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readme.tx5
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1994-10-09
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*************************** What is it for? ***************************
Declare here the new PATCHES that you want to insert in your PWAD
IF YOU DECLARE A NEW PATCH IN THE WAD CREATION DIRECTIVE, THERE MUST BE
A CORRESPONDING FILE HERE.
IF YOU WANT TO REDEFINE AN EXISTING PATCH, PUT A BITMAP FILE HERE.
Suppose you want to declare two patchs called WOODEN0 and KNOB0 as
part of a wall texture called MYDOOR
Begin: TEXTURES
MYDOOR 256 128 # a 256x128 wall with ...
* WOODEN0 0 0 # a 256x128 background
* KNOB0 64 100 # and a small knob at (64,100)
End: TEXTURES
Then DeuTex will look here for Bitmaps called WOODEN0.BMP (.GIF)
and KNOB0.BMP (.GIF) of the size you want, but WOODEN0 had better
be 256x128, because else there will be at least one void column,
and DOOM will complain and stop.
DeuTex should automatically recognise replacement of existing patches
that you could have put there. but if this fails, pu your patches in the
.\GRAPHICS subdirectory, and declare them explicitely in the GRAPHICS
section
THIS DIRECTORY CONTAINS A SAMPLE WAD AUTHORING TEMPLATE.
(This does not replace the text AUTHORING TEMPLATE.)
IT ALSO CONTAIN A DEUTEX ADVERT. PLEASE DON'T MODIFY THE TEXT.
YOU CAN CHANGE THE BACKGROUND TO SUIT YOUR NEEDS, BY EDITING THE
'AUTHOR' and 'DEUTEX' TEXTURE DEFINITIONS