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- ;---------------------------------------------------------------------------
- ; var used
- ; counter 1 = 7
- ; counter 2 = 8
- ;---------------------------------------------------------------------------
- ; state used
- ; 271-272 kof close fireball p2 state....
- ; 273-274 kof1 little kombo ( punch punch close kick close punch hard kick )
- ; 275-276 stf ok
- ; 277 stf
- ; 284- kof reaction
- ; 285- kof1 reaction
-
- ; Kof style
- ;---------------------------------------------------------------------------
- ; counter1 -- reazione -- fireball
- [Statedef 271]
- type = S
- movetype = I
- physics = S
- ctrl = 0
- anim = 195
- velset = 0,0
- poweradd = 100
-
-
- [State 271, VarSet]
- type = VarSet
- trigger1 = time = 0
- v = 7
- value = 0
-
- [State 271, VarAdd]
- type = VarAdd
- trigger1 = animelem = 3
- trigger2 = animelem = 4
- trigger3 = animelem = 5
- v = 7
- value = 1
-
-
- [State 271, Reversal]
- type = reversaldef
- trigger1 = time = 0
- attr = S, SA
- reversal.attr = SCA, NA, SA, HA
- pausetime = 8, 15
- hitsound = S0, 32
- sparkno = -1
- sparkxy = 100, -100
- sprpriority = -1
- p1stateno = 284
- fall = 0
- fall.recover = 0
-
- [State 271, End of Taunt]
- type = ChangeState
- trigger1 = var(7) > 4
- value = 272
-
-
-
- ;---------------------------------
- ; counter1 fine
- [Statedef 272]
- type = S
- movetype = I
- physics = S
- ctrl = 0
- anim = 196
- velset = 0,0
-
- [State 272, VarSet]
- type = VarSet
- trigger1 = time = 0
- v = 7
- value = 0
-
- [State 272, 9]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
-
-
-
- ;---------------------------------------------------------------------------
- ; counter2 -- alta -- provocation 1 frame -- reazione -- kombo
- [Statedef 273]
- type = S
- movetype = I
- physics = S
- ctrl = 0
- anim = 195
- velset = 0,0
- poweradd = 100
-
- [State 273, VarSet]
- type = VarSet
- trigger1 = time = 0
- v = 8
- value = 0
-
- [State 273, VarAdd]
- type = VarAdd
- trigger1 = animelem = 3
- trigger2 = animelem = 4
- trigger3 = animelem = 5
- v = 8
- value = 1
-
- [State 273, acclamazione]
- type = PLaySNd
- trigger1 = animelem = 1
- value = S0,6
- persistent = 0
-
- [State 273, Reversal]
- type = reversaldef
- trigger1 = time = 0
- attr = S, SA
- reversal.attr = SCA, NA, SA, HA
- pausetime = 8, 15
- hitsound = S0, 32
- sparkno = -1
- sparkxy = 100, -100
- sprpriority = -1
- p1stateno = 285 ;da aggiustare con le frame
- fall = 1
- fall.recover = 0
-
- [State 273, End of Taunt]
- type = ChangeState
- trigger1 = var(8) > 4
- value = 274
-
-
-
- ;---------------------------------
- ; counter2 fine
- [Statedef 274]
- type = S
- movetype = I
- physics = S
- ctrl = 0
- anim = 196
- velset = 0,0
-
- [State 274, VarSet]
- type = VarSet
- trigger1 = time = 0
- v = 8
- value = 0
-
- [State 274, 9]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
-
-
-
-
-
-
- ; STreet fighter style
- ;---------------------------------------------------------------------------
-
-
- [Statedef 275]
- type = S
- movetype= A
- physics = S
- juggle = 0
- velset = 0,0
- ctrl = 0
- anim = 430
- poweradd = -500
- sprpriority = 2
-
- [State 275, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 70, 0
- getpower = 50
- givepower = 25
- animtype =Heavy
- guardflag = MA
- hitflag = MAF
- priority = 4, Hit
- pausetime = 2, 15
- guard.sparkno = S717
- sparkno = S715
- sparkxy = -10, -74
- hitsound = S101, 5
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 1000
- airguard.velocity = -2,-.8
- air.type = Low
- air.hittime = 25
- fall = 1
- air.fall = 1
- fall.recover = 0
- p2stateno = 276
-
-
- [State 275, NotHitBy]
- type = NotHitBy
- trigger1 = AnimElem = 1
- value = SCA
- time = 14
-
- [State 275, Pause]
- type = Pause
- trigger1 = Time = 0
- time = 10
-
- [State 275, SuperPause]
- type = SuperPause
- trigger1 = AnimElem = 2
- anim = -1
- darken = 0
- time = 5
- movetime = 5
-
- [State 275, Flash]
- type = EnvColor
- trigger1 = Time = 0
- value = 255, 255, 255
- time = 1
-
- [State 275, snd]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S0, 8
-
-
- [State 275, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; Alpha Counter GetHit State
-
- [Statedef 276]
- type = A
- movetype= H
- physics = N
- ctrl = 0
-
- [State 276, 1]
- type = ChangeAnim2
- Trigger1 = Time = 0
- value = 276
-
- [State 905, 33]
- type = PosSet
- trigger1 = Time = 0
- y = -30
-
- [State 276, 2]
- type = VelSet
- trigger1 = AnimElem = 2
- x = -5
- y = -9
-
- [State 276, 435] ;Gravity
- type = VelAdd
- Trigger1 = 1
- y = .55
-
- [State 276, 4]
- type = SelfState
- trigger1 = Pos Y >= 0
- value = 5100
-
- ;---------------------------------------------------------------------------
- [Statedef 277]
- type = S
- movetype= A
- physics = S
- juggle = 0
- velset = 0,0
- ctrl = 0
- anim = 220
- poweradd = -500
- sprpriority = 2
-
- [State 277, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 70, 0
- getpower = 50
- givepower = 25
- animtype =Heavy
- guardflag = MA
- hitflag = MAF
- priority = 4, Hit
- pausetime = 2, 15
- guard.sparkno = S717
- sparkno = S715
- sparkxy = -10, -74
- hitsound = S101, 5
- guardsound = S0, 0
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 1000
- airguard.velocity = -2,-.8
- air.type = Low
- air.hittime = 25
- fall = 1
- air.fall = 1
- fall.recover = 0
- p2stateno = 276
-
-
- [State 277, NotHitBy]
- type = NotHitBy
- trigger1 = AnimElem = 1
- value = SCA
- time = 14
-
- [State 277, Pause]
- type = Pause
- trigger1 = Time = 0
- time = 10
-
- [State 277, SuperPause]
- type = SuperPause
- trigger1 = AnimElem = 2
- anim = -1
- darken = 0
- time = 5
- movetime = 5
-
- [State 277, Flash]
- type = EnvColor
- trigger1 = Time = 0
- value = 255, 255, 255
- time = 1
-
- [State 277, snd]
- type = PlaySnd
- trigger1 = AnimElem = 1
- value = S0, 8
-
-
- [State 277, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
-
-
-
-
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- [Statedef 284]
- type = S
- movetype = A
- physics = S
- juggle = 6
- velset = 0
- anim = 1000
- ctrl = 0
- POWERADD = 10
-
- [State 284, Voice]
- type = PlaySnd
- trigger1 = AnimElem = 2
- value = S1000,0
-
- [State 284, suono]
- type = PlaySnd
- trigger1 = AnimElem = 7
- value = S1000, 1
-
- ;wind power
- [State 284, wind]
- type = Projectile
- triggerall = (palno = 1) || (palno = 3) || (palno = 7)
- trigger1 = animelem = 7
- projanim = 1050
- projhitanim = 1060
- projshadow = -1
- projremovetime = 42
- postype = p1
- offset = 30,0
- vel = 0,0
- projhits = 1
- attr = S, SP
- animtype = back
- damage = 120,10
- sparkno = 12
- guard.sparkno = 40
- sparkxy = -10,-80
- hitsound = S5,4
- guardsound = S5,7
- getpower = 90,40
- givepower = 15
- hitflag = MAF
- p2facing = 1
- p2stateno = 270
- guardflag = MA
- guard.velocity = -7
- guard.slidetime = 20
- guard.hittime = 20
- ground.slidetime = 20
- ground.velocity = -7,-5
- air.velocity = -7,-5
- fall = 1
- fall.recover = 1
-
- ;water power
- [State 284, water]
- type = Projectile
- triggerall = (palno = 5) || (palno = 9) || (palno = 11)
- trigger1 = animelem = 7
- projanim = 6000
- projhitanim = 6001
- projshadow = -1
- projremovetime = 42
- postype = p1
- offset = 52,0
- vel = 0,0
- projhits = 1
- attr = S, SP
- animtype = back
- damage = 120,10
- sparkno = 12
- guard.sparkno = 40
- sparkxy = -10,-80
- hitsound = S5,4
- guardsound = S5,7
- getpower = 90,40
- givepower = 15
- hitflag = MAF
- p2facing = 1
- p2stateno = 270
- guardflag = MA
- guard.velocity = -7
- guard.slidetime = 20
- guard.hittime = 20
- ground.slidetime = 20
- ground.velocity = -7,-5
- air.velocity = -7,-5
- fall = 1
- fall.recover = 1
-
- ;bolt power
- [State 284, bolt]
- type = Projectile
- triggerall = (palno = 4) || (palno = 10) || (palno = 12)
- trigger1 = animelem = 7
- projanim = 6004
- projhitanim = 6005
- projshadow = -1
- projremovetime = 42
- postype = p1
- offset = 52,0
- vel = 0,0
- projhits = 1
- attr = S, SP
- animtype = back
- damage = 120,10
- sparkno = 12
- guard.sparkno = 40
- sparkxy = -10,-80
- hitsound = S5,4
- guardsound = S5,7
- getpower = 90,40
- givepower = 15
- hitflag = MAF
- p2facing = 1
- p2stateno = 270
- guardflag = MA
- guard.velocity = -7
- guard.slidetime = 20
- guard.hittime = 20
- ground.slidetime = 20
- ground.velocity = -7,-5
- air.velocity = -7,-5
- fall = 1
- fall.recover = 1
-
- ;fire power
- [State 284, fire]
- type = Projectile
- triggerall = (palno = 2) || (palno = 6) || (palno = 8)
- trigger1 = animelem = 7
- projanim = 6002
- projhitanim = 6003
- projshadow = -1
- projremovetime = 42
- postype = p1
- offset = 52,0
- vel = 0,0
- projhits = 1
- attr = S, SP
- animtype = back
- damage = 120,10
- sparkno = 12
- guard.sparkno = 40
- sparkxy = -10,-80
- hitsound = S5,4
- guardsound = S5,7
- getpower = 90,40
- givepower = 15
- hitflag = MAF
- p2facing = 1
- p2stateno = 270
- guardflag = MA
- guard.velocity = -7
- guard.slidetime = 20
- guard.hittime = 20
- ground.slidetime = 20
- ground.velocity = -7,-5
- air.velocity = -7,-5
- fall = 1
- fall.recover = 1
-
-
-
- [State 284, endfireball1]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
-
- [Statedef 285]
- type = S
- movetype= A
- physics = S
- juggle = 8
- velset = 0,0
- ctrl = 0
- anim = 285
-
- [State 285, Movement]
- type = PosAdd
- trigger1 = animelem = 4, =0
- trigger2 = animelem = 4, =2
- trigger3 = animelem = 5, =0
- trigger4 = animelem = 5, =2
- trigger5 = animelem = 6, =0
- trigger6 = animelem = 6, =2
- trigger7 = animelem = 8, =0
- trigger8 = animelem = 8, =2
- trigger9 = animelem = 9, =0
- trigger10 = animelem = 9, =2
- x = 4
-
- [State 285, Movement2]
- type = PosAdd
- trigger1 = animelem = 10
- trigger2 = animelem = 11
- trigger3 = animelem = 12
- x = 8
-
- [State 285, Voice]
- type = PlaySnd
- trigger1 = Time = 0
- value = S1,1
-
- [State 285, SFX]
- type = PlaySnd
- trigger1 = animelem = 3
- value = S0,0
-
- [State 285, HitDef1]
- type = HitDef
- trigger1 = AnimElem = 5
- attr = S, NA
- damage = 50
- animtype = Heavy
- guardflag = M
- hitflag = MAF
- priority = 4, Hit
- pausetime = 4,4
- poweradd = 20,10
- sparkno = 12
- sparkxy = -20,-70
- hitsound = S5,4
- guardsound = S5,6
- ground.type = High
- ground.slidetime = 35
- ground.hittime = 35
- ground.velocity = -5
- air.velocity = -4,-3
-
- [State 285, HitDef1]
- type = HitDef
- trigger1 = AnimElem = 9
- attr = S, NA
- damage = 55
- animtype = Heavy
- guardflag = M
- hitflag = MAF
- priority = 4, Hit
- pausetime = 12,12
- poweradd = 20,10
- sparkno = 12
- sparkxy = -20,-70
- hitsound = S5,4
- guardsound = S5,6
- ground.type = High
- ground.slidetime = 27
- ground.hittime = 27
- ground.velocity = -5
- air.velocity = -4,-7
-
- [State 285, Movement2]
- type = PosAdd
- trigger1 = animelem = 16
- trigger2 = animelem = 19
- trigger3 = animelem = 26
- trigger4 = animelem = 28
- x = 8
-
-
-
- [State 215, HitDef]
- type = HitDef
- trigger1 = AnimElem = 16
- trigger2 = AnimElem = 19
- trigger3 = Animelem = 26
- trigger4 = Animelem = 28
- attr = S, NA
- damage = 50
- animtype = Light
- guardflag = M
- hitflag = MAF
- p2facing = 1
- p2stateno = 270
- priority = 4, Hit
- pausetime = 8,8
- poweradd = 20,5
- sparkno = 0
- sparkxy = -20,-70
- hitsound = S5,2
- guardsound = S5,7
- ground.type = High
- air.animtype = Low
- ground.slidetime = 19
- ground.hittime = 19
- ground.velocity = -3
- air.velocity = -3,-3
-
- [State 285, ChangeState]
- type = ChangeState
- trigger1 = animtime = 0
- value = 430
- ctrl = 0
-
-
-
-
-
-
-
-
- [Statedef 290]
- type = A
- movetype= A
- physics = A
- juggle = 8
- ctrl = 0
- anim = 620
- pweradd = -500
- sprpriority = 2
-
-
- [State 290, SFX]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = S0,0
-
- [State 290, HitDef]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = A, NA
- damage = 85
- animtype = Heavy
- guardflag = HA
- hitflag = MAF
- priority = 4, Hit
- poweradd = 40, 10
- pausetime = 7,7
- sparkno = 2
- sparkxy = -20,-50
- hitsound = S5,1
- guardsound = S5,6
- ground.type = High
- ground.slidetime = 27
- ground.hittime = 27
- ground.velocity = -5
- air.velocity = -4,-3
- p2stateno = 276
-
-
- [State 290,E]
- type = Explod
- trigger1 = AnimElem = 2
- anim = 8103
- ID = 8103
- pos = -8,-86
- postype = p1
- sprpriority = 2
- bindtime = 1
- ownpal = 1
-
- [State 290, NotHitBy]
- type = NotHitBy
- trigger1 = AnimElem = 1
- value = SCA
- time = 14
-
- [State 290, Pause]
- type = Pause
- trigger1 = Time = 0
- time = 10
-
- [State 290, SuperPause]
- type = SuperPause
- trigger1 = AnimElem = 2
- anim = -1
- darken = 0
- time = 5
- movetime = 5
-
- [State 290, Flash]
- type = EnvColor
- trigger1 = Time = 0
- value = 255, 255, 255
- time = 1
-
-
- [State 290, Anim]
- type = ChangeAnim
- trigger1 = time = 0
- value = 620
-
-
-
-
-
-
-