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Text File | 1996-10-14 | 21.0 KB | 1,348 lines |
- ;================================================================================
- ; IRON ANDY BOGARD 'S CODINGS FILE - part2
- ;================================================================================
-
- ;---------------------Standing weak punch
- [Statedef 200]
- type = S
- movetype = A
- physics = S
- anim = 200
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 200,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,0
-
- [State 200, 2]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = MA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-95
- hitsound = S210,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = high
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 200, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------Standing close weak punch
- [Statedef 205]
- type = S
- movetype = A
- physics = S
- anim = 205
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 200,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 200, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = MA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = -10,-70
- hitsound = S210,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = low
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 200, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------Standing weak kick
- [Statedef 210]
- type = S
- movetype = A
- physics = S
- anim = 210
- juggle = 10
- poweradd = 20
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 201,0
-
- [State 210, 2]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = MA
- sparkxy = 0,-90
- sparkno = 0
- guard.sparkno = 40
- hitsound = S211,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = high
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------Standing close weak kick
- [Statedef 215]
- type = S
- movetype = A
- physics = S
- anim = 215
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,0
-
- [State 210, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = MA
- sparkxy = 0,-70
- sparkno = 0
- guard.sparkno = 40
- hitsound = S211,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = low
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------STRONG PUNCH
- [Statedef 220]
- type = S
- movetype = A
- physics = S
- anim = 220
- juggle = 10
- poweradd = 20
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = -10,-60
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = low
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-4
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------close STRONG PUNCH
- [Statedef 225]
- type = S
- movetype = A
- physics = S
- anim = 225
- poweradd = 20
- velset = 0
- juggle = 10
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 35
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = -10,-80
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.slidetime = 17
- ground.velocity = -8
- air.velocity = -4,-3
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 40
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = -10,-70
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = low
- ground.slidetime = 17
- ground.velocity = -12
- air.velocity = -4,-3
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------STRONG Kick
- [Statedef 230]
- type = S
- movetype = A
- physics = S
- anim = 230
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 6
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-60
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-4
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------Close STRONG Kick
- [Statedef 235]
- type = S
- movetype = A
- physics = S
- anim = 235
- poweradd = 20
- velset = 0
- juggle = 10
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 90
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = -20,-90
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.slidetime = 17
- ground.velocity = -12.5
- air.velocity = -4,-4
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;-----------------------------Forward Wkick
- [Statedef 240]
- type = A
- movetype = A
- physics = N
- anim = 240
- juggle = 10
- poweradd = 30
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [12,21]
- y = -2.5
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [22,24]
- y = -1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [26,28]
- y = 1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [29,38]
- y = 2.5
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [12,38]
- x = 3.5
-
- [State 220, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-70
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-4
- air.fall = 1
- fall.recover.time = 90
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 241
- ctrl = 1
-
- [Statedef 241]
- Type = S
- Physics = S
- ctrl = 0
- Anim = 241
- velset = 0,0
-
- [State 241, pos]
- type = posset
- trigger1 = time = 0
- y = 0
-
- [State 241, change]
- type = changestate
- trigger1 = AnimTime = 0
- value = 0
- Ctrl = 1
-
- ;---------Forward Wkick canceling
- [Statedef 242]
- type = A
- movetype = A
- physics = N
- anim = 242
- juggle = 10
- poweradd = 30
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 400,1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [12,21]
- y = -2.5
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [22,24]
- y = -1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [26,28]
- y = 1
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [29,38]
- y = 2.5
-
- [State 240, pos]
- type = posadd
- trigger1 = time = [12,38]
- x = 3.5
-
- [State 220, 2]
- type = HitDef
- trigger1 = time = 0
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-70
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.cornerpush.veloff = 0
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-4
- air.fall = 1
- fall.recover.time = 90
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 241
- ctrl = 1
-
- ;---------------------Crouching weak punch
- [Statedef 400]
- type = C
- movetype = A
- physics = C
- anim = 400
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 200,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 200, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = C, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = L
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-55
- hitsound = S210,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = low
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 200, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------Crouching weak kick
- [Statedef 410]
- type = S
- movetype = A
- physics = S
- anim = 410
- juggle = 10
- poweradd = 20
- velset = 0
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,0
-
- [State 210, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = C, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = L
- sparkxy = 0,-5
- sparkno = 0
- guard.sparkno = 40
- hitsound = S211,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 18
- ground.type = low
- ground.slidetime = 18
- ground.velocity = -6.3
- air.velocity = -3.5,-4
-
- [State 210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;-----------------------------crouching STRONG PUNCH
- [Statedef 420]
- type = S
- movetype = A
- physics = S
- anim = 420
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-55
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = low
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-4
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;-----------------------------crouching STRONG kick
- [Statedef 430]
- type = S
- movetype = A
- physics = S
- anim = 430
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 400,1
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 80
- animtype = hard
- hitflag = MAF
- guardflag = L
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-30
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = trip
- ground.slidetime = 17
- ground.velocity = -3,-3
- air.velocity = -3,-3
- fall = 1
- fall.recover.time = 30
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;-----------------------------crouching Forward + WP
- [Statedef 440]
- type = S
- movetype = A
- physics = S
- anim = 440
- poweradd = 20
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 220, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 440,0
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, NA
- damage = 35
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = -10,-65
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = low
- ground.slidetime = 17
- ground.velocity = -8
- air.velocity = -3.5,-4
- air.fall = 1
- fall.recover.time = 60
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, NA
- damage = 40
- animtype = hard
- hitflag = MA
- guardflag = MA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-80
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 13,13
- ground.hittime = 17
- ground.type = high
- ground.slidetime = 17
- ground.velocity = -12.3
- air.velocity = -3.5,-6
- air.fall = 1
- fall.recover.time = 60
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;-------------------Jumping weak punch
- [Statedef 600]
- type = A
- movetype = A
- physics = A
- anim = 600
- poweradd = 20
- juggle = 10
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 200,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-55
- hitsound = S210,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- [Statedef 605]
- type = A
- movetype = A
- physics = A
- juggle = 10
- anim = 605
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 200,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-55
- hitsound = S210,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- ;-------------------Jumping weak kick
- [Statedef 610]
- type = A
- movetype = A
- physics = A
- juggle = 10
- anim = 610
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-65
- hitsound = S211,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- [Statedef 615]
- type = A
- movetype = A
- physics = A
- anim = 615
- juggle = 10
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 40
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 0
- guard.sparkno = 40
- sparkxy = 0,-80
- hitsound = S211,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- ;-------------------Jumping strong punch
- [Statedef 620]
- type = A
- movetype = A
- physics = A
- anim = 620
- poweradd = 20
- juggle = 10
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- damage = 80
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-69
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- [Statedef 625]
- type = A
- movetype = A
- physics = A
- juggle = 10
- anim = 625
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 200,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- damage = 80
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-57
- hitsound = S212,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = low
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- ;-------------------Jumping strong kick
- [Statedef 630]
- type = A
- movetype = A
- physics = A
- anim = 630
- juggle = 10
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 80
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-47
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = high
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- [Statedef 635]
- type = A
- movetype = A
- physics = A
- anim = 635
- juggle = 10
- poweradd = 20
- ctrl = 0
-
- [State 600, 2]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 201,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,0
-
- [State 600, 3]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = A, NA
- damage = 80
- animtype = medium
- hitflag = MAF
- guardflag = HA
- sparkno = 2
- guard.sparkno = 40
- sparkxy = 0,-42
- hitsound = S213,0
- guardsound = S202,0
- pausetime = 11,13
- ground.type = high
- ground.slidetime = 9
- ground.hittime = 9
- ground.velocity = -6.1
- air.velocity = -3.5,-6
-
- ;---------------------Standing CD
- [Statedef 300]
- type = S
- movetype = A
- physics = S
- anim = 300
- poweradd = 50
- juggle = 10
- velset = 0
- ctrl = 0
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 1
- x = 3
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 2
- x = 1
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 3
- x = 4
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 4
- x = 8
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 5
- x = 6
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 6
- x = -7
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 7
- x = -7
-
- [State 300, pos]
- type = posadd
- trigger1 = animelem = 8
- x = -5
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = 400,1
-
- [State 200, 1]
- type = Envshake
- trigger1 = AnimElem = 5
- time = 20
- ampl = 5
- freq = 80
-
- [State 210, 2]
- type = HitDef
- trigger1 = Animelem = 5
- attr = S, NA
- damage = 100,10
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkxy = 0,-70
- hitsound = S215,0
- guardsound = S202,0
- sparkno = 2
- guard.sparkno = 40
- pausetime = 20,20
- ground.hittime = 20
- ground.type = high
- ground.slidetime = 20
- ground.velocity = -6,-4
- air.velocity = -6,-4
- air.type = high
- fall = 1
- fall.recover = 0
-
- [State 210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------Counter
- [Statedef 305]
- type = S
- movetype = A
- physics = S
- anim = 305
- poweradd = -1000
- velset = 0
- ctrl = 0
-
- [State 9520, 51]
- type = EnvColor
- trigger1 = animelem = 1
- value = 200,200,200
- time = 3
-
- [State 3050, Super B]
- type = AfterImage
- trigger1 = AnimElem = 2
- time = 2
-
- [State 3050, Super C]
- type = AfterImageTime
- trigger1 = AnimElemTime(2) >= 0
- time = 2
-
- [State 310, 1]
- type = NotHitBy
- trigger1 = 1
- value = SCA
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 400,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 201,1
-
- [State 210, 2]
- type = HitDef
- trigger1 = Animelem = 4
- attr = S, NA
- damage = 50
- animtype = hard
- hitflag = MAF
- guardflag = MA
- sparkxy = 0,-70
- sparkno = 2
- guard.sparkno = 40
- hitsound = S215,0
- guardsound = S200,2
- pausetime = 10,10
- ground.hittime = 20
- ground.type = high
- ground.slidetime = 20
- ground.velocity = -6,-4
- air.velocity = -6,-4
- air.type = high
- fall = 1
- fall.recover = 0
-
- [State 210, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------Jumping CD
- [Statedef 640]
- type = A
- movetype = A
- physics = A
- anim = 640
- poweradd = 50
- juggle = 10
- ctrl = 0
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = 400,1
-
- [State 200, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 201,1
-
- [State 210, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- damage = 100,10
- animtype = hard
- hitflag = MAF
- guardflag = HA
- sparkxy = 0,-60
- hitsound = S215,0
- guardsound = S200,2
- sparkno = 2
- guard.sparkno = 40
- pausetime = 14,20
- ground.hittime = 20
- ground.type = high
- ground.slidetime = 20
- ground.velocity = -6,-4
- air.velocity = -6,-4
- air.type = high
- fall = 1
- fall.recover = 0