stateno = 1300 && MoveContact
- trigger15 = AnimElem = 76,>= 1 && AnimElem = 76,< 3 && stateno = 1300 && MoveContact
- trigger16 = AnimElem = 78,>= 1 && AnimElem = 78,< 3 && stateno = 1300 && MoveContact
- trigger17 = AnimElem = 6>= 1 && AnimElem = 6,< 3 && stateno = 1310 && MoveContact
- trigger18 = AnimElem = 4, >= 1 && AnimElem = 4,< 3 && (stateno = 1500 || stateno = 1520) && MoveContact
-
- [State -1]
- type = varset
- triggerall = var(2) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "Äπâ^âCâKü[âLâbâN" || command = "ï¡â^âCâKü[âLâbâN")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπâ^âCâKü[âLâbâN" || command = "ïtï¡â^âCâKü[âLâbâN")
- var(22) = 1
- [State -1]
- type = varset
- trigger1 = var(22) = 1 && var(21) = 0
- trigger1 = (command = "hold_b" || command = "hold_y") && animtime = 0
- var(20) = ifelse(command = "hold_b",1500,1520)
-
- [State -1]
- type = VarSet
- v = 1
- value = 1
- trigger1 = stateno = 1525
- trigger1 = command = "Äπë⌐ïαé╠âJâJâg" || command = "ï¡ë⌐ïαé╠âJâJâg"
-
- ;---------------------------------------------
- ;ânâèâPü[âôâAâbâpü[
- [State -1]
- type = ChangeState
- value = ifelse(command = "ÄπânâèâPü[âôâAâbâpü[",1000,1005)
- triggerall = command = "ÄπânâèâPü[âôâAâbâpü[" || command = "ï¡ânâèâPü[âôâAâbâpü["
- triggerall = statetype != A
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
-
- [State -1]
- type = varset
- triggerall = var(2) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "ÄπânâèâPü[âôâAâbâpü[" || command = "ï¡ânâèâPü[âôâAâbâpü[")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπânâèâPü[âôâAâbâpü[" || command = "ïtï¡ânâèâPü[âôâAâbâpü[")
- var(22) = 2
- [State -1]
- type = varset
- trigger1 = var(22) = 2 && var(21) = 0
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = ifelse(command = "hold_a",1000,1005)
-
- ;-----------------------------------------------------------
- ;âXâëâbâVâàâLâbâN
- [State -1]
- type = ChangeState
- value = ifelse(command = "ÄπâXâëâbâVâàâLâbâN",1100,1105)
- triggerall = command = "ÄπâXâëâbâVâàâLâbâN" || command = "ï¡âXâëâbâVâàâLâbâN"
- triggerall = statetype != A
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
- ;------é╟é▒âLâââô------
- [State -1]
- type = null;ChangeState
- value = ifelse(command = "ÄπâXâëâbâVâàâLâbâN",1100,1105)
- triggerall = command = "ÄπâXâëâbâVâàâLâbâN" || command = "ï¡âXâëâbâVâàâLâbâN"
- triggerall = statetype != A && var(10) != 0
- trigger1 = var(32) = 1
- trigger2 = AnimElem = 4,>= 1 && AnimElem = 4,< 3 && stateno = 1300 && MoveContact
- trigger3 = AnimElem = 9,>= 1 && AnimElem = 9,< 3 && stateno = 1300 && MoveContact
- trigger4 = AnimElem = 16,>= 1 && AnimElem = 16,< 3 && stateno = 1300 && MoveContact
- trigger5 = AnimElem = 25,>= 1 && AnimElem = 25,< 3 && stateno = 1300 && MoveContact
- trigger6 = AnimElem = 33,>= 1 && AnimElem = 33,< 3 && stateno = 1300 && MoveContact
- trigger7 = AnimElem = 40,>= 1 && AnimElem = 40,< 3 && stateno = 1300 && MoveContact
- trigger8 = AnimElem = 45,>= 1 && AnimElem = 45,< 3 && stateno = 1300 && MoveContact
- trigger9 = AnimElem = 52,>= 1 && AnimElem = 52,< 3 && stateno = 1300 && MoveContact
- trigger10 = AnimElem = 54,>= 1 && AnimElem = 54,< 3 && stateno = 1300 && MoveContact
- trigger11 = AnimElem = 59,>= 1 && AnimElem = 59,< 3 && stateno = 1300 && MoveContact
- trigger12 = AnimElem = 61,>= 1 && AnimElem = 61,< 3 && stateno = 1300 && MoveContact
- trigger13 = AnimElem = 68,>= 1 && AnimElem = 68,< 3 && stateno = 1300 && MoveContact
- trigger14 = AnimElem = 70,>= 1 && AnimElem = 70,< 3 && stateno = 1300 && MoveContact
- trigger15 = AnimElem = 76,>= 1 && AnimElem = 76,< 3 && stateno = 1300 && MoveContact
- trigger16 = AnimElem = 78,>= 1 && AnimElem = 78,< 3 && stateno = 1300 && MoveContact
- trigger17 = AnimElem = 6>= 1 && AnimElem = 6,< 3 && stateno = 1310 && MoveContact
- trigger18 = AnimElem = 4, >= 1 && AnimElem = 4,< 3 && (stateno = 1500 || stateno = 1520) && MoveContact
-
- [State -1]
- type = varset
- triggerall = var(2) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "ÄπâXâëâbâVâàâLâbâN" || command = "ï¡âXâëâbâVâàâLâbâN")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπâXâëâbâVâàâLâbâN" || command = "ïtï¡âXâëâbâVâàâLâbâN")
- var(22) = 3
- [State -1]
- type = varset
- trigger1 = var(22) = 3 && var(21) = 0
- trigger1 = (command = "hold_b" || command = "hold_y") && animtime = 0
- var(20) = ifelse(command = "hold_b",1100,1105)
-
- ;----------------------------------------------------
- ;ë⌐ïαé╠âJâJâg
- [State -1]
- type = ChangeState
- value = ifelse(command = "Äπë⌐ïαé╠âJâJâg",1200,1210)
- triggerall = command = "Äπë⌐ïαé╠âJâJâg" || command = "ï¡ë⌐ïαé╠âJâJâg"
- triggerall = statetype != A
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
- ;------é╟é▒âLâââô------
- [State -1]
- type = null;ChangeState
- value = ifelse(command = "Äπë⌐ïαé╠âJâJâg",1200,1210)
- triggerall = command = "Äπë⌐ïαé╠âJâJâg" || command = "ï¡ë⌐ïαé╠âJâJâg"
- triggerall = statetype != A && var(10) != 0
- trigger1 = var(32) = 1
- trigger2 = AnimElem = 4,>= 1 && AnimElem = 4,< 3 && stateno = 1300 && MoveContact
- trigger3 = AnimElem = 9,>= 1 && AnimElem = 9,< 3 && stateno = 1300 && MoveContact
- trigger4 = AnimElem = 16,>= 1 && AnimElem = 16,< 3 && stateno = 1300 && MoveContact
- trigger5 = AnimElem = 25,>= 1 && AnimElem = 25,< 3 && stateno = 1300 && MoveContact
- trigger6 = AnimElem = 33,>= 1 && AnimElem = 33,< 3 && stateno = 1300 && MoveContact
- trigger7 = AnimElem = 40,>= 1 && AnimElem = 40,< 3 && stateno = 1300 && MoveContact
- trigger8 = AnimElem = 45,>= 1 && AnimElem = 45,< 3 && stateno = 1300 && MoveContact
- trigger9 = AnimElem = 52,>= 1 && AnimElem = 52,< 3 && stateno = 1300 && MoveContact
- trigger10 = AnimElem = 54,>= 1 && AnimElem = 54,< 3 && stateno = 1300 && MoveContact
- trigger11 = AnimElem = 59,>= 1 && AnimElem = 59,< 3 && stateno = 1300 && MoveContact
- trigger12 = AnimElem = 61,>= 1 && AnimElem = 61,< 3 && stateno = 1300 && MoveContact
- trigger13 = AnimElem = 68,>= 1 && AnimElem = 68,< 3 && stateno = 1300 && MoveContact
- trigger14 = AnimElem = 70,>= 1 && AnimElem = 70,< 3 && stateno = 1300 && MoveContact
- trigger15 = AnimElem = 76,>= 1 && AnimElem = 76,< 3 && stateno = 1300 && MoveContact
- trigger16 = AnimElem = 78,>= 1 && AnimElem = 78,< 3 && stateno = 1300 && MoveContact
- trigger17 = AnimElem = 6>= 1 && AnimElem = 6,< 3 && stateno = 1310 && MoveContact
- trigger18 = AnimElem = 4, >= 1 && AnimElem = 4,< 3 && (stateno = 1500 || stateno = 1520) && MoveContact
-
- [State -1]
- type = varset
- triggerall = var(2) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "Äπë⌐ïαé╠âJâJâg" || command = "ï¡ë⌐ïαé╠âJâJâg")
- trigger2 = P2Dist X < 0 && (command = "ïtÄπë⌐ïαé╠âJâJâg" || command = "ïtï¡ë⌐ïαé╠âJâJâg")
- var(22) = 4
- [State -1]
- type = varset
- trigger1 = var(22) = 4 && var(21) = 0
- trigger1 = (command = "hold_b" || command = "hold_y") && animtime = 0
- var(20) = ifelse(command = "hold_b",1200,1210)
-
- ;----------------------------------------------
- ;öÜù⌠î¥
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = command = "ÄπöÜù⌠î¥" || command = "ï¡öÜù⌠î¥"
- triggerall = statetype != A
- trigger1 = MoveContact && movetype = A && stateno = [200,599]
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
-
- [State 1300, 8]
- type = ChangeState
- triggerall = animelem = 86,<0 && stateno = 1300
- trigger1 = P2Dist X >= 0 && command = "öÜù⌠âtâBâjâbâVâàÅπ"
- trigger2 = P2Dist X < 0 && command = "ïtöÜù⌠âtâBâjâbâVâàÅπ"
- value = 1301
-
- [State 1300, 8]
- type = ChangeState
- triggerall = animelem = 86,<0 && stateno = 1300
- trigger1 = P2Dist X >= 0 && command = "öÜù⌠âtâBâjâbâVâàÆå"
- trigger2 = P2Dist X < 0 && command = "ïtöÜù⌠âtâBâjâbâVâàÆå"
- value = 1310
-
- ;----------------------------------------------------
- ;ë⌐ïαé╠âJâJâg
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = command = "âPâcôûÉg" || command = "âPâcôûÉg"
- triggerall = statetype != A
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
-
- [State -1]
- type = varset
- triggerall = var(2) = 0 && var(21) = 0
- trigger1 = P2Dist X >= 0 && (command = "âPâcôûÉg" || command = "âPâcôûÉg")
- trigger2 = P2Dist X < 0 && (command = "ïtâPâcôûÉg" || command = "ïtâPâcôûÉg")
- var(22) = 5
- [State -1]
- type = varset
- trigger1 = var(22) = 5 && var(21) = 0
- trigger1 = (command = "hold_a" || command = "hold_x") && animtime = 0
- var(20) = 1400
-
-
- ;------ â_âEâôë±ö≡ ------
- [State -1]
- type = ChangeState
- value = 3990
- triggerall = movetype = H && life != 0
- triggerall = command = "recovery"
- trigger1 = stateno = 4001 && Vel Y > 0 && Pos Y >= -20
- trigger2 = stateno = 4006 && Vel Y > 0 && Pos Y >= -20
- trigger3 = stateno = 4011 && Vel Y > 0 && Pos Y >= -20
- trigger4 = stateno = 4016 && Vel Y > 0 && Pos Y >= -20
- trigger5 = stateno = 4021 && Vel Y > 0 && Pos Y >= -20
- trigger6 = stateno = 4026 && Vel Y > 0 && Pos Y >= -20
- trigger7 = stateno = 4031 && Vel Y > 0 && Pos Y >= -20
- trigger8 = stateno = 4036 && Vel Y > 0 && Pos Y >= -20
- trigger9 = stateno = 4041 && Vel Y > 0 && Pos Y >= -20
- trigger10 = stateno = 4046 && Vel Y > 0 && Pos Y >= -20
- trigger11 = stateno = 4051 && Vel Y > 0 && Pos Y >= -20
- trigger12 = stateno = 4056 && Vel Y > 0 && Pos Y >= -20
- trigger13 = stateno = 4061 && Vel Y > 0 && Pos Y >= -20
- trigger14 = stateno = 4066 && Vel Y > 0 && Pos Y >= -20
- trigger15 = stateno = 4071 && Vel Y > 0 && Pos Y >= -20
- trigger16 = stateno = 4076 && Vel Y > 0 && Pos Y >= -20
- trigger17 = stateno = 4081 && Vel Y > 0 && Pos Y >= -20
- trigger18 = stateno = 4086 && Vel Y > 0 && Pos Y >= -20
- trigger19 = stateno = 4091 && Vel Y > 0 && Pos Y >= -20
- trigger20 = stateno = 4096 && Vel Y > 0 && Pos Y >= -20
- trigger21 = stateno = 4001 && Vel Y > 0 && Pos Y >= -20
- trigger22 = stateno = 4006 && Vel Y > 0 && Pos Y >= -20
- trigger23 = stateno = 4101 && Vel Y > 0 && Pos Y >= -20
- trigger24 = stateno = 4106 && Vel Y > 0 && Pos Y >= -20
- trigger25 = stateno = 4111 && Vel Y > 0 && Pos Y >= -20
- trigger26 = stateno = 4116 && Vel Y > 0 && Pos Y >= -20
- trigger27 = stateno = 4121 && Vel Y > 0 && Pos Y >= -20
- trigger28 = stateno = 4156 && Vel Y > 0 && Pos Y >= -20
- trigger29 = stateno = 4161 && Vel Y > 0 && Pos Y >= -20
- trigger30 = stateno = 4166 && Vel Y > 0 && Pos Y >= -20
- trigger31 = stateno = 4171 && Vel Y > 0 && Pos Y >= -20
- trigger32 = stateno = 4176 && Vel Y > 0 && Pos Y >= -20
- trigger33 = stateno = 4181 && Vel Y > 0 && Pos Y >= -20
- trigger34 = stateno = 4186 && Vel Y > 0 && Pos Y >= -20
- trigger35 = stateno = 4191 && Vel Y > 0 && Pos Y >= -20
-
- ;------ âLâââôâZâïâpâÅü[élé`éwö¡ô« ------
- [State -1]
- type = ChangeState
- value = 995
- triggerall = statetype != A && (command = "b" && command = "x")
- triggerall = movetype = A && MoveContact = 1 && var(10) = 0 && power >= 2000
- trigger1 = stateno = [200,999]
-
- ;------ âKü[âhé═é╢é½ ------
- [State -1]
- type = ChangeState
- value = 991
- triggerall = command = "b" && command = "x"
- triggerall = statetype != A && winko = 0
- triggerall = var(10) != 0
- trigger1 = var(30) = 1
- trigger2 = ctrl || (stateno = 100 && time >= 3)
- trigger3 = ctrl || (stateno = 101 && time >= 1)
-
- ;------ âpâÅü[élé`éwö¡ô« ------
- [State -1]
- type = ChangeState
- value = 990
- triggerall = command = "b" && command = "x"
- triggerall = var(10) = 0 && statetype != A
- triggerall = power >= 1000
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;------------------------------------------------
- ;òGÆnìû
- [State -1]
- type = ChangeState
- value = 900
- triggerall = statetype != A && p2bodydist X < 15 && ctrl
- triggerall = p2stateno != [140,153]
- triggerall = command = "x"
- triggerall = (command = "holdfwd" || command = "holdback") && command != "holddown"
- trigger1 = stateno != 100 && p2statetype != A && p2movetype != H
- trigger1 = p2stateno != 5120
-
- ;âîâbâOâXâïü[
- [State -1]
- type = ChangeState
- value = 910
- triggerall = statetype != A && p2bodydist X < 15 && ctrl
- triggerall = p2stateno != [140,153]
- triggerall = command = "y"
- triggerall = (command = "holdfwd" || command = "holdback") && command != "holddown"
- trigger1 = stateno != 100 && p2statetype != A && p2movetype != H
- trigger1 = p2stateno != 5120
-
- ;================âWâââôâvìUîé
-
- ;é╢éßé±é╒é╙é┴é╞é╬é╡ìUîé
- [State -1]
- type = ChangeState
- value = 640
- trigger1 = command = "knockdown" ^^ command = "z"
- trigger1 = statetype = A && ctrl = 1
-
- ;âWâââôâvÄπâpâôâ`
- [State -1]
- type = ChangeState
- value = ifelse(Vel X != 0 || anim = 44,605,600)
- trigger1 = command = "a" && statetype = A && ctrl
-
- ;âWâââôâvÄπâLâbâN
- [State -1]
- type = ChangeState
- value = ifelse(Vel X != 0 || anim = 44,615,610)
- trigger1 = command = "b" && statetype = A && ctrl
-
- ;âWâââôâvï¡âpâôâ`
- [State -1]
- type = ChangeState
- value = ifelse(Vel X != 0 || anim = 44,625,620)
- trigger1 = command = "x" && statetype = A && ctrl
-
- ;âWâââôâvô┴ÄΩï¡âLâbâN
- [State -1]
- type = ChangeState
- value = 636
- trigger1 = command = "down_y" && statetype = A && ctrl
-
- ;âWâââôâvï¡âLâbâN
- [State -1]
- type = ChangeState
- value = ifelse(Vel X != 0 || anim = 44,635,630)
- trigger1 = command = "y" && statetype = A && ctrl
-
- ;=============é╡éßé¬é▌ìUîé
-
- ;é╡éßé¬é▌Äπâpâôâ`
- [State -1]
- type = ChangeState
- value = 400
- triggerall = command = "holddown" && command = "a"
- triggerall = statetype != A
- trigger1 = AnimElem = 3, >= 2 && command = "holddown" && stateno = 200 && MoveContact
- trigger2 = AnimElem = 3, >= 2 && command = "holddown" && stateno = 201 && MoveContact
- trigger3 = AnimElem = 2, >= 2 && command = "holddown" && stateno = 400 && MoveContact
- trigger4 = AnimElem = 2, >= 2 && command = "holddown" && stateno = 410 && MoveContact
- trigger5 = ctrl || (stateno = 100 && time >= 3)
- trigger6 = ctrl || (stateno = 101 && time >= 1)
-
- ;âXâëâCâfâBâôâO
- [State -1]
- type = ChangeState
- value = 435
- triggerall = command = "holddown" && command = "holdfwd"
- triggerall = command = "b"
- triggerall = statetype != A
- trigger1 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 200
- trigger2 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 201
- trigger3 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 210
- trigger4 = AnimElem = 8, >= 1 && AnimElem = 8, < 3 && stateno = 215
- trigger5 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 221
- trigger6 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 231
- trigger7 = AnimElem = 2, >= 1 && AnimElem = 2, < 3 && stateno = 400
- trigger8 = AnimElem = 5, >= 1 && AnimElem = 5, < 4 && stateno = 430
- trigger9 = ctrl || (stateno = 100 && time >= 3)
- trigger10 = ctrl || (stateno = 101 && time >= 1)
-
- ;é╡éßé¬é▌ÄπâLâbâN
- [State -1]
- type = ChangeState
- value = 410
- triggerall = command = "holddown" && command = "b"
- trigger1 = AnimElem = 3, >= 2 && command = "holddown" && stateno = 200 && MoveContact
- trigger2 = AnimElem = 3, >= 2 && command = "holddown" && stateno = 201 && MoveContact
- trigger3 = AnimElem = 2, >= 2 && command = "holddown" && stateno = 400 && MoveContact
- trigger4 = AnimElem = 2, >= 2 && command = "holddown" && stateno = 410 && MoveContact
- trigger5 = ctrl || (stateno = 100 && time >= 3)
- trigger6 = ctrl || (stateno = 101 && time >= 1)
-
- ;é╡éßé¬é▌ï¡âpâôâ`
- [State -1]
- type = ChangeState
- value = 420
- triggerall = command = "holddown" && command = "x"
- triggerall = statetype != A
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;é╡éßé¬é▌ï¡âLâbâN
- [State -1]
- type = ChangeState
- value = 430
- triggerall = command = "holddown" && command = "y"
- triggerall = statetype != A
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;------ æOô]/îπô] ------
- [State -1]
- type = ChangeState
- value = ifelse(command = "holdback",710,700)
- triggerall = (command = "a" && command = "b") && command != "holddown" && statetype = S && winko = 0
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
- trigger3 = (stateno = 150 || stateno = 152) && power >= 1000
-
- ;------ âKü[âhâLâââôâZâïé╘é┴ö≥é╬é╡ìUîé ------
- [State -1]
- type = ChangeState
- value = 245
- triggerall = command = "knockdown" ^^ command = "z"
- triggerall = power >= 1000
- trigger1 = stateno = 150
- trigger2 = stateno = 152
-
- ;==============ùºé┐ìUîé
-
- ;é╙é┴é╞é╬é╡ìUîé
- [State -1]
- type = ChangeState
- value = 240
- triggerall = command = "knockdown" ^^ command = "z"
- triggerall = statetype != A
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;Äπâpâôâ`
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 30,200,201)
- triggerall = command = "a" && command != "holddown" && statetype != A
- trigger1 = AnimElem = 3, >= 2 && command != "holddown" && stateno = 200 && MoveContact
- trigger2 = AnimElem = 3, >= 2 && command != "holddown" && stateno = 201 && MoveContact
- trigger3 = AnimElem = 2, >= 2 && command != "holddown" && stateno = 400 && MoveContact
- trigger4 = AnimElem = 2, >= 2 && command != "holddown" && stateno = 410 && MoveContact
- trigger5 = ctrl || (stateno = 100 && time >= 3)
- trigger6 = ctrl || (stateno = 101 && time >= 1)
-
- ;ï¡âpâôâ`
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 30,220,221)
- triggerall = command = "x" && command != "holddown" && statetype != A
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;âìü[âLâbâN
- [State -1]
- type = ChangeState
- value = 215
- triggerall = command != "holddown" && command = "holdfwd"
- triggerall = command = "b"
- triggerall = statetype != A
- trigger1 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 200
- trigger2 = AnimElem = 3, >= 1 && AnimElem = 3, < 3 && stateno = 201
- trigger3 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 210
- trigger4 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 221
- trigger5 = AnimElem = 4, >= 1 && AnimElem = 4, < 3 && stateno = 231
- trigger6 = AnimElem = 2, >= 1 && AnimElem = 2, < 3 && stateno = 400
- trigger7 = AnimElem = 5, >= 1 && AnimElem = 5, < 4 && stateno = 430
- trigger8 = ctrl || (stateno = 100 && time >= 3)
- trigger9 = ctrl || (stateno = 101 && time >= 1)
-
- ;ÄπâLâbâN
- [State -1]
- type = ChangeState
- value = 210
- triggerall = command = "b" && command != "holddown" && statetype != A
- trigger1 = AnimElem = 3, >= 2 && command != "holddown" && stateno = 200 && MoveContact
- trigger2 = AnimElem = 3, >= 2 && command != "holddown" && stateno = 201 && MoveContact
- trigger3 = AnimElem = 2, >= 2 && command != "holddown" && stateno = 400 && MoveContact
- trigger4 = AnimElem = 2, >= 2 && command != "holddown" && stateno = 410 && MoveContact
- trigger5 = ctrl || (stateno = 100 && time >= 3)
- trigger6 = ctrl || (stateno = 101 && time >= 1)
-
-
- ;ï¡âLâbâN
- [State -1]
- type = ChangeState
- value = ifelse (P2bodydist X >= 30,230,231)
- triggerall = command = "y" && command != "holddown" && statetype != A
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;ƺö¡
- [State -1]
- type = ChangeState
- value = 195
- triggerall = command = "s" ^^ command = "c" && command != "holddown" && statetype = S
- trigger1 = ctrl || (stateno = 100 && time >= 3)
- trigger2 = ctrl || (stateno = 101 && time >= 1)
-
- ;------ âëâôâjâôâO ------
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = command != "FDF" && command = "FF"
- trigger1 = command != "holddown" && statetype = S && ctrl
-
- [State -1]
- type = varset
- trigger1 = command != "FDF" && command = "FF" && command != "holddown"
- var(40) = 2
- [State -1]
- type = varset
- trigger1 = var(40) = 2
- trigger1 = command = "holdfwd" && animtime = 0
- var(20) = ifelse(P2Dist X >= 0,100,105)
-
- ;------ âoâbâNâXâeâbâv ------
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command != "BDB" && command = "BB"
- trigger1 = command != "holddown" && statetype = S && ctrl
-
- [State -1]
- type = varset
- trigger1 = command != "BDB" && command = "BB" && command != "holddown"
- var(40) = 3
- [State -1]
- type = varset
- trigger1 = var(40) = 3
- trigger1 = command = "holdback" && animtime = 0
- var(20) = ifelse(P2Dist X >= 0,105,100)
-
- ;------ âìâôâOâWâââôâv ------
- [State -1]
- type = varset
- trigger1 = command = "longjump"
- var(40) = 1
- [State -1]
- type = varset
- trigger1 = var(40) = 1 && P2Dist X >= 0
- trigger1 = command = "holdup" && animtime = 0
- var(20) = 40
- [State -1]
- type = null;varset
- trigger1 = var(40) = 1 && P2Dist X < 0
- trigger1 = command = "holdup" && animtime = 0
- var(2) = 40
-
-