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Text File | 1999-01-01 | 40.6 KB | 1,895 lines |
- ;-|AI Command |--------------------------------------------------------
- [Command]
- name = "AI_1"
- command = U,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_2"
- command = U,D,F,F,B,F
- time = 1
-
- [Command]
- name = "AI_3"
- command = U,D,F,F,B,D
- time = 1
-
- [Command]
- name = "AI_4"
- command = U,D,F,F,B,U
- time = 1
-
- [Command]
- name = "AI_5"
- command = U,D,F,F,U,B
- time = 1
-
- [Command]
- name = "AI_6"
- command = U,D,F,F,D,B
- time = 1
-
- [Command]
- name = "AI_7"
- command = U,D,F,F,F,B
- time = 1
-
- [Command]
- name = "AI_8"
- command = U,D,U,F,B,B
- time = 1
-
- [Command]
- name = "AI_9"
- command = U,D,D,F,B,B
- time = 1
-
- [Command]
- name = "AI_10"
- command = D,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_11"
- command = U,U,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_12"
- command = U,B,F,F,B,B
- time = 1
- ;********************************************************************************************
- ;=============================[Hyper Moves]=========================================
- ;------------------------------------------
- [Command]
- name = "dance"
- command = ~D, DF, F, D, DF, F, a
- time = 35
-
- [Command]
- name = "dance"
- command = ~D, DF, F, D, DF, F, b
- time = 35
-
- [Command]
- name = "yagball"
- command = ~D, DB, B, DB, D, DF, F, x
- time = 35
-
- [Command]
- name = "yagball"
- command = ~D, DB, B, DB, D, DF, F, y
- time = 35
- ;=============================[Special Moves]=======================================
- [Command]
- name = "mirrorball1"
- command = ~D, DF, F, x
- time = 15
-
- [Command]
- name = "mirrorball2"
- command = ~D, DF, F, y
- time = 15
-
- [Command]
- name = "groove1"
- command = ~F, D, DF, x
- time = 15
-
- [Command]
- name = "groove2"
- command = ~F, D, DF, y
- time = 15
-
- [Command]
- name = "charing1"
- command = ~D, D, x
- time = 15
-
- [Command]
- name = "charing2"
- command = ~D, D, y
- time = 15
-
- [Command]
- name = "charing3"
- command = ~D, D, a
- time = 15
-
- [Command]
- name = "charing4"
- command = ~D, D, b
- time = 15
- ;----------------------------
- [Command]
- name = "kilikili1"
- command = ~F, D, B, x
- time = 15
-
- [Command]
- name = "kilikili2"
- command = ~F, D, B, y
- time = 15
- ;-----------------------------
- ;Easier
- [Command]
- name = "kilikili1"
- command = ~D, DB, B, x
- time = 15
- ;Easier
- [Command]
- name = "kilikili2"
- command = ~D, DB, B, y
- time = 15
- ;------------------------
- [Command]
- name = "chika1"
- command = ~F, D, B, a
- time = 15
-
- [Command]
- name = "chika2"
- command = ~F, D, B, b
- time = 15
- ;-----------------------------
- ;Easier
- [Command]
- name = "chika1"
- command = ~D, DB, B, a
- time = 15
- ;Easier
- [Command]
- name = "chika2"
- command = ~D, DB, B, b
- time = 15
- ;----------------------------
- [Command]
- name = "pq"
- command = ~F, D, B, x
- time = 15
-
- ;Easier
- [Command]
- name = "pq"
- command = ~D, DB, B, x
- time = 15
-
- [Command]
- name = "pq2"
- command = ~F, D, B, a
- time = 15
-
- ;Easier
- [Command]
- name = "pq2"
- command = ~D, DB, B, a
- time = 15
-
- ;-----------------------
- [Command]
- name = "pahipo"
- command = ~F, D, B, y
- time = 15
-
- ;Easier
- [Command]
- name = "pahipo"
- command = ~D, DB, B,y
- time = 15
-
- [Command]
- name = "pahipo2"
- command = ~F, D, B, b
- time = 15
-
- ;Easier
- [Command]
- name = "pahipo2"
- command = ~D, DB, B,b
- time = 15
-
- ;-----------------------
- [Command]
- name = "qcf_c"
- command = ~D, DF, F, c
- time = 15
-
- [Command]
- name = "qcb_x"
- command = ~D, DB, B, x
- time = 15
-
- [Command]
- name = "qcb_y"
- command = ~D, DB, B, y
- time = 15
-
- [Command]
- name = "qcb_a"
- command = ~D, DB, B, a
- time = 15
-
- [Command]
- name = "qcb_b"
- command = ~D, DB, B, b
- time = 15
-
- [Command]
- name = "dp_x"
- command = ~F, D, DF, x
- time = 15
-
- [Command]
- name = "dp_b"
- command = ~F, D, DF, b
- time = 15
-
- [Command]
- name = "dp_a"
- command = ~F, D, DF, a
- time = 15
-
- [Command]
- name = "dp_y"
- command = ~F, D, DF, y
- time = 15
- ;-------------------------------------------
- [Command]
- name = "max"
- command = x+y+a
- time = 1
-
- [Command]
- name = "mature"
- command = a+y
- time = 2
-
- [Command]
- name = "vice"
- command = x+b
- time = 2
-
- [Command]
- name = "mature"
- command = z
- time = 2
-
- [Command]
- name = "vice"
- command = c
- time = 2
- ;--------------------------------------------
- ;=========================================================================================
- ;##############################################################################
- ;RUN n DASH BACK
- ;____________________________________________________________________________________
-
- ;Run
- [Command]
- name = "FF"
- command = F, F
- time = 15
-
- ;Back
- [Command]
- name = "BB"
- command = B, B
- time = 10
-
- ;-|Button Combination|-----------------------------------------------
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
- [Command]
- name = "recovery"
- command = x+a
- time = 1
-
- [Command]
- name = "dodge"
- command = x+y
- time = 1
-
- [Command]
- name = "shingo"
- command = x+y
- time = 1
-
- [Command]
- name = "knockdown"
- command = y+b
- time = 1
-
- [Command]
- name = "roll"
- command = x+a
- time = 1
-
- [Command]
- name = "ac"
- command = a+c
- time = 1
-
- [Command]
- name = "bc"
- command = b+c
- time = 1
-
- [Command]
- name = "abc"
- command = a+b+c
- time = 1
-
- [Command]
- name = "yb"
- command = y+b
- time = 1
-
- [Command]
- name = "xa"
- command = x+a
- time = 1
-
- [Command]
- name = "ab"
- command = a+b
- time = 1
-
- [Command]
- name = "xz"
- command = x+z
- time = 1
-
- [Command]
- name = "yz"
- command = y+z
- time = 1
-
- ;POWER UP
- [Command]
- name = "xyz"
- command = x+y+z
- time = 1
-
- ;------------------------------------------------------------------------------
- ;HOLD BUTTONS
-
- [Command]
- name = "hold_a"
- command = /$a
- time = 1
-
- [Command]
- name = "hold_b"
- command = /$b
- time = 1
-
- [Command]
- name = "hold_c"
- command = /$c
- time = 1
-
- [Command]
- name = "hold_x"
- command = /$x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /$y
- time = 1
-
- [Command]
- name = "hold_z"
- command = /$z
- time = 1
-
- [Command]
- name = "holdx"
- command = /x
- time = 1
-
- [Command]
- name = "holda"
- command = /a
- time = 1
-
- [Command]
- name = "holdb"
- command = /b
- time = 1
-
- [Command]
- name = "holdc"
- command = /c
- time = 1
-
-
- [Command]
- name = "holdy"
- command = /y
- time = 1
-
- [Command]
- name = "holdz"
- command = /z
- time = 1
-
- ;==================================================================================
- ;HOLD DIR
-
- [Command]
- name = "holdfwd"
- command = /$F
- time = 1
-
- [Command]
- name = "holdback"
- command = /$B
- time = 1
-
- [Command]
- name = "holdup"
- command = /$U
- time = 1
-
- [Command]
- name = "holddown"
- command = /$D
- time = 1
-
- [Command]
- name = "/DB"
- command = /DB
- time = 1
-
- ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ;HOLD DIR + BUTTON
-
- [Command]
- name = "holdfwd_x"
- command = /$F, x
- time = 1
-
- [Command]
- name = "holdfwd_y"
- command = /$F, y
- time = 1
-
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
-
- [Command]
- name = "fwd_x"
- command = /F,x
-
- [Command]
- name = "fwd_z"
- command = /F,z
-
- [Command]
- name = "back_z"
- command = /B,z
-
- [Command]
- name = "back_a"
- command = /B,a
-
- [Command]
- name = "back_x"
- command = /B,x
-
- [Command]
- name = "fwd_y"
- command = /F,y
-
- [Command]
- name = "back_y"
- command = /B,y
-
- [Command]
- name = "down_y"
- command = /D, y
-
- [Command]
- name = "down_b"
- command = /D, b
-
- [Command]
- name = "down_z"
- command = /D, z
-
-
- ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ;-| Single Button |---------------------------------------------------------
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- ;================================================================================
- ;=================================[Commands]=====================================
- ;================================================================================
- [Statedef -1]
- ;================================================================================
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 1909
- ;triggerall = var(9) != 1
- triggerall = life <= 200
- triggerall = NumHelper(1901) = 0
- triggerall = command = "dance"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 1909
- ;triggerall = var(9) != 1
- triggerall = var(10) > 0
- triggerall = NumHelper(1901) = 0
- triggerall = command = "dance"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Dancing Queen normal
- [State -1,Dance]
- type = ChangeState
- value = 1900
- ;triggerall = var(9) != 1
- triggerall = var(10) <= 0
- triggerall = life > 200
- triggerall = NumHelper(1901) = 0
- triggerall = command = "dance"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
- ;======================================================================================
- ;Yagball
- [State -1,Boladas]
- type = ChangeState
- value = 2000
- ;triggerall = var(9) != 1
- triggerall = life <= 200
- triggerall = NumHelper(1901) = 0
- triggerall = command = "yagball"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Yagball
- [State -1,Boladas]
- type = ChangeState
- value = 2010
- ;triggerall = var(9) != 1
- triggerall = var(10) > 0
- triggerall = NumHelper(1901) = 0
- triggerall = command = "yagball"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Yagball
- [State -1,Boladas]
- type = ChangeState
- value = 2000
- ;triggerall = var(9) != 1
- triggerall = var(10) <= 0
- triggerall = life > 200
- triggerall = NumHelper(1901) = 0
- triggerall = command = "yagball"
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;====[SPECIAL ATTACKS]=====
- ;Groove Upper type 1^_^
- [State -1,g1]
- type = ChangeState
- value = 1100
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = NumHelper(1101) = 0
- triggerall = command = "groove1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Groove Upper type 2 ^_^
- [State -1,g2]
- type = ChangeState
- value = 1110
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = NumHelper(1101) = 0
- triggerall = command = "groove2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Chika 1
- [State -1,c1]
- type = ChangeState
- value = 1750
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "chika1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Chika 2
- [State -1,2]
- type = ChangeState
- value = 1800
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "chika2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Kilikili 1
- [State -1,k1]
- type = ChangeState
- value = 1550
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "kilikili1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;kilikili2
- [State -1,k2]
- type = ChangeState
- value = 1600
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "kilikili2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Mirror Ball 1
- [State -1,mb1]
- type = ChangeState
- value = 1000
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "mirrorball1"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Mirror Ball 2
- [State -1,mb2]
- type = ChangeState
- value = 1005
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "mirrorball2"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Charing 1
- [State -1,ch1]
- type = ChangeState
- value = 1500
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = statetype != A
- triggerall = command = "charing1"
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Charing 2
- [State -1,ch2]
- type = ChangeState
- value = 1510
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = statetype != A
- triggerall = command = "charing2"
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Charing 3
- [State -1,ch3]
- type = ChangeState
- value = 1520
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = statetype != A
- triggerall = command = "charing3"
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Charing 4
- [State -1,ch4]
- type = ChangeState
- value = 1530
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = statetype != A
- triggerall = command = "charing4"
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;--------------------------------
- ;MAx
- [State -1]
- type = ChangeState
- value = 707
- ;triggerall = var(9) != 1
- triggerall = var(10) <= 0
- triggerall = power >= 1000
- trigger1 = command = "holdx"
- trigger1 = command = "holdy"
- trigger1 = command = "holda"
- trigger1 = stateno = 0
- trigger1 = ctrl
-
- ;Charge XY
- [State -1]
- type = ChangeState
- value = 704
- ;triggerall = var(9) != 1
- triggerall = power < 3000
- trigger1 = command = "holdx"
- trigger1 = command = "holdy"
- trigger1 = stateno = 0
- trigger1 = ctrl
- ;---------------------------------
- [State -1,rollB Counter]
- type = ChangeState
- value = 710
- triggerall = var(9) != 1
- triggerall = power >= 500
- triggerall = command = "roll"
- triggerall = life > 0
- triggerall = command = "holdback"
- trigger1 = stateno = 150
- trigger2 = stateno = 152
-
- [State -1,RollF counter]
- type = ChangeState
- value = 711
- triggerall = var(9) != 1
- triggerall = power >= 500
- triggerall = command = "roll"
- triggerall = life > 0
- triggerall = command = "holdfwd"
- trigger1 = stateno = 150
- trigger2 = stateno = 151
-
- [State -1,CD counter]
- type = ChangeState
- value = 712
- triggerall = var(9) != 1
- triggerall = power >= 500
- triggerall = command = "knockdown"
- triggerall = life > 0
- trigger1 = stateno = 150
- trigger2 = stateno = 151
-
- [State -1,rollB]
- type = ChangeState
- value = 701
- ;triggerall = var(9) != 1
- triggerall = command = "roll"
- triggerall = life > 0
- triggerall = command = "holdback"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1,RollF]
- type = ChangeState
- value = 706
- ;triggerall = var(9) != 1
- triggerall = stateno = 100
- triggerall = command = "roll"
- triggerall = life > 0
- triggerall = command = "holdfwd"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1,RollF]
- type = ChangeState
- value = 700
- ;triggerall = var(9) != 1
- triggerall = stateno != 100
- triggerall = command = "roll"
- triggerall = life > 0
- triggerall = command = "holdfwd"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1,Sidestep]
- type = ChangeState
- value = 702
- ;triggerall = var(9) != 1
- triggerall = command = "roll"
- triggerall = life > 0
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- ;=============================================================================
- ;-------------[Throws]------------------------
- ;=============================================
- ;----[HYPER Throws]----
- ;=============================================
- ;===========================================================================
- ;GrabY
- [State -1, GrabY ]
- type = ChangeState
- value = 300
- triggerall = command = "y"
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = stateno != 100
- trigger1 = command = "holdfwd"
- trigger1 = p2bodydist X < 3
- trigger1 = (p2statetype = S) || (p2statetype = C)
- trigger1 = p2movetype != H
- trigger2 = command = "holdback"
- trigger2 = p2bodydist X < 5
- trigger2 = (p2statetype = S) || (p2statetype = C)
- trigger2 = p2movetype != H
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;GrabB
- [State -1, GrabB ]
- type = ChangeState
- value = 305
- triggerall = command = "b"
- triggerall = statetype = S
- triggerall = ctrl
- triggerall = stateno != 100
- trigger1 = command = "holdfwd"
- trigger1 = p2bodydist X < 3
- trigger1 = (p2statetype = S) || (p2statetype = C)
- trigger1 = p2movetype != H
- trigger2 = command = "holdback"
- trigger2 = p2bodydist X < 5
- trigger2 = (p2statetype = S) || (p2statetype = C)
- trigger2 = p2movetype != H
- ;===========================================================================
- ;========================[BASIC ATTACKS]==================================
-
- [State -1,12]
- type = ChangeState
- value = 280
- ;triggerall = var(9) != 1
- trigger1 = command = "knockdown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;LP Fwd
- [State -1,13]
- type = ChangeState
- value = 215
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "fwd_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
-
- ;Lp
- [State -1,15]
- type = ChangeState
- value = 200
- ;triggerall = var(9) != 1
- triggerall = command = "x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Lk fwd
- [State -1,16]
- type = ChangeState
- value = 235
- triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "fwd_a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = command != "holddown"
- trigger4 = movecontact = 1
- trigger5 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = command != "holddown"
-
- ;lk close
- [State -1,17]
- type = ChangeState
- value = 230
- ;triggerall = var(9) != 1
- triggerall = command = "a"
- triggerall = p2bodydist x <= 10
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = command != "holddown"
- trigger2 = stateno = 420
- trigger2 = movecontact = 1
-
- ;lk
- [State -1,18]
- type = ChangeState
- value = 220
- triggerall = p2bodydist x > 10
- ;triggerall = var(9) != 1
- triggerall = command = "a"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Hp close
- [State -1,19]
- type = ChangeState
- value = 250
- ;triggerall = var(9) != 1
- triggerall = command = "y"
- triggerall = p2bodydist x <= 15
- triggerall = ctrl
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;Hp
- [State -1,20]
- type = ChangeState
- value = 240
- ;triggerall = var(9) != 1
- triggerall = command = "y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Hk close
- [State -1,21]
- type = ChangeState
- value = 270
- ;triggerall = var(9) = 0
- triggerall = command = "b"
- triggerall = p2bodydist x <= 10
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Hk
- [State -1,22]
- type = ChangeState
- value = 260
- ;triggerall = var(9) != 1
- triggerall = command = "b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1,CLP]
- type = ChangeState
- value = 400
- ;triggerall = var(9) != 1
- triggerall = command = "x"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = stateno = 420
- trigger2 = movecontact
-
- [State -1,SLide]
- type = ChangeState
- value = 470
- ;triggerall = var(9) != 1
- triggerall = NumHelper(1901) = 0
- triggerall = command = "a"
- triggerall = command = "holdfwd"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
-
- [State -1,CLK]
- type = ChangeState
- value = 420
- ;triggerall = var(9) != 1
- triggerall = command = "a"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- [State -1,CHP]
- type = ChangeState
- value = 440
- ;triggerall = var(9) != 1
- triggerall = command = "y"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- [State -1,CHK]
- type = ChangeState
- value = 460
- ;triggerall = var(9) != 1
- triggerall = command = "b"
- triggerall = statetype = C
- trigger1 = ctrl = 1
-
- [State -1,27]
- type = ChangeState
- value = 680
- ;triggerall = var(9) != 1
- triggerall = command = "knockdown"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,28]
- type = ChangeState
- value = 610
- ;triggerall = var(9) != 1
- triggerall = vel x != 0
- triggerall = command = "x"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,28]
- type = ChangeState
- value = 630
- ;triggerall = var(9) != 1
- triggerall = vel x != 0
- triggerall = command = "a"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,28]
- type = ChangeState
- value = 650
- ;triggerall = var(9) != 1
- triggerall = vel x != 0
- triggerall = command = "y"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,28]
- type = ChangeState
- value = 670
- ;triggerall = var(9) != 1
- triggerall = vel x != 0
- triggerall = command = "b"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,28]
- type = ChangeState
- value = 600
- ;triggerall = var(9) != 1
- triggerall = vel x = 0
- triggerall = command = "x"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,30]
- type = ChangeState
- value = 620
- ;triggerall = var(9) != 1
- triggerall = vel x = 0
- triggerall = command = "a"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,31]
- type = ChangeState
- value = 640
- ;triggerall = var(9) != 1
- triggerall = vel x = 0
- triggerall = command = "y"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,32]
- type = ChangeState
- value = 660
- ;triggerall = var(9) != 1
- triggerall = vel x = 0
- triggerall = command = "b"
- triggerall = statetype = A
- trigger1 = ctrl = 1
-
- [State -1,33]
- type = ChangeState
- value = 195
- ;triggerall = var(9) != 1
- trigger1 = command = "s"
- trigger1 = statetype = S
- trigger1 = stateno != 195
- trigger1 = ctrl = 1
-
- [State -1,34]
- type = ChangeState
- value = 100
- ;triggerall = var(9) != 1
- trigger1 = command = "FF"
- trigger1 = statetype = S
- ;trigger1 = command = "holddown"
- trigger1 = ctrl = 1
-
- [State -1,35]
- type = ChangeState
- value = 105
- ;triggerall = var(9) != 1
- trigger1 = command = "BB"
- trigger1 = statetype = S
- ;trigger1 = command = "holddown"
- trigger1 = ctrl = 1
-
- ;=====================================================================================
- ;-----[ AI MODIFICATION ]-----
- ;=====================================================================================
- [State -3, 1.9]
- type = Varset
- triggerall = var(9) != 1
- trigger1 = command = "AI_1"
- trigger2 = command = "AI_2"
- trigger3 = command = "AI_3"
- trigger4 = command = "AI_4"
- trigger5 = command = "AI_5"
- trigger6 = command = "AI_6"
- trigger7 = command = "AI_7"
- trigger8 = command = "AI_8"
- trigger9 = command = "AI_9"
- trigger10 = command = "AI_10"
- trigger11 = command = "AI_11"
- trigger12 = command = "AI_12"
- var(9) = 1
- ;---------------------------------------------------------------------------------
- ;-----[ Cant Beat me Baby ]--------
- ;----------------------------------
- ;---------------------------------------------------------------------------
- :BETA AI
-
- ; High percent air guard
- [State -1]
- type = ChangeState
- value = 132
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X <= 40;access only when near
- triggerall = P2life != 0;don't player when opponent had die
- triggerall = statetype = A;perform when in air
- triggerall = random <= 500;high percent
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl;make sure AI had control
- triggerall = stateno != 132
- trigger1 = p2statetype = A
-
- ;-----------------------------------------------------------
- ; High percent stand guard
- [State -1]
- type = ChangeState
- value = 130
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X <= 40;access only when near
- triggerall = random <= 700;high percent
- triggerall = statetype != A;perform when not in air
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl;make sure AI had control
- triggerall = stateno != 120
- trigger1 = p2statetype = S
-
- [State -1]
- type = ChangeState
- value = 130
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X <= 40;access only when near
- triggerall = random <= 700;high percent
- triggerall = statetype != A;perform when not in air
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl;make sure AI had control
- triggerall = stateno != 130
- trigger1 = p2statetype = A
-
- ;---------------------------------------------------------------------------
- ; High percent crouch guard
- [State -1]
- type = ChangeState
- value = 131
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X <= 40;access only when near
- triggerall = statetype != A;perform when not in air
- triggerall = random <= 700;high percent
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl;make sure AI had control
- triggerall = stateno != 131
- trigger1 = p2statetype = C
- ;---------------------------------------------------------------------------
- ;Side step n rolls
- [State -1]
- type = ChangeState
- value = 701
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X <= 40;access only when near
- triggerall = random <= 100;high percent
- triggerall = statetype != A;perform when not in air
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl
- triggerall = stateno != 120
- trigger1 = p2statetype = S
-
- [State -1]
- type = ChangeState
- value =702
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X >= 40;access only when near
- triggerall = random <= 100;high percent
- triggerall = statetype != A;perform when not in air
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl
- triggerall = stateno != 130
- trigger1 = p2statetype = S
-
- [State -1]
- type = ChangeState
- value =700
- triggerall = p2movetype = A;access only when opponent attack
- triggerall = P2bodydist X >= 100;access only when near
- triggerall = random <= 1000;high percent
- triggerall = statetype != A;perform when not in air
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl
- triggerall = stateno != 130
- trigger1 = p2movetype = A
- trigger1 = p2movetype = I
-
- [State -1]
- type = ChangeState
- value =706
- triggerall = stateno = 100
- triggerall = statetype != A
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl
- trigger1 = prevstateno = 5120
- trigger1 = p2movetype = A
- trigger2 = prevstateno = 5120
- trigger2 = p2movetype = I
- trigger3 = p2bodydist x >=100
- trigger3 = random <= 100
- trigger3 = p2movetype = A
- trigger4 = p2bodydist x >=80
- trigger4= random <= 110
- trigger4 = p2movetype = I
-
- [State -1]
- type = ChangeState
- value =700
- triggerall = stateno != 100
- triggerall = statetype != A
- triggerall = var(9) = 1;only AI can access
- triggerall = ctrl
- trigger1 = prevstateno = 5120
- trigger1 = p2movetype = A
- trigger2 = prevstateno = 5120
- trigger2 = p2movetype = I
- trigger3 = p2bodydist x >=100
- trigger3 = random <= 110
- trigger3 = p2movetype = A
- trigger4 = p2bodydist x >=110
- trigger4= random <= 100
- trigger4 = p2movetype = I
-
- ;--------------------------------------------------------
-
- ; Keep running forward when there is chance
- [State -1]
- type = ChangeState
- value = 100
- triggerall = var(9) = 1;Only AI can access
- triggerall = p2movetype != A;access only when opponent not attacking
- triggerall = p2statetype != L;access only when opponent not lying down
- triggerall = P2bodydist X >= 40;access only when far
- trigger1 = stateno = 0
- trigger1 = stateno != 100
- trigger1 = ctrl
-
- ;HP close
- [State -1,19]
- type = ChangeState
- value = 250
- triggerall = var(9) = 1
- triggerall = p2bodydist x <= 15
- triggerall = random <= 500
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;HK close
- [State -1,19]
- type = ChangeState
- value = 270
- triggerall = var(9) = 1
- triggerall = p2bodydist x <= 15
- triggerall = random <= 500
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;Lk fwd
- [State -1,16]
- type = ChangeState
- value = 235
- triggerall = var(9) = 1
- triggerall = NumHelper(1901) = 0
- triggerall = p2statetype = C
- triggerall = random <=500
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = movecontact = 1
- trigger5 = stateno = 460
-
- ;Lp fwd
- [State -1,16]
- type = ChangeState
- value = 215
- triggerall = var(9) = 1
- triggerall = NumHelper(1901) = 0
- triggerall = random <=500
- trigger1 = stateno = 250
- trigger1 = movecontact = 1
- trigger2 = stateno = 270
- trigger2 = movecontact = 1
- trigger3 = stateno = 440
- trigger3 = movecontact = 1
- trigger4 = movecontact = 1
- trigger4 = stateno = 460
-
- [State -1,Grab]
- type = ChangeState
- value = 300
- triggerall = p2stateno != 1302
- triggerall = var(9) = 1;Only AI can access
- triggerall = statetype != A
- triggerall = p2statetype != A;player not in air
- triggerall = p2statetype != L;player not lying down
- triggerall = p2stateno != 5120;player is not in getup state
- triggerall = random < 300;low percent
- triggerall = P2bodydist X <= 10;access only when near
- triggerall = p2stateno != 130
- triggerall = p2stateno != 131
- trigger1 = p2movetype != H
- trigger1 = ctrl
- trigger2 = stateno = 235
- trigger2 = time >= 4
- trigger3 = stateno = 250
- trigger3 = movehit = 1
- ;-------------------------------------------
-
- ;FAST
- [State -1,Grab]
- type = ChangeState
- value = 305
- triggerall = p2stateno != 1302
- triggerall = p2stateno != 1302
- triggerall = var(9) = 1;Only AI can access
- triggerall = statetype != A
- triggerall = p2statetype != A;player not in air
- triggerall = p2statetype != L;player not lying down
- triggerall = p2stateno != 5120;player is not in getup state
- triggerall = random < 400;low percent
- triggerall = P2bodydist X <= 10;access only when near
- triggerall = p2stateno != 130
- triggerall = p2stateno != 131
- trigger1 = p2movetype != H
- trigger1 = ctrl
- trigger2 = stateno = 235
- trigger2 = time >= 4
- trigger3 = stateno = 250
- trigger3 = movehit = 1
-
- ;-----------------------------------------------------
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 1909
- triggerall = var(9) = 1
- triggerall = life <= 200
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [35,50]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 1909
- triggerall = var(9) = 1
- triggerall = var(10) > 0
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [35,50]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;Dancing Queen normal
- [State -1,Dance]
- type = ChangeState
- value = 1900
- triggerall = var(9) = 1
- triggerall = var(10) <= 0
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [35,50]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-
- ;-------------------------------------------------------------------
-
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 2010
- triggerall = var(9) = 1
- triggerall = life <= 200
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [45,80]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;Dancing Queen Maximum
- [State -1,Dance]
- type = ChangeState
- value = 2010
- triggerall = var(9) = 1
- triggerall = var(10) > 0
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [45,80]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
-
- ;Yagball
- [State -1,Dance]
- type = ChangeState
- value = 2000
- triggerall = var(9) = 1
- triggerall = var(10) <= 0
- triggerall = NumHelper(1901) = 0
- triggerall = random < 400
- triggerall = P2bodydist X = [25,80]
- triggerall = p2statetype != L
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 250
- trigger2 = movecontact = 1
- trigger3 = stateno = 270
- trigger3 = movecontact = 1
- trigger4 = stateno = 440
- trigger4 = movecontact = 1
- trigger5 = stateno = 460
- trigger5 = movecontact = 1
- trigger6 = stateno = 215
- trigger6 = movecontact = 1
- trigger7 = stateno = 237
- trigger7 = movecontact = 1
- trigger8 = stateno = 280
- trigger8 = movecontact = 1
- trigger9 = stateno = 703
- trigger9 = movecontact = 1
-