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Text File | 2004-01-12 | 173.1 KB | 10,221 lines |
- ;=====================================================================
- ; CNS File For "Chang Koehan" Made By M.M.R.
- ; Ver. 1.0 2000.Nov.10
- ;=====================================================================
-
- ;---------------------------------------------------------------------
- ; èεû{É▌ÆΦ
- [Data]
- life = 1200 ; æ╠ù═âQü[âWüAÅπî└ÆlüiâfâtâHâïâgüF1000üj
- attack = 100 ; ìUîéù═üiüôüj
- defence = 110 ; ûhîΣù═üiüôüj
- fall.defence_up = 50 ; ï≤ÆåâRâôâ{ÅCÉ│ùªüiüôüj
- liedown.time = 40 ; â_âEâôÄ₧è╘
- airjuggle = 15 ; ï≤ÆåâRâôâ{
- sparkno = S2520 ; Åëè·âqâbâgâXâpü[âNö╘ìå
- guard.sparkno = S2900; Åëè·âKü[âhâXâpü[âNö╘ìå
- KO.echo = 0 ; éjénâ{âCâXâGâRü[üi0:OFFüA1:ONüj
- volume = -5 ; âLâââëâ{âCâXâ{âèâàü[âÇÆl
-
- [Size]
- xscale = 1 ; Éàò╜âTâCâYö{ùª
- yscale = 1 ; ÉéÆ╝âTâCâYö{ùª
- ground.back = 25 ; âLâââëò¥üiÆnÅπüAîπéδæñüj
- ground.front = 25 ; âLâââëò¥üiÆnÅπüAæOæñüj
- air.back = 15 ; âLâââëò¥üiï≤ÆåüAîπéδæñüj
- air.front = 15 ; âLâââëò¥üiï≤ÆåüAæOæñüj
- z.width = 10 ; âLâââëò¥üiéÜÄ▓üj
- height = 60 ; âLâââëé╠ìéé│üiâWâââôâvé┼ö≥é╤ëzé╣éΘìéé│üj
- attack.width = 4,4 ;Default attack width: back, front
- attack.dist = 160 ;Default attack distance
- proj.attack.dist = 90;Default attack distance for projectiles
- proj.doscale = 0 ;Set to 1 to scale projectiles too
- head.pos = 11,-107 ; ô¬òöì└òW
- mid.pos = 0,-70 ; æ╠ÆåÉSòöì└òW
- shadowoffset = 2 ; âLâââëé╠ëeüEâIâtâZâbâgÆl
-
- [Velocity]
- walk.fwd = 1.75 ; æOÉiæ¼ôx
- walk.back = -1.65 ; îπæ▐æ¼ôx
- run.fwd = 3.8, 0 ; æOâ_âbâVâàæ¼ôxüiy<0é╠ÅΩìçüAâzâbâvâXâeâbâvüj
- run.back = -3.8,-4.5 ; âoâbâNâXâeâbâvæ¼ôxüiy=0é╠ÅΩìçüAæûéΦüj
- jump.neu = 0,-8.2 ; ÉéÆ╝âWâââôâvæ¼ôx
- jump.back = -2.00 ; îπò√âWâââôâvæ¼ôx
- jump.fwd = 2.40 ; æOò√âWâââôâvæ¼ôx
- ;runjump.back = -2.55,-8.1 ; îπò√âWâââôâvæ¼ôxüiâ_âbâVâàÆåüj
- runjump.fwd = 3.2,-9.0 ; æOò√âWâââôâvæ¼ôxüiâ_âbâVâàÆåüj
- ;airjump.neu = 0,-9.3 ; ï≤ÆåÉéÆ╝âWâââôâvæ¼ôx
- ;airjump.back = -2.55,-8.1 ; ï≤Æåîπò√âWâââôâvæ¼ôx
- ;airjump.fwd = 2.5,-8.1 ; ï≤ÆåæOò√âWâââôâvæ¼ôx
-
- [Movement]
- airjump.num = 0 ; ï≤ÆåâWâââôâvë±Éö
- ;airjump.height = 35 ; ï≤ÆåâWâââôâvì┼Æßìéôx
- yaccel = .43 ; âLâââëÅdù═ë┴æ¼ôx
- stand.friction = .85 ; ûÇÄCîWÉöüiùºé┐Å≤æ╘üj
- crouch.friction = .82 ; ûÇÄCîWÉöüié╡éßé¬é▌Å≤æ╘üj
-
- ;===============================================================================
- ; Definition of the Basic Action
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; â_âbâVâà
- [Statedef 100]
- type = S
- movetype = I
- physics = N
- anim = 100
-
- [State 100,0]
- type = VelSet
- trigger1 = Time = 0
- x = 3.8
-
- [State 100,1]
- type = PlaySnd
- trigger1 = TimeMod = 17, 0
- value = 100, 0
-
- [State 100,3]
- type = ChangeState
- trigger1 = Command != "holdfwd"
- value = 0
- ctrl = 1
-
- [State 100,4]
- type = AssertSpecial
- trigger1 = 1
- flag = NoWalk
-
- ;---------------------------------------------------------------------
- ; âoâbâNâXâeâbâv
- ;-----------------------------ï≤Æå
- [Statedef 105]
- type = A
- movetype = I
- physics = A
- anim = 105
- ctrl = 0
- velset = -3.8,-4.5
-
- [State 105,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 105, 0
-
- [State 105,1]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 106
-
- ;-----------------------------ÆàÆn
- [Statedef 106]
- type = S
- movetype = I
- physics = S
- anim = 47
-
- [State 106,0]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 106,1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 106,2]
- type = MakeDust
- trigger1 = Time >= 0
- pos = -30, 0
-
- [State 106,3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 47, 0
-
- [State 106,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;===============================================================================
- ; Definition of the Win/Lose/Intro Pause
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; Ä₧è╘É╪éΩòëé»
- [Statedef 170]
- type = S
- ctrl = 0
- anim = 175
- velset = 0,0
-
- [State 170,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 170,2]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 176
- pos = 0,0
- postype = P1
- sprpriority = -1
- bindtime = -1
- ownpal = 1
-
- [State 170,3]
- type = EnvShake
- trigger1 = Time = 25
- time = 5
-
- [State 170,4]
- type = PlaySnd
- trigger1 = Time = 25
- value = 170, 0
-
- [State 170,5]
- type = Explod
- trigger1 = Time = 25
- anim = 2600
- pos = -1,-15
- postype = P1
- sprpriority = -2
- bindtime = 1
- ownpal = 1
-
- [State 170,6]
- type = Explod
- trigger1 = Time = 25
- anim = 2650
- pos = -1,-15
- postype = P1
- sprpriority = 0
- bindtime = 1
- ownpal = 1
-
- [State 170,7]
- type = PlaySnd
- trigger1 = AnimElem = 8
- value = 170, 1
-
- [State 170,8]
- type = Helper
- trigger1 = AnimElem = 9
- name = "Piece of Chain 1"
- pos = 13,-124
- postype = P1
- stateno = 171
- keyctrl = 0
- ownpal = 1
-
- [State 170,9]
- type = Helper
- trigger1 = AnimElem = 9
- name = "Piece of Chain 2"
- pos = 32,-110
- postype = P1
- stateno = 172
- keyctrl = 0
- ownpal = 1
-
- [State 170,10]
- type = Helper
- trigger1 = AnimElem = 9
- name = "Piece of Chain 3"
- pos = 1,-96
- postype = P1
- stateno = 173
- keyctrl = 0
- ownpal = 1
-
- [State 170,11]
- type = Helper
- trigger1 = AnimElem = 9
- name = "Piece of Chain 4"
- pos = -15,-98
- postype = P1
- stateno = 174
- keyctrl = 0
- ownpal = 1
-
- [State 170,12]
- type = AssertSpecial
- trigger1 = Time = [0,250]
- flag = RoundNotOver
-
- ;-----------------------------ì╜
- ;--------------Piece of Chain 1
- [Statedef 171]
- type = A
- movetype = I
- physics = N
- anim = 177
- ctrl = 0
- velset = 2.0,-3.5
-
- [State 171,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 171,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 176
-
- ;--------------Piece of Chain 2
- [Statedef 172]
- type = A
- movetype = I
- physics = N
- anim = 177
- ctrl = 0
- velset = 3.0,-3.5
-
- [State 172,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 172,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 176
-
- ;--------------Piece of Chain3
- [Statedef 173]
- type = A
- movetype = I
- physics = N
- anim = 177
- ctrl = 0
- velset = -2.0,-3.5
-
- [State 173,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 173,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 176
-
- ;--------------Piece of Chain 4
- [Statedef 174]
- type = A
- movetype = I
- physics = N
- anim = 177
- ctrl = 0
- velset = -3.0,-3.5
-
- [State 174,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 174,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 176
-
- ;--------------Piece of Chain 5
- [Statedef 176]
- type = S
- movetype = I
- physics = S
- anim = 178
- velset = 0, 0
-
- [State 176,0]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- ;-------------------------------------------------------------------------------
- ; Ä₧è╘É╪éΩê°é½ò¬é»
- [Statedef 175]
- type = S
- ctrl = 0
- velset = 0,0
-
- [State 175,0]
- type = ChangeState
- trigger1 = Time = 0
- value = 170
-
- ;-------------------------------------------------------------------------------
- ; Ńùÿ
- [Statedef 180]
- type = S
-
- [State 180,0]
- type = VarRandom
- trigger1 = Time = 0
- v = 3
- range = 0,99
-
- [State 180,1]
- type = ChangeState
- trigger1 = Var(3) = [0,32]
- value = 181
-
- [State 180,2]
- type = ChangeState
- trigger1 = Var(3) = [33,67]
- value = 182
-
- [State 180,3]
- type = ChangeState
- trigger1 = Var(3) = [68,99]
- value = 183
-
- ;-------------------------------------------------------------------------------
- ; ŃùÿéP
- [Statedef 181]
- type = S
- ctrl = 0
- anim = 4300
- velset = 0,0,0
-
- [State 181,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 181,2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 181, 0
-
- [State 181,3]
- type = AssertSpecial
- trigger1 = Time = [0,100]
- flag = RoundNotOver
-
- ;-------------------------------------------------------------------------------
- ; ŃùÿéQ
- [Statedef 182]
- type = S
- ctrl = 0
- anim = 4310
- velset = 0,0,0
-
- [State 182,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 182,2]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = 182, 0
-
- [State 182,3]
- type = AssertSpecial
- trigger1 = Time = [0,180]
- flag = RoundNotOver
-
- ;-------------------------------------------------------------------------------
- ; ŃùÿéR
- [Statedef 183]
- type = S
- ctrl = 0
- anim = 4320
- velset = 0,0,0
-
- [State 183,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 183,1]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 170, 0
-
- [State 183,2]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = 183, 0
-
- [State 183,3]
- type = EnvShake
- trigger1 = AnimElem = 5
- time = 15
-
- [State 183,4]
- type = AssertSpecial
- trigger1 = Time = [0,180]
- flag = RoundNotOver
-
- ;-------------------------------------------------------------------------------
- ; âCâôâgâì
- [Statedef 191]
- type = S
- ctrl = 0
- anim = 4400
- velset = 0,0,0
-
- [State 191,0]
- type = ChangeState
- triggerall = Time = 0
- trigger1 = P2Name = "Choi Bounge"
- trigger2 = P4Name = "Choi Bounge"
- trigger3 = P2Name = "Choi"
- trigger4 = P4Name = "Choi"
- value = 192
-
- [State 191,1]
- type = ChangeState
- triggerall = Time = 0
- trigger1 = P2Name = "Kim Kaphwan"
- trigger2 = P4Name = "Kim Kaphwan"
- trigger3 = P2Name = "Kim"
- trigger4 = P4Name = "Kim"
- value = 193
-
- [State 191,2]
- type = PlaySnd
- trigger1 = AnimElem = 12
- value = 191, 0
-
- [State 191,3]
- type = PlaySnd
- trigger1 = AnimElem = 14
- value = 191, 1
-
- [State 191,4]
- type = AssertSpecial
- trigger1 = Time = [0,190]
- flag = Intro
-
- [State 191,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;-------------------------------------------------------------------------------
- ; âCâôâgâìéQüiéuérâ`âçâCÉΩùpüj
- [Statedef 192]
- type = S
- anim = 4410
-
- [State 192,0]
- type = AssertSpecial
- trigger1 = Time = [0,220]
- flag = Intro
-
- [State 192,1]
- type = Explod
- trigger1 = Time = 39
- anim = 4415
- pos = 9,-142
- postype = P1
- bindtime = -1
-
- [State 192,2]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 193, 1
-
- [State 192,3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;-------------------------------------------------------------------------------
- ; âCâôâgâìéRüiéuérâLâÇÉΩùpüj
- [Statedef 193]
- type = S
- anim = 4420
-
- [State 193,0]
- type = AssertSpecial
- trigger1 = Time = [0,240]
- flag = Intro
-
- [State 193,1]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 4425
- pos = 0, 0
- postype = P1
- sprpriority = 2
- ownpal = 1
- bindtime = -1
-
- [State 193,2]
- type = PlaySnd
- trigger1 = AnimElem = 14
- value = 192, 0
-
- [State 193,3]
- type = PlaySnd
- trigger1 = AnimElem = 18
- value = 192, 1
-
- [State 193,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;-------------------------------------------------------------------------------
- ; ƺö¡
- [Statedef 195]
- type = S
- movetype = I
- physics = S
- anim = 197
- velset = 0, 0
- ctrl = 0
-
- [State 195,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 195, 0
-
- [State 195,1]
- type = CtrlSet
- trigger1 = Time = 10
- value = 1
-
- [State 195,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;===============================================================================
- ; Definition of the Basic Arts
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; ï▀ïùùúùºé┐Äπâpâôâ`
- [Statedef 200]
- type = S
- movetype= A
- physics = S
- juggle = 2
- velset = 0,0
- ctrl = 0
- anim = 200
- poweradd = 20
-
- [State 200,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 200,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 200,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 200,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 62
- animtype = Light
- getpower = 30
- givepower = 5
- guardflag = M
- hitflag = MAF
- pausetime = 10,10
- numhits = 1
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -10,-90
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 12
- ground.velocity = -6
- air.velocity = -2.3,-3
-
- [State 200,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 5
- trigger1 = Var(29) = [0,24]
- value = 1250
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 4, <= 5
- trigger1 = Var(29) = [50,74]
- value = 1300
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; ï▀ü^ëôïùùúùºé┐ÄπâLâbâN
- [Statedef 210]
- type = S
- movetype= A
- physics = S
- juggle = 2
- poweradd= 20
- ctrl = 0
- velset = 0,0,0
- anim = 210
-
- [State 210,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 210,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 210,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 210,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Light
- damage = 64
- getpower = 32
- givepower = 5
- guardflag = M
- pausetime = 12,12
- numhit = 1
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -15,-52
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
- air.velocity = -2.2,-3.2
-
- [State 210,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 3, <= 2
- trigger1 = Var(29) = [0,24]
- value = 850
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 3, <= 2
- trigger1 = Var(29) = [50,74]
- value = 1300
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; ï▀ïùùúùºé┐ï¡âpâôâ`
- [Statedef 220]
- type = S
- movetype= A
- physics = S
- juggle = 3
- poweradd= 32
- ctrl = 0
- velset = 0,0,0
- anim = 220
-
- [State 220,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 220,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 220,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 220,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Heavy
- damage = 55
- getpower = 48
- givepower = 8
- guardflag = M
- pausetime = 15,15
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-65
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -7
- air.velocity = -4.2,-3.2
-
- [State 220,4]
- type = HitDef
- trigger1 = AnimElem = 8
- attr = S, NA
- animtype = Heavy
- damage = 60
- getpower = 20
- givepower = 8
- guardflag = M
- pausetime = 11,15
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-16
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -7
- air.velocity = -4.2,-3.2
-
- [State 220,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ï▀ïùùúùºé┐ï¡âLâbâN
- [Statedef 230]
- type = S
- movetype= A
- physics = S
- juggle = 3
- poweradd= 32
- ctrl = 0
- velset = 0,0,0
- anim = 230
-
- [State 230,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 230,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 230,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 230,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Heavy
- damage = 124
- getpower = 48
- givepower = 8
- guardflag = M
- pausetime = 15,15
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-68
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -7
- air.velocity = -4.2,-3.2
-
- [State 230,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 4
- trigger1 = Var(29) = [0,24]
- value = 1250
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 4, <= 4
- trigger1 = Var(29) = [25,49]
- value = 1300
-
- [State 9000,3]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = Power >= 3000
- trigger1 = AnimElem = 4, <= 4
- trigger1 = Var(29) = [60,99]
- value = 3200
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; ëôïùùúùºé┐Äπâpâôâ`
- [Statedef 250]
- type = S
- movetype= A
- physics = S
- juggle = 2
- velset = 0,0
- ctrl = 0
- anim = 250
- poweradd = 20
-
- [State 250,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 250,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 250,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 250,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 60
- animtype = Light
- getpower = 30
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 10,4
- numhits = 1
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -15,-85
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 11
- ground.velocity = -6
- air.velocity = -2.3,-3
-
- [State 250,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ëôïùùúùºé┐ï¡âpâôâ`
- [Statedef 270]
- type = S
- movetype= A
- physics = S
- juggle = 3
- poweradd= 32
- ctrl = 0
- velset = 0,0,0
- anim = 270
-
- [State 270,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 270,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 270,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 270,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Heavy
- damage = 118
- getpower = 48
- givepower = 8
- guardflag = M
- pausetime = 11,15
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -10,-88
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -7
- air.velocity = -4.2,-3.2
-
- [State 270,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ëôïùùúùºé┐ï¡âLâbâN
- [Statedef 280]
- type = S
- movetype= A
- physics = S
- juggle = 3
- poweradd= 32
- ctrl = 0
- velset = 0,0,0
- anim = 280
-
- [State 280,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 280,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 280,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 280,3]
- type = PosAdd
- trigger1 = AnimElem = 3
- x = 24
-
- [State 280,4]
- type = PosAdd
- trigger1 = AnimElem = 8
- x = -24
-
- [State 280,5]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Heavy
- damage = 110
- getpower = 48
- givepower = 8
- guardflag = M
- pausetime = 11,15
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-45
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -7,-0
- air.velocity = -4.2,-3.2
-
- [State 280,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; é╡éßé¬é▌Äπâpâôâ`
- [Statedef 300]
- type = C
- movetype= A
- physics = C
- juggle = 2
- poweradd= 20
- ctrl = 0
- anim = 300
-
- [State 300,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 300,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 300,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 300,3]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 60
- animtype = Light
- getpower = 30
- givepower = 5
- hitflag = MAF
- guardflag = M
- pausetime = 10,10
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -15,-50
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 4
- ground.hittime = 12
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 300,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [0,34]
- value = 1250
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [50,69]
- value = 1300
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [70,84]
- value = 1100
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; é╡éßé¬é▌ÄπâLâbâN
- [Statedef 310]
- type = C
- movetype= A
- physics = C
- juggle = 2
- poweradd= 20
- ctrl = 0
- anim = 310
-
- [State 310,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 310,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 310,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 310,3]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 63
- animtype = Light
- getpower = 30
- givepower = 5
- hitflag = MAF
- guardflag = L
- pausetime = 12,8
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -15,-5
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 10
- ground.hittime = 15
- ground.velocity = -6
- air.velocity = -2.2,-3
-
- [State 310,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 5, <= 3
- trigger1 = Var(29) = [0,34]
- value = 1250
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 5, <= 3
- trigger1 = Var(29) = [50,69]
- value = 1300
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 5, <= 3
- trigger1 = Var(29) = [70,84]
- value = 1100
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; é╡éßé¬é▌ï¡âpâôâ`
- [Statedef 320]
- type = C
- movetype= A
- physics = C
- juggle = 3
- poweradd= 32
- ctrl = 0
- anim = 320
-
- [State 320,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 320,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 320,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 320,3]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 108
- animtype = Heavy
- getpower = 48
- givepower = 8
- hitflag = MAF
- guardflag = M
- pausetime = 12,12
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-90
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 4
- ground.hittime = 15
- ground.velocity = -7
- air.velocity = -1.3,-5.2
-
- [State 320,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [0,34]
- value = 1250
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = P2BodyDist X <= 15
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [35,54]
- value = 1300
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [55,69]
- value = 1100
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- triggerall = Power >= 3000
- trigger1 = AnimElem = 4, <= 3
- trigger1 = Var(29) = [70,94]
- value = 3200
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; é╡éßé¬é▌ï¡âLâbâN
- [Statedef 330]
- type = C
- movetype= A
- physics = C
- juggle = 3
- poweradd= 32
- ctrl = 0
- anim = 330
-
- [State 330,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 330,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 330,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 330,3]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 115
- animtype = Hard
- getpower = 48
- givepower = 8
- hitflag = MAF
- guardflag = L
- pausetime = 12,12
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -15,-20
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = Trip
- ground.slidetime = 10
- ground.hittime = 15
- ground.velocity = -3.2,-2
- air.velocity = -4.0,-3
- guard.velocity = -5
- fall = 1
-
- [State 330,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;+++++++++++++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- triggerall = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = MoveContact = 1
- trigger1 = AnimElem = 6, <= 4
- trigger1 = Var(29) = [55,69]
- value = 1100
-
- ;+++++++++++++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; âWâââôâvÄπâpâôâ`
- [Statedef 500]
- type = A
- movetype= A
- physics = A
- juggle = 2
- poweradd= 20
- ctrl = 0
- anim = 500
-
- [State 500,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 500,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 500,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 500,3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 60
- getpower = 30
- givepower = 5
- guardflag = HA
- priority = 3
- pausetime = 7,8
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -15,-75
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 5
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- ;-------------------------------------------------------------------------------
- ; âWâââôâvÄπâLâbâN
- [Statedef 510]
- type = A
- movetype= A
- physics = A
- juggle = 2
- poweradd= 20
- ctrl = 0
- anim = 510
-
- [State 510,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 510,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 510,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 0
-
- [State 510,3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 61
- getpower = 30
- givepower = 5
- guardflag = HA
- priority = 3
- pausetime = 7,8
- sparkno = S2500
- guard.sparkno = S2950
- sparkxy = -10,-65
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 5
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- ;-------------------------------------------------------------------------------
- ; âWâââôâvï¡âpâôâ`
- [Statedef 520]
- type = A
- movetype= A
- physics = A
- juggle = 3
- poweradd= 32
- ctrl = 0
- anim = 520
-
- [State 520,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 0
-
- [State 520,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 520,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 520,3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 106
- animtype = Hard
- getpower = 48
- givepower = 8
- guardflag = HA
- priority = 3
- pausetime = 7,9
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -10,-57
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 9
- ground.hittime = 18
- ground.velocity = -7
- air.velocity = -4.0,-3
-
- ;-------------------------------------------------------------------------------
- ; âWâââôâvï¡âLâbâN
- [Statedef 530]
- type = A
- movetype= A
- physics = A
- juggle = 3
- poweradd= 32
- ctrl = 0
- anim = 530
-
- [State 530,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 530,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 530,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 1
-
- [State 530,3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 109
- animtype = Hard
- getpower = 48
- givepower = 8
- guardflag = HA
- priority = 3
- pausetime = 9,11
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -10,-53
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 9
- ground.hittime = 18
- ground.velocity = -7
- air.velocity = -4.0,-.4
-
- ;-------------------------------------------------------------------------------
- ; ÆnÅπé╙é┴é╞é╬é╡ìUîé
- [Statedef 600]
- type = S
- movetype = A
- physics = S
- juggle = 5
- poweradd = 50
- anim = 600
- ctrl = 0
-
- [State 600,0]
- type = PlaySnd
- trigger1 = Time = 1
- value = 200, 0
-
- [State 600,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 600,2]
- type = PlaySnd
- trigger1 = Time = 1
- trigger1 = Var(10) = [0,4]
- value = 500, 2
-
- [State 600,3]
- type = VelSet
- trigger1 = AnimElem = 5
- x = 8.2
-
- [State 600,4]
- type = VelAdd
- trigger1 = AnimElem = 5, >= 0
- x = -.20
-
- [State 600,5]
- type = VelSet
- trigger1 = Vel X < 0
- x = 0
-
- [State 600,6]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, NA
- damage = 145
- animtype = Hard
- getpower = 48
- givepower = 10
- guardflag = M
- hitflag = MAF
- pausetime = 12,14
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = -10,-75
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 7
- ground.hittime = 15
- ground.velocity = -6,-3.0
- air.velocity = -5.2,-2.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 600,7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- trigger1 = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- trigger1 = Var(29) = [0,69]
- trigger1 = Time = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
-
- ;-------------------------------------------------------------------------------
- ; ï≤Æåé╙é┴é╞é╬é╡ìUîé
- [Statedef 610]
- type = A
- movetype = A
- physics = A
- ctrl = 0
- anim = 610
- juggle = 5
- poweradd = 40
-
- [State 610,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 200, 1
-
- [State 610,1]
- type = VarRandom
- trigger1 = Time = 0
- v = 10
- range = 0, 9
-
- [State 610,2]
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = Var(10) = [0,4]
- value = 500, 2
-
- [State 610,3]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, NA
- damage = 120
- animtype = Hard
- getpower = 50
- givepower = 10
- guardflag = HA
- hitflag = MAF
- pausetime = 12,14
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = -10,-63
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 7
- ground.hittime = 15
- ground.velocity = -6.0,-3.0
- air.velocity = -5.2,-2.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- ;===============================================================================
- ; Definition of the (Dir + Button) attack
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; é╨é½ôªé░
- [Statedef 800]
- type = S
- movetype= A
- physics = S
- juggle = 3
- velset = 0,0
- ctrl = 0
- anim = 800
- poweradd = 45
-
- [State 800,0]
- type = PosAdd
- trigger1 = Time = (12,24]
- x = 5.5
-
- [State 800,1]
- type = PosAdd
- trigger1 = Time = (24,28]
- x = 2.5
-
- [State 800,2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 4000, 0
-
- [State 800,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 90
- animtype = Hard
- getpower = 50
- givepower = 10
- guardflag = L
- hitflag = MAF
- pausetime = 8,7
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = 0,-25
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5.0,-4.5
- air.velocity = -5.0,-4.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 800,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; é╨é½ôªé░ü@ü@ü@ü@ü@üûÆ╩ÅφïZâLâââôâZâïÄ₧
- [Statedef 850]
- type = S
- movetype= A
- physics = S
- juggle = 3
- velset = 0,0
- ctrl = 0
- anim = 800
- poweradd = 45
-
- [State 850,0]
- type = PosAdd
- trigger1 = Time = (12,24]
- x = 5.5
-
- [State 850,1]
- type = PosAdd
- trigger1 = Time = (24,28]
- x = 2.5
-
- [State 850,2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 4000, 0
-
- [State 850,3]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 90
- animtype = Hard
- getpower = 50
- givepower = 10
- guardflag = L
- hitflag = MAF
- pausetime = 8,7
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = 0,-25
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5.0,-4.5
- air.velocity = -5.0,-4.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 850,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;===============================================================================
- ; Definition of the Basic Throws
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; öjèτîéüiâpâôâ`ôèé░üj
- [Statedef 900]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 900
- velset = 0, 0
-
- [State 900,1]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, NT
- getpower = 75
- givepower = 7
- hitflag = M-
- numhits = 0
- sparkno = -1
- p1facing = 1
- p2facing = 1
- p1stateno = 910
- p2stateno = 920
- p2getp1state = 1
- hitsound = S900, 0
- fall = 1
- fall.recover = 0
-
- [State 900,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; öjèτîéüiɼî≈üj
- [Statedef 910]
- type = S
- movetype = A
- physics = S
- anim = 910
- velset = 0, 0
- poweradd = 32
-
- [State 910,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 910,1]
- type = TargetBind
- trigger1 = AnimElem = 1
- pos = 70,-76
- time = 6
-
- [State 910,2]
- type = TargetBind
- trigger1 = AnimElem = 2
- pos = 57,-87
- time = 6
-
- [State 910,3]
- type = TargetBind
- trigger1 = AnimElem = 3
- pos = 41,-93
- time = 33
-
- [State 910,4]
- type = TargetBind
- trigger1 = AnimElem = 4
- pos = 41,-88
- time = 5
-
- [State 910,5]
- type = TargetBind
- trigger1 = AnimElem = 5
- pos = 84,-50
- time = 1
-
- [State 910,6]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- animtype = Heavy
- damage = 110
- getpower = 48
- givepower = 10
- guardflag = None
- pausetime = 12,14
- sparkno = S2510
- guard.sparkno = S2950
- sparkxy = -10,-82
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -4.0,-3.0
- fall = 1
- recover = 0
- fall.recover = 0
- air.recover = 0
-
- [State 910,7]
- type = Explod
- trigger1 = Time = 0
- anim = 2400
- ID = 2400
- pos = 66,-88
- postype = P1
- sprpriority = 1
-
- [State 910,8]
- type = Explod
- trigger1 = AnimElem = 3, = 2
- anim = 930
- pos = -40,-120
- postype = P1
- sprpriority = 2
- bindtime = -1
- ownpal = 1
-
- [State 910,9]
- type = PlaySnd
- trigger1 = Animelem = 3, = 2
- value = 900, 4
-
- [State 910,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; öjèτîéüiï≥éτéóæñüj
- [Statedef 920]
- type = S
- movetype = H
- physics = S
- ctrl = 0
-
- [State 920,1]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 920
-
- [State 920,2]
- type = SelfState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ì╜Æ≈é▀üiâLâbâNôèé░üj
- [Statedef 950]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 900
- velset = 0, 0
-
- [State 950,1]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, NT
- getpower = 75
- givepower = 7
- hitflag = M-
- numhits = 0
- sparkno = -1
- p1facing = 1
- p2facing = 1
- p1stateno = 960
- p2stateno = 970
- p2getp1state = 1
- fall = 1
- fall.recover = 0
-
- [State 950,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ì╜Æ≈é▀üiɼî≈üj
- [Statedef 960]
- type = S
- movetype = A
- physics = S
- anim = 950
- velset = 0, 0
- poweradd = 32
-
- [State 960,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 960,1]
- type = TargetBind
- trigger1 = Time = 0
- pos = 65, 0
- time = 29
-
- [State 960,2]
- type = TargetBind
- trigger1 = AnimElem = 6
- pos = 65,-103
- time = 5
-
- [State 960,3]
- type = TargetBind
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 11
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 19
- pos = 15,-103
- time = 11
-
- [State 960,4]
- type = TargetBind
- trigger1 = AnimElem = 8
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 12
- trigger4 = AnimElem = 14
- trigger5 = AnimElem = 16
- trigger6 = AnimElem = 18
- trigger7 = AnimElem = 20
- trigger8 = AnimElem = 22
- pos = 16,-107
- time = 5
-
- [State 960,5]
- type = TargetBind
- trigger1 = AnimElem = 9
- trigger2 = AnimElem = 13
- trigger3 = AnimElem = 17
- trigger4 = AnimElem = 21
- pos = 23,-109
- time = 11
-
- [State 960,6]
- type = TargetBind
- trigger1 = AnimElem = 23
- pos = 64,-100
- time = 1
-
- [State 960,7]
- type = SprPriority
- trigger1 = Time = 0
- value = -1
-
- [State 960,8]
- type = Explod
- trigger1 = AnimElem = 5
- anim = 970
- pos = 30,-144
- postype = P1
- sprpriority = 2
- bindtime = -1
-
- [State 960,9]
- type = TargetLifeAdd
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 9
- trigger3 = AnimElem = 11
- trigger4 = AnimElem = 13
- trigger5 = AnimElem = 15
- trigger6 = AnimElem = 17
- trigger7 = AnimElem = 19
- value = -14
- kill = 0
-
- [State 960,9']
- type = TargetLifeAdd
- trigger1 = AnimElem = 21
- value = -14
-
- [State 960,10]
- type = PlaySnd
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 9
- trigger3 = AnimElem = 11
- trigger4 = AnimElem = 13
- trigger5 = AnimElem = 15
- trigger6 = AnimElem = 17
- trigger7 = AnimElem = 19
- trigger8 = AnimElem = 21
- value = 900, 3
-
- [State 960,11]
- type = Explod
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 11
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 19
- anim = 2980
- pos = 12,-95
- postype = P1
- sprpriority = 3
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 960,12]
- type = Explod
- trigger1 = AnimElem = 9
- trigger2 = AnimElem = 13
- trigger3 = AnimElem = 17
- trigger4 = AnimElem = 21
- anim = 2980
- pos = 26,-100
- postype = P1
- sprpriority = 3
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 960,13]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ì╜Æ≈é▀üiï≥éτéóæñüj
- [Statedef 970]
- type = A
- movetype = H
- physics = N
- velset = 0, 0
- ctrl = 0
-
- [State 970,0]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 960
-
- [State 970,1]
- type = VelAdd
- trigger1 = Time >= 169
- y = .41
-
- [State 970,2]
- type = VelSet
- trigger1 = Time = 169
- x = -3.5
- y = -2.5
-
- [State 970,3]
- type = AssertSpecial
- trigger1 = Time >= 0
- flag = NoAutoTurn
-
- [State 970,4]
- type = ChangeState
- trigger1 = Time > 170
- trigger1 = Pos Y >= 0
- value = 980
-
- [Statedef 980]
- type = A
- movetype = H
- physics = N
- velet = 0, 0
-
- [State 980,1]
- type = AssertSpecial
- trigger1 = Time >= 0
- flag = NoAutoTurn
-
- [State 980,2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 980,3]
- type = PlaySnd
- trigger1 = Time = 0
- value = F7, 0
-
- [State 980,4]
- type = VelSet
- trigger1 = Time = 0
- x = -3.5
- y = -4.0
-
- [State 980,5]
- type = VelAdd
- trigger1 = Time > 0
- y = .41
-
- [State 980,6]
- type = Explod
- trigger1 = Time = 0
- anim = F15
- pos = 0, 0
-
- [State 980,7]
- type = EnvShake
- trigger1 = Time = 0
- time = 20
-
- [State 980,8]
- type = Turn
- trigger1 = Time > 0
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
-
- [State 980,9]
- type = SelfState
- trigger1 = Time > 0
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 5110
-
- ;===============================================================================
- ; Definition of the Special Arts
- ;===============================================================================
-
- ;-------------------------------------------------------------------------------
- ; ôSïàò▓ì╙îéüEÄπ
- [Statedef 1000]
- type = S
- movetype = A
- physics = S
- anim = 1000
- velset = 0, 0
- ctrl = 0
- poweradd = 75
- juggle = 6
-
- [State 1000,0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 1000, 0
-
- [State 1000,1]
- type = PlaySnd
- trigger1 = AnimElem = 7
- value = 1000, 2
-
- [State 1000,2]
- type = ReversalDef
- trigger1 = P2MoveType != H
- trigger1 = Time = (6,19]
- attr = S, SA
- reversal.attr = SCA, NA, SA, HA
- numhits = 0
- getpower = 50
- givepower = 15
- pausetime = 1,4
- sparkno = S2900
- sparkxy = 10,-70
- hitsound = S0, 0
-
- [State 1000,3]
- type = Projectile
- trigger1 = AnimElem = 3
- projanim = 1010
- projremove = 0
- projremovetime = 13
- projpriority = 3
- projhits = 99
- projshadow = -1
- offset = 0, 0
- attr = S, SP
- hitflag = P
- numhits = 0
- hitsound = S0, 0
- guardsound = S0, 0
-
- ;[State 1000,4]
- ;type = Explod
- ;trigger1 = ProjCancelTime = 1
- ;anim = F20
- ;pos = 15,-70
- ;postype = P1
- ;sprpriority = 2
-
- [State 1000,4]
- type = Hitdef
- trigger1 = AnimElem = 7
- attr = S, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 200,25
- getpower = 50
- givepower = 10
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = -10,-71
- hitsound = S600, 1
- guardsound = S0, 0
- pausetime = 12,12
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -5.0,-6.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1000,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-------------------------------------------------------------------------------
- ; ôSïàò▓ì╙îéüEï¡
- [Statedef 1050]
- type = S
- movetype = A
- physics = S
- anim = 1050
- velset = 0, 0
- ctrl = 0
- poweradd = 100
- juggle = 6
-
- [State 1050,0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- trigger2 = Time = 31
- value = 1000, 1
-
- [State 1050,1]
- type = PlaySnd
- trigger1 = AnimElem = 12
- value = 1000, 0
-
- [State 1050,2]
- type = PlaySnd
- trigger1 = AnimElem = 15
- value = 1000, 2
-
- [State 1050,3]
- type = ReversalDef
- trigger1 = Time = (6,42]
- attr = S, SA
- reversal.attr = SCA, NA, SA, HA
- numhits = 0
- getpower = 50
- givepower = 15
- pausetime = 1,4
- sparkno = S2900
- sparkxy = 10,-70
- hitsound = S0, 0
-
- [State 1050,4]
- type = Projectile
- trigger1 = AnimElem = 3
- projanim = 1070
- projremove = 0
- projremovetime = 36
- projpriority = 3
- projhits = 99
- projshadow = -1
- offset = 0, 0
- attr = S, SP
- hitflag = P
- hitsound = S0, 0
- guardsound = S0, 0
- numhits = 0
-
- ;[State 1000,4]
- ;type = Explod
- ;trigger1 = ProjCancelTime = 1
- ;anim = F20
- ;pos = 15,-70
- ;postype = P1
- ;sprpriority = 2
-
- [State 1050,5]
- type = Projectile
- trigger1 = TimeMod = 16, 6
- trigger1 = Time < 42
- projanim = 1060
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = 0,-141
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,6]
- type = Projectile
- trigger1 = TimeMod = 16, 8
- trigger1 = Time < 42
- projanim = 1061
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = 0,-118
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,7]
- type = Projectile
- trigger1 = TimeMod = 16, 10
- trigger1 = Time < 42
- projanim = 1062
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkno = S2520
- guard.sparkno = S2900
- sparkxy = 0,-90
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,8]
- type = Projectile
- trigger1 = TimeMod = 16, 12
- trigger1 = Time < 42
- projanim = 1063
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkxy = 0,-96
- sparkno = S2520
- guard.sparkno = S2900
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,9]
- type = Projectile
- trigger1 = TimeMod = 16, 14
- trigger1 = Time < 42
- projanim = 1064
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkxy = 0,-115
- sparkno = S2520
- guard.sparkno = S2900
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,10]
- type = Projectile
- ;trigger1 = TimeMod = 16, 16
- ;trigger1 = Time < 42
- trigger1 = Time = 16
- trigger2 = Time = 32
- projanim = 1065
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkxy = 0,-139
- sparkno = S2520
- guard.sparkno = S2900
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,11]
- type = Projectile
- ;trigger1 = TimeMod = 16, 18
- ;trigger1 = Time < 42
- trigger1 = Time = 18
- trigger2 = Time = 34
- projanim = 1066
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkxy = 0,-163
- sparkno = S2520
- guard.sparkno = S2900
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,12]
- type = Projectile
- ;trigger1 = TimeMod = 16, 20
- ;trigger1 = Time < 42
- trigger1 = Time = 20
- trigger2 = Time = 36
- projanim = 1067
- projremove = 0
- projremovetime = 2
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 0, 0
- attr = S, SA
- damage = 130,20
- getpower = 50
- givepower = 15
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- hitsound = S600, 1
- guardsound = S0, 0
- sparkxy = 0,-158
- sparkno = S2520
- guard.sparkno = S2900
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1050,13]
- type = Hitdef
- trigger1 = AnimElem = 15
- attr = S, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 250,30
- getpower = 70
- givepower = 20,10
- sparkxy = -10,-71
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- pausetime = 12,12
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -5.0,-6.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1050,14]
- type = PosAdd
- trigger1 = Time = (47,55]
- x = 4.0
-
- [State 1050,15]
- type = PosFreeze
- trigger1 = Time <= 42
-
- [State 1050,16]
- type = PosAdd
- trigger1 = Time = 43
- x = .1
-
- [State 1050,17]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ôSïàö≥ëìÄaüEÄπ
- ;-----------------------------ÆnÅπ
- [Statedef 1100]
- type = S
- movetype = A
- physics = S
- anim = 1100
- ctrl = 0
- velset = 0, 0
- poweradd = 70
- juggle = 6
-
- [State 1100,0]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1100, 0
-
- [State 1100,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 1100,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1110
-
- ;-----------------------------ÅπÅ╕
- [Statedef 1110]
- type = A
- movetype = A
- physics = N
- anim = 1110
- velset = 1.0,-8.0
-
- [State 1110,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1100, 1
-
- [State 1110,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 1110,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 150,16
- getpower = 50
- givepower = 12
- sparkxy = -10,-60
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 8,10
- ground.hittime = 15
- ground.slidetime = 15
- ground.type = Low
- ground.velocity = -10.0,0
- guard.velocity = -4.0
- air.animtype = Back
- air.velocity = -6.0,-4.0
-
- [State 1110,3]
- type = Hitdef
- trigger1 = AnimElem = 2
- attr = A, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 50,6
- getpower = 20
- givepower = 5
- sparkxy = -10,-71
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 8,12
- ground.slidetime = 15
- ground.hittime = 19
- ground.type = High
- ground.velocity = -5.0,0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -5.0,-4.0
-
- [State 1110,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1120
-
- ;-----------------------------ùÄë║
- [Statedef 1120]
- type = A
- movetype = A
- physics = N
- anim = 1120
-
- [State 1120,0]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 1120,1]
- type = Hitdef
- trigger1 = Vel Y >= 0
- persistent = 0
- attr = A, SA
- animtype = Hard
- hitflag = MAF
- guardflag = H
- damage = 50,6
- getpower = 20
- givepower = 5
- sparkxy = -10,-71
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 10,10
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -3.0,-4.0
- guard.velocity = -3.0
- air.animtype = Back
- air.type = High
- air.velocity = -3.0,-3.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1120,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 1130
-
- ;-----------------------------ïNé½éáé¬éΦ
- [Statedef 1130]
- type = S
- movetype = I
- physics = S
- velset = 0, 0
- anim = 1130
-
- [State 1130,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 900, 1
-
- [State 1130,1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3300, 1
-
- [State 1130,2]
- type = EnvShake
- trigger1 = Time = 0
- time = 20
-
- [State 1130,3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 1130,4]
- type = Explod
- trigger1 = Time = 0
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1130,5]
- type = Explod
- trigger1 = Time = 0
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1130,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 12
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ôSïàö≥ëìÄaüEï¡
- ;-----------------------------ÆnÅπ
- [Statedef 1150]
- type = S
- movetype = A
- physics = S
- anim = 1150
- ctrl = 0
- velset = 0, 0
- poweradd = 70
- juggle = 6
-
- [State 1150,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 1150,1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1100, 0
-
- [State 1150,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1160
-
- ;-----------------------------ÅπÅ╕
- [Statedef 1160]
- type = A
- movetype = A
- physics = N
- anim = 1160
- velset = 1.0,-10.5
-
- [State 1160,1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1100, 1
-
- [State 1160,2]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 1160,3]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 200,20
- getpower = 75
- givepower = 20,10
- sparkxy = -10,-60
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 10,12
- ground.slidetime = 15
- ground.type = Low
- ground.velocity = -5.0,-6.0
- guard.velocity = -3.0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- fall = 1
- recover = 0
- air.recover = 0
- fall.recover = 0
-
- [State 1160,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1170
-
- ;-----------------------------ùÄë║
- [Statedef 1170]
- type = A
- movetype = A
- physics = N
- anim = 1170
-
- [State 1170,0]
- type = VelAdd
- trigger1 = Time >= 0
- y = .41
-
- [State 1170,1]
- type = Hitdef
- trigger1 = Vel Y >= 0
- persistent = 0
- attr = A, SA
- animtype = Hard
- hitflag = MAF
- guardflag = H
- damage = 75,10
- getpower = 40
- givepower = 10
- sparkxy = -10,-71
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 10,10
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -3.0,-2.0
- guard.velocity = -3.0
- air.animtype = Back
- air.type = High
- air.velocity = -3.0,-3.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1170,2]
- type = ChangeState
- trigger1 = Pos Y >= 0
- value = 1130
-
- ;---------------------------------------------------------------------
- ; ôSïàæσë±ô]üEÄπ
- [Statedef 1200]
- type = S
- movetype = A
- physics = S
- anim = 1200
- ctrl = 0
- velset = 0, 0
- poweradd = 75
- juggle = 6
-
- [State 1200,0]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1200, 0
-
- [State 1200,1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 6
- trigger3 = AnimElem = 8
- trigger4 = AnimElem = 10
- value = 1000, 1
-
- [State 1200,2]
- type = Projectile
- ;trigger1 = TimeMod = 18, 9
- ;trigger1 = Time < 100
- trigger1 = Time = 9
- trigger2 = Time = 27
- trigger3 = Time = 45
- trigger4 = Time = 63
- trigger5 = Time = 81
- trigger6 = Time = 99
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 48,-138
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,3]
- type = Projectile
- ;trigger1 = TimeMod = 18, 10
- ;trigger1 = Time < 100
- trigger1 = Time = 10
- trigger2 = Time = 28
- trigger3 = Time = 46
- trigger4 = Time = 64
- trigger5 = Time = 82
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 68,-126
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,4]
- type = Projectile
- ;trigger1 = TimeMod = 18, 11
- ;trigger1 = Time < 100
- trigger1 = Time = 11
- trigger2 = Time = 29
- trigger3 = Time = 47
- trigger4 = Time = 65
- trigger5 = Time = 83
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 80,-112
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,5]
- type = Projectile
- ;trigger1 = TimeMod = 18, 12
- ;trigger1 = Time < 100
- trigger1 = Time = 12
- trigger2 = Time = 30
- trigger3 = Time = 48
- trigger4 = Time = 66
- trigger5 = Time = 84
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 86,-100
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,6]
- type = Projectile
- ;trigger1 = TimeMod = 18, 13
- ;trigger1 = Time < 100
- trigger1 = Time = 13
- trigger2 = Time = 31
- trigger3 = Time = 49
- trigger4 = Time = 67
- trigger5 = Time = 85
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 84,-89
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,7]
- type = Projectile
- ;trigger1 = TimeMod = 18, 14
- ;trigger1 = Time < 100
- trigger1 = Time = 14
- trigger2 = Time = 32
- trigger3 = Time = 50
- trigger4 = Time = 68
- trigger5 = Time = 86
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 76,-83
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,8]
- type = Projectile
- ;trigger1 = TimeMod = 18, 15
- ;trigger1 = Time < 100
- trigger1 = Time = 15
- trigger2 = Time = 33
- trigger3 = Time = 51
- trigger4 = Time = 69
- trigger5 = Time = 87
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 60,-80
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,9]
- type = Projectile
- ;trigger1 = TimeMod = 18, 16
- ;trigger1 = Time < 100
- trigger1 = Time = 16
- trigger2 = Time = 34
- trigger3 = Time = 52
- trigger4 = Time = 70
- trigger5 = Time = 88
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 41,-83
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,10]
- type = Projectile
- ;trigger1 = TimeMod = 18, 17
- ;trigger1 = Time < 100
- trigger1 = Time = 17
- trigger2 = Time = 35
- trigger3 = Time = 53
- trigger4 = Time = 71
- trigger5 = Time = 89
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 19,-90
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,11]
- type = Projectile
- ;trigger1 = TimeMod = 18, 18
- ;trigger1 = Time < 100
- trigger1 = Time = 18
- trigger2 = Time = 36
- trigger3 = Time = 54
- trigger4 = Time = 72
- trigger5 = Time = 90
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -2,-100
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,12]
- type = Projectile
- ;trigger1 = TimeMod = 18, 19
- ;trigger1 = Time < 100
- trigger1 = Time = 19
- trigger2 = Time = 37
- trigger3 = Time = 55
- trigger4 = Time = 73
- trigger5 = Time = 91
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -21,-113
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,13]
- type = Projectile
- ;trigger1 = TimeMod = 18, 20
- ;trigger1 = Time < 100
- trigger1 = Time = 20
- trigger2 = Time = 38
- trigger3 = Time = 56
- trigger4 = Time = 74
- trigger5 = Time = 92
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -34,-126
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,14]
- type = Projectile
- ;trigger1 = TimeMod = 18, 21
- ;trigger1 = Time < 100
- trigger1 = Time = 21
- trigger2 = Time = 39
- trigger3 = Time = 57
- trigger4 = Time = 75
- trigger5 = Time = 93
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -41,-139
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,15]
- type = Projectile
- ;trigger1 = TimeMod = 18, 22
- ;trigger1 = Time < 100
- trigger1 = Time = 22
- trigger2 = Time = 40
- trigger3 = Time = 58
- trigger4 = Time = 76
- trigger5 = Time = 94
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -40,-150
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,16]
- type = Projectile
- ;trigger1 = TimeMod = 18, 23
- ;trigger1 = Time < 100
- trigger1 = Time = 23
- trigger2 = Time = 41
- trigger3 = Time = 59
- trigger4 = Time = 77
- trigger5 = Time = 95
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -33,-157
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,17]
- type = Projectile
- ;trigger1 = TimeMod = 18, 24
- ;trigger1 = Time < 100
- trigger1 = Time = 24
- trigger2 = Time = 42
- trigger3 = Time = 60
- trigger4 = Time = 78
- trigger5 = Time = 96
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -18,-160
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,18]
- type = Projectile
- ;trigger1 = TimeMod = 18, 25
- ;trigger1 = Time < 100
- trigger1 = Time = 25
- trigger2 = Time = 43
- trigger3 = Time = 61
- trigger4 = Time = 79
- trigger5 = Time = 97
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 1,-159
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,19]
- type = Projectile
- ;trigger1 = TimeMod = 18, 26
- ;trigger1 = Time < 100
- trigger1 = Time = 26
- trigger2 = Time = 44
- trigger3 = Time = 62
- trigger4 = Time = 80
- trigger5 = Time = 98
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 22,-152
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1200,20]
- type = VelSet
- trigger1 = ProjContact = 1
- x = -1.6
-
- [State 1200,21]
- type = PosAdd
- trigger1 = Command = "holdfwd"
- x = .75
-
- [State 1200,22]
- type = PosAdd
- trigger1 = Command = "holdback"
- x = -.75
-
- [State 1200,23]
- type = ChangeState
- trigger1 = Command = "abcd"
- trigger2 = AnimTime = 0
- trigger3 = Time = 55
- trigger3 = Var(30) = 1
- trigger3 = ProjHit = 1
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ôSïàæσë±ô]üEï¡
- [Statedef 1250]
- type = S
- movetype = A
- physics = S
- anim = 1250
- ctrl = 0
- velset = 0, 0
- poweradd = 75
- juggle = 6
-
- [State 1250,0]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1200, 0
-
- [State 1250,1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 6
- trigger3 = AnimElem = 8
- trigger4 = AnimElem = 10
- trigger5 = AnimElem = 12
- trigger6 = AnimElem = 14
- trigger7 = AnimElem = 16
- trigger8 = AnimElem = 18
- value = 1000, 1
-
- [State 1250,2]
- type = Projectile
- ;trigger1 = TimeMod = 18, 9
- ;trigger1 = Time < 190
- trigger1 = Time = 9
- trigger2 = Time = 27
- trigger3 = Time = 45
- trigger4 = Time = 63
- trigger5 = Time = 81
- trigger6 = Time = 99
- trigger7 = Time = 117
- trigger8 = Time = 135
- trigger9 = Time = 153
- trigger10 = Time = 171
- trigger11 = Time = 189
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 48,-138
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,3]
- type = Projectile
- ;trigger1 = TimeMod = 18, 10
- ;trigger1 = Time < 190
- trigger1 = Time = 10
- trigger2 = Time = 28
- trigger3 = Time = 46
- trigger4 = Time = 64
- trigger5 = Time = 82
- trigger6 = Time = 100
- trigger7 = Time = 118
- trigger8 = Time = 136
- trigger9 = Time = 154
- trigger10 = Time = 172
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 68,-126
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,4]
- type = Projectile
- ;trigger1 = TimeMod = 18, 11
- ;trigger1 = Time < 190
- trigger1 = Time = 11
- trigger2 = Time = 29
- trigger3 = Time = 47
- trigger4 = Time = 65
- trigger5 = Time = 83
- trigger6 = Time = 101
- trigger7 = Time = 119
- trigger8 = Time = 137
- trigger9 = Time = 155
- trigger10 = Time = 173
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 80,-112
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,5]
- type = Projectile
- ;trigger1 = TimeMod = 18, 12
- ;trigger1 = Time < 190
- trigger1 = Time = 12
- trigger2 = Time = 30
- trigger3 = Time = 48
- trigger4 = Time = 66
- trigger5 = Time = 84
- trigger6 = Time = 102
- trigger7 = Time = 120
- trigger8 = Time = 138
- trigger9 = Time = 156
- trigger10 = Time = 174
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 86,-100
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,6]
- type = Projectile
- ;trigger1 = TimeMod = 18, 13
- ;trigger1 = Time < 190
- trigger1 = Time = 13
- trigger2 = Time = 31
- trigger3 = Time = 49
- trigger4 = Time = 67
- trigger5 = Time = 85
- trigger6 = Time = 103
- trigger7 = Time = 121
- trigger8 = Time = 139
- trigger9 = Time = 157
- trigger10 = Time = 175
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 84,-89
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,7]
- type = Projectile
- ;trigger1 = TimeMod = 18, 14
- ;trigger1 = Time < 190
- trigger1 = Time = 14
- trigger2 = Time = 32
- trigger3 = Time = 50
- trigger4 = Time = 68
- trigger5 = Time = 86
- trigger6 = Time = 104
- trigger7 = Time = 122
- trigger8 = Time = 140
- trigger9 = Time = 158
- trigger10 = Time = 176
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 76,-83
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,8]
- type = Projectile
- ;trigger1 = TimeMod = 18, 15
- ;trigger1 = Time < 190
- trigger1 = Time = 15
- trigger2 = Time = 33
- trigger3 = Time = 51
- trigger4 = Time = 69
- trigger5 = Time = 87
- trigger6 = Time = 105
- trigger7 = Time = 123
- trigger8 = Time = 141
- trigger9 = Time = 159
- trigger10 = Time = 177
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 60,-80
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,9]
- type = Projectile
- ;trigger1 = TimeMod = 18, 16
- ;trigger1 = Time < 190
- trigger1 = Time = 16
- trigger2 = Time = 34
- trigger3 = Time = 52
- trigger4 = Time = 70
- trigger5 = Time = 88
- trigger6 = Time = 106
- trigger7 = Time = 124
- trigger8 = Time = 142
- trigger9 = Time = 160
- trigger10 = Time = 178
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 41,-83
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,10]
- type = Projectile
- ;trigger1 = TimeMod = 18, 17
- ;trigger1 = Time < 190
- trigger1 = Time = 17
- trigger2 = Time = 35
- trigger3 = Time = 53
- trigger4 = Time = 71
- trigger5 = Time = 89
- trigger6 = Time = 107
- trigger7 = Time = 125
- trigger8 = Time = 143
- trigger9 = Time = 161
- trigger10 = Time = 179
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 19,-90
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,11]
- type = Projectile
- ;trigger1 = TimeMod = 18, 18
- ;trigger1 = Time < 190
- trigger1 = Time = 18
- trigger2 = Time = 36
- trigger3 = Time = 54
- trigger4 = Time = 72
- trigger5 = Time = 90
- trigger6 = Time = 108
- trigger7 = Time = 126
- trigger8 = Time = 144
- trigger9 = Time = 162
- trigger10 = Time = 180
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -2,-100
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,12]
- type = Projectile
- ;trigger1 = TimeMod = 18, 19
- ;trigger1 = Time < 190
- trigger1 = Time = 19
- trigger2 = Time = 37
- trigger3 = Time = 55
- trigger4 = Time = 73
- trigger5 = Time = 91
- trigger6 = Time = 109
- trigger7 = Time = 127
- trigger8 = Time = 145
- trigger9 = Time = 163
- trigger10 = Time = 181
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -21,-113
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,13]
- type = Projectile
- ;trigger1 = TimeMod = 18, 20
- ;trigger1 = Time < 190
- trigger1 = Time = 20
- trigger2 = Time = 38
- trigger3 = Time = 56
- trigger4 = Time = 74
- trigger5 = Time = 92
- trigger6 = Time = 110
- trigger7 = Time = 128
- trigger8 = Time = 146
- trigger9 = Time = 164
- trigger10 = Time = 182
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -34,-126
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,14]
- type = Projectile
- ;trigger1 = TimeMod = 18, 21
- ;trigger1 = Time < 190
- trigger1 = Time = 21
- trigger2 = Time = 39
- trigger3 = Time = 57
- trigger4 = Time = 75
- trigger5 = Time = 93
- trigger6 = Time = 111
- trigger7 = Time = 129
- trigger8 = Time = 147
- trigger9 = Time = 165
- trigger10 = Time = 183
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -41,-139
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,15]
- type = Projectile
- ;trigger1 = TimeMod = 18, 22
- ;trigger1 = Time < 190
- trigger1 = Time = 22
- trigger2 = Time = 40
- trigger3 = Time = 58
- trigger4 = Time = 76
- trigger5 = Time = 94
- trigger6 = Time = 112
- trigger7 = Time = 130
- trigger8 = Time = 148
- trigger9 = Time = 166
- trigger10 = Time = 184
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -40,-150
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,16]
- type = Projectile
- ;trigger1 = TimeMod = 18, 23
- ;trigger1 = Time < 190
- trigger1 = Time = 23
- trigger2 = Time = 41
- trigger3 = Time = 59
- trigger4 = Time = 77
- trigger5 = Time = 95
- trigger6 = Time = 113
- trigger7 = Time = 131
- trigger8 = Time = 149
- trigger9 = Time = 167
- trigger10 = Time = 185
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -33,-157
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,17]
- type = Projectile
- ;trigger1 = TimeMod = 18, 24
- ;trigger1 = Time < 190
- trigger1 = Time = 24
- trigger2 = Time = 42
- trigger3 = Time = 60
- trigger4 = Time = 78
- trigger5 = Time = 96
- trigger6 = Time = 114
- trigger7 = Time = 132
- trigger8 = Time = 150
- trigger9 = Time = 168
- trigger10 = Time = 186
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = -18,-160
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,18]
- type = Projectile
- ;trigger1 = TimeMod = 18, 25
- ;trigger1 = Time < 190
- trigger1 = Time = 25
- trigger2 = Time = 43
- trigger3 = Time = 61
- trigger4 = Time = 79
- trigger5 = Time = 97
- trigger6 = Time = 115
- trigger7 = Time = 133
- trigger8 = Time = 151
- trigger9 = Time = 169
- trigger10 = Time = 187
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 1,-159
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,19]
- type = Projectile
- ;trigger1 = TimeMod = 18, 26
- ;trigger1 = Time < 190
- trigger1 = Time = 26
- trigger2 = Time = 44
- trigger3 = Time = 62
- trigger4 = Time = 80
- trigger5 = Time = 98
- trigger6 = Time = 116
- trigger7 = Time = 134
- trigger8 = Time = 152
- trigger9 = Time = 170
- trigger10 = Time = 188
- projanim = 1210
- projremove = 0
- projremovetime = 1
- projpriority = 3
- projhits = 1
- projshadow = -1
- offset = 22,-152
- attr = S, SA
- damage = 160,2
- getpower = 60, 5
- givepower = 20,10
- animtype = Back
- guardflag = M
- hitflag = MAF
- pausetime = 0,6
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 1
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 12
- ground.velocity = -5.0,-6.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
- air.animtype = Back
- air.velocity = -5.0,-6.0
- air.juggle = 15
- air.fall = 1
-
- [State 1250,20]
- type = VelSet
- trigger1 = ProjContact = 1
- x = -2.0
-
- [State 1250,21]
- type = PosAdd
- trigger1 = Command = "holdfwd"
- x = .75
-
- [State 1250,22]
- type = PosAdd
- trigger1 = Command = "holdback"
- x = -.75
-
- [State 1250,23]
- type = ChangeState
- trigger1 = Command = "abcd"
- trigger2 = AnimTime = 0
- trigger3 = Time = 55
- trigger3 = Var(30) = 1
- trigger3 = ProjHit = 1
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; æσöjë≤ôèé░üEÄπü^ï¡
- ;-----------------------------ôèé░ù\ö⌡ô«ì∞
- [Statedef 1300]
- type = S
- movetype = A
- physics = S
- anim = 1300
- velset = 0, 0
- ctrl = 0
- poweradd = 50
- juggle = 6
-
- [State 1300,0]
- type = HitDef
- trigger1 = Time = 0
- trigger1 = P2StateNo != 150
- trigger1 = P2StateNo != 152
- trigger1 = P2StateNo != 154
- attr = S, ST
- hitflag = M
- guardflag = None
- numhits = 0
- sparkno = -1
- p1facing = 1
- p2facing = 1
- p1stateno = 1320
- p2stateno = 1330
- p2getp1state = 1
- hitsound = S1300, 0
-
- [State 1300,1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1310
-
- ;----------------------------ôèé░Ä╕ös
- [Statedef 1310]
- type = S
- movetype = I
- physics = S
- anim = 1310
- velset = 0, 0
-
- [State 1310,0]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------ôèé░ɼî≈
- [Statedef 1320]
- type = S
- movetype = A
- physics = S
- anim = 1320
- velset = 0, 0
-
- [State 1320,A]
- type = PosSet
- trigger1 = Time = 0
- trigger1 = FrontEdgeDist < 50
- trigger1 = Facing = 1
- x = 80
-
- [State 1320,B]
- type = PosSet
- trigger1 = Time = 0
- trigger1 = FrontEdgeDist < 50
- trigger1 = Facing = -1
- x = -80
-
- [State 1320,0]
- type = Explod
- trigger1 = Time = 0
- anim = 2450
- ID = 2450
- pos = 70,-68
- postype = P1
- sprpriority = 1
- ignorehitpause = 1
-
- [State 1320,1]
- type = TargetBind
- trigger1 = AnimElem = 1
- pos = 73,-66
- time = 13
-
- [State 1320,2]
- type = TargetBind
- trigger1 = AnimElem = 2
- pos = 52,-136
- time = 4
-
- [State 1320,3]
- type = TargetBind
- trigger1 = AnimElem = 3
- trigger2 = AnimElem = 13
- trigger3 = AnimElem = 23
- trigger4 = AnimElem = 33
- pos = 0,-127
- time = 4
-
- [State 1320,4]
- type = TargetBind
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 14
- trigger3 = AnimElem = 24
- trigger4 = AnimElem = 34
- pos = -67,-45
- time = 4
-
- [State 1320,5]
- type = TargetBind
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 15
- trigger3 = AnimElem = 25
- trigger4 = AnimElem = 35
- pos = -64,-10
- time = 6
-
- [State 1320,6]
- type = TargetBind
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 16
- trigger3 = AnimElem = 26
- trigger4 = AnimElem = 36
- pos = -70,-34
- time = 4
-
- [State 1320,7]
- type = TargetBind
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 17
- trigger3 = AnimElem = 27
- trigger4 = AnimElem = 37
- pos = -22,-123
- time = 3
-
- [State 1320,8]
- type = TargetBind
- trigger1 = AnimElem = 8
- trigger2 = AnimElem = 18
- trigger3 = AnimElem = 28
- trigger4 = AnimElem = 38
- pos = -13,-125
- time = 3
-
- [State 1320,9]
- type = TargetBind
- trigger1 = AnimElem = 9
- trigger2 = AnimElem = 19
- trigger3 = AnimElem = 29
- trigger4 = AnimElem = 39
- pos = 63,-40
- time = 3
-
- [State 1320,10]
- type = TargetBind
- trigger1 = AnimElem = 10
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 30
- trigger4 = AnimElem = 40
- pos = 62,-4
- time = 6
-
- [State 1320,11]
- type = TargetBind
- trigger1 = AnimElem = 11
- trigger2 = AnimElem = 21
- trigger3 = AnimElem = 31
- pos = 64,-25
- time = 3
-
- [State 1320,12]
- type = TargetBind
- trigger1 = AnimElem = 12
- trigger2 = AnimElem = 22
- trigger3 = AnimElem = 32
- pos = 12,-120
- time = 3
-
- [State 1320,13]
- type = AssertSpecial
- trigger1 = Time >= 0
- flag = NoAutoTurn
-
- [State 1320,14]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 1320,15]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 1320,16]
- type = EnvShake
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 20
- trigger5 = AnimElem = 25
- trigger6 = AnimElem = 30
- trigger7 = AnimElem = 35
- trigger8 = AnimElem = 40
- time = 20
-
- [State 1320,17]
- type = TargetLifeAdd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 20
- trigger5 = AnimElem = 25
- trigger6 = AnimElem = 30
- trigger7 = AnimElem = 35
- value = -28
- kill = 0
-
- [State 1320,17']
- type = TargetLifeAdd
- trigger1 = AnimElem = 40
- value = -28
-
- [State 1320,18]
- type = PlaySnd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 20
- trigger5 = AnimElem = 25
- trigger6 = AnimElem = 30
- trigger7 = AnimElem = 35
- trigger8 = AnimElem = 40
- value = 900, 1
-
- [State 1320,19]
- type = PlaySnd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 20
- trigger5 = AnimElem = 25
- trigger6 = AnimElem = 30
- trigger7 = AnimElem = 35
- trigger8 = AnimElem = 40
- value = 900, 2
-
- [State 1320,20]
- type = Explod
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 15
- trigger3 = AnimElem = 25
- trigger4 = AnimElem = 35
- anim = 2600
- pos = -60, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1320,21]
- type = Explod
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 15
- trigger3 = AnimElem = 25
- trigger4 = AnimElem = 35
- anim = 2650
- pos = -60, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1320,22]
- type = Explod
- trigger1 = AnimElem = 10
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 30
- trigger4 = AnimElem = 40
- anim = 2600
- pos = 60, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1320,23]
- type = Explod
- trigger1 = AnimElem = 10
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 30
- trigger4 = AnimElem = 40
- anim = 2650
- pos = 60, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1320,24]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------ôèé░éτéΩæñ
- [Statedef 1330]
- type = A
- movetype = H
- physics = N
- velset = 0, 0
- ctrl = 0
-
- [State 1330,0]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 1350
-
- [State 1330,1]
- type = VelSet
- trigger1 = AnimElem = 36, = 7
- x = -5.0
- y = -3.0
-
- [State 1330,2]
- type = VelAdd
- trigger1 = AnimElem = 36, >= 7
- y = .48
-
- [State 1330,3]
- type = AssertSpecial
- trigger1 = Time >= 0
- flag = NoAutoTurn
-
- [State 1330,4]
- type = Turn
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
-
- [State 1330,5]
- type = PlaySnd
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = F7, 0
-
- [State 1330,6]
- type = SelfState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 5100
-
- ;---------------------------------------------------------------------
- ; ôSïàæ╛î█æ┼é┐üEÄπü^ï¡ïñÆ╩
- ;-----------------------------ì\éªü`Ä╕ös
- [Statedef 1400]
- type = S
- movetype = A
- physics = S
- anim = 1400
- velset = 0, 0
- ctrl = 0
- poweradd = 50
- juggle = 6
-
- [State 1400,1]
- type = ReversalDef
- trigger1 = Time = 0
- attr = S, SA
- reversal.attr = SCA, NA, SA
- numhits = 0
- getpower = 100
- givepower = 15
- pausetime = 7,20
- sparkno = S2900
- sparkxy = 0, -70
- hitsound = S1300, 0
- p1stateno = 1410
-
- [State 1400,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;----------------------------ôûé─Égɼî≈üiżüj
- [Statedef 1410]
- type = S
- movetype = A
- physics = S
- anim = 1410
- velset = 0, 0
-
- [State 1410,0]
- type = VarAdd
- trigger1 = Time = 0
- v = 6
- value = 1
-
- [State 1410,1]
- type = ChangeState
- trigger1 = AnimElem = 2
- trigger1 = Var(6) >= 3
- value = 1420
-
- [State 1410,2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 191, 1
-
- [State 1410,3]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 25,10
- getpower = 100
- givepower = 25
- sparkxy = -15,-62
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 12,12
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -4.0,-6.2
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -4.0,-6.2
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1410,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------ôûé─Égɼî≈üiæσüj
- [Statedef 1420]
- type = S
- movetype = A
- physics = N
- anim = 1420
- velset = 0, 0
-
- [State 1420,0]
- type = VarSet
- trigger1 = Time = 0
- v = 6
- value = 0
-
- [State 1420,1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 191, 1
-
- [State 1420,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, SA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 235,30
- getpower = 100
- givepower = 25
- sparkxy = -15,-62
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- pausetime = 6,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -4.0,-6.2
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -4.0,-6.2
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 1420,3]
- type = Explod
- trigger1 = AnimElem = 4
- anim = 2750
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1420,4]
- type = VelSet
- trigger1 = AnimElem = 6
- x = .5
-
- [State 1420,5]
- type = EnvShake
- trigger1 = AnimElem = 7
- time = 30
-
- [State 1420,6]
- type = PlaySnd
- trigger1 = AnimElem = 7
- value = 900, 1
-
- [State 1420,7]
- type = Explod
- trigger1 = AnimElem = 7
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1420,8]
- type = Explod
- trigger1 = AnimElem = 7
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 1420,9]
- type = VelSet
- trigger1 = AnimElem = 7, = 6
- x = .5
- y = -4.0
-
- [State 1420,10]
- type = VelAdd
- trigger1 = AnimElem = 7, >= 6
- y = .46
-
- [State 1420,11]
- type = ChangeState
- trigger1 = AnimElem = 7, > 6
- trigger1 = Pos Y >= 0
- value = 1430
-
- [Statedef 1430]
- type = S
- movetype = I
- physics = S
- anim = 1430
-
- [State 1430,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 900, 1
-
- [State 1430,1]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 1430,2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 1430,3]
- type = PosAdd
- trigger1 = AnimTime = 0
- x = -24
-
- [State 1430,4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;=====================================================================
- ; Definition of the Super Arts
- ;=====================================================================
-
- ;---------------------------------------------------------------------
- ; ôSïàæσê│ÄE ***** Level 1 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3000]
- type = S
- movetype = A
- physics = S
- anim = 3000
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -1000
-
- [State 3000,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3000,1]
- type = AfterImage
- trigger1 = Time = 0
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3000,2]
- type = EnvColor
- trigger1 = Time = 0
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3000,3]
- type = Explod
- trigger1 = Time = 0
- anim = 2100
- ID = 2100
- pos = 17,-92
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 17
- bindtime = -1
-
- [State 3000,4]
- type = Explod
- trigger1 = Time = 0
- anim = 2000
- ID = 2000
- pos = 17,-92
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3000,5]
- type = SuperPause
- trigger1 = Time = 0
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3000,6]
- type = PlaySnd
- trigger1 = Time = 0
- value = 2000, 0
-
- [State 3000,7]
- type = NotHitBy
- trigger1 = AnimElem = 2, <= 0
- value = SCA
-
- ;-----------------------------ö¡ô«
- [State 3000,8]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 3000, 0
-
- [State 3000,9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3010
-
- ;-----------------------------ÅπÅ╕
- [Statedef 3010]
- type = A
- movetype = A
- physics = N
- anim = 3010
- velset = 2.0,-10.0
-
- [State 3010,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3000, 1
-
- [State 3010,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .35
-
- [State 3010,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 300,35
- getpower = 0
- givepower = 50
- sparkxy = -15,-70
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-10.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-10.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3010,3]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3010,4]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Vel Y >= 0
- value = 3020
-
- ;-----------------------------ë║ì~
- [Statedef 3020]
- type = A
- movetype = A
- physics = N
- anim = 3020
- velset = 1.55, 0
-
- [State 3020,0]
- type = PosAdd
- trigger1 = Time = 0
- y = -24
-
- [State 3020,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .30
-
- [State 3020,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MA
- guardflag = H
- damage = 250,28
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-10.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-10.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3020,3]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3020,4]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Pos Y >= 0
- value = 3030
-
- ;-----------------------------ÆàÆnüH
- [Statedef 3030]
- type = S
- movetype = A
- physics = N
- anim = 3030
- velset = 0, 0
-
- [State 3030,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 900, 1
-
- [State 3030,1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3300, 1
-
- [State 3030,2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 3030,3]
- type = EnvShake
- trigger1 = Time = 0
- time = 40
-
- [State 3030,4]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3030,5]
- type = Explod
- trigger1 = Time = 0
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3030,6]
- type = Explod
- trigger1 = Time = 0
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3030,7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ôSïàæσê│ÄE ***** Level 2 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3100]
- type = S
- movetype = A
- physics = N
- anim = 3100
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -2000
-
- [State 3100,0]
- type = PosFreeze
- trigger1 = Time = [0,1]
-
- [State 3100,1]
- type = AfterImage
- trigger1 = Time = 0
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3100,2]
- type = EnvColor
- trigger1 = Time = 0
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3100,3]
- type = Explod
- trigger1 = Time = 0
- anim = 2300
- ID = 2300
- pos = 17,-92
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3100,4]
- type = Explod
- trigger1 = Time = 0
- anim = 2200
- ID = 2200
- pos = 17,-92
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3100,5]
- type = SuperPause
- trigger1 = Time = 0
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3100,6]
- type = PlaySnd
- trigger1 = Time = 0
- value = 2000, 0
-
- [State 3100,7]
- type = NotHitBy
- trigger1 = AnimElem = 2, <= 0
- value = SCA
-
- ;-----------------------------ö¡ô«üiâ_âbâVâàüj
- [State 3100,8]
- type = PlaySnd
- trigger1 = TimeMod = 17, 1
- value = 100, 0
-
- [State 3100,9]
- type = VelSet
- trigger1 = AnimElem = 2
- x = 3.8
-
- [State 3100,10]
- type = ChangeState
- trigger1 = Time = 20
- value = 3110
-
- ;-----------------------------ö¡ô«
- [Statedef 3110]
- type = S
- movetype = A
- physics = N
- anim = 3110
- velset = 0, 0
-
- [State 3110,0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 3000, 0
-
- [State 3110,1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3120
-
- ;-----------------------------ÅπÅ╕
- [Statedef 3120]
- type = A
- movetype = A
- physics = N
- anim = 3010
- velset = 2.2,-12.0
-
- [State 3120,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3000, 1
-
- [State 3120,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .40
-
- [State 3120,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 280,35
- getpower = 0
- givepower = 50
- sparkxy = -15,-70
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-9.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-9.0
- fall.yvelocity = 0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3120,3]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3120,4]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Vel Y >= 0
- value = 3130
-
- ;-----------------------------ë║ì~
- [Statedef 3130]
- type = A
- movetype = A
- physics = N
- anim = 3020
- velset = 1.85, 0
-
- [State 3130,0]
- type = PosAdd
- trigger1 = Time = 0
- y = -24
-
- [State 3130,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .30
-
- [State 3130,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MA
- guardflag = H
- damage = 220,28
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-10.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-10.0
- down.velocity = -2.0,-7.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3130,3]
- type = Hitdef
- trigger1 = Time = 30
- trigger1 = MoveContact != 1
- attr = A, HA
- animtype = Hard
- hitflag = MAFD
- guardflag = H
- damage = 220,28
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-10.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-10.0
- down.velocity = -2.0,-7.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3130,4]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3130,5]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Pos Y >= 0
- value = 3030
-
- ;---------------------------------------------------------------------
- ; ôSïàæσê│ÄEü@ü@ü@ü@ü@ ü@ü@ ***** Level 3 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3200]
- type = S
- movetype = A
- physics = N
- anim = 3100
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -3000
-
- [State 3200,0]
- type = PosFreeze
- trigger1 = Time = [0,1]
-
- [State 3200,1]
- type = AfterImage
- trigger1 = Time = 0
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3200,2]
- type = EnvColor
- trigger1 = Time = 0
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3200,3]
- type = Explod
- trigger1 = Time = 0
- anim = 2300
- ID = 2300
- pos = 17,-92
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3200,4]
- type = Explod
- trigger1 = Time = 0
- anim = 2200
- ID = 2200
- pos = 17,-92
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3200,5]
- type = SuperPause
- trigger1 = Time = 0
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3200,6]
- type = PlaySnd
- trigger1 = Time = 0
- value = 2000, 0
-
- [State 3200,7]
- type = NotHitBy
- trigger1 = AnimElem = 2, <= 0
- value = SCA
-
- ;-----------------------------ö¡ô«üiâ_âbâVâàüj
- [State 3200,8]
- type = PlaySnd
- trigger1 = TimeMod = 17, 1
- value = 100, 0
-
- [State 3200,9]
- type = VelSet
- trigger1 = AnimElem = 2
- x = 3.8
-
- [State 3200,10]
- type = ChangeState
- trigger1 = Command != "holdz"
- trigger2 = Time = 50
- trigger3 = Var(30) = 1
- trigger3 = P2BodyDist X <= 10
- value = 3210
-
- ;-----------------------------ö¡ô«
- [Statedef 3210]
- type = S
- movetype = A
- physics = N
- anim = 3110
- velset = 0, 0
-
- [State 3210,1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 3000, 0
-
- [State 3210,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3220
-
- ;-----------------------------ÅπÅ╕
- [Statedef 3220]
- type = A
- movetype = A
- physics = N
- anim = 3010
- velset = 2.2,-13.5
-
- [State 3220,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3000, 1
-
- [State 3220,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .36
-
- [State 3220,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 280,35
- getpower = 0
- givepower = 50
- sparkxy = -15,-70
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-9.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-9.0
- fall.yvelocity = -2.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3220,3]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3220,4]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Vel Y >= 0
- value = 3230
-
- ;-----------------------------ë║ì~
- [Statedef 3230]
- type = A
- movetype = A
- physics = N
- anim = 3020
- velset = 1.85, 0
-
- [State 3230,0]
- type = PosAdd
- trigger1 = Time = 0
- y = -24
-
- [State 3230,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .30
-
- [State 3230,2]
- type = Hitdef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- hitflag = MA
- guardflag = H
- damage = 240,28
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-3.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-3.0
- down.velocity = -2.0,-3.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3230,3]
- type = Hitdef
- trigger1 = Time = 30
- trigger1 = MoveContact != 1
- attr = A, HA
- animtype = Hard
- hitflag = MAFD
- guardflag = H
- damage = 220,28
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-3.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-3.0
- down.velocity = -2.0,-3.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3230,4]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3230,5]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Pos Y >= 0
- value = 3240
-
- ;-----------------------------âoâEâôâh
- [Statedef 3240]
- type = A
- movetype = A
- physics = N
- anim = 3200
- velset = 2.0,-6.0
-
- [State 3240,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 900, 1
-
- [State 3240,1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 3240,2]
- type = VelAdd
- trigger1 = Time > 0
- y = .36
-
- [State 3240,3]
- type = EnvShake
- trigger1 = Time = 0
- time = 30
-
- [State 3240,4]
- type = Hitdef
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -20
- persistent = 0
- attr = A, HA
- animtype = Hard
- hitflag = MAFD
- guardflag = M
- damage = 200,25
- getpower = 0
- givepower = 50
- sparkxy = -15,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- pausetime = 8,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -2.0,-10.0
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -2.0,-10.0
- ;down.velocity = -2.0,-10.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3240,5]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 2
- under = 1
-
- [State 3240,6]
- type = Explod
- trigger1 = Time = 0
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3240,7]
- type = Explod
- trigger1 = Time = 0
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3240,8]
- type = ChangeState
- trigger1 = Time > 0
- trigger1 = Pos Y >= 0
- value = 3030
-
- ;---------------------------------------------------------------------
- ; ôSïàæσû\æû ü@ ***** Level 1 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3300]
- type = S
- movetype = A
- physics = S
- anim = 3300
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -1000
-
- [State 3300,1]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3300,2]
- type = AfterImage
- trigger1 = AnimElem = 2
- time = 999
- timegap = 2
- framegap = 4
- length = 16
-
- [State 3300,3]
- type = EnvColor
- trigger1 = AnimElem = 2
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3300,4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2100
- ID = 2100
- pos = 3,-111
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 17
- bindtime = -1
-
- [State 3300,5]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2000
- ID = 2000
- pos = 3,-111
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3300,6]
- type = SuperPause
- trigger1 = AnimElem = 2
- time = 32
- anim = -1
-
- [State 3300,7]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 2000, 0
-
- [State 3300,8]
- type = PlaySnd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 9
- value = 600, 0
-
- [State 3300,9]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3300, 0
-
- [State 3300,10]
- type = NotHitBy
- trigger1 = AnimTime != 0
- value = SCA
-
- [State 3300,11]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3310
-
- ;----------------------------â_âbâVâà
- [Statedef 3310]
- type = S
- movetype = A
- physics = N
- anim = 3310
- velset = 4.2, 0
-
- [State 3310,0]
- type = PlaySnd
- trigger1 = TimeMod = 17, 0
- value = 100, 0
-
- [State 3310,1]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- numhits = 0
- animtype = Heavy
- guardflag = M
- pausetime = 8,10
- sparkxy = -15,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- forcestand = 1
- p2stateno = 3325
-
- [State 3310,2]
- type = ChangeState
- trigger1 = Time >= 50
- trigger1 = MoveContact = 0
- value = 3320
-
- [State 3310,3]
- type = ChangeState
- trigger1 = MoveGuarded = 1
- value = 3330
-
- [State 3310,4]
- type = ChangeState
- trigger1 = MoveHit = 1
- value = 3340
-
- ;-----------------------------Ä╕ös
- [Statedef 3320]
- type = S
- movetype = I
- physics = S
- anim = 3320
-
- [State 3320,0]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3320,1]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 900, 1
-
- [State 3320,2]
- type = EnvShake
- trigger1 = AnimElem = 5
- time = 20
-
- [State 3320,3]
- type = Explod
- trigger1 = AnimElem = 5
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3320,4]
- type = Explod
- trigger1 = AnimElem = 5
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3320,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------ï≥éτéóæñ
- [Statedef 3325]
- type = S
- movetype = H
- physics = S
- ctrl = 0
- velset = 0, 0
- anim = 5002
-
- [State 3325,0]
- type = PosSet
- trigger1 = Pos Y != 0
- y = 0
-
- [State 3325,1]
- type = SelfState
- trigger1 = Time = 1
- value = 5000
-
- ;-----------------------------âKü[âh
- [Statedef 3330]
- type = S
- movetype = A
- physics = S
- anim = 3330
-
- [State 3330,0]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, HA
- damage = 145
- animtype = Hard
- getpower = 48
- givepower = 10
- guardflag = M
- hitflag = MAF
- pausetime = 12,14
- sparkxy = -10,-75
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 7
- ground.hittime = 15
- ground.velocity = -6,-3.0
- air.velocity = -5.2,-2.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3330,1]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3330,2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------âqâbâgüiùÉòæüj
- [Statedef 3340]
- type = S
- movetype = A
- physics = N
- velset = 2.0, 0
- anim = 3340
-
- [State 3340,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3340,1]
- type = VelSet
- trigger1 = Time >= 0
- x = 2.0
-
- [State 3340,2]
- type = HitDef
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 7
- trigger3 = AnimElem = 27
- attr = S, HA
- animtype = Heavy
- damage = 30
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3340,3]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, HA
- animtype = Heavy
- damage = 30
- givepower = 8
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-68
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3340,4]
- type = HitDef
- trigger1 = AnimElem = 16
- attr = S, HA
- damage = 30
- animtype = Hard
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkxy = -20,-85
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3340,5]
- type = HitDef
- trigger1 = AnimElem = 20
- trigger2 = AnimElem = 22
- attr = S, HA
- animtype = Hard
- damage = 30
- givepower = 5
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -1
- kill = 0
-
- [State 3340,6]
- type = HitDef
- trigger1 = AnimElem = 31
- attr = S, HA
- animtype = Heavy
- damage = 30
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-45
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3340,7]
- type = HitDef
- trigger1 = AnimElem = 36
- attr = S, HA
- animtype = Heavy
- damage = 30
- givepower = 8
- guardflag = M
- pausetime = 0,5
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3340,8]
- type = HitDef
- trigger1 = AnimElem = 39
- attr = S, HA
- animtype = Heavy
- damage = 30
- givepower = 8
- guardflag = M
- pausetime = 0,10
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 60
- ground.velocity = -1,0
- kill = 0
-
- [State 3340,9]
- type = Explod
- trigger1 = AnimElem = 35
- anim = 3350
- pos = 0, 0
- postype = P1
- sprpriority = 3
- removetime = 18
- bindtime = -1
- ignorehitpause = 1
- ownpal = 1
-
- [State 3340,10]
- type = MoveHitReset
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 19
- trigger5 = AnimElem = 21
- trigger6 = AnimElem = 26
- trigger7 = AnimElem = 30
- trigger8 = AnimElem = 35
- trigger9 = AnimElem = 38
-
- [State 3340,11]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = AnimElem = 4, = 3
- trigger2 = AnimElem = 7, = 3
- trigger3 = AnimElem = 11, = 3
- trigger4 = AnimElem = 16, = 3
- trigger5 = AnimElem = 20, = 3
- trigger6 = AnimElem = 22, = 3
- trigger7 = AnimElem = 27, = 3
- trigger8 = AnimElem = 31, = 3
- trigger9 = AnimElem = 36, = 3
- trigger10 = AnimElem = 39, = 3
- value = 240,240,240
- time = 2
- under = 1
- ignorehitpause = 1
-
- [State 3340,12]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3350
-
- ;-----------------------------âëâXâgâAâ^âbâNò¬è≥
- [Statedef 3350]
- type = S
- movetype = A
- physics = S
-
- [State 3350,0]
- type = VarRandom
- trigger1 = Time = 0
- v = 20
- range = 0,699
-
- [State 3350,1]
- type = ChangeState
- trigger1 = Var(20) = [0,99]
- value = 3355
-
- [State 3350,2]
- type = ChangeState
- trigger1 = Var(20) = [100,199]
- value = 3360
-
- [State 3350,3]
- type = ChangeState
- trigger1 = Var(20) = [200,299]
- value = 3365
-
- [State 3350,4]
- type = ChangeState
- trigger1 = Var(20) = [300,399]
- value = 3370
-
- [State 3350,5]
- type = ChangeState
- trigger1 = Var(20) = [400,499]
- value = 3375
-
- [State 3350,6]
- type = ChangeState
- trigger1 = Var(20) = [500,599]
- value = 3380
-
- [State 3350,7]
- type = ChangeState
- trigger1 = Var(20) = [600,699]
- value = 3385
-
- ;-----------------------------éP
- [Statedef 3355]
- type = S
- movetype = A
- physics = S
- anim = 210
-
- [State 3355,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 500, 1
-
- [State 3355,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3355,2]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- animtype = Hard
- damage = 43
- givepower = 15
- guardflag = M
- pausetime = 35,35
- sparkxy = -15,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3355,3]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3355,4]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3355,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3395
-
- ;-----------------------------éQ
- [Statedef 3360]
- type = S
- movetype = A
- physics = S
- anim = 600
-
- [State 3360,0]
- type = PlaySnd
- trigger1 = Time = 0
- value = 900, 2
-
- [State 3360,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3360,2]
- type = VelSet
- trigger1 = AnimElem = 5
- x = 8.2
-
- [State 3360,3]
- type = VelAdd
- trigger1 = AnimElem = 5, >= 0
- x = -.20
-
- [State 3360,4]
- type = VelSet
- trigger1 = Vel X < 0
- x = 0
-
- [State 3360,5]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- animtype = Hard
- damage = 46
- givepower = 15
- guardflag = M
- pausetime = 35,35
- sparkxy = -10,-75
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3360,6]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3360,7]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3360,8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3395
-
- ;-----------------------------éR
- [Statedef 3365]
- type = S
- movetype = A
- physics = S
- anim = 800
-
- [State 3365,0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 4000, 0
-
- [State 3365,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3365,2]
- type = PosAdd
- trigger1 = Time = (12,24]
- x = 5.5
-
- [State 3365,3]
- type = PosAdd
- trigger1 = Time = (24,28]
- x = 2.5
-
- [State 3365,4]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- animtype = Hard
- damage = 42
- givepower = 15
- guardflag = L
- pausetime = 35,35
- sparkxy = 0,-25
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3365,5]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3365,6]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3365,7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3395
-
- ;-----------------------------éS
- [Statedef 3370]
- type = S
- movetype = A
- physics = N
- anim = 3360
-
- [State 3370,0]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 4000, 0
-
- [State 3370,1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3370,2]
- type = VelSet
- trigger1 = AnimElem = 2
- x = 4.75
-
- [State 3370,3]
- type = VelSet
- trigger1 = AnimTime = 0
- trigger2 = Vel X < 0
- x = 0
-
- [State 3370,4]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- animtype = Hard
- damage = 40
- givepower = 15
- guardflag = L
- pausetime = 35,35
- sparkxy = -15,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3370,5]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3370,6]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3370,7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3395
-
- ;-----------------------------éT
- [Statedef 3375]
- type = S
- movetype = A
- physics = N
- anim = 3370
-
- [State 3375,0]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 4000, 0
-
- [State 3375,1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3376
-
- [Statedef 3376]
- type = A
- movetype = A
- physics = N
- anim = 3375
- velset = 1.0, -7.5
-
- [State 3376,0]
- type = VelAdd
- trigger1 = Time >= 0
- y = .40
-
- [State 3376,1]
- type = HitDef
- trigger1 = Time = 0
- attr = A, HA
- animtype = Hard
- damage = 49
- givepower = 15
- guardflag = M
- pausetime = 35,35
- sparkxy = -15,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3376,2]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3376,3]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3376,4]
- type = AfterImageTime
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- time = 0
-
- [State 3376,5]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 1130
-
- ;-----------------------------éU
- [Statedef 3380]
- type = S
- movetype = A
- physics = N
- anim = 3370
-
- [State 3380,0]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3381
-
- [Statedef 3381]
- type = A
- movetype = A
- physics = N
- anim = 3380
- velset = .8, -7.0
-
- [State 3381,0]
- type = VelAdd
- trigger1 = Time >= 0
- y = .40
-
- [State 3381,1]
- type = HitDef
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -30
- persistent = 0
- attr = A, HA
- animtype = Hard
- damage = 50
- givepower = 15
- guardflag = H
- pausetime = 35,35
- sparkxy = -15,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3381,2]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3381,3]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3381,4]
- type = AfterImageTime
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- time = 0
-
- [State 3381,5]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 1130
-
- ;-----------------------------éV
- [Statedef 3385]
- type = S
- movetype = A
- physics = N
- anim = 3370
-
- [State 3385,0]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3386
-
- [Statedef 3386]
- type = A
- movetype = A
- physics = N
- anim = 3390
- velset = 1.0, -8.0
-
- [State 3386,0]
- type = VelAdd
- trigger1 = Time >= 0
- y = .40
-
- [State 3386,1]
- type = HitDef
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -40
- persistent = 0
- attr = A, HA
- animtype = Hard
- damage = 48
- givepower = 15
- guardflag = H
- pausetime = 35,35
- sparkxy = -15,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4.0,-5.0
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3386,2]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- value = 255,255,255
- time = 3
- under = 1
- ignorehitpause = 1
-
- [State 3386,3]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- ignorehitpause = 1
- time = 45
-
- [State 3386,4]
- type = AfterImageTime
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- time = 0
-
- [State 3386,5]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 3030
-
- ;-----------------------------ÅIù╣
- [Statedef 3395]
- type = S
- movetype = I
- physics = S
-
- [State 3395,0]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3395,1]
- type = ChangeState
- trigger1 = Time = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ôSïàæσû\æû ü@ ***** Level 2 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3400]
- type = S
- movetype = A
- physics = N
- anim = 3300
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -2000
-
- [State 3400,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3400,1]
- type = AfterImage
- trigger1 = AnimElem = 2
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3400,2]
- type = EnvColor
- trigger1 = AnimElem = 2
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3400,3]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2300
- ID = 2300
- pos = 3,-111
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3400,4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2200
- ID = 2200
- pos = 3,-111
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3400,5]
- type = SuperPause
- trigger1 = AnimElem = 2
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3400,6]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 2000, 0
-
- [State 3400,7]
- type = PlaySnd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 9
- value = 600, 0
-
- [State 3400,8]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3300, 0
-
- [State 3400,9]
- type = NotHitBy
- trigger1 = AnimTime != 0
- value = SCA
-
- [State 3400,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3410
-
- ;----------------------------â_âbâVâà
- [Statedef 3410]
- type = S
- movetype = A
- physics = N
- anim = 3310
- velset = 4.2, 0
-
- [State 3410,0]
- type = PlaySnd
- trigger1 = TimeMod = 17, 0
- value = 100, 0
-
- [State 3410,1]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- numhits = 0
- animtype = Heavy
- guardflag = M
- pausetime = 8,10
- sparkxy = -15,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- forcestand = 1
- p2stateno = 3325
-
- [State 3410,2]
- type = ChangeState
- trigger1 = Time >= 70
- trigger1 = MoveContact = 0
- value = 3420
-
- [State 3410,3]
- type = ChangeState
- trigger1 = MoveGuarded = 1
- value = 3330
-
- [State 3410,4]
- type = ChangeState
- trigger1 = MoveHit = 1
- value = 3430
-
- ;-----------------------------Ä╕ös
- [Statedef 3420]
- type = S
- movetype = A
- physics = S
- anim = 3400
-
- [State 3420,0]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3420,1]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, HA
- animtype = Hard
- hitflag = MAF
- guardflag = M
- damage = 135,18
- givepower = 20
- sparkxy = -15,-62
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1200, 1
- guardsound = S0, 0
- pausetime = 6,8
- ground.slidetime = 15
- ground.type = High
- ground.velocity = -4.0,-6.2
- guard.velocity = -4.0
- air.animtype = Back
- air.type = High
- air.velocity = -4.0,-6.2
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3420,2]
- type = EnvShake
- trigger1 = AnimElem = 3
- time = 30
-
- [State 3420,3]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 900, 1
-
- [State 3420,4]
- type = Explod
- trigger1 = AnimElem = 3
- anim = 2600
- pos = 0, 0
- postype = P1
- sprpriority = -1
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3420,5]
- type = Explod
- trigger1 = AnimElem = 3
- anim = 2650
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3420,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------âqâbâgüiùÉòæüj
- [Statedef 3430]
- type = S
- movetype = A
- physics = N
- velset = 2.0, 0
- anim = 3410
-
- [State 3430,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3430,1]
- type = VelSet
- trigger1 = Time >= 0
- x = 2.0
-
- [State 3430,2]
- type = HitDef
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 7
- trigger3 = AnimElem = 10
- trigger4 = AnimElem = 13
- trigger5 = AnimElem = 31
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3430,3]
- type = HitDef
- trigger1 = AnimElem = 17
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-68
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3430,4]
- type = HitDef
- trigger1 = AnimElem = 22
- attr = S, HA
- damage = 25
- animtype = Hard
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkxy = -20,-85
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3430,5]
- type = HitDef
- trigger1 = AnimElem = 26
- trigger2 = AnimElem = 40
- trigger3 = AnimElem = 42
- attr = S, HA
- animtype = Hard
- damage = 25
- givepower = 5
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -1
- kill = 0
-
- [State 3430,6]
- type = HitDef
- trigger1 = AnimElem = 35
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-45
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3430,7]
- type = HitDef
- trigger1 = AnimElem = 48
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,15
- sparkxy = -20,-88
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -2.0
- kill = 0
-
- [State 3430,8]
- type = HitDef
- trigger1 = AnimElem = 55
- trigger2 = AnimElem = 58
- trigger3 = AnimElem = 61
- trigger4 = AnimElem = 64
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 0,5
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3430,9]
- type = HitDef
- trigger1 = AnimElem = 67
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 0,10
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 60
- ground.velocity = -1,0
- kill = 0
-
- [State 3430,10]
- type = Explod
- trigger1 = AnimElem = 54
- anim = 3350
- pos = 0, 0
- postype = P1
- sprpriority = 3
- removetime = 45
- bindtime = -1
- ignorehitpause = 1
- ownpal = 1
-
- [State 3430,11]
- type = MoveHitReset
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 9
- trigger3 = AnimElem = 12
- trigger4 = AnimElem = 16
- trigger5 = AnimElem = 21
- trigger6 = AnimElem = 25
- trigger7 = AnimElem = 30
- trigger8 = AnimElem = 34
- trigger9 = AnimElem = 39
- trigger10 = AnimElem = 41
- trigger11 = AnimElem = 47
- trigger12 = AnimElem = 54
- trigger13 = AnimElem = 57
- trigger14 = AnimElem = 60
- trigger15 = AnimElem = 63
- trigger16 = AnimElem = 66
-
- [State 3430,12]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = AnimElem = 4, = 3
- trigger2 = AnimElem = 7, = 3
- trigger3 = AnimElem = 10, = 3
- trigger4 = AnimElem = 13, = 3
- trigger5 = AnimElem = 17, = 3
- trigger6 = AnimElem = 22, = 3
- trigger7 = AnimElem = 26, = 3
- trigger8 = AnimElem = 31, = 3
- trigger9 = AnimElem = 35, = 3
- trigger10 = AnimElem = 40, = 3
- trigger11 = AnimElem = 42, = 3
- trigger12 = AnimElem = 48, = 3
- trigger13 = AnimElem = 55, = 3
- trigger14 = AnimElem = 58, = 3
- trigger15 = AnimElem = 61, = 3
- trigger16 = AnimElem = 64, = 3
- trigger17 = AnimElem = 67, = 3
- value = 255,255,255
- time = 2
- under = 1
- ignorehitpause = 1
-
- [State 3430,13]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3350
-
- ;---------------------------------------------------------------------
- ; ôSïàæσû\æû ü@ ***** Level 3 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3500]
- type = S
- movetype = A
- physics = N
- anim = 3300
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -3000
-
- [State 3500,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3500,1]
- type = AfterImage
- trigger1 = AnimElem = 2
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3500,2]
- type = EnvColor
- trigger1 = AnimElem = 2
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3500,3]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2300
- ID = 2300
- pos = 3,-111
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3500,4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2200
- ID = 2200
- pos = 3,-111
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3500,5]
- type = SuperPause
- trigger1 = AnimElem = 2
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3500,6]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 2000, 0
-
- [State 3500,7]
- type = PlaySnd
- trigger1 = AnimElem = 5
- trigger2 = AnimElem = 9
- value = 600, 0
-
- [State 3500,8]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3300, 0
-
- [State 3500,9]
- type = NotHitBy
- trigger1 = AnimTime != 0
- value = SCA
-
- [State 3500,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3510
-
- ;----------------------------â_âbâVâà
- [Statedef 3510]
- type = S
- movetype = A
- physics = N
- anim = 3310
- velset = 4.2, 0
-
- [State 3510,0]
- type = PlaySnd
- trigger1 = TimeMod = 17, 0
- value = 100, 0
-
- [State 3510,1]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- numhits = 0
- animtype = Heavy
- guardflag = M
- pausetime = 8,10
- sparkxy = -15,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- forcestand = 1
- p2stateno = 3325
-
- [State 3510,2]
- type = ChangeState
- trigger1 = Time >= 90
- trigger1 = MoveContact = 0
- value = 3420
-
- [State 3510,3]
- type = ChangeState
- trigger1 = MoveGuarded = 1
- value = 3330
-
- [State 3510,4]
- type = ChangeState
- trigger1 = MoveHit = 1
- value = 3520
-
- ;-----------------------------âqâbâgüiùÉòæüjæOö╝
- [Statedef 3520]
- type = S
- movetype = A
- physics = N
- velset = 2.0, 0
- anim = 3340
-
- [State 3520,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3520,1]
- type = VelSet
- trigger1 = Time >= 0
- x = 2.0
-
- [State 3520,2]
- type = HitDef
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 7
- trigger3 = AnimElem = 27
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3520,3]
- type = HitDef
- trigger1 = AnimElem = 11
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-68
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3520,4]
- type = HitDef
- trigger1 = AnimElem = 16
- attr = S, HA
- damage = 25
- animtype = Hard
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkxy = -20,-85
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3520,5]
- type = HitDef
- trigger1 = AnimElem = 20
- trigger2 = AnimElem = 22
- attr = S, HA
- animtype = Hard
- damage = 25
- givepower = 5
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -1
- kill = 0
-
- [State 3520,6]
- type = HitDef
- trigger1 = AnimElem = 31
- attr = S, HA
- animtype = Heavy
- damage = 25
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-45
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- p2stateno = 3535
- kill = 0
-
- [State 3520,7]
- type = MoveHitReset
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 15
- trigger4 = AnimElem = 19
- trigger5 = AnimElem = 21
- trigger6 = AnimElem = 26
- trigger7 = AnimElem = 30
-
- [State 3520,8]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = AnimElem = 4, = 3
- trigger2 = AnimElem = 7, = 3
- trigger3 = AnimElem = 11, = 3
- trigger4 = AnimElem = 16, = 3
- trigger5 = AnimElem = 20, = 3
- trigger6 = AnimElem = 22, = 3
- trigger7 = AnimElem = 27, = 3
- trigger8 = AnimElem = 31, = 3
- value = 255,255,255
- time = 2
- under = 1
- ignorehitpause = 1
-
- [State 3520,9]
- type = ChangeState
- trigger1 = AnimElem = 35
- value = 3530
-
- ;-----------------------------ïxîe
- [Statedef 3530]
- type = S
- movetype = I
- physics = N
- velset = 0, 0
- anim = 5300
-
- [State 3530,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3530,1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 6000, 0
-
- [State 3530,2]
- type = ChangeState
- trigger1 = Time = 120
- value = 3540
-
- ;-----------------------------ï≥éτéóæñüiïxîeÆåüj
- [Statedef 3535]
- type = S
- movetype = H
- physics = S
- ctrl = 0
-
- [State 3535,0]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = AnimExist(5300) = 1
- value = 5300
-
- [State 3535,1]
- type = ChangeAnim2
- trigger1 = Time = 0
- trigger1 = Anim != 5300
- value = 3510
-
- [State 3535,2]
- type = SelfState
- trigger1 = Time = 160
- value = 0
- ctrl = 1
-
- ;----------------------------â_âbâVâàüiéQë±û┌üj
- [Statedef 3540]
- type = S
- movetype = A
- physics = N
- anim = 3310
- velset = 4.2, 0
-
- [State 3540,0]
- type = PlaySnd
- trigger1 = TimeMod = 17, 1
- value = 100, 0
-
- [State 3540,1]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- numhits = 0
- animtype = Heavy
- guardflag = M
- pausetime = 8,10
- sparkxy = -15,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- forcestand = 1
- p2stateno = 3325
-
- [State 3540,2]
- type = ChangeState
- trigger1 = Time >= 30
- trigger1 = MoveContact = 0
- value = 3420
-
- [State 3540,3]
- type = ChangeState
- trigger1 = MoveGuarded = 1
- value = 3330
-
- [State 3540,4]
- type = ChangeState
- trigger1 = MoveHit = 1
- value = 3550
-
- ;-----------------------------âqâbâgüiùÉòæüjîπö╝
- [Statedef 3550]
- type = S
- movetype = A
- physics = N
- velset = 2.0, 0
- anim = 3410
-
- [State 3550,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3550,1]
- type = VelSet
- trigger1 = Time >= 0
- x = 2.0
-
- [State 3550,2]
- type = HitDef
- trigger1 = AnimElem = 4
- trigger2 = AnimElem = 7
- trigger3 = AnimElem = 10
- trigger4 = AnimElem = 13
- trigger5 = AnimElem = 31
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-65
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S600, 0
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3550,3]
- type = HitDef
- trigger1 = AnimElem = 17
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-68
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3550,4]
- type = HitDef
- trigger1 = AnimElem = 22
- attr = S, HA
- damage = 20
- animtype = Hard
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkxy = -20,-85
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3550,5]
- type = HitDef
- trigger1 = AnimElem = 26
- trigger2 = AnimElem = 40
- trigger3 = AnimElem = 42
- attr = S, HA
- animtype = Hard
- damage = 20
- givepower = 5
- guardflag = M
- pausetime = 8,8
- sparkxy = -20,-52
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -1
- kill = 0
-
- [State 3550,6]
- type = HitDef
- trigger1 = AnimElem = 35
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-45
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3550,7]
- type = HitDef
- trigger1 = AnimElem = 48
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 8,15
- sparkxy = -20,-88
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 4
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -2.0
- kill = 0
-
- [State 3550,8]
- type = MoveHitReset
- trigger1 = AnimElem = 6
- trigger2 = AnimElem = 9
- trigger3 = AnimElem = 12
- trigger4 = AnimElem = 16
- trigger5 = AnimElem = 21
- trigger6 = AnimElem = 25
- trigger7 = AnimElem = 30
- trigger8 = AnimElem = 34
- trigger9 = AnimElem = 39
- trigger10 = AnimElem = 41
- trigger11 = AnimElem = 47
-
- [State 3550,9]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = AnimElem = 4, = 3
- trigger2 = AnimElem = 7, = 3
- trigger3 = AnimElem = 10, = 3
- trigger4 = AnimElem = 13, = 3
- trigger5 = AnimElem = 17, = 3
- trigger6 = AnimElem = 22, = 3
- trigger7 = AnimElem = 26, = 3
- trigger8 = AnimElem = 31, = 3
- trigger9 = AnimElem = 35, = 3
- trigger10 = AnimElem = 40, = 3
- trigger11 = AnimElem = 42, = 3
- trigger12 = AnimElem = 48, = 3
- value = 255,255,255
- time = 2
- under = 1
- ignorehitpause = 1
-
- [State 3550,10]
- type = ChangeState
- trigger1 = AnimElem = 54
- value = 3560
-
- ;-----------------------------âqâbâgüiùÉòæüjîπö╝ü{â┐
- [Statedef 3560]
- type = S
- movetype = A
- physics = N
- anim = 3500
-
- [State 3560,0]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3560,1]
- type = VelSet
- trigger1 = Time >= 0
- x = 2.0
-
- [State 3560,2]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, HA
- damage = 20
- animtype = Hard
- givepower = 5
- guardflag = M
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkxy = -20,-85
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S200, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 6
- ground.hittime = 18
- ground.velocity = -1.0
- kill = 0
-
- [State 3560,3]
- type = HitDef
- trigger1 = AnimElem = 8
- trigger2 = AnimElem = 11
- trigger3 = AnimElem = 14
- trigger4 = AnimElem = 17
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 0,5
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 18
- ground.velocity = -1,0
- kill = 0
-
- [State 3560,4]
- type = HitDef
- trigger1 = AnimElem = 20
- attr = S, HA
- animtype = Heavy
- damage = 20
- givepower = 8
- guardflag = M
- pausetime = 0,10
- sparkxy = -20,-80
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 60
- ground.velocity = -1,0
- kill = 0
-
- [State 3560,5]
- type = Explod
- trigger1 = AnimElem = 7
- anim = 3350
- pos = 0, 0
- postype = P1
- sprpriority = 3
- removetime = 45
- bindtime = -1
- ignorehitpause = 1
- ownpal = 1
-
- [State 3560,6]
- type = MoveHitReset
- trigger1 = AnimElem = 7
- trigger2 = AnimElem = 10
- trigger3 = AnimElem = 13
- trigger4 = AnimElem = 16
- trigger5 = AnimElem = 19
-
- [State 3560,7]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = AnimElem = 4, = 4
- trigger2 = AnimElem = 8, = 3
- trigger3 = AnimElem = 11, = 3
- trigger4 = AnimElem = 14, = 3
- trigger5 = AnimElem = 17, = 3
- trigger6 = AnimElem = 20, = 3
- value = 255,255,255
- time = 2
- under = 1
- ignorehitpause = 1
-
- [State 3560,8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3350
-
- ;---------------------------------------------------------------------
- ; ôSïàæσûoÄE ü@ ***** Level 1 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3600]
- type = S
- movetype = A
- physics = S
- anim = 3600
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -1000
-
- [State 3600,1]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3600,2]
- type = AfterImage
- trigger1 = AnimElem = 1
- time = 999
- timegap = 2
- framegap = 4
- length = 16
-
- [State 3600,3]
- type = EnvColor
- trigger1 = AnimElem = 1
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3600,4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2100
- ID = 2100
- pos = 25,-90
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 17
- bindtime = -1
-
- [State 3600,5]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2000
- ID = 2000
- pos = 25,-90
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3600,6]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 32
- anim = -1
-
- [State 3600,7]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 2000, 0
-
- [State 3600,8]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3600, 0
-
- [State 3600,9]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3600,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3610
-
- ;-----------------------------ìUîé
- [Statedef 3610]
- type = S
- movetype = A
- physics = N
- anim = 3610
- velset = .8, 0
-
- [State 3610,0]
- type = VelSet
- trigger1 = Time >= 0
- x = .8
-
- [State 3610,1]
- type = HitDef
- trigger1 = Time < 22
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- hitflag = MAFD
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3610,1]
- type = HitDef
- trigger1 = Time >= 22
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3610,2]
- type = MoveHitReset
- trigger1 = Time = 25
-
- [State 3610,3]
- type = Explod
- trigger1 = AnimElem = 6
- anim = 2800
- pos = 51, 0
- postype = P1
- sprpriority = 0
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3610,4]
- type = ChangeState
- trigger1 = Time = 46
- trigger1 = MoveHit = 0
- value = 3620
-
- [State 3610,5]
- type = MoveHitReset
- trigger1 = AnimElem = 4
-
- [State 3610,6]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- time = 2
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 3610,7]
- type = EnvShake
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- time = 15
- ignorehitpause = 1
-
- [State 3610,8]
- type = PlaySnd
- trigger1 = Time = 18
- trigger2 = Time = 43
- trigger3 = Time = 68
- trigger4 = Time = 93
- trigger5 = Time = 118
- value = 1300, 1
-
- [State 3610,9]
- type = ChangeState
- trigger1 = Time = 132
- value = 3630
-
- ;-----------------------------ï≤ÉUéΦ
- [Statedef 3620]
- type = S
- movetype = I
- physics = S
- anim = 3620
-
- [State 3620,0]
- type = AfterImageTime
- trigger1 = Time = 0
- time = 0
-
- [State 3620,1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------âëâXâgâAâ^âbâN
- [Statedef 3630]
- type = S
- movetype = A
- physics = S
- anim = 3630
-
- [State 3630,0]
- type = HitDef
- trigger1 = Time = 0
- attr = S, HA
- damage = 80,10
- animtype = Heavy
- givepower = 20
- hitflag = MAF
- guardflag = M
- pausetime = 12,12
- sparkxy = -15,-90
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S3000, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 4
- ground.hittime = 15
- ground.velocity = -1.0,-12.0
- air.velocity = -1.0,-10.0
- p2stateno = 3640
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 3630,1]
- type = EnvColor
- trigger1 = MoveHit = 1
- persistent = 0
- time = 2
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 3630,2]
- type = EnvShake
- trigger1 = MoveHit = 1
- persistent = 0
- time = 25
- ignorehitpause = 1
-
- [State 3630,3]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 2700
- pos = 0, 0
- postype = P1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
- ;ignorehitpause = 1
-
- [State 3630,4]
- type = AfterImageTime
- trigger1 = AnimTime = 0
- time = 0
-
- [State 3630,5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------ï≥éτéóæñ
- [Statedef 3640]
- type = A
- movetype = H
- physics = N
- velset = 0, 0
- ctrl = 0
-
- [State 3640,0]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 3640
-
- [State 3640,1]
- type = VelSet
- trigger1 = HitShakeOver = 1
- persistent = 0
- x = -1.0
- y = -14.0
-
- [State 3640,2]
- type = VelAdd
- trigger1 = Vel X < 0
- y = .40
-
- [State 3640,3]
- type = ChangeState
- trigger1 = Vel X < 0
- trigger1 = Vel Y > 0
- value = 3650
-
- [Statedef 3650]
- type = A
- movetype = H
- physics = N
-
- [State 3650,0]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 3650
-
- [State 3650,1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .40
-
- [State 3650,2]
- type = SelfState
- trigger1 = Pos Y >= 0
- value = 5100
-
- ;---------------------------------------------------------------------
- ; ôSïàæσûoÄE ü@ ***** Level 2 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3700]
- type = S
- movetype = A
- physics = N
- anim = 3600
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -2000
-
- [State 3700,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3700,1]
- type = AfterImage
- trigger1 = AnimElem = 1
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3700,2]
- type = EnvColor
- trigger1 = AnimElem = 1
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3700,3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2300
- ID = 2300
- pos = 25,-90
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3700,4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2200
- ID = 2200
- pos = 25,-90
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3700,5]
- type = SuperPause
- trigger1 = AnimElem = 1
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3700,6]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 2000, 0
-
- [State 3700,7]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3600, 0
-
- [State 3700,8]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3700,9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3710
-
- ;-----------------------------ìUîé
- [Statedef 3710]
- type = S
- movetype = A
- physics = N
- anim = 3610
- velset = .8, 0
-
- [State 3710,0]
- type = NotHitBy
- trigger1 = Time <= 8
- value = SCA
-
- [State 3710,1]
- type = VelSet
- trigger1 = Time >= 0
- x = .8
-
- [State 3710,2]
- type = HitDef
- trigger1 = Time < 22
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 52, 6
- givepower = 10
- hitflag = MAFD
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3710,2]
- type = HitDef
- trigger1 = Time = [22,97)
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 52, 6
- givepower = 10
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3710,3]
- type = HitDef
- trigger1 = Time >= 97
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 52, 6
- givepower = 10
- guardflag = M
- pausetime = 4,6
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3710,4]
- type = MoveHitReset
- trigger1 = Time = 25
-
- [State 3710,5]
- type = Explod
- trigger1 = AnimElem = 6
- anim = 2800
- pos = 51, 0
- postype = P1
- sprpriority = 0
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3710,6]
- type = ChangeState
- trigger1 = Time = 46
- trigger1 = MoveHit = 0
- value = 3620
-
- [State 3710,7]
- type = MoveHitReset
- trigger1 = AnimElem = 4
-
- [State 3710,8]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- trigger6 = Time = 146
- trigger7 = Time = 171
- time = 2
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 3710,9]
- type = EnvShake
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- trigger6 = Time = 146
- trigger7 = Time = 171
- time = 15
- ignorehitpause = 1
-
- [State 3710,10]
- type = PlaySnd
- trigger1 = Time = 18
- trigger2 = Time = 43
- trigger3 = Time = 68
- trigger4 = Time = 93
- trigger5 = Time = 118
- trigger6 = Time = 143
- trigger7 = Time = 168
- value = 1300, 1
-
- [State 3710,11]
- type = ChangeState
- trigger1 = Time = 182
- value = 3630
-
- ;---------------------------------------------------------------------
- ; ôSïàæσûoÄE ü@ ***** Level 3 *****
- ;-----------------------------Æ┤òKÄEïZëëÅo
- [Statedef 3800]
- type = S
- movetype = A
- physics = N
- anim = 3600
- ctrl = 0
- juggle = 7
- velset = 0, 0
- poweradd = -3000
-
- [State 3800,0]
- type = PosFreeze
- trigger1 = Time >= 0
-
- [State 3800,1]
- type = AfterImage
- trigger1 = AnimElem = 1
- time = 999
- timegap = 2
- framegap = 4
- length = 10
-
- [State 3800,2]
- type = EnvColor
- trigger1 = AnimElem = 1
- value = 0, 0, 0
- time = 29
- under = 1
-
- [State 3800,3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2300
- ID = 2300
- pos = 25,-90
- postype = P1
- sprpriority = -2
- supermove = 1
- ownpal = 1
- removetime = 13
- bindtime = -1
-
- [State 3800,4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 2200
- ID = 2200
- pos = 25,-90
- postype = P1
- sprpriority = 4
- supermove = 1
- ownpal = 1
- removetime = 28
- bindtime = -1
-
- [State 3800,5]
- type = SuperPause
- trigger1 = AnimElem = 1
- ;movetime = 32
- time = 32
- anim = -1
-
- [State 3800,6]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 2000, 0
-
- [State 3800,7]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 3600, 0
-
- [State 3800,8]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 3800,9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 3810
-
- ;-----------------------------ìUîé
- [Statedef 3810]
- type = S
- movetype = A
- physics = N
- anim = 3610
- velset = .8, 0
-
- [State 3810,0]
- type = NotHitBy
- trigger1 = Time <= 15
- value = SCA
-
- [State 3810,1]
- type = VelSet
- trigger1 = Time >= 0
- x = .8
-
- [State 3810,2]
- type = HitDef
- trigger1 = Time < 22
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- hitflag = MAFD
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3810,2]
- type = HitDef
- trigger1 = Time = [22,97)
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- guardflag = M
- pausetime = 8,10
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3810,3]
- type = HitDef
- trigger1 = Time >= 97
- trigger1 = Time < 197
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- guardflag = M
- pausetime = 4,6
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3810,4]
- type = HitDef
- trigger1 = Time >= 197
- trigger1 = AnimElem = 5
- attr = S, HA
- animtype = Heavy
- damage = 45, 6
- givepower = 10
- guardflag = M
- pausetime = 1,3
- sparkxy = -20,-30
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 25
- ground.velocity = -1,0
- air.velocity = -1.0,-2.0
- kill = 0
-
- [State 3810,5]
- type = MoveHitReset
- trigger1 = Time = 25
-
- [State 3810,6]
- type = Explod
- trigger1 = AnimElem = 6
- anim = 2800
- pos = 51, 0
- postype = P1
- sprpriority = 0
- bindtime = 1
- ownpal = 1
- ignorehitpause = 1
-
- [State 3810,7]
- type = ChangeState
- trigger1 = Time = 46
- trigger1 = MoveHit = 0
- value = 3620
-
- [State 3810,8]
- type = MoveHitReset
- trigger1 = AnimElem = 4
-
- [State 3810,9]
- type = EnvColor
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- trigger6 = Time = 146
- trigger7 = Time = 171
- trigger8 = Time = 196
- trigger9 = Time = 221
- trigger10 = Time = 246
- trigger11 = Time = 271
- time = 2
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 3810,10]
- type = EnvShake
- triggerall = MoveHit = 1
- trigger1 = Time = 21
- trigger2 = Time = 46
- trigger3 = Time = 71
- trigger4 = Time = 96
- trigger5 = Time = 121
- trigger6 = Time = 146
- trigger7 = Time = 171
- trigger8 = Time = 196
- trigger9 = Time = 221
- trigger10 = Time = 246
- trigger11 = Time = 271
- time = 15
- ignorehitpause = 1
-
- [State 3810,11]
- type = PlaySnd
- trigger1 = Time = 18
- trigger2 = Time = 43
- trigger3 = Time = 68
- trigger4 = Time = 93
- trigger5 = Time = 118
- trigger6 = Time = 143
- trigger7 = Time = 168
- trigger8 = Time = 193
- trigger9 = Time = 218
- trigger10 = Time = 243
- trigger11 = Time = 268
- value = 1300, 1
-
- [State 3810,12]
- type = ChangeState
- trigger1 = Time = 282
- value = 3630
-
- ;=====================================================================
- ; ô┴ÄΩô«ì∞
- ;=====================================================================
- ;
- ;---------------------------------------------------------------------
- ; âKü[âhâLâââôâZâïï┘ï}ë±ö≡ô«ì∞üiæOüj
- [Statedef 4000]
- type = S
- movetype = I
- physics = N
- ctrl = 0
- anim = 4000
- velset = 0, 0
- poweradd = -500
-
- [State 4000,0]
- type = ChangeState
- trigger1 = Time = 0
- trigger1 = Command = "holdback"
- value = 4100
-
- [State 4000,1]
- type = SuperPause
- trigger1 = Time = 0
- time = 10
- movetime = 2
- anim = -1
-
- [State 4000,2]
- type = Explod
- trigger1 = Time = 0
- anim = 2000
- pos = 0,-50
- postype = P1
- sprpriority = 3
- supermove = 1
- ownpal = 1
-
- [State 4000,3]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 4000,4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 4000,5]
- type = VelSet
- trigger1 = AnimElem = 2
- x = 5.0
-
- [State 4000,6]
- type = VelSet
- trigger1 = AnimTime = 0
- x = 0
-
- [State 4000,7]
- type = AfterImage
- trigger1 = Time = 0
- time = 26
- length = 20
- timegap = 2
- framegap = 4
- palbright = 80,80,80
- palcontrast = 150,100,150
- paladd = 20,20,20
- palmul = .25,.25,.25
- trans = add
-
- [State 4000,8]
- type = VarSet
- trigger1 = Time = 0
- v = 4
- value = 0
-
- [State 4000,9]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4000, 0
-
- [State 4000,10]
- type = ChangeState
- trigger1 = Var(30) != 1
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- trigger1 = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X >= 0
- triggerall = Power >= 1000
- triggerall = Power < 2000
- trigger1 = Var(29) = [0,59]
- trigger1 = AnimTime = 0
- value = 3300
-
- [State 9000,2]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X >= 0
- triggerall = Power >= 2000
- triggerall = Power < 3000
- trigger1 = Var(29) = [0,59]
- trigger1 = AnimTime = 0
- value = 3700
-
- [State 9000,3]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X >= 0
- triggerall = Power >= 3000
- trigger1 = Var(29) = [0,59]
- trigger1 = AnimTime = 0
- value = 3200
-
- [State 9000,4]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X >= 0
- triggerall = Power < 1000
- trigger1 = Var(29) = [0,59]
- trigger1 = P2BodyDist X <= 40
- trigger1 = AnimTime = 0
- value = 1250
-
- [State 9000,5]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X >= 0
- triggerall = Power < 1000
- trigger1 = Var(29) = [0,59]
- trigger1 = P2BodyDist X > 40
- trigger1 = AnimTime = 0
- value = 1100
-
- [State 9000,6]
- type = ChangeState
- triggerall = Var(30) = 1
- trigger1 = Var(29) = [60,99]
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- [State 9000,7]
- type = Turn
- triggerall = Var(30) = 1
- trigger1 = P2Dist X < 0
- trigger1 = AnimTime = 0
-
- ;+++++++++++++++++++
-
- ;---------------------------------------------------------------------
- ; ï┘ï}ë±ö≡ô«ì∞üiæOüj üiéjénéeéXéWÄdùlüj
- [Statedef 4050]
- type = S
- movetype = I
- physics = N
- ctrl = 0
- anim = 4000
- velset = 0, 0
-
- [State 4050,0]
- type = NotHitBy
- trigger1 = Time = [0,20]
- value = SCA
-
- [State 4050,1]
- type = HitBy
- trigger1 = Time >= 0
- value = SC, NT, ST, HT
-
- [State 4050,2]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 4050,3]
- type = VelSet
- trigger1 = AnimElem = 2
- x = 4.75
-
- [State 4050,4]
- type = VelSet
- trigger1 = AnimTime = 0
- x = 0
-
- [State 4050,5]
- type = PlaySnd
- trigger1 = Time = 1
- value = 4000, 0
-
- [State 4050,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- trigger1 = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- triggerall = P2BodyDist X = [0,15]
- trigger1 = Var(29) = [0,49]
- trigger1 = Time = 0
- value = 1300
- ctrl = 1
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- trigger1 = Var(29) = [50,84]
- trigger1 = Time = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
-
- ;---------------------------------------------------------------------
- ; âKü[âhâLâââôâZâïï┘ï}ë±ö≡ô«ì∞üiîπüj
- [Statedef 4100]
- type = S
- movetype = I
- physics = N
- ctrl = 0
- anim = 4100
- velset = 0, 0
-
- [State 4100,0]
- type = SuperPause
- trigger1 = Time = 0
- time = 10
- movetime = 2
- anim = -1
-
- [State 4100,1]
- type = Explod
- trigger1 = Time = 0
- anim = 2000
- pos = 0,-50
- postype = P1
- sprpriority = 3
- supermove = 1
- ownpal = 1
-
- [State 4100,2]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 4100,3]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 4100,4]
- type = VelSet
- trigger1 = AnimElem = 2
- x = -4.75
-
- [State 4100,5]
- type = VelSet
- trigger1 = AnimTime = 0
- x = 0
-
- [State 4100,6]
- type = AfterImage
- trigger1 = Time = 0
- time = 26
- length = 20
- timegap = 2
- framegap = 4
- palbright = 80,80,80
- palcontrast = 150,100,150
- paladd = 20,20,20
- palmul = .25,.25,.25
- trans = add
-
- [State 4100,7]
- type = VarSet
- trigger1 = Time = 0
- v = 4
- value = 0
-
- [State 4100,8]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4000, 0
-
- [State 4100,9]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; ï┘ï}ë±ö≡ô«ì∞üiîπüj üiéjénéeéXéWÄdùlüj
- [Statedef 4150]
- type = S
- movetype = I
- physics = N
- ctrl = 0
- anim = 4100
- velset = 0, 0
-
- [State 4150,0]
- type = NotHitBy
- trigger1 = Time = [0,24]
- value = SCA
-
- [State 4150,1]
- type = HitBy
- trigger1 = Time >= 0
- value = SC, NT, ST, HT
-
- [State 4150,2]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 4150,3]
- type = VelSet
- trigger1 = AnimElem = 2
- x = -4.25
-
- [State 4150,4]
- type = VelSet
- trigger1 = AnimTime = 0
- x = 0
-
- [State 4150,5]
- type = PlaySnd
- trigger1 = Time = 1
- value = 4000, 0
-
- [State 4150,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
- ; ébéoétÉΩùp
- ;+++++++++++++++++++
- [State 9000,0]
- type = VarRandom
- trigger1 = Var(30) = 1
- trigger1 = Time = 0
- v = 29
- range = 0,99
-
- [State 9000,1]
- type = ChangeState
- triggerall = Var(30) = 1
- trigger1 = Var(29) = [0,59]
- trigger1 = Time = 0
- value = 0
- ctrl = 1
-
- ;+++++++++++++++++++
-
- ;---------------------------------------------------------------------
- ; âKü[âhâLâââôâZâïÉüé┴ö≥é╬é╡ìUîé
- [Statedef 4500]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 4500
- velset = 0, 0
- poweradd = -500
-
- [State 4500,0]
- type = SuperPause
- trigger1 = Time = 0
- time = 10
- movetime = 2
- anim = -1
-
- [State 4500,1]
- type = Explod
- trigger1 = Time = 0
- anim = 2000
- pos = 0,-50
- postype = P1
- sprpriority = 3
- supermove = 1
- ownpal = 1
-
- [State 4500,2]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 4500,3]
- type = AfterImage
- trigger1 = Time = 0
- time = 29
- length = 20
- timegap = 2
- framegap = 4
- palbright = 80,80,80
- palcontrast = 150,100,150
- paladd = 20,20,20
- palmul = .25,.25,.25
- trans = add
-
- [State 4500,4]
- type = VarSet
- trigger1 = Time = 0
- v = 4
- value = 0
-
- [State 4500,5]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 900, 2
-
- [State 4500,6]
- type = VelSet
- trigger1 = AnimElem = 5
- x = 5.2
-
- [State 4500,7]
- type = VelAdd
- trigger1 = AnimElem = 5, >= 0
- x = -.20
-
- [State 4500,8]
- type = VelSet
- trigger1 = Vel X < 0
- x = 0
-
- [State 4500,9]
- type = Hitdef
- trigger1 = Time = 0
- attr = S, SA
- damage = 68
- animtype = Hard
- getpower = 48
- givepower = 10
- guardflag = M
- hitflag = MAF
- pausetime = 12,14
- sparkxy = -10,-58
- sparkno = S2520
- guard.sparkno = S2900
- hitsound = S1100, 2
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 7
- ground.hittime = 15
- ground.velocity = -6,-3.0
- air.velocity = -5.2,-2.5
- fall = 1
- fall.recover = 0
- air.recover = 0
- recover = 0
-
- [State 4500,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; èeÄφâWâââôâv
- [Statedef 40]
- type = S
- movetype = I
- physics = S
- anim = 40
- ctrl = 0
-
- [State 4600,0]
- type = VarSet
- trigger1 = Var(28) = 1
- v = 26
- value = 1
-
- [State 4600,1]
- type = VarSet
- trigger1 = Time = 0
- v = 27
- value = 0
-
- [State 4600,2]
- type = VarSet
- trigger1 = Command = "holdfwd"
- v = 27
- value = 1
-
- [State 4600,3]
- type = VarSet
- trigger1 = Command = "holdback"
- v = 27
- value = -1
-
- [State 4600,4]
- type = VelSet
- triggerall = AnimTime = 0
- trigger1 = Var(26) = 0
- trigger1 = Var(27) = -1
- x = -2.00
- y = -8.2
-
- [State 4600,5]
- type = VelSet
- trigger1 = AnimTime = 0
- ;trigger1 = Var(26) = 0
- trigger1 = Var(27) = 0
- x = 0
- y = -8.2
-
- [State 4600,6]
- type = VelSet
- triggerall = AnimTime = 0
- trigger1 = Var(26) = 0
- trigger1 = Var(27) = 1
- x = 2.40
- y = -8.2
-
- [State 4600,7]
- type = VelSet
- triggerall = AnimTime = 0
- trigger1 = Var(26) = 1
- trigger1 = Var(27) = -1
- x = -3.5
- y = -7.5
-
- [State 4600,8]
- type = VelSet
- triggerall = AnimTime = 0
- trigger1 = Var(26) = 1
- trigger1 = Var(27) = 1
- x = 4.0
- y = -7.5
-
- [State 4600,A]
- type = VelSet
- triggerall = Var(26) = 0
- trigger1 = AnimTime = 0
- trigger1 = Command != "holdup"
- y = -4.9
-
- [State 4600,9]
- type = AfterImage
- trigger1 = Var(26) = 1
- trigger1 = Var(27) != 0
- trigger1 = AnimTime = 0
- length = 6
- palbright = 10,10,10
- palcontrast = 255,255,255
- palpostbright = 5,5,5
- timegap = 2
- framegap = 1
- trans = add1
- time = 13
-
- [State 4600,10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------
- ; â_âEâôë±ö≡
- [Statedef 5201]
- type = S
- movetype = I
- physics = N
- anim = 5200
- ctrl = 0
-
- [State 5201,0]
- type = VelSet
- trigger1 = Time = 0
- x = -3.0
- y = 0
-
- [State 5201,1]
- type = VelAdd
- trigger1 = Time >= 16
- x = .80
-
- [State 5201,2]
- type = VelSet
- trigger1 = Time > 16
- trigger1 = Vel X >= 0
- x = 0
- y = 0
-
- [State 5201,3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 5201,4]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
-
- [State 5201,5]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4000, 0
-
- [State 5201,6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;=====================================================================
- ; Stuff to do
- ;=====================================================================
-
- [Statedef -2]
-
- ;---------------------------------------------------------------------
- ; Remove Special Effect when damaged
- [State -2, 1]
- type = AfterImageTime
- trigger1 = stateno = 5000
- trigger2 = stateno = 5001
- trigger3 = stateno = 5002
- trigger4 = stateno = 5010
- trigger5 = stateno = 5011
- trigger6 = stateno = 5012
- trigger7 = stateno = 5020
- trigger8 = stateno = 5021
- trigger9 = stateno = 5022
- trigger10 = stateno = 5070
- trigger11 = stateno = 5110
- trigger12 = stateno = 5120
- Time = 0
-
- ;---------------------------------------------------------------------
- ; âKü[âhâLâââôâZâïï┘ï}ë±ö≡ô«ì∞ö╗ÆΦ
- [State -2,2]
- type = VarSet
- triggerall = Time = 0
- trigger1 = StateNo = 150
- trigger2 = StateNo = 152
- trigger3 = StateNo = 154
- v = 4
- value = 1
-
- [State -2,3]
- type = VarSet
- trigger1 = Var(9) = 1
- trigger1 = Time = 15
- v = 4
- value = 0
-
- ;---------------------------------------------------------------------
- ; Sound Fix
- [State -2,4]
- type = PlaySnd
- triggerall = Time = 1
- trigger1 = StateNo = 52
- trigger2 = StateNo = 106
- value = 47, 0
-
- [State -2,5]
- type = PlaySnd
- triggerall = Time = 1
- trigger1 = StateNo = 50
- value = 40, 0
-
- [State -2,6]
- type = PlaySnd
- triggerall = Random < 500
- triggerall = Time = 1
- triggerall = StateNo = 5000
- triggerall = Alive = 1
- trigger1 = Anim = 5000
- trigger2 = Anim = 5010
- value = 5000, 0
-
- [State -2,7]
- type = PlaySnd
- triggerall = Random < 500
- triggerall = Time = 1
- triggerall = StateNo = 5010
- trigger1 = Anim = 5020
- value = 5000, 1
-
- [State -2,8]
- type = PlaySnd
- triggerall = Random < 500
- triggerall = Time = 1
- triggerall = StateNo = 5000
- trigger1 = Anim = 5001
- trigger2 = Anim = 5011
- value = 5000, 1
-
- [State -2,9]
- type = PlaySnd
- triggerall = Random < 400
- triggerall = Time = 1
- triggerall = StateNo = 5010
- trigger1 = Anim = 5021
- value = 5000, 2
-
- [State -2,10]
- type = PlaySnd
- triggerall = Random < 400
- triggerall = Time = 1
- trigger1 = StateNo = 5000
- trigger1 = Anim = 5002
- trigger2 = StateNo = 5000
- trigger2 = Anim = 5012
- trigger3 = StateNO = 5010
- trigger3 = Anim = 5022
- value = 5000, 2
-
- [State -2,11]
- type = PlaySnd
- triggerall = Random = [600,699]
- triggerall = Time = 1
- trigger1 = StateNo = 5000
- trigger1 = Anim = 5002
- trigger2 = StateNo = 5000
- trigger2 = Anim = 5012
- trigger3 = StateNO = 5010
- trigger3 = Anim = 5022
- value = 5000, 3
-
- ;-----------------------------------------------------------
- ; ébéoétÉΩùpâtâëâO
- [State -2,12]
- type = VarSet
- trigger1 = Command = "cpu"
- persistent = 0
- v = 30
- value = 1
-
- [State -2,13]
- type = VarRandom
- trigger1 = Var(30) = 1
- trigger1 = Ctrl = 1
- persitent = 0
- v = 29
- range = 0,99
-
- ;-----------------------------------------------------------
- ; æσâWâââôâvùpâtâëâO
- [State -2,14]
- type = VarSet
- trigger1 = Time = 0
- trigger1 = Command = "holddown"
- persistent = 0
- v = 28
- value = 1
-
- [State -2,15]
- type = VarSet
- trigger1 = Time = 5
- v = 28
- value = 0
-
- [State -2,16]
- type = VarSet
- triggerall = Var(26) != 0
- trigger1 = StateType = A
- trigger2 = MoveType = H
- v = 26
- value = 0
-
- [statedef -3]
- [State lin's lifeadd ]
- type = lifeadd
- triggerall = life >50 && time%5 =0
- trigger1 = enemy,name = "lin"
- trigger1 = enemy,var(18) = 1
- value = -1