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- ;âXâgâëâCâJü[üEÆ┼ü@î¥ÉÆ
- ;--------------------------------
- ;ù┤Æ▄îé
- [Statedef 6000]
- type = A
- physics = N
- movetype = A
- anim = 6000
- velset = 6.5, -2
- poweradd = -1000
- juggle = 5
- ctrl = 0
-
- [State 6000, âZâèât]
- type = PlaySnd
- trigger1 = time = 10
- value = 6000,0
-
- [State 6000, SE]
- type = PlaySnd
- trigger1 = time = 0
- value = 1000,1
- volume = 0
-
- [State 6000, âGâtâFâNâg]
- type = Explod
- trigger1 = time = 15
- anim = 6011
- pos = 0, 0
- postype = p1
- sprpriority = 2
- ID = 6011
- bindtime = -1
- removetime = -1
- ownpal = 1
- ontop = 0
-
- [State 6000, Ådù═1]
- type = VelAdd
- trigger1 = time > 0
- y = 0.3
-
- [State 6000, Ådù═2]
- type = VelAdd
- trigger1 = p2bodydist x = [0,65]
- y = 0.4
-
- [State 6000, 3]
- type = HitDef
- triggerall = (p2stateno != [5020,5040])
- trigger1 = p2stateno != [150,155]
- trigger1 = Time = 0
- attr = A, SA
- hitflag = MAF
- animtype = Hard
- damage = 80,6
- guardflag = MA
- pausetime = 9,13
- sparkno = 3
- guard.sparkno = 42
- sparkxy = -10,-55
- hitsound = 5,3
- guardsound = 6,0
- ground.type = low
- air.type = Low
- ground.velocity = -6,0
- air.velocity = -3,-4
- airguard.velocity = -3.5,-4
- ground.slidetime = 19
- ground.hittime = 19
- guard.velocity = -6
- guard.slidetime = 17
- guard.hittime = 17
- getpower = 60,20
- givepower = 60,20
- fall = ifelse(p2statetype = A,1,0)
- fall.recover = 1
- fall.recovertime = 35
- guard.ctrltime = 17
- yaccel = .55
-
- [State 6000, âGâtâFâNâgìφÅ£]
- type = RemoveExplod
- trigger1 = Pos Y > 20
- ID = 6011
-
- [State 6000, ÆàÆné╓]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 20
- value = 6001
-
- ;---------------------------------------------------------
- ;ÆàÆn
- [Statedef 6001]
- type = S
- physics = N
- movetype = A
- Velset = 0, 0
- juggle = 13
- anim = 6001
- ctrl = 0
-
- [State 6001, ê╩ÆuÆ▓É«]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 6001, âGâtâFâNâg]
- type = Explod
- trigger1 = time = 0
- anim = 6012
- pos = 0, 0
- postype = p1
- sprpriority = 2
- bindtime = -1
- removetime = -2
- ownpal = 1
- ontop = 0
-
- [state 6001,SE]
- type = playsnd
- trigger1 = time = 0
- value = 40,0;SEÆàÆn
-
- [State 6001, 1]
- type = PosAdd
- trigger1 = Time = [0, 3]
- x = 2
-
- [State 6001, 2]
- type = PosAdd
- trigger1 = Time = [4, 6]
- x = 1
-
- [State 6001, 3]
- type = HitDef
- triggerall = (p2stateno != [5020,5040])
- trigger1 = p2stateno != [150,155]
- trigger1 = AnimElem = 1
- attr = S, SA
- hitflag = MAF
- animtype = Hard
- damage = 25,6
- guardflag = MA
- pausetime = 9,13
- sparkno = s8000
- guard.sparkno = 42
- sparkxy = -10,-55
- hitsound = s3050,0
- guardsound = 6,0
- ground.type = low
- air.type = Low
- ground.velocity = -3,0
- air.velocity = -3,-4
- airguard.velocity = -3.5,-4
- ground.slidetime = 17
- ground.hittime = 17
- guard.velocity = -4
- guard.slidetime = 17
- guard.hittime = 17
- getpower = 60,20
- givepower = 60,20
- fall.recovertime = 35
- guard.ctrltime = 17
- yaccel = .55
- p2facing = 1
- fall = 1
- air.recover = 0
- fall.recover = 0
- p2stateno = 6050
-
- [State 6001, âXâpü[âN]
- type = Explod
- trigger1 = P2StateNo = 6050
- trigger1 = Timemod = 15, 5
- anim = 8001
- pos = 0, -50
- postype = p2
- facing = 1
- bindtime = 1
- vel = -1, 0
- removetime = -2
- sprpriority = 3
- ontop = 1
-
- [State 6001, 4]
- type = ChangeState
- trigger1 = animtime = 0
- value = 6002
- ctrl = 0
-
- ;-----------------------------------------------------------
- ;æ╥ï@
- [Statedef 6002]
- type = S
- physics = N
- movetype = I
- velset = 0,0
- anim = 6002
- juggle = 0
- ctrl = 0
-
- [State 6002, é¿ïAéΦé╓]
- type = ChangeState
- triggerall = animtime = 0
- trigger1 = roundstate = 2
- trigger2 = roundstate != 2
- trigger2 = Parent,Alive = 0
- value = 6003
-
- [State 6002, Ńùÿé╓]
- type = ChangeState
- triggerall = animtime = 0
- trigger1 = roundstate != 2
- trigger1 = Parent,Alive = 1
- value = 6004
- ctrl = 1
- ;-----------------------------------------------------------
- ;ïAéΘ
- [statedef 6003]
- type = S
- movetype = I
- velset = 0,0
- physics = N
- anim = 6003
-
- [state 6003,1]
- type = velset
- trigger1 = AnimElem = 2
- y = -10
- x = 10
-
- [state 6003,SE]
- type = playsnd
- trigger1 = AnimElem = 2
- value = 41,1
-
- [State 6003, Å┴û┼]
- type = DestroySelf
- trigger1 = Time = 60
-
- ;-----------------------------------------------------------
- ;Ńùÿ
- [Statedef 6004]
- type = S
- physics = N
- movetype = I
- anim = 6004
- velset = 0,0
- ctrl = 0
-
- [State 6004, â^ü[âô]
- type = Turn
- trigger1 = 1
- trigger1 = p2dist X < -15
-
- [state 6004,âZâèât]
- type = playsnd
- trigger1 = time = 1
- value = 6000,1;üuë┤é═üv
-
- [state 6004,âZâèât]
- type = playsnd
- trigger1 = time = 40
- value = 6000,2;üuâAâeâié╠âiâCâgé╚é±éΓé┴üv
- volume = 10
-
- ;--------------------------------------------------
- ; ù┤Æ▄îéüEâqâbâgé╡é╜æèÄΦ
- [Statedef 6050]
- type = A
- movetype = H
- physics = N
- anim = 5030
- velset = 0, 0
- ctrl = 0
-
- [State 6050, âtâëâbâVâà]
- type = EnvColor
- trigger1 = time = 0
- time = 1
- value = 255,255,255
- under = 1
- ignorehitpause = 1
-
- [State 6050, ö╜ô]]
- type = PalFx
- trigger1 = Timemod = 2, 0;time = 0é┼Äné▄éΦüA2 ûêé╔îJéΦò╘é╖üB
- time = 1
- add = 15,10,75
- color = 0
- invertall = 1
-
- [State 6050, ChangeAnim]
- type = ChangeAnim
- trigger1 = HitShakeOver
- persistent = 0
- value = IfElse(SelfAnimExist(5061),5061,5050)
-
- [State 6050, Éüé½ö≥é╤æ¼ôx]
- type = VelSet
- trigger1 = HitShakeOver
- persistent = 0
- x = -2.0
- y = -10.0
-
- [State 6050, Ådù═]
- type = Gravity
- trigger1 = HitShakeOver
-
- [State 6050, â_âEâôé╓]
- type = SelfState
- trigger1 = Vel Y > 0 && Pos Y >= 0
- value = 5100
-
- ;==========================================================================
- ;ônòöü@îO
- ;ì~ë║
- [statedef 6100]
- type = A
- movetype = I
- physics = N
- velset = 5,-4
- ctrl = 0
- anim = 6100
- poweradd = -1000
-
- [state 6100,SE]
- type = playsnd
- trigger1 = time = 0
- value = 41,0
-
- [state 6100,âZâèât]
- type = playsnd
- trigger1 = time = 2
- value = 6100,0;üuîOüv
-
- [State 6100, Ådù═]
- type = VelAdd
- trigger1 = Time > 0
- y = .6
-
- [State 6100, ë£é╓]
- type = SprPriority
- trigger1 = Time = 0
- value = -1
-
- [State 6100, ÆàÆné╓]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 6101
-
- ;-----------------
- ;ÆàÆnü`æ╥ï@
- [statedef 6101]
- type = S
- movetype = I
- physics = N
- velset = 0,0
- anim = 6101
-
- [state 6101,ê╩ÆuÆ▓É«]
- type = posset
- trigger1 = time = 0
- y = 0
-
- [state 6101,SE]
- type = playsnd
- trigger1 = time = 0
- value = 40,0;SEÆàÆn
-
- [state 6101,âZâèât]
- type = playsnd
- trigger1 = Time = 20
- value = 6100,1;üuéóé½é▄ü[é╖üv
-
- [State 6101, â_âbâVâàé╓]
- type = ChangeState
- trigger1 = animtime = 0
- value = 6102
-
- ;-------------------
- ;â_âbâVâà
- [statedef 6102]
- type = S
- movetype = A
- physics = N
- velset = 7,0
- anim = 6102
-
- [state 6102,SE]
- type = playsnd
- trigger1 = animelem = 1
- value = 100,0
-
- [State 6102, â^âbâNâïé╓]
- type = ChangeState
- trigger1 = p2bodydist x = [0,25]
- trigger2 = Animtime = 0
- value = 6103
- ctrl = 0
-
- ;-----------------------------
- ;â^âbâNâïü`ë₧ëç
- [statedef 6103]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- anim = 6103
-
- [state 6103,âZâèât]
- type = playsnd
- trigger1 = time = 0
- value = 6100,2;üuéªéóüv
-
- [State 6103, 1]
- type = HitDef
- triggerall = (p2stateno != [5020,5040])
- trigger1 = p2stateno != [130,155]
- trigger1 = Time = 0
- attr = S, SA
- hitflag = MAF
- animtype = Hard
- damage = 80,6
- guardflag = MA
- pausetime = 9,13
- sparkno = 3
- guard.sparkno = 42
- sparkxy = -10,-55
- hitsound = 5,4
- guardsound = 6,0
- ground.type = low
- air.type = Low
- ground.velocity = -3,-10
- air.velocity = -1,-6
- airguard.velocity = -1.5,-6
- ground.slidetime = 17
- ground.hittime = 17
- guard.velocity = -4
- guard.slidetime = 17
- guard.hittime = 17
- getpower = 60,20
- givepower = 60,20
- fall = 1
- fall.recover = 0
- fall.recovertime = 35
- guard.ctrltime = 17
- yaccel = .55
-
- [State 6103, 2]
- type = HitDef
- triggerall = (p2stateno != [5020,5040])
- trigger1 = p2stateno = [130,153]
- trigger1 = Time = 0
- attr = S, SA
- hitflag = MAF
- animtype = Hard
- damage = 0
- pausetime = 12,30
- sparkno = 3
- guard.sparkno = 42
- sparkxy = -10,-55
- hitsound = 5,4
- guardsound = 6,0
- ground.type = low
- air.type = Low
- ground.velocity = -4
- air.velocity = -1,-6
- airguard.velocity = -1.5,-6
- ground.slidetime = 17
- ground.hittime = 17
- guard.velocity = -4
- guard.slidetime = 17
- guard.hittime = 17
- getpower = 60,20
- givepower = 60,20
- fall = 0
- fall.recover = 0
- fall.recovertime = 35
- guard.ctrltime = 17
- yaccel = .55
-
- [state 6103,âZâèât]
- type = playsnd
- trigger1 = AnimElem = 11
- value = 6100,3;üué▌é╚é│é±üAé¬é±é╬é┴é─üv
-
- [state 6103,âpâÅü[æ¥ë┴]
- type = PowerAdd
- trigger1 = AnimElem = 12
- value = 500
-
- [state 6103,SE]
- type = playsnd
- trigger1 = AnimElem = 12
- value = 6100,5;öÅÄΦ
-
- [state 6103,âZâèât]
- type = playsnd
- trigger1 = AnimElem = 23
- value = 6100,4;üuéñé±üv
-
- [State 6103, ïAéΘ]
- type = ChangeState
- trigger1 = animtime = 0
- value = 6104
-
- ;-----------------------
- ;ïAéΘ
- [statedef 6104]
- type = S
- movetype = I
- velset = 0,0
- physics = N
- anim = 6104
-
- [state 6104,1]
- type = velset
- trigger1 = time = 0
- y = -10
- x = 10
-
- [state 6104,SE]
- type = playsnd
- trigger1 = time = 0
- value = 41,1
-
- [State 6104, Å┴û┼]
- type = DestroySelf
- trigger1 = Time = 60
-
-