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- ** DMX DOOM WAD file extractor v1.0 beta by Morgoth **
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-
- -What is DMX?
- DMX is a simple extraction tool for DOOM type WAD files.
- It is a simplified, universal version of programs like
- dmgraph,dmaud etc...
-
- -Tech Info
- DMX loads the internal directory of a .WAD file into memory...
- The directory consists of a list of entries. Each entry has
- a name (8 characters), a length and an offset.
- The user can give either an entry name or an index number of the entry
- he wants to extract.
- DMX copies the datablock belonging to the requested entry to an outputfile.
- Sound FX entries (entry name starting with 'DS') can be extracted in the
- .WAV format.
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- -Capabilities
- - DMX works with any DOOM wad file. It can extract from DOOM,DOOM 2 and patch
- files for both the games.
- - DMX can extract Sound FX entries in .WAV format or as a 'real' copy of the
- data.
- SFX extracted in .WAV format can be 'reversed'.
- - Sound FX extracted as .WAV have a limited length of 64Kbytes.
- For some strange reason, I cannot use far data longer than 64K...
- (Yes, I used the right memory model etc.)
- I could have cut a long sample into pieces, but I ran into too much trouble
- for the 'reverse' routine. (it was a long night...)
- - A dump of entries other than SFX and SFX forced as a 'real' copy can have
- any length.
- - DMX can list all entries of a WAD file, or just the SFX entries.
-
- -Limitations
- - For DOOM specialists: DMX cannot extract the TEXTURE names...
- - 64kbytes limit for SFX extracted in .WAV format.
- - NO PATCHING. DMX JUST EXTRACTS.
-
- -Future
- - Extraction of GFX in several formats(.PCX,.BMP,.GIF).
- - GFX viewer
- - SFX player
- - MUSIC player (What is the format of the music in DOOM?)
- - Patching...
- (for short: dmaud+dmgraph+dmmusic put in one program that works for
- Doom AND Doom 2)
-
- -When?
- - When I or someone else has enough time to program it...
-
- -So What?
- - At the moment, there are apperently no extractors for DOOM 2 (why not?).
- - Someone requested a SFX extractor for DOOM 2.
- Dmaud can only handle the 62(61?) SFX of Doom 1 and NOT the >100 SFX of
- Doom 2...
- - For fun...
- - Finally understand what 'the Icon of Sin' is saying...
- Try:
- dmx doom2.wad -o icon.wav -e dsbossit
- and: dmx doom2.wad -o noci.wav -e dsbossit -r
- Play both the .WAV's to see(hear) what I mean.
-
- -Bugs
- - In DOOM 2, the Sound Effect 'DSTINK' in .WAV format cannot be played by
- MusicRack (Windows .WAV player supplied with Logitech SoundMan Games).
- Standard Windows players CAN play it.
- - If you find any, let me know.
- - DMX was tested on DOOM v1.2 ,DOOM 2 v1.666 and some PWAD's.
- Let me know if other versions of DOOM give problems...
-
- -Thanks
- - ID software for DOOM and DOOM2
- - People who make nice PWADs
- - People who dig in WADs
- - People who try to make nice DOOM Editors (keep trying)
-
- -Bye
-
- For suggestions & stuff: E-mail m.r.visser@student.utwente.nl
- Source code (a bit messy) on request by E-mail.
- (DMX was written with Borland C++ 3.0)
-
- Greetings, Morgoth.
-
-
- -Looking?
-
- Looking for DOOM stuff?
-
- Try FTP: infant2.sphs.indiana.edu
- (Excellent FTP, VERY busy. Please try the mirror sites first!)
-
- All you'll ever need:
- PWADs,editors,node builders,specs,sfx,gfx,music etc...
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- -Question
-
- In both DOOM and DOOM 2, there is a picture in the main WAD called SMT2A0 of a
- GREY STUB. Apparently, this picture is NEVER used!
- If anyone knows the 'object number' for this picture, please mail me!
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