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- Critical Mass 9/27/92
-
-
- Critical Mass is based on a game I used to play on the Atari 8bit computer
- about seven or eight years ago. I don't remember who wrote it or what it
- was called, but the core idea is the same.
-
- The Object: Help the nuns get to a vitally important... just kidding! The object
- is to remove your opponent from the board. (although...)
-
- The Play: You and your opponent (the computer) take turns placing bombs
- on the board. If this placement causes it to reach critical mass the square
- explodes, throwing its bombs to the surrounding squares, which then may
- themselves explode.
-
- The Rules: A player may place bombs in any square not occupied by his
- opponent. Corner squares can safely hold one bomb, edge squares can
- hold two bombs, while inner squares can hold three.
-
- The Options:
- Sound: If unchecked, no sound effects are played.
-
- Color: If checked, bombs are drawn using the color picts. If your
- monitor is not set to display the colors all bombs will
- look the same. (I should automate this, I know).
-
- Human Plays First: Just what it says.
-
- The Levels:
- Not Too Good: To determine its move, the computer considers only
- its possible plays. It does not look at your
- possible responses.
-
- Not Too Bad: Each of your possible responses are considered for
- each of the computer's legal moves.
-
- Butt Kicker: Looks at each move, each reply, and each of its
- responses to that. I have yet to beat this level.
-
- Other Stuff:
- You can always Undo your last move, even if the game has ended.
-
- Customization:
- If you can draw better bombs (this should be easy) you can replace the
- current ones using a resource editor such as ResEdit. Just be sure to
- use the same ID numbers. The picts should be about the same size as the
- originals so that four can fit in a square (squares are 60x60 pixels).
-
- If you can draw a few frames of an explosion send them to me. I'll
- put them in.
-
- The program rotates explosion sounds beginning with sound resource #500.
- you can change the current ones, and/or add new ones to the list. Just number
- them sequentially from 500. if you add lots of sounds you may have to
- increase the memory it uses. Do this in the 'Get Info' window from the
- finder.
-
- If you add a sound #404 it will be played every once in a while during
- idle time between games. I use the 'Cantina' song from Star Wars. I left
- it out of the release version to keep the size down.
- ----------------------------
-
- This program is free. I hope you find this a welcome relief from
- the growing trend of authors releasing as shareware any program that
- doesn't crash too often. In my opinion, this trend sours the whole idea of
- shareware, which should be an alternate method of distribution for
- commercial-quality software.
-
- ----------------------------
- I *would* like your opinion. If you think that downloading this program
- was a waste of your time, tell me so. If you find it amusing, tell me
- that, too. I can be contacted at:
-
- GEnie: S.BUDRYS
- CompuServe: 73777,611
- Delphi: BlindSquirrl
-