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Text File  |  1997-03-18  |  1KB  |  47 lines

  1. # Load the arena
  2.  
  3. SetModelDirectory    ..\data\arena\models
  4. SetTextureDirectory  ..\data\arena\textures
  5.  
  6. LoadGameGen ar_liqid.gam arena1
  7. #LoadGameGen test.gam arena1  
  8. #LoadGameGen testpoly.gam arena1  
  9.  
  10. # Rotate the exit ramps.
  11. FindNode exit
  12. #SetIntersectBBOX on
  13. Object3DSetAction exit_ramp_motion
  14.  
  15.  
  16. #Set up cycling videotrons
  17. FindNode l_num   
  18. CycleTextureSetOn 10
  19. CycleTextureSetSpeed .005
  20. CycleTextureSetMap num0.zim  222 
  21. CycleTextureSetMap num1.zim  221
  22. CycleTextureSetMap num2.zim  220
  23. CycleTextureSetMap num3.zim  219
  24. CycleTextureSetMap num4.zim  218
  25. CycleTextureSetMap num5.zim  217
  26. CycleTextureSetMap num6.zim  216
  27. CycleTextureSetMap num7.zim  215
  28. CycleTextureSetMap num8.zim  214
  29. CycleTextureSetMap num9.zim  213 
  30. CycleTextureSetOn 0
  31.  
  32. #Set up cycling videotrons
  33. FindNode r_num   
  34. CycleTextureSetOn 10
  35. CycleTextureSetSpeed .05  
  36. CycleTextureSetMap num0.zim  247
  37. CycleTextureSetMap num1.zim  246
  38. CycleTextureSetMap num2.zim  245
  39. CycleTextureSetMap num3.zim  244
  40. CycleTextureSetMap num4.zim  243
  41. CycleTextureSetMap num5.zim  242
  42. CycleTextureSetMap num6.zim  241
  43. CycleTextureSetMap num7.zim  240
  44. CycleTextureSetMap num8.zim  239
  45. CycleTextureSetMap num9.zim  238
  46. CycleTextureSetOn 0
  47.