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- Name: GEESE HOWARD ENHANCED
- Source Game: The King of Fighters '96 for Neo*Geo
- Author: Deuce, w/plenty of creative input from
- Shadow Watcher
- Email: deuce@classicgaming.com
- Homepage: http://come.to/deucemugen
-
- --------------------------------------------------------------------
-
- You should have gotten this file ONLY from MUGEN Evolution, at
- http://come.to/deucemugen. No other pages have been authorized to
- host/mirror my chars. If you see my work on another homepage,
- please email me at deuce@classicgaming.com to let me know. Thank
- you.
-
- --------------------------------------------------------------------
-
- Private Release: Thursday, 06-08-2000
- Public Release: Friday, 06-09-2000
- MUGEN 2000.06.27 Conversion Release: Friday, 07-28-2000
- KOF98 Advanced Mode Release: Monday, 07-31-2000
- MUGEN 2000.11.29 Update Release: Monday, 01-29-2001
-
- ****** COMPATIBLE ONLY WITH MUGEN 2000.11.29 ******
-
- --------------------------------------------------------------------
-
- DISCLAIMER
- All images and sounds are the sole copyright of SNK. All layout,
- documentation, and programming (except where otherwise noted) is
- copyright 2000/2001 Deuce. No portion of this archive is to be in
- any way modified or redistributed without the express permission of
- the author.
-
- In other words, don't copy this and say you made it, or any part of
- it. Because unless I explicitly state so in the credits section,
- you did not. If you don't think plagiarism is illegal, I suggest
- you do a little bit of research. Geese (like all my creations) is
- not meant to be a "reference character." He's meant to be played.
- If this is not your purpose in downloading him, then delete this
- file now.
-
- --------------------------------------------------------------------
-
- What's In:
- Everything from KOF96
- Advanced Mode from KOF97/98
- Alternate version of Jaeiken, Reppuken, Double Reppuken, Shippuken
- Raikou Mawashi Geri command normal
- Rashoumon super from Real Bout Fatal Fury 2/Match of the Millennium
- Deadly Rave from King of Fighters '96 debug
- ReppuGorenHa from Fatal Fury Wild Ambition
- Custom AI, format used with permission from Visual Kreations
- And a new surprise. Experiment.
-
- What's Left:
- Nothing. Not a sausage.
-
- Known Bugs:
- Evidently AI Geese has been known to "drift" through the floor when
- attempting his recovery roll. I've gone through his files several
- times to make sure there were no invalid state or action calls, but
- the error persists. I'm not sure entirely why, but I'll release an
- update if I ever find it. :/
-
- --------------------------------------------------------------------
-
- THE SCOOP ON TWO VERSIONS
- When I began work on Geese, I had originally intended to take out
- the short-range projectiles entirely, and simply enhance him to play
- a little more like he did in the Real Bout games, but still with a
- KOF feel to him. A couple of folks espoused the notion, however,
- that they rather liked Geese with the KOF96-style Reppuken and
- Shippuken, and said it would be nice to keep them in.
-
- Personally, I wasn't hot on this idea initially, as I didn't want to
- make my Geese play anything like the other one that's out (the
- French one with the painfully dorky voices). But then I thought of
- how NeoGouki did Chris, with the "Orochi Awakening," but I didn't
- care much for that idea for Geese anyhow. It wouldn't suit him. So
- I decided to go with the KOF98-style selection. If you hold start
- and press a button to select Geese, you will get the KOF96 version,
- with a couple of minor alterations (that can make a big difference).
-
- With a lot of suggestions from Shadow Watcher, Geese shaped up over
- the course of a week and a half (I started him on Saturday, May 27),
- into the form you now have. I personally think he's turned out
- better than any of my previous works, and I've crammed a lot of
- work into these past days. I hope you enjoy him.
-
- --------------------------------------------------------------------
- MISCELLANEOUS NOTES
-
- 1. If you don't like the button layout (freak;P), then edit the DEF
- file and set it to use "dgeese-capcommie.cmd" for the button
- layout instead.
- 2. DON'T email me to ask that he be given a special intro vs. Rock
- Howard. Who's going to draw new sprites and make new samples?
- Not I. It's a ridiculous idea. Not to mention that Geese is
- DEAD in Mark of the Wolves (and no, Grant is NOT Geese).
- 3. The Deadly Rave, as it was designed in KOF96, was a standard
- rush super, not the multipart affair it is in the Fatal Fury
- series. As such, I have designed the move exactly to the
- specifications given in the KOF96 ROM, including timing. The
- move is not "incorrect." If it had been included in the final
- version of '96, it would have been just as you see here.
-
- --------------------------------------------------------------------
-
- Move List
-
- Legend:
- WP = Weak Punch SP = Strong Punch
- WK = Weak Kick SK = Strong Kick
- qcf = down, down-forward, forward
- qcb = down, down-back, back
- dp = forward, down, down-forward
- hcb = forward, down-forward, down, down-back, back
- f = forward
- b = back
- x2 = Perform stated motion twice
-
- ENHANCED VERSION
- ****** Throws ******
- Tate Katate Nage when close, forward + SP
- Shinkuu Nage when close, forward + SK
-
- ****** Command Normals ******
- Raikou Mawashi Geri forward + WK (chainable)
-
- ****** Special Moves ******
- Reppuken qcf + WP
- Double Reppuken qcf + SP
- Jaeiken hcb + punch
- Hishou Nichirinzan after 2nd hit of Jaeiken, qcf + punch
- Shippuken in air, qcb + punch
- Joudan Atemi Nage hcf + WK
- Chuudan Atemi Nage hcf + SK
-
- ****** Desperation Moves (Requires one level of super meter) ******
-
- Raging Storm down-back, hcb, down-forward + punch
- (Transforms into Thunder Break at SDM level)
- ReppuGorenHa qcf, qcf + kick
- Deadly Rave hcb, f + punch
-
- When performed while flashing after a POW Explode, these moves
- will become Super Desperation Moves and inflict much more damage.
-
- ****** Miscellaneous ******
- POW Explode WP+WK+SP
- Knockdown Attack
- (ground or air) SP + SK
- Use while blocking to counter opponent's move (requires one
- level of super meter).
-
- Forward Roll WP + WK
- Backward Roll back + WP + WK
- Use either while blocking to escape opponent's move (requires
- one level of super meter).
-
- -----------------------------------------
-
- KOF96 VERSION (hold START and press a button to select)
- ****** Throws ******
- Tate Katate Nage when close, forward + SP
- Shinkuu Nage when close, forward + SK
-
- ****** Command Normals ******
- Raikou Mawashi Geri forward + WK (chainable)
-
- ****** Special Moves ******
- Reppuken qcf + WP
- Jaeiken followup After projectile hit, hcb + WP
- Double Reppuken qcf + SP
- Jaeiken hcb + punch
- Hishou Nichirinzan dp + punch
- Shippuken in air, qcb + punch
- Joudan Atemi Nage hcf + WK
- Chuudan Atemi Nage hcf + SK
-
- ****** Desperation Moves (Requires one level of super meter) ******
-
- Raging Storm down-back, hcb, down-forward + punch
- ReppuGorenHa qcf, qcf + kick
- Rashoumon hcb, f + kick
-
- When performed while flashing after a POW Explode, these moves
- will become Super Desperation Moves and inflict much more damage.
-
- ****** Miscellaneous ******
- POW Explode WP+WK+SP
- Knockdown Attack
- (ground or air) SP + SK
- Use while blocking to counter opponent's move (requires one
- level of super meter).
-
- Forward Roll WP + WK
- Backward Roll back + WP + WK
- Use either while blocking to escape opponent's move (requires
- one level of super meter).
-
- --------------------------------------------------------------------
-
- CREDITS
-
- SNK, for making another great game, in spite of its many flaws.
- Me, since I put the time and effort into converting this sucker.
- Shadow Watcher, for tons of great advice and helping me to keep the
- two versions drastically different and still fun to play. If not
- for him, the Rashoumon would not be included, and there probably
- wouldn't BE two versions. UPDATE: Thanks again for the idea of
- including the ReppuGorenHa from FFWA.
- Visual Kreations, for letting me use some of his sprites and for his
- oh-so-handy AI structure.
- NeoGouki, for more programming advice (as always;P).
- Kyo Kusanagi, for his awesome suggestions on shrinking the CMD (and
- Geese's was pretty damn big).