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Text File | 2002-07-13 | 146.2 KB | 8,985 lines |
-
- [Data]
- IntPersistIndex = 0
- FloatPersistIndex = 0
- life = 900
- attack = 110
- defence = 90
- power = 5000
- fall.defence_up = 0
- liedown.time = 46
- airjuggle = 15
- sparkno = 2
- guard.sparkno = 0,20
- KO.echo = 0
- volume = 50
-
- [Size]
- xscale = 1
- yscale = 1
- ground.back = 14
- ground.front = 16
- stand.height = 70
- head.pos = -5,-90
- mid.pos = -10,-60
- air.back = 12
- air.front = 12
- z.width = 3
- attack.width = 0
- attack.dist = 160
- proj.attack.dist = 90
- shadowoffset = -1
-
- [Velocity]
- walk.fwd = 3
- walk.back = -3
- run.fwd = 6.6, 0
- jump.neu = 0,-8.3
- jump.back = -3.2
- jump.fwd = 3.2
- runjump.fwd= 4.6,-8
-
- [Movement]
- airjump.num=0
- airjump.height=35
- yaccel=0.43
- crouch.friction=0.82
- stand.friction=0.85
-
- ;---------------------------------------------------------------------------
- ; Format:
- ; [Statedef STATENO]
- ; type = ? S/C/A/L stand/crouch/air/liedown
- ; movetype = ? I/A/H idle/attack/gethit
- ; physics = ? S/C/A/N stand/crouch/air/none
- ; juggle = ? air juggle points move requires
- ;
- ; [State STATENO, ?] ? - any number you choose
- ; type = ?
- ; ...
-
- ;▓úÑ═Stricker╣╧Ñ▄
- [Statedef 3500]
- type = S
- movetype = I
- physics = S
- anim = 0
- ctrl = 0
-
- [State 3500, 0]
- type = Explod
- trigger1 = time = 1
- trigger1 = Var(0) = 3
- id = 3500
- anim = 8875
- pos = 26,238
- postype = Left
- sprpriority = 3
- removetime = -1
- supermove = 1
- bindtime = -1
- ownpal = 1
-
- [State 3500, 0]
- type = Explod
- trigger1 = time = 1
- trigger1 = Var(0) = 4
- id = 3500
- anim = 8876
- pos = -27,238
- postype = Right
- sprpriority = 3
- removetime = -1
- bindtime = -1
- supermove = 1
- ownpal = 1
-
- ;---------------------------------------------------------------------------
- ;sk
- [Statedef 77771]
- type = S
- movetype= I
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 0
- sprpriority = 2
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = time >= 0
- value = SCA
- time = 1
-
- [State 7102, 4]
- type = Destroyself
- trigger1 = time >= 25
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;sk
- [Statedef 77772]
- type = A
- physics = A
- ctrl = 0
-
- [State -3 , helper]
- type = Helper
- trigger1 = NumHelper(77771) = 0
- helpertype = normal
- name = "H"
- id = 77771
- pos = -90,0
- postype = p2
- stateno = 77771
- keyctrl = 0
- ownpal = 1
-
- [State -3, 7.1]
- type = CtrlSet
- trigger1 = command = "y1"
- trigger2 = command = "a1"
- value = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = Time >= 1
- value >= 0
- ctrl = 0
-
- ;=================================================================
- ; 99 jumping system
- [Statedef 40]
- type = S
- physics = S
- anim = 40
- ctrl = 0
-
- [State 40, 0]
- type = VarSet
- trigger1 = Time = 0
- var(8) = 0
-
- [State 40, 1]
- type = VarSet
- trigger1 = command = "holdfwd"
- trigger1 = var(8) != 2
- var(8) = 1
-
- [State 40, 2]
- type = VarSet
- trigger1 = command = "holdback"
- trigger1 = var(8) != -2
- var(8) = -1
-
- [State 2041, 1a] ; Play sound when jumping (normal)
- type = PlaySnd
- triggerall = AnimTime = 0
- trigger1 = var(8) = 0
- trigger1 = var(8) = 1
- trigger1 = var(8) = -1
- trigger1 = command != "holdup"
- trigger2 = command = "holdup"
- value = 40,0
-
- [State 40, 3]
- type = VarSet
- triggerall = Time = 0
- triggerall = command = "holdfwd"
- trigger1 = command = "longjump"
- trigger2 = prevstateno = 100 ;RUN_FWD
- var(8) = 2
-
- [State 40, 4]
- type = VarSet
- trigger1 = Time = 0
- trigger1 = command = "holdback"
- trigger1 = command = "longjump"
- var(8) = -2
-
- [State 40, 5]
- type = Afterimage
- trigger1 = prevstateno = 100 ;RUN_FWD
- trigger1 = sysvar(1) = 1
- time = 15
- length = 6
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 40, 6]
- type = ChangeState
- triggerall = AnimTime = 0
- trigger1 = var(8) != 0
- trigger1 = var(8) != 1
- trigger1 = var(8) != -1
- trigger1 = command = "holdup"
- trigger2 = command != "holdup"
- value = 2041
-
- [State 40, 7]
- type = VelSet
- trigger1 = AnimTime = 0
- x = ifelse(var(8)=0, const(velocity.jump.neu.x), ifelse(var(8)>0, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
- y = const(velocity.jump.y)
-
- [State 40, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; JUMP_UP (short)
- [Statedef 2041]
- type = A
- physics = A
- velset = 0, -6.4
- ctrl = 1
-
- [State 2041, 1] ; Play sound when jumping (normal)
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = var(8) != -2
- trigger1 = var(8) != 2
- value = 40,0
-
- [State 2041, 2] ; Play sound when jumping (long)
- type = PlaySnd
- triggerall = Time = 0
- trigger1 = var(8) = -2
- trigger2 = var(8) = 2
- value = 2041,0
-
- [State 2041, 3] ; Shadows
- type = Afterimage
- triggerall = Time = 0
- trigger1 = var(8) = -2
- trigger2 = var(8) = 2
- time = 17
- length = 9
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1;.9, .9, .9
- FrameGap = 3
- Trans = Add1
-
- [State 2041, 4] ; Shadows off
- type = Afterimage
- trigger1 = Time = 14
- time = 0
-
- [State 2041, 5] ;Holding up?
- type = VelSet
- trigger1 = Time = 0
- trigger1 = command = "holdup"
- y = -8.2
-
- [State 2041, 6]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = 1
- x = 3.4
-
- [State 2041, 7]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = 2
- x = 4.6
-
- [State 2041, 8]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = -1
- x = -3.4
-
- [State 2041, 9]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = -2
- x = -4.6
-
- [State 2041, 10]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X = 0
- trigger1 = command = "holdup"
- value = 41
-
- [State 2041, 11] ;Short
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X = 0
- trigger1 = command != "holdup"
- value = 2041
-
- [State 2041, 12]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X > 0
- trigger1 = command = "holdup"
- value = 42
-
- [State 2041, 13] ;Short
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X > 0
- trigger1 = command != "holdup"
- value = 2042
-
- [State 50, 14] ;gravity
- type = veladd
- trigger1 = Time >= 25
- y = 0.3
-
- [State 2041, 3.1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X < 0
- value = 43
-
- ;---------------------------------------------------------------------------
- ; Jump Up for gravity
- [Statedef 50]
- type = A
- physics = A
-
- [State 50, 1]
- type = VarSet
- trigger1 = Time = 0
- sysvar(1) = 0
-
- [State 50, 1.5]
- type = veladd
- trigger1 = Time >= 22
- y = 0.3
-
- [State 50, 2]
- type = ChangeAnim
- trigger1 = Time = 0
- value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
-
- [State 50, 3]
- type = ChangeAnim
- trigger1 = Vel y > -2
- trigger1 = SelfAnimExist(anim + 3)
- persistent = 0
- value = Anim + 3
-
- ;--------------
- ; Jump Landing
- [Statedef 52]
- type = S
- physics = S
- ctrl = 0
- anim = 47
-
- [State 52, 1]
- type = Playsnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 52, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 50, 3]
- type = ChangeAnim
- trigger1 = time = 0
- trigger1 = var(7) = 1
- value = 6062
-
- [State 50, 3]
- type = ChangeState
- trigger1 = time = 0
- trigger1 = var(7) = 2
- value = 7228
-
- [State 50, 3]
- type = ChangeState
- trigger1 = time = 0
- trigger1 = var(7) = 3
- value = 7222
-
- [State 50, 3]
- type = ChangeState
- trigger1 = time = 0
- trigger1 = var(7) = 4
- value = 7224
-
- [State 52, 3]
- type = CtrlSet
- trigger1 = Time = 3
- value = 1
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ; Jump Landing-1
- [Statedef 7224]
- type = S
- physics = S
- ctrl = 0
- anim = 7228
-
- [State 52, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 50, 3]
- type = ChangeState
- trigger1 = var(9) = 1
- value = 72241
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 72241]
- type = S
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 72241
- sprpriority = 2
-
- [State 1510, 1]
- type = posset
- trigger1 = Time = 0
- y = 0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------
- ; Jump Landing0
- [Statedef 7222]
- type = S
- physics = S
- ctrl = 0
- anim = 7222
-
- [State 52, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 52, 3]
- type = CtrlSet
- trigger1 = Time >= 5
- value = 1
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------
- ; Jump Landing1
- [Statedef 7228]
- type = S
- physics = S
- ctrl = 0
- anim = 7228
-
- [State 52, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 50, 3]
- type = ChangeState
- trigger1 = var(9) = 1
- value = 7227
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------
- ; Jump Landing2
- [Statedef 7227]
- type = S
- physics = S
- ctrl = 0
- anim = 7227
-
- [State 52, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 0
- y = 0
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 52, 3]
- type = CtrlSet
- trigger1 = Time >= 5
- value = 1
-
- [State 52, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; 100 running
- [Statedef 100]
- type = S
- physics = S
- anim = 100
- sprpriority = 1
-
- [State 100, 1]
- type = VelSet
- trigger1 = time >= 3
- trigger1 = 1
- x = const(velocity.run.fwd.x)
-
- [State 100, 2] ;Prevent run from canceling into walk
- type = AssertSpecial
- trigger1 = 1
- flag = NoWalk
-
- [State 100,3]
- type = playsnd
- trigger1 = time = 0
- value = 40,0
- channel = 4
-
- [State 100, 4]
- type = StopSnd
- trigger1 = (command != "holdfwd") && (time >= 12)
- channel = 4
-
- [State 100, 3]
- type = ChangeState
- trigger1 = (command != "holdfwd") && (time >= 12)
- value = 101
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- ; 101 slide
- [Statedef 101]
- type = S
- physics = S
- anim = 101
-
- [State 101, 1]
- type = VelSet
- trigger1 = Time = 0
- x = 2
-
- [State 101, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;----------------------------
- ; hopback - start
- [Statedef 105]
- type = S
- movetype = I
- physics = S
- anim = 105
- velset = 0
- ctrl = 0
-
- [State 100,3]
- type = playsnd
- trigger1 = time = 2
- value = 40,0
-
- [State 105, 1]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 106
-
- ; hopback in air
- [Statedef 106]
- type = A
- movetype = I
- physics = N
- anim = 106
- velset = -6,-2.4
-
- [State 106, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.4
-
- [State 106, 3]
- type = ChangeState
- trigger1 = (Vel y > 0) && (Pos y >= 0)
- value = 107
-
- ; hopback landing
- [Statedef 107]
- type = S
- movetype = I
- physics = S
- anim = 107
- velset = 0,0
-
- [State 107, 1]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 107, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------
- ;Jxy
- [Statedef 400]
- type = A
- movetype = I
- physics = A
- anim = 400
- ctrl = 0
- sprpriority = 2
-
- [State 6010, 4]
- type = Turn
- trigger1 = animelem = 3
-
- [State 170, 1]
- type = ctrlset
- trigger1 = animelem = 4
- value = 1
-
- ;---------------------------------------------------------------------------
- ;SPG_BD
- [Statedef 50799]
- type = S
- movetype= I
- physics = N
- velset = 0,0,0
- ctrl = 0
- anim =5120
-
- [State 52, 3]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 350, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,804
-
- [State 350, Vel Y]
- type = VelSet
- trigger1 = Time >= 1
- x = -5
-
- [State 355, 1]
- type = NotHitBy
- trigger1 = Time <= 24
- value = SCA
- time = 1
-
- [State 350, 3]
- type = VelSet
- trigger1 = Time >= 23
- x = 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 350, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------------------------------------------
- ;Fxy
- [Statedef 652]
- type = S
- movetype= I
- physics = S
- juggle = 1
- velset = 0,0,0
- ctrl = 0
- anim = 652
-
- [State 350, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,804
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 3
- time = 10
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 350, Vel Y]
- type = VelSet
- trigger1 = Time >= 6
- x = 5
-
- [State 355, 1]
- type = NotHitBy
- trigger1 = Time <= 24
- value = SCA
- time = 1
-
- [State 350, 3]
- type = VelSet
- trigger1 = Time >= 23
- x = 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 350, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------------------------------------------
- ;GFxy
- [Statedef 6521]
- type = S
- movetype= I
- physics = S
- juggle = 1
- velset = 0,0,0
- poweradd = -1000
- ctrl = 0
- anim = 652
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 61311
- pos = 5,-75
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 321, 3] ;Flash
- type = EnvColor
- Trigger1 = Time = 0
- value = 240,240,240
- under = 1
- time = 2
-
- [State 350, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,804
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 3
- time = 10
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 350, Vel Y]
- type = VelSet
- trigger1 = Time >= 6
- x = 5
-
- [State 355, 1]
- type = NotHitBy
- trigger1 = Time <= 100
- value = SCA
- time = 1
-
- [State 350, 3]
- type = VelSet
- trigger1 = Time >= 23
- x = 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 350, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------------------------------------------
- ;Bxy
- [Statedef 655]
- type = S
- movetype= I
- physics = S
- juggle = 1
- velset = 0,0,0
- ctrl = 0
- anim = 655
-
- [State 350, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,804
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 3
- time = 10
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 350, Vel Y]
- type = VelSet
- trigger1 = Time >= 6
- x = -5
-
- [State 355, 1]
- type = NotHitBy
- trigger1 = Time <= 24
- value = SCA
- time = 1
-
- [State 350, 3]
- type = VelSet
- trigger1 = Time >= 23
- x = 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 350, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------------------------------------------
- ;GBxy
- [Statedef 6551]
- type = S
- movetype= I
- physics = S
- juggle = 1
- velset = 0,0,0
- poweradd = -1000
- ctrl = 0
- anim = 655
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 61311
- pos = -5,-75
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 321, 3] ;Flash
- type = EnvColor
- Trigger1 = Time = 0
- value = 240,240,240
- under = 1
- time = 2
-
- [State 350, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,804
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 3
- time = 10
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 350, Vel Y]
- type = VelSet
- trigger1 = Time >= 6
- x = -5
-
- [State 355, 1]
- type = NotHitBy
- trigger1 = Time <= 100
- value = SCA
- time = 1
-
- [State 350, 3]
- type = VelSet
- trigger1 = Time >= 23
- x = 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 350, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------
- ;JDFx
- [Statedef 401]
- type = A
- movetype = I
- physics = A
- anim = 401
- velset = 0,0
- ctrl = 0
- sprpriority = 2
-
- [State 106, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 4011
-
- ;---------------------------------------------
- [Statedef 4011]
- type = A
- movetype = I
- physics = A
- anim = 4011
- ctrl = 0
- sprpriority = 2
-
- ;[State 600, 1]
- ;type = gravity
- ;trigger1 = Time >= 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 1510, 1]
- type = velset
- trigger1 = Time >= 0
- x = 4.5
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 6155
-
- ;---------------------------------------------
- ;JDFa
- [Statedef 402]
- type = A
- movetype = I
- physics = A
- anim = 401
- velset = 0,0
- ctrl = 0
- sprpriority = 2
-
- [State 106, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 4012
-
- ;---------------------------------------------
- [Statedef 4012]
- type = A
- movetype = I
- physics = N
- anim = 4012
- ctrl = 0
- sprpriority = 2
-
- [State 600, 1]
- type = gravity
- trigger1 = Time >= 0
-
- [State 350, 4]
- type = PlayerPush
- trigger1 = Time >= 0
- value = 0
-
- [State 1510, 1]
- type = velset
- trigger1 = Time >= 0
- x = -5
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 6155
-
- ;---------------------------------------------------------------------------
- ; Lose by Time Over
- ; CNS difficulty: basic
- ; CNS ?âx?: èεû{
- [Statedef 170]
- type = S
- ctrl = 0
- anim = 170
- velset = 0,0
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ; Win state decider
- ; CNS difficulty: basic
- ; CNS ?âx?: èεû{
- [Statedef 180]
- type = S
-
- [State 180, 1]
- type = ChangeState
- trigger1 = Time = 0
- value = 181
-
- ;---------------------------------------------------------------------------
- ; Win pose 1 - Bow
- ; CNS difficulty: basic
- ; CNS ?âx?: èεû{
- [Statedef 181]
- type = S
- ctrl = 0
- anim = 181
- velset = 0,0
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = 1
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ; Introduction
- ; CNS difficulty: basic
- ; CNS ?âx?: èεû{
- [Statedef 191]
- type = S
- ctrl = 0
- anim = 190
- velset = 0,0,0
-
- [State 192, 1]
- type = AssertSpecial
- trigger1 = 1
- flag = Intro
-
- [State 191, 1]
- type = ChangeState
- trigger1 = name = "C-Choi"
- trigger1 = time = 0
- value = 192
-
- ;---------------------------------------------------------------------------
- [Statedef 192]
- type = S
- ctrl = 0
- anim = 190
- velset = 0,0,0
-
- [State 192, 1]
- type = AssertSpecial
- trigger1 = 1
- flag = Intro
-
- [State 3500, 0]
- type = Explod
- triggerall = NumExplod(8875) = 0
- trigger1 = time = 1
- trigger1 = Var(0) = 3
- id = 8875
- anim = 8875
- pos = 26,238
- postype = Left
- sprpriority = 3
- removetime = -1
- bindtime = -1
- ownpal = 1
-
- [State 3500, 0]
- type = Explod
- triggerall = NumExplod(8875) = 0
- trigger1 = time = 1
- trigger1 = Var(0) = 4
- id = 8875
- anim = 8876
- pos = -27,238
- postype = Right
- sprpriority = 3
- removetime = -1
- bindtime = -1
- ownpal = 1
-
- [State 191, 4] ;Change to stand state
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ; IntroductionH
- ; CNS difficulty: basic
- ; CNS ?âx?: èεû{
- [Statedef 193]
- type = S
- ctrl = 0
- anim = 190
- velset = 0,0,0
-
- [State 192, 1]
- type = AssertSpecial
- trigger1 = 1
- flag = Intro
-
- [State 3500, 0]
- type = Explod
- triggerall = NumExplod(8875) = 0
- trigger1 = time = 1
- trigger1 = Var(0) = 3
- id = 8875
- anim = 8875
- pos = 26,238
- postype = Left
- sprpriority = 3
- removetime = -1
- bindtime = -1
- ownpal = 1
-
- [State 3500, 0]
- type = Explod
- triggerall = NumExplod(8875) = 0
- trigger1 = time = 1
- trigger1 = Var(0) = 4
- id = 8875
- anim = 8876
- pos = -27,238
- postype = Right
- sprpriority = 3
- removetime = -1
- bindtime = -1
- ownpal = 1
-
- [State 191, 4] ;Change to stand state
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ; Taunt
- ; CNS difficulty: easy
- [Statedef 195]
- type = S
- ctrl = 0
- anim = 195
- velset = 0,0
- movetype = I
- physics = S
- sprpriority = 2
-
- [State 195, 1]
- type = CtrlSet
- trigger1 = Time = 40
- value = 1
-
- [State 195, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 98889]
- type = A ;State-type: S-stand, C-crouch, A-air, L-liedown
- movetype= H ;Move-type: A-attack, I-idle, H-gethit
- physics = N ;Physics: S-stand, C-crouch, A-air
- velset = 0,0 ;Set velocity (x,y) (Def: no change)
- ctrl = 0 ;Set ctrl (Def: no change)
- juggle = 8
- anim = 200 ;Change animation (Def: no change)
- poweradd = 40 ;Power to add (Def: 0)
- sprpriority = 2
-
- [State 5200, 1]
- type = ChangeAnim2
- trigger1 = time >= 0
- value = 200
-
- [State 7102, 4]
- type = posset
- trigger1 = time >= 0
- y = 0
-
- [State 195, 2]
- type = ChangeState
- trigger1 = Time >= 100
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 98888]
- type = A ;State-type: S-stand, C-crouch, A-air, L-liedown
- movetype= H ;Move-type: A-attack, I-idle, H-gethit
- physics = N ;Physics: S-stand, C-crouch, A-air
- velset = 0,0 ;Set velocity (x,y) (Def: no change)
- ctrl = 0 ;Set ctrl (Def: no change)
- juggle = 8
- anim = 8011 ;Change animation (Def: no change)
- poweradd = 40 ;Power to add (Def: 0)
- sprpriority = 2
-
- [State 400, 2]
- type = HitDef
- trigger1 = time >= 0
- attr = A, NT
- damage = 0
- animtype = light
- getpower = 0
- givepower = 0
- hitflag = MAFD
- pausetime = 0,0
- snap = 0, 0, 0
- sparkxy = 0,-70
- hitsound = s1000,548
- ground.type = low
- ground.slidetime = 23
- ground.hittime = 23
- ground.velocity = 0,0
- p2stateno = 98889
-
- [State 7102, 4]
- type = Destroyself
- trigger1 = time >= 30
-
- ;---------------------------------------------------------------------------
- ;stx
- [Statedef 200]
- type = S ;State-type: S-stand, C-crouch, A-air, L-liedown
- movetype= A ;Move-type: A-attack, I-idle, H-gethit
- physics = S ;Physics: S-stand, C-crouch, A-air
- velset = 0,0 ;Set velocity (x,y) (Def: no change)
- ctrl = 0 ;Set ctrl (Def: no change)
- juggle = 8
- anim = 200 ;Change animation (Def: no change)
- poweradd = 40 ;Power to add (Def: 0)
- sprpriority = 2
-
- ;[State 200, 1]
- ;type = Helper
- ;trigger1 = Time = 1
- ;trigger1 = NumHelper(200) = 0
- ;helpertype = normal
- ;name = "ppp"
- ;id = 200
- ;pos = 0,50
- ;postype = p2
- ;postype = Left
- ;stateno = 98888
- ;keyctrl = 0
- ;ownpal = 1
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,0
-
- [State 200, 1]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA ;Attribute: Standing, Normal Attack
- damage = 30, 0 ;Damage that move inflicts, guard damage
- animtype = Light ;Animation type: Light, Medium, Heavy, Back (def: Light)
- guardflag = MA ;Flags on how move is to be guarded against
- hitflag = MAF ;Flags of conditions that move can hit
- getpower = 20
- givepower = 10
- pausetime = 8,9
- sparkno = 1 ;Spark anim no (Def: set above)
- sparkxy = -10, -80 ;X-offset for the "hit spark" rel. to p2,
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 9
- ground.velocity = -4
- air.velocity = -4,1
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = -10,-80
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 200, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STAN
- [Statedef 202]
- type = S
- movetype= A
- physics = S
- poweradd= 80
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 202
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 9
- anim = 20211
- pos = 0,1
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 7
- bindtime = 7
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 1
- pausetime = 7,10
- sparkxy = -10,-60
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -8
- air.velocity = -3.5,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = -10,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STA
- [Statedef 203]
- type = S
- movetype= A
- physics = S
- poweradd= 80
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 203
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 13
- anim = 20311
- pos = -3,-5
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 8
- bindtime = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAFP
- sparkno = 1
- pausetime = 7,10
- sparkxy = 0,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -9
- air.velocity = -3.5,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = 0,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STYN
- [Statedef 205]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- juggle = 8
- anim = 205
- poweradd = 65
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,0
-
- [State 400, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 30
- animtype = Light
- hitflag = MAF
- guardflag = L
- getpower = 20
- givepower = 10
- pausetime = 8,9
- sparkno = 1
- sparkxy = -10,-20
- hitsound = s1000,3
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 9
- ground.velocity = -4
- air.velocity = -3.5,1
-
- [State 200, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STY
- [Statedef 306]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- juggle = 8
- anim = 306
- poweradd = 60
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 2
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 2
- value = 1000,0
-
- [State 200, 1]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 50, 0
- animtype = Light
- guardflag = MA
- hitflag = MAF
- getpower = 20
- givepower = 10
- pausetime = 9,10
- sparkno = 1
- sparkxy = -10, -84
- hitsound = s1000,3
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 9
- ground.velocity = -7
- air.velocity = -4,1
-
- [State 200, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STBN
- [Statedef 207]
- type = S
- movetype= A
- physics = S
- poweradd= 80
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 207
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 2
- attr = S, NA
- damage = 80
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 1
- pausetime = 11,13
- sparkxy = -10,-65
- hitsound = s1000,5
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -3.5,-2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;STB
- [Statedef 2071]
- type = S
- movetype= A
- physics = S
- poweradd= 80
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 2071
- sprpriority = 2
-
- [State 200, 2]
- type = velset
- trigger1 = animelem = 4
- x = 4
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 4
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 4
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 1
- pausetime = 11,13
- sparkxy = 0,-80
- hitsound = s1000,5
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -9
- air.velocity = -3.5,-2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;CX
- [Statedef 201]
- type = C
- movetype= A
- physics = C
- poweradd= 40
- ctrl = 0
- juggle = 8
- anim = 201
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,0
-
- [State 400, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 30
- animtype = Light
- hitflag = MAF
- guardflag = MA
- getpower = 20
- givepower = 10
- pausetime = 8,9
- sparkno = 1
- sparkxy = -10,-40
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 9
- ground.velocity = -4
- air.velocity = -3.5,1
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = 0,-40
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Cy
- [Statedef 208]
- type = C
- movetype= A
- physics = C
- poweradd= 40
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 208
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,0
-
- [State 400, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 30
- animtype = Light
- hitflag = MAF
- guardflag = L
- getpower = 20
- givepower = 10
- pausetime = 8,9
- sparkno = 1
- sparkxy = -10,-3
- hitsound = s1000,3
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 9
- ground.velocity = -4
- air.velocity = -3.5,1
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
- ;---------------------------------------------------------------------------
- ;Ca
- [Statedef 206]
- type = C
- movetype= A
- physics = C
- poweradd= 80
- ctrl = 0
- juggle = 8
- anim = 206
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = C, NA
- damage = 80
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 1
- pausetime = 11,13
- sparkxy = 0,-40
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -3.5,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = 0,-40
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Cb
- [Statedef 210]
- type = C
- movetype= A
- physics = C
- poweradd= 100
- ctrl = 0
- juggle = 15
- anim = 210
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 4
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 4
- value = 1000,2
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = C, NA
- damage = 80
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = L
- pausetime = 10,12
- sparkno = 1
- sparkxy = 0,-50
- hitsound = s1000,5
- guardsound = s1000,43
- ground.type = trip
- ground.slidetime = 5
- ground.hittime = 8
- ground.velocity = -2.5,-4
- air.velocity = -2.5,-3
- guard.velocity = -8
- airguard.velocity = -3,-2
- fall = 1
- fall.recover = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;jx
- [Statedef 620]
- type = A
- movetype= A
- physics = A
- juggle = 8
- poweradd= 65
- ctrl = 0
- anim = 620
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,0
-
- [State 200, 1]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 40, 0
- animtype = Light
- guardflag = HA
- hitflag = MAF
- getpower = 20
- givepower = 10
- pausetime = 8,10
- sparkno = 1
- sparkxy = -10, -80
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 14
- ground.hittime = 14
- ground.velocity = -3.5
- air.velocity = -3,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = -10,-80
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- ;---------------------------------------------------------------------------
- ;jb
- [Statedef 621]
- type = A
- movetype= A
- physics = A
- poweradd= 80
- ctrl = 0
- juggle = 8
- anim = 621
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 4
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 4
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 60
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = HA
- hitflag = MAF
- sparkno = 1
- pausetime = 11,13
- sparkxy = -10,-58
- hitsound = s1000,5
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 16
- ground.hittime = 16
- ground.velocity = -3.5
- air.velocity = -3,-2
-
- ;---------------------------------------------------------------------------
- ;jy
- [Statedef 605]
- type = A
- movetype= A
- physics = A
- juggle = 8
- poweradd= 65
- ctrl = 0
- anim = 605
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- trigger1 = var(2) = [0,5]
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,0
-
- [State 200, 1]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 40, 0
- animtype = Light
- guardflag = HA
- hitflag = MAF
- getpower = 20
- givepower = 10
- pausetime = 8,10
- sparkno = 1
- sparkxy = -10, -30
- hitsound = s1000,3
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 14
- ground.hittime = 14
- ground.velocity = -3.5
- air.velocity = -3,-2
-
- ;---------------------------------------------------------------------------
- ;ja
- [Statedef 606]
- type = A
- movetype= A
- physics = A
- poweradd= 80
- ctrl = 0
- juggle = 8
- anim = 606
- sprpriority = 2
-
- [State 200, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 2
- range = 0,9
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 5
- trigger1 = var(2) = [0,5]
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 5
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 7
- anim = 60611
- pos = 10,-110
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 7
- bindtime = 7
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 60
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = HA
- hitflag = MAF
- sparkno = 1
- pausetime = 11,13
- sparkxy = -10,-48
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 16
- ground.hittime = 16
- ground.velocity = -3.5
- air.velocity = -3,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = -10,-88
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- ;---------------------------------------------------------------------------
- ;DFDFachange
- [Statedef 6169]
- type = S
- movetype= A
- physics = S
- poweradd= -3000
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 67800
- sprpriority = 2
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1000,811
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 19
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 2
- pos = 33, -73
- anim = 100
- time = 14
- darken = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = posadd
- trigger1 = time = 0
- x = -10
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = time <= 9
- value = SCA
- time = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [2,14]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,742
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6161
-
- ;---------------------------------------------------------------------------
- ;DFDFa
- [Statedef 616]
- type = S
- movetype= A
- physics = S
- poweradd= -2000
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 67800
- sprpriority = 2
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1000,811
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 2
- pos = 33, -73
- anim = 100
- time = 14
- darken = 0
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 19
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,742
-
- [State 1700, 3]
- type = posadd
- trigger1 = time = 0
- x = -10
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = time <= 9
- value = SCA
- time = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [2,14]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6161
-
- ;---------------------------------------------------------------------------
- [Statedef 6161]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 12,0
- anim = 67802
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6162
-
- ;---------------------------------------------------------------------------
- [Statedef 6162]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 12,0
- anim = 67801
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 2
- value = 1000,742
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6163
-
- ;---------------------------------------------------------------------------
- [Statedef 6163]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 12,0
- anim = 67802
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6164
-
- ;---------------------------------------------------------------------------
- [Statedef 6164]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 67821
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,2]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 30, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,11
- guard.pausetime = 9,13
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6165
-
- ;---------------------------------------------------------------------------
- [Statedef 6165]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 3
- velset = 0,0
- anim = 67822
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,2]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 30, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,16
- guard.pausetime = 9,17
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6166
-
- ;---------------------------------------------------------------------------
- [Statedef 6166]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 67823
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 6
- value = 1000,742
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,6]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 8
- attr = S, NA
- damage = 55, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 4,11
- guard.pausetime = 4,11
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 8
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 9
- attr = S, NA
- damage = 70, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 8,10
- guard.pausetime = 8,13
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 9
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 61621]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 61621
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 2
- x = 4
-
- [State 400, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 70, 5
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = M
- sparkno = 2
- pausetime = 9,8
- sparkxy = 0,-68
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- snap = 20, 0, 0
- ground.velocity = 1,-3
- guard.velocity = 0
- air.velocity = 1,-3
- ground.cornerpush.veloff = 0
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 13
- ampl = 3
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6163
-
- ;---------------------------------------------------------------------------
- [Statedef 6163]
- type = A
- movetype= A
- physics = N
- poweradd= 0
- ctrl = 0
- velset = 5.5,-12
- juggle = 15
- anim = 6163
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 1510, 1]
- type = posadd
- trigger1 = time = 0
- x = 3
-
- [State 1510, 1]
- type = VelAdd
- trigger1 = Time >= 0
- y = 0.2
-
- [State 400, 2]
- type = HitDef
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 3
- trigger3 = AnimElem = 5
- attr = A, NA
- damage = 50, 5
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = M
- sparkno = 2
- pausetime = 3,3
- sparkxy = 0,-70
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- snap = 20, -20, 0
- ground.velocity = -4,-5.5
- guard.velocity = -3
- air.velocity = -3.5,-4.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = A, NA
- damage = 50, 5
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = M
- sparkno = 2
- pausetime = 3,4
- sparkxy = 0,-70
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-5.5
- guard.velocity = -8
- air.velocity = -3.5,-4.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 9
- y = -6
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6154
-
- ;---------------------------------------------------------------------------
- ;DFDFxchange
- [Statedef 6159]
- type = S
- movetype= A
- physics = S
- poweradd= -2000
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 67800
- sprpriority = 2
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1000,8
-
- [State 3000, 3]
- type = envcolor
- trigger1 = AnimElem = 2
- time = 14
- under = 1
- value = 0, 0, 0
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 2
- pos = 33, -73
- anim = 100
- time = 14
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,742
-
- [State 1700, 3]
- type = posadd
- trigger1 = time = 0
- x = -10
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = time <= 9
- value = SCA
- time = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [2,14]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-4.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
- air.fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6151
-
- ;---------------------------------------------------------------------------
- ;DFDFx
- [Statedef 615]
- type = S
- movetype= A
- physics = S
- poweradd= -1000
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 67800
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,742
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 1000,8
-
- [State 3000, 3]
- type = envcolor
- trigger1 = AnimElem = 2
- time = 14
- under = 1
- value = 0, 0, 0
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 2
- pos = 33, -73
- anim = 100
- time = 14
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = posadd
- trigger1 = time = 0
- x = -10
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = time <= 9
- value = SCA
- time = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [2,14]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6151
-
- ;---------------------------------------------------------------------------
- [Statedef 6151]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 12,0
- anim = 67802
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6152
-
- ;---------------------------------------------------------------------------
- [Statedef 6152]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 12,0
- anim = 67801
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6153
-
- ;---------------------------------------------------------------------------
- [Statedef 6153]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 3
- velset = 12,0
- anim = 67802
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-1.5
- guard.velocity = -8
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6154
-
- ;---------------------------------------------------------------------------
- [Statedef 6154]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 6782
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,2]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 70, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,10
- guard.pausetime = 7,13
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;JDFx
- [Statedef 630]
- type = A
- movetype= A
- physics = N
- juggle = 8
- poweradd= 200
- velset = 0,0
- ctrl = 0
- anim = 630
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6300
-
- ;---------------------------------------------------------------------------
- [Statedef 6300]
- type = A
- movetype= A
- physics = N
- juggle = 0
- poweradd= 0
- velset = 0,0
- ctrl = 0
- anim = 6300
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,0
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- attr = A, NA
- damage = 20, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 7,10
- sparkxy = 0,-60
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 2
- air.velocity = 2,0
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- triggerall = movehit = 1
- anim = 39999
- pos = 0,-80
- sprpriority = 3
- postype = p2
- persistent = 0
- bindtime = 10
- removetime = 10
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 15
- value = 6301
-
- ;---------------------------------------------------------------------------
- [Statedef 6301]
- type = A
- movetype= A
- physics = N
- juggle = 8
- poweradd= 0
- velset = 0,0
- ctrl = 0
- anim = 6301
-
- [State 1531, 5]
- type = Posadd
- trigger1 = time = 11110
- y = -3
-
- [State 111, 2]
- type = velset
- trigger1 = AnimElem = 1
- x = 6
- y = 10
-
- [State 1803, 4] ; Gravity
- type = VelAdd
- trigger1 = Time >= 1113
- y = .25
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,803
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 25, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,10
- sparkxy = 0,-20
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-4.5
- guard.velocity = -8
- air.velocity = -3,-4
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 2002, 4]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 6302
-
- ;---------------------------------------------------------------------------
- [Statedef 6302]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 6302
- sprpriority = 2
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = time >= 1
- trigger1 = command = "holdf"
- trigger1 = command = "x"
- value = 8029
-
- [State 410, 4]
- type = ChangeState
- trigger1 = time >= 1
- trigger1 = command = "holdf"
- trigger1 = command = "a"
- value = 8019
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;JDFa
- [Statedef 631]
- type = A
- movetype= A
- physics = N
- juggle = 8
- poweradd= 200
- velset = 0,0
- ctrl = 0
- anim = 630
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6310
-
- ;---------------------------------------------------------------------------
- [Statedef 6310]
- type = A
- movetype= A
- physics = N
- juggle = 0
- poweradd= 0
- velset = 0,0
- ctrl = 0
- anim = 6300
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,0
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- attr = A, NA
- damage = 20, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 7,10
- sparkxy = 0,-60
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 2
- air.velocity = 2,0
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 0
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- triggerall = movehit = 1
- anim = 39999
- pos = 0,-80
- sprpriority = 3
- postype = p2
- persistent = 0
- bindtime = 10
- removetime = 10
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 15
- value = 6311
-
- ;---------------------------------------------------------------------------
- [Statedef 6311]
- type = A
- movetype= A
- physics = N
- juggle = 8
- poweradd= 0
- velset = 0,0
- ctrl = 0
- anim = 6301
-
- [State 1531, 5]
- type = Posadd
- trigger1 = time = 11110
- y = -3
-
- [State 111, 2]
- type = velset
- trigger1 = AnimElem = 1
- x = 11
- y = 8
-
- [State 1803, 4] ; Gravity
- type = VelAdd
- trigger1 = Time >= 1113
- y = .25
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,803
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 25, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,10
- sparkxy = 0,-20
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-4.5
- guard.velocity = -8
- air.velocity = -3,-4
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 2002, 4]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 6312
-
- ;---------------------------------------------------------------------------
- [Statedef 6312]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 6302
- sprpriority = 2
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = time >= 1
- trigger1 = command = "holdf"
- trigger1 = command = "x"
- value = 8029
-
- [State 410, 4]
- type = ChangeState
- trigger1 = time >= 1
- trigger1 = command = "holdf"
- trigger1 = command = "a"
- value = 8019
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;nBDFy
- [Statedef 653]
- type = S
- movetype= H
- physics = S
- poweradd= 0
- juggle = 0
- ctrl = 0
- velset = 0,0
- anim = 653
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 30, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- sparkxy = 0,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = 0
- air.velocity = 0,-1
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6531
-
- ;---------------------------------------------------------------------------
- [Statedef 6531]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- juggle = 0
- ctrl = 0
- velset = 0,0
- anim = 6531
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 5
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 30, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- sparkno = 2
- pausetime = 8,14
- sparkxy = -10,-40
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = 0
- air.velocity = 0,-1
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-40
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6532
-
- ;---------------------------------------------------------------------------
- [Statedef 6532]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- juggle = 0
- ctrl = 0
- velset = 0,0
- anim = 6532
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 8
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 9
- anim = 68911
- pos = -3,-133
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 8
- bindtime = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,6
- guard.pausetime = 7,10
- sparkxy = -10,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0,0
- guard.velocity = 0
- air.velocity = 0,-1
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6533
-
- ;---------------------------------------------------------------------------
- [Statedef 6533]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- juggle = 0
- ctrl = 0
- velset = 0,0
- anim = 6533
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 8
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 10
- anim = 20311
- pos = -3,-5
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 8
- bindtime = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAFP
- sparkno = 1
- pausetime = 7,9
- sparkxy = -10,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -6
- guard.velocity = -8
- air.velocity = -3.5,0
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DBx
- [Statedef 802]
- type = S
- movetype= A
- physics = S
- poweradd= 120
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 802
- sprpriority = 2
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = time >= 0
- value = SCA
- time = 1
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 8021
-
- [Statedef 8029]
- type = S
- movetype= A
- physics = S
- poweradd= 120
- ctrl = 0
- juggle = 1
- velset = 0,0
- anim = 802
- sprpriority = 2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 6
- value = 8021
-
- ;---------------------------------------------------------------------------
- [Statedef 8021]
- type = A
- movetype = A
- physics = N
- velset = 4, -7.5
- juggle = 1
- anim = 8021
- ctrl = 0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,6
-
- [State 2003, 1]
- type = Posadd
- trigger1 = Time = 0
- x = 3
-
- [State 1400, 0]
- type = veladd
- trigger1 = 1
- y = .4
-
- [State 1400, 2]
- type = velset
- trigger1 = Vel Y > -2
- x = 0.5
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 11111114
- y = -6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 3
- trigger2 = time = 7
- trigger3 = time = 15
- trigger4 = time = 23
- trigger5 = time = 31
- attr = A, NA
- damage = 20, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 7,10
- sparkxy = 0,-60
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -1,-7
- guard.velocity = -8
- air.velocity = -1,-6.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 3
- trigger2 = time = 7
- trigger3 = time = 15
- trigger4 = time = 23
- trigger5 = time = 31
- triggerall = movehit = 1
- anim = 39999
- pos = 0,-70
- sprpriority = 3
- postype = p2
- persistent = 0
- bindtime = 10
- removetime = 10
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 1510, 5]
- type = Changeanim
- trigger1 = Time = 20
- value = 80211
-
- [State 410, 4]
- type = ChangeState
- trigger1 = command = "fwd_x"
- value = 803
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 8022
-
- ;---------------------------------------------------------------------------
- [Statedef 803]
- type = A
- movetype = A
- physics = N
- juggle = 6
- anim = 803
- ctrl = 0
-
- [State 1510, 1]
- type = Velset
- trigger1 = time >= 0
- x = 3
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 4
- value = 1000,6
-
- [State 1400, 0]
- type = veladd
- trigger1 = 1
- y = .4
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 11111114
- y = -6
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 0
- trigger1 = time = 0
- attr = A, NA
- damage = 50
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAFD
- guardflag = HA
- sparkno = 2
- pausetime = 10,14
- sparkxy = 0,-50
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 8
- ground.velocity = -2.5,-4
- air.velocity = -2.5,-3
- guard.velocity = -8
- airguard.velocity = -3,-2
- fall = 1
- fall.recover = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 1
- trigger1 = time = 0
- attr = A, NA
- damage = 50
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = HA
- sparkno = 2
- pausetime = 10,14
- sparkxy = 0,-50
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 8
- ground.velocity = -2.5,-4
- air.velocity = -2.5,-3
- guard.velocity = -8
- airguard.velocity = -3,-2
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-75
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 901,1]
- type = Explod
- trigger1 = NumExplod(300029) = 0
- trigger1 = movehit = 1
- id = 300029
- anim = 30000
- pos = 10,5500
- postype = Left
- sprpriority = -1000
- persistent = 0
- bindtime = 100
- removetime = 100
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 8031
-
- ;---------------------------------------------------------------------------
- [Statedef 8031]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 8031
- sprpriority = 2
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 8022]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 8022
- sprpriority = 2
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DBa
- [Statedef 801]
- type = C
- movetype= A
- physics = C
- poweradd= 120
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 801
- sprpriority = 2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 8011
-
- [Statedef 8019]
- type = C
- movetype= A
- physics = C
- poweradd= 120
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 801
- sprpriority = 2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 6
- value = 8011
-
- ;---------------------------------------------------------------------------
- [Statedef 8011]
- type = C
- movetype= A
- physics = C
- poweradd= 80
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 8011
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,6
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = [0,36]
- x = 3.5
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = 37
- x = 2
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 1
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- attr = C, NA
- damage = 18, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = L
- sparkno = 2
- pausetime = 7,10
- sparkxy = 0,-13
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3
- air.velocity = -2,-2
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 1
- trigger2 = time = 8
- trigger3 = time = 16
- trigger4 = time = 24
- trigger5 = time = 32
- triggerall = movehit = 1
- anim = 39999
- pos = 0,-33
- sprpriority = 3
- postype = p2
- persistent = 0
- bindtime = 10
- removetime = 10
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = command = "downfwd"
- trigger1 = command = "a"
- value = 3072
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 40
- value = 8012
-
- ;---------------------------------------------------------------------------
- [Statedef 8012]
- type = C
- movetype= A
- physics = C
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 8012
- sprpriority = 2
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 3072]
- type = C
- movetype= A
- physics = C
- poweradd= 80
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 307
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,6
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = [9,21]
- x = 5.5
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = 22
- x = 3
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 0
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAFD
- guardflag = L
- sparkno = 2
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 8
- ground.velocity = -2.5,-4
- air.velocity = -2.5,-3
- guard.velocity = -8
- airguard.velocity = -3,-2
- fall = 1
- fall.recover = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 1
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = L
- sparkno = 2
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 8
- ground.velocity = -2.5,-4
- air.velocity = -2.5,-3
- guard.velocity = -8
- airguard.velocity = -3,-2
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-8
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 901,1]
- type = Explod
- trigger1 = NumExplod(300029) = 0
- trigger1 = movehit = 1
- id = 300029
- anim = 30000
- pos = 10,5500
- postype = Left
- sprpriority = -1000
- persistent = 0
- bindtime = 100
- removetime = 100
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFFxh
- [Statedef 307]
- type = C
- movetype= A
- physics = C
- poweradd= 80
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 307
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,6
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = [9,21]
- x = 5.5
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = 22
- x = 3
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 0
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAFD
- guardflag = L
- sparkno = 1
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -6
- air.velocity = -3,-2
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 1
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = L
- sparkno = 1
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -6
- air.velocity = -3,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = 0,-8
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 901,1]
- type = Explod
- trigger1 = NumExplod(300029) = 0
- trigger1 = movehit = 1
- id = 300029
- anim = 30000
- pos = 10,5500
- postype = Left
- sprpriority = -1000
- persistent = 0
- bindtime = 100
- removetime = 100
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFFx
- [Statedef 3071]
- type = C
- movetype= A
- physics = C
- poweradd= 80
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 307
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,6
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = [9,21]
- x = 5.5
-
- [State 1510, 1]
- type = Velset
- trigger1 = time = 22
- x = 3
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 0
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAFD
- guardflag = L
- sparkno = 1
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -6
- air.velocity = -3,-2
-
- [State 400, 2]
- type = HitDef
- trigger1 = NumExplod(300029) = 1
- trigger1 = time = 0
- attr = C, NA
- damage = 50
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = L
- sparkno = 1
- pausetime = 10,14
- sparkxy = 0,-8
- hitsound = s1000,740
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -6
- air.velocity = -3,-2
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39998
- pos = 0,-8
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 901,1]
- type = Explod
- trigger1 = NumExplod(300029) = 0
- trigger1 = movehit = 1
- id = 300029
- anim = 30000
- pos = 10,5500
- postype = Left
- sprpriority = -1000
- persistent = 0
- bindtime = 100
- removetime = 100
- pausemovetime = -1
- ignorehitpause = 1
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;stcd
- [Statedef 2090]
- type = S
- movetype= A
- physics = S
- poweradd= 120
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 209
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 4
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = C, NA
- damage = 40
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 5,13
- sparkxy = 0,-40
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = 0,-1
- ground.cornerpush.veloff = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time <= 25
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-40
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 26
- anim = 20211
- pos = 0,1
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 7
- bindtime = 7
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 24
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 26
- attr = S, NA
- damage = 55
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 9,9
- sparkxy = -10,-60
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-5
- air.velocity = -3,-4.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 26
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;stcdG
- [Statedef 2091]
- type = S
- movetype= A
- physics = S
- poweradd= -1000
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 209
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 4
- value = 1000,6
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 61311
- pos = 5,-75
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 321, 3] ;Flash
- type = EnvColor
- Trigger1 = Time = 0
- value = 240,240,240
- under = 1
- time = 2
-
- [State 321, 2]
- type = HitBy
- trigger1 = Time >= 0
- value = SCA, AT
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = C, NA
- damage = 40
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 5,13
- sparkxy = 0,-40
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = 0,-1
- ground.cornerpush.veloff = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 26
- anim = 20211
- pos = 0,1
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 7
- bindtime = 7
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 24
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 26
- attr = S, NA
- damage = 55
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 9,9
- sparkxy = -10,-60
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-5
- air.velocity = -3,-4.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;jcd
- [Statedef 6221]
- type = A
- movetype= A
- physics = A
- poweradd= 120
- ctrl = 0
- juggle = 15
- anim = 622
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,0
-
- [State 200, 1]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 30
- animtype = Light
- guardflag = HA
- hitflag = MAF
- getpower = 20
- givepower = 10
- pausetime = 8,10
- sparkno = 2
- sparkxy = -10, -30
- hitsound = s1000,5
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 14
- ground.hittime = 14
- ground.velocity = -2.5
- air.velocity = -2,-1
- ground.cornerpush.veloff = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 9
- anim = 60611
- pos = 10,-110
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 7
- bindtime = 7
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 7
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 8
- attr = A, NA
- damage = 65
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = HA
- hitflag = MAF
- sparkno = 3
- pausetime = 12,14
- sparkxy = -10,-48
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-5
- air.velocity = -3,-4.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = time >= 8
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-78
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- ;---------------------------------------------------------------------------
- ;ska
- [Statedef 650]
- type = S
- movetype= I
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 650
- sprpriority = 2
-
- [State -3 , helper]
- type = Helper
- triggerall = time = 0
- triggerall = power >= 1000
- triggerall = NumHelper(887) = 0
- trigger1 = movetype != H
- helpertype = normal
- name = "H"
- id = 887
- pos = -40,0
- postype = back
- stateno = 887
- keyctrl = 0
- ownpal = 1
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = time <= 8
- value = SCA
- time = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 887]
- type = S
- movetype= I
- physics = S
- anim = 887
- ctrl = 0
- poweradd = -1000
-
- [State 7102, 3.1]
- type = velset
- trigger1 = time >= 0
- x = 4
-
- [State 7102, 3.1]
- type = Playsnd
- trigger1 = time = 1
- value = 40,0
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 9910
- time = -1
- forceair = 1
-
- [State 52, 1]
- type = Playsnd
- trigger1 = time >=1999990
- value = 1000,805
-
- [State 2002, 4]
- type = ChangeState
- trigger1 = time >=10
- value = 888
-
- ;---------------------------------------------------------------------------
- [Statedef 888]
- type = S
- movetype= I
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 9986
- sprpriority = 2
-
- [State 52, 1]
- type = Playsnd
- trigger1 = Time = 0
- value = 1000,806
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 9910
- time = -1
- forceair = 1
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 55
- value = 8881
-
- ;---------------------------------------------------------------------------
- [Statedef 8881]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 9982
- sprpriority = 2
-
- [State 52, 1]
- type = Playsnd
- trigger1 = Time = 0
- value = 1000,807
-
- [State 7102, 3.1]
- type = velset
- trigger1 = time >= 0
- x = 6
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 9910
- time = -1
- forceair = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAFP
- sparkno = 3
- pausetime = 9,13
- guard.pausetime = 9,13
- sparkxy = 0,-70
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -2.5,-7
- air.velocity = -2.5,-7
- guard.velocity = -9
- airguard.velocity = -3,-2
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 9999,A]
- type = ParentVarSet
- trigger1 = movehit = 1
- var(19) = 1
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 2
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 90
- value = 9910
-
- [Statedef 9910]
- type = A
- movetype= A
- physics = N
- anim = 9987
- ctrl = 0
- velset = 6,-10
-
- [State 2003, 1]
- type = Posadd
- trigger1 = Time = 0
- x = -13
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 7102, 1.2]
- type = veladd
- trigger1 = time >= 0
- y = -1
-
- [State 7102, 4]
- type = Destroyself
- trigger1 = time >= 25
-
- ;---------------------------------------------------------------------------
- ;FDFx
- [Statedef 670]
- type = S
- movetype= A
- physics = S
- juggle = 15
- poweradd= 200
- ctrl = 0
- velset = 0,0
- anim = 670
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,808
-
- [State 170, 1]
- type = velset
- trigger1 = animelem = 3
- x = 3
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 3
- attr = S, NA
- damage = 80, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 9,10
- sparkxy = 5,-58
- hitsound = s1000,7
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3.5,-6
- guard.velocity = -9
- air.velocity = -3,-5.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6701
-
- ;---------------------------------------------------------------------------
- [Statedef 6701]
- type = A
- movetype = A
- physics = N
- velset = 2, -7.5
- juggle = 8
- anim = 6701
- ctrl = 0
-
- [State 2003, 1]
- type = Posadd
- trigger1 = Time = 0
- x = 16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 1400, 0]
- type = veladd
- trigger1 = 1
- y = .4
-
- [State 1400, 2]
- type = velset
- trigger1 = Vel Y > -2
- x = 0.5
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 4
- y = -6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 80, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 9,10
- sparkxy = 0,-75
- hitsound = s1000,7
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3.5,-6
- guard.velocity = -9
- air.velocity = -3,-5.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 6155
-
- ;---------------------------------------------------------------------------
- [Statedef 6154]
- type = A
- movetype= A
- physics = N
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,-4
- anim = 6154
- sprpriority = 2
-
- [State 1510, 1]
- type = VelAdd
- trigger1 = Time = 0
- y = 1
-
- [State 1510, 1]
- type = VelAdd
- trigger1 = Time >= 1
- y = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 6155
-
- ;---------------------------------------------------------------------------
- ;FDFa
- [Statedef 671]
- type = S
- movetype= A
- physics = S
- juggle = 8
- poweradd= 220
- ctrl = 0
- velset = 0,0
- anim = 671
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,808
-
- [State 170, 1]
- type = velset
- trigger1 = animelem = 3
- x = 3
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 12
- attr = S, NA
- damage = 20, 5
- animtype = light
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 1
- pausetime = 6,7
- sparkxy = 5,-49
- hitsound = s1000,1
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = 0,0
- ground.cornerpush.veloff = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 3
- attr = S, NA
- damage = 60, 5
- animtype = med
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 9,10
- sparkxy = 0,-58
- hitsound = s1000,1
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4
- air.velocity = -2.5,-2
- ground.cornerpush.veloff = 0
-
- [State 440, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6711
-
- ;---------------------------------------------------------------------------
- [Statedef 6711]
- type = A
- movetype = A
- physics = N
- velset = 3, -8.5
- juggle = 7
- anim = 6711
- ctrl = 0
-
- [State 2003, 1]
- type = Posadd
- trigger1 = Time = 0
- x = 18
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 1400, 0]
- type = veladd
- trigger1 = 1
- y = .4
-
- [State 1400, 2]
- type = velset
- trigger1 = Vel Y > -2
- x = 0.5
-
- [State 1510, 1]
- type = posadd
- trigger1 = AnimElem = 4
- y = -6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 40, 5
- animtype = hard
- getpower = 30
- givepower = 10
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- pausetime = 9,10
- sparkxy = 0,-75
- hitsound = s1000,7
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3.5,-6
- guard.velocity = -9
- air.velocity = -3,-5.5
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 10
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 6155
-
- ;---------------------------------------------------------------------------
- ;skb
- [Statedef 672]
- type = S
- movetype= I
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 650
- sprpriority = 2
-
- [State -3 , helper]
- type = Helper
- triggerall = time = 0
- triggerall = power >= 1000
- triggerall = NumHelper(88711) = 0
- trigger1 = movetype != H
- helpertype = normal
- name = "H"
- id = 88711
- pos = -90,-80
- postype = back
- stateno = 88711
- keyctrl = 0
- ownpal = 1
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = time <= 8
- value = SCA
- time = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 88711]
- type = A
- movetype= I
- physics = N
- anim = 672
- ctrl = 0
- poweradd = -1000
-
- [State 7102, 3.1]
- type = Playsnd
- trigger1 = time = 1
- value = 40,0
-
- [State 6000, 1];Parent
- type = Velset
- trigger1 = time = 0
- x = (RootDist X + 80)/20
- y = 5
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 99101
- time = -1
- forceair = 1
-
- [State 2002, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 88811
-
- ;---------------------------------------------------------------------------
- [Statedef 88811]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 6721
- sprpriority = 2
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 99101
- time = -1
- forceair = 1
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 9
- value = 88833
-
- ;---------------------------------------------------------------------------
- [Statedef 88833]
- type = S
- movetype = A
- physics = S
- velset = 0, 0
- juggle = 0
- anim = 6722
- ctrl = 0
-
- [State 2003, 1]
- type = velset
- trigger1 = Time >= 0
- x = 3
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- trigger2 = time = 6
- trigger3 = time = 11
- trigger4 = time = 16
- trigger5 = time = 21
- attr = S, NA
- damage = 1, 3
- animtype = med
- getpower = 0
- givepower = 0
- hitflag = MAF
- guardflag = MA
- pausetime = 2,35
- sparkxy = 0,-65
- hitsound = s1000,741
- guardsound = s1000,43
- snap = 30, 0, 0, 1
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3.5,-6
- guard.velocity = -9
- air.velocity = -3,-5.5
- p1stateno = 88834
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 99101
- time = -1
- forceair = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 25
- value = 88844
-
- ;---------------------------------------------------------------------------
- [Statedef 88834]
- type = S
- movetype = A
- physics = S
- velset = 0, 0
- juggle = 0
- anim = 6722
- ctrl = 0
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 6
- trigger2 = time = 11
- trigger3 = time = 16
- attr = S, NA
- damage = 1, 3
- animtype = med
- getpower = 0
- givepower = 0
- hitflag = MAF
- guardflag = MA
- priority = 1, Miss
- pausetime = 3,12
- sparkxy = 0,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- snap = 30, 0, 0, 1
- ground.velocity = 0,0
- air.velocity = 0,0
- guard.velocity = 0
- airguard.velocity = 0,0
- ground.cornerpush.veloff = 0
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 21
- attr = S, NA
- damage = 40, 3
- animtype = med
- getpower = 0
- givepower = 0
- hitflag = MAF
- guardflag = MA
- priority = 1, Miss
- pausetime = 3,12
- sparkxy = 0,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3,-5
- air.velocity = -3,-4.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 9999,A]
- type = ParentVarSet
- trigger1 = movehit = 1
- var(19) = 1
-
- [State 7000, 12]
- type = Explod
- trigger1 = time = 16
- anim = 39999
- pos = -10,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 6000, 4]
- type = HitOverride
- trigger1 = 1
- attr = SCA, AA, AT, AP
- stateno = 99101
- time = -1
- forceair = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 25
- value = 88844
-
- ;---------------------------------------------------------------------------
- [Statedef 88844]
- type = A
- movetype= I
- physics = N
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 67221
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 471,0
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 99101
-
- ;---------------------------------------------------------------------------
- [Statedef 88855]
- type = S
- movetype= I
- physics = S
- poweradd= 0
- ctrl = 0
- velset = 0,0
- anim = 6721
- sprpriority = 2
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 1531, 5]
- type = posset
- trigger1 = Time >= 0
- y = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 471,0
-
- [State 1510, 5]
- type = ChangeState
- trigger1 = Time >= 6
- value = 99101
-
- [Statedef 99101]
- type = A
- movetype= A
- physics = N
- anim = 672
- ctrl = 0
- velset = 6,-10
-
- [State 2003, 1]
- type = Posadd
- trigger1 = Time = 0
- x = -5
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- [State 7102, 1.2]
- type = veladd
- trigger1 = time >= 0
- y = -1
-
- [State 7102, 4]
- type = Destroyself
- trigger1 = time >= 25
-
- ;---------------------------------------------------------------------------
- ;DBx
- [Statedef 675]
- type = S
- movetype= A
- physics = S
- poweradd= 200
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 675
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6751
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6751]
- type = A
- movetype= A
- physics = N
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 6.8,-2.4
- anim = 6751
- sprpriority = 2
-
- ;[State 106, 2]
- ;type = posadd
- ;trigger1 = Time = 0
- ;x = 5
-
- [State 106, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.4
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 70, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,11
- guard.pausetime = 9,12
- sparkxy = 0,-70
- hitsound = s1000,7
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -5,-3.5
- guard.velocity = -8
- air.velocity = -4,-3
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,0
-
- [State 106, 3]
- type = ChangeState
- trigger1 = (Vel y > 0) && (Pos y >= 0)
- value = 6752
-
- ;[State 410, 4]
- ;type = ChangeState
- ;trigger1 = Time >= 15
- ;value = 6752
- ;ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6752]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 6752
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DBa
- [Statedef 676]
- type = S
- movetype= A
- physics = S
- poweradd= 200
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 676
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6761
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6761]
- type = A
- movetype= A
- physics = N
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 8,-2.6
- anim = 6761
- sprpriority = 2
-
- ;[State 106, 2]
- ;type = posadd
- ;rigger1 = Time = 0
- ;x = 5
-
- [State 106, 2]
- type = VelAdd
- trigger1 = Time > 0
- y = 0.25
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = A, NA
- damage = 75, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 9,11
- guard.pausetime = 9,12
- sparkxy = 0,-70
- hitsound = s1000,7
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -5,-3.5
- guard.velocity = -8
- air.velocity = -4,-3
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,0
-
- [State 106, 3]
- type = ChangeState
- trigger1 = (Vel y > 0) && (Pos y >= 0)
- value = 6762
-
- ;[State 410, 4]
- ;type = ChangeState
- ;trigger1 = Time >= 15
- ;value = 6752
- ;ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6762]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 6762
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFa
- [Statedef 677]
- type = S
- movetype= A
- physics = S
- poweradd= 200
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 677
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 15
- value = 1000,742
-
- [State 9999, 1]
- type = VarSet
- trigger1 = time <= 1
- var(23) = 0
-
- [State 106, 2]
- type = velset
- trigger1 = time = [3,20]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-5
- air.velocity = -4,-4.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9999, 1]
- type = VarSet
- trigger1 = command = "fwd_a"
- trigger1 = time = [7,19]
- var(23) = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = var(23) = 1
- trigger1 = animelem = 9
- value = 6771
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6771]
- type = S
- movetype= A
- physics = S
- poweradd= 50
- ctrl = 0
- juggle = 1
- velset = 0,0
- anim = 6771
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 2
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-5
- air.velocity = -4,-4.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9999, 1]
- type = VarSet
- trigger1 = command = "fwd_a"
- trigger1 = time = [2,11]
- var(23) = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = var(23) = 2
- trigger1 = animelem = 7
- value = 6772
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6772]
- type = S
- movetype= A
- physics = S
- poweradd= 50
- ctrl = 0
- juggle = 6
- velset = 0,0
- anim = 6772
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,2]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,10
- guard.pausetime = 7,13
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFx
- [Statedef 678]
- type = S
- movetype= A
- physics = S
- poweradd= 200
- ctrl = 0
- juggle = 8
- velset = 0,0
- anim = 678
- sprpriority = 2
-
- [State 9999, 1]
- type = VarSet
- trigger1 = time <= 1
- var(23) = 0
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = animelem = 2
- value = SCA
- time = 1
-
- [State 106, 2]
- type = velset
- trigger1 = time = [2,14]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 9
- value = 1000,742
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 35, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,8
- guard.pausetime = 7,13
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -8
- air.velocity = -4,-4.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- air.fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9999, 1]
- type = VarSet
- trigger1 = command = "fwd_x"
- trigger1 = time = [3,13]
- var(23) = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = var(23) = 1
- trigger1 = animelem = 9
- value = 6781
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6781]
- type = S
- movetype= A
- physics = S
- poweradd= 50
- ctrl = 0
- juggle = 1
- velset = 12,0
- anim = 6781
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 2
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,10]
- x = 6
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 35, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,7
- guard.pausetime = 7,11
- sparkxy = -10,-55
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -9
- air.velocity = -4,-4.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- air.fall = 1
- fall.recover = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -10,-55
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 9999, 1]
- type = VarSet
- trigger1 = command = "fwd_x"
- trigger1 = time = [2,11]
- var(23) = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = var(23) = 2
- trigger1 = animelem = 7
- value = 6782
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6782]
- type = S
- movetype= A
- physics = S
- poweradd= 50
- juggle = 14
- ctrl = 0
- velset = 0,0
- anim = 6782
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,742
-
- [State 106, 2]
- type = velset
- trigger1 = time = [0,2]
- x = 3
-
- [State 106, 2]
- type = posadd
- trigger1 = animelem = 211111
- x = -5
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 7,10
- guard.pausetime = 7,13
- sparkxy = -20,-65
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -8
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = -20,-65
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;NFA
- [Statedef 679]
- type = S
- movetype= A
- physics = S
- juggle = 1
- poweradd=50
- velset = 0,0,0
- ctrl = 0
- anim = 679
-
- [State 400, 2]
- type = HitDef
- trigger1 = time >= 0
- attr = S, NT
- damage = 0
- animtype = light
- getpower = 0
- givepower = 0
- hitflag = M-
- priority = 1, Miss
- pausetime = 0,35
- sparkxy = 0,-70
- hitsound = s1000,548
- snap = 25, 0, 0, 1
- ground.type = low
- ground.slidetime = 23
- ground.hittime = 23
- ground.velocity = 0,0
- p2facing = 1
- p1stateno = 6791
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6791]
- type = S
- movetype= A
- physics = S
- juggle = 14
- poweradd=100
- velset = 0,0,0
- ctrl = 0
- anim = 6791
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,71
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6430
- pos = 32,-81
- postype = p1
- persistent = 0
- sprpriority = 5
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 21
- anim = 68911
- pos = -3,-133
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 8
- bindtime = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 7,6
- guard.pausetime = 7,10
- sparkxy = 0,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 1000,6
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 1000,16
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;NFB
- [Statedef 680]
- type = S
- movetype= A
- physics = S
- juggle = 1
- poweradd=50
- velset = 0,0,0
- ctrl = 0
- anim = 679
-
- [State 400, 2]
- type = HitDef
- trigger1 = time >= 0
- attr = S, NT
- damage = 0
- animtype = light
- getpower = 0
- givepower = 0
- hitflag = M-
- priority = 1, Miss
- pausetime = 0,35
- sparkxy = 0,-70
- hitsound = s1000,548
- snap = 25, 0, 0, 1
- ground.type = low
- ground.slidetime = 23
- ground.hittime = 23
- ground.velocity = 0,0
- p2facing = -1
- p1stateno = 6801
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6801]
- type = S
- movetype= A
- physics = S
- juggle = 14
- poweradd=100
- velset = 0,0,0
- ctrl = 0
- anim = 6791
-
- [State 6010, 4]
- type = Turn
- trigger1 = Time =0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,71
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6430
- pos = 32,-81
- postype = p1
- persistent = 0
- sprpriority = 5
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = time = 21
- anim = 68911
- pos = -3,-133
- postype = p1
- sprpriority = 9
- persistent = 1
- supermove = 8
- bindtime = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 7,6
- guard.pausetime = 7,10
- sparkxy = 0,-70
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -4,-6
- air.velocity = -4,-5.5
- guard.velocity = -9
- airguard.velocity = -3,-4
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 39999
- pos = 0,-70
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 1000,6
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 1000,16
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFDFychange
- [Statedef 68976]
- type = S
- movetype= H
- physics = S
- poweradd= -2000
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 684
- sprpriority = 2
-
- [State 800, 1]
- type = ReversalDef
- trigger1 = time >=0
- hitcount = 0
- numhits = 0
- Reversal.attr = SCA, NA, SA
- pausetime = 1,41
- priority = 7, Miss
- sparkno = 2
- snap = 75, 0, 0, 1
- sparkxy = 0,-70
- hitsound = s1000,43
- sprpriority = 1
- p1stateno = 6841
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 1
- time = 40
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 3000, 3]
- type = velset
- trigger1 = time >= 1
- x = 3
-
- [State 3000, 3]
- type = envcolor
- trigger1 = AnimElem = 1
- time = 14
- under = 1
- value = 0, 0, 0
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 1
- pos = 3, -75
- anim = 100
- time = 14
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,8
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFDFy
- [Statedef 684]
- type = S
- movetype= H
- physics = S
- poweradd= -1000
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 684
- sprpriority = 2
-
- [State 800, 1]
- type = ReversalDef
- trigger1 = time >=0
- hitcount = 0
- numhits = 0
- Reversal.attr = SCA, NA, SA
- pausetime = 1,41
- priority = 7, Miss
- sparkno = 2
- snap = 75, 0, 0, 1
- sparkxy = 0,-70
- hitsound = s1000,43
- sprpriority = 1
- p1stateno = 6841
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 1
- time = 40
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 3000, 3]
- type = velset
- trigger1 = time >= 1
- x = 3
-
- [State 3000, 3]
- type = envcolor
- trigger1 = AnimElem = 1
- time = 14
- under = 1
- value = 0, 0, 0
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 1
- pos = 3, -75
- anim = 100
- time = 14
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,8
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6841]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 6841
- sprpriority = 2
-
- [State 200, 1]
- type = velset
- trigger1 = Time >= 16
- x = 4
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 1
- attr = S, NA
- damage = 250, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 8,27
- guard.pausetime = 8,18
- sparkxy = -10,-60
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -6
- guard.velocity = -8
- air.velocity = -3.5,0
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 260
- value = 1000,743
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 26
- value = 1000,6
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 68412
- pos = -10,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 3560, 0]
- type = Explod
- Trigger1 = Time = 28
- id = 68411
- anim = 68411
- pos = 160,140
- postype = Left
- sprpriority = 10
- removetime = 5
- bindtime = 5
-
- [State 321, 3] ;Flash
- type = EnvColor
- Trigger1 = Time = 28
- value = 0,0,0
- under = 1
- time = 20
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6842]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 3,0
- anim = 6842
- sprpriority = 2
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,9
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 8
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6844]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 6844
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6845
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6845]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 6,0
- anim = 6845
- sprpriority = 2
-
- [State 106, 2]
- type = posadd
- trigger1 = Time = 0
- x = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 50, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-55
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3
- air.velocity = -2,-1
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6846
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6846]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 6846
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 685
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 685]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 685
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 30, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-70
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3
- air.velocity = -2,-1
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = time = 100000
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 3
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6851
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6851]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 678
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6852
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6852]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 10,0
- anim = 6781
- sprpriority = 2
-
- [State 106, 2]
- type = posadd
- trigger1 = Time = 0
- x = 8
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 140, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 14,14
- guard.pausetime = 14,14
- sparkxy = 0,-55
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -5,-3.5
- guard.velocity = -8
- air.velocity = -4,-3
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 3
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6583
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6583]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 6782
- sprpriority = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- [Statedef 3210]
- type = S
- movetype = H
- physics = N
- velset = 0,0,0
- ctrl = 0
-
- [State 2220, 0]
- type = ChangeAnim2
- Trigger1 = time = 0
- value = 3210
-
- [State 3010, 0]
- type = PosSet
- trigger1 = time = 0
- y = 0
-
- ;---------------------------------------------------------------------------
- ;DFDFbchange
- [Statedef 68977]
- type = S
- movetype= H
- physics = S
- poweradd= -3000
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 684
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 16
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 800, 1]
- type = ReversalDef
- trigger1 = time >=0
- hitcount = 0
- numhits = 0
- Reversal.attr = SCA, NA, SA
- pausetime = 1,41
- priority = 7, Miss
- sparkno = 2
- snap = 75, 0, 0, 1
- sparkxy = 0,-70
- hitsound = s1000,43
- sprpriority = 1
- p1stateno = 6891
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 1
- time = 40
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 3000, 3]
- type = velset
- trigger1 = time >= 1
- x = 3
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 1
- pos = 3, -75
- anim = 100
- time = 14
- darken = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,811
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;DFDFb
- [Statedef 689]
- type = S
- movetype= H
- physics = S
- poweradd= -2000
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 684
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 16
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 800, 1]
- type = ReversalDef
- trigger1 = time >=0
- hitcount = 0
- numhits = 0
- Reversal.attr = SCA, NA, SA
- pausetime = 1,41
- priority = 7, Miss
- sparkno = 2
- snap = 75, 0, 0, 1
- sparkxy = 0,-70
- hitsound = s1000,43
- sprpriority = 1
- p1stateno = 6891
-
- [State 350, 1]
- type = Afterimage
- trigger1 = Time = 1
- time = 40
- length = 5
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1
- FrameGap = 4
- Trans = Add1
-
- [State 3000, 3]
- type = velset
- trigger1 = time >= 1
- x = 3
-
- [State 863, 1]
- type = SuperPause
- trigger1 = AnimElem = 1
- pos = 3, -75
- anim = 100
- time = 14
- darken = 0
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 613
- pos = -16,-94
- postype = p1
- sprpriority = -2
- supermove = 1
- bindtime = 1
-
- [State 863, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 6131
- pos = -17,-95
- postype = p1
- sprpriority = 9
- persistent = 0
- supermove = 1
- bindtime = 1
-
- [State 1700, 3]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 1000,811
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6891]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 15
- velset = 0,0
- anim = 68419
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 1
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 200, 1]
- type = velset
- trigger1 = Time = [16,40]
- x = 4
-
- [State 200, 1]
- type = velset
- trigger1 = Time >= 41
- x = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 1
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 1000,6
-
- [State 400, 2]
- type = HitDef
- trigger1 = animelem = 1
- attr = S, NA
- damage = 350, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 18,37
- guard.pausetime = 18,28
- sparkxy = -10,-60
- hitsound = s1000,741
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -6
- guard.velocity = -8
- air.velocity = -3.5,0
- ground.cornerpush.veloff = 0
- fall = 1
- fall.recover = 0
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = time = 260
- value = 1000,743
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 26
- value = 1000,6
-
- [State 7000, 12]
- type = Explod
- trigger1 = movehit = 1
- anim = 68413
- pos = -10,-60
- sprpriority = 3
- postype = p2
- bindtime = 1
- ignorehitpause = 1
- persistent = 0
-
- [State 3560, 0]
- type = Explod
- Trigger1 = Time = 28
- id = 68411
- anim = 68411
- pos = 160,140
- postype = Left
- sprpriority = 10
- removetime = 5
- bindtime = 5
-
- [State 321, 3] ;Flash
- type = EnvColor
- Trigger1 = Time = 28
- value = 0,0,0
- under = 1
- time = 40
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6892]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 3,0
- anim = 6842
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,9
-
- [State 210, 5]
- type = ChangeState
- trigger1 = Time >= 8
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- [Statedef 6894]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 6844
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6895
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6895]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 6,0
- anim = 6845
- sprpriority = 2
-
- [State 106, 2]
- type = posadd
- trigger1 = Time = 0
- x = 8
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 50, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-55
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3
- air.velocity = -2,-1
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 2
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6896
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6896]
- type = C
- movetype= A
- physics = C
- poweradd= 0
- ctrl = 0
- juggle = 0
- anim = 206
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = C, NA
- damage = 30, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-55
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = 0,-1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6897
-
- ;---------------------------------------------------------------------------
- [Statedef 6897]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- anim = 6897
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-65
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = 0
- air.velocity = 0,-1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6898
-
- ;---------------------------------------------------------------------------
- [Statedef 6898]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 685
- sprpriority = 2
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 3
- value = 1000,16
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 3
- value = 1000,6
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 40, 5
- animtype = med
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 2
- pausetime = 14,30
- guard.pausetime = 14,14
- sparkxy = 0,-70
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = high
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -3
- air.velocity = -2,-1
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = time = 100000
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 3
-
- [State 210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6899
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 6899]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 678
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 68991
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 68991]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 10,0
- anim = 6781
- sprpriority = 2
-
- [State 106, 2]
- type = posadd
- trigger1 = Time = 0
- x = 8
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 400, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 140, 5
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = MA
- hitflag = MAF
- sparkno = 3
- pausetime = 14,14
- guard.pausetime = 14,14
- sparkxy = 0,-55
- hitsound = s1000,72
- guardsound = s1000,43
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 18
- ground.velocity = -5,-3.5
- guard.velocity = -8
- air.velocity = -4,-3
- airguard.velocity = -3,-3
- fall = 1
- fall.recover = 0
-
- [State 200, 2]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,14
-
- [State 191, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 1000,6
-
- [State 3300, 6] ;Shake
- type = EnvShake
- trigger1 = movehit = 1
- ignorehitpause = 1
- persistent = 0
- time = 15
- ampl = 3
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 68992
- ctrl = 0
-
- ;---------------------------------------------------------------------------
- [Statedef 68992]
- type = S
- movetype= A
- physics = S
- poweradd= 0
- ctrl = 0
- juggle = 0
- velset = 0,0
- anim = 6782
- sprpriority = 2
-
- [State 1901, 9]
- type = BGPalfx
- trigger1 = time >= 0
- time = 3
- mul = 128,128,128
- ignorehitpause = 1
- invertall = 1
- under = 1
- supermove = 1
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; Override common states (use same number to override) :
- ;---------------------------------------------------------------------------
-
- ;---------------------------------------------------------------------------
- ; States that are always executed (use statedef -2)
- ;---------------------------------------------------------------------------
-
- [Statedef -2]
-
- [State -2, 3]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5000
- value = 1000,47
-
- [State -2, 4]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5001
- value = 1000,48
-
- [State -2, 5]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5002
- value = 1000,49
-
- [State -2, 6]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5010
- value = 1000,47
-
- [State -2, 7]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5011
- value = 1000,48
-
- [State -2, 8]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5000
- trigger1 = anim = 5012
- value = 1000,49
-
- [State -2, 9]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5010
- trigger1 = anim = 5020
- value = 1000,47
-
- [State -2, 10]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5010
- trigger1 = anim = 5021
- value = 1000,48
-
- [State -2, 11]
- type = PlaySnd
- triggerall = random < 500
- triggerall = time = 1
- triggerall = stateno = 5010
- trigger1 = anim = 5022
- value = 1000,49
-
- [State -2, 11]
- type = PlaySnd
- triggerall = random < 500
- triggerall = stateno = 5035
- trigger1 = anim = 5035
- trigger1 = time = 0
- value = 1000,48
-
- [State -2, 11]
- type = PlaySnd
- triggerall = random < 500
- triggerall = stateno = 5070
- trigger1 = time = 0
- value = 1000,49
-
- [State -2, 1];(made by ╖÷ºb╖M▓┬─°)
- type = Varset
- trigger1 = RoundState = 3
- var(53) = power ; <--¬╜▒╡ºΓvar(53)¬║¡╚│]ª¿power│o¡╙trigger¬║╢╟ª^¡╚
-
- [State 2, 1];(made by ╖÷ºb╖M▓┬─°)
- type = PowerSet
- trigger1 = RoundState = 0
- trigger1 = RoundNo = 1
- trigger1 = time = 0
- value = var(53) ; <--¬╜▒╡ºΓPowerSet⌐╥¡n│]⌐w¬║value│]¼░┼▄╝╞ñº¡╚
-
- [State -3, 6]
- type = AssertSpecial
- trigger1 = NumExplod(30000) = 1
- trigger2 = NumExplod(30005) = 1
- flag = nojugglecheck
-
- [State 901,1];triggerall = statetype = A
- type = Explod
- trigger1 = var(19) = 1
- trigger1 = NumHelper(88711) = 1
- trigger1 = NumExplod(30005) = 0
- id = 30005
- anim = 30000
- pos = 100,5000
- postype = Left
- sprpriority = 300
- persistent = 0
- bindtime = 170
- removetime = 170
-
- ;[State 9999, 1]
- ;type = VarSet
- ;trigger1 = P2stateno = 0
- ;var(19) = 0
-
- [State 9999, 1]
- type = VarSet
- trigger1 = var(19) = 1
- trigger1 = NumExplod(30002) = 0
- var(19) = 0
-
- ;---------------------------------------------------------------------------
- ; States that are executed when in self's state file (use statedef -3)
- ;---------------------------------------------------------------------------
-
- [Statedef -3]
-
- [State -3, 1]
- type = Explod
- triggerall = NumExplod(12332164) = 0
- triggerall = NumExplod(12332166) = 0
- triggerall = Alive
- triggerall = power >= 5000 ; <--╗▌¡n¬║power,º∩¼░0┤N╡L╗▌¡npowerñ]ÑiÑX⌐█
- trigger1 = command = "x" ; <--x½÷┴Σ+a½÷┴Σ¿╙╢}▒╥
- trigger1 = command = "a"
- id = 12332164
- anim = F101
- pos = 4,-79
- sprpriority = 3
- postype = p1
- bindtime = 10
- removetime = 10
-
- [State -3, 2];╢}▒╥¬║sound
- type = PlaySnd
- trigger1 = NumExplod(12332164) = 1
- trigger1 = time = 1
- value = 1000,8
-
- [State -3, 3]
- type = Explod
- trigger1 = NumExplod(12332164) = 1
- trigger1 = NumExplod(12332166) = 0
- id = 12332166
- anim = 0
- pos = 11111,-11111
- sprpriority = 3
- postype = p1
- bindtime = 1
- removetime = 300
-
- [State -3, 4]; <--░{├{
- type = PalFX
- trigger1 = NumExplod(12332166) = 1
- trigger1 = TimeMod = 3, 0
- time = 99999999
- add = 0,0,120
- sinadd = 0,-60,-69,3
-
- [State -3, 5]; <--░{├{▓M░ú
- type = PalFX
- triggerall = movetype != H
- trigger1 = NumExplod(12332166) = 0
- time = 1
- add = 0,0,0
- Contrast = 256,256,256
-
- [State -3, 6]
- type = AssertSpecial
- trigger1 = NumExplod(12332166) = 1
- flag = nojugglecheck
-
- [State -3, 7]
- type = StateTypeSet
- triggerall = NumExplod(12332166) = 1
- trigger1 = statetype != A
- trigger1 = command = "holddown"
- value = C
-
- [State -3, 7.0]
- type = StateTypeSet
- triggerall = NumExplod(12332166) = 1
- trigger1 = statetype != A
- trigger1 = command != "holddown"
- value = S
-
- [State -3, 7.1]
- type = CtrlSet
- triggerall = NumExplod(12332166) = 1
- triggerall = movecontact = 1 || ProjContact = 1 , < 55 && time > 10
- trigger1 = command = "x" ; <--x½÷┴Σ,¿C¡╙charñ]ñúªP,½÷┴Σ¼▌CMD└╔«╫
- trigger2 = command = "y"
- trigger3 = command = "z"
- trigger4 = command = "a"
- trigger5 = command = "b"
- trigger6 = command = "c"
- value = 1
-
- [State -3, 8]
- type = VelAdd
- triggerall = NumExplod(12332166) = 1
- triggerall = statetype != A
- triggerall = movetype = A
- trigger1 = animelem = 1
- trigger2 = animelem = 2
- trigger3 = animelem = 3
- x=2
-
- [State -3, 9]
- type = poweradd
- trigger1 = NumExplod(12332166) = 1
- value = -5000 ; <--┤εÑh¬║power,º∩¼░0┤N╔N╗▌¡n┤εpower
-
- [State -2, Left or Right] ; ñH¬½ªbѬñΦ
- type = VarSet
- triggerall = Var(0) = 0
- triggerall = IsHelper = 0
- triggerall = movetype != H
- trigger1 = facing = 1
- v = 0
- value = 3
-
- [State -2, Left or Right] ; ñH¬½ªbÑkñΦ
- type = VarSet
- triggerall = Var(0) = 0
- triggerall = IsHelper = 0
- triggerall = movetype != H
- trigger1 = facing = -1
- v = 0
- value = 4
-
- [State -2, Stricker] ;ªb¿·«°╢}│⌡░╩º@«╔ñ╬▓─ñ@│⌡ª╕ñº½ß▓úÑ═Stricker─µª∞
- type = ChangeState
- triggerall = NumExplod(3500) = 0
- triggerall = IsHelper = 0
- triggerall = movetype != H
- triggerall = Stateno != [180,181]
- triggerall = Stateno != 5500
- triggerall = Stateno != 191
- triggerall = Stateno != 192
- triggerall = Stateno != 193
- trigger1 = Time > 1
- trigger1 = Var(4) != 5
- trigger2 = Time = 0
- trigger2 = Var(4) = 5
- value = 3500
-
- [State 3560, 0]
- type = Explod
- trigger1 = time = 0
- trigger1 = parent, Var(0) = 3
- id = 8875
- anim = 8875
- pos = 26,238
- postype = Left
- supermove = 1
- sprpriority = 4
- removetime = -1
- bindtime = -1
-
- [State 3560, 0]
- type = Explod
- trigger1 = time = 0
- trigger1 = parent, Var(0) = 4
- id = 8875
- anim = 8876
- pos = -27,238
- postype = Right
- supermove = 1
- sprpriority = 4
- removetime = -1
- bindtime = -1
- facing = -1
-
- ;[State 9990, 4.2]
- ;type = AssertSpecial
- ;trigger1 = time >= 0
- ;trigger1 = p2stateno = 5150
- ;flag = noautoturn
-
- [State -2]
- type = VarSet
- trigger1 = RoundState = [2,3]
- trigger1 = p2name = "G-Mantle"
- var(50) = 0
-
- [State -2]
- type = VarSet
- triggerall = p2name != "G-Mantle"
- trigger1 = Lose
- trigger2 = LoseKO
- trigger3 = LoseTime
- var(50) = 1
-
- [State -2]
- type = ChangeState
- trigger1 = var(50) = 1
- trigger1 = RoundNo = 1
- trigger1 = RoundState = 0
- trigger1 = time = 0
- value = 193
-