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Text File | 2003-07-03 | 389.4 KB | 18,927 lines |
- ; Common state file
- ;
- ; System variables usage
- ; ----------------------
- ; Var name Type Purpose
- ; -------- ---- -------
- ; sysvar(0) Temp Set by state 5081 (HITL_SLIDE) to 1 to prevent
- ; showing ground hit frame in state 5110 (HIT_LIEDOWN).
- ; Used by guarding states.
- ; sysvar(1) Temp Used by state 40 (Jump Start) amd 45 (Air Jump Start)
- ; to keep track of which way to jump.
- ; Used by state 5100 and 5110 to remember downward
- ; velocity of player just before hitting the ground.
- ; Used in state 5080 for storing the anim # to display.
-
- ;---------------------------------------------------------------------------
- ;Æ╩Åφùºé┐
- [Statedef 0]
- type = S
- physics = S
- sprpriority = 0
-
- [State -2, 0]
- type = Varadd
- trigger1 = time = 0
- var(6) = 0
- ignorehitpause = 1
-
- [State 0, 1]
- type = ChangeAnim
- trigger1 = Anim != 0 && Anim != 5
- trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
- value = 0
-
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 0, 3] ;Stop moving if low velocity or 4 ticks pass
- type = VelSet
- trigger1 = abs(vel x) < 2
- trigger2 = Time = 4
- x = 0
-
- ;---------------------------------------------------------------------------
- ;ùºé┐ü¿é╡éßé¬é▌
- [Statedef 10]
- type = C
- physics = C
- anim = 10
-
- [State 10, 1]
- type = VelMul
- trigger1 = Time = 0
- x = 0
-
- [State 10, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
-
- ;---------------------------------------------------------------------------
- ;é╡éßé¬é▌
- [Statedef 11]
- type = C
- ;movetype = A
- physics = C
- anim = 11
- sprpriority = 0
-
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 0
-
- [State 11, 1] ;Change from turning animation
- type = ChangeAnim
- trigger1 = Anim = 6 && AnimTime = 0
- value = 11
-
- ;---------------------------------------------------------------------------
- ;é╡éßé¬é▌ü¿ùºé┐
- [Statedef 12]
- type = S
- physics = S
- anim = 12
-
- [State 12, 1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ;æOÉi/îπÉi
- [Statedef 20]
- type = S
- ;movetype = A
- physics = S
- sprpriority = 0
-
- [State 1000, 2]
- type = Width
- trigger1 = frontedgeDist < 20
- trigger1 = animelem = 1, >= 0
- value = 12,0
-
- [State 20, 1]
- type = VelSet
- trigger1 = command = "holdfwd"
- x = const(velocity.walk.fwd.x)
-
- [State 20, 2]
- type = VelSet
- trigger1 = command = "holdback"
- x = const(velocity.walk.back.x)
-
- [State 20, 3]
- type = ChangeAnim
- triggerall = vel x > 0
- trigger1 = Anim != 20 && Anim != 5
- trigger2 = Anim = 5 && AnimTime = 0
- value = 20
-
- [State 20, 4]
- type = ChangeAnim
- triggerall = vel x < 0
- trigger1 = Anim != 21 && Anim != 5
- trigger2 = Anim = 5 && AnimTime = 0
- value = 21
-
- ;---------------------------------------------------------------------------
- ;âWâââôâvèJÄn
- [Statedef 40]
- type = S
- physics = S
- anim = 40
- ctrl = 0
- sprpriority = 1
-
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 0
-
- [State 40, 1]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 40, 2]
- type = VarSet
- trigger1 = command = "holdfwd"
- sysvar(1) = 1
-
- [State 40, 3]
- type = VarSet
- trigger1 = command = "holdback"
- sysvar(1) = -1
-
- [State 40, 4]
- type = VelSet
- trigger1 = AnimTime = 0
- x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
- y = const(velocity.jump.y)
-
- [State 40, 5]
- type = VelSet
- trigger1 = AnimTime = 0
- trigger1 = prevstateno = 100 ;RUN_FWD
- trigger1 = sysvar(1) = 1
- x = const(velocity.runjump.fwd.x)
-
- [State 40, 6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;ô±ÆiâWâââôâvèJÄn
- [Statedef 45]
- type = A
- physics = N
- ctrl = 0
- velset = 0,0
-
- [State 45, 1]
- type = ChangeAnim
- trigger1 = SelfAnimExist(44)
- value = 44
-
- [State 45, 2]
- type = ChangeAnim
- trigger1 = !SelfAnimExist(44)
- value = 41
-
- [State 45, 3]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 45, 4]
- type = VarSet
- trigger1 = command = "holdfwd"
- sysvar(1) = 1
-
- [State 45, 5]
- type = VarSet
- trigger1 = command = "holdback"
- sysvar(1) = -1
-
- [State 45, 6]
- type = VelSet
- trigger1 = Time = 2
- x = ifelse(sysvar(1)=0, const(velocity.airjump.neu.x), ifelse(sysvar(1)=1, const(velocity.airjump.fwd.x), const(velocity.airjump.back.x)))
- y = const(velocity.airjump.y)
-
- [State 45, 7]
- type = ChangeState
- trigger1 = Time = 2
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;âWâââôâvÅπÅ╕
- [Statedef 50]
- type = A
- physics = A
-
- [State 1000, 2]
- type = Width
- trigger1 = frontedgeDist < 20
- trigger1 = animelem = 1, >= 0
- value = 12,0
-
- [State 50, 1]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 50, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
-
- ;[State 50, 3]
- ;type = ChangeAnim
- ;trigger1 = Vel y > -2
- ;trigger1 = SelfAnimExist(anim + 3)
- ;persistent = 0
- ;value = Anim + 3
-
- ;---------------------------------------------------------------------------
- ;âWâââôâvë║ì~
- [Statedef 51]
- type = A
- physics = A
-
- [State 1000, 2]
- type = Width
- trigger1 = frontedgeDist < 20
- trigger1 = animelem = 1, >= 0
- value = 12,0
-
- [State 51, 1]
- type = Null
- trigger1 = 1
-
- ;---------------------------------------------------------------------------
- ;ÆàÆn
- [Statedef 52]
- type = S
- physics = S
- velset = 0,0
- ctrl = 1
- anim = 47
-
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 52, 3]
- type = CtrlSet
- trigger1 = Time = 3
- value = 1
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;âëâôâjâôâO
- [Statedef 100]
- type = S
- physics = S
- anim = 100
- sprpriority = 1
-
- [State 100, 1]
- type = VelSet
- trigger1 = 1
- x = const(velocity.run.fwd.x)
-
- [State 100, 2] ;Prevent run from canceling into walk
- type = AssertSpecial
- trigger1 = 1
- flag = NoWalk
-
- [State 100, 3] ;Prevent from turning
- type = AssertSpecial
- trigger1 = 1
- flag = NoAutoTurn
-
- [State 100, 4]
- type = ChangeState
- trigger1 = command != "holdfwd"
- value = 0
-
- ;---------------------------------------------------------------------------
- ;âoâbâNâXâeâbâv
- [Statedef 105]
- type = A
- physics = A
- ctrl = 0
- anim = 105
- sprpriority = 1
-
- [State 105, 1]
- type = VelSet
- trigger1 = Time = 0
- x = const(velocity.run.back.x)
- y = const(velocity.run.back.y)
-
- [State 105, 2]
- type = CtrlSet
- trigger1 = Time = 2
- value = 1
-
- [State 105, 3]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 106
-
- ;---------------------------------------------------------------------------
- ;âoâbâNâXâeâbâvÆàÆn
- [Statedef 106]
- type = S
- physics = S
- ctrl = 0
- anim = 47
-
- [State 106, 1]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 106, 2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 106, 3]
- type = MakeDust
- trigger1 = Time = 2
- pos = -5,-2
- spacing = 1
-
- [State 106, 4]
- type = ChangeState
- trigger1 = Time = 7
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; RUN_UP
- [Statedef 110]
- type = S
- physics = N
-
- [State 110, 0]
- type = CtrlSet
- trigger1 = Time = 0
- value = 0
-
- [State 110, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 110
-
- [State 110, 2]
- type = HitBy
- trigger1 = Time = 0
- value = SCA, NT, ST, HT
- time = 30
-
- [State 110, 3]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- z = -7
-
- [State 110, 4]
- type = VelMul
- trigger1 = 1
- z = 0.8
-
- [State 110, 5]
- type = VelSet
- trigger1 = AnimTime = -8
- z = 0
-
- [State 110, 7]
- type = CtrlSet
- trigger1 = AnimTime = 0
- value = 1
-
- [State 110, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ; RUN_DOWN
- [Statedef 115]
- type = S
- physics = N
-
- [State 115, 0]
- type = CtrlSet
- trigger1 = Time = 0
- value = 0
-
- [State 115, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 110
-
- [State 115, 2]
- type = HitBy
- trigger1 = Time = 0
- value = SCA, NT, ST, HT
- time = 30
-
- [State 115, 3]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- z = 7
-
- [State 115, 4]
- type = VelMul
- trigger1 = 1
- z = 0.8
-
- [State 115, 5]
- type = VelSet
- trigger1 = AnimTime = -8
- z = 0
-
- [State 115, 7]
- type = CtrlSet
- trigger1 = AnimTime = 0
- value = 1
-
- [State 115, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ;âKü[âhèJÄn
- [Statedef 120]
- type = U
- physics = U
-
- [State 120, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 120 + (statetype = C) + (statetype = A)*2
-
- [State 120, 2]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = S
- physics = S
-
- [State 120, 3]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = C
- physics = C
-
- [State 120, 4]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = A
- physics = A
-
- [State 120, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 130 + (statetype = C) + (statetype = A)*2
-
- ;---------------------------------------------------------------------------
- ;ùºé┐âKü[âhÄ¥æ▒
- [Statedef 130]
- type = S
- physics = S
-
- [State 130, 1]
- type = ChangeAnim
- trigger1 = Anim != 130
- value = 130
-
- ;---------------------------------------------------------------------------
- ;é╡éßé¬é▌âKü[âhÄ¥æ▒
- [Statedef 131]
- type = C
- physics = C
-
- [State 131, 1]
- type = ChangeAnim
- trigger1 = Anim != 131
- value = 131
-
- ;---------------------------------------------------------------------------
- ;ï≤ÆåâKü[âhÄ¥æ▒
- [Statedef 132]
- type = A
- physics = N
-
- [State 132, 1]
- type = ChangeAnim
- trigger1 = Anim != 132
- value = 132
-
- [State 132, 2]
- type = VelAdd
- trigger1 = 1
- y = Const(movement.yaccel)
-
- [State 132, 3]
- type = VarSet
- trigger1 = 1
- sysvar(0) = (pos y >= 0) && (vel y > 0)
-
- [State 132, 4]
- type = VelSet
- trigger1 = sysvar(0)
- y = 0
-
- [State 132, 5]
- type = PosSet
- trigger1 = sysvar(0)
- y = 0
-
- [State 132, 6]
- type = ChangeState
- trigger1 = sysvar(0)
- trigger1 = command != "holdback"
- value = 52
-
- [State 132, 7]
- type = ChangeState
- trigger1 = sysvar(0)
- value = 130
-
- ;---------------------------------------------------------------------------
- ;âKü[âhÅIù╣
- [Statedef 140]
- type = U
- physics = U
- ctrl = 1
-
- [State 140, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 140 + (statetype = C) + (statetype = A)*2
-
- [State 140, 2]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = S
- physics = S
-
- [State 140, 3]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = C
- physics = C
-
- [State 140, 4]
- type = StateTypeSet
- trigger1 = Time = 0 && statetype = A
- physics = A
-
- ;-------------ùºé┐âKü[âhâRâôâ^âNâg
- [Statedef 150]
- type = S
- movetype= H
- physics = S
- velset = 0,0
-
- [State 150, 1]
- type = ChangeAnim
- trigger1 = 1
- value = 150
-
- [State 150, 2]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 151
-
- ;--------------ùºé┐âKü[âhâqâbâgâoâbâN
- [Statedef 151]
- type = S
- movetype= H
- physics = S
- anim = 150
-
- [State 151, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 151, 2]
- type = VelSet
- trigger1 = Time = GetHitVar(slidetime)
- trigger2 = Time >= GetHitVar(hittime)
- x = 0
-
- [State 151, 4]
- type = ChangeState
- trigger1 = Time >= GetHitVar(hittime)
- value = 130
- ctrl = 1
-
- ;-------------é╡éßé¬é▌âKü[âhâRâôâ^âNâg
- [Statedef 152]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 152, 1]
- type = ChangeAnim
- trigger1 = 1
- value = 151
-
- [State 152, 3]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 153
-
- ;-------------é╡éßé¬é▌âKü[âhâqâbâgâoâbâN
- [Statedef 153]
- type = C
- movetype= H
- physics = C
- anim = 151
-
- [State 153, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 153, 2]
- type = VelSet
- trigger1 = Time = GetHitVar(slidetime)
- trigger2 = Time >= GetHitVar(hittime)
- x = 0
-
- [State 153, 3]
- type = ChangeState
- trigger1 = Time >= GetHitVar(hittime)
- value = 131
- ctrl = 1
-
- ;-------------ï≤ÆåâKü[âhâRâôâ^âNâg
- [Statedef 154]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 154, 1]
- type = ChangeAnim
- trigger1 = 1
- value = 152
-
- [State 154, 2]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 155 ;AGUARDHIT2
-
- [State 154, 3]
- type = ForceFeedback
- trigger1 = time = 0
- waveform = square
- time = 4
-
- ;---------------------------------------------------------------------------
- ;ï≤ÆåâKü[âhâqâbâgâoâbâN
- [Statedef 155]
- type = A
- movetype= H
- physics = N
- anim = 152
-
- [State 155, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
- y = 1
-
- [State 155, 2]
- type = VelAdd
- trigger1 = 1
- y = Const(movement.yaccel)
-
- [State 155, 3]
- type = CtrlSet
- trigger1 = Time = GetHitVar(ctrltime)
- value = 1
-
- [State 155, 4]
- type = VarSet
- trigger1 = 1
- sysvar(0) = (pos y >= 0) && (vel y > 0)
-
- [State 155, 5]
- type = VelSet
- trigger1 = sysvar(0)
- y = 0
-
- [State 155, 6]
- type = PosSet
- trigger1 = sysvar(0)
- y = 0
-
- [State 155, 7]
- type = ChangeState
- trigger1 = sysvar(0)
- trigger1 = command != "holdback"
- value = 52
-
- [State 155, 8]
- type = ChangeState
- trigger1 = sysvar(0)
- value = 130
-
- ;---------------------------------------------------------------------------
- ;â^âCâÇâIü[âoü[òëé»
- [Statedef 170]
- type = S
- ctrl = 0
- anim = 170
- velset = 0,0
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ;â^âCâÇâIü[âoü[âhâìü[âQü[âÇ
- [Statedef 175]
- type = S
- ctrl = 0
- velset = 0,0
-
- [State 175, 1] ; If no anim, use go to lose state.
- type = ChangeState
- trigger1 = Time = 0
- trigger1 = !SelfAnimExist(175)
- value = 170
-
- [State 175, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 175
-
- [State 175, 3]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ;âCâôâgâìâfâé âXâ^ü[âg
- [Statedef 190]
- type = S
- ctrl = 0
- velset = 0,0
-
- [State 190, 1]
- type = ChangeAnim
- trigger1 = SelfAnimExist(190)
- value = 190
-
- [State 190, 2] ;Go straight to intro.
- type = ChangeState
- trigger1 = Time = 0
- value = 191
-
- ;---------------------------------------------------------------------------
- ;âCâôâgâìâfâé
- [Statedef 191]
- type = S
- ctrl = 0
-
- [State 191, 1]
- type = ChangeState
- trigger1 = Time = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ; HITG_SHAKE
- [Statedef 5000]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 5000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5000, 4]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5000, 5]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- type = a
-
- [State 5000, 6]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 5001
-
- [State 5000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 5030
-
- [State 5000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 5000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;---------------HITG_SLIDE
- [Statedef 5001]
- type = S
- movetype= H
- physics = S
-
- [State 5001, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 5001, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
-
- [State 5001, 3] ;Stop sliding back
- type = VelMul
- trigger1 = Time >= GetHitVar(slidetime)
- x = .6
-
- [State 5001, 4]
- type = VelSet
- trigger1 = HitOver
- x = 0
-
- [State 5001, 5]
- type = DefenceMulSet
- trigger1 = HitOver
- value = 1
-
- [State 5001, 6]
- type = SelfState
- trigger1 = HitOver
- value = 0
- ctrl = 1
-
- ;--------------é╡éßé¬é▌âqâbâg
- [Statedef 5010]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5010, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 5020 + GetHitVar(animtype)
-
- [State 5010, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5010, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5010, 4] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5010, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 5011
-
- [State 5010, 6]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 5030
-
- [State 5010, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5020
- persistent = 0
- time = 6
- waveform = square
-
- [State 5010, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5021
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5010, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5022
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;--------------é╡éßé¬é▌âqâbâgâXâëâCâh
- [Statedef 5011]
- type = C
- movetype= H
- physics = C
-
- [State 5011, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 5011, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5025 + GetHitVar(animtype)
-
- [State 5011, 3]
- type = VelMul
- trigger1 = Time >= GetHitVar(slidetime)
- x = .6
-
- [State 5011, 4]
- type = VelSet
- trigger1 = HitOver
- x = 0
-
- [State 5011, 5]
- type = DefenceMulSet
- trigger1 = HitOver
- value = 1
-
- [State 5011, 6]
- type = ChangeState
- trigger1 = HitOver
- value = 11
- ctrl = 1
-
- ;--------------ï≤Æåâqâbâg
- [Statedef 5020]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5020, 1]
- type = null;ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 5020, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- ;trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5020, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5020, 4]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5020, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 5040
-
- [State 5020, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 5020, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5020, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- trigger4 = anim = [5051,5059]
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;---------------------------------------------------------------------------
- ; HITA_UP (initial going up)
- [Statedef 5030]
- type = A
- movetype= H
- physics = N
- ctrl = 0
-
- [State 5030, 1]
- type = VelAdd;Gravity
- trigger1 = 1
- y = GetHitVar(yaccel)
-
- [State 5030, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
- y = 1
-
- [State 5030, 3]
- type = ChangeState
- triggerall = !HitFall
- trigger1 = HitOver
- trigger2 = Vel Y > 0 ;Hit ground
- trigger2 = Pos Y >= 10 ;.
- value = 5040 ;HITA_RECOV
-
- [State 5030, 4]
- type = ChangeState
- triggerall = HitFall
- trigger1 = HitOver
- trigger2 = Vel Y > 0 ;Hit ground
- trigger2 = Pos Y >= 10 ;.
- value = 5050 ;HITA_FALL
-
- [State 5030, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 5035 ;HITA_UP (transition)
-
- ;---------------------------------------------------------------------------
- ; HITA_UP_T (transition)
- [Statedef 5035]
- type = A
- movetype= H
- physics = N
-
- [State 5035, 1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = SelfAnimExist(5035)
- trigger1 = Anim != [5051,5059] ;Not if in hit up anim
- trigger1 = Anim != 5090 ;Not if hit off ground anim
- value = 5035
-
- [State 5030, 1]
- type = VelAdd;Gravity
- trigger1 = 1
- y = GetHitVar(yaccel)
-
- [State 5035, 3]
- type = ChangeState
- triggerall = !HitFall
- trigger1 = HitOver ;Hit is over
- trigger2 = AnimTime = 0 ;Animation over
- trigger3 = Vel Y > 0 ;Hit ground
- trigger3 = Pos Y >= 10 ;.
- trigger4 = Time = 0 ;No transition anim
- trigger4 = Anim != 5035 ;.
- value = 5040 ;HITA_RECOV
-
- [State 5035, 4]
- type = ChangeState
- triggerall = HitFall
- trigger1 = HitOver ;Hit is over
- trigger2 = AnimTime = 0 ;Anim is over
- trigger3 = Vel Y > 0 ;Hit ground
- trigger3 = Pos Y >= 10 ;.
- trigger4 = Time = 0 ;No transition anim
- trigger4 = Anim != 5035 ;.
- value = 5050 ;HITA_FALL
-
- ;---------------------------------------------------------------------------
- ; HITA_RECOV (recovering in air, not falling)
- [Statedef 5040]
- type = A
- movetype= H
- physics = N
- ctrl = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5040, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- trigger1 = Anim != 5040
- trigger2 = Time = 0
- trigger2 = Anim != 5035
- value = 5040
-
- ;[State 5040, 4]
- ;type = StateTypeSet
- ;trigger1 = HitOver
- ;movetype = I
-
- [State 3000,1]
- type = Explod
- trigger1 = time >= 10
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- anim = F4017
- pos = -15,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 0
- x = -3
- y = -6
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 0
- x = 3
- y = -6
-
- [State 5040, 1]
- type = ChangeState
- trigger1 = !Alive
- value = 4045
-
- [State 5040, 6]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 52
-
- ;---------------------------------------------------------------------------
- ; HITA_FALL (knocked up, falling)
- [Statedef 5050]
- type = A
- movetype= H
- physics = N
-
- [State 5050, 1] ;Change anim when done with transition
- type = ChangeAnim
- trigger1 = AnimTime = 0
- trigger1 = Anim = 5035
- trigger2 = Time = 0 ;If no transition anim
- trigger2 = Anim != 5035
- trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
- trigger2 = Anim != 5090 ;Not if hit off ground anim
- value = 5050
-
- [State 5050, 2] ;Coming down anim
- type = ChangeAnim
- trigger1 = anim = [5050,5059]
- trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
- trigger1 = SelfAnimExist(anim+10)
- value = anim+10
- persistent = 0
-
- [State 5030, 1]
- type = VelAdd;Gravity
- trigger1 = 1
- y = GetHitVar(yaccel)
-
- [State 5050, 4] ;Recover near ground
- type = ChangeState
- triggerall = Vel Y > 0
- triggerall = Pos Y >= -20
- triggerall = alive
- triggerall = CanRecover
- trigger1 = Command = "recovery"
- value = 5200 ;HITFALL_RECOVER
-
- [State 5050, 5]; Recover in mid air
- type = ChangeState
- triggerall = Vel Y > -1
- triggerall = alive
- triggerall = CanRecover
- trigger1 = Command = "recovery"
- value = 5210 ;HITFALL_AIRRECOVER
-
- [State 5050, 6]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
- value = 5100 ;HIT_BOUNCE
-
- ;---------------------------------------------------------------------------
- ; HIT_TRIP (shaking)
- [Statedef 5070]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5070, 1]
- type = ChangeAnim
- trigger1 = 1
- value = 5070
-
- [State 5070, 2]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 5071
-
- [State 5070, 3]
- type = ForceFeedback
- trigger1 = time = 0
- time = 12
- waveform = sinesquare
- ampl = 140
-
- ;---------------------------------------------------------------------------
- ; HIT_TRIP2 (fall through air)
- [Statedef 5071]
- type = A
- movetype= H
- physics = N
-
- [State 5071, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
- y = 1
-
- [State 5071, 2] ;Acceleration
- type = VelAdd
- trigger1 = 1
- y = GetHitVar(yaccel)
-
- [State 5071, 3] ;Hit ground
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 15
- type = ChangeState
- value = 5110
-
- ;---------------------------------------------------------------------------
- ; HITL_SHAKE
- [Statedef 5080]
- type = L
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5080, 1] ;Set default anim
- type = VarSet
- trigger1 = time = 0
- sysvar(2) = ifelse (GetHitVar(yvel) = 0, 5080, 5090)
-
- [State 5080, 2]
- type = VarAdd
- trigger1 = time = 0
- trigger1 = (anim = [5081,5089]) || (anim = [5111,5119])
- trigger1 = SelfAnimExist(sysvar(2) + (anim % 10))
- sysvar(2) = anim % 10
-
- [State 5080, 3] ;If 5090 doesn't exist, default to 5030
- type = VarSet
- trigger1 = time = 0
- trigger1 = sysvar(2) = 5090
- trigger1 = !SelfAnimExist(5090)
- sysvar(2) = 5030
-
- [State 5080, 3] ;Freeze
- type = ChangeAnim
- trigger1 = 1
- value = sysvar(2)
-
- [State 5080, 4]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 5081 ;HITL_SLIDE
-
- [State 5080, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) != 0
- value = 5030 ;HITA_UP
-
- ;---------------------------------------------------------------------------
- ; HITL_SLIDE
- [Statedef 5081]
- type = L
- movetype= H
- physics = C
-
- [State 5081, 1]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 5081, 2]
- type = VelSet
- trigger1 = HitOver
- x = 0
-
- [State 5081, 3] ;Don't show hit ground frame
- type = VarSet
- trigger1 = Time = 0
- sysvar(0) = 1
-
- [State 5081, 4]
- type = ChangeState
- trigger1 = HitOver
- value = 5110 ;HIT_LIEDOWN
-
-
- ;---------------------------------------------------------------------------
- ; HIT_BOUNCE (hit ground)
- [Statedef 5100]
- type = L
- movetype= H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5100, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(fall.yvel) = 0
- trigger1 = vel x > 1
- x = -1
-
- [State 5100, Var] ;Save fall velocity
- type = VarSet
- trigger1 = Time = 0
- ;trigger1 = GetHitVar(fall.yvel) = 0
- sysvar(1) = floor(vel y)
-
- [State 5100, 2] ;Hit ground anim (normal)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
- trigger2 = !SelfAnimExist(5100 + (anim % 10))
- value = 5100
-
- [State 5100, 3] ;Hit ground anim (for hit up)
- type = ChangeAnim
- trigger1 = time = 0
- trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
- trigger1 = SelfAnimExist(5100 + (anim % 10))
- value = 5100 + (anim % 10)
-
- [State 5100, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 6] ;Reduce speed
- type = VelMul
- trigger1 = Time = 0
- x = 0.75
-
- [State 5100, 7]
- type = ChangeState
- trigger1 = Time = 0
- trigger1 = GetHitVar(fall.yvel) = 0
- value = 5110 ;HIT_LIEDOWN
-
- [State 5100, 9]
- type = HitFallDamage
- trigger1 = Time = 3
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 5100, 11]
- type = PosFreeze
- trigger1 = 1
-
- [State 5100, 12]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 5101
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 5100, 13]
- type = ForceFeedback
- trigger1 = Time = 0
- waveform = sinesquare
- ampl = 128,-3,-.2,.005
- time = 20
-
- ;---------------------------------------------------------------------------
- ; HIT_BOUNCE (bounce into air)
- [Statedef 5101]
- type = L
- movetype= H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 1] ;Coming hit ground anim (normal)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim != [5101,5109]
- trigger2 = !SelfAnimExist(5160 + (anim % 10))
- value = 5160
-
- [State 5101, 2] ;Coming hit ground anim (for hit up)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim = [5101,5109]
- trigger1 = SelfAnimExist(5160 + (anim % 10))
- value = 5160 + (anim % 10)
-
- [State 5101, 3]
- type = HitFallVel
- trigger1 = Time = 0
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 20
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- y = -3
-
- [State 5101, 5] ;Acceleration
- type = VelAdd
- trigger1 = 1
- y = .5
-
- [State 3000,1]
- type = Explod
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- anim = F4017
- pos = -40,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 5110, 6]
- type = PlaySnd
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- value = F7
- volume = 50
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = anim = 5160
- value = 41490
-
- [State 8145, 2];éñé┬é╘é╣âqâbâg
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = anim = 5161
- value = 4169
-
- ;---------------------------------------------------------------------------
- ; HIT_LIEDOWN
- [Statedef 5110]
- type = L
- movetype= H
- physics = N
-
- [State 1000, 1]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA
- time = 3
-
- [State 5110, 1] ;For hit up/up-diag type (from state 5081)
- type = ChangeAnim
- persistent = 0
- trigger1 = SelfAnimExist(5110 + (anim % 10))
- trigger1 = anim = [5081,5089]
- value = 5110 + (anim % 10);5110
-
- [State 5110, 2] ;Hit ground anim (normal)
- type = ChangeAnim
- triggerall = time = 0
- triggerall = anim != [5110,5119] ;Not already changed anim
- trigger1 = anim != [5161,5169]
- trigger2 = !SelfAnimExist(5170 + (anim % 10))
- value = 5170
-
- [State 5110, 3] ;Hit ground anim (for hit up)
- type = ChangeAnim
- triggerall = time = 0
- triggerall = anim != [5110,5119] ;Not already changed anim
- trigger1 = anim = [5161,5169]
- trigger1 = SelfAnimExist(5170 + (anim % 10))
- value = 5170 + (anim % 10)
-
- [State 5110, 4]
- type = HitFallDamage
- trigger1 = Time = 0
-
- [State 1101, 4]
- type = VelSet
- trigger1 = Time = 0
- x = 0
-
- [State 5110, 5]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5110, Var] ;Get fall velocity
- type = VarSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(fall.yvel) != 0
- sysvar(1) = floor(vel y)
-
- [State 5110, 7]
- type = GameMakeAnim
- trigger1 = Time = 0
- trigger1 = !SysVar(0)
- value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
- pos = 0, 0
- under = sysvar(1) <= 10
-
- [State 5110, 8]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 5110, 9];éñé┬é╘é╣
- type = ChangeAnim
- persistent = 0
- triggerall = anim = [5171,5179]
- triggerall = SelfAnimExist(5110 + (anim % 10))
- trigger1 = AnimTime = 0
- trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground anim
- value = 5110 + (anim % 10)
-
- [State 5110, 10];ï┬îⁿé»
- type = ChangeAnim
- persistent = 0
- triggerall = Anim != [5111,5119]
- trigger1 = AnimTime = 0
- trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground frame
- value = 5110
-
- [State 5110, 11] ;If just died
- type = ChangeState
- triggerall = !alive
- trigger1 = AnimTime = 0
- trigger2 = SysVar(0) ;SysVar(0) = 1 avoids hit ground frame
- trigger3 = Anim = [5110,5119]
- value = 5150
-
- [State 5110, 12]
- type = VarSet
- trigger1 = SysVar(0)
- trigger1 = Time = 0
- sysvar(0) = 0
-
- [State 5110, 13] ;Friction
- type = VelMul
- trigger1 = 1
- x = 0
-
- [State 5110, 14]
- type = ForceFeedback
- trigger1 = alive
- trigger1 = Time = 0
- time = 8
- ampl = 240
- waveform = sine
-
- [State 5110, 15]
- type = ForceFeedback
- trigger1 = !alive
- trigger1 = Time = 0
- ampl = 200, 7, -.467
- time = 30
- waveform = sine
-
- ;---------------------------------------------------------------------------
- ;ïNé½éáé¬éΦ
- [Statedef 5120]
- type = S
- movetype= I
- physics = N
-
- [State 5120, 1a] ;Get up anim (normal)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim != [5111,5119]
- trigger2 = !SelfAnimExist(5120 + (anim % 10))
- value = 5120
-
- [State 5120, 1b] ;Get up anim (for hit up/diag-up)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim = [5111,5119]
- trigger1 = SelfAnimExist(5120 + (anim % 10))
- value = 5120 + (anim % 10)
-
- [State 5120, 2]
- type = VelSet
- trigger1 = Time = 0
- x = 0
-
- [State 5120, 3]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- [State 5120, 5]
- type = NotHitBy
- trigger1 = animtime = 0
- value2 = , NT,ST;,HT
- time = 10
-
- [State 5120, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; HIT_LIEDEAD
- [Statedef 5150]
- type = L
- movetype= H
- physics = N
-
- [State 5150, 1] ;Normal anim
- type = ChangeAnim
- triggerall = Time = 0
- triggerall = SelfAnimExist(5140)
- trigger1 = (anim != [5111,5119]) && (anim != [5171,5179])
- trigger2 = !SelfAnimExist(5140 + (anim % 10))
- value = 5140
-
- [State 5150, 3] ;Hit up type anim
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (anim = [5111,5119]) || (anim = [5171,5179])
- trigger1 = SelfAnimExist(5140 + (anim % 10))
- value = 5140 + (anim % 10)
-
- [State 5150, 4] ;Match over anim
- type = ChangeAnim
- persistent = 0
- ;trigger1 = Time = 0
- trigger1 = MatchOver = 1
- trigger1 = Anim = [5140,5149]
- trigger1 = SelfAnimExist(anim+10)
- value = anim+10
-
- [State 5150, 5] ;Switch to 5110 if liedead anim does not exist
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Anim != [5140,5159]
- trigger1 = Anim != [5110,5119]
- value = 5110
-
- [State 5150, 5] ;âtâèü[â_âÇÄÇûS
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = var(50) = 1
- value = 2340
-
-
- [State 5150, 6]
- type = SprPriority
- trigger1 = Time = 0
- value = -1
-
- [State 5150, 7] ;Friction
- type = VelMul
- trigger1 = 1
- x = 0.85
-
- [State 5150, 8] ;Friction
- type = VelSet
- trigger1 = Vel x < .05
- persistent = 0
- x = 0
-
- ;[State 5150, 9]
- ;type = NotHitBy
- ;trigger1 = 1
- ;value = SCA
- ;time = 1
-
- ;---------------------------------------------------------------------------
- ; HIT_FALLRECOVER (still falling)
- [Statedef 5200]
- type = A
- movetype= H
- physics = N
-
- [State 5200, 1] ;Change anim if done with transition
- type = ChangeAnim
- trigger1 = Anim = 5035
- trigger1 = AnimTime = 0
- value = 5050
-
- [State 5200, 2]
- type = VelAdd
- trigger1 = 1
- y = GetHitVar(yaccel)
-
- [State 5200, 3]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 10
- value = 5201
-
- ;---------------------------------------------------------------------------
- ; HIT_FALLRECOVER (on the ground)
- [Statedef 5201]
- type = A
- movetype= H
- physics = A
- anim = 5200
-
- [State 5201, 1] ;Turn if not facing opponent
- type = Turn
- trigger1 = Time = 0
- trigger1 = p2dist X < -5
-
- [State 5201, 2]
- type = VelSet
- trigger1 = Time = 0
- x = -.15
- y = -3.5
-
- [State 5201, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5201, 4]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- [State 5201, 5] ;Blink white
- type = PalFX
- trigger1 = Time = 0
- time = 3
- add = 128,128,128 ;256,256,256
-
- [State 5201, 6]
- type = GameMakeAnim
- trigger1 = Time = 1
- value = 60
- pos = 0, 0
- under = 1
-
- ;---------------------------------------------------------------------------
- ; HIT_AIRFALLRECOVER
- [Statedef 5210]
- type = A
- movetype= I
- physics = N
- anim = 5210
- ctrl = 0
-
- [State 5210, 1] ;Blink white
- type = PalFX
- trigger1 = Time = 0
- time = 3
- add = 128,128,128 ;256,256,256
-
- [State 5210, 1]
- type = PosFreeze
- trigger1 = Time = 0
- value = 4
-
- [State 5210, 2] ;Turn if not facing opponent
- type = Turn
- trigger1 = Time = 0
- trigger1 = p2dist X < -20
-
- [State 5210, 1]
- type = VelMul
- trigger1 = Time = 4
- x = .8
- y = .8
-
- [State 5210, 1]
- type = VelAdd
- trigger1 = Time = 4
- y = -4.5
-
- [State 5210, 1]
- type = VelMul
- trigger1 = Time = 4
- trigger1 = Vel Y > 0
- y = .5
-
- [State 5210, 1]
- type = VelAdd
- trigger1 = Time = 4
- trigger1 = Vel Y > -3
- y = -2
-
- [State 5210, 1]
- type = VelAdd
- trigger1 = Time = 4
- trigger1 = Vel Y > -2
- y = -1
-
- [State 5210, 2] ;Go up
- type = VelAdd
- trigger1 = Time = 4
- trigger1 = Command = "holdup"
- y = -2
-
- [State 5210, 2] ;Go down
- type = VelAdd
- trigger1 = Time = 4
- trigger1 = Command = "holddown"
- y = 1.5
-
- [State 5210, 2] ;Go fwd
- type = VelMul
- trigger1 = Time = 4
- trigger1 = Command = "holdfwd"
- x = 1
-
- [State 5210, 2] ;Go back
- type = VelAdd
- trigger1 = Time = 4
- trigger1 = Command = "holdback"
- x = -1
-
- [State 5210, 3]
- type = NotHitBy
- trigger1 = Time = 0
- value = SCA
- time = 15
-
- [State 5210, 4]
- type = CtrlSet
- trigger1 = Time = 20
- value = 1
-
- [State 5210, 5]
- type = VelAdd;Gravity
- trigger1 = Time >= 4
- y = .35
-
- [State 5210, 5] ;Land on ground
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 52 ;JUMP_LAND
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; Continue?
- [Statedef 5500]
- type = S
- ctrl = 0
- anim = 5300
- velset = 0,0
-
- [State 5500, 1] ;Use continue animation if available
- type = ChangeAnim
- trigger1 = time = 0
- trigger1 = SelfAnimExist(5500)
- value = 5500
-
- ;---------------------------------------------------------------------------
- ; Initialize (at the start of the round)
- [Statedef 5900]
- type = S
-
- [State 5900, 1] ;Clear all int variables
- type = VarRangeSet
- trigger1 = roundno = 1
- value = 0
-
- [State 5900, 2] ;Clear all float variables
- type = VarRangeSet
- trigger1 = roundno = 1
- fvalue = 0
-
- [State 5900, 3] ;Intro
- type = ChangeState
- trigger1 = roundno = 1
- value = 190
-
- [State 5900, Turns Mode Intro]
- type = ChangeState
- trigger1 = roundno > 1
- trigger1 = roundsexisted <= 0
- trigger1 = roundstate = 0
- trigger1 = prevstateno != 197
- value = 190
-
-
-
-
-
-
-
- ;====== éΓéτéΩ ======
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéòsë┬ ------
- [Statedef 4000]
- type = A
- movetype = H
- physics = N
- ctrl = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1500, 2]
- type = Posset
- trigger1 = Time = 0
- trigger1 = Vel Y > 1 && Pos Y >= 1
- y = 0
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4011
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(ìé) - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4005]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4011
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéë┬ ------
- [Statedef 4010]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4011
-
- ;---------------------------
- [Statedef 4011]
- type = A
- movetype = H
- physics = N
- velset = -2,-7
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4000
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4005
- trigger1 = Vel Y > 0 && Pos Y >= -80
- trigger1 = time >= 30
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1234)
- Trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1234)
- Trigger1 = time = 9
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2,-2)
- y = -7
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2,2)
- y = -7
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- y = -20
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéòsë┬ ------
- [Statedef 4015]
- type = A
- movetype = H
- physics = N
-
- [State 1100, 5]
- type = PlayerPush
- trigger1 = 1
- value = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4026
-
- ;------ Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(ìé) - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4020]
- type = A
- movetype = H
- physics = N
-
- [State 1100, 5]
- type = PlayerPush
- trigger1 = 1
- value = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4026
-
- ;------ Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéë┬ ------
- [Statedef 4025]
- type = A
- movetype = H
- physics = N
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4026
-
- ;---------------------------
- [Statedef 4026]
- type = A
- movetype = H
- physics = N
- velset = -2,-7
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4015
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4020
- trigger1 = Vel Y > 0 && Pos Y >= -80
- trigger1 = time >= 30
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1234)
- Trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1234)
- Trigger1 = time = 9
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2,-2)
- y = -7
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2,2)
- y = -7
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- y = -20
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéòsë┬ ------
- [Statedef 4030]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1235)
- Trigger1 = Time >= 0
- value = 1235
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1235)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4041
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(Æß) - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4035]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4041
-
- ;------ ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬ ------
- [Statedef 4040]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1235)
- Trigger1 = Time >= 0
- value = 1235
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1235)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4041
-
- ;---------------------------
- [Statedef 4041]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4030
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4035
- trigger1 = Vel Y > 0 && Pos Y >= -35
- trigger1 = time >= 20
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno = 4035
- Trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno = 4035
- Trigger1 = time = 5
- value = 5050
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,4.2,-4.2)
- y = -6.4
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-4.2,4.2)
- y = -6.4
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -5
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéòsë┬ ------
- [Statedef 4045]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1235)
- Trigger1 = Time >= 0
- value = 1235
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1235)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4056
-
- ;Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(Æß) - ÅπÅ╕ÆåÆ╟îéë┬
- [Statedef 4050]
- type = A
- movetype = H
- physics = N
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4056
-
- ;------ Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬ ------
- [Statedef 4055]
- type = A
- movetype = H
- physics = N
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1235)
- Trigger1 = Time >= 0
- value = 1235
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1235)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4056
-
- ;---------------------------
- [Statedef 4056]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4045
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4050
- ;trigger1 = Vel Y > 0 && Pos Y >= -35
- trigger1 = time >= 23
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno = 4050
- Trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno = 4050
- Trigger1 = time = 5
- value = 5050
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,4.2,-4.2)
- y = -6.4
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-4.2,4.2)
- y = -6.4
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -5
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4060]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4071
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4065]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4071
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4070]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4071
-
- ;---------------------------
- [Statedef 4071]
- type = A
- movetype = H
- physics = N
- velset = -2,-6.5
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2,-2)
- y = -10
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2,2)
- y = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- trigger2 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .52
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4060
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4065
- trigger1 = Vel Y > 0 && Pos Y >= -80
- trigger1 = time >= 30
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = AnimExist(5061)
- trigger1 = time = 10
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4075]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4086
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4080]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4086
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4085]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4086
-
- ;---------------------------
- [Statedef 4086]
- type = A
- movetype = H
- physics = N
- velset = -2,-6.5
-
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2,-2)
- y = -10
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2,2)
- y = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- trigger2 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .52
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4075
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4080
- trigger1 = Vel Y > 0 && Pos Y >= -80
- trigger1 = time >= 30
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = AnimExist(5061)
- trigger1 = time = 10
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéòsë┬ ------
- [Statedef 4090]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4101
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4095]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4101
-
- ;------ ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬ ------
- [Statedef 4100]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1237)
- Trigger1 = Time >= 0
- value = 1237
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1237)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4101
-
- ;---------------------------
- [Statedef 4101]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,4.5,-4.5)
- y = -6.5
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-4.5,4.5)
- y = -6.5
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -5
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4090
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4095
- trigger1 = Vel Y > 0 && Pos Y >= -35
- trigger1 = time >= 20
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4100
- trigger1 = AnimExist(5061)
- Trigger1 = time = 9
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4100
- trigger1 = !AnimExist(5061)
- Trigger1 = time = 9
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéòsë┬ ------
- [Statedef 4105]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4116
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - ÅπÅ╕ÆåÆ╟îéë┬ ------
- [Statedef 4110]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1237)
- Trigger1 = Time >= 0
- value = 1237
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1237)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4116
-
- ;------ Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬ ------
- [Statedef 4115]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4116
-
- ;---------------------------
- [Statedef 4116]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,4.5,-4.5)
- y = -6.5
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-4.5,4.5)
- y = -6.5
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -5
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4105
- trigger1 = time >= 0
- value = SCA, HT
- time = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = prevstateno = 4110
- trigger1 = Vel Y > 0 && Pos Y >= -35
- trigger1 = time >= 20
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno = 4105
- trigger1 = !AnimExist(1237)
- Trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4110
- trigger1 = AnimExist(1237)
- trigger1 = AnimExist(5061)
- Trigger1 = time = 9
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4110
- trigger1 = !AnimExist(1237)
- trigger1 = AnimExist(5061)
- Trigger1 = time = 9
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4110
- trigger1 = AnimExist(1237)
- trigger1 = !AnimExist(5061)
- Trigger1 = time = 9
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = prevstateno != 4110
- trigger1 = !AnimExist(1237)
- trigger1 = !AnimExist(5061)
- Trigger1 = time = 9
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ æ½òÑéóéΓéτéΩ ------
- [Statedef 4120]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4045
-
- [State 1230]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5070
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4121
-
- ;--------------------------
- [Statedef 4121]
- type = A
- movetype = H
- physics = N
- velset = -1.5,-8
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -7.2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -7.2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .68
-
- [State 1281, 3]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 17
- value = 4122
-
- ;-------------------------------------
- [Statedef 4122]
- type = L
- movetype= H
- physics = N
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5100, 2]
- type = ChangeAnim
- trigger1 = time = [0,4]
- value = 5100
-
- [State 5100, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 6]
- type = VelMul
- trigger1 = Time = 0
- x = 0.75
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 5100, 11]
- type = PosFreeze
- trigger1 = 1
-
- [State 5100, 12]
- type = ChangeState
- trigger1 = Time = 4
- value = 4123
-
- ;---------------------------------------
- [Statedef 4123]
- type = L
- movetype= H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 1]
- type = ChangeAnim
- trigger1 = time = 0
- value = 5160
-
- [State 5101, 3]
- type = HitFallVel
- trigger1 = Time = 0
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 20
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- y = -2.5
-
- [State 5101, 5]
- type = VelAdd
- trigger1 = 1
- y = .5
-
- [State 3000,1]
- type = Explod
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- anim = F4017
- pos = 0,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 5110, 6]
- type = PlaySnd
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = !SysVar(0)
- value = F7
- volume = 50
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- value = 41490
-
- ;------ ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ ------
- [Statedef 4125]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4135
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4235
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4135
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;------ Æ@é½é┬é»éΓéτéΩ[éñé┬é╘é╣âoâEâôâh] ------
- [Statedef 4126]
- type = A
- movetype = H
- physics = N
- velset = 0,15
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 1
- y = 25
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .6
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Time = 1
- value = 5050
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,-25
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,-25
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-35
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4127
-
- ;------ Æ@é½é┬é»éΓéτéΩ[éñé┬é╘é╣â_âEâô] ------
- [Statedef 4127]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 183, 3]
- type = EnvShake
- trigger1 = time = 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,-25
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = time = 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,-25
- bindtime = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = posset
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = AnimExist(5161)
- trigger1 = Time = 0
- value = 5161
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = AnimExist(5167)
- trigger1 = Time = 3
- value = 5167
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimExist(5167)
- trigger1 = Time = 0
- y = 25
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = AnimExist(5161)
- trigger1 = Time = 6
- value = 5111
- [State 1500, 2]
- type = Posset
- trigger1 = AnimExist(5167)
- trigger1 = Time = 6
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = AnimExist(5167)
- trigger1 = Time = 12
- value = 5167
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimExist(5167)
- trigger1 = Time = 12
- y = 25
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 12
- y = -4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 12
- y = .8
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5161)
- trigger1 = Time = 0
- value = 5160
-
- [State 250, 7]
- type = ChangeState
- trigger1 = time = 20
- value = 4128
-
- ;------ Æ@é½é┬é»éΓéτéΩ[éñé┬é╘é╣â_âEâô2] ------
- [Statedef 4128]
- type = L
- movetype= H
- physics = N
- velset = 0,0
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,0
- volume = 50
-
- [State 3000,1]
- type = Explod
- trigger1 = time =0
- anim = F4017
- pos = -40,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1002, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = Time = 0
- value = 5111
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5111)
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time =30
- value = 5120
-
- ;------ Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ ------
- [Statedef 4130]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4240
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4131
-
- ;------ Æ@é½é┬é»éΓéτéΩ[éñé┬é╘é╣âoâEâôâh] ------
- [Statedef 4131]
- type = A
- movetype = H
- physics = N
- velset = 0,15
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 1
- y = 25
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .6
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Time = 5
- value = 50502
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4127
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩ ------
- [Statedef 4135]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(4136)
- Trigger1 = Time >= 0
- value = 4136
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(4136)
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4136
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩâtâëâC ------
- [Statedef 4136]
- type = A
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,7.5,-7.5)
- y = 8
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-7.5,7.5)
- y = 8
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 40
- y = .8
-
- [State 3000,1]
- type = Explod
- triggerall = Pos Y >= -10 && Vel Y > 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Pos Y >= -10 && Vel Y > 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Pos Y >= -10 && Vel Y > 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Pos Y >= -10 && Vel Y > 0
- value = 4137
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩâoâEâôâh ------
- [Statedef 4137]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 183, 3]
- type = EnvShake
- trigger1 = time = 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
- [State 2160, 34]
- type = Explod
- trigger1 = time = 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 1002, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 5
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.8,-1.8)
- y = -5
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 5
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.8,1.8)
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .55
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5165)
- trigger1 = Time = [0,1]
- value = 5165
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5165)
- trigger1 = Time = 0
- value = 5100
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5165)
- trigger1 = Time = 7
- value = 5160
-
- [State 250, 7]
- type = ChangeState
- trigger1 = time = 26
- value = 4138
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩâ_âEâô ------
- [Statedef 4138]
- type = L
- movetype= H
- physics = N
- velset = 0,0
-
- [State 3000,1]
- type = Explod
- trigger1 = time =0
- anim = F4017
- pos = -40,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1002, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,0
- volume = 50
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time =20
- value = 5120
-
- ;------ Æ╩Åφï≤ÆåÆ@é½é┬é»éΓéτéΩ ------
- [Statedef 4140]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(4136)
- Trigger1 = Time >= 0
- value = 4136
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(4136)
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4141
-
- ;------ Æ╩Åφï≤ÆåÆ@é½é┬é»éΓéτéΩâtâëâC ------
- [Statedef 4141]
- type = A
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,7.5,-7.5)
- y = 8
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-7.5,7.5)
- y = 8
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 40
- y = .8
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Pos Y >= -10 && Vel Y > 0
- value = 4137
-
- ;------ ô┴ÄΩâ_âEâôÆåéΓéτéΩ ------
- [Statedef 4145]
- type = L
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = posSet
- trigger1 = 1
- y = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 5080, 1] ;Set default anim
- type = VarSet
- trigger1 = time = 0
- sysvar(2) = ifelse (GetHitVar(yvel) = 0, 5080, 5090)
-
- [State 5080, 2];éñé┬é╘é╣Ä₧
- type = VarAdd
- trigger1 = time = 0
- trigger1 = (anim = [5081,5089]) || (anim = [5111,5119]) || (anim = [5161,5162]) || anim = 5101
- trigger1 = SelfAnimExist(sysvar(2) + (anim % 10))
- sysvar(2) = anim % 10
-
- [State 5080, 3] ;If 5090 doesn't exist, default to 5030
- type = VarSet
- trigger1 = time = 0
- trigger1 = sysvar(2) = 5090
- trigger1 = !SelfAnimExist(5090)
- sysvar(2) = 5030
-
- [State 5080, 3] ;ÉHéτéó
- type = ChangeAnim
- trigger1 = 1
- value = sysvar(2)
-
- [State 3000,1]
- type = Explod
- triggerall = HitShakeOver = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = HitShakeOver = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = HitShakeOver = 1
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 8145, 2];éñé┬é╘é╣âqâbâg
- type = ChangeState
- trigger1 = HitShakeOver = 1
- trigger1 = (anim = [5081,5089]) || (anim = [5111,5119]) || (anim = [5161,5162]) || anim = 5101
- value = 4146
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeState
- trigger1 = HitShakeOver = 1
- trigger1 = anim = 5080 || (anim = [5100,5110])
- value = 4148
-
- ;------ â_âEâôÆåéΓéτéΩ[âoâEâôâh1] ------
- [Statedef 4146]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Time = 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Time = 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 8145, 1]
- type = Posset
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2.5
- y = -5
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2.5
- y = -5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .5
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = time = 0
- value = 5111
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = animexist(5167)
- trigger1 = Time = 4
- value = 5167
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !animexist(5167)
- trigger1 = Time = 4
- value = 5161
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 25
- value = 4147
-
- ;------ â_âEâôÆåéΓéτéΩ[âoâEâôâh2] ------
- [Statedef 4147]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2.5
- y = -2.5
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2.5
- y = -2.5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5111
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = animexist(5167)
- trigger1 = Time = 4
- value = 5167
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5167)
- trigger1 = Time = 4
- value = 5161
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 13
- value = F7
- volume = 50
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 13
- value = 4169
-
- ;------ ï┬îⁿé»â_âEâôÆåéΓéτéΩ[âoâEâôâh1] ------
- [Statedef 4148]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Time = 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Time = 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2.5
- y = -5
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2.5
- y = -5
-
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .5
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5100
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeAnim
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 25
- value = 4149
-
- ;------ ï┬îⁿé»â_âEâôÆåéΓéτéΩ[âoâEâôâh2] ------
- [Statedef 4149]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0 || Time >= 13
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0 || Time = 13
- value = F7
- volume = 50
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0 || Time >= 13
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2.5
- y = -2
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2.5
- y = -2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5100
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 4
- value = 5160
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 13
- value = 41490
-
- ;------ ï┬îⁿé»â_âEâôÆåéΓéτéΩ[â_âEâô] ------
- [Statedef 41490]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 5100, 10]
- type = null;PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time = 12
- value = 5120
-
- ;------ Æ╩Åφâ_âEâôÆåéΓéτéΩ ------
- [Statedef 4150]
- type = L
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = posSet
- trigger1 = 1
- y = 0
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 5080, 1] ;Set default anim
- type = VarSet
- trigger1 = time = 0
- sysvar(2) = ifelse (GetHitVar(yvel) = 0, 5080, 5090)
-
- [State 5080, 2];éñé┬é╘é╣Ä₧
- type = VarAdd
- trigger1 = time = 0
- trigger1 = (anim = [5081,5089]) || (anim = [5111,5119]) || (anim = [5161,5162]) || anim = 5101
- trigger1 = SelfAnimExist(sysvar(2) + (anim % 10))
- sysvar(2) = anim % 10
-
- [State 5080, 3] ;If 5090 doesn't exist, default to 5030
- type = VarSet
- trigger1 = time = 0
- trigger1 = sysvar(2) = 5090
- trigger1 = !SelfAnimExist(5090)
- sysvar(2) = 5030
-
- [State 5080, 3] ;ÉHéτéó
- type = ChangeAnim
- trigger1 = 1
- value = sysvar(2)
-
- [State 8145, 2];éñé┬é╘é╣âqâbâg
- type = ChangeState
- trigger1 = HitShakeOver = 1
- trigger1 = (anim = [5081,5089]) || (anim = [5111,5119]) || (anim = [5161,5162]) || anim = 5101
- value = 4146
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeState
- trigger1 = HitShakeOver = 1
- trigger1 = anim = 5080 || (anim = [5100,5110])
- value = 4148
-
- ;------ ô┴ÄΩë±ô]éΓéτéΩ ------
- [Statedef 4155]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4156
-
- ;------ ô┴ÄΩë±ô]éΓéτéΩ[ï≤Æå] ------
- [Statedef 4156]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 25
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 2
- x = -20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 3
- x = -10
- y = -5
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 2
- x = 20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 3
- x = 10
- y = -5
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -7.2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -7.2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time >40
- y = .8
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ Æ╩Åφë±ô]éΓéτéΩ ------
- [Statedef 4160]
- type = A
- movetype = H
- physics = N
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4161
-
- ;------ ë±ô]éΓéτéΩ[ï≤Æå] ------
- [Statedef 4161]
- type = A
- movetype = H
- physics = N
- velset = -6,-8
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 25
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 2
- x = -20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 3
- x = -10
- y = -5
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 2
- x = 20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 3
- x = 10
- y = -5
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -7.2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -7.2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time >40
- y = .8
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ ô┴ÄΩéñé┬é╘é╣ë±ô]éΓéτéΩ ------
- [Statedef 4165]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- value = 5050
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4166
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[ï≤Æå] ------
- [Statedef 4166]
- type = A
- movetype = H
- physics = N
- velset = -6,-8.5
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 2
- x = -20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 3
- x = -10
- y = -5
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 2
- x = 20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 3
- x = 10
- y = -5
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6.5,-6.5)
- y = -7.2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6.5,6.5)
- y = -7.2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time >40
- y = .8
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5061)
- trigger1 = Time = 0
- value = 5050
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = !animexist(5052)
- trigger1 = animexist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5052)
- trigger1 = !animexist(5061)
- trigger1 = Time = 24
- value = 5050
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = animexist(5052)
- trigger1 = animexist(5061)
- trigger1 = Time = 24
- value = 5061
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4167
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 4167]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 6
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -3.5
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 6
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -3.5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 6
- y = .5
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5101)
- trigger1 = Time = [0,2]
- value = 5101
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5101)
- trigger1 = Time = [0,2]
- value = 5100
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 6
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5161)
- trigger1 = Time = 6
- value = 5161
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5161)
- trigger1 = Time = 6
- value = 5160
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 20
- value = 4168
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 4168]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,5,-5)
- y = -2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-5,5)
- y = -2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = animexist(5111)
- trigger1 = Time = 0
- value = 5111
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !animexist(5111)
- trigger1 = Time = 0
- value = 5110
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5167)
- trigger1 = animexist(5161)
- trigger1 = Time = 4
- value = 5167
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5167)
- trigger1 = animexist(5161)
- trigger1 = Time = 4
- value = 5161
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5167)
- trigger1 = !animexist(5161)
- trigger1 = Time = 4
- value = 5167
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5167)
- trigger1 = !animexist(5161)
- trigger1 = Time = 4
- value = 5160
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = time = 12
- value = F7
- volume = 50
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 12
- value = 4169
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[â_âEâô] ------
- [Statedef 4169]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 5100, 10]
- type = null;PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = animexist(5111)
- trigger1 = Time = 0
- value = 5111
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !animexist(5111)
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time = 16
- value = 5120
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 41670]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Posset
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -3.5
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -3.5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .5
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5100
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5163)
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5163)
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 18
- value = 41680
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 41680]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7
- volume = 50
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,5,-5)
- y = -2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-5,5)
- y = -2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5110
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 4
- value = 5160
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = time = 12
- value = F7
- volume = 50
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 12
- value = 41690
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[â_âEâô] ------
- [Statedef 41690]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time = 16
- value = 5120
-
- ;------ Æ╩Åφéñé┬é╘é╣ë±ô]éΓéτéΩ ------
- [Statedef 4170]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- value = 5050
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4171
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[ï≤Æå] ------
- [Statedef 4171]
- type = A
- movetype = H
- physics = N
- velset = -6,-8.5
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 2
- x = -20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X >= 0
- trigger1 = time = 3
- x = -10
- y = -5
-
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 2
- x = 20
- y = -15
- [State 1310, 1]
- type = PosAdd
- trigger1 = p2dist X < 0
- trigger1 = time = 3
- x = 10
- y = -5
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6.5,-6.5)
- y = -7.2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6.5,6.5)
- y = -7.2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time >40
- y = .8
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5061)
- trigger1 = Time = 0
- value = 5050
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = !animexist(5052)
- trigger1 = animexist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5052)
- trigger1 = !animexist(5061)
- trigger1 = Time = 24
- value = 5050
-
- [State 8145, 3];ë±ô]éáéΦü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = animexist(5052)
- trigger1 = animexist(5061)
- trigger1 = Time = 24
- value = 5061
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 41670
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4167
-
- ;------ ô┴ÄΩÉéÆ╝é╙é½ö≥é╤éΓéτéΩ(ìé)Æ╟îéë┬ ------
- [Statedef 4175]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4176
-
- ;------ ÉéÆ╝ö≥é╤éΓéτéΩéP(ìé)Æ╟îéë┬[ï≤Æå] ------
- [Statedef 4176]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = anim = 1234
- Trigger1 = animtime = 0
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = 0
- y = -7
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = 0
- y = -7
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- y = -20
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 5100
-
- ;------ Æ╩ÅφÉéÆ╝é╙é½ö≥é╤éΓéτéΩ(ìé)Æ╟îéë┬ ------
- [Statedef 4180]
- type = A
- movetype = H
- physics = N
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4181
-
- ;------ ÉéÆ╝ö≥é╤éΓéτéΩéP(ìé)Æ╟îéë┬[ï≤Æå] ------
- [Statedef 4181]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = anim = 1234
- Trigger1 = animtime = 0
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = 0
- y = -7
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = 0
- y = -7
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- y = -20
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;------ ô┴ÄΩéñé┬é╘é╣ÉéÆ╝é╙é½ö≥é╤éΓéτéΩéP(ìé) - Æ╟îéë┬ ------
- [Statedef 4185]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4186
-
- ;------ MAXû│Ä«âtâBâjâbâVâàéΓéτéΩ[ï≤Æå] ------
- [Statedef 4186]
- type = A
- movetype = H
- physics = N
- velset = -2,-6.5
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = 0
- y = -10
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = 0
- y = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- trigger2 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .52
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = AnimExist(5061)
- trigger1 = time = 10
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ Æ╩Åφéñé┬é╘é╣ÉéÆ╝é╙é½ö≥é╤éΓéτéΩéP(ìé) - Æ╟îéë┬ ------
- [Statedef 4190]
- type = A
- movetype = H
- physics = N
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1236)
- Trigger1 = Time >= 0
- value = 1236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1236)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4191
-
- ;--------------------------
- [Statedef 4191]
- type = A
- movetype = H
- physics = N
- velset = -2,-6.5
-
- [State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = 0
- y = -10
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = 0
- y = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- trigger2 = time = 3
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .52
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = time = 2
- value = 5030
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(1236)
- trigger1 = !AnimExist(5061)
- trigger1 = time = 10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(1236)
- trigger1 = AnimExist(5061)
- trigger1 = time = 10
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- Trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 5100
-
- ;------ ô┴ÄΩé½éΦéαé▌éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4195]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4196
-
- ;--------------------------
- [Statedef 4196]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= -40 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= -40
- value = 4137
-
- ;------ ô┴ÄΩé½éΦéαé▌éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4200]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4201
-
- ;--------------------------
- [Statedef 4201]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= -40 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= -40
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= -40
- value = 4137
-
- ;------ Æ╩Åφé½éΦéαé▌éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4205]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4206
-
- ;--------------------------
- [Statedef 4206]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= -40 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= -40
- value = 4137
-
- ;------ Æ╩Åφé½éΦéαé▌éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4210]
- type = A
- movetype = H
- physics = N
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4211
-
- ;--------------------------
- [Statedef 4211]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -40
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= -40 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= -40
- value = 4137
-
- ;------ ô┴ÄΩéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4215]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4216
-
- ;--------------------------
- [Statedef 4216]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5050
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4217
-
- ;-------------------------------------
- [Statedef 4217]
- type = L
- movetype= H
- physics = N
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
- [State 2160, 34]
- type = Explod
- trigger1 = Time = 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Time = 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 15
-
- [State 52, 2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5101)
- trigger1 = time = [0,5]
- value = 5101
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5101)
- trigger1 = time = [0,5]
- value = 5100
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 5100, 12]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 4218
-
- ;--------------------------------
- [Statedef 4218]
- type = L
- movetype= H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5101, 1] ;Coming hit ground anim (normal)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim != [5101,5109]
- trigger2 = !SelfAnimExist(5160 + (anim % 10))
- value = 5160
-
- [State 5101, 2] ;Coming hit ground anim (for hit up)
- type = ChangeAnim
- triggerall = time = 0
- trigger1 = anim = [5101,5109]
- trigger1 = SelfAnimExist(5160 + (anim % 10))
- value = 5160 + (anim % 10)
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 20
-
- [State 5100, 5]
- type = VelSet
- trigger1 = Time = 0
- x = -2.5
- y = -2.5
-
- [State 5101, 5] ;Acceleration
- type = VelAdd
- trigger1 = 1
- y = .5
-
- [State 3000,1]
- type = Explod
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- anim = F4017
- pos = -40,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 5110, 6]
- type = PlaySnd
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = !SysVar(0)
- value = F7
- volume = 50
-
- [State 8145, 3];ï┬îⁿé»âqâbâg
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = anim = 5160
- value = 41490
-
- [State 8145, 2];éñé┬é╘é╣âqâbâg
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- trigger1 = anim = 5161
- value = 4169
-
- ;------ ô┴ÄΩéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4220]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4221
-
- ;--------------------------
- [Statedef 4221]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = Vel Y > 0 && Pos Y >= -10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5050
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4217
-
- ;------ Æ╩Åφéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4225]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4226
-
- ;--------------------------
- [Statedef 4226]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = Vel Y > 0 && Pos Y >= -10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5050
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4217
-
- ;------ Æ╩Åφéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéë┬ ------
- [Statedef 4230]
- type = A
- movetype = H
- physics = N
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4231
-
- ;--------------------------
- [Statedef 4231]
- type = A
- movetype = H
- physics = N
- velset = -3.8,-5.6
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,1.5,-1.5)
- y = -11
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-1.5,1.5)
- y = -11
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -56
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 1
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .5
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = Vel Y > 0 && Pos Y >= -10
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5061
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5050
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4217
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4235]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4236
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâtâëâC ------
- [Statedef 4236]
- type = A
- movetype = H
- physics = N
- velset = -7,3
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(4236)
- Trigger1 = Time = 4
- value = 4236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(4236)
- Trigger1 = Time = 4
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -3
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -3
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- x = -10
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4237
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâXâëâCâh ------
- [Statedef 4237]
- type = L
- movetype = H
- physics = S
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 20,0
- bindtime = 1
-
- [State 3000,1]
- type = Explod
- trigger1 = time = 0
- anim = F4016
- pos = 30,0
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,0
- volume = 50
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F12,0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5166)
- Trigger1 = Time = 0
- value = 5166
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5166)
- Trigger1 = Time = 0
- value = 5100
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = [0,12]
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2.5,-2.5)
- y = 0
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = [0,12]
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2.5,2.5)
- y = 0
-
- [State 250, 7]
- type = ChangeState
- trigger1 = time = 20
- value = 4238
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâ_âEâô ------
- [Statedef 4238]
- type = L
- movetype= H
- physics = N
- velset = 0,0
-
- [State 1002, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5110
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time =20
- value = 5120
-
- ;------ Æ╩ÅφÆ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4240]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4241
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâtâëâC ------
- [Statedef 4241]
- type = A
- movetype = H
- physics = N
- velset = -7,3
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(4236)
- Trigger1 = Time = 4
- value = 4236
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(4236)
- Trigger1 = Time = 4
- value = 5050
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6,-6)
- y = -3
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6,6)
- y = -3
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 2
- x = -10
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = time = 3
- x = -10
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4237
-
- ;------ ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4245]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4236
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4236
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4236
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4246
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâtâëâC ------
- [Statedef 4246]
- type = A
- movetype = H
- physics = N
- velset = -7,3
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,6.5,-6.5)
- y = -3
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-6.5,6.5)
- y = -3
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,-20
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,-20
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-30
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time = 2
- value = 5030
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Time = 5
- value = 5050
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 5
- value = 5061
-
- [State 250, 7]
- type = ChangeState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4247
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâXâëâCâh ------
- [Statedef 4247]
- type = L
- movetype = H
- physics = S
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,-20
- bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = time = 0
- anim = F4016
- sprpriority = 3
- postype = p1
- pos = 15,-20
- bindtime = 1
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,0
- volume = 50
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F12,0
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimExist(5162)
- trigger1 = Time = 0
- y = 23
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = AnimExist(5162)
- trigger1 = AnimElem = 3
- x = -10
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = [0,2]
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,7.5,-7.5)
- y = 0
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = [0,2]
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-7.5,7.5)
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5162)
- trigger1 = Time = 0
- value = 5162
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = !AnimExist(5162)
- trigger1 = Time = 0
- value = 5161
-
- [State 250, 7]
- type = ChangeState
- trigger1 = time =17
- value = 4248
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâ_âEâô ------
- [Statedef 4248]
- type = L
- movetype= H
- physics = N
- velset = 0,0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1002, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5111)
- trigger1 = Time = 0
- value = 5111
-
- [State 410, 4]
- type = SelfState
- trigger1 = Time = 0
- trigger1 = Life <= 0
- value = 5150
-
- [State 8145, 4]
- type = SelfState
- trigger1 = time =20
- value = 5120
-
- ;------ Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬ ------
- [Statedef 4250]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4241
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4241
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4241
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5162)
- trigger1 = HitShakeOver = 1
- value = 4251
-
- ;------ ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩâtâëâC ------
- [Statedef 4251]
- type = A
- movetype = H
- physics = N
- velset = -7,3
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,7,-7)
- y = -3
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-7,7)
- y = -3
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time = 2
- value = 5030
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !AnimExist(5061)
- trigger1 = Time = 5
- value = 5050
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣éáéΦ
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 5
- value = 5061
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,-20
- bindtime = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 15,-20
- bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4237
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 4247
-
- ;------ é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4255]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4030
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4030
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐ô┴ÄΩâqâbâgâXâëâCâh[ï≤ÆåâqâbâgÄ₧Æ╟îéë┬] ------
- [Statedef 4256]
- type = S
- movetype= H
- physics = N;S
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- trigger1 = Random < 700
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 3,0
- bindtime = 1
-
- [State 9001, 3]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
-
- [State 9001, 7]
- type = SelfState
- trigger1 = HitOver
- value = 0
- ctrl = 1
-
- ;------ é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéë┬ ------
- [Statedef 4260]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4040
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4040
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4265]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4000
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4000
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéë┬ ------
- [Statedef 4270]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4010
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4010
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4275]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5000, 1] ;Anim for HIT_LIGHT to HIT_HARD
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 5000, 2] ;Anim for HIT_BACK
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5000, 3] ;Anim for HIT_UP/HIT_DIAGUP (only if it exists)
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5000, 3] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5000, 4] ;State type gets set to aerial if getting hit up
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4045
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 5000, 6]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4276
-
- ;------ ô▐ùÄùÄé╞é╡éΓéτéΩâXâëâCâh ------
- [Statedef 4276]
- type = S
- movetype= H
- physics = N;S
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- trigger1 = Random < 700
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 3,0
- bindtime = 1
-
- [State 9001, 3]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
-
- [State 9001, 7]
- type = SelfState
- trigger1 = HitOver
- value = 0
- ctrl = 1
-
- ;------ é╡éßé¬é▌ ------
- [Statedef 4277]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 5010, 1] ;Anim for HIT_LIGHT to HIT_HARD
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 5020 + GetHitVar(animtype)
-
- [State 5010, 2] ;Anim for HIT_BACK
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5010, 3] ;Anim for HIT_UP/HIT_DIAGUP (only if it exists)
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5010, 4] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5010, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4278
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 5010, 6]
- type = SelfState
- trigger1 = HitShakeOver
- value = 5030
-
- [State 5010, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5020
- persistent = 0
- time = 6
- waveform = square
-
- [State 5010, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5021
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5010, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5022
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;---------------------------------------------------------------------------
- ; HITC_SLIDE
- [Statedef 4278]
- type = C
- movetype= H
- physics = N
- ;physics = C
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 5011, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5025 + GetHitVar(animtype)
-
- [State 5011, 5]
- type = DefenceMulSet
- trigger1 = HitOver
- value = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = HitOver
- value = 11
- ctrl = 1
-
- ;------ ô┴ÄΩé╡éßé¬é▌éΓéτéΩ ------
- [Statedef 4279]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 5010, 1] ;Anim for HIT_LIGHT to HIT_HARD
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 5020 + GetHitVar(animtype)
-
- [State 5010, 2] ;Anim for HIT_BACK
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5010, 3] ;Anim for HIT_UP/HIT_DIAGUP (only if it exists)
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5010, 4] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5010, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 42791 ;HITC_SLIDE
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4035
-
- [State 5010, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5020
- persistent = 0
- time = 6
- waveform = square
-
- [State 5010, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5021
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5010, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5022
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;---------------------------------------------------------------------------
- ; HITC_SLIDE
- [Statedef 42791]
- type = C
- movetype= H
- physics = N
- ;physics = C
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 5011, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- value = 5025 + GetHitVar(animtype)
-
- [State 5011, 5]
- type = DefenceMulSet
- trigger1 = HitOver
- value = 1
-
- [State 8145, 4]
- type = SelfState
- trigger1 = HitOver
- value = 11
- ctrl = 1
-
- ;------ é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4280]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4055
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4055
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4285]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4015
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4015
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéë┬ ------
- [Statedef 4290]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4025
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4025
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ âÅâCâäü[â_âüü[âW ------
- [Statedef 4295]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 4295
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 5052
-
- [State 1028, Anim 5050] ;Self falling animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = !SelfAnimExist(5052)
- value = 5050
-
- [State 1025, State]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4296
-
- ;------ âÅâCâäü[â_âüü[âW[ï≤Æå] ------
- [Statedef 4296]
- type = A
- movetype= H
- physics = N
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,17,-17)
- y = -4.8
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-17,17)
- y = -4.8
-
- [State 1026, Gravity]
- type = VelAdd
- trigger1 = 1
- y = .45
-
- [State 1026, No scroll]
- type = ScreenBound
- triggerall = Pos y < -10
- trigger1 = BackEdgeBodyDist < 30
- trigger2 = FrontEdgeBodyDist < 30
- value = 1
- movecamera = 0
-
- [State 1026, Hit wall]
- type = ChangeState
- triggerall = Pos y < -10
- trigger1 = BackEdgeBodyDist <= 0
- trigger2 = FrontEdgeBodyDist <= 0
- value = 4297
-
- [State 1026, Hit ground]
- type = ChangeState
- trigger1 = (Vel y > 0) && (Pos y >= 0)
- value = 4237;5100
-
- ;------ âÅâCâäü[â_âüü[âWé═é╦ò╘éΦ ------
- [Statedef 4297]
- type = A
- movetype= H
- physics = N
-
- [State 1027, Turn]
- type = Turn
- trigger1 = (Time = 0) && (FrontEdgeBodyDist <= 30)
-
- [State 1027, Pos]
- type = PosAdd
- trigger1 = Time = 0
- x = 0;15 - BackEdgeBodyDist
-
- [State 1027, Stop moving]
- type = PosFreeze
- trigger1 = 1
- x = 1
- y = 1
-
- [State 1027, No scroll]
- type = ScreenBound
- trigger1 = 1
- value = 1
- movecamera = 0,1
-
- [State 1027, Anim]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 1027
-
- [State 1027, Sound]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,0
- volume = 50
-
- [State 1027, State]
- type = ChangeState
- trigger1 = Time = 2
- value = 4298
-
- ;------ âÅâCâäü[â_âüü[âWé═é╦ò╘éΦâtâëâC ------
- [Statedef 4298]
- type = A
- movetype = H
- physics = N
- velset = -2,-7
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time = 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time = 5
- value = 5050
-
- [State 1028, Turn]
- type = Turn
- trigger1 = (Time = 0) && (BackEdgeDist < 30)
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 0
- x = 2
- y = -7
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X <= 0
- trigger1 = Time = 0
- x = -2
- y = -7
-
- [State 1500, 2]
- type = PosAdd
- trigger1 = Time = 1
- trigger2 = Time = 2
- y = -20
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time < 2
- y = .9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 5
- y = .4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 35
- y = .5
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= -10
- anim = F61
- sprpriority = -2
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 1281, 3]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= -10
- value = 5100
-
- ;------ âKü[âhâNâëâbâVâà ------
- [Statedef 4300]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 4
- value = 255,255,255
- under = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1051) = 0
- id = 1051
- anim = F1051
- pos = 6,70;60
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1051) = 0
- id = 1051
- anim = F1051
- pos = 200,70;60
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(43000)
- trigger1 = animexist(4340)
- trigger1 = !animexist(5400)
- value = 43000
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(43000)
- trigger1 = !animexist(4340)
- trigger1 = !animexist(5400)
- value = 43000
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(43000)
- trigger1 = animexist(4340)
- trigger1 = !animexist(5400)
- value = 4340
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(43000)
- trigger1 = !animexist(4340)
- trigger1 = animexist(5400)
- value = 5400
- ignorehitpause = 1
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(43000)
- trigger1 = animexist(4340)
- trigger1 = animexist(5400)
- value = 5400
- ignorehitpause = 1
-
- [State 5000, 1]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(43000)
- trigger1 = !animexist(4340)
- trigger1 = !animexist(5400)
- value = 5000
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4351
-
- ;------ é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬ ------
- [Statedef 4305]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4240
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ ------
- [Statedef 4310]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4315
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4245
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4315
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩ ------
- [Statedef 4315]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4316
-
- ;------ ô┴ÄΩï≤ÆåÆ@é½é┬é»éΓéτéΩâtâëâC ------
- [Statedef 4316]
- type = A
- movetype = H
- physics = N
- velset = -7,6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,10,-10)
- y = 9
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-10,10)
- y = 9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 40
- y = .8
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5061)
- trigger1 = Time = 0
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4317
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 4317]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2.4,-2.4)
- y = -4.8
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2.4,2.4)
- y = -4.8
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .5
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5101
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5163)
- trigger1 = Time = 4
- value = 5161
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5163)
- trigger1 = Time = 4
- value = 5161
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 25
- value = 4318
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 4318]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- trigger2 = Time = 13
- value = F7
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,2,-2)
- y = -2
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 4
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-2,2)
- y = -2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5111
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5167)
- trigger1 = Time = 4
- value = 5167
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5167)
- trigger1 = Time = 4
- value = 5161
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 13
- value = 4169
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 4319]
- type = L
- movetype = H
- physics = N
- velset = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7,2
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2.5
- y = -4
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2.5
- y = -4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .5
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5100
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = animexist(5163)
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5163)
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 20
- value = 43190
-
- ;------ Lv.1 û│Ä«âtâBâjâbâVâàéΓéτéΩ[âoâEâôâh] ------
- [Statedef 43190]
- type = L
- movetype = H
- physics = N
- velset = 0,0
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5100, 10]
- type = PlaySnd
- trigger1 = Time = 0
- trigger2 = Time = 13
- value = F7
- volume = 50
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8145, 1]
- type = Velset
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 4
- x = -2
- y = -2
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 4
- x = 2
- y = -2
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 4
- y = .6
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 0
- value = 5100
-
- [State 5101, 4]
- type = PosSet
- trigger1 = Time = 4
- y = 20
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = Time = 4
- value = 5160
-
- [State 8145, 4]
- type = ChangeState
- trigger1 = time = 13
- value = 41690
-
- ;------ Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ ------
- [Statedef 4320]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4325
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4250
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4325
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;------ Æ╩Åφï≤ÆåÆ@é½é┬é»éΓéτéΩ ------
- [Statedef 4325]
- type = A
- movetype = H
- physics = N
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4326
-
- ;Æ╩Åφï≤ÆåÆ@é½é┬é»éΓéτéΩâtâëâC
- [Statedef 4326]
- type = A
- movetype = H
- physics = N
- velset = -7,6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,10,-10)
- y = 9
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-10,10)
- y = 9
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .4
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 40
- y = .8
-
- [State 8145, 3];ë±ô]é╚é╡ü@éñé┬é╘é╣é╚é╡
- type = ChangeAnim
- trigger1 = !animexist(5061)
- trigger1 = Time = 0
- value = 5050
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5061)
- trigger1 = Time = 0
- value = 5061
-
- [State 183, 3]
- type = EnvShake
- trigger1 = Pos Y >= 0 && Vel Y > 0
- persistent = 0
- ignorehitpause = 1
- freq = 170
- ampl = 7
- phase = 170
- time = 17
-
- [State 2160, 33]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F63
- sprpriority = -10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 2160, 34]
- type = Explod
- trigger1 = Vel Y > 0 && Pos Y >= 0
- anim = F62
- sprpriority = 10
- postype = p1
- pos = 0,0
- bindtime = 1
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = !AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 250, 7]
- type = ChangeState
- trigger1 = !AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4319
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = AnimExist(5061)
- trigger1 = AnimExist(5161)
- trigger1 = Pos Y >= 0 && Vel Y > 0
- value = 4317
-
- ;---------------------é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬
- [Statedef 4330]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype)
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4335
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 60
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
-
- ;Æ╩ÅφïZï≤ÆåéΓéτéΩ
- [Statedef 4335]
- type = A
- movetype = H
- physics = N
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4336
-
- ;---------------------------------------------------------------------------
- ; HITA_RECOV (recovering in air, not falling)
- [Statedef 4336]
- type = A
- movetype= H
- physics = N
- ctrl = 0
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .5
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,3,-3)
- y = -6
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-3,3)
- y = -6
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 5040, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- trigger1 = Anim != 5040
- trigger2 = Time = 0
- trigger2 = Anim != 5035
- value = 5040
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = HitOver
- movetype = I
-
- [State 3000,1]
- type = Explod
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- anim = F4017
- pos = -15,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 5040, 6]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 52
-
- ;------ ô┴ÄΩùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéòsë┬ ------
- [Statedef 4340]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time >= 0
- value = 4340
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4341
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4030
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4030
-
- ;---------------------------------------------------------------------------
- ; HITG_SLIDE
- [Statedef 4341]
- type = S
- movetype= H
- physics = N;S
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- trigger1 = Random < 700
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 3,0
- bindtime = 1
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9001, 3]
- type = ChangeAnim2
- trigger1 = AnimTime = 0
- value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
-
- [State 9001, 7]
- type = SelfState
- trigger1 = HitOver
- value = 0
- ctrl = 1
-
- ;------ ô┴ÄΩùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéë┬ ------
- [Statedef 4345]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time >= 0
- value = 4340
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4341
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4040
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4040
-
- ;------ Æ╩Åφùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéòsë┬ ------
- [Statedef 4350]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time >= 0
- value = 4340
-
- [State 9000, 5]
- type = ChangeAnim2
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4351
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4045
-
- ;---------------------------------------------------------------------------
- ; HITG_SLIDE
- [Statedef 4351]
- type = S
- movetype= H
- physics = N;S
-
- [State 9001, 2]
- type = HitVelSet
- trigger1 = Time = 0
- x = 1
-
- [State 9001, 4]
- type = VelMul
- trigger1 = Pos Y = 0
- trigger1 = Time >= 0
- x = .8
-
- [State 2160, 33]
- type = Explod
- trigger1 = Time = 0
- trigger1 = Random < 700
- anim = F4020
- sprpriority = 3
- postype = p1
- pos = 3,0
- bindtime = 1
-
- [State 9001, 3]
- type = ChangeAnim2
- trigger1 = AnimTime = 0
- value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10
-
- [State 9001, 7]
- type = SelfState
- trigger1 = HitOver
- value = 0
- ctrl = 1
-
- ;------ Æ╩Åφùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéë┬ ------
- [Statedef 4355]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 4340
-
- [State 9000, 5]
- type = ChangeAnim2
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4351
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4055
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4055
-
- ;------ ô┴ÄΩâÅâCâäü[â_âüü[âW ------
- [Statedef 4360]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 4295
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 5052
-
- [State 1028, Anim 5050] ;Self falling animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = !SelfAnimExist(5052)
- value = 5050
-
- [State 1025, State]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4361
-
- ;------ âÅâCâäü[â_âüü[âW[ï≤Æå] ------
- [Statedef 4361]
- type = A
- movetype= H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = 1
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8[State 0, 0]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=1
- x = ifelse(facing=1,17,-17)
- y = -4.8
-
- [State 0, 1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = enemy,facing=-1
- x = ifelse(facing=1,-17,17)
- y = -4.8
-
- [State 1026, Gravity]
- type = VelAdd
- trigger1 = 1
- y = .45
-
- [State 1026, No scroll]
- type = ScreenBound
- triggerall = Pos y < -10
- trigger1 = BackEdgeBodyDist < 30
- trigger2 = FrontEdgeBodyDist < 30
- value = 1
- movecamera = 0
-
- [State 1026, Hit wall]
- type = ChangeState
- triggerall = Pos y < -10
- trigger1 = BackEdgeBodyDist <= 0
- trigger2 = FrontEdgeBodyDist <= 0
- value = 4297
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- anim = F4018
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- anim = F4019
- pos = -30,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 3000,1]
- type = Explod
- triggerall = Vel Y > 0 && Pos Y >= 0
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- anim = F4021
- pos = -30,-7
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 1026, Hit ground]
- type = ChangeState
- trigger1 = (Vel y > 0) && (Pos y >= 0)
- value = 4237
-
- ;öRéªé╜é┐âqâbâg
- [Statedef 4370]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4256
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4375
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4030
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;Æ╩ÅφïZï≤ÆåéΓéτéΩ
- [Statedef 4375]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4336
-
- ;âJâEâôâ^ü[öRéªé╜é┐âqâbâg
- [Statedef 4380]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4256
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4375
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4030
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;Æ╩ÅφïZï≤ÆåéΓéτéΩ
- [Statedef 4385]
- type = A
- movetype = H
- physics = N
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4336
-
-
-
-
-
-
-
-
-
-
-
-
- ;ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéë┬
- [Statedef 4800]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4011
-
- ;Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(ìé) - Æ╟îéë┬
- [Statedef 4805]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4026
-
- ;ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬
- [Statedef 4810]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4041
-
- ;Æ╩ÅφÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬
- [Statedef 4815]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4056
-
- ;ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéë┬
- [Statedef 4820]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4071
-
- ;Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ - Æ╟îéë┬
- [Statedef 4825]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4086
-
- ;ô┴ÄΩéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬
- [Statedef 4830]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4101
-
- ;Æ╩Åφéñé┬é╘é╣Éüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬
- [Statedef 4835]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4116
-
- ;æ½òÑéóéΓéτéΩ
- [Statedef 4840]
- type = A
- movetype = H
- physics = N
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4045
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1230]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5070
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4121
-
- ;ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ
- [Statedef 4845]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4135
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4235
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4135
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ
- [Statedef 4850]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4240
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4131
-
- ;ô┴ÄΩë±ô]éΓéτéΩ
- [Statedef 4855]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4156
-
- ;Æ╩Åφë±ô]éΓéτéΩ
- [Statedef 4860]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = animexist(5053)
- value = 5053
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- trigger1 = !animexist(5053)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- trigger1 = !animexist(5053)
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4161
-
- ;ô┴ÄΩéñé┬é╘é╣ë±ô]éΓéτéΩ
- [Statedef 4865]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4166
-
- ;Æ╩Åφéñé┬é╘é╣ë±ô]éΓéτéΩ
- [Statedef 4870]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8140, 2]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = animexist(5052)
- value = 5052
-
- [State 8140, 3]
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !animexist(5052)
- value = 5030
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4171
-
- ;ô┴ÄΩÉéÆ╝é╙é½ö≥é╤éΓéτéΩ(ìé)Æ╟îéë┬
- [Statedef 4875]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4176
-
- ;Æ╩ÅφÉéÆ╝é╙é½ö≥é╤éΓéτéΩ(ìé)Æ╟îéë┬
- [Statedef 4880]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4181
-
- ;ô┴ÄΩéñé┬é╘é╣ÉéÆ╝é╙é½ö≥é╤éΓéτéΩéP(ìé) - Æ╟îéë┬
- [Statedef 4885]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4186
-
- ;Æ╩Åφéñé┬é╘é╣ÉéÆ╝é╙é½ö≥é╤éΓéτéΩéP(ìé) - Æ╟îéë┬
- [Statedef 4890]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4191
-
- ;ô┴ÄΩé½éΦéαé▌éΓéτéΩ - Æ╟îéë┬
- [Statedef 4895]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4201
-
- ;Æ╩Åφé½éΦéαé▌éΓéτéΩ - Æ╟îéë┬
- [Statedef 4900]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4211
-
- ;ô┴ÄΩéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéë┬
- [Statedef 4905]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4221
-
- ;Æ╩Åφéñé┬é╘é╣é½éΦéαé▌éΓéτéΩ - Æ╟îéë┬
- [Statedef 4910]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 9280, 2]
- type = ChangeAnim2
- Trigger1 = Time >= 0
- value = 2760
-
- [State 9280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4231
-
- ;ô┴ÄΩÆ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬
- [Statedef 4915]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4236
-
- ;Æ╩ÅφÆ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬
- [Statedef 4920]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4241
-
- ;ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬
- [Statedef 4925]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4246
-
- ;Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»é╖é╫éΦéΓéτéΩ - Æ╟îéòsë┬
- [Statedef 4930]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 800, 1]
- type = HitBy
- trigger1 = 1
- value = SCA, HT
- time = 1
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = animexist(1234)
- Trigger1 = Time >= 0
- value = 1234
-
- [State 1280, 2]
- type = ChangeAnim
- trigger1 = !animexist(1234)
- Trigger1 = Time >= 0
- value = 5012
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4251
-
- ;------âJâEâôâ^ü[é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧ô┴ÄΩÉüé½ö≥é╤éΓéτéΩ(Æß) - Æ╟îéë┬ ----
- [Statedef 4935]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4040
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4040
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;é╜é┐ô┴ÄΩâqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéë┬
- [Statedef 4940]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- value = 4256
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4010
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4010
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬
- [Statedef 4945]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4055
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4055
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéë┬
- [Statedef 4950]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4025
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4025
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;âÅâCâäü[â_âüü[âW
- [Statedef 4955]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 4295
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 5052
-
- [State 1028, Anim 5050] ;Self falling animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = !SelfAnimExist(5052)
- value = 5050
-
- [State 1025, State]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4296
-
- ;âÅâCâäü[â_âüü[âW
- [Statedef 4365]
- type = A
- movetype= H
- physics = N
- velset = 0,0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 4295
-
- [State 1025, Anim] ;Custom animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = SelfAnimExist(5052)
- value = 5052
-
- [State 1028, Anim 5050] ;Self falling animation
- type = ChangeAnim
- trigger1 = Time >= 0
- trigger1 = !SelfAnimExist(4295)
- trigger1 = !SelfAnimExist(5052)
- value = 5050
-
- [State 1025, State]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4296
-
- ;é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬
- [Statedef 4960]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4240
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4140
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;ô┴ÄΩéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ
- [Statedef 4965]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4315
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4245
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4315
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;Æ╩Åφéñé┬é╘é╣Æ@é½é┬é»éΓéτéΩ
- [Statedef 4970]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y != 0
- value = 4325
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- trigger1 = Pos Y = 0
- value = 4250
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4325
-
- [State 8140, 1]
- type = VelSet
- trigger1 = 1
- x = 0
- y = 0
-
- [State 8145, 2]
- type = ChangeAnim
- trigger1 = AnimExist(5163)
- trigger1 = Time >= 0
- value = 5163
-
- [State 8145, 3]
- type = ChangeAnim
- trigger1 = !AnimExist(5163)
- Trigger1 = Time >= 0
- value = 5017
-
- [State 8140, 4]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4126
-
- ;é╜é┐âqâbâg - ï≤ÆåâqâbâgÄ₧Æ╟îéòsë┬
- [Statedef 4975]
- type = S
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 9000, 4]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 9000, 5]
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 9000, 6]
- type = StateTypeSet
- trigger1 = Time = 0
- trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
- trigger2 = Pos Y != 0
- value = a
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = statetype = C
- trigger1 = GetHitVar(yvel) != 0
- value = 9010
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4276
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4980
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 9000, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5000
- trigger2 = anim = 5010
- persistent = 0
- time = 6
- waveform = square
-
- [State 9000, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5001
- trigger2 = anim = 5011
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 9000, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5012
- trigger2 = anim = 5002
- trigger3 = anim = 5030
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
-
- ;âJâEâôâ^ü[Æ╩ÅφïZï≤ÆåéΓéτéΩ
- [Statedef 4980]
- type = A
- movetype = H
- physics = N
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 201, 2]
- type = ChangeState
- trigger1 = life = 0
- value = 4045
-
- [State 1280, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
- z = 0
-
- [State 1280, 2]
- type = ChangeAnim
- Trigger1 = Time >= 0
- value = 5050
-
- [State 1280, 3]
- type = ChangeState
- trigger1 = HitShakeOver = 1
- value = 4336;4981
-
- ;---------------------------------------------------------------------------
- ; HITA_RECOV (recovering in air, not falling)
- [Statedef 4981]
- type = A
- movetype= H
- physics = N
- ctrl = 0
-
- [State 1000, 1]
- type = NotHitBy
- trigger1 = Time >= 15
- value = SCA
- time = 1
-
- [State 1281, 1]
- type = VelAdd
- trigger1 = Time > 0
- y = .58
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X >= 0
- trigger1 = Time = 0
- x = -3
- y = -6
-
- [State 8145, 1]
- type = Velset
- trigger1 = p2dist X < 0
- trigger1 = Time = 0
- x = 3
- y = -6
-
- [State 5040, 1]
- type = ChangeState
- trigger1 = !Alive
- value = 5050
-
- [State 5040, 2]
- type = ChangeAnim
- trigger1 = AnimTime = 0
- trigger1 = Anim != 5040
- trigger2 = Time = 0
- trigger2 = Anim != 5035
- value = 5040
-
- [State 5040, 4]
- type = StateTypeSet
- trigger1 = HitOver
- movetype = I
-
- [State 3000,1]
- type = Explod
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- anim = F4017
- pos = -15,3
- sprpriority = 3
- supermove = 2
- Bindtime = 1
-
- [State 5040, 6]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 52
-
- ;é╡éßé¬é▌ - âJâEâôâ^ü[
- [Statedef 4985]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 5010, 1] ;Anim for HIT_LIGHT to HIT_HARD
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 5020 + GetHitVar(animtype)
-
- [State 5010, 2] ;Anim for HIT_BACK
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5010, 3] ;Anim for HIT_UP/HIT_DIAGUP (only if it exists)
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5010, 4] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5010, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4278 ;HITC_SLIDE
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4055
-
- [State 5010, 6]
- type = SelfState
- trigger1 = HitShakeOver
- value = 5030
-
- [State 5010, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5020
- persistent = 0
- time = 6
- waveform = square
-
- [State 5010, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5021
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5010, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5022
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;ô┴ÄΩé╡éßé¬é▌ - âJâEâôâ^ü[
- [Statedef 4990]
- type = C
- movetype= H
- physics = N
- velset = 0,0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 5010, 1] ;Anim for HIT_LIGHT to HIT_HARD
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = 5020 + GetHitVar(animtype)
-
- [State 5010, 2] ;Anim for HIT_BACK
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) = [3,5]
- value = 5030
-
- [State 5010, 3] ;Anim for HIT_UP/HIT_DIAGUP (only if it exists)
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
- value = 5047 + GetHitVar(animtype) ;5051 - 4 + type
-
- [State 5010, 4] ;Freeze anim
- type = ChangeAnim
- trigger1 = Time > 0
- value = anim
-
- [State 5010, 5]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 42791 ;HITC_SLIDE
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4040
-
- [State 5010, 6]
- type = SelfState
- trigger1 = HitShakeOver
- value = 5030
-
- [State 5010, FFB Light]
- type = ForceFeedback
- trigger1 = anim = 5020
- persistent = 0
- time = 6
- waveform = square
-
- [State 5010, FFB Medium]
- type = ForceFeedback
- trigger1 = anim = 5021
- persistent = 0
- time = 8
- waveform = sinesquare
- ampl = 110,-1,-.3
-
- [State 5010, FFB Hard]
- type = ForceFeedback
- trigger1 = anim = 5022
- persistent = 0
- time = 15
- waveform = sinesquare
- ampl = 140
-
- ;------ âJâEâôâ^ü[ô┴ÄΩùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéë┬ ------
- [Statedef 4995]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 1];É╘öRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "kyo98" || P4name = "kyo98"
- trigger2 = P2name = "K'" || P4name = "K'"
- trigger3 = P2name = "Krizalid" || P4name = "Krizalid"
- trigger4 = P2name = "Kyo-1" || P4name = "Kyo-1"
- trigger5 = P2name = "Kyo-2" || P4name = "Kyo-2"
- trigger6 = P2name = "Kyo99" || P4name = "Kyo99"
- trigger7 = P2name = "Ralf Jones" || P4name = "Ralf Jones"
- trigger8 = P2name = "Ryuji Yamazaki" || P4name = "Ryuji Yamazaki"
- trigger9 = P2name = "Saisyu Kusanagi" || P4name = "Saisyu Kusanagi"
- trigger10 = P2name = "Mai Shiranui" || P4name = "Mai Shiranui"
- trigger11 = P2name = "K9999" || P4name = "K9999"
- trigger12 = P2name = "Joe Higashi" || P4name = "Joe Higashi"
- trigger13 = P2name = "kusanagi" || P4name = "kusanagi"
- trigger14 = P2name = "CVSRyu" || P4name = "CVSRyu"
- trigger15 = P2name = "Leona" || P4name = "Leona"
- time = 1
- add = 224,88,0
- color = 1
-
- [State 9000, 1];æôöRéª
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "iori" || P4name = "iori"
- trigger2 = P2name = "Chris" || P4name = "Chris"
- trigger3 = P2name = "Andy Bogard" || P4name = "Andy Bogard"
- time = 1
- add = 110,0,160
- color = 1
-
- [State 9000, 1];ôdîé
- type = PalFX
- triggerall = GameTime % 2
- trigger1 = P2name = "benimaru" || P4name = "benimaru"
- trigger2 = P2name = "kaede" || P4name = "kaede"
- trigger3 = P2name = "Athena Asamiya" || P4name = "Athena Asamiya"
- trigger4 = P2name = "Shermie" || P4name = "Shermie"
- time = 1
- add = 0,15,75
- color = 0
- invertall = 1
-
- [State 9000, 1];òXîï
- type = PalFX
- triggerall = Time >= 0
- trigger1 = P2name = "Kula" || P4name = "Kula"
- trigger2 = P2name = "yuki" || P4name = "yuki"
- time = 1
- add = 100,100,200
- color = 1
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time >= 0
- value = 4340
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4341
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4040
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4040
-
- ;------ âJâEâôâ^ü[Æ╩Åφùºé┐Æ╖Ä₧è╘éΓéτéΩÆ╟îéë┬ ------
- [Statedef 4999]
- type = S
- movetype= H
- physics = N
- velset = 0,0
- ctrl = 0
-
- [State 2000, 15]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 2 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 32,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 123, 4]
- type = Explod
- trigger1 = time = 0 && var(13) = 1 && var(11) = 0
- trigger1 = NumExplod(1) = 0
- id = 20000
- anim = F2000
- pos = 214,207
- postype = Left
- ontop = 1
- bindtime = -1
- ownpal = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9000, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = GetHitVar(animtype) != [3,5]
- value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)
-
- [State 9000, 3]
- type = ChangeAnim2
- trigger1 = Time >= 0
- value = 4340
-
- [State 9000, 7]
- type = ChangeState
- trigger1 = HitShakeOver
- trigger1 = GetHitVar(yvel) = 0
- value = 4351
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = life = 0
- value = 4055
-
- [State 9000, 8]
- type = ChangeState
- trigger1 = Pos Y != 0
- value = 4055
-
-
-
-