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Text File | 2003-03-14 | 50.5 KB | 3,109 lines |
-
- ;========================================
-
- ;TYPE = SUPER .:L1:.
- ;NAME = GORGO INFERNALE
- ;DESCRIPTION = E.S. Alza una mano..... Lo schermo diventa nero.... e sulla mano compare un Gorgo
- ; Che colpisce un massimo di 5 volte.
-
- [Statedef 2000]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 2000
- ctrl = 0
- sprpriority = 6
- poweradd = -1000
-
- [State 2000, Width]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = 15,0
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 230
- mul = 100,100,100
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S8000,1
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- trigger2 = time = 150
- value = S8000,5
-
-
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2004) < 1
- trigger1 = animelem = 5
- id = 2004
- name = "Gorgo"
- sprpriority = 5
- pos = 42,-57
- postype = p1
- facing = 1
- stateno = 2004
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
-
- [State 2000, hitter]
- type = Helper
- triggerall = numhelper(2003) < 1
- trigger1 = time = 23
- trigger2 = time = 46
- trigger3 = time = 69
- trigger4 = time = 92
- trigger5 = time = 115
- trigger6 = time = 138
- trigger7 = time = 161
- trigger8 = time = 184
- trigger9 = time = 207
- id = 2003
- name = "hitter"
- sprpriority = -5
- pos = 0,0
- postype = p2
- facing = 1
- stateno = 2003
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
-
- [State 2000, hitter]
- type = Helper
- triggerall = numhelper(2012) < 1
- trigger1 = time = 215
- id = 2012
- name = "hitter-final"
- sprpriority = -5
- pos = 0,0
- postype = p2
- facing = 1
- stateno = 2012
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
- [State 2000, end]
- type = ChangeState
- trigger1 = time >= 230
- value = 2001
- ctrl = 0
-
- ;========================================================================
- ; FINE GORGO
- [Statedef 2001]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 2001
- ctrl = 0
- sprpriority = 10
-
- [State 2001, end]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
- ;========================================================================
- ;========================================================================
- ;========================================================================
- ;.:L2 gorgo:.
- [Statedef 2010]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 2000
- ctrl = 0
- sprpriority = 6
- poweradd = -2000
-
-
- [State 2010, Width]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = 15,0
-
- [State 2010, BGFX]
- type = BGPalFX
- trigger1 = time = 0
- invertall = 1
- time = 230
- mul = 0,0,0
-
- [state 2010,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S8000,1
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S195,2
-
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- trigger2 = time = 150
- value = S8000,5
-
- [State 9000: Helper]
- type = Helper
- trigger1 = time = 0
- helpertype = Normal
- name = "PerseEffect"
- id = 9001
- pos = 40,-132
- postype = p1
- facing = 1
- stateno = 9001
- keyctrl = 0
- ownpal = 1
- supermovetime = 0
- pausemovetime = 0
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.1
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2005) < 1
- trigger1 = animelem = 5
- id = 2004
- name = "Gorgo"
- sprpriority = 5
- pos = 42,-57
- postype = p1
- facing = 1
- stateno = 2004
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
-
- [State 2000,galassia ]
- type = Explod
- trigger1 = time = 0
- anim = 10015
- ID = 2002
- pos = 0,0
- postype = left
- removetime = 230
- supermove = 1
- scale = 1, 1
- sprpriority = -10
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- bindtime = 230
-
- [State 2000, hitter]
- type = Helper
- triggerall = numhelper(2011) < 1
- trigger1 = time = 23
- trigger2 = time = 46
- trigger3 = time = 69
- trigger4 = time = 92
- trigger5 = time = 115
- trigger6 = time = 138
- trigger7 = time = 161
- trigger8 = time = 184
- trigger9 = time = 207
- id = 2011
- name = "hitter2"
- sprpriority = -5
- pos = 0,0
- postype = p2
- facing = 1
- stateno = 2011
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
- [State 2000, hitter]
- type = Helper
- triggerall = numhelper(2012) < 1
- trigger1 = time = 215
- id = 2012
- name = "hitter-final"
- sprpriority = -5
- pos = 0,0
- postype = p2
- facing = 1
- stateno = 2012
- helpertype = normal
- keyctrl = 0
- ownpal = 1
-
- [State 2000, end]
- type = ChangeState
- trigger1 = time >= 230
- value = 2001
- ctrl = 0
-
-
-
-
-
-
-
-
- ;========================================================================
- ;========================================================================
-
-
- ;...........:ATTRAZIONE FATALE:...................
-
- [Statedef 2020]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 10018
- ctrl = 0
- sprpriority = 6
- poweradd = -1000
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- value = S195,2
- volume = 120
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- trigger2 = time = 60
- trigger3 = time = 120
- value = S8000,5
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- value = S8000,12
-
- [State 2000, Width]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = 15,0
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 150
- mul = 100,100,100
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2024) < 1
- trigger1 = animtime != 0
- id = 2024
- name = "spingerepleaseP2"
- sprpriority = 5
- pos = -20,0
- postype = p2
- facing = 1
- stateno = 2024
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2025) < 1
- trigger1 = animtime != 0
- id = 2025
- name = "spingerepleaseP1"
- sprpriority = 5
- pos = -80,0
- postype = p1
- facing = 1
- stateno = 2024
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
-
- ;PARTICELLE DI ENERGIA VITALE
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 2026
- name = "fFX2"
- sprpriority = 10
- pos = -5,-15
- postype = p2
- facing = 1
- stateno = 10059
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.25
- size.yscale = 0.25
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 2027
- name = "fFX2"
- sprpriority = 10
- pos = -5,-25
- postype = p2
- facing = 1
- stateno = 10059
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.25
- size.yscale = 0.25
-
-
-
- [State 2020, 1]
- type = HitDef
- Trigger1 = Time = 0
- attr = S, HT
- hitflag = M-
- priority = 1, Miss
- sparkno = -1
- sprpriority = 1
- p1facing = 1
- p2facing = 1
- p1stateno = 2021
- p2stateno = 2022
- guard.dist = 0
- fall = 1
-
- [state 2020,end]
- type = changestate
- trigger1 = time >= 150
- value = 0
- ctrl = 1
-
- [Statedef 2021]
- type = S
- movetype= A
- physics = N
- anim = 10020
- poweradd = 0
-
-
- [State 2021, E]
- type = Explod
- trigger1 = time = 0
- anim = 10025
- pos = 0, 0
- postype = p1
- bindtime = -1
- ontop = 1
- ownpal = 1
-
- [State 2021, E2]
- type = Explod
- trigger1 = animelem = 9
- anim = 10042
- pos = 0, 0
- postype = p1
- bindtime = -1
- ontop = 1
- ownpal = 1
-
- [State 2000, BGFX]
- type = BGPalFX
- trigger1 = time = 0
- invertall = 1
- time = 85
- mul = 100,100,100
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time = 0
- time = time >= 35
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 204, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = S200,0
-
- [state 2021,pa]
- type = lifeadd
- trigger1 = animelem = 10
- value = 100
-
- [State 810, Bind 1]
- type = TargetBind
- trigger1 = AnimElemTime(0) >= 0
- pos = 30, 0
-
- [State 810, Width 2-11]
- type = Width
- trigger1 = AnimElemTime(1) >= 0 && AnimElemTime(9) < 0
- edge = 60,0
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = animelem = 10
- value = S5,6
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- value = S200,2
-
- [State 810, Throw 11]
- type = TargetState
- trigger1 = AnimElem = 10
- value = 2023
-
-
- [State 810, Hurt 11]
- type = TargetLifeAdd
- trigger1 = AnimElem = 10
- value = -350
-
-
- [State 810, State End]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
-
-
-
-
-
-
-
-
-
-
-
- ;.:ATTRAZIONE FATALE L2:.
-
- [Statedef 2025]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 10018
- ctrl = 0
- sprpriority = 6
- poweradd = -2000
-
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- trigger2 = time = 60
- trigger3 = time = 120
- value = S8000,5
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- value = S8000,12
-
-
- [State 2000, Width]
- type = Width
- trigger1 = AnimElem = 1, >= 0
- value = 15,0
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 150
- mul = 0,0,0
-
- [State 2000,galassia ]
- type = Explod
- trigger1 = time = 0
- anim = 10015
- ID = 2003
- pos = 0,0
- postype = left
- removetime = 150
- supermove = 1
- scale = 1, 1
- sprpriority = -10
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- bindtime = 150
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2024) < 1
- trigger1 = animelem = 5
- id = 2034
- name = "spingerepleasep2"
- trigger1 = animtime != 0
- pos = -20,0
- postype = p2
- facing = 1
- stateno = 2024
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2024) < 1
- trigger1 = animtime != 0
- id = 2035
- name = "spingerepleasep1"
- sprpriority = 5
- pos = -100,0
- postype = p1
- facing = 1
- stateno = 2024
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
-
- ;PARTICELLE DI ENERGIA VITALE
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 2046
- name = "fFX2"
- sprpriority = 10
- pos = -5,-15
- postype = p2
- facing = 1
- stateno = 10059
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.25
- size.yscale = 0.25
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 2047
- name = "fFX2"
- sprpriority = 10
- pos = -5,-25
- postype = p2
- facing = 1
- stateno = 10059
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.25
- size.yscale = 0.25
-
- [State 2020, 1]
- type = HitDef
- Trigger1 = Time = 0
- attr = S, HT
- hitflag = M-
- priority = 1, Miss
- sparkno = -1
- sprpriority = 1
- p1facing = 1
- p2facing = 1
- p1stateno = 2026
- p2stateno = 2022
- guard.dist = 0
- fall = 1
-
- [state 2020,end]
- type = changestate
- trigger1 = time >= 150
- value = 0
- ctrl = 1
-
- [Statedef 2026]
- type = S
- movetype= A
- physics = N
- anim = 10020
- poweradd = 0
-
-
-
- [State 2021, E]
- type = Explod
- trigger1 = time = 0
- anim = 10025
- pos = 0, 0
- postype = p1
- bindtime = -1
- ontop = 1
- ownpal = 1
-
- [State 2021, E2]
- type = Explod
- trigger1 = animelem = 9
- anim = 10042
- pos = 0, 0
- postype = p1
- bindtime = -1
- ontop = 1
- ownpal = 1
-
- [State 2000,galassia ]
- type = Explod
- trigger1 = time = 0
- anim = 10015
- ID = 2004
- pos = 0,0
- postype = left
- removetime = 85
- supermove = 1
- scale = 1, 1
- sprpriority = -10
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- bindtime = 85
-
- [State 2000, BGFX]
- type = BGPalFX
- trigger1 = time = 0
- invertall = 1
- time = 85
- mul = 0,0,0
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 204, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = S200,0
-
- [state 2021,pa]
- type = lifeadd
- trigger1 = animelem = 10
- value = 200
-
- [State 810, Bind 1]
- type = TargetBind
- trigger1 = AnimElemTime(0) >= 0
- pos = 30, 0
-
- [State 810, Width 2-11]
- type = Width
- trigger1 = AnimElemTime(1) >= 0 && AnimElemTime(9) < 0
- edge = 60,0
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = animelem = 10
- value = S5,6
-
- [State 2000, 1]
- type = PlaySnd
- trigger1 = time = 0
- value = S200,2
-
- [State 810, Throw 11]
- type = TargetState
- trigger1 = AnimElem = 10
- value = 2023
-
-
- [State 810, Hurt 11]
- type = TargetLifeAdd
- trigger1 = AnimElem = 10
- value = -600
-
-
- [State 810, State End]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
-
- [Statedef 2022]
- type = A
- movetype= H
- physics = N
- velset = 0,0
- sprpriority = 7
-
- [State 820, 1]
- type = ChangeAnim2
- Trigger1 = Time = 0
- value = 10019
-
-
- [Statedef 2023]
- type = A
- movetype= H
- physics = N
- velset = -2.8,-7
- poweradd = 40
- anim = 5030
- sprpriority = 7
-
- [State 821, 1] ;Gravity
- type = VelAdd
- Trigger1 = 1
- y = .4
-
- [State 821, 4] ;Hit ground
- type = SelfState
- trigger1 = (Vel Y > 0) && (Pos Y >= 0)
- value = 5100 ;Hit ground
-
-
- ;========================================================================================
- ;========================================================================================
- ; EVOC. INDIAN
- [Statedef 2050]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 1001
- ctrl = 0
- sprpriority = 6
- poweradd = -1000
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2051) < 1
- trigger1 = time = 0
- id = 2051
- name = "FALCE"
- sprpriority = -5
- pos = 0,-90
- postype = p1
- facing = 1
- stateno = 2051
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2052) < 1
- trigger1 = time = 0
- id = 2052
- name = "INDIAN"
- sprpriority = -5
- pos = 0,-90
- postype = p1
- facing = 1
- stateno = 2052
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [State 2050, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 130
- mul = 100,100,100
-
- [state 2050,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 2050, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S8000,1
-
- [State 2050, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- trigger2 = time = 150
- value = S8000,5
-
-
-
- [State 2050, State End]
- type = ChangeState
- trigger1 = numhelper(2052) < 1
- value = 0
- ctrl = 1
-
- ;===========================================================================================
-
- [Statedef 2060]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 1001
- ctrl = 0
- sprpriority = 6
- poweradd = -2000
-
-
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2061) < 1
- trigger1 = time = 0
- id = 2051
- name = "Tridente"
- sprpriority = -5
- pos = 0,-90
- postype = p1
- facing = 1
- stateno = 2061
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [State 2000, GORGO]
- type = Helper
- triggerall = numhelper(2062) < 1
- trigger1 = time = 0
- id = 2062
- name = "EGYPT"
- sprpriority = -5
- pos = 0,-90
- postype = p1
- facing = 1
- stateno = 2062
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
-
-
- [State 2000,galassia ]
- type = Explod
- trigger1 = time = 0
- anim = 100151
- ID = 2005
- pos = 0,0
- postype = left
- removetime = 220
- supermove = 1
- scale = 1, 1
- sprpriority = -10
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- bindtime = 220
-
- [State 2050, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 200
- mul = 100,100,100
-
- [state 2050,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
-
- [State 2050, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S8000,1
-
- [State 2050, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- trigger2 = time = 130
- value = S8000,5
-
-
-
- [State 2050, State End]
- type = ChangeState
- trigger1 = numhelper(2062) < 1
- value = 0
- ctrl = 1
-
- ;***************************************************************************************
- ;***************************************************************************************
- ;***************************************************************************************
- ;***************************************************************************************
- ;_______________________________________________________________________________________
- ;*************** Sezione dedicata alle super e all'ex move con tornado *****************
- ;»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- ;***************************************************************************************
- ;***************************************************************************************
- ;***************************************************************************************
- ;***************************************************************************************
-
- ;evil soul cerca il nemico per la super presa con tornado.
- [Statedef 3000]
- type = S
- movetype = A
- physics = S
- anim = 10060
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 50
-
- [State 1003, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1 && Random % 10 < 8
- value = 200,0
-
- [State 1003, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, HA
- damage = 0
- animtype = Light
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 2,2
- sparkno = -1
- sparkxy = -10,-95
- hitsound = S5,2
- guardsound = S6,1
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -10
- air.velocity = -2,-2.5
- p1stateno = 3001
- p2stateno = 3003
-
- [State 3000, end]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- [Statedef 3001]
- type = S
- movetype= A
- physics = S
- anim = 10061
- poweradd = -1000
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 101
- mul = 100,100,100
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >=0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = animtime !=0
- value = SCA, NP,SP,HP,NT,ST,HT
-
- [state 3001,ps]
- type = playSND
- trigger1 = time = 0
- trigger2 = time = 50
- value = S8000,22
-
- [state 3001,ps]
- type = playSND
- trigger1 = time = 0
- value = S195,1
-
- [State 3201, ...]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 10
- trigger3 = time = 20
- trigger4 = time = 30
- trigger5 = time = 40
- trigger6 = time = 50
- trigger7 = time = 60
- trigger8 = time = 70
- trigger9 = time = 80
- trigger10 = time = 90
- anim = F62
- scale = 2,2
- ID = 62
- pos = 0,0
- postype = p1
- ontop = 1
- ownpal = 1
- sprpriority = -8
-
- [State 3201, ...]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 60
- anim = F400
- scale = 1,1
- ID =400
- pos = 40,-136
- postype = p1
- ontop = 1
- ownpal = 1
-
- [State 10057,helper1]
- type = Helper
- trigger1 = time = 0
- id = 10057
- name = "tornado.fermo"
- sprpriority = 10
- pos = 0,0
- postype = p2
- facing = 1
- stateno = 10061
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 3.5
- size.yscale = 3.5
-
- [State 3001, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = S200,0
-
- [State 3001, Bind 1]
- type = TargetBind
- trigger1 = AnimElemTime(0) <= 0
- pos = 40,-136
-
- [State 3001, Bind 2]
- type = TargetBind
- trigger1 = AnimElemTime(0) >= 0 && animelemtime(2) < 0
- pos = 40,-136
-
-
-
- [State 3001, Hurt 11]
- type = TargetLifeAdd
- trigger1 = time =[0,100]
- value = -1
-
- [State 3001, Throw 11]
- type = TargetState
- trigger1 = time >= 99
- value = 3004
-
- [State 3001, State End]
- type = ChangeState
- trigger1 = Time >= 100
- value = 3002
- ctrl = 0
-
- ;fine tornado
- [Statedef 3002]
- type = S
- movetype= I
- physics = S
- anim = 2001
- poweradd = 0
-
- [state 3002,cs]
- type = changestate
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
- [statedef 3003]
- type = A
- movetype= H
- physics = N
- velset = 0,0
- sprpriority = -8
-
- [State 4512, screen bound]
- type = ScreenBound
- trigger1 = 1
- value = 0
-
- [State 3003, 1]
- type = ChangeAnim2
- Trigger1 = Time = 0
- value = 10062
-
- [Statedef 3004]
- type = A
- movetype= H
- physics = N
- ctrl = 0
- velset = -1,5
- [State 4512, screen bound]
- type = ScreenBound
- trigger1 = 1
- value = 0
- [State 1005, 1]
- type = ChangeAnim2
- Trigger1 = Time = 0
- value = 5030
-
- [state 1005,ps]
- type = posadd
- trigger1 = time = 0
- y = 30
-
- [State 1006, velocitα]
- type = Velset
- trigger1 = time >= 0
- x = -5
- y = 4
-
- [State 1007, 3]
- type = SelfState
- trigger1 = (vel y >=0) && (pos Y >=0)
- value = 5100
-
-
- ;***********************************************
-
-
-
- [Statedef 3050]
- type = S
- movetype = A
- physics = S
- anim = 10060
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 50
-
- [State 1003, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1 && Random % 10 < 8
- value = 200,0
-
- [State 1003, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, HA
- damage = 0
- animtype = Light
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 2,2
- sparkno = -1
- sparkxy = -10,-95
- hitsound = S5,2
- guardsound = S6,1
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -10
- air.velocity = -2,-2.5
- p1stateno = 3051
- p2stateno = 3003
-
- [State 3000, end]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- [Statedef 3051]
- type = S
- movetype= A
- physics = N
- anim = 10061
- poweradd = -2000
-
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 201
- mul = 0,0,0
-
- [state 2000,nbd]
- type = AssertSpecial
- trigger1 = time >=0
- flag = nobardisplay
-
- [state 2000,nothitby]
- type = NOThitBY
- trigger1 = animtime !=0
- value = SCA, NP,SP,HP,NT,ST,HT
-
- [state 3001,ps]
- type = playSND
- trigger1 = time = 0
- trigger2 = time = 50
- value = S8000,22
-
- [state 3001,ps]
- type = playSND
- trigger1 = time = 0
- value = S195,1
-
- [State 3201, ...]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 10
- trigger3 = time = 20
- trigger4 = time = 30
- trigger5 = time = 40
- trigger6 = time = 50
- trigger7 = time = 60
- trigger8 = time = 70
- trigger9 = time = 80
- trigger10 = time = 90
- trigger11 = time = 100
- trigger12 = time = 110
- trigger13 = time = 120
- trigger14 = time = 130
- trigger15 = time = 140
- trigger16 = time = 150
- trigger17 = time = 160
- trigger18 = time = 170
- trigger19 = time = 180
- trigger20 = time = 190
- trigger21 = time = 200
- anim = F62
- scale = 2,2
- ID = 62
- pos = 0,0
- postype = p1
- ontop = 1
- ownpal = 1
- sprpriority = -8
-
- [State 3201, ...]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 60
- trigger3 = time = 120
- trigger4 = time = 180
- anim = F400
- scale = 1,1
- ID =400
- pos = 40,-136
- postype = p1
- ontop = 1
- ownpal = 1
-
- [State 3201, tornado]
- type = Explod
- trigger1 = time = 0
- anim = 10056
- scale = 3.5,3.5
- ID =10056
- pos = 30,0
- postype = p1
- ontop = 0
- ownpal = 1
- removetime = 999999
- sprpriority = -10
-
- [State 10056,ne ]
- type = RemoveExplod
- trigger1 = time >= 199
- ID = 10056
-
- [State 2000,galassia ]
- type = Explod
- trigger1 = time = 0
- anim = 100151
- ID = 2006
- pos = 0,0
- postype = left
- removetime = 200
- supermove = 1
- scale = 1, 1
- sprpriority = -10
- ownpal = 1
- removeongethit = 1
- ignorehitpause = 1
- bindtime = 200
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 10060
- name = "particelle"
- sprpriority = 5
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100601
- name = "particelle"
- sprpriority = 5
- pos = -5,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.4
- size.yscale = 0.4
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100602
- name = "particelle"
- sprpriority = 5
- pos = 5,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.2
- size.yscale = 0.2
-
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100603
- name = "particelle"
- sprpriority = 5
- pos = 8,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.1
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100604
- name = "particelle"
- sprpriority = 5
- pos = -8,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.3
- size.yscale = 0.3
-
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 10060
- name = "particelle"
- sprpriority = 5
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100601
- name = "particelle"
- sprpriority = 5
- pos = -5,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.4
- size.yscale = 0.4
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100602
- name = "particelle"
- sprpriority = 5
- pos = 5,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.2
- size.yscale = 0.2
-
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100603
- name = "particelle"
- sprpriority = 5
- pos = 8,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.1
-
- [State 10057,helper1]
- type = Helper
- trigger1 = animtime !=0
- id = 100604
- name = "particelle"
- sprpriority = 5
- pos = -8,0
- postype = p1
- facing = 1
- stateno = 10060
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 3001, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = S200,0
-
- [State 3001, Bind 1]
- type = TargetBind
- trigger1 = AnimElemTime(0) <= 0
- pos = 40,-136
-
- [State 3001, Bind 2]
- type = TargetBind
- trigger1 = AnimElemTime(0) >= 0 && animelemtime(2) < 0
- pos = 40,-136
-
- [State 3051, Width 2-11]
- type = Width
- trigger1 = AnimElemTime(0) >= 0 && AnimElemTime(2) < 0
- edge = 40,-136
-
-
- [State 3051, Hurt 11]
- type = TargetLifeAdd
- trigger1 = time =[0,200]
- value = -3
-
- [State 3051, Throw 11]
- type = TargetState
- trigger1 = time >= 199
- value = 3004
-
- [State 3051, State End]
- type = ChangeState
- trigger1 = Time >= 200
- value = 3002
- ctrl = 0
-
-
-
-
-
-
-
-
-
- ;******************************* THE BEAST IS HERE
- ;******************************* L3 SUPER FOR E.S.
-
- ; DIVENTA INVISIBILE MUAHHAHAHAHAHHHHHHAHAHAH
- [Statedef 1998]
- type = S
- ctrl = 0
- anim = 191
- velset = 0,0
- movetype = I
- physics = S
- sprpriority = 2
- poweradd= -3000
-
- [state 1998,vs]
- type = varset
- trigger1 = time = 0
- v = 40
- value = 0
-
- [state 1998,va]
- type = varadd
- trigger1 = time < 63
- v = 40
- value = -4
-
- [state 1998,palfx]
- type = palfx
- trigger1 = 1
- time = 1
- ignorehitpause = 1
- add = var(40),var(40),var(40)
-
-
- [State 1998, power...]
- type = Explod
- trigger1 = time = 0
- anim = F130
- scale = 2,2
- ID = 130
- pos = 0,0
- postype = p1
- ontop = 1
- ownpal = 1
-
- [State 1998, balcone mobile]
- type = Helper
- triggerall = numhelper(720) < 1
- trigger1 = time = 64
- id = 720
- name = "Balcone"
- sprpriority = -5
- pos = 0,-250
- postype = p1
- facing = 1
- stateno = 720
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.8
- size.yscale = 0.8
-
- [State 1998,enc ]
- type = EnvColor
- trigger1 = time >= 63
- value = 0,0,0
- time = 20
-
- [State 1998, end]
- type = ChangeState
- trigger1 = Time >= 65
- value = 950
- ctrl = 0
-
- ;Ritorna visibile.
- [Statedef 1997]
- type = S
- anim = 191
-
- [state 1997,vs]
- type = varset
- trigger1 = time = 0
- v = 41
- value = -255
-
- [state 1997,va]
- type = varadd
- trigger1 = time < 63
- v = 41
- value = 4
-
- [state 1997,vs2]
- type = varset
- trigger1 = var(41) > 0
- var(41) = 0
-
- [state 1997,palfx]
- type = palfx
- trigger1 = 1
- time = 1
- ignorehitpause = 1
- add = var(41),var(41),var(41)
-
- [state 1997,vs]
- type = varset
- trigger1 = time = 62
- v = 54
- value = 0
-
- [State 1997, end]
- type = ChangeState
- trigger1 = time >= 63
- value = 0
- ctrl = 1
-
-
- ; CALL KINA... HEALING FACTOR
- [Statedef 2160]
- type = S
- movetype= A
- physics = S
- juggle = 4
- velset = 0,0
- anim = 2000
- ctrl = 0
- sprpriority = 6
- poweradd = -2000
-
- [state 2160,nbd]
- type = AssertSpecial
- trigger1 = time >= 0
- flag = nobardisplay
-
- [state 2160,nothitby]
- type = NOThitBY
- trigger1 = time >= 0
- value = SCA, NP,SP,HP,NT,ST,HT
-
- [State 2160, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S8000,1
-
- [State 2160,kina]
- type = Helper
- trigger1 = time = 0
- id = 2161
- name = "KINA"
- sprpriority = 5
- pos = 0,-10
- postype = p1
- facing = 1
- stateno = 2161
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- ignorehitpause = 1
-
- [state 2160, vs]
- type = varset
- trigger1 = time = 0
- v = 30
- value = 1
-
- [state 2160,cs]
- type = changestate
- trigger1 = animtime = 0
- ctrl = 1
- value = 0
-
- ; KINA ENTER ON SCREEN
- ; HELPER 11000 - kina
- ; helper 11010 - dragon bar .2.explod
-
- ;HELPER DRAGON BAR.
- [Statedef 2161]
- type = S
- movetype = I
- physics = S
- velset = 0, 0
- anim = 2161
-
- [state 2161, ps]
- type = posset
- trigger1 = time = 0
- x = 0
-
-
- [State 3200, 0]
- type = BGPalfx
- trigger1 = Time = 0
- invertall = 1
- time = 722
- mul = 100,100,100
-
- [State 2160, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- trigger2 = parent,var(30) = 300
- trigger3 = parent,var(30) = 500
- value = S8000,23
-
- ;MANI
- [State 170,particella1]
- type = Helper
- triggerall = numhelper(1000) < 1
- trigger1 = time >= 0
- id = 1000
- name = "KINA-PAR-0"
- sprpriority = 10
- pos = -7,-95
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.3
- size.yscale = 0.3
-
- ;PIEDI
- [State 170,particella1]
- type = Helper
- triggerall = numhelper(1001) < 1
- trigger1 = time >= 0
- id = 1001
- name = "KINA-PAR-1"
- sprpriority = 10
- pos = -12,0
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.2
- size.yscale = 0.1
-
- [State 170,particella1]
- type = Helper
- triggerall = numhelper(1002) < 1
- trigger1 = time >= 0
- id = 1002
- name = "KINA-PAR-1a"
- sprpriority = 10
- pos = 12,0
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.2
-
- ;ALI PUNTE
- [State 170,particella1]
- type = Helper
- triggerall = numhelper(1003) < 1
- trigger1 = time >= 0
- id = 1003
- name = "KINA-PAR-2"
- sprpriority = 10
- pos = -65,-150
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.3
-
- [State 170,particella1]
- type = Helper
- triggerall = numhelper(1004) < 1
- trigger1 = time >= 0
- id = 1004
- name = "KINA-PAR-2a"
- sprpriority = 10
- pos = 65,-150
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.1
- size.yscale = 0.1
-
- [State 2161, 3]
- type = Explod
- trigger1 = time = 0
- ID = 2162
- anim = 2162
- postype = p1
- pos = -30, 0
- bindtime = -1
- removetime = -1
- ontop = 1
-
- [State 2161, 3]
- type = Explod
- trigger1 = time = 0
- ID = 2163
- anim = 2163
- postype = p1
- pos = -30, 0
- bindtime = -1
- removetime = -1
- ontop = 1
-
- [State 2161, 4]
- type = ModifyExplod
- trigger1 = 1
- ID = 2163
- scale = (700-parent,Var(30))/700.0,1
- ontop = 1
- ignorehitpause = 1
-
- [State 2161, 5]
- type = RemoveExplod
- trigger1 = parent, var(30) >= 700
- trigger2 = Win || Lose
- ID = 2163
- ignorehitpause = 1
-
- [State 2161, 5]
- type = RemoveExplod
- trigger1 = parent, var(30) >= 700
- trigger2 = Win || Lose
- ID = 2162
- ignorehitpause = 1
-
-
- [State 2161, end]
- type = changestate
- triggerall = NumExplod(2163) = 0
- trigger1 = parent, var(30) >= 700
- trigger2 = Win || LOSE
- ignorehitpause = 1
- value = 2162
- ctrl = 0
-
- [Statedef 2162]
- type = S
- movetype = I
- physics = S
- velset = 0, 0
- anim = 2164
-
- [state 2162,end]
- type = destroyself
- trigger1 = animtime = 0
-
-
-
- ;;===================================FINAL
- ;;===================================COMBO
-
- [Statedef 4000]
- type = S
- movetype = A
- physics = S
- anim =4000
- velset = 0
- ctrl = 0
- sprpriority = -1
- poweradd = -3000
-
- [state 4000,as]
- type =assertspecial
- trigger1 = time = 0
- flag = nomusic
-
- [State 4000, ps]
- type = PlaySnd
- trigger1 = time = 2
- value = 8010,1
- volume = 250
- loop = 1
- channel = 2
-
- [State 4000, snd]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S700,0
-
- [State 4000, ROLL-AFTERIMAGE]
- type = Afterimage
- trigger1 = Time = 0
- time = 2
- length = 10
- PalBright = 0, 0, 0
- PalContrast = 205, 205, 205
- PalAdd = 0, 0, 0
- PalMul = 0.9,0.9,0.9
- FrameGap = 1
- Trans = Add1
-
- [state 4000,aftimt]
- type = afterimagetime
- trigger1 = time >0
- value = 2
-
- [State 4000, BG]
- type = BGPalFX
- trigger1 = Time = 0
- time = 4
- add = 255,255,255
-
- [State 4000, 1]
- type = HitDef
- trigger1 = time = 0
- attr = S, SA
- damage = 0
- animtype = Light
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 2,2
- sparkno = -1
- sparkxy = -10,-5
- hitsound = S5,1
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -10
- air.velocity = -6,-2.5
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
- fall = 1
- air.fall = 1
- air.recover = 0
- p2stateno = 4010
- p1stateno = 4001
-
- [State 4000,3]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 4000, 2]
- type = velset
- trigger1 = AnimElem = 1,>= 0
- x = 10
-
- [State 4000,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 1002
- name = "fFX"
- sprpriority = 10
- pos = 3,-49
- postype = p1
- facing = 1
- stateno = 1002
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.2
- size.yscale = 0.2
-
- [State 4000,helper1]
- type = Helper
- trigger1 = animtime != 0
- id = 40001
- name = "fFX2"
- sprpriority = 10
- pos = 7,-80
- postype = p1
- facing = 1
- stateno = 1002
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
- size.xscale = 0.25
- size.yscale = 0.25
-
- [state 4000,stopsnd]
- type = stopsnd
- triggerall = time >= 29
- trigger1 = p2stateno != 4010
- channel = 2
-
- [State 4000, 4]
- type = ChangeState
- trigger1 = time >= 30
- value = 0
- ctrl = 1
-
-
- [Statedef 4001]
- type = S
- movetype = A
- physics = S
- anim =4001
- velset = 0
- ctrl = 0
- sprpriority = -1
- poweradd = -3000
-
- [State 965, Bind 1]
- type = TargetBind
- trigger1 = animtime != 0
- pos = 120,0
-
- [state 4001,ps]
- trigger1 = time = 0
- type = posset
- x = 0
-
- [state 4001,ps]
- trigger1 = time = 1
- type = posset
- x = ifelse (facing = 1,-60,60)
-
-
- [State 4001, bgpalfx ]
- type = BGPalFX
- trigger1 = time >=0
- time = 300
- add = 0,0,0
- mul = 100,100,100
- ;sinadd =
- invertall = 1
- ignorehitpause = 1
- persistent = 1
-
- ; CALL DOWN LONG ARMS
- [State 2100,helper1]
- type = Helper
- triggerall = numhelper(4022) < 1
- trigger1 = animelem = 5
- trigger2 = animelem = 22
- trigger3 = animelem = 39
- trigger4 = animelem = 56
- trigger5 = animelem = 73
- trigger6 = animelem = 90
- trigger7 = animelem = 107
- trigger8 = animelem = 124
- trigger9 = animelem = 141
- trigger10 = animelem = 160
- id = 4022
- name = "DOWNARMS"
- sprpriority = 10
- pos = 10,-86
- postype = p1
- facing = 1
- stateno = 4022
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 4022, 1]
- type = HitDef
- trigger1 = animelem = 5
- trigger2 = animelem = 22
- trigger3 = animelem = 39
- trigger4 = animelem = 56
- trigger5 = animelem = 73
- trigger6 = animelem = 90
- trigger7 = animelem = 107
- trigger8 = animelem = 124
- trigger9 = animelem = 141
- trigger10 = animelem = 160
- attr = S, NA
- damage = 2
- animtype = Heavy
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 1,14
- sparkno = S10057
- sparkxy = -5,-10
- ;hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 10
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = -6
- air.velocity = 0,0
- fall = 0
- ;p2stateno = 4010
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
-
-
- ; CALL FORW LONG ARMS
-
- [State 2100,helper1]
- type = Helper
- triggerall = numhelper(4020) < 1
- trigger1 = animelem = 11
- trigger2 = animelem = 28
- trigger3 = animelem = 45
- trigger4 = animelem = 62
- trigger5 = animelem = 79
- trigger6 = animelem = 96
- trigger7 = animelem = 113
- trigger8 = animelem = 130
- trigger9 = animelem = 147
- trigger10 = animelem = 166
- id = 4020
- name = "FORWARDARMS"
- sprpriority = 10
- pos = 10,-86
- postype = p1
- facing = 1
- stateno = 4020
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 4020, 1]
- type =HitDef
- trigger1 = animelem = 11
- trigger2 = animelem = 28
- trigger3 = animelem = 45
- trigger4 = animelem = 62
- trigger5 = animelem = 79
- trigger6 = animelem = 96
- trigger7 = animelem = 113
- trigger8 = animelem = 130
- trigger9 = animelem = 147
- trigger10 = animelem = 166
- attr = S, SA
- damage = 2
- animtype = Heavy
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 1,14
- sparkno = S10057
- sparkxy = -5,-50
- ;hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 10
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = -6
- air.velocity = 0,0
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
-
- ; CALL UP LONG ARMS
- [State 2100,helper1]
- type = Helper
- triggerall = numhelper(4021) < 1
- trigger1 = animelem = 15
- trigger2 = animelem = 32
- trigger3 = animelem = 49
- trigger4 = animelem = 66
- trigger5 = animelem = 83
- trigger6 = animelem = 100
- trigger7 = animelem = 117
- trigger8 = animelem = 134
- trigger9 = animelem = 153
- trigger10 = animelem = 170
- id = 4021
- name = "UPARMS"
- sprpriority = 10
- pos = 10,-86
- postype = p1
- facing = 1
- stateno = 4021
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 4021, 1]
- type =HitDef
- trigger1 = animelem = 15
- trigger2 = animelem = 32
- trigger3 = animelem = 49
- trigger4 = animelem = 66
- trigger5 = animelem = 83
- trigger6 = animelem = 100
- trigger7 = animelem = 117
- trigger8 = animelem = 134
- trigger9 = animelem = 153
- trigger10 = animelem = 170
- attr = S, NA
- damage =2
- animtype = Heavy
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 1,14
- sparkno = S10057
- sparkxy = -5,-110
- ;hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 10
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = -6
- air.velocity = 0,0
- fall = 0
- ;p2stateno = 4013
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
-
-
- [state 4000,ps]
- type = playsnd
- trigger1 = animelem = 5
- trigger2 = animelem = 22
- trigger3 = animelem = 39
- trigger4 = animelem = 56
- trigger5 = animelem = 73
- trigger6 = animelem = 90
- trigger7 = animelem = 107
- trigger8 = animelem = 124
- trigger9 = animelem = 141
- trigger10 = animelem = 160
-
- trigger11 = animelem = 11
- trigger12 = animelem = 28
- trigger13 = animelem = 45
- trigger14 = animelem = 62
- trigger15 = animelem = 79
- trigger16 = animelem = 96
- trigger17 = animelem = 113
- trigger18 = animelem = 130
- trigger19 = animelem = 147
- trigger20 = animelem = 166
-
- trigger21 = animelem = 15
- trigger22 = animelem = 32
- trigger23 = animelem = 49
- trigger24 = animelem = 66
- trigger25 = animelem = 83
- trigger26 = animelem = 100
- trigger27 = animelem = 117
- trigger28 = animelem = 134
- trigger29 = animelem = 153
- trigger30 = animelem = 170
- value = S5,4
- volume = -160
-
- ;CALL "ATHENA"
- [State 2100,helper1]
- type = Helper
- triggerall = numhelper(4023) < 1
- trigger1 = animelem = 170
- id = 4023
- name = "DARK_LADY_ATHENA"
- sprpriority = 10
- pos = 60,0
- postype = p1
- facing = 1
- stateno = 4023
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 4000, BG]
- type = envcolor
- trigger1 = animtime = 0
- time = 5
- value = 255,255,255
-
- [state 4001,end]
- type = changestate
- trigger1 = animtime = 0
- ctrl = 0
- value = 4002
-
- [Statedef 4002]
- type = S
- movetype = A
- physics = S
- anim =4002
- velset = 0
- ctrl = 0
- sprpriority = -1
- poweradd = 0
- hitcountpersist = 1
-
- [state 4002,ps]
- type = posset
- trigger1 = 1 ;p2stateno = 4015
- x = 0
-
- [State 4000, BG]
- type = BGPalFX
- trigger1 = p2bodydist y = -80 && p2bodydist x <=0
- time = 4
- add = 255,255,255
-
-
- [State 3999,demon1]
- type = Helper
- triggerall = numhelper(3999) = 0
- trigger1 = p2life > 2
- id = 3999
- name = "demons"
- sprpriority = -1
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 3999
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 3999,demon1]
- type = Helper
- triggerall = numhelper(39991) = 0
- trigger1 = p2life > 2
- id = 39991
- name = "demons"
- sprpriority = -1
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 3999
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 3999,demon1]
- type = Helper
- triggerall = numhelper(39992) = 0
- trigger1 = p2life > 2
- id = 39992
- name = "demons"
- sprpriority = -1
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 3999
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 3999,demon1]
- type = Helper
- triggerall = numhelper(39993) = 0
- trigger1 = p2life > 2
- id = 39993
- name = "demons"
- sprpriority = -1
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 3999
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
- [State 3999,demon1]
- type = Helper
- triggerall = numhelper(39994) = 0
- trigger1 = p2life > 2
- id = 39994
- name = "demons"
- sprpriority = -1
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 3999
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- size.shadowoffset = 0
-
-
- [State 170,particella1]
- type = Helper
- trigger1 = p2life > 2
- id = 40151
- name = "particelletor"
- sprpriority = 10
- pos = 0,0
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- sprpriority = 10
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 170,particella1]
- type = Helper
- trigger1 = p2life > 2
- id = 40152
- name = "particelletor"
- sprpriority = 10
- pos = 25,-60
- postype =p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- sprpriority = 10
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 170,particella1]
- type = Helper
- trigger1 = p2life > 2
- id = 40153
- name = "particelletor"
- sprpriority = 10
- pos = -25,-60
- postype = p1
- facing = 1
- stateno = 100602
- pausemovetime = 0
- supermovetime = 99
- helpertype = normal
- keyctrl = 0
- ownpal = 1
- sprpriority = 10
- size.xscale = 0.3
- size.yscale = 0.3
-
- [State 4001, bgpalfx ]
- type = BGPalFX
- trigger1 = time >=0
- time = 300
- add = 0,0,0
- mul = 100,100,100
- ;sinadd =
- invertall = 1
- ignorehitpause = 1
- persistent = 1
-
- [state 4000,stopsnd]
- type = stopsnd
- trigger1 = p2life <= 5
- channel = 2
-
- [state 4002,ca]
- type = changeanim
- trigger1 = p2life <= 5
- trigger2 = enemy,movetype != H
- value = 4003
-
- [state 4002,cs]
- type = changestate
- trigger1 = p2life <= 0
- trigger2 = enemy,movetype != H
- ctrl = 1
- value = 0
-
-
-
-
-
-
-
-
- ;; P2states SECTION
-
- ;DIZZY AFTER FIRST HIT ( 4000 ) 4010
- [Statedef 4010]
- type = S
- movetype = I
- velset = 0,0
-
- [state 4010,ps]
- type = posset
- trigger1 = time = 0
- ;x = ifelse (facing = -1,90,-150)
- y=0
-
- [State 4010, 3]
- type = ChangeANim
- trigger1 = alive = 1 && time = 0 && selfanimexist(5300)
- value = 5300
-
- [State 4010, 9]
- type = SelfState
- trigger1 = time = 150
- value = 0
- ctrl = 1
-
-
- ;; HITTED BY DARK_LADY_ATHENA
- [Statedef 4014]
- type = A
- movetype= H
- physics = N
- velset = ceil ( (p2bodydist x)/50 ),-15
- poweradd = 40
-
- [state 4014,vs]
- type = velset
- triggerall = vel X != 0
- trigger1 = p2bodydist x <= 0
- x = 0
-
- [state 4014,ca]
- type = changeanim2
- trigger1 = time = 0
- value = 4014
-
- [State 4014, 1] ;Gravity
- type = VelAdd
- Trigger1 = time >= 6
- y = .4
-
-
-
- [State 4014, 4] ;Hit ground
- type = SelfState
- trigger1 = life <=0
- value = 5100
- ctrl = 1
-
-
- [state 4014, 4]
- type= changestate
- trigger1 = Vel Y > 0 && Pos Y >= 0
- ctrl = 0
- value = 4015
-
- [Statedef 4015]
- type = S
- movetype = H
- velset = 0,0
-
- [state 4015,ps]
- type = posset
- trigger1 = time = 0
- y = -50
- x = 0
-
- [State 4000, BG]
- type = BGPalFX
- trigger1 = Time = 0
- time = 4
- add = 255,255,255
-
-
- [state 4015,la]
- type = lifeadd
- trigger1 = time >= 0
- value = -5
-
- [state 4014,ca]
- type = changeanim2
- trigger1 = time = 0
- value = 4015
-
- [State 4015, 4] ;Hit ground
- type = SelfState
- trigger1 = life <=0
- value = 5100
- ctrl = 1
-
-
-
-
- ;; HELPER LONG ARMS PER SUPER.
- ; BRACCIO IN AVANTI.
- [Statedef 4020]
- type = S
- movetype = A
- physics = N
- anim = 2010
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- hitcountpersist = 1
-
- [state 4020,pa]
- type = posadd
- trigger1 = animelem = 2
- x = 40
- Y = 0
-
- [state 4020,pa]
- type = posadd
- trigger1 = animelem = 5
- x = -30
- Y = 0
- [State 4020,end ]
- type = DestroySelf
- trigger1 = parent,movetype = H
- trigger2 = animtime = 0
-
- ;LONG ARMS UP
- [Statedef 4021]
- type = S
- movetype = A
- physics = N
- anim = 2011
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- hitcountpersist = 1
-
-
- [state 4021,pa]
- type = posadd
- trigger1 = animelem = 2
- x = 40
- Y = 0
-
- [state 4021,pa]
- type = posadd
- trigger1 = animelem = 5
- x = -30
- Y = 0
- [State 4021,end ]
- type = DestroySelf
- trigger1 = parent,movetype = H
- trigger2 = animtime = 0
-
- ; BRACCIO IN SOTTO
- [Statedef 4022]
- type = S
- movetype = A
- physics = N
- anim = 2012
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- hitcountpersist = 1
-
-
- [state 4022,pa]
- type = posadd
- trigger1 = animelem = 2
- x = 40
- Y = 0
-
- [state 4022,pa]
- type = posadd
- trigger1 = animelem = 5
- x = -30
- Y = 0
- [State 4022,end ]
- type = DestroySelf
- trigger1 = parent,movetype = H
- trigger2 = animtime = 0
-
- ;; HELPER
- [Statedef 4023]
- type = S
-
- [state 4023,vr]
- type = VarRandom
- trigger1 = time = 0
- v = 12
- range = 1,2
-
- [state 4026,cs]
- type = changestate
- trigger1 = var(12) =1
- value = 4026
- ctrl = 0
-
- [state 4026,cs]
- type = changestate
- trigger1 = var(12) =2
- value = 4029
- ctrl = 0
-
- ; DARK LADY ATHENA
- [Statedef 4026]
- type = S
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4023
-
- [state 4023,cs]
- type= changestate
- trigger1 = animtime = 0
- ctrl = 0
- value = 4024
-
- [Statedef 4024]
- type = S
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4024
-
- [State 4024,sts]
- type = velset
- trigger1 = animelem >= 3
- x = ceil ( (p2bodydist x)/40 )
- y = -3
-
- [State 4024, 1]
- type = HitDef
- trigger1 = time = 0
- attr = S, SA
- damage = 30
- animtype = Heavy
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 1,14
- sparkno = S10057
- sparkxy = -5,-5
- hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 10
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = -6
- air.velocity = 0,0
- fall = 1
- p2stateno = 4014
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
-
- [state 4024,end]
- type = changestate
- trigger1 = animtime = 0
- ctrl = 0
- value = 4025
-
- [Statedef 4025]
- type = A
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4025
-
- [state 4025,va]
- type = veladd
- trigger1 = time >=0
- x = 0
- y = 0.5
-
- [state 025,vs]
- type = varset
- trigger1 = time >= 19
- v = 12
- value = 0
-
-
- [state 4025,end]
- type = destroyself
- trigger1 = time >= 20
-
-
- [Statedef 4029]
- type = S
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4026
-
- [state 4023,cs]
- type= changestate
- trigger1 = animtime = 0
- ctrl = 0
- value = 4027
-
- [Statedef 4027]
- type = S
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4027
-
- [State 4024,sts]
- type = velset
- trigger1 = animelem >= 3
- x = ceil ( (p2bodydist x)/40 )
- y = -3
-
- [State 4024, 1]
- type = HitDef
- trigger1 = time = 0
- attr = S, SA
- damage = 30
- animtype = Heavy
- getpower = 50
- givepower = 15
- guardflag = MA
- hitflag = MAF
- pausetime = 1,14
- sparkno = S10057
- sparkxy = -5,-5
- hitsound = S5,4
- guardsound = S6,0
- ground.type = High
- ground.slidetime = 10
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = -6
- air.velocity = 0,0
- fall = 1
- p2stateno = 4014
- Palfx.time = 10
- Palfx.add = -104,-104,7
- Palfx.sinadd = 56,56,0,10
- Palfx.color = 0
- Palfx.invertall = 1
-
- [state 4024,end]
- type = changestate
- trigger1 = animtime = 0
- ctrl = 0
- value = 4028
-
- [Statedef 4028]
- type = A
- movetype = A
- physics = N
- velset = 0
- ctrl = 0
- juggle = 6
- poweradd = 0
- anim = 4028
-
- [state 4025,va]
- type = veladd
- trigger1 = time >=0
- x = 0
- y = 0.5
-
- [state 025,vs]
- type = varset
- trigger1 = time >= 19
- v = 12
- value = 0
-
-
- [state 4025,end]
- type = destroyself
- trigger1 = time >= 20
-