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1997-03-18
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-------------------------------------------------------------------------
COMET BUSTERS! v1.3 README
-------------------------------------------------------------------------
*********************** I M P O R T A N T ! *****************************
TO INSTALL COMET BUSTERS!:
1. Unzip the archive into a temporary directory.
2. Run the INSTALL.EXE program.
3. Follow the instructions. After installation is complete, click
on the Comet Busters! icon to begin play.
Last-minute thoughts
--------------------
* Comet Busters! requires a WINSOCK.DLL file in order to execute.
If you already have one, you should delete the one installed in the
COMET directory.
* If you're using the PC speaker sounds, you may notice that they tend
to die from time to time, and you have to restart Windows to get
them to come back. The PC speaker functions, alas, are buggy, and
have not been officially supported since Win 3.0. Petition Microsoft
if you want it fixed.
* You can easily translate Comet Busters! to other languages by
adding additional COMETxxx.DLL files. The default is COMETENU.DLL,
for American English. Just copy this file to another COMETxxx.DLL
file where "xxx" is the Windows Language Code for your country.
For example, German would be COMETDEU.DLL, French would be
COMETFRN.DLL, and so on. Then translate the strings in the
alternate file with a resource editor.
NEW IN VERSION 1.3
------------------
* NETWORK/MODEM SUPPORT!!! Finally got around to figuring it out.
You know, you just can't write a network game without a network...
* Your ship is invulnerable for a short period after it
materializes.
* New rock-busting sounds!
* Upped the frame rate to 24 FPS, which can also be changed via the .INI.
* Added context-sensitive help.
* Made an optimization to the collision code so that everything
will be faster.
* An option for random music selection! See the help file under the
"INI file" section for details.
NEW IN VERSION 1.2
------------------
* Now works with Windows 95!
* Used the WAVEMIX version 2 library. Hopefully, this'll fix problems
with the SB16. Sounds really good in Win 95 too.
* Fixed a bug which made the window very teeny when you restore from
an icon.
* Squeezed the button bar a little more to fit on 640x480.
* Added About box.
* Secret stuff!
NEW IN VERSION 1.1
------------------
* This version uses the WAVEMIX.DLL library, which allows multiple
sounds to be played simultaneously -- sort of. If you have a slow
computer (even 486-33's are prone to this) you may hear skipping
during some of the sounds. This is because Windows is STILL not
a true multitasking environment. But hey, it's all worth it, right?
* SUPER-COOL new sounds! Shield-crackling and popping, thruster sounds,
and all sortsa goodies waiting for you.
* Circumvented the Windows bug which caused small explosions to draw
with the wrong palette in 256-color mode.
* Finally, the joystick bug has been fixed! It seems to have affected
fast computers with slow joysticks. How amazing is the difference
between signed and unsigned integers!
* The disruptor now exerts an equal and opposite force on your ship
when you use it. This makes it a lot more useful as a defensive
weapon. The higher the Special Ability, the more force.
* I took out the "feature" where when you hyperspaced you would come
back giant-size. Windows didn't map the colors correctly, so the
ship looked all funky when you returned. But I HAVE improved the
hyperspace so that it pops you back in a safe place MOST of the
time (determined by the Special Ability attribute).
* New "Tournament Mode" where the object is not to blast rocks,
but to waste the other players. Pretty fun...
* "Deadly Bullets" option, which makes your bullets, well ...
deadly to other players.
* New CLOAK ability which is pretty much useless without remote play!
(Sorry again...)
* Awesome looking flames out of the back of your ship!
* More realistic collisions.
* Other misc. bug fixes which I don't remember because OS/2 ate
my "to-do" list.
-------------------------------------------------------------------------
Steven Hugg
hugg@pobox.com
1/15/96