home *** CD-ROM | disk | FTP | other *** search
- [1] INTRODUCTION
- ================
-
- This is BSP version 1.1 for Windows, written by Colin Reed:
- <colin@argonaut.com>
-
- Original algorithm for nodes builder by Raphaƫl Quinet:
- <quinet@montefiore.ulg.ac.be>
-
- Ported to Windows and optimized by Alex Korobka:
- <hcc@ioh.free.net>
-
- This builds a BSP node tree for your DOOM wad files.
-
-
- [2] USAGE
- =========
- Run it from Windows and then you'll be asked for input WAD. Upon completing
- you'll be asked for output filename.If you press 'Cancel' button in 'Save'
- dialog box then 'tmp.wad' will be written.
- You can run it from DOS as well - but it will be restricted to 640K address
- space.
-
-
- [3] MISC
- ========
- This ZIP includes the fully commented source code for all you
- Doom editor/utility writers out there.
-
- You can compile it for DOS without changing anything in source code using
- Borland C 3.1. Windows version is for those who wants to create really large
- WADs but doesn't have 387 compatible coprocessor (standard BSP 1.1 requires
- it and BSP 1.1tc complains about memory even in QEMM's 635K when building
- 190K+ WADs). Also it's faster than original one. But note that this version
- needs at least 386SX.
-
-
-