home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Doom I/II Collection
/
DM12.ISO
/
edit
/
deusf
/
modified.txt
< prev
next >
Wrap
Text File
|
1994-09-15
|
4KB
|
502 lines
#
# here is a sample of string you could redefine
#
let: #DOOM Operating System v%i.%i #
be: #DOOM Obliterating System v%i.%i #
#see: only the string after be: was modified. DON'T TOUCH THAT AFTER let:
# this could make DOOMFAKE.EXE violently crash. It's a hack! Be carefull
# here come the names of the animated walls and floors
# change if you wish. not dangerous, but better have a
# space copy of DOOM.EXE handy, just incase
# start of animation
let: #NUKAGE3#
be: #NUKAGE3#
# end of animation
let: #NUKAGE1#
be: #NUKAGE1#
let: #FWATER4#
be: #FWATER4#
let: #FWATER1#
be: #FWATER1#
let: #SWATER4#
be: #SWATER4#
let: #SWATER1#
be: #SWATER1#
let: #BLOOD3#
be: #BLOOD3#
let: #BLOOD1#
be: #BLOOD1#
let: #BLODGR4#
be: #BLODGR4#
let: #BLODGR1#
be: #BLODGR1#
let: #SLADRIP3#
be: #SLADRIP3#
let: #SLADRIP1#
be: #SLADRIP1#
let: #BLODRIP4#
be: #BLODRIP4#
let: #BLODRIP1#
be: #BLODRIP1#
let: #FIREWALL#
be: #FIREWALL#
let: #FIREWALA#
be: #FIREWALA#
let: #GSTFONT3#
be: #GSTFONT3#
let: #GSTFONT1#
be: #GSTFONT1#
let: #FIRELAVA#
be: #FIRELAVA#
let: #FIRELAV3#
be: #FIRELAV3#
let: #FIREMAG3#
be: #FIREMAG3#
let: #FIREMAG1#
be: #FIREMAG1#
let: #FIREBLU2#
be: #FIREBLU2#
let: #FIREBLU1#
be: #FIREBLU1#
let: #ROCKRED3#
be: #ROCKRED3#
let: #ROCKRED1#
be: #ROCKRED1#
let: #SW1BRCOM#
be: #SW1BRCOM#
let: #SW2BRCOM#
be: #SW2BRCOM#
let: #SW1BRN1#
be: #SW1BRN1#
let: #SW2BRN1#
be: #SW2BRN1#
let: #SW1BRN2#
be: #SW1BRN2#
let: #SW2BRN2#
be: #SW2BRN2#
let: #SW1BRNGN#
be: #SW1BRNGN#
let: #SW2BRNGN#
be: #SW2BRNGN#
let: #SW1BROWN#
be: #SW1BROWN#
let: #SW2BROWN#
be: #SW2BROWN#
let: #SW1COMM#
be: #SW1COMM#
let: #SW2COMM#
be: #SW2COMM#
let: #SW1COMP#
be: #SW1COMP#
let: #SW2COMP#
be: #SW2COMP#
let: #SW1DIRT#
be: #SW1DIRT#
let: #SW2DIRT#
be: #SW2DIRT#
let: #SW1EXIT#
be: #SW1EXIT#
let: #SW2EXIT#
be: #SW2EXIT#
let: #SW1GRAY#
be: #SW1GRAY#
let: #SW2GRAY#
be: #SW2GRAY#
let: #SW1GRAY1#
be: #SW1GRAY1#
let: #SW2GRAY1#
be: #SW2GRAY1#
let: #SW1METAL#
be: #SW1METAL#
let: #SW2METAL#
be: #SW2METAL#
let: #SW1PIPE#
be: #SW1PIPE#
let: #SW2PIPE#
be: #SW2PIPE#
let: #SW1SLAD#
be: #SW1SLAD#
let: #SW2SLAD#
be: #SW2SLAD#
let: #SW1STARG#
be: #SW1STARG#
let: #SW2STARG#
be: #SW2STARG#
let: #SW1STON1#
be: #SW1STON1#
let: #SW2STON1#
be: #SW2STON1#
let: #SW1STON2#
be: #SW1STON2#
let: #SW2STON2#
be: #SW2STON2#
let: #SW1STONE#
be: #SW1STONE#
let: #SW2STONE#
be: #SW2STONE#
let: #SW1STRTN#
be: #SW1STRTN#
let: #SW2STRTN#
be: #SW2STRTN#
let: #SW1BLUE#
be: #SW1BLUE#
let: #SW2BLUE#
be: #SW2BLUE#
let: #SW1CMT#
be: #SW1CMT#
let: #SW2CMT#
be: #SW2CMT#
let: #SW1GARG#
be: #SW1GARG#
let: #SW2GARG#
be: #SW2GARG#
let: #SW1GSTON#
be: #SW1GSTON#
let: #SW2GSTON#
be: #SW2GSTON#
let: #SW1HOT#
be: #SW1HOT#
let: #SW2HOT#
be: #SW2HOT#
let: #SW1LION#
be: #SW1LION#
let: #SW2LION#
be: #SW2LION#
let: #SW1SATYR#
be: #SW1SATYR#
let: #SW2SATYR#
be: #SW2SATYR#
let: #SW1SKIN#
be: #SW1SKIN#
let: #SW2SKIN#
be: #SW2SKIN#
let: #SW1VINE#
be: #SW1VINE#
let: #SW2VINE#
be: #SW2VINE#
let: #SW1WOOD#
be: #SW1WOOD#
let: #SW2WOOD#
be: #SW2WOOD#