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- This is Version 1.1 of the Doom PostScript map generator. Written 3/3/1994 by
- James Bonfield.
-
-
- Description
- -----------
-
- This program produces PostScript maps of Doom levels, extracted from the Wad
- file. The program is written for the UNIX operating system, and so you need a
- method of transfering your doom.wad file, (or perhaps having it visible by,
- say, mounting your DOS partition).
-
- Thick lines represent solid walls on the map.
- Circles represent objects.
- Arrows represent the enemy. The direction of the arrow is the direction the
- creature is facing.
- Gray lines represent secret passages.
-
-
- Compilation
- -----------
-
- Edit the Makefile variables (CC and CFLAGS) and simply type Make.
-
-
- Use
- ---
-
- Command line options
-
- -d enables debugging
- -w wadfile selects another wad file (default is "doom.wad")
- -l level choose another level (default is "E1M1")
- -o do not display objects
- -m do not display monsters
-
- The postscript will then be displayed to stdout. Redirect with:
-
- wad | lpr
-
- or:
-
- wad > level.ps
-