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Shareware Compilation 11
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pongkomb
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pong.txt
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1994-05-16
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P O N G K O M B A T !
Combat Paddle Game
REQUIREMENTS : 386/16 with VGA, optional SoundBlaster(tm)
or compatable.
A word about controls. Each player has specific controls.
Player one, on the left uses these keys. (They won't work in
tournament mode, where player one is always the computer.)
+---+
FIRE | W | UP
+------------+ +---+
| Left Shift | +---+
+------------+ | X | DOWN
+---+
Now, fire alone does diddley. However, fire in combination
with up and down can shoot projectiles, do fatalities, and other
fun things which are more or less secret.
Player two, on the right, uses these keys.
+---------+
FIRE | UPARROW | UP
+------------+ +---------+
| RightShift | +-----------+ DOWN
+------------+ | DOWNARROW |
+-----------+
The game works like this. You've got two paddles, one left
(player one) and one right (player two) and a ball. You need to
score 10 points first to win the match and get a chance to dish
out some SERIOUS punishment to your opponent. You can score a
point two ways.
1. Get the ball by the other paddle. (A new one will pop
up.)
2. Smack one of your missile weapons into the other
paddle. (Launch sequences are kinda secret, but easy
to figure out.)
If you win, it goes FINISH HIM! (how familiar) and if you do
the right sequence, your opponent dies in a horribly gory and
very silly way. Then, in tourney mode, you fight the next
paddle. In P2P mode, you go back to attract mode.
That's all. Silly, no? There is no score mode... I
personally recommend betting large sums of money and/or donor
organs on matches instead. It's not wise, but certainly
entertaining. I am not held responsible for lost of cash or
lungs.
SECRETS!-------------------------------------------------------
Each paddle has a missile weapon and a patented fatality.
However, the moves for these are hush-hush secrets. You can
figure them out easily enough... here are some tips.
1. All sequences are FOUR keystrokes long. IE, UP-UP-UP-
FIRE, or UP-DOWN-FIRE-FIRE.
2. Fatalities must be executed AFTER your soundblaster
says 'Finish Him!'. Program limitation. Go fig.
3. If you know the sequence is right, try holding down
each key a little longer, and making sure you pause
between keys.
4. Try to match your favorite MK moves or variants of
them. Some paddles corrospond neatly to their ripof--
err--parodied characters.
5. Fatalties sometimes are variants on the missile weapon,
and vice versa.
Also, there are secret characters. The most obvious one is
Monolith... the others aren't as obvious, but there are clues in
there. Tips.
1. Listen to Monolith's taunts. They have clues.
2. Check for visual clues, and match them to moves you
already know.
Lastly (or is it? Never can tell with these types of games.
:), there is the stage fatalities. Some stages have special
finishing moves that use the scenery to destroy your victim.
They simply require a different finish combo instead of your
normal fatality.
Here, we'll start you out with one paddle : Red Paddle. Red
Paddle's missile weapon is a nifty shadow paddle which zips
(slowly) across the screen. To execute, while playing, use the
combo of DOWN-UP-FIRE-FIRE. This should help you get the timing
down, if you can get that move out.
There are other secrets, but they are, as the word implies,
secret. You CAN hack the game files to bits and rip the secrets
out that way, but it's no fun. Not like I can stop you, of
course.
At last check, there were twenty secret functions in the game.
Ten if you don't count the five weapons / fatalities. These range
from characters to play modes to other silliness.