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Text File  |  1996-12-21  |  34.2 KB  |  1,563 lines

  1. ; Command file for David Demianoff 's Iron Andy Bogard 2001
  2. ; Please don't edit, thanks
  3. ;
  4. ;-| Super Motions |--------------------------------------------------------
  5. [Command]
  6. name = "AI_1"
  7. command = ~D, DF, F, D, DF, F, s
  8. time = 1
  9.  
  10. [Command]
  11. name = "AI_2"
  12. command = U,D,F,F,B,F
  13. time = 1
  14.  
  15. [Command]
  16. name = "AI_3"
  17. command = U,D,F,F,B,D
  18. time = 1
  19.  
  20. [Command]
  21. name = "AI_4"
  22. command = U,D,F,F,B,U
  23. time = 1
  24.  
  25. [Command]
  26. name = "AI_5"
  27. command = U,D,F,F,U,B
  28. time = 1
  29.  
  30. [Command]
  31. name = "AI_6"
  32. command = U,D,F,F,D,B
  33. time = 1
  34.  
  35. [Command]
  36. name = "AI_7"
  37. command = U,D,F,F,F,B
  38. time = 1
  39.  
  40. [Command]
  41. name = "AI_8"
  42. command = D,D,F,F,D,B
  43. time = 1
  44.  
  45. [Command]
  46. name = "AI_9"
  47. command = D,D,F,F,F,B
  48. time = 1
  49.  
  50. [Command]
  51. name = "AI_10"
  52. command = a+b+x+y+c+z+s
  53. time = 1
  54.  
  55. [Command]
  56. name = "AI_11"
  57. command = U,D,F,F,B,B
  58. time = 1
  59.  
  60. [Command]
  61. name = "AI_12"
  62. command = U,D,F,F,B,F
  63. time = 1
  64.  
  65. [Command]
  66. name = "AI_13"
  67. command = U,D,F,F,B,D
  68. time = 1
  69.  
  70. [Command]
  71. name = "AI_14"
  72. command = U,D,F,F,B,U
  73. time = 1
  74.  
  75. [Command]
  76. name = "AI_15"
  77. command = U,D,F,F,U,B
  78. time = 1
  79.  
  80. [Command]
  81. name = "AI_16"
  82. command = U,D,F,F,D,B
  83. time = 1
  84.  
  85. [Command]
  86. name = "AI_17"
  87. command = U,D,F,F,F,B
  88. time = 1
  89.  
  90. [Command]
  91. name = "AI_18"
  92. command = D,D,F,F,D,B
  93. time = 1
  94.  
  95. [Command]
  96. name = "AI_19"
  97. command = D,D,F,F,F,B
  98. time = 1
  99.  
  100. [Command]
  101. name = "AI_20"
  102. command = a+b+x+y+c+z+s
  103. time = 1
  104.  
  105. ;-| Super Motions |--------------------------------------------------------
  106. [Command]
  107. name = "reppadan"
  108. command = ~D, DB, B, DB, F, a
  109. time = 30
  110.  
  111. [Command]
  112. name = "reppadan2"
  113. command = ~D, DB, B, DB, F, b
  114. time = 30
  115.  
  116. [Command]
  117. name = "reppadan3"
  118. command = ~D, DB, B, DB, F, a+b
  119. time = 30
  120.  
  121. [Command]
  122. name = "97dm"
  123. command = ~D, DF, F, D, DF, F, x+y
  124. time = 30
  125.  
  126. [Command]
  127. name = "3dsdm"
  128. command = ~D, DB, B, DB, F, x+y
  129. time = 30
  130.  
  131. [Command]
  132. name = "hsdm"
  133. command = ~F, D, B, F, D, B, b+y
  134. time = 30
  135.  
  136. ;-| Special Motions |------------------------------------------------------
  137. [Command]
  138. name = "shoken"
  139. command = ~D, DB, B, x
  140. time = 20
  141.  
  142. [Command]
  143. name = "gekishoken"
  144. command = ~D, DB, B, y
  145. time = 20
  146.  
  147. [Command]
  148. name = "kuhadan1"
  149. command = ~B, DB, D, DF, F, a
  150. time = 20
  151.  
  152. [Command]
  153. name = "kuhadan2"
  154. command = ~B, DB, D, DF, F, b
  155. time = 20
  156.  
  157. [Command]
  158. name = "shoryudan1"
  159. command = ~F, D, DF, x
  160. time = 15
  161.  
  162. [Command]
  163. name = "shoryudan2"
  164. command = ~F, D, DF, y
  165. time = 15
  166.  
  167. [Command]
  168. name = "gekiheki1"
  169. command = ~B, DB, D, DF, F, x
  170. time = 20
  171.  
  172. [Command]
  173. name = "gekiheki2"
  174. command = ~B, DB, D, DF, F, y
  175. time = 20
  176.  
  177. [Command]
  178. name = "zaneiken1"
  179. command = ~DB, F, x
  180. time = 15
  181.  
  182. [Command]
  183. name = "zaneiken2"
  184. command = ~DB, F, y
  185. time = 15
  186.  
  187. [Command]
  188. name = "QCF_P"
  189. command = ~D, DF, F, x
  190. time = 30
  191.  
  192. [Command]
  193. name = "QCF_P"
  194. command = ~D, DF, F, y
  195. time = 30
  196.  
  197. [command]
  198. name = "abise"
  199. command = ~B, D, DB, a
  200. time = 20
  201.  
  202. [command]
  203. name = "abise"
  204. command = ~B, D, DB, b
  205. time = 20
  206.  
  207. [Command]
  208. name = "genei1"
  209. command = ~D, DF, F, a
  210. time = 20
  211.  
  212. [Command]
  213. name = "genei2"
  214. command = ~D, DF, F, b
  215. time = 20
  216.  
  217. ;-| Double Tap |-----------------------------------------------------------
  218. [Command]
  219. name = "FF"
  220. command = F, F
  221. time = 10
  222.  
  223. [Command]
  224. name = "BB"
  225. command = B, B
  226. time = 10
  227.  
  228. ;-| 2/3 Button Combination |-----------------------------------------------
  229. [Command]
  230. name = "recovery"
  231. command = x+y
  232. time = 1
  233.  
  234. [Command]
  235. name = "recovery"
  236. command = c
  237. time = 1
  238.  
  239. [Command]
  240. name = "mai"
  241. command = a+y
  242. time = 1
  243.  
  244. [Command]
  245. name = "cd"
  246. command = b+y
  247. time = 1
  248.  
  249. [Command]
  250. name = "ab"
  251. command = a+x
  252. time = 1
  253.  
  254. [Command]
  255. name = "abc"
  256. command = a+y+x
  257. time = 1
  258.  
  259. ;-| Dir + Button |---------------------------------------------------------
  260. [Command]
  261. name = "down_a"
  262. command = /$D,a
  263. time = 1
  264.  
  265. [Command]
  266. name = "down_b"
  267. command = /$D,b
  268. time = 1
  269.  
  270. ;-| Single Button |---------------------------------------------------------
  271. [Command]
  272. name = "a"
  273. command = a
  274. time = 1
  275.  
  276. [Command]
  277. name = "b"
  278. command = b
  279. time = 1
  280.  
  281. [Command]
  282. name = "c"
  283. command = c
  284. time = 1
  285.  
  286. [Command]
  287. name = "hold_a"
  288. command = /$a
  289. time = 1
  290.  
  291. [Command]
  292. name = "hold_b"
  293. command = /$b
  294. time = 1
  295.  
  296. [Command]
  297. name = "hold_c"
  298. command = /$c
  299. time = 1
  300.  
  301. [Command]
  302. name = "hold_x"
  303. command = /$x
  304. time = 1
  305.  
  306. [Command]
  307. name = "hold_y"
  308. command = /$y
  309. time = 1
  310.  
  311. [Command]
  312. name = "hold_z"
  313. command = /$z
  314. time = 1
  315.  
  316. [Command]
  317. name = "x"
  318. command = x
  319. time = 1
  320.  
  321. [Command]
  322. name = "y"
  323. command = y
  324. time = 1
  325.  
  326. [Command]
  327. name = "z"
  328. command = z
  329. time = 1
  330.  
  331. [Command]
  332. name = "start"
  333. command = s
  334. time = 1
  335.  
  336. [Command]
  337. name = "down"
  338. command = ~D
  339. time = 1
  340.  
  341. [Command]
  342. name = "down"
  343. command = ~DF
  344. time = 1
  345.  
  346. ;-| Hold Dir |--------------------------------------------------------------
  347. [Command]
  348. name = "holdfwd";Required (do not remove)
  349. command = /$F
  350. time = 1
  351.  
  352. [Command]
  353. name = "holdback";Required (do not remove)
  354. command = /$B
  355. time = 1
  356.  
  357. [Command]
  358. name = "holdup" ;Required (do not remove)
  359. command = /$U
  360. time = 1
  361.  
  362. [Command]
  363. name = "holddown";Required (do not remove)
  364. command = /$D
  365. time = 1
  366.  
  367. [Command]
  368. name = "holddownfwd";Required (do not remove)
  369. command = /$DF
  370. time = 1
  371.  
  372. [Command]
  373. name = "longjump"
  374. command = ~D, $U
  375. time = 11
  376.  
  377. [Statedef -1]
  378.  
  379. ;---------------------------------------------------------------------------
  380. ;---------------------------------------------------------------------------
  381. ;--------------------------------------------------------------------------- 
  382. ;---------------------------------------------------------------------------
  383. ;---------------------------------------------------------------------------
  384. ;---------------------------------------------------------------------------
  385. ;Hidden SDM
  386. [State -1,]
  387. type = ChangeState
  388. value = 3500
  389. triggerall = var(9) != 1
  390. triggerall = command = "hsdm"
  391. triggerall = power >= 2000
  392. ;triggerall = life <= 500
  393. triggerall = var(15) != 0
  394. trigger1 = statetype != A
  395. trigger1 = ctrl = 1
  396. trigger2 = stateno = 205 || stateno = 215
  397. trigger2 = movecontact
  398. trigger3 = stateno = 225 || stateno = 400
  399. trigger3 = movecontact
  400. trigger4 = stateno = 410 || stateno = 420
  401. trigger4 = movecontact
  402. trigger5 = stateno = 430 || stateno = 440
  403. trigger5 = movecontact
  404. trigger6 = stateno = 300 || stateno = 365
  405. trigger6 = movecontact
  406.  
  407. ;Shou reppa dan (SDM)
  408. [State -1,]
  409. type = ChangeState
  410. value = 3380
  411. triggerall = var(9) != 1
  412. triggerall = command = "reppadan3"
  413. triggerall = power >= 2000
  414. trigger1 = statetype != A
  415. trigger1 = ctrl = 1
  416. trigger2 = stateno = 205 || stateno = 215
  417. trigger2 = movecontact
  418. trigger3 = stateno = 225 || stateno = 400
  419. trigger3 = movecontact
  420. trigger4 = stateno = 410 || stateno = 420
  421. trigger4 = movecontact
  422. trigger5 = stateno = 430 || stateno = 440
  423. trigger5 = movecontact
  424. trigger6 = stateno = 300 || stateno = 365
  425. trigger6 = movecontact
  426. trigger7 = stateno = 1510
  427. trigger8 = stateno = 101
  428.  
  429. ;Shou reppa dan (strong)
  430. [State -1,]
  431. type = ChangeState
  432. value = 3350
  433. triggerall = var(9) != 1
  434. triggerall = command = "reppadan2"
  435. triggerall = power >= 1000
  436. trigger1 = statetype != A
  437. trigger1 = ctrl = 1
  438. trigger2 = stateno = 205 || stateno = 215
  439. trigger2 = movecontact
  440. trigger3 = stateno = 225 || stateno = 400
  441. trigger3 = movecontact
  442. trigger4 = stateno = 410 || stateno = 420
  443. trigger4 = movecontact
  444. trigger5 = stateno = 430 || stateno = 440
  445. trigger5 = movecontact
  446. trigger6 = stateno = 300 || stateno = 365
  447. trigger6 = movecontact
  448. trigger8 = stateno = 101
  449. trigger9 = stateno = 1510
  450.  
  451. ;Shou reppa dan (weak)
  452. [State -1,]
  453. type = ChangeState
  454. value = 3300
  455. triggerall = var(9) != 1
  456. triggerall = command = "reppadan"
  457. triggerall = power >= 1000
  458. trigger1 = statetype != A
  459. trigger1 = ctrl = 1
  460. trigger2 = stateno = 205 || stateno = 215
  461. trigger2 = movecontact
  462. trigger3 = stateno = 225 || stateno = 400
  463. trigger3 = movecontact
  464. trigger4 = stateno = 410 || stateno = 420
  465. trigger4 = movecontact
  466. trigger5 = stateno = 430 || stateno = 440
  467. trigger5 = movecontact
  468. trigger6 = stateno = 300 || stateno = 365
  469. trigger6 = movecontact
  470. trigger8 = stateno = 101
  471.  
  472. ;Ryusei ken (?) from Kof97
  473. [State -1,]
  474. type = ChangeState
  475. value = 3200
  476. triggerall = var(9) != 1
  477. triggerall = command = "97dm"
  478. triggerall = power >= 2000
  479. trigger1 = statetype != A
  480. trigger1 = ctrl = 1
  481. trigger2 = stateno = 205 || stateno = 215
  482. trigger2 = movecontact
  483. trigger3 = stateno = 225 || stateno = 400
  484. trigger3 = movecontact
  485. trigger4 = stateno = 410 || stateno = 420
  486. trigger4 = movecontact
  487. trigger5 = stateno = 430 || stateno = 440
  488. trigger5 = movecontact
  489. trigger6 = stateno = 300 || stateno = 365
  490. trigger6 = movecontact
  491. trigger7 = stateno = 1510
  492. trigger8 = stateno = 101
  493.  
  494. ;ZANTETSU
  495. [State -1,]
  496. type = ChangeState
  497. value = 3100
  498. triggerall = var(9) != 1
  499. triggerall = command = "3dsdm"
  500. triggerall = power >= 2000
  501. trigger1 = statetype != A
  502. trigger1 = ctrl = 1
  503. trigger2 = stateno = 205 || stateno = 215
  504. trigger2 = movecontact
  505. trigger3 = stateno = 225 || stateno = 400
  506. trigger3 = movecontact
  507. trigger4 = stateno = 410 || stateno = 420
  508. trigger4 = movecontact
  509. trigger5 = stateno = 430 || stateno = 440
  510. trigger5 = movecontact
  511. trigger6 = stateno = 300 || stateno = 365
  512. trigger6 = movecontact
  513. trigger7 = stateno = 1510
  514. trigger8 = stateno = 101
  515.  
  516. ;Gen'ei shiranui STRONG
  517. [State -1,]
  518. type = ChangeState
  519. value = 1701
  520. triggerall = var(9) != 1
  521. triggerall = command = "genei2"
  522. trigger1 = statetype = A
  523. trigger1 = ctrl = 1
  524. trigger2 = stateno = 600 || stateno = 605
  525. trigger2 = movecontact
  526. trigger3 = stateno = 610 || stateno = 615
  527. trigger3 = movecontact
  528. trigger4 = stateno = 620 || stateno = 625
  529. trigger4 = movecontact
  530. trigger5 = stateno = 630 || stateno = 635
  531. trigger5 = movecontact
  532. trigger6 = stateno = 242
  533. trigger6 = movecontact
  534.  
  535. ;Gen'ei shiranui WEAK
  536. [State -1,]
  537. type = ChangeState
  538. value = 1700
  539. triggerall = var(9) != 1
  540. triggerall = command = "genei1"
  541. trigger1 = statetype = A
  542. trigger1 = ctrl = 1
  543. trigger2 = stateno = 600 || stateno = 605
  544. trigger2 = movecontact
  545. trigger3 = stateno = 610 || stateno = 615
  546. trigger3 = movecontact
  547. trigger4 = stateno = 620 || stateno = 625
  548. trigger4 = movecontact
  549. trigger5 = stateno = 630 || stateno = 635
  550. trigger5 = movecontact
  551. trigger6 = stateno = 242
  552. trigger6 = movecontact
  553.  
  554. ;Shoryudan strong
  555. [State -1,]
  556. type = ChangeState
  557. value = 1605
  558. triggerall = var(9) != 1
  559. triggerall = command = "shoryudan2"
  560. trigger1 = statetype != A
  561. trigger1 = ctrl = 1
  562. trigger2 = stateno = 205 || stateno = 215
  563. trigger2 = movecontact
  564. trigger3 = stateno = 225 || stateno = 400
  565. trigger3 = movecontact
  566. trigger4 = stateno = 410 || stateno = 420
  567. trigger4 = movecontact
  568. trigger5 = stateno = 430 || stateno = 440
  569. trigger5 = movecontact
  570. trigger6 = stateno = 300 || stateno = 365
  571. trigger6 = movecontact
  572. trigger7 = stateno = 101
  573. trigger8 = stateno = 1400
  574. trigger8 = time >= 35
  575. trigger8 = var(15) != 0
  576.  
  577. ;Shoryudan
  578. [State -1,]
  579. type = ChangeState
  580. value = 1600
  581. triggerall = var(9) != 1
  582. triggerall = command = "shoryudan1"
  583. trigger1 = statetype != A
  584. trigger1 = ctrl = 1
  585. trigger2 = stateno = 205 || stateno = 215
  586. trigger2 = movecontact
  587. trigger3 = stateno = 225 || stateno = 400
  588. trigger3 = movecontact
  589. trigger4 = stateno = 410 || stateno = 420
  590. trigger4 = movecontact
  591. trigger5 = stateno = 430 || stateno = 440
  592. trigger5 = movecontact
  593. trigger6 = stateno = 300 || stateno = 365
  594. trigger6 = movecontact
  595. trigger7 = stateno = 101
  596. trigger8 = stateno = 1400
  597. trigger8 = time >= 35
  598. trigger8 = var(15) != 0
  599.  
  600. ;Gekiheki Haisui Shou (strong)
  601. [State -1,]
  602. type = ChangeState
  603. value = 1305
  604. triggerall = var(9) != 1
  605. triggerall = command = "gekiheki2"
  606. triggerall = p2bodydist x <= 40
  607. triggerall = p2statetype != A
  608. triggerall = p2statetype != L
  609. triggerall = p2stateno != 5120
  610. trigger1 = statetype != A
  611. trigger1 = ctrl = 1
  612. trigger2 = stateno = 205 || stateno = 215
  613. trigger2 = movecontact
  614. trigger3 = stateno = 225 || stateno = 400
  615. trigger3 = movecontact
  616. trigger4 = stateno = 410 || stateno = 420
  617. trigger4 = movecontact
  618. trigger5 = stateno = 430 || stateno = 440
  619. trigger5 = movecontact
  620. trigger6 = stateno = 300 || stateno = 365
  621. trigger6 = movecontact
  622. trigger7 = stateno = 101
  623.  
  624. ;Gekiheki Haisui Shou (weak)
  625. [State -1,]
  626. type = ChangeState
  627. value = 1300
  628. triggerall = var(9) != 1
  629. triggerall = command = "gekiheki1"
  630. triggerall = p2bodydist x <= 40
  631. triggerall = p2statetype != A
  632. triggerall = p2statetype != L
  633. triggerall = p2stateno != 5120
  634. trigger1 = statetype != A
  635. trigger1 = ctrl = 1
  636. trigger2 = stateno = 205 || stateno = 215
  637. trigger2 = movecontact
  638. trigger3 = stateno = 225 || stateno = 400
  639. trigger3 = movecontact
  640. trigger4 = stateno = 410 || stateno = 420
  641. trigger4 = movecontact
  642. trigger5 = stateno = 430 || stateno = 440
  643. trigger5 = movecontact
  644. trigger6 = stateno = 300 || stateno = 365
  645. trigger6 = movecontact
  646. trigger7 = stateno = 101
  647.  
  648. ;Zan ei ken strong
  649. [State -1,]
  650. type = ChangeState
  651. value = 1505
  652. triggerall = var(9) != 1
  653. triggerall = command = "zaneiken2"
  654. trigger1 = statetype != A
  655. trigger1 = ctrl = 1
  656. trigger2 = stateno = 205 || stateno = 215
  657. trigger2 = movecontact
  658. trigger3 = stateno = 225 || stateno = 400
  659. trigger3 = movecontact
  660. trigger4 = stateno = 410 || stateno = 420
  661. trigger4 = movecontact
  662. trigger5 = stateno = 430 || stateno = 440
  663. trigger5 = movecontact
  664. trigger6 = stateno = 300 || stateno = 365
  665. trigger6 = movecontact
  666. trigger7 = stateno = 101
  667. trigger8 = stateno = 1400
  668. trigger8 = time >= 35
  669. trigger8 = var(15) != 0
  670.  
  671. ;Zan ei ken weak
  672. [State -1,]
  673. type = ChangeState
  674. value = 1500
  675. triggerall = var(9) != 1
  676. triggerall = command = "zaneiken1"
  677. trigger1 = statetype != A
  678. trigger1 = ctrl = 1
  679. trigger2 = stateno = 205 || stateno = 215
  680. trigger2 = movecontact
  681. trigger3 = stateno = 225 || stateno = 400
  682. trigger3 = movecontact
  683. trigger4 = stateno = 410 || stateno = 420
  684. trigger4 = movecontact
  685. trigger5 = stateno = 430 || stateno = 440
  686. trigger5 = movecontact
  687. trigger6 = stateno = 300 || stateno = 365
  688. trigger6 = movecontact
  689. trigger7 = stateno = 101
  690. trigger8 = stateno = 1400
  691. trigger8 = time >= 35
  692. trigger8 = var(15) != 0
  693.  
  694. ;Yami Abise Geri
  695. [State -1,]
  696. type = ChangeState
  697. value = 1400
  698. triggerall = var(9) != 1
  699. triggerall = command = "abise"
  700. trigger1 = statetype != A
  701. trigger1 = ctrl = 1
  702. trigger2 = stateno = 205 || stateno = 215
  703. trigger2 = movecontact
  704. trigger3 = stateno = 225 || stateno = 400
  705. trigger3 = movecontact
  706. trigger4 = stateno = 410 || stateno = 420
  707. trigger4 = movecontact
  708. trigger5 = stateno = 430 || stateno = 440
  709. trigger5 = movecontact
  710. trigger6 = stateno = 300 || stateno = 365
  711. trigger6 = movecontact
  712. trigger7 = stateno = 101
  713.  
  714. ;Ku ha dan (strong)
  715. [State -1,]
  716. type = ChangeState
  717. value = 1220
  718. triggerall = var(9) != 1
  719. triggerall = command = "kuhadan2"
  720. trigger1 = statetype != A
  721. trigger1 = ctrl = 1
  722. trigger2 = stateno = 205 || stateno = 215
  723. trigger2 = movecontact
  724. trigger3 = stateno = 225 || stateno = 400
  725. trigger3 = movecontact
  726. trigger4 = stateno = 410 || stateno = 420
  727. trigger4 = movecontact
  728. trigger5 = stateno = 430 || stateno = 440
  729. trigger5 = movecontact
  730. trigger6 = stateno = 300 || stateno = 365
  731. trigger6 = movecontact
  732. trigger7 = stateno = 101
  733. trigger8 = stateno = 1400
  734. trigger8 = time >= 35
  735. trigger8 = var(15) != 0
  736.  
  737. ;Ku ha dan (weak)
  738. [State -1,]
  739. type = ChangeState
  740. value = 1200
  741. triggerall = var(9) != 1
  742. triggerall = command = "kuhadan1"
  743. trigger1 = statetype != A
  744. trigger1 = ctrl = 1
  745. trigger2 = stateno = 205 || stateno = 215
  746. trigger2 = movecontact
  747. trigger3 = stateno = 225 || stateno = 400
  748. trigger3 = movecontact
  749. trigger4 = stateno = 410 || stateno = 420
  750. trigger4 = movecontact
  751. trigger5 = stateno = 430 || stateno = 440
  752. trigger5 = movecontact
  753. trigger6 = stateno = 300 || stateno = 365
  754. trigger6 = movecontact
  755. trigger7 = stateno = 101
  756. trigger8 = stateno = 1400
  757. trigger8 = time >= 35
  758. trigger8 = var(15) != 0
  759.  
  760. ;Geki Hi sho ken
  761. [State -1,]
  762. type = ChangeState
  763. value = 1100
  764. triggerall = var(9) != 1
  765. triggerall = command = "gekishoken"
  766. trigger1 = statetype != A
  767. trigger1 = ctrl = 1
  768. trigger2 = stateno = 205 || stateno = 215
  769. trigger2 = movecontact
  770. trigger3 = stateno = 225 || stateno = 400
  771. trigger3 = movecontact
  772. trigger4 = stateno = 410 || stateno = 420
  773. trigger4 = movecontact
  774. trigger5 = stateno = 430 || stateno = 440
  775. trigger5 = movecontact
  776. trigger6 = stateno = 300 || stateno = 365
  777. trigger6 = movecontact
  778. trigger7 = stateno = 101
  779. trigger8 = stateno = 1400
  780. trigger8 = time >= 35
  781. trigger8 = var(15) != 0
  782.  
  783. ;Hi sho ken
  784. [State -1,]
  785. type = ChangeState
  786. value = 1000
  787. triggerall = var(9) != 1
  788. triggerall = command = "shoken"
  789. trigger1 = statetype != A
  790. trigger1 = ctrl = 1
  791. trigger2 = stateno = 205 || stateno = 215
  792. trigger2 = movecontact
  793. trigger3 = stateno = 225 || stateno = 400
  794. trigger3 = movecontact
  795. trigger4 = stateno = 410 || stateno = 420
  796. trigger4 = movecontact
  797. trigger5 = stateno = 430 || stateno = 440
  798. trigger5 = movecontact
  799. trigger6 = stateno = 300 || stateno = 365
  800. trigger6 = movecontact
  801. trigger7 = stateno = 101
  802. trigger8 = stateno = 1400
  803. trigger8 = time >= 35
  804. trigger8 = var(15) != 0
  805.  
  806. ;Run Fwd
  807. [State -1, Run Fwd]
  808. type = ChangeState
  809. value = 100
  810. triggerall = var(9) != 1
  811. trigger1 = command = "FF"
  812. trigger1 = statetype = S
  813. trigger1 = ctrl
  814.  
  815. ;---------------------------------------------------------------------------
  816. ;Run Back
  817. [State -1, Run Back]
  818. type = ChangeState
  819. value = 105
  820. trigger1 = command = "BB"
  821. trigger1 = statetype = S
  822. trigger1 = ctrl
  823.  
  824. ;Steroid mode
  825. [State -1]
  826. type = ChangeState
  827. value = 320
  828. triggerall = statetype != A
  829. triggerall = Power >= 1000
  830. triggerall = ctrl = 1
  831. triggerall = var(15) = 0
  832. trigger1 = command = "hold_z"
  833. trigger1 = command = "hold_c"
  834. trigger2 = command = "hold_a"
  835. trigger2 = command = "hold_b"
  836. trigger2 = command = "hold_y"
  837.  
  838. ;Throw 1
  839. [State -1]
  840. type = ChangeState
  841. value = 800
  842. triggerall = command = "y"
  843. triggerall = command = "holdfwd" || command = "holdback"
  844. triggerall = command != "holddown"
  845. trigger1 = statetype = S
  846. trigger1 = stateno != 100
  847. trigger1 = p2bodydist x < 20
  848. trigger1 = p2statetype != A
  849. trigger1 = p2movetype != H
  850. trigger1 = p2stateno != 5120
  851. trigger1 = ctrl
  852.  
  853. ;Throw 2
  854. [State -1]
  855. type = ChangeState
  856. value = 801
  857. triggerall = command = "b"
  858. triggerall = command = "holdfwd" || command = "holdback"
  859. triggerall = command != "holddown"
  860. trigger1 = statetype = S
  861. trigger1 = stateno != 100
  862. trigger1 = p2bodydist x < 20
  863. trigger1 = p2statetype != A
  864. trigger1 = p2movetype != H
  865. trigger1 = p2stateno != 5120
  866. trigger1 = ctrl
  867.  
  868. ;Counter
  869. [State -1]
  870. type = ChangeState
  871. value = 305
  872. triggerall = var(9) != 1
  873. triggerall = command = "cd" ^^ command = "z"
  874. trigger1 = (stateno = 150 || stateno = 151) && power >= 1000
  875.  
  876. ; Power charge
  877. [State -1]
  878. type = ChangeState
  879. value = 310
  880. triggerall = statetype = S
  881. triggerall = Power < 3000
  882. triggerall = ctrl = 1
  883. trigger1 = command = "hold_x"
  884. trigger1 = command = "hold_y"
  885. trigger1 = command = "hold_a"
  886.  
  887. ; Call Mai
  888. [State -1]
  889. type = ChangeState
  890. value = 6000
  891. triggerall = NumHelper(6000) = 0
  892. triggerall = power >= 1000
  893. trigger1 = command = "mai"
  894. trigger1 = statetype != A && ctrl
  895.  
  896. ; Taunt
  897. [State -1]
  898. type = ChangeState
  899. value = 195
  900. triggerall = var(9) != 1
  901. trigger1 = command = "start"
  902. trigger1 = Vel X = 0
  903. trigger1 = stateno != 195
  904. trigger1 = statetype = S
  905. trigger1 = ctrl = 1
  906.  
  907. ;---------------------------------------------------------------------
  908. ;-----------------------------------------DODGE
  909. ;---------------------------------------------------------------------
  910. ; Dodge (from 94/95 & 97/98 v. extra)
  911. [State -1]
  912. type = ChangeState
  913. value = 350
  914. triggerall = var(9) != 1
  915. triggerall = command = "ab" ^^ command = "c"
  916. triggerall = command != "holdfwd"
  917. triggerall = command != "holdback"
  918. trigger1 = statetype = S
  919. trigger1 = ctrl
  920.  
  921. ; Dodge forward (Kof99)
  922. [State -1]
  923. type = ChangeState
  924. value = 355
  925. triggerall = var(9) != 1
  926. triggerall = command = "ab" ^^ command = "c"
  927. triggerall = command = "holdfwd"
  928. triggerall = command != "holdback"
  929. trigger1 = statetype = S
  930. trigger1 = ctrl
  931. trigger2 = stateno = 101
  932.  
  933. ; Dodge backward (Kof98)
  934. [State -1]
  935. type = ChangeState
  936. value = 360
  937. triggerall = var(9) != 1
  938. triggerall = command = "ab" ^^ command = "c"
  939. triggerall = command = "holdback"
  940. trigger1 = statetype = S
  941. trigger1 = ctrl
  942. trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
  943.  
  944.  Dodge forward 98(after dodge forward 99)
  945. [State -1]
  946. type = ChangeState
  947. value = 361
  948. triggerall = var(9) != 1
  949. triggerall = command = "ab" ^^ command = "c"
  950. trigger1 = stateno = 355
  951. trigger1 = AnimElem = 3, >= 1
  952. trigger2 = (stateno = 150 || stateno = 151) && power >= 1000
  953.  
  954. ; Dodge attack (after dodge and dodge forward 99)
  955. [State -1]
  956. type = ChangeState
  957. value = 365
  958. trigger1 = command = "a" || command = "b" || command = "x" || command = "y"
  959. trigger1 = stateno = 350
  960. trigger1 = AnimElem = 2, >= 1
  961. trigger2 = command = "a" || command = "b" || command = "x" || command = "y"
  962. trigger2 = stateno = 355
  963. trigger2 = AnimElem = 2, >= 1
  964.  
  965. ;---------------------------------------------------------------------------
  966. ;Standing CD
  967. [State -1]
  968. type = ChangeState
  969. value = 300
  970. triggerall = var(9) != 1
  971. triggerall = command = "cd" ^^ command = "z"
  972. trigger1 = statetype != A
  973. trigger1 = ctrl
  974.  
  975. ;Aerial CD
  976. [State -1]
  977. type = ChangeState
  978. value = 640
  979. triggerall = command = "cd" ^^ command = "z"
  980. trigger1 = statetype = A
  981. trigger1 = ctrl
  982. ;---------------------------------------------------------------------------
  983. ;===========================================================================
  984. ;---------------------------------------------------------------------------
  985. ;Standing Weak punch
  986. [State -1,]
  987. type = ChangeState
  988. value = 200
  989. triggerall = command = "x"
  990. triggerall = command != "holddown"
  991. triggerall = p2bodydist x > 24
  992. trigger1 = statetype = S
  993. trigger1 = ctrl
  994. trigger2 = stateno = 52
  995. trigger2 = animelem = 1, >= 1
  996. trigger3 = stateno = 101
  997.  
  998. ;Standing Close weak punch
  999. [State -1]
  1000. type = ChangeState
  1001. value = 205
  1002. triggerall = command = "x"
  1003. triggerall = command != "holddown"
  1004. trigger1 = statetype = S
  1005. trigger1 = ctrl
  1006. trigger2 = stateno = 52
  1007. trigger2 = animelem = 1, >= 1
  1008. trigger3 = stateno = 101
  1009.  
  1010. ;---------------------------------------------------------------------------
  1011. ;Standing Weak Kick
  1012. [State -1]
  1013. type = ChangeState
  1014. value = 210
  1015. triggerall = command = "a"
  1016. triggerall = command != "holddown"
  1017. triggerall = command != "holdfwd"
  1018. triggerall = p2bodydist x > 24
  1019. trigger1 = statetype = S
  1020. trigger1 = ctrl
  1021. trigger2 = stateno = 52
  1022. trigger2 = animelem = 1, >= 1
  1023.  
  1024. ;Standing Close Weak Kick
  1025. [State -1]
  1026. type = ChangeState
  1027. value = 215
  1028. triggerall = command = "a"
  1029. triggerall = command != "holddown"
  1030. triggerall = command != "holdfwd"
  1031. trigger1 = statetype = S
  1032. trigger1 = ctrl
  1033. trigger2 = stateno = 52
  1034. trigger2 = animelem = 1, >= 1
  1035.  
  1036. ;Standing Forward + B
  1037. [State -1,]
  1038. type = ChangeState
  1039. value = 240
  1040. triggerall = command = "a"
  1041. triggerall = var(9) = 0
  1042. triggerall = command != "holddown"
  1043. triggerall = command = "holdfwd"
  1044. trigger1 = statetype = S
  1045. trigger1 = ctrl
  1046. trigger2 = stateno = 101
  1047.  
  1048. ;Standing Forward + B
  1049. [State -1,]
  1050. type = ChangeState
  1051. value = 242
  1052. triggerall = command = "a"
  1053. triggerall = var(9) = 0
  1054. triggerall = command != "holddown"
  1055. triggerall = command = "holdfwd"
  1056. trigger1 = stateno = 205 || stateno = 215
  1057. trigger1 = movecontact
  1058. trigger2 = stateno = 225 || stateno = 400
  1059. trigger2 = movecontact
  1060. trigger3 = stateno = 410 || stateno = 420
  1061. trigger3 = movecontact
  1062. trigger4 = stateno = 430
  1063. trigger4 = movecontact
  1064.  
  1065. ;---------------------------------------------------------------------------
  1066. ;Standing Hard punch
  1067. [State -1]
  1068. type = ChangeState
  1069. value = 220
  1070. triggerall = command = "y"
  1071. triggerall = command != "holddown"
  1072. triggerall = p2bodydist x > 24
  1073. trigger1 = statetype = S
  1074. trigger1 = ctrl
  1075. trigger2 = stateno = 52
  1076. trigger2 = animelem = 1, >= 1
  1077. trigger3 = stateno = 101
  1078.  
  1079. ;Standing Close Hard punch
  1080. [State -1]
  1081. type = ChangeState
  1082. value = 225
  1083. triggerall = command = "y"
  1084. triggerall = command != "holddown"
  1085. trigger1 = statetype = S
  1086. trigger1 = ctrl
  1087. trigger2 = stateno = 52
  1088. trigger2 = animelem = 1, >= 1
  1089. trigger3 = stateno = 101
  1090.  
  1091. ;---------------------------------------------------------------------------
  1092. ;Standing Hard Kick
  1093. [State -1]
  1094. type = ChangeState
  1095. value = 230
  1096. triggerall = command = "b"
  1097. triggerall = var(9) = 0
  1098. triggerall = command != "holddown"
  1099. triggerall = p2bodydist x > 24
  1100. trigger1 = statetype = S
  1101. trigger1 = ctrl
  1102. trigger2 = stateno = 52
  1103. trigger2 = animelem = 1, >= 1
  1104. trigger3 = stateno = 101
  1105.  
  1106. ;Standing Close Hard Kick
  1107. [State -1]
  1108. type = ChangeState
  1109. value = 235
  1110. triggerall = command = "b"
  1111. triggerall = var(9) = 0
  1112. triggerall = command != "holddown"
  1113. trigger1 = statetype = S
  1114. trigger1 = ctrl
  1115. trigger2 = stateno = 52
  1116. trigger2 = animelem = 1, >= 1
  1117. trigger3 = stateno = 101
  1118.  
  1119. ;---------------------------------------------------------------------------
  1120. ;Crouching Weak punch
  1121. [State -1]
  1122. type = ChangeState
  1123. value = 400
  1124. triggerall = command = "x"
  1125. triggerall = command = "holddown"
  1126. triggerall = command != "holdfwd"
  1127. trigger1 = statetype = C
  1128. trigger1 = ctrl
  1129. trigger2 = stateno = 410
  1130. trigger2 = movecontact
  1131.  
  1132. ;Crouching Forward + Wp
  1133. [State -1]
  1134. type = ChangeState
  1135. value = 440
  1136. triggerall = command = "x"
  1137. triggerall = command = "holddown"
  1138. triggerall = command = "holdfwd"
  1139. trigger1 = statetype = C
  1140. trigger1 = ctrl
  1141. trigger2 = stateno = 205 || stateno = 215
  1142. trigger2 = movecontact
  1143. trigger3 = stateno = 225 || stateno = 400
  1144. trigger3 = movecontact
  1145. trigger4 = stateno = 410 || stateno = 420
  1146. trigger4 = movecontact
  1147. trigger5 = stateno = 101
  1148.  
  1149. ;---------------------------------------------------------------------------
  1150. ;Crouching weak Kick
  1151. [State -1]
  1152. type = ChangeState
  1153. value = 410
  1154. triggerall = command = "a"
  1155. triggerall = command = "holddown"
  1156. trigger1 = statetype = C
  1157. trigger1 = ctrl
  1158. trigger2 = stateno = 101
  1159.  
  1160. ;---------------------------------------------------------------------------
  1161. ;Crouching hard punch
  1162. [State -1]
  1163. type = ChangeState
  1164. value = 420
  1165. triggerall = command = "y"
  1166. triggerall = command = "holddown"
  1167. trigger1 = statetype = C
  1168. trigger1 = ctrl
  1169. trigger2 = stateno = 101
  1170.  
  1171. ;---------------------------------------------------------------------------
  1172. ;Crouching hard kick
  1173. [State -1]
  1174. type = ChangeState
  1175. value = 430
  1176. triggerall = command = "b"
  1177. triggerall = command = "holddown"
  1178. trigger1 = statetype = C
  1179. trigger1 = ctrl
  1180. trigger2 = stateno = 101
  1181. ;---------------------------------------------------------------------------
  1182. ;Jumping Weak punch
  1183. [State -1]
  1184. type = ChangeState
  1185. value = 600
  1186. triggerall = command = "x"
  1187. trigger1 = statetype = A
  1188. trigger1 = ctrl
  1189. trigger1 = vel x = 0
  1190.  
  1191. ;Jumping Weak punch
  1192. [State -1]
  1193. type = ChangeState
  1194. value = 605
  1195. triggerall = command = "x"
  1196. trigger1 = statetype = A
  1197. trigger1 = ctrl
  1198. ;---------------------------------------------------------------------------
  1199. ;Jumping Kick
  1200. [State -1]
  1201. type = ChangeState
  1202. value = 610
  1203. triggerall = command = "a"
  1204. trigger1 = statetype = A
  1205. trigger1 = ctrl
  1206. trigger1 = vel x = 0
  1207.  
  1208. ;Jumping Kick
  1209. [State -1]
  1210. type = ChangeState
  1211. value = 615
  1212. triggerall = command = "a"
  1213. trigger1 = statetype = A
  1214. trigger1 = ctrl
  1215. ;---------------------------------------------------------------------------
  1216. ;Jumping strong punch
  1217. [State -1]
  1218. type = ChangeState
  1219. value = 620
  1220. triggerall = command = "y"
  1221. trigger1 = statetype = A
  1222. trigger1 = ctrl
  1223. trigger1 = vel x = 0
  1224.  
  1225. ;Jumping strong punch
  1226. [State -1]
  1227. type = ChangeState
  1228. value = 625
  1229. triggerall = command = "y"
  1230. trigger1 = statetype = A
  1231. trigger1 = ctrl
  1232.  
  1233. ;Jumping strong Kick
  1234. [State -1]
  1235. type = ChangeState
  1236. value = 630
  1237. triggerall = command = "b"
  1238. trigger1 = statetype = A
  1239. trigger1 = ctrl
  1240. trigger1 = vel x = 0
  1241.  
  1242. ;Jumping strong Kick
  1243. [State -1]
  1244. type = ChangeState
  1245. value = 635
  1246. triggerall = command = "b"
  1247. trigger1 = statetype = A
  1248. trigger1 = ctrl
  1249.  
  1250. ;-------------------------------------------------------
  1251. ;----------------------------AI-------------------------
  1252. ;-------------------------------------------------------
  1253. [State -1, ai1]
  1254. type = Varset
  1255. triggerall = var(9) != 1
  1256. triggerall = RoundState != 3
  1257. trigger1 = command = "AI_1"
  1258. trigger2 = command = "AI_2"
  1259. trigger3 = command = "AI_3"
  1260. trigger4 = command = "AI_4"
  1261. trigger5 = command = "AI_5"
  1262. trigger6 = command = "AI_6"
  1263. trigger7 = command = "AI_7"
  1264. trigger8 = command = "AI_8"
  1265. trigger9 = command = "AI_9"
  1266. trigger10 = command = "AI_10"
  1267. var(9) = 1
  1268.  
  1269. [State -1, ai2]
  1270. type = Varset
  1271. triggerall = var(9) != 1
  1272. triggerall = RoundState != 3
  1273. trigger1 = command = "AI_11"
  1274. trigger2 = command = "AI_12"
  1275. trigger3 = command = "AI_13"
  1276. trigger4 = command = "AI_14"
  1277. trigger5 = command = "AI_15"
  1278. trigger6 = command = "AI_16"
  1279. trigger7 = command = "AI_17"
  1280. trigger8 = command = "AI_18"
  1281. trigger9 = command = "AI_19"
  1282. trigger10 = command = "AI_20"
  1283. var(9) = 1
  1284.  
  1285. ;Crouching block
  1286. [State -1]
  1287. type = ChangeState
  1288. value = 152
  1289. triggerall = roundstate = 2
  1290. triggerall = p2movetype = A
  1291. triggerall = P2bodydist X <= 40
  1292. triggerall = statetype = C
  1293. triggerall = random <= 600
  1294. triggerall = var(9) = 1
  1295. trigger1 = ctrl
  1296.  
  1297. ;Block
  1298. [State -1]
  1299. type = ChangeState
  1300. value = 130
  1301. triggerall = roundstate = 2
  1302. triggerall = p2movetype = A
  1303. triggerall = P2bodydist X <= 40
  1304. triggerall = random <= 600
  1305. triggerall = statetype = S
  1306. triggerall = var(9) = 1
  1307. trigger1 = ctrl
  1308.  
  1309. ;Air block
  1310. [State -1]
  1311. type = ChangeState
  1312. value = 132
  1313. triggerall = roundstate = 2
  1314. triggerall = p2movetype = A
  1315. triggerall = P2bodydist X <= 40
  1316. triggerall = statetype = A
  1317. triggerall = random <= 600
  1318. triggerall = var(9) = 1
  1319. trigger1 = ctrl
  1320.  
  1321. ;Ku ha dan (strong)
  1322. [State -1,]
  1323. type = ChangeState
  1324. value = 1220
  1325. triggerall = roundstate = 2
  1326. triggerall = var(9) = 1
  1327. triggerall = p2bodydist x >= 150
  1328. triggerall = random <= 70
  1329. trigger1 = statetype != A
  1330. trigger1 = ctrl = 1
  1331.  
  1332. ;Long jump
  1333. [State -1,]
  1334. type = ChangeState
  1335. value = 40
  1336. triggerall = roundstate = 2
  1337. triggerall = var(9) = 1
  1338. triggerall = p2bodydist x >= 150
  1339. triggerall = random <= 100
  1340. trigger1 = statetype != A
  1341. trigger1 = ctrl = 1
  1342.  
  1343. ;Run Forward
  1344. [State -1]
  1345. type = ChangeState
  1346. value = 100
  1347. triggerall = roundstate = 2
  1348. triggerall = var(9) = 1
  1349. triggerall = p2movetype != A
  1350. triggerall = p2bodydist x >= 150
  1351. triggerall = random <= 160
  1352. trigger1 = statetype != A
  1353. trigger1 = ctrl
  1354.  
  1355. ;Zan ei ken strong
  1356. [State -1,]
  1357. type = ChangeState
  1358. value = 1505
  1359. triggerall = roundstate = 2
  1360. triggerall = var(9) = 1
  1361. triggerall = p2bodydist x = [100,150]
  1362. triggerall = random <= 150
  1363. trigger1 = statetype != A
  1364. trigger1 = ctrl = 1
  1365.  
  1366. ;Yami Abise Geri
  1367. [State -1,]
  1368. type = ChangeState
  1369. value = 1400
  1370. triggerall = roundstate = 2
  1371. triggerall = var(9) = 1
  1372. triggerall = p2bodydist x <= 50
  1373. triggerall = random <= 700
  1374. trigger1 = p2statetype = A
  1375. trigger1 = statetype != A
  1376. trigger1 = ctrl = 1
  1377.  
  1378. ;Jumping strong Kick
  1379. [State -1]
  1380. type = ChangeState
  1381. value = 635
  1382. triggerall = roundstate = 2
  1383. triggerall = var(9) = 1
  1384. triggerall = p2bodydist x <= 40
  1385. triggerall = statetype = A
  1386. trigger1 = statetype = A
  1387. trigger1 = ctrl
  1388.  
  1389. ;Forward jump
  1390. [State -1,]
  1391. type = ChangeState
  1392. value = 40
  1393. triggerall = roundstate = 2
  1394. triggerall = var(9) = 1
  1395. triggerall = p2bodydist x = [70,120]
  1396. triggerall = random <= 300
  1397. trigger1 = statetype != A
  1398. trigger1 = ctrl = 1
  1399.  
  1400. ; Dodge forward (Kof99)
  1401. [State -1]
  1402. type = ChangeState
  1403. value = 355
  1404. triggerall = roundstate = 2
  1405. triggerall = var(9) = 1
  1406. triggerall = p2movetype = A
  1407. triggerall = random <= 400
  1408. trigger1 = statetype != A
  1409. trigger1 = ctrl
  1410. trigger2 = stateno = 101
  1411.  
  1412. ; Dodge backward (Kof98)
  1413. [State -1]
  1414. type = ChangeState
  1415. value = 360
  1416. triggerall = roundstate = 2
  1417. triggerall = var(9) = 1
  1418. triggerall = p2movetype = A
  1419. triggerall = p2bodydist x <= 50
  1420. triggerall = random <= 600
  1421. trigger1 = statetype != A
  1422. trigger1 = ctrl
  1423.  
  1424. ;Standing Close Hard punch
  1425. [State -1]
  1426. type = ChangeState
  1427. value = 225
  1428. triggerall = roundstate = 2
  1429. triggerall = var(9) = 1
  1430. triggerall = p2bodydist x <= 35
  1431. triggerall = random <= 400
  1432. triggerall = p2stateno != 5120
  1433. triggerall = p2statetype != L
  1434. trigger1 = statetype = S
  1435. trigger1 = ctrl
  1436. trigger2 = stateno = 52
  1437. trigger2 = animelem = 1, >= 1
  1438. trigger3 = stateno = 101
  1439.  
  1440. ;Crouching hard punch
  1441. [State -1]
  1442. type = ChangeState
  1443. value = 420
  1444. triggerall = roundstate = 2
  1445. triggerall = var(9) = 1
  1446. triggerall = p2bodydist x <= 35
  1447. triggerall = random <= 400
  1448. triggerall = p2stateno != 5120
  1449. triggerall = p2statetype != L
  1450. trigger1 = statetype = C
  1451. trigger1 = ctrl
  1452. trigger2 = stateno = 101
  1453.  
  1454. ;Crouching Forward + Wp
  1455. [State -1]
  1456. type = ChangeState
  1457. value = 440
  1458. triggerall = roundstate = 2
  1459. triggerall = var(9) = 1
  1460. triggerall = random <= 200
  1461. trigger1 = stateno = 205 || stateno = 215
  1462. trigger1 = movecontact
  1463. trigger2 = stateno = 225 || stateno = 400
  1464. trigger2 = movecontact
  1465. trigger3 = stateno = 410 || stateno = 420
  1466. trigger3 = movecontact
  1467.  
  1468. ;Ku ha dan (weak)
  1469. [State -1,]
  1470. type = ChangeState
  1471. value = 1200
  1472. triggerall = roundstate = 2
  1473. triggerall = var(9) = 1
  1474. triggerall = random <= 200
  1475. trigger1 = stateno = 205 || stateno = 215
  1476. trigger1 = movehit
  1477. trigger2 = stateno = 225 || stateno = 400
  1478. trigger2 = movehit
  1479. trigger3 = stateno = 410 || stateno = 420
  1480. trigger3 = movehit
  1481. trigger4 = stateno = 440
  1482. trigger4 = movehit
  1483.  
  1484. ;Geki Hi sho ken
  1485. [State -1,]
  1486. type = ChangeState
  1487. value = 1100
  1488. triggerall = roundstate = 2
  1489. triggerall = var(9) = 1
  1490. triggerall = random <= 300
  1491. trigger1 = stateno = 205 || stateno = 215
  1492. trigger1 = movehit
  1493. trigger2 = stateno = 225 || stateno = 400
  1494. trigger2 = movehit
  1495. trigger3 = stateno = 410 || stateno = 420
  1496. trigger3 = movehit
  1497. trigger4 = stateno = 440
  1498. trigger4 = movehit
  1499.  
  1500. ;Zan ei ken strong
  1501. [State -1,]
  1502. type = ChangeState
  1503. value = 1505
  1504. triggerall = roundstate = 2
  1505. triggerall = var(9) = 1
  1506. triggerall = random <= 500
  1507. trigger1 = stateno = 205 || stateno = 215
  1508. trigger1 = movehit
  1509. trigger2 = stateno = 225 || stateno = 400
  1510. trigger2 = movehit
  1511. trigger3 = stateno = 410 || stateno = 420
  1512. trigger3 = movehit
  1513. trigger4 = stateno = 440
  1514. trigger4 = movehit
  1515.  
  1516. ;ZANTETSU
  1517. [State -1,]
  1518. type = ChangeState
  1519. value = 3100
  1520. triggerall = roundstate = 2
  1521. triggerall = var(9) = 1
  1522. triggerall = power >= 2000
  1523. triggerall = random <= 700
  1524. triggerall = p2stateno != 5120
  1525. triggerall = p2statetype != L
  1526. triggerall = p2statetype != A
  1527. trigger1 = statetype != A
  1528. trigger1 = ctrl = 1
  1529. trigger1 = p2bodydist x <= 50
  1530. trigger1 = p2movetype != A
  1531. trigger2 = stateno = 1510
  1532. trigger2 = movehit
  1533. trigger3 = stateno = 225 || stateno = 420
  1534. trigger3 = movehit
  1535.  
  1536. ;Run Forward
  1537. [State -1]
  1538. type = ChangeState
  1539. value = 100
  1540. triggerall = roundstate = 2
  1541. triggerall = var(9) = 1
  1542. triggerall = p2statetype = L
  1543. trigger1 = stateno = 0
  1544. trigger1 = ctrl
  1545.  
  1546. ;Counter
  1547. [State -1]
  1548. type = ChangeState
  1549. value = 305
  1550. triggerall = roundstate = 2
  1551. triggerall = var(9) = 1
  1552. trigger1 = (stateno = 150 || stateno = 151) && power >= 1000
  1553. trigger1 = random <= 40
  1554.  
  1555. ;Zan'ei ken follow-up
  1556. [State -1]
  1557. type = Changestate
  1558. value = 1550
  1559. triggerall = var(9) = 1
  1560. triggerall = roundstate = 2
  1561. trigger1 = stateno = 1510
  1562. trigger1 = movecontact
  1563. trigger1 = power < 2000