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- ;---------------------------------------------------------------------------
- ; âWâââôâvâXâ^ü[âg
- [Statedef 40]
- type = S
- physics = S
- anim = 40
- ctrl = 0
- sprpriority = 1
- velset = 0,0
-
- [State 40, 1]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 40, 2]
- type = VarSet
- trigger1 = command = "holdfwd"
- sysvar(1) = 1
-
- [State 40, 3]
- type = VarSet
- trigger1 = command = "holdback"
- sysvar(1) = -1
-
- [State 40, 4]
- type = VarSet
- trigger1 = Time = 0
- trigger1 = prevstateno = 100
- var(2) = 1
-
- [State 40, 4]
- type = VarSet
- trigger1 = Time = 0
- var(3) = 0
-
- [State 40, 5]
- type = VarSet
- trigger1 = command != "holdup"
- var(3) = 1
-
- [State 40, 6]; âWâââôâvüEżâWâââôâvXÄ▓æ¼ôxÉ▌ÆΦ
- type = VelSet
- trigger1 = AnimTime = 0
- trigger1 = Var(2) = 0
- x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
-
- [State 40, 7]; ÆåâWâââôâvüEæσâWâââôâvXÄ▓æ¼ôxÉ▌ÆΦ
- type = VelSet
- trigger1 = AnimTime = 0
- trigger1 = Var(2)
- x = ifelse(sysvar(1)=0, 0, ifelse(sysvar(1)=1, 4.5, -4.5))
-
- [State 40, 8]; âWâââôâvüEæσâWâââôâvYÄ▓æ¼ôxÉ▌ÆΦ
- type = VelSet
- trigger1 = AnimTime = 0
- trigger1 = !Var(3)
- y = const(velocity.jump.y)
-
- [State 40, 9]; żâWâââôâvüEÆåâWâââôâvYÄ▓æ¼ôxÉ▌ÆΦ
- type = VelSet
- trigger1 = AnimTime = 0
- trigger1 = Var(3)
- y = -6
-
- [State 40, 10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; Jump Up
- [Statedef 50]
- type = A
- physics = A
-
- [State 50, 1]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 50, 1]
- type = AfterImage
- trigger1 = Time = 0
- trigger1 = Var(2) && Vel X
- time = 10
- length = 10
- framegap = 3
- trans = add1
- palcontrast = 128,128,128
- paladd = 0,0,0
- palmul = 1,1,1
-
- [State 50, 2]; âWâââôâvüEæσâWâââôâvâAâjâüÉ▌ÆΦ
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = !Var(3)
- value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
-
- [State 50, 2]; żâWâââôâvüEÆåâWâââôâvâAâjâüÉ▌ÆΦ
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Var(3)
- value = 51
-
- [State 50, 3]
- type = ChangeAnim
- trigger1 = Vel y > -2
- trigger1 = SelfAnimExist(anim + 3)
- persistent = 0
- value = Anim + 3
-
- ;---------------------------------------------------------------------------
- ; Jump Land
- [Statedef 52]
- type = S
- physics = S
- ctrl = 0
- anim = 47
- velset = 0,0
-
- [State 52, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 52, 2]
- type = VarSet
- trigger1 = Time = 0
- var(5) = 10
-
- [State 52, 3]
- type = CtrlSet
- trigger1 = Time = 3
- value = 1
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; â_âbâVâà
- [Statedef 100]
- type = S
- physics = S
- anim = 100
- sprpriority = 1
- velset = 0,0
- ctrl = 0
-
- [State 100, 1]
- type = VelSet
- trigger1 = AnimElem = 2,>= 0
- x = const(velocity.run.fwd.x)
-
- [State 100, 2]
- type = ChangeState
- trigger1 = command = "holdup"
- value = 40
-
- [State 100, 3]
- type = ChangeState
- trigger1 = command != "holdfwd"
- trigger1 = Time > 12
- value = 101
-
- ;---------------------------------------------------------------------------
- ; â_âbâVâàüiÆΓÄ~üj
- [Statedef 101]
- type = S
- physics = S
- anim = 101
- velset = 0
-
- [State 101, 1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
-